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authorhnOsmium0001 <[email protected]>2022-04-17 20:08:57 -0700
committerhnOsmium0001 <[email protected]>2022-04-17 20:08:57 -0700
commitd43508ba4843801cbbf1f42a27af260d4eef5701 (patch)
tree39c51368cfe8ec097c08f198877cf07e9ff835ee /assets/Shaders/Default.glsl
parent509201784d6525fc26345e55a56ab81e4a7616b3 (diff)
Initial work on sprites and texture system
Diffstat (limited to 'assets/Shaders/Default.glsl')
-rw-r--r--assets/Shaders/Default.glsl30
1 files changed, 0 insertions, 30 deletions
diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl
deleted file mode 100644
index d103102..0000000
--- a/assets/Shaders/Default.glsl
+++ /dev/null
@@ -1,30 +0,0 @@
-#type vertex
-#version 330 core
-
-layout(location = 0) in vec3 pos;
-layout(location = 1) in vec4 color;
-
-out Vertex2Fragmnet {
- vec4 color;
-} v2f;
-
-// Standard PainterHost uniform
-uniform mat4 transformation;
-
-void main() {
- gl_Position = transformation * vec4(pos, 1.0);
- v2f.color = color;
-}
-
-#type fragment
-#version 330 core
-
-in Vertex2Fragmnet {
- vec4 color;
-} v2f;
-
-out vec4 fragColor;
-
-void main() {
- fragColor = v2f.color;
-}