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authorrtk0c <[email protected]>2023-10-19 22:50:07 -0700
committerrtk0c <[email protected]>2025-08-16 11:31:16 -0700
commit297232d21594b138bb368a42b5b0d085ff9ed6aa (patch)
tree075d5407e1e12a9d35cbee6e4c20ad34e0765c42 /source/30-game/SceneThings.hpp
parentd5cd34ff69f7fd134d5450696f298af1a864afbc (diff)
The great renaming: switch to "module style"
Diffstat (limited to 'source/30-game/SceneThings.hpp')
-rw-r--r--source/30-game/SceneThings.hpp52
1 files changed, 0 insertions, 52 deletions
diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp
deleted file mode 100644
index 761eb59..0000000
--- a/source/30-game/SceneThings.hpp
+++ /dev/null
@@ -1,52 +0,0 @@
-#pragma once
-
-#include "Color.hpp"
-#include "GameObject.hpp"
-#include "Renderer.hpp"
-
-#include <MacrosCodegen.hpp>
-
-#include <glm/glm.hpp>
-#include <vector>
-
-class SimpleGeometryObject : public GameObject {
- BRUSSEL_CLASS()
-
-private:
- RenderObject mRenderObject;
- glm::vec3 mSize;
- RgbaColor mXFaceColor;
- RgbaColor mYFaceColor;
- RgbaColor mZFaceColor;
- mutable bool mNeedsRebuildMesh;
-
-public:
- SimpleGeometryObject(GameWorld* world);
-
- glm::vec3 GetSize() const { return mSize; }
- void SetSize(glm::vec3 size);
- RgbaColor GetXFaceColor() const { return mXFaceColor; }
- void SetXFaceColor(RgbaColor color);
- RgbaColor GetYFaceColor() const { return mYFaceColor; }
- void SetYFaceColor(RgbaColor color);
- RgbaColor GetZFaceColor() const { return mZFaceColor; }
- void SetZFaceColor(RgbaColor color);
- virtual std::span<const RenderObject> GetRenderObjects() const override;
-};
-
-class BuildingObject : public GameObject {
- BRUSSEL_CLASS()
-
-private:
- RenderObject mRenderObject;
-
-public:
- BuildingObject(GameWorld* world);
-
- // TODO
- // void SetMeshMaterial(Material* material);
- // virtual const Material* GetMeshMaterial() const override;
- // void SetMesh(GpuMesh* mesh);
- // virtual const GpuMesh* GetMesh() const override;
- virtual std::span<const RenderObject> GetRenderObjects() const override;
-};