diff options
author | rtk0c <[email protected]> | 2022-05-30 17:03:20 -0700 |
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committer | rtk0c <[email protected]> | 2022-05-30 17:03:20 -0700 |
commit | e66286ebe30afc9acc4531fc2bea29b7fb924f93 (patch) | |
tree | fa6b76554c3eb88bc8f088fbab68e20c40118ca7 /README.md | |
parent | 366ef5a5450c6e0e680c924c3454943a9ae9814d (diff) |
Changeset: 56 Buildsystem cleanup: change to layered structure for different targets
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 13 |
1 files changed, 6 insertions, 7 deletions
@@ -7,10 +7,9 @@ + Everything else in `3rdparty/` ## Project Structure -- `buildtools` - - `cmake`: CMake scripts consumed by the root `CMakeLists.txt`. - - `codegen`: Code generator similar to Qt MOC. - Currently runs on: `source`. -- `source-common`: Code that's compiled as a part of all targets. Check each target's build script for details. -- `source-codegen-base`: Code that's consumed along with output of `buildtools/codegen`. -- `source`: The main game. +- `cmake`: CMake scripts consumed by the root `CMakeLists.txt`. +- `10-common`: Code that's compiled as a part of all targets. Check each target's build script for details. +- `20-codegen-compiler`: Code generator similar to Qt MOC. +- `20-codegen-runtime`: Code that's consumed along with output of `buildtools/codegen`. +- `30-game`: The main game. +- `assets`: The assets for the main game. |