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authorrtk0c <[email protected]>2022-06-03 23:30:01 -0700
committerrtk0c <[email protected]>2022-06-03 23:30:01 -0700
commit791b3f354b378769bffe623b05f1305c91b77101 (patch)
tree5409b311e6232eb4a6d3f8259b780d76b8ee1c59 /ProjectBrussel/Game/Image.hpp
parent60ccc62f4934e44ad5b905fdbcf458302b8d8a09 (diff)
Changeset: 64 [WIP] Rename directoriesmaster-switch-to-build2
Diffstat (limited to 'ProjectBrussel/Game/Image.hpp')
-rw-r--r--ProjectBrussel/Game/Image.hpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/ProjectBrussel/Game/Image.hpp b/ProjectBrussel/Game/Image.hpp
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+++ b/ProjectBrussel/Game/Image.hpp
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+#pragma once
+
+#include "Color.hpp"
+#include "RcPtr.hpp"
+
+#include <cstdint>
+#include <glm/glm.hpp>
+#include <memory>
+#include <span>
+
+/// Image is a 2d array of pixels, stored as a continuous array in memory, with the first pixel
+/// being the top-left pixel. If a vertically flipped image data is needed, load using stb_image
+/// yourself, or flip the data here.
+class Image : public RefCounted {
+private:
+ std::unique_ptr<uint8_t[]> mData;
+ glm::ivec2 mSize;
+ int mChannels;
+
+public:
+ Image();
+
+ bool InitFromImageFile(const char* filePath, int desiredChannels = 0);
+ bool InitFromImageData(std::span<uint8_t> data, int desiredChannels = 0);
+ bool InitFromPixels(std::span<uint8_t> pixels, glm::ivec2 dimensions, int channels);
+ bool InitFromPixels(std::unique_ptr<uint8_t[]> pixels, glm::ivec2 dimensions, int channels);
+
+ /// Get the pixel at the given location.
+ RgbaColor GetPixel(int x, int y) const;
+ void SetPixel(int x, int y, RgbaColor color);
+
+ uint8_t* GetDataPtr() const;
+ size_t GetDataLength() const;
+ std::span<uint8_t> GetData() const;
+ glm::ivec2 GetSize() const;
+ int GetChannels() const;
+ bool IsEmpty() const;
+};