diff options
author | rtk0c <[email protected]> | 2023-10-19 22:50:07 -0700 |
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committer | rtk0c <[email protected]> | 2023-10-19 22:50:07 -0700 |
commit | 2c92e07f337e42cf58970443f9de678f85a9b2a4 (patch) | |
tree | 075d5407e1e12a9d35cbee6e4c20ad34e0765c42 /source | |
parent | 615809c036f604bce4582cea8ad49c64693f4f45 (diff) |
The great renaming: switch to "module style"
Diffstat (limited to 'source')
106 files changed, 0 insertions, 19453 deletions
diff --git a/source/10-common/Color.hpp b/source/10-common/Color.hpp deleted file mode 100644 index ef0c5a9..0000000 --- a/source/10-common/Color.hpp +++ /dev/null @@ -1,148 +0,0 @@ -#pragma once - -#include "Utils.hpp" - -#include <algorithm> -#include <cstdint> -#include <glm/glm.hpp> -#include <limits> - -class HsvColor; -class RgbaColor { -public: - uint8_t r; - uint8_t g; - uint8_t b; - uint8_t a; - -public: - constexpr RgbaColor() noexcept - : r{ 255 } - , g{ 255 } - , b{ 255 } - , a{ 255 } { - } - - constexpr RgbaColor(float r, float g, float b, float a = 1.0f) noexcept - : r{ static_cast<uint8_t>(r * 255.0f) } - , g{ static_cast<uint8_t>(g * 255.0f) } - , b{ static_cast<uint8_t>(b * 255.0f) } - , a{ static_cast<uint8_t>(a * 255.0f) } { - } - - constexpr RgbaColor(int r, int g, int b, int a = 255) noexcept - : r{ static_cast<uint8_t>(r & 0xFF) } - , g{ static_cast<uint8_t>(g & 0xFF) } - , b{ static_cast<uint8_t>(b & 0xFF) } - , a{ static_cast<uint8_t>(a & 0xFF) } { - } - - constexpr RgbaColor(uint32_t rgba) noexcept - : r{ static_cast<uint8_t>((rgba >> 0) & 0xFF) } - , g{ static_cast<uint8_t>((rgba >> 8) & 0xFF) } - , b{ static_cast<uint8_t>((rgba >> 16) & 0xFF) } - , a{ static_cast<uint8_t>((rgba >> 24) & 0xFF) } { - } - - constexpr uint32_t GetScalar() const noexcept { - uint32_t res = 0; - res |= r << 0; - res |= g << 8; - res |= b << 16; - res |= a << 24; - return res; - } - - constexpr void SetScalar(uint32_t scalar) noexcept { - r = (scalar >> 0) & 0xFF; - g = (scalar >> 8) & 0xFF; - b = (scalar >> 16) & 0xFF; - a = (scalar >> 24) & 0xFF; - } - - constexpr float GetNormalizedRed() const noexcept { - return r / 255.0f; - } - - constexpr float GetNormalizedGreen() const noexcept { - return g / 255.0f; - } - - constexpr float GetNormalizedBlue() const noexcept { - return b / 255.0f; - } - - constexpr float GetNormalizedAlpha() const noexcept { - return a / 255.0f; - } - - constexpr glm::ivec4 ToIVec() const noexcept { - return { r, g, b, a }; - } - - constexpr glm::vec4 ToVec() const noexcept { - return { GetNormalizedRed(), GetNormalizedGreen(), GetNormalizedBlue(), GetNormalizedAlpha() }; - } - - // Forward declaring because cyclic reference between RgbaColor and HsvColor - constexpr HsvColor ToHsv() const noexcept; - - friend constexpr bool operator==(const RgbaColor&, const RgbaColor&) noexcept = default; -}; - -constexpr RgbaColor kXAxisColor(0xFF, 0x80, 0x80, 0xFF); -constexpr RgbaColor kYAxisColor(0x80, 0xFF, 0x80, 0xFF); -constexpr RgbaColor kZAxisColor(0x80, 0x80, 0xFF, 0xFF); - -class HsvColor { -public: - float h; - float s; - float v; - float a; - -public: - constexpr HsvColor() noexcept - : h{ 0.0f } - , s{ 0.0f } - , v{ 1.0f } - , a{ 1.0f } { - } - - constexpr HsvColor(float h, float s, float v, float a) noexcept - : h{ h } - , s{ s } - , v{ v } - , a{ a } { - } - - // Forward declaring because cyclic reference between RgbaColor and HsvColor - constexpr RgbaColor ToRgba() const noexcept; -}; - -constexpr HsvColor RgbaColor::ToHsv() const noexcept { - float r = GetNormalizedRed(); - float g = GetNormalizedBlue(); - float b = GetNormalizedGreen(); - float a = GetNormalizedAlpha(); - - auto p = g < b ? glm::vec4(b, g, -1, 2.0f / 3.0f) : glm::vec4(g, b, 0, -1.0f / 3.0f); - auto q = r < p.x ? glm::vec4(p.x, p.y, p.w, r) : glm::vec4(r, p.y, p.z, p.x); - float c = q.x - std::min(q.w, q.y); - float h = Utils::Abs((q.w - q.y) / (6 * c + std::numeric_limits<float>::epsilon()) + q.z); - - glm::vec3 hcv{ h, c, q.x }; - float s = hcv.y / (hcv.z + std::numeric_limits<float>::epsilon()); - return HsvColor(hcv.x, s, hcv.z, a); -} - -constexpr RgbaColor HsvColor::ToRgba() const noexcept { - float r = Utils::Abs(h * 6 - 3) - 1; - float g = 2 - Utils::Abs(h * 6 - 2); - float b = 2 - Utils::Abs(h * 6 - 4); - - auto rgb = glm::vec3{ std::clamp(r, 0.0f, 1.0f), std::clamp(g, 0.0f, 1.0f), std::clamp(b, 0.0f, 1.0f) }; - auto vc = (rgb - glm::vec3{ 0, 0, 0 }) * s + glm::vec3{ 1, 1, 1 } * v; - - return RgbaColor(vc.x, vc.y, vc.z, a); -} diff --git a/source/10-common/DtoHelper.hpp b/source/10-common/DtoHelper.hpp deleted file mode 100644 index 871f9c6..0000000 --- a/source/10-common/DtoHelper.hpp +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -#include <rapidjson/document.h> -#include <json_dto/pub.hpp> - -namespace