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Original commit message:
> commit f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73
> Author: rtk0c <[email protected]>
> Date: Wed Sep 20 23:58:58 2023 -0700
>
> Copy from the PlasticSCM repo, replace vendored glm wtih conan
In reality, this also introduced a few uncommitted changes in the
original PlasticSCM repo. See the modified and new files in this patch.
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- Implement const_iterator
- Add previously missing standard named requirements
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- Invoke codegen.exe once with a list of changed files, instead of individually for each changed file (this gives the codegen global access to all the code, allowing more things)
- Initial support for outputting an archive SQLite database that contains all the code info
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FromStrong
The old mechanism rely on a specific prefix to Ires and GameObject string representations, but the generator currently leaves the enum value. Therefore all editor (e.g. drag & drop) and IO (e.g. ires loading) mechanisms are broken.
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