From a98b0495a957ed15900c052bcad00b3c48367546 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Thu, 7 Jul 2022 19:30:47 -0700 Subject: Changeset: 79 Initial work on fixing codegen for the main project, add enum underlying type (EUT) scanning capability --- source/30-game/SceneThings.hpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'source/30-game/SceneThings.hpp') diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp index c261fbb..761eb59 100644 --- a/source/30-game/SceneThings.hpp +++ b/source/30-game/SceneThings.hpp @@ -4,17 +4,21 @@ #include "GameObject.hpp" #include "Renderer.hpp" +#include + #include #include class SimpleGeometryObject : public GameObject { + BRUSSEL_CLASS() + private: RenderObject mRenderObject; glm::vec3 mSize; RgbaColor mXFaceColor; RgbaColor mYFaceColor; RgbaColor mZFaceColor; - mutable bool mNeedsRebuildMesh ; + mutable bool mNeedsRebuildMesh; public: SimpleGeometryObject(GameWorld* world); @@ -31,6 +35,8 @@ public: }; class BuildingObject : public GameObject { + BRUSSEL_CLASS() + private: RenderObject mRenderObject; -- cgit v1.2.3-70-g09d2