json_dto { - - - -} diff --git a/source/10-common/Enum.hpp b/source/10-common/Enum.hpp deleted file mode 100644 index 7afbe8e..0000000 --- a/source/10-common/Enum.hpp +++ /dev/null @@ -1,110 +0,0 @@ -#pragma once - -#include <initializer_list> -#include <type_traits> - -template <typename TEnum> -class EnumFlags { -public: - using Enum = TEnum; - using Underlying = std::underlying_type_t<TEnum>; - -private: - Underlying mValue; - -public: - EnumFlags() - : mValue{ 0 } { - } - - EnumFlags(TEnum e) - : mValue{ static_cast<Underlying>(1) << static_cast<Underlying>(e) } { - } - - bool IsSet(EnumFlags mask) const { - return (mValue & mask.mValue) == mask.mValue; - } - - bool IsSet(std::initializer_list<TEnum> enums) { - EnumFlags flags; - for (auto& e : enums) { - flags.mValue |= static_cast<Underlying>(e); - } - return IsSet(flags); - } - - bool IsSetExclusive(EnumFlags mask) const { - return mValue == mask.mValue; - } - - bool IsSetExclusive(std::initializer_list<TEnum> enums) { - EnumFlags flags; - for (auto& e : enums) { - flags.mValue |= static_cast<Underlying>(e); - } - return IsSetExclusive(flags); - } - - void SetOn(EnumFlags mask) { - mValue |= mask.mValue; - } - - void SetOff(EnumFlags mask) { - mValue &= ~mask.mValue; - } - - void Set(EnumFlags mask, bool enabled) { - if (enabled) { - SetOn(mask); - } else { - SetOff(mask); - } - } - - EnumFlags& operator|=(EnumFlags that) const { - mValue |= that.mValue; - return *this; - } - - EnumFlags& operator&=(EnumFlags that) const { - mValue &= that.mValue; - return *this; - } - - EnumFlags& operator^=(EnumFlags that) const { - mValue ^= that.mValue; - return *this; - } - - EnumFlags& operator|=(TEnum e) const { - mValue |= 1 << static_cast<Underlying>(e); - return *this; - } - - EnumFlags& operator&=(TEnum e) const { - mValue &= 1 << static_cast<Underlying>(e); - return *this; - } - - EnumFlags& operator^=(TEnum e) const { - mValue ^= 1 << static_cast<Underlying>(e); - return *this; - } - - EnumFlags operator|(EnumFlags that) const { return EnumFlags(mValue | that.mValue); } - EnumFlags operator&(EnumFlags that) const { return EnumFlags(mValue & that.mValue); } - EnumFlags operator^(EnumFlags that) const { return EnumFlags(mValue ^ that.mValue); } - - EnumFlags operator|(TEnum e) const { return EnumFlags(mValue | 1 << static_cast<Underlying>(e)); } - EnumFlags operator&(TEnum e) const { return EnumFlags(mValue & 1 << static_cast<Underlying>(e)); } - EnumFlags operator^(TEnum e) const { return EnumFlags(mValue ^ 1 << static_cast<Underlying>(e)); } - - EnumFlags operator~() const { return EnumFlags(~mValue); } -}; - -// Helper class for enumerating enum elements for ImGui::Begin/EndCombo -template <typename TEnum> -struct EnumElement { - const char* name; - TEnum value; -}; diff --git a/source/10-common/Log.cpp b/source/10-common/Log.cpp deleted file mode 100644 index 83d81e9..0000000 --- a/source/10-common/Log.cpp +++ /dev/null @@ -1,116 +0,0 @@ -#include "Log.hpp" - -#include "Macros.hpp" - -#include <robin_hood.h> -#include <algorithm> -#include <cstdio> - -namespace ProjectBrussel_UNITY_ID { -using namespace Log; - -const char* MapMessageLevelToString(MessageLevel level) { - switch (level) { - using enum MessageLevel; - case Debug: return "DEBUG"; - case Info: return "INFO"; - case Warning: return "WARN"; - case Error: return "ERROR"; - default: UNREACHABLE; - } -} - -void PrintMessage(const Message& msg) { - using namespace std::chrono; - - auto t = system_clock::to_time_t(msg.time); - char timeStr[128]; - strftime(timeStr, sizeof(timeStr), "%H:%M:%S", localtime(&t)); - printf("[%s][%s][%s:%u] %.*s\n", - MapMessageLevelToString(msg.level), - timeStr, - msg.srcLoc.function_name(), - msg.srcLoc.line(), - PRINTF_STRING_VIEW(msg.text)); -} - -MessageBufferId gNextBufferId = 0; -robin_hood::unordered_map<MessageBufferId, MessageBuffer*> gBuffers; -} // namespace ProjectBrussel_UNITY_ID - -namespace Log { -bool gPrintToStdOut = true; -#if BRUSSEL_DEV_ENV -MessageBuffer gDefaultBuffer; -MessageBufferId gDefaultBufferId; -#endif -} // namespace Log - -Log::MessageBufferId Log::RegisterBuffer(MessageBuffer& buffer) { - using namespace ProjectBrussel_UNITY_ID; - - auto id = gNextBufferId++; - gBuffers.try_emplace(id, &buffer); - return id; -} - -void Log::UnregisterBuffer(MessageBufferId id) { - using namespace ProjectBrussel_UNITY_ID; - - gBuffers.erase(id); -} - -Log::MessageBuffer* Log::GetBuffer(MessageBufferId id) { - using namespace ProjectBrussel_UNITY_ID; - - auto iter = gBuffers.find(id); - if (iter != gBuffers.end()) { - return iter->second; - } else { - return nullptr; - } -} - -void Log::DumpRegisteredBuffers() { - using namespace ProjectBrussel_UNITY_ID; - - puts("================ BEGIN LOG BUFFER DUMP ================"); - for (const