From e66286ebe30afc9acc4531fc2bea29b7fb924f93 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Mon, 30 May 2022 17:03:20 -0700 Subject: Changeset: 56 Buildsystem cleanup: change to layered structure for different targets --- source/30-game/Camera.hpp | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 source/30-game/Camera.hpp (limited to 'source/30-game/Camera.hpp') diff --git a/source/30-game/Camera.hpp b/source/30-game/Camera.hpp new file mode 100644 index 0000000..7bf0a6c --- /dev/null +++ b/source/30-game/Camera.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include +#include + +class Camera { +public: + std::string name; + glm::vec3 eye; + glm::vec3 target; + + // --- Orthographic settings --- + float pixelsPerMeter; + // --- Orthographic settings --- + + // ---- Perspective settings --- + /// In radians + float fov; + // ---- Perspective settings --- + + bool perspective; + +public: + Camera(); + + void SetEyePos(glm::vec3 pos); + void SetTargetPos(glm::vec3 pos); + void SetTargetDirection(glm::vec3 lookVector); + + bool HasPerspective() const { return perspective; } + void SetHasPerspective(bool perspective); + + glm::mat4 CalcViewMatrix() const; + glm::mat4 CalcProjectionMatrix() const; +}; -- cgit v1.2.3-70-g09d2