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-rw-r--r--source/Game/CommonVertexIndex.hpp76
1 files changed, 0 insertions, 76 deletions
diff --git a/source/Game/CommonVertexIndex.hpp b/source/Game/CommonVertexIndex.hpp
deleted file mode 100644
index adb81b6..0000000
--- a/source/Game/CommonVertexIndex.hpp
+++ /dev/null
@@ -1,76 +0,0 @@
-#pragma once
-
-#include "Color.hpp"
-#include "RcPtr.hpp"
-#include "Rect.hpp"
-#include "Texture.hpp"
-#include "VertexIndex.hpp"
-
-#include <cstdint>
-
-// Initialized in main()
-inline RcPtr<VertexFormat> gVformatStandard{};
-inline RcPtr<VertexFormat> gVformatStandardSplit{};
-
-// Suffixes:
-// - _P_osition
-// - _T_exture coordiantes
-// - _C_olor
-// - _N_ormal
-// When an number is attached to some suffix, it means there are N number of this element
-
-struct Index_U16 {
- uint16_t value;
-
- static void Assign(uint16_t indices[6], uint16_t startIdx);
- static void Assign(uint16_t indices[6], uint16_t startIdx, uint16_t topLeft, uint16_t topRight, uint16_t bottomRight, uint16_t bottomLeft);
- static void Assign(uint16_t indices[6], uint16_t topLeft, uint16_t topRight, uint16_t bottomRight, uint16_t bottomLeft);
-};
-
-struct Index_U32 {
- uint32_t value;
-
- static void Assign(uint32_t indices[6], uint32_t startIdx);
- static void Assign(uint32_t indices[6], uint32_t startIdx, uint32_t topLeft, uint32_t topRight, uint32_t bottomRight, uint32_t bottomLeft);
- static void Assign(uint32_t indices[6], uint32_t topLeft, uint32_t topRight, uint32_t bottomRight, uint32_t bottomLeft);
-};
-
-struct Vertex_PC {
- float x, y, z;
- uint8_t r, g, b, a;
-
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PC vertices[4], const Rect<float>& rect);
- /// Assign position in regular cartesian coordinate space (x increases from left to right, y increases from top to bottom).
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PC vertices[4], glm::vec2 bottomLeft, glm::vec2 topRight);
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PC vertices[4], float z);
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PC vertices[4], RgbaColor color);
-};
-
-struct Vertex_PTC {
- float x, y, z;
- float u, v;
- uint8_t r, g, b, a;
-
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PTC vertices[4], const Rect<float>& rect);
- /// Assign position in regular cartesian coordinate space (x increases from left to right, y increases from top to bottom).
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PTC vertices[4], glm::vec2 bottomLeft, glm::vec2 topRight);
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PTC vertices[4], float z);
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PTC vertices[4], const Subregion& uvs);
- /// Assumes the 4 vertices come in TL, TR, BR, BL order.
- static void Assign(Vertex_PTC vertices[4], RgbaColor color);
-};
-
-struct Vertex_PTNC {
- float x, y, z;
- float nx, ny, nz;
- float u, v;
- uint8_t r, g, b, a;
-};