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authorrtk0c <[email protected]>2022-05-30 17:03:20 -0700
committerrtk0c <[email protected]>2022-05-30 17:03:20 -0700
commite66286ebe30afc9acc4531fc2bea29b7fb924f93 (patch)
treefa6b76554c3eb88bc8f088fbab68e20c40118ca7 /README.md
parent366ef5a5450c6e0e680c924c3454943a9ae9814d (diff)
Changeset: 56 Buildsystem cleanup: change to layered structure for different targets
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+ Everything else in `3rdparty/`
## Project Structure
-- `buildtools`
- - `cmake`: CMake scripts consumed by the root `CMakeLists.txt`.
- - `codegen`: Code generator similar to Qt MOC.
- Currently runs on: `source`.
-- `source-common`: Code that's compiled as a part of all targets. Check each target's build script for details.
-- `source-codegen-base`: Code that's consumed along with output of `buildtools/codegen`.
-- `source`: The main game.
+- `cmake`: CMake scripts consumed by the root `CMakeLists.txt`.
+- `10-common`: Code that's compiled as a part of all targets. Check each target's build script for details.
+- `20-codegen-compiler`: Code generator similar to Qt MOC.
+- `20-codegen-runtime`: Code that's consumed along with output of `buildtools/codegen`.
+- `30-game`: The main game.
+- `assets`: The assets for the main game.