aboutsummaryrefslogtreecommitdiff
path: root/source/30-game/SceneThings.hpp
diff options
context:
space:
mode:
authorrtk0c <[email protected]>2022-07-07 19:30:47 -0700
committerrtk0c <[email protected]>2022-07-07 19:30:47 -0700
commita98b0495a957ed15900c052bcad00b3c48367546 (patch)
tree10945d897ba6671c707e1c9866f235c0e630c08f /source/30-game/SceneThings.hpp
parent6839736b8283a59eb743e1f6058c7d266a3e7f36 (diff)
Changeset: 79 Initial work on fixing codegen for the main project, add enum underlying type (EUT) scanning capability
Diffstat (limited to 'source/30-game/SceneThings.hpp')
-rw-r--r--source/30-game/SceneThings.hpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp
index c261fbb..761eb59 100644
--- a/source/30-game/SceneThings.hpp
+++ b/source/30-game/SceneThings.hpp
@@ -4,17 +4,21 @@
#include "GameObject.hpp"
#include "Renderer.hpp"
+#include <MacrosCodegen.hpp>
+
#include <glm/glm.hpp>
#include <vector>
class SimpleGeometryObject : public GameObject {
+ BRUSSEL_CLASS()
+
private:
RenderObject mRenderObject;
glm::vec3 mSize;
RgbaColor mXFaceColor;
RgbaColor mYFaceColor;
RgbaColor mZFaceColor;
- mutable bool mNeedsRebuildMesh ;
+ mutable bool mNeedsRebuildMesh;
public:
SimpleGeometryObject(GameWorld* world);
@@ -31,6 +35,8 @@ public:
};
class BuildingObject : public GameObject {
+ BRUSSEL_CLASS()
+
private:
RenderObject mRenderObject;