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Diffstat (limited to 'source/Game/EditorUtils.hpp')
-rw-r--r-- | source/Game/EditorUtils.hpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/source/Game/EditorUtils.hpp b/source/Game/EditorUtils.hpp new file mode 100644 index 0000000..99c522b --- /dev/null +++ b/source/Game/EditorUtils.hpp @@ -0,0 +1,63 @@ +#pragma once + +#include "Color.hpp" +#include "EditorGuizmo.hpp" + +#include <imgui.h> +#include <string> + +// To check whether a payload is of this type, use starts_with() +#define BRUSSEL_TAG_PREFIX_GameObject "GameObject" +#define BRUSSEL_TAG_PREFIX_Ires "Ires" + +#define BRUSSEL_TAG_Level "Level" + +namespace ImGui { + +const char* GetKeyNameGlfw(int key); + +void SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond = ImGuiCond_None); +void SetNextWindowCentered(ImGuiCond cond = ImGuiCond_None); + +void PushDisabled(); +void PopDisabled(); + +bool Button(const char* label, bool disabled); +bool Button(const char* label, const ImVec2& sizeArg, bool disabled); + +bool ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0); +bool ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0); +bool ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0); +bool ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0); + +bool Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize = -1.0f); + +void AddUnderLine(ImColor col); + +enum class IconType { + Flow, + Circle, + Square, + Grid, + RoundSquare, + Diamond, +}; + +void DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor); +void Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color = ImVec4(1, 1, 1, 1), const ImVec4& innerColor = ImVec4(0, 0, 0, 0)); + +void DrawArrow(ImDrawList* drawList, ImVec2 from, ImVec2 to, ImU32 color, float lineThickness = 1.0f); + +// NOTE: string is copied into an internal storage +void DialogConfirmation(std::string message, std::function<void(bool)> callback); +void ShowDialogs(); + +} // namespace ImGui + +namespace Utils { + +float CalcImageHeight(glm::vec2 original, int targetWidth); +float CalcImageWidth(glm::vec2 original, float targetHeight); +ImVec2 FitImage(glm::vec2 original); + +} // namespace Utils |