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authorrtk0c <[email protected]>2022-06-09 23:20:33 -0700
committerrtk0c <[email protected]>2022-06-09 23:20:33 -0700
commitab81521707d6ffa3f5d01ad315c0070b54bf468a (patch)
treee9d19a27a9266962b87ae73576bfa5232ed705b6 /assets/.stationary/Shaders/SimpleLine.glsl
parent3acd929a28c268a52f7799ea3db1ad4a01790fec (diff)
parente3e848ac4da1c2ae59d93e62da8ef6f87b3452cd (diff)
Changeset: 68
Diffstat (limited to 'assets/.stationary/Shaders/SimpleLine.glsl')
-rw-r--r--assets/.stationary/Shaders/SimpleLine.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/.stationary/Shaders/SimpleLine.glsl b/assets/.stationary/Shaders/SimpleLine.glsl
new file mode 100644
index 0000000..60c23d4
--- /dev/null
+++ b/assets/.stationary/Shaders/SimpleLine.glsl
@@ -0,0 +1,20 @@
+#type vertex
+#version 330 core
+
+layout(location = 0) in vec3 pos;
+
+// Autofill uniforms
+uniform mat4 transformation;
+
+void main() {
+ gl_Position = transformation * vec4(pos, 1.0);
+}
+
+#type fragment
+#version 330 core
+
+out vec4 fragColor;
+
+void main() {
+ fragColor = vec4(1.0, 1.0, 1.0, 1.0);
+}