auto& [id, buffer] : gBuffers) { - printf("Buffer #%d at %p\n", id, buffer); - printf("Buffer size: %zu\n", buffer->messages.capacity()); - bool needsWrapAround = buffer->messages.GetHeadIdx() >= buffer->messages.GetTailIdx(); - if (needsWrapAround) { - printf("Fill size: %zu in [%zu,%zu) and [0,%zu)\n", - buffer->messages.size(), - // First chunk: [begin,end) - buffer->messages.GetHeadIdx(), - buffer->messages.capacity(), - // Second chunk: [0,end) - buffer->messages.GetTailIdx()); - } else { - printf("Fill size: %zu in [%zu,%zu)\n", - buffer->messages.size(), - // [begin,end) - buffer->messages.GetHeadIdx(), - buffer->messages.GetTailIdx()); - } - for (const auto& msg : buffer->messages) { - // Indent log messages in this buffer - printf("\t"); - PrintMessage(msg); - } - } - puts("================ END LOG BUFFER DUMP ================"); -} - -void Log::Add(const Message& msg) { - using namespace ProjectBrussel_UNITY_ID; - - if (gPrintToStdOut) { - PrintMessage(msg); - } - - for (auto& [_, buffer] : gBuffers) { - buffer->messages.push_back(msg); - } -} diff --git a/source/10-common/Log.hpp b/source/10-common/Log.hpp deleted file mode 100644 index aeba984..0000000 --- a/source/10-common/Log.hpp +++ /dev/null @@ -1,55 +0,0 @@ -#pragma once - -#include "RingBuffer.hpp" - -#include <fmt/format.h> -#include <chrono> -#include <source_location> -#include <string_view> - -// NOTE: we keep this on one line so std::soruce_location reports the correct information -#define GENERIC_LOG(lvl, fmtString, ...) Log::Add(Log::Message{ .level = lvl, .time = std::chrono::system_clock::now(), .srcLoc = std::source_location::current(), .text = fmt::format(fmtString __VA_OPT__(, ) __VA_ARGS__) }) - -#define LOG_DEBUG(...) GENERIC_LOG(Log::MessageLevel::Debug, __VA_ARGS__) -#define LOG_INFO(...) GENERIC_LOG(Log::MessageLevel::Info, __VA_ARGS__) -#define LOG_WARNING(...) GENERIC_LOG(Log::MessageLevel::Warning, __VA_ARGS__) -#define LOG_ERROR(...) GENERIC_LOG(Log::MessageLevel::Error, __VA_ARGS__) - -namespace Log { -enum class MessageLevel { - Debug, - Info, - Warning, - Error, -}; - -struct Message { - MessageLevel level; - std::chrono::time_point<std::chrono::system_clock> time; - std::source_location srcLoc; - std::string text; -}; - -/// A mRing buffer of log messages for programmatic inspection at runtime. -struct MessageBuffer { - RingBuffer<Message> messages; -}; - -/// Unique ID identifying a currently registered MessageBuffer. -using MessageBufferId = int; - -MessageBufferId RegisterBuffer(MessageBuffer& buffer); -void UnregisterBuffer(MessageBufferId id); -MessageBuffer* GetBuffer(MessageBufferId id); -void DumpRegisteredBuffers(); - -extern bool gPrintToStdOut; -#if BRUSSEL_DEV_ENV -// NOTE: initialized in main.cpp -extern MessageBuffer gDefaultBuffer; -extern MessageBufferId gDefaultBufferId; -#endif - -// TODO improve this interface: don't copy std::string when there is in fact no MessageBuffer registered -void Add(const Message& msg); -} // namespace Log diff --git a/source/10-common/LookupTable.hpp b/source/10-common/LookupTable.hpp deleted file mode 100644 index 54548f2..0000000 --- a/source/10-common/LookupTable.hpp +++ /dev/null @@ -1,64 +0,0 @@ -#pragma once - -#include <robin_hood.h> -#include <string_view> - -// BIDI stands for bi-directional -#define BIDI_LUT_DECL(name, aType, aCount, bType, bCount) \ - int gLutBidi_##name##_A2B[aCount]; \ - int gLutBidi_##name##_B2A[bCount]; \ - using name##AType = aType; \ - using name##BType = bType; \ - void InitializeLutBidi##name() -#define BIDI_LUT_MAP_FOR(name) \ - int* lutMappingA2B = gLutBidi_##name##_A2B; \ - int* lutMappingB2A = gLutBidi_##name##_B2A -#define BIDI_LUT_MAP(from, to) \ - lutMappingA2B[from] = to; \ - lutMappingB2A[to] = from -#define BIDI_LUT_INIT(name) InitializeLutBidi##name() -#define BIDI_LUT_A2B_LOOKUP(name, from) (name##BType)(gLutBidi_##name##_A2B[from]) -#define BIDI_LUT_B2A_LOOKUP(name, to) (name##AType)(gLutBidi_##name##_B2A[to]) - -// Forward string lookup -#define FSTR_LUT_DECL(name, enumMinValue, enumMaxValue) \ - constexpr int kLutFwMinVal_##name = enumMinValue; \ - const char* gLutFw_##name[(int)enumMaxValue - (int)enumMinValue]; \ - void InitializeLutFw##name() -#define FSTR_LUT_MAP_FOR(name) \ - const char** lutMapping = gLutFw_##name; \ - int lutMappingMinValue = kLutFwMinVal_##name -#define FSTR_LUT_MAP(value, text) lutMapping[value - lutMappingMinValue] = text -#define FSTR_LUT_MAP_ENUM(enumValue) FSTR_LUT_MAP(enumValue, #enumValue) -#define FSTR_LUT_LOOKUP(name, enumValue) gLutFw_##name[enumValue - kLutFwMinVal_##name] -#define FSTR_LUT_INIT(name) InitializeLutFw##name() - -// RSTR stands for reverse-string lookup -#define RSTR_LUT_DECL(name, enumMinValue, enumMaxValue) \ - robin_hood::unordered_flat_map<std::string_view, decltype(enumMaxValue)> gLutRv_##name; \ - void InitializeLutRv##name() -#define RSTR_LUT_MAP_FOR(name) auto& lutMapping = gLutRv_##name; -#define RSTR_LUT_MAP(value, text) lutMapping.insert_or_assign(std::string_view(text), value); -#define RSTR_LUT(name) gLutRv_##name -#define BSTR_LUT_LOOKUP(name, string) gLutRv_##name.find(std::string_view(text))->second -#define RSTR_LUT_INIT(name) InitializeLutRv##name() - -// BSTR stands for bi-directional string lookup -#define BSTR_LUT_DECL(name, enumMinValue, enumMaxValue) \ - constexpr int kLutBstrMinVal_##name = enumMinValue; \ - const char* gLutBstr_##name##_V2S[(int)enumMaxValue - (int)enumMinValue]; \ - robin_hood::unordered_flat_map<std::string_view, decltype(enumMaxValue)> gLutBstr_##name##_S2V; \ - void InitializeLutBstr##name() -#define BSTR_LUT_MAP_FOR(name) \ - const char** lutMappingV2S = gLutBstr_##name##_V2S; \ - auto& lutMappingS2V = gLutBstr_##name##_S2V; \ - int lutMappingMinValue = kLutBstrMinVal_##name -#define BSTR_LUT_MAP(value, text) \ - lutMappingV2S[value - lutMappingMinValue] = text; \ - lutMappingS2V.insert_or_assign(std::string_view(text), value); -#define BSTR_LUT_MAP_ENUM(enumValue) BSTR_LUT_MAP(enumValue, #enumValue) -#define BSTR_LUT_V2S(name) gLutBstr_##name##_V2S -#define BSTR_LUT_S2V(name) gLutBstr_##name##_S2V -#define BSTR_LUT_V2S_LOOKUP(name, enumValue) gLutBstr_##name##_V2S[enumValue - kLutBstrMinVal_##name] -#define BSTR_LUT_S2V_LOOKUP(name, string) gLutBstr_##name##_S2V.find(std::string_view(text))->second -#define BSTR_LUT_INIT(name) InitializeLutBstr##name() diff --git a/source/10-common/Macros.hpp b/source/10-common/Macros.hpp deleted file mode 100644 index a255ada..0000000 --- a/source/10-common/Macros.hpp +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once - -#define STRINGIFY_IMPL(text) #text -#define STRINGIFY(text) STRINGIFY_IMPL(text) - -#define CONCAT_IMPL(a, b) a##b -#define CONCAT(a, b) CONCAT_IMPL(a, b) -#define CONCAT_3(a, b, c) CONCAT(a, CONCAT(b, c)) -#define CONCAT_4(a, b, c, d) CONCAT(CONCAT(a, b), CONCAT(c, d)) - -#define UNIQUE_NAME(prefix) CONCAT(prefix, __COUNTER__) -#define UNIQUE_NAME_LINE(prefix) CONCAT(prefix, __LINE__) -#define DISCARD UNIQUE_NAME(_discard) - -#define UNUSED(x) (void)x; - -#define PRINTF_STRING_VIEW(s) (int)s.size(), s.data() - -#if defined(_MSC_VER) -# define UNREACHABLE __assume(0) -#elif defined(__GNUC__) || defined(__clang__) -# define UNREACHABLE __builtin_unreachable() -#else -# define UNREACHABLE -#endif - -#if _WIN32 -# define PLATFORM_PATH_STR "%ls" -#else -# define PLATFORM_PATH_STR "%s" -#endif diff --git a/source/10-common/OpaqueIterator.hpp b/source/10-common/OpaqueIterator.hpp deleted file mode 100644 index 128cbc6..0000000 --- a/source/10-common/OpaqueIterator.hpp +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once - -template <typename T> -class IOpaqueIterator { -public: - virtual ~IOpaqueIterator() = default; - virtual bool HasNext() const = 0; - virtual T Next() = 0; -}; - -template <typename TContainer> -class ContainerOpaqueIterator : public IOpaqueIterator<typename TContainer::reference_type> { -private: - typename TContainer::iterator mIter; - typename TContainer::const_iterator mEnd; - -public: - ContainerOpaqueIterator(TContainer& container) - : mIter{ container.begin() } - , mEnd{ container.end() } {} - - virtual bool HasNext() const override { - return mIter != mEnd; - } - - virtual typename TContainer::reference_type Next() override { - auto result = *mIter; - ++mIter; - return result; - } -}; diff --git a/source/10-common/PodVector.hpp b/source/10-common/PodVector.hpp deleted file mode 100644 index bd92e7d..0000000 --- a/source/10-common/PodVector.hpp +++ /dev/null @@ -1,297 +0,0 @@ -// File adapted from dear-imgui's ImVector, implemented in https://github.com/ocornut/imgUI/blob/master/imgui.h -#pragma once - -#include <cassert> -#include <cstddef> -#include <cstdint> -#include <cstdlib> -#include <cstring> -#include <span> - -template <typename T> -class PodVector { -public: - using value_type = T; - using iterator = value_type*; - using const_iterator = const value_type*; - -private: - int mSize; - int mCapacity; - T* mData; - -public: - PodVector() { - mSize = mCapacity = 0; - mData = nullptr; - } - - PodVector(const PodVector<T>& src) { - mSize = mCapacity = 0; - mData = nullptr; - operator=(src); - } - - PodVector<T>& operator=(const PodVector<T>& src) { - clear(); - resize(src.mSize); - std::memcpy(mData, src.mData, (size_t)mSize * sizeof(T)); - return *this; - } - - PodVector(PodVector&& src) { - mSize = src.mSize; - mCapacity = src.mCapacity; - mData = src.mData; - - src.mSize = src.mCapacity = 0; - src.mData = nullptr; - } - - PodVector& operator=(PodVector&& src) { - if (this != &src) { - std::free(mData); - - mSize = src.mSize; - mCapacity = src.mCapacity; - mData = src.mData; - - src.mSize = src.mCapacity = 0; - src.mData = nullptr; - } - return *this; - } - - ~PodVector() { - std::free(mData); - } - - bool empty() const { return mSize == 0; } - int size() const { return mSize; } - int size_in_bytes() const { return mSize * (int)sizeof(T); } - int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); } - int capacity() const { return mCapacity; } - - T& operator[](int i) { - assert(i >= 0 && i < mSize); - return mData[i]; - } - - const T& operator[](int i) const { - assert(i >= 0 && i < mSize); - return mData[i]; - } - - void clear() { - if (mData) { - mSize = mCapacity = 0; - std::free(mData); - mData = nullptr; - } - } - - T* begin() { return mData; } - const T* begin() const { return mData; } - T* end() { return mData + mSize; } - const T* end() const { return mData + mSize; } - - T* data() { return mData; } - - T& front() { - assert(mSize > 0); - return mData[0]; - } - - const T& front() const { - assert(mSize > 0); - return mData[0]; - } - - T& back() { - assert(mSize > 0); - return mData[mSize - 1]; - } - - const T& back() const { - assert(mSize > 0); - return mData[mSize - 1]; - } - - void swap(PodVector<T>& rhs) { - int rhs_size = rhs.mSize; - rhs.mSize = mSize; - mSize = rhs_size; - int rhs_cap = rhs.mCapacity; - rhs.mCapacity = mCapacity; - mCapacity = rhs_cap; - T* rhs_mDataTmp = rhs.mData; - rhs.mData = mData; - mData = rhs_mDataTmp; - } - - int grow_capacity(int sz) const { - int newCapacity = mCapacity ? (mCapacity + mCapacity / 2) : 8; - return newCapacity > sz ? newCapacity : sz; - } - - void resize(int new_size) { - if (new_size > mCapacity) reserve(grow_capacity(new_size)); - mSize = new_size; - } - - void resize_more(int size) { - resize(mSize + size); - } - - void resize(int new_size, const T& v) { - if (new_size > mCapacity) reserve(grow_capacity(new_size)); - if (new_size > mSize) { - for (int n = mSize; n < new_size; n++) { - std::memcpy(&mData[n], &v, sizeof(v)); - } - } - mSize = new_size; - } - - void resize_more(int size, const T& v) { - resize(mSize + size, v); - } - - void shrink(int new_size) { - assert(new_size <= mSize); - mSize = new_size; - } - - /// Resize a vector to a smaller mSize, guaranteed not to cause a reallocation - void reserve(int newCapacity) { - if (newCapacity <= mCapacity) return; - auto tmp = (T*)std::malloc((size_t)newCapacity * sizeof(T)); - if (mData) { - std::memcpy(tmp, mData, (size_t)mSize * sizeof(T)); - std::free(mData); - } - mData = tmp; - mCapacity = newCapacity; - } - - void reserve_more(int size) { - reserve(mSize + size); - } - - /// NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the PodVector data itself! e.g. v.push_back(v[10]) is forbidden. - void push_back(const T& v) { - if (mSize == mCapacity) reserve(grow_capacity(mSize + 1)); - std::memcpy(&mData[mSize], &v, sizeof(v)); - mSize++; - } - - void pop_back() { - assert(mSize > 0); - mSize--; - } - - void push_front(const T& v) { - if (mSize == 0) { - push_back(v); - } else { - insert(mData, v); - } - } - - T* erase(const T* it) { - assert(it >= mData && it < mData + mSize); - const ptrdiff_t off = it - mData; - std::memmove(mData + off, mData + off + 1, ((size_t)mSize - (size_t)off - 1) * sizeof(T)); - mSize--; - return mData + off; - } - - T* erase(const T* it, const T* it_last) { - assert(it >= mData && it < mData + mSize && it_last > it && it_last <= mData + mSize); - const ptrdiff_t count = it_last - it; - const ptrdiff_t off = it - mData; - std::memmove(mData + off, mData + off + count, ((size_t)mSize - (size_t)off - count) * sizeof(T)); - mSize -= (int)count; - return mData + off; - } - - T* erase_unsorted(const T* it) { - assert(it >= mData && it < mData + mSize); - const ptrdiff_t off = it - mData; - if (it < mData + mSize - 1) std::memcpy(mData + off, mData + mSize - 1, sizeof(T)); - mSize--; - return mData + off; - } - - T* insert(const T* it, const T& v) { - assert(it >= mData && it <= mData + mSize); - const ptrdiff_t off = it - mData; - if (mSize == mCapacity) reserve(grow_capacity(mSize + 1)); - if (off < (int)mSize) std::memmove(mData + off + 1, mData + off, ((size_t)mSize - (size_t)off) * sizeof(T)); - std::memcpy(&mData[off], &v, sizeof(v)); - mSize++; - return mData + off; - } - - bool contains(const T& v) const { - const T* data = mData; - const T* dataEnd = mData + mSize; - while (data < dataEnd) { - if (*data++ == v) return true; - } - return false; - } - - T* find(const T& v) { - T* data = mData; - const T* dataEnd = mData + mSize; - while (data < dataEnd) - if (*data == v) - break; - else - ++data; - return data; - } - - const T* find(const T& v) const { - const T* data = mData; - const T* dataEnd = mData + mSize; - while (data < dataEnd) - if (*data == v) - break; - else - ++data; - return data; - } - - bool find_erase(const