From d43508ba4843801cbbf1f42a27af260d4eef5701 Mon Sep 17 00:00:00 2001 From: hnOsmium0001 Date: Sun, 17 Apr 2022 20:08:57 -0700 Subject: Initial work on sprites and texture system --- assets/Shaders/Default.glsl | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 assets/Shaders/Default.glsl (limited to 'assets/Shaders/Default.glsl') diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl deleted file mode 100644 index d103102..0000000 --- a/assets/Shaders/Default.glsl +++ /dev/null @@ -1,30 +0,0 @@ -#type vertex -#version 330 core - -layout(location = 0) in vec3 pos; -layout(location = 1) in vec4 color; - -out Vertex2Fragmnet { - vec4 color; -} v2f; - -// Standard PainterHost uniform -uniform mat4 transformation; - -void main() { - gl_Position = transformation * vec4(pos, 1.0); - v2f.color = color; -} - -#type fragment -#version 330 core - -in Vertex2Fragmnet { - vec4 color; -} v2f; - -out vec4 fragColor; - -void main() { - fragColor = v2f.color; -} -- cgit v1.2.3-70-g09d2