diff options
author | rtk0c <[email protected]> | 2023-10-19 22:50:07 -0700 |
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committer | rtk0c <[email protected]> | 2025-08-16 11:31:16 -0700 |
commit | 297232d21594b138bb368a42b5b0d085ff9ed6aa (patch) | |
tree | 075d5407e1e12a9d35cbee6e4c20ad34e0765c42 /source/30-game/SceneThings.hpp | |
parent | d5cd34ff69f7fd134d5450696f298af1a864afbc (diff) |
The great renaming: switch to "module style"
Diffstat (limited to 'source/30-game/SceneThings.hpp')
-rw-r--r-- | source/30-game/SceneThings.hpp | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp deleted file mode 100644 index 761eb59..0000000 --- a/source/30-game/SceneThings.hpp +++ /dev/null @@ -1,52 +0,0 @@ -#pragma once - -#include "Color.hpp" -#include "GameObject.hpp" -#include "Renderer.hpp" - -#include <MacrosCodegen.hpp> - -#include <glm/glm.hpp> -#include <vector> - -class SimpleGeometryObject : public GameObject { - BRUSSEL_CLASS() - -private: - RenderObject mRenderObject; - glm::vec3 mSize; - RgbaColor mXFaceColor; - RgbaColor mYFaceColor; - RgbaColor mZFaceColor; - mutable bool mNeedsRebuildMesh; - -public: - SimpleGeometryObject(GameWorld* world); - - glm::vec3 GetSize() const { return mSize; } - void SetSize(glm::vec3 size); - RgbaColor GetXFaceColor() const { return mXFaceColor; } - void SetXFaceColor(RgbaColor color); - RgbaColor GetYFaceColor() const { return mYFaceColor; } - void SetYFaceColor(RgbaColor color); - RgbaColor GetZFaceColor() const { return mZFaceColor; } - void SetZFaceColor(RgbaColor color); - virtual std::span<const RenderObject> GetRenderObjects() const override; -}; - -class BuildingObject : public GameObject { - BRUSSEL_CLASS() - -private: - RenderObject mRenderObject; - -public: - BuildingObject(GameWorld* world); - - // TODO - // void SetMeshMaterial(Material* material); - // virtual const Material* GetMeshMaterial() const override; - // void SetMesh(GpuMesh* mesh); - // virtual const GpuMesh* GetMesh() const override; - virtual std::span<const RenderObject> GetRenderObjects() const override; -}; |