diff options
author | hnOsmium0001 <[email protected]> | 2022-04-17 20:08:57 -0700 |
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committer | hnOsmium0001 <[email protected]> | 2022-04-17 20:08:57 -0700 |
commit | d43508ba4843801cbbf1f42a27af260d4eef5701 (patch) | |
tree | 39c51368cfe8ec097c08f198877cf07e9ff835ee /assets/Shaders/Default.glsl | |
parent | 509201784d6525fc26345e55a56ab81e4a7616b3 (diff) |
Initial work on sprites and texture system
Diffstat (limited to 'assets/Shaders/Default.glsl')
-rw-r--r-- | assets/Shaders/Default.glsl | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl deleted file mode 100644 index d103102..0000000 --- a/assets/Shaders/Default.glsl +++ /dev/null @@ -1,30 +0,0 @@ -#type vertex -#version 330 core - -layout(location = 0) in vec3 pos; -layout(location = 1) in vec4 color; - -out Vertex2Fragmnet { - vec4 color; -} v2f; - -// Standard PainterHost uniform -uniform mat4 transformation; - -void main() { - gl_Position = transformation * vec4(pos, 1.0); - v2f.color = color; -} - -#type fragment -#version 330 core - -in Vertex2Fragmnet { - vec4 color; -} v2f; - -out vec4 fragColor; - -void main() { - fragColor = v2f.color; -} |