diff options
author | rtk0c <[email protected]> | 2022-05-30 17:03:20 -0700 |
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committer | rtk0c <[email protected]> | 2022-05-30 17:03:20 -0700 |
commit | e66286ebe30afc9acc4531fc2bea29b7fb924f93 (patch) | |
tree | fa6b76554c3eb88bc8f088fbab68e20c40118ca7 /source/30-game/Camera.hpp | |
parent | 366ef5a5450c6e0e680c924c3454943a9ae9814d (diff) |
Changeset: 56 Buildsystem cleanup: change to layered structure for different targets
Diffstat (limited to 'source/30-game/Camera.hpp')
-rw-r--r-- | source/30-game/Camera.hpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/source/30-game/Camera.hpp b/source/30-game/Camera.hpp new file mode 100644 index 0000000..7bf0a6c --- /dev/null +++ b/source/30-game/Camera.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include <glm/glm.hpp> +#include <string> + +class Camera { +public: + std::string name; + glm::vec3 eye; + glm::vec3 target; + + // --- Orthographic settings --- + float pixelsPerMeter; + // --- Orthographic settings --- + + // ---- Perspective settings --- + /// In radians + float fov; + // ---- Perspective settings --- + + bool perspective; + +public: + Camera(); + + void SetEyePos(glm::vec3 pos); + void SetTargetPos(glm::vec3 pos); + void SetTargetDirection(glm::vec3 lookVector); + + bool HasPerspective() const { return perspective; } + void SetHasPerspective(bool perspective); + + glm::mat4 CalcViewMatrix() const; + glm::mat4 CalcProjectionMatrix() const; +}; |