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5 daysThe great renaming: switch to "module style"rtk0c
5 daysCopy changes from the no-history fork, generated back in 2023rtk0c
Original commit message: > commit f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 > Author: rtk0c <[email protected]> > Date: Wed Sep 20 23:58:58 2023 -0700 > > Copy from the PlasticSCM repo, replace vendored glm wtih conan In reality, this also introduced a few uncommitted changes in the original PlasticSCM repo. See the modified and new files in this patch.
2023-06-15Changeset: 98 Cleanup and prepare for rewriting shader systemrtk0c
2023-06-13Changeset: 95 Change Uid's serialization format from JSON array to just a stringrtk0c
2023-01-15Changeset: 94 Improve RingBuffer<T>rtk0c
- Implement const_iterator - Add previously missing standard named requirements
2022-11-25Changeset: 91 Basic logging infrastructurertk0c
2022-06-28Changeset: 78 Replace "class" keyword in templates with "typename"rtk0c
2022-06-12Changeset: 73 Add OpaqueIteratorrtk0c
2022-06-11Changeset: 70 Fix cmake and codegen infrartk0c
- Invoke codegen.exe once with a list of changed files, instead of individually for each changed file (this gives the codegen global access to all the code, allowing more things) - Initial support for outputting an archive SQLite database that contains all the code info
2022-06-09Changeset: 68 rtk0c
2022-06-03Changeset: 61 [BUGGED] Move object kind enums to use generated ToString and ↵rtk0c
FromStrong The old mechanism rely on a specific prefix to Ires and GameObject string representations, but the generator currently leaves the enum value. Therefore all editor (e.g. drag & drop) and IO (e.g. ires loading) mechanisms are broken.
2022-06-02Changeset: 60 Add struct/class scanning to codegenrtk0c
2022-05-30Changeset: 59 Integrate enum codegen into the actual projectrtk0c
2022-05-30Changeset: 56 Buildsystem cleanup: change to layered structure for different ↵rtk0c
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