aboutsummaryrefslogtreecommitdiff
path: root/source/Game/EditorUtils.hpp
blob: 99c522b24e44013382d5aca816682c3dc9fca6e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
#pragma once

#include "Color.hpp"
#include "EditorGuizmo.hpp"

#include <imgui.h>
#include <string>

// To check whether a payload is of this type, use starts_with()
#define BRUSSEL_TAG_PREFIX_GameObject "GameObject"
#define BRUSSEL_TAG_PREFIX_Ires "Ires"

#define BRUSSEL_TAG_Level "Level"

namespace ImGui {

const char* GetKeyNameGlfw(int key);

void SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond = ImGuiCond_None);
void SetNextWindowCentered(ImGuiCond cond = ImGuiCond_None);

void PushDisabled();
void PopDisabled();

bool Button(const char* label, bool disabled);
bool Button(const char* label, const ImVec2& sizeArg, bool disabled);

bool ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);

bool Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize = -1.0f);

void AddUnderLine(ImColor col);

enum class IconType {
	Flow,
	Circle,
	Square,
	Grid,
	RoundSquare,
	Diamond,
};

void DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor);
void Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color = ImVec4(1, 1, 1, 1), const ImVec4& innerColor = ImVec4(0, 0, 0, 0));

void DrawArrow(ImDrawList* drawList, ImVec2 from, ImVec2 to, ImU32 color, float lineThickness = 1.0f);

// NOTE: string is copied into an internal storage
void DialogConfirmation(std::string message, std::function<void(bool)> callback);
void ShowDialogs();

} // namespace ImGui

namespace Utils {

float CalcImageHeight(glm::vec2 original, int targetWidth);
float CalcImageWidth(glm::vec2 original, float targetHeight);
ImVec2 FitImage(glm::vec2 original);

} // namespace Utils