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authorrtk0c <[email protected]>2022-05-30 17:03:20 -0700
committerrtk0c <[email protected]>2022-05-30 17:03:20 -0700
commite66286ebe30afc9acc4531fc2bea29b7fb924f93 (patch)
treefa6b76554c3eb88bc8f088fbab68e20c40118ca7 /source/30-game/World.hpp
parent366ef5a5450c6e0e680c924c3454943a9ae9814d (diff)
Changeset: 56 Buildsystem cleanup: change to layered structure for different targets
Diffstat (limited to 'source/30-game/World.hpp')
-rw-r--r--source/30-game/World.hpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/source/30-game/World.hpp b/source/30-game/World.hpp
new file mode 100644
index 0000000..288142e
--- /dev/null
+++ b/source/30-game/World.hpp
@@ -0,0 +1,25 @@
+#pragma once
+
+class GameObject;
+class GameWorld {
+private:
+ GameObject* mRoot;
+ bool mAwakened = false;
+
+public:
+ GameWorld();
+ ~GameWorld();
+
+ GameWorld(const GameWorld&) = delete;
+ GameWorld& operator=(const GameWorld&) = delete;
+ GameWorld(GameWorld&&) = default;
+ GameWorld& operator=(GameWorld&&) = default;
+
+ bool IsAwake() const;
+ void Awaken();
+ void Resleep();
+ void Update();
+
+ const GameObject& GetRoot() const;
+ GameObject& GetRoot();
+};