diff options
author | rtk0c <[email protected]> | 2022-06-03 23:30:01 -0700 |
---|---|---|
committer | rtk0c <[email protected]> | 2022-06-03 23:30:01 -0700 |
commit | 791b3f354b378769bffe623b05f1305c91b77101 (patch) | |
tree | 5409b311e6232eb4a6d3f8259b780d76b8ee1c59 /source/Game/Camera.cpp | |
parent | 60ccc62f4934e44ad5b905fdbcf458302b8d8a09 (diff) |
Changeset: 64 [WIP] Rename directoriesmaster-switch-to-build2
Diffstat (limited to 'source/Game/Camera.cpp')
-rw-r--r-- | source/Game/Camera.cpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/source/Game/Camera.cpp b/source/Game/Camera.cpp deleted file mode 100644 index 39f0369..0000000 --- a/source/Game/Camera.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "Camera.hpp" - -#include "AppConfig.hpp" - -#include <glm/gtc/matrix_transform.hpp> - -Camera::Camera() - : eye(0.0f, 0.0f, 0.0f) - , target(0.0, 0.0f, -2.0f) - , pixelsPerMeter{ 50.0f } // Basic default - , fov{ M_PI / 4 } // 45deg is the convention - , perspective{ false } // -{ -} - -void Camera::SetEyePos(glm::vec3 pos) { - auto lookVector = this->target - /*Old pos*/ this->eye; - this->eye = pos; - this->target = pos + lookVector; -} - -void Camera::SetTargetPos(glm::vec3 pos) { - this->target = pos; -} - -void Camera::SetTargetDirection(glm::vec3 lookVector) { - this->target = this->eye + lookVector; -} - -void Camera::SetHasPerspective(bool perspective) { - this->perspective = perspective; -} - -glm::mat4 Camera::CalcViewMatrix() const { - return glm::lookAt(eye, target, glm::vec3(0, 1, 0)); -} - -glm::mat4 Camera::CalcProjectionMatrix() const { - if (perspective) { - return glm::perspective(fov, AppConfig::mainWindowAspectRatio, 0.1f, 1000.0f); - } else { - float widthMeters = AppConfig::mainWindowWidth / pixelsPerMeter; - float heightMeters = AppConfig::mainWindowHeight / pixelsPerMeter; - return glm::ortho(-widthMeters / 2, +widthMeters / 2, -heightMeters / 2, +heightMeters / 2); - } -} |