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authorrtk0c <[email protected]>2023-10-19 22:50:07 -0700
committerrtk0c <[email protected]>2023-10-19 22:50:07 -0700
commit2c92e07f337e42cf58970443f9de678f85a9b2a4 (patch)
tree075d5407e1e12a9d35cbee6e4c20ad34e0765c42 /source/30-game/EditorAccessories.cpp
parent615809c036f604bce4582cea8ad49c64693f4f45 (diff)
The great renaming: switch to "module style"
Diffstat (limited to 'source/30-game/EditorAccessories.cpp')
-rw-r--r--source/30-game/EditorAccessories.cpp26
1 files changed, 0 insertions, 26 deletions
diff --git a/source/30-game/EditorAccessories.cpp b/source/30-game/EditorAccessories.cpp
deleted file mode 100644
index 821d41e..0000000
--- a/source/30-game/EditorAccessories.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#include "EditorAccessories.hpp"
-
-#include "Input.hpp"
-
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#include <imgui.h>
-
-void EditorKeyboardViewer::Show(bool* open) {
- ImGui::Begin("Keyboards", open);
-
- int count;
- GLFWkeyboard** keyboards = glfwGetKeyboards(&count);
-
- for (int i = 0; i < count; ++i) {
- GLFWkeyboard* keyboard = keyboards[i];
- auto attachment = static_cast<GlfwKeyboardAttachment*>(glfwGetKeyboardUserPointer(keyboard));
-
- ImGui::BulletText("%s", glfwGetKeyboardName(keyboard));
- ImGui::Indent();
- ImGui::Unindent();
- }
-
- ImGui::End();
-}