From e66286ebe30afc9acc4531fc2bea29b7fb924f93 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Mon, 30 May 2022 17:03:20 -0700 Subject: Changeset: 56 Buildsystem cleanup: change to layered structure for different targets --- source/30-game/World.hpp | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 source/30-game/World.hpp (limited to 'source/30-game/World.hpp') diff --git a/source/30-game/World.hpp b/source/30-game/World.hpp new file mode 100644 index 0000000..288142e --- /dev/null +++ b/source/30-game/World.hpp @@ -0,0 +1,25 @@ +#pragma once + +class GameObject; +class GameWorld { +private: + GameObject* mRoot; + bool mAwakened = false; + +public: + GameWorld(); + ~GameWorld(); + + GameWorld(const GameWorld&) = delete; + GameWorld& operator=(const GameWorld&) = delete; + GameWorld(GameWorld&&) = default; + GameWorld& operator=(GameWorld&&) = default; + + bool IsAwake() const; + void Awaken(); + void Resleep(); + void Update(); + + const GameObject& GetRoot() const; + GameObject& GetRoot(); +}; -- cgit v1.2.3-70-g09d2