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authorrtk0c <[email protected]>2022-06-03 23:26:44 -0700
committerrtk0c <[email protected]>2022-06-03 23:26:44 -0700
commit60ccc62f4934e44ad5b905fdbcf458302b8d8a09 (patch)
tree02ec83cc8387abfd08bd5ee7ea4e8115f1bfb8d0 /source/Game/EditorUtils.hpp
parentc2ef7737536bf1f8c81fcfae95c0183b21c9753f (diff)
Changeset: 63 [WIP] Rename directories
Diffstat (limited to 'source/Game/EditorUtils.hpp')
-rw-r--r--source/Game/EditorUtils.hpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/source/Game/EditorUtils.hpp b/source/Game/EditorUtils.hpp
new file mode 100644
index 0000000..99c522b
--- /dev/null
+++ b/source/Game/EditorUtils.hpp
@@ -0,0 +1,63 @@
+#pragma once
+
+#include "Color.hpp"
+#include "EditorGuizmo.hpp"
+
+#include <imgui.h>
+#include <string>
+
+// To check whether a payload is of this type, use starts_with()
+#define BRUSSEL_TAG_PREFIX_GameObject "GameObject"
+#define BRUSSEL_TAG_PREFIX_Ires "Ires"
+
+#define BRUSSEL_TAG_Level "Level"
+
+namespace ImGui {
+
+const char* GetKeyNameGlfw(int key);
+
+void SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond = ImGuiCond_None);
+void SetNextWindowCentered(ImGuiCond cond = ImGuiCond_None);
+
+void PushDisabled();
+void PopDisabled();
+
+bool Button(const char* label, bool disabled);
+bool Button(const char* label, const ImVec2& sizeArg, bool disabled);
+
+bool ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
+bool ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
+bool ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
+bool ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
+
+bool Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize = -1.0f);
+
+void AddUnderLine(ImColor col);
+
+enum class IconType {
+ Flow,
+ Circle,
+ Square,
+ Grid,
+ RoundSquare,
+ Diamond,
+};
+
+void DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor);
+void Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color = ImVec4(1, 1, 1, 1), const ImVec4& innerColor = ImVec4(0, 0, 0, 0));
+
+void DrawArrow(ImDrawList* drawList, ImVec2 from, ImVec2 to, ImU32 color, float lineThickness = 1.0f);
+
+// NOTE: string is copied into an internal storage
+void DialogConfirmation(std::string message, std::function<void(bool)> callback);
+void ShowDialogs();
+
+} // namespace ImGui
+
+namespace Utils {
+
+float CalcImageHeight(glm::vec2 original, int targetWidth);
+float CalcImageWidth(glm::vec2 original, float targetHeight);
+ImVec2 FitImage(glm::vec2 original);
+
+} // namespace Utils