T& v) { - const T* it = find(v); - if (it < mData + mSize) { - erase(it); - return true; - } - return false; - } - - bool find_erase_unsorted(const T& v) { - const T* it = find(v); - if (it < mData + mSize) { - erase_unsorted(it); - return true; - } - return false; - } - - int index_from_ptr(const T* it) const { - assert(it >= mData && it < mData + mSize); - const ptrdiff_t off = it - mData; - return (int)off; - } - - // Custom utility functions - - std::span<T> as_span() { return { mData, (size_t)mSize }; } - std::span<uint8_t> as_data_span() { return { (uint8_t*)mData, (size_t)mSize * sizeof(T) }; } - std::span<const T> as_span() const { return { mData, (size_t)mSize }; } - std::span<const uint8_t> as_data_span() const { return { (uint8_t*)mData, (size_t)mSize * sizeof(T) }; } -}; diff --git a/source/10-common/RTTI.hpp b/source/10-common/RTTI.hpp deleted file mode 100644 index bd9475b..0000000 --- a/source/10-common/RTTI.hpp +++ /dev/null @@ -1,44 +0,0 @@ -#pragma once - -#include <cassert> - -template <typename T, typename TBase> -bool is_a(TBase* t) { - assert(t != nullptr); - return T::IsInstance(t); -} - -template <typename T, typename TBase> -bool is_a_nullable(TBase* t) { - if (t) { - return is_a<T, TBase>(t); - } else { - return false; - } -} - -template <typename T, typename TBase> -T* dyn_cast(TBase* t) { - assert(t != nullptr); - if (T::IsInstance(t)) { - return static_cast<T*>(t); - } else { - return nullptr; - } -} - -template <typename T, typename TBase> -const T* dyn_cast(const TBase* t) { - assert(t != nullptr); - if (T::IsInstance(t)) { - return static_cast<const T*>(t); - } else { - return nullptr; - } -} - -template <typename T, typename TBase> -T* dyn_cast_nullable(TBase* t) { - if (!t) return nullptr; - return dyn_cast<T, TBase>(t); -} diff --git a/source/10-common/RapidJsonHelper.hpp b/source/10-common/RapidJsonHelper.hpp deleted file mode 100644 index a992dbc..0000000 --- a/source/10-common/RapidJsonHelper.hpp +++ /dev/null @@ -1,114 +0,0 @@ -#pragma once - -#include <rapidjson/document.h> -#include <cstring> -#include <string> -#include <string_view> - -#define BRUSSEL_JSON_GET(object, name, type, out, failAction) \ - { \ - auto it = (object).FindMember(name); \ - if (it == (object).MemberEnd()) failAction; \ - auto& value = it->value; \ - if (!value.Is<type>()) failAction; \ - (out) = value.Get<type>(); \ - } - -#define BRUSSEL_JSON_GET_DEFAULT(object, name, type, out, theDefault) \ - do { \ - auto it = (object).FindMember(name); \ - if (it == (object).MemberEnd()) { \ - (out) = theDefault; \ - break; \ - } \ - auto& value = it->value; \ - if (!value.Is<type>()) { \ - (out) = theDefault; \ - break; \ - } \ - (out) = value.Get<type>(); \ - } while (0); - -namespace rapidjson { - -inline const Value* GetProperty(const Value& value, std::string_view name) { - for (auto it = value.MemberBegin(); it != value.MemberEnd(); ++it) { - if (it->name.GetStringLength() != name.size()) continue; - if (std::memcmp(it->name.GetString(), name.data(), name.size())) continue; - - return &it->value; - } - return nullptr; -} - -inline const Value* GetProperty(const Value& value, Type type, std::string_view name) { - for (auto it = value.MemberBegin(); it != value.MemberEnd(); ++it) { - if (it->name.GetStringLength() != name.size()) continue; - if (it->value.GetType() != type) continue; - if (std::memcmp(it->name.GetString(), name.data(), name.size())) continue; - - return &it->value; - } - return nullptr; -} - -inline std::string_view AsStringView(const Value& value) { - return std::string_view(value.GetString(), value.GetStringLength()); -} - -inline std::string_view AsStringView(const GenericStringRef<char>& strRef) { - return std::string_view(strRef.s, strRef.length); -} - -inline std::string AsString(const Value& value) { - return std::string(value.GetString(), value.GetStringLength()); -} - -inline std::string AsString(const GenericStringRef<char>& strRef) { - return std::string(strRef.s, strRef.length); -} - -// RapidJson itself already provides std::string and const char* overloads -inline GenericStringRef<char> StringRef(std::string_view str) { - return GenericStringRef<char>( - str.data() ? str.data() : "", - str.size()); -} - -template <typename TIter, typename TSentienl> -rapidjson::Value WriteVectorPrimitives(rapidjson::Document& root, TIter begin, TSentienl end) { - using TElement = typename TIter::value_type; - - rapidjson::Value list; - while (begin != end) { - if constexpr (std::is_same_v<TElement, std::string>) { - auto& elm = *begin; - list.PushBack(rapidjson::Value(elm.c_str(), elm.size()), root.GetAllocator()); - } else { - list.PushBack(*begin, root.GetAllocator()); - } - ++begin; - } - return list; -} - -template <typename TContainer> -bool ReadVectorPrimitives(const rapidjson::Value& value, TContainer& list) { - using TElement = typename TContainer::value_type; - - if (!value.IsArray()) return false; - - list.reserve(value.Size()); - for (auto& elm : value.GetArray()) { - if (!elm.Is<TElement>()) return {}; - list.push_back(elm.Get<TElement>()); - } - - return true; -} - -} // namespace rapidjson - -inline rapidjson::GenericStringRef<char> operator""_rj_sv(const char* str, size_t len) { - return rapidjson::StringRef(str, len); -} diff --git a/source/10-common/RcPtr.hpp b/source/10-common/RcPtr.hpp deleted file mode 100644 index e3e420e..0000000 --- a/source/10-common/RcPtr.hpp +++ /dev/null @@ -1,120 +0,0 @@ -#pragma once - -#include "Macros.hpp" -#include "TypeTraits.hpp" - -#include <cstddef> -#include <cstdint> -#include <optional> -#include <type_traits> - -class RefCounted { -public: - // DO NOT MODIFY this field, unless explicitly documented the use - uint32_t refCount = 0; - uint32_t weakCount = 0; // TODO implement -}; - -template <typename T, typename TDeleter = DefaultDeleter<T>> -class RcPtr : TDeleter { -private: - static_assert(std::is_base_of_v<RefCounted, T>); - T* mPtr; - -public: - RcPtr() - : mPtr{ nullptr } { - } - - explicit RcPtr(T* ptr) - : mPtr{ ptr } { - if (ptr) { - ++ptr->RefCounted::refCount; - } - } - - ~RcPtr() { - CleanUp(); - } - - void Attach(T* ptr) { - CleanUp(); - mPtr = ptr; - if (ptr) { - ++ptr->RefCounted::refCount; - } - } - - void Detatch() { - CleanUp(); - mPtr = nullptr; - } - - RcPtr(const RcPtr& that) - : mPtr{ that.mPtr } { - if (mPtr) { - ++mPtr->RefCounted::refCount; - } - } - - RcPtr& operator=(const RcPtr& that) { - CleanUp(); - mPtr = that.mPtr; - if (mPtr) { - ++mPtr->RefCounted::refCount; - } - return *this; - } - - RcPtr(RcPtr&& that) - : mPtr{ that.mPtr } { - that.mPtr = nullptr; - } - - RcPtr& operator=(RcPtr&& that) { - CleanUp(); - mPtr = that.mPtr; - that.mPtr = nullptr; - return *this; - } - - template <typename TBase> - requires std::is_base_of_v<TBase, T> - operator RcPtr<TBase>() const { - return RcPtr<TBase>(mPtr); - } - - bool operator==(std::nullptr_t ptr) const { - return mPtr == nullptr; - } - - bool operator==(const T* ptr) const { - return mPtr == ptr; - } - - bool operator==(T* ptr) const { - return mPtr == ptr; - } - - template <typename TThat> - bool operator==(const RcPtr<TThat>& ptr) const { - return mPtr == ptr.Get(); - } - - T* Get() const { - return mPtr; - } - - T& operator*() const { return *mPtr; } - T* operator->() const { return mPtr; } - -private: - void CleanUp() { - if (mPtr) { - --mPtr->RefCounted::refCount; - if (mPtr->RefCounted::refCount == 0) { - TDeleter::operator()(mPtr); - } - } - } -}; diff --git a/source/10-common/Rect.hpp b/source/10-common/Rect.hpp deleted file mode 100644 index 86a1268..0000000 --- a/source/10-common/Rect.hpp +++ /dev/null @@ -1,164 +0,0 @@ -#pragma once - -#include <glm/glm.hpp> - -/// Rect is a rectangle representation based on a point and a dimensions, in television coordinate space -/// (x increases from left to right, y increases from top to bottom). -template <typename T> -class Rect { -public: - using ScalarType = T; - using VectorType = glm::vec<2, T>; - -public: - T x; - T y; - T width; - T height; - -public: - Rect() - : x{ 0 }, y{ 0 }, width{ 0 }, height{ 0 } { - } - - Rect(T x, T y, T width, T height) - : x{ x }, y{ y }, width{ width }, height{ height } { - } - - Rect(VectorType pos, VectorType size) - : x{ pos.x } - , y{ pos.y } - , width{ size.x } - , height{ size.y } { - } - - T x0() const { return x; } - T y0() const { return y; } - T x1() const { return x + width; } - T y1() const { return y + height; } - - VectorType TopLeft() const { - return VectorType{ x, y }; - } - - VectorType TopRight() const { - return VectorType{ x + width, y }; - } - - VectorType BottomLeft() const { - return VectorType{ x, y + height }; - } - - VectorType BottomRight() const { - return VectorType{ x + width, y + height }; - } - - VectorType Center() const { - return TopLeft() + VectorType{ width / 2, height / 2 }; - } - - VectorType Dimensions() const { - return VectorType{ width, height }; - } - - VectorType Extents() const { - return VectorType{ width / 2, height / 2 }; - } - - /// Assumes `bySize * 2` is smaller than both `width` and `height` (does not produce a negative-dimension rectangle). - Rect Shrink(T bySize) const { - T two = bySize * 2; - return Rect{ x + bySize, y + bySize, width - two, height - two }; - } - - Rect Shrink(T left, T top, T right, T bottom) const { - return Rect{ - x + left, - y + top, - width - left - right, - height - top - bottom, - }; - } - - Rect Expand(T bySize) const { - T two = bySize * 2; - return Rect{ x - bySize, y - bySize, width + two, height + two }; - } - - Rect Expand(T left, T top, T right, T bottom) const { - return Rect{ - x - left, - y - top, - width + left + right, - height + top + bottom, - }; - } - - bool Contains(VectorType point) const { - return point.x >= x && - point.y >= y && - point.x < x + width && - point.y < y + height; - } - - bool Intersects(const Rect& that) const { - bool xBetween = x > that.x0() && x < that.x1(); - bool yBetween = y > that.y0() && y < that.y1(); - return xBetween && yBetween; - } - - // Write min()/max() tenary by hand so that we don't have to include <algorithm> - // This file is practically going to be included in every file in this project - - static Rect Intersection(const Rect& a, const Rect& b) { - auto x0 = a.x0() > b.x0() ? a.x0() : b.x0(); // Max - auto y0 = a.y0() > b.y0() ? a.y0() : b.y0(); // Max - auto x1 = a.x1() < b.x1() ? a.x1() : b.x1(); // Min - auto y1 = a.y1() < b.y1() ? a.y1() : b.y1(); // Min - auto width = x1 - x0; - auto height = y1 - x0; - return Rect{ x0, y0, width, height }; - } - - static Rect Union(const Rect& a, const Rect& b) { - auto x0 = a.x0() < b.x0() ? a.x0() : b.x0(); // Min - auto y0 = a.y0() < b.y0() ? a.y0() : b.y0(); // Min - auto x1 = a.x1() > b.x1() ? a.x1() : b.x1(); // Max - auto y1 = a.y1() > b.y1() ? a.y1() : b.y1(); // Max - auto width = x1 - x0; - auto height = y1 - x0; - return Rect{ x0, y0, width, height }; - } - - friend bool operator==(const Rect<T>&, const Rect<T>&) = default; - - Rect operator+(glm::vec<2, T> offset) const { - return { x + offset.x, y + offset.y, width, height }; - } - - Rect operator-(glm::vec<2, T> offset) const { - return { x - offset.x, y - offset.y, width, height }; - } - - Rect& operator+=(glm::vec<2, T> offset) { - x += offset.x; - y += offset.y; - return *this; - } - - Rect& operator-=(glm::vec<2, T> offset) { - x -= offset.x; - y -= offset.y; - return *this; - } - - template <typename TTarget> - Rect<TTarget> Cast() const { - return { - static_cast<TTarget>(x), - static_cast<TTarget>(y), - static_cast<TTarget>(width), - static_cast<TTarget>(height), - }; - } -}; diff --git a/source/10-common/RingBuffer.hpp b/source/10-common/RingBuffer.hpp deleted file mode 100644 index 4eaa007..0000000 --- a/source/10-common/RingBuffer.hpp +++ /dev/null @@ -1,191 +0,0 @@ -#pragma once - -#include <algorithm> -#include <cassert> -#include <cstddef> -#include <iterator> - -class RingBufferSentinel {}; - -template <typename TContainer> -class RingBufferIterator { -public: - using difference_type = TContainer::difference_type; - using value_type = TContainer::value_type; // C++20 relaxed usage requirements of `typename`, now locations where a type is required (like here in a using statement) it's no longer mandatory - using pointer = value_type*; - using reference = value_type&; - using iterator_category = std::random_access_iterator_tag; - -public: - TContainer* container; - TContainer::size_type curr; // C++20 relaxed usage requirements of `typename`, same here - bool needsWrapAround; - bool hasWrappedAround = false; - -public: - reference operator*() const { - return container->mRing[curr]; - } - - RingBufferIterator& operator++() { - assert(*this != RingBufferSentinel{}); - ++curr; - if (needsWrapAround && curr == container->mCapacity) { - hasWrappedAround = true; - curr = 0; - } - return *this; - } - - bool operator==(const RingBufferIterator& that) const { - assert(this->container == that.container); - return this->curr == that.curr; - } - - bool operator==(const RingBufferSentinel&) const { - return curr == container->mTailIdx && (!needsWrapAround || hasWrappedAround); - } -}; - -template <typename T> -class RingBuffer { -public: - using value_type = T; - using reference = T&; - using const_reference = const T&; - friend class RingBufferIterator<RingBuffer>; - using iterator = RingBufferIterator<RingBuffer>; - friend class RingBufferIterator<const RingBuffer>; - using const_iterator = RingBufferIterator<const RingBuffer>; - using sentinel = RingBufferSentinel; // Not a part of C++'s Container named requirements, added here for convenience - using difference_type = ptrdiff_t; - using size_type = size_t; - -private: - T* mRing = nullptr; - size_type mHeadIdx = 0; - size_type mTailIdx = 0; - size_type mCapacity = 0; - size_type mSize = 0; - -public: - RingBuffer() noexcept = default; - - ~RingBuffer() noexcept { - delete[] mRing; - } - - RingBuffer(const RingBuffer&) noexcept = delete; - RingBuffer& operator=(const RingBuffer&) noexcept = delete; - - RingBuffer(RingBuffer&& that) noexcept - : mRing{ that.mRing } - , mHeadIdx{ that.mHeadIdx } - , mTailIdx{ that.mTailIdx } - , mCapacity{ that.mCapacity } - , mSize{ that.mSize } { - that.mRing = nullptr; - } - - RingBuffer& operator=(RingBuffer&& that) noexcept { - if (this != &that) { - auto oldThisRing = this->mRing; - this->mRing = that.mRing; - that.mRing = nullptr; - delete oldThisRing; - - this->mHeadIdx