From 297232d21594b138bb368a42b5b0d085ff9ed6aa Mon Sep 17 00:00:00 2001 From: rtk0c Date: Thu, 19 Oct 2023 22:50:07 -0700 Subject: The great renaming: switch to "module style" --- source/30-game/SceneThings.hpp | 52 ------------------------------------------ 1 file changed, 52 deletions(-) delete mode 100644 source/30-game/SceneThings.hpp (limited to 'source/30-game/SceneThings.hpp') diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp deleted file mode 100644 index 761eb59..0000000 --- a/source/30-game/SceneThings.hpp +++ /dev/null @@ -1,52 +0,0 @@ -#pragma once - -#include "Color.hpp" -#include "GameObject.hpp" -#include "Renderer.hpp" - -#include - -#include -#include - -class SimpleGeometryObject : public GameObject { - BRUSSEL_CLASS() - -private: - RenderObject mRenderObject; - glm::vec3 mSize; - RgbaColor mXFaceColor; - RgbaColor mYFaceColor; - RgbaColor mZFaceColor; - mutable bool mNeedsRebuildMesh; - -public: - SimpleGeometryObject(GameWorld* world); - - glm::vec3 GetSize() const { return mSize; } - void SetSize(glm::vec3 size); - RgbaColor GetXFaceColor() const { return mXFaceColor; } - void SetXFaceColor(RgbaColor color); - RgbaColor GetYFaceColor() const { return mYFaceColor; } - void SetYFaceColor(RgbaColor color); - RgbaColor GetZFaceColor() const { return mZFaceColor; } - void SetZFaceColor(RgbaColor color); - virtual std::span GetRenderObjects() const override; -}; - -class BuildingObject : public GameObject { - BRUSSEL_CLASS() - -private: - RenderObject mRenderObject; - -public: - BuildingObject(GameWorld* world); - - // TODO - // void SetMeshMaterial(Material* material); - // virtual const Material* GetMeshMaterial() const override; - // void SetMesh(GpuMesh* mesh); - // virtual const GpuMesh* GetMesh() const override; - virtual std::span GetRenderObjects() const override; -}; -- cgit v1.2.3-70-g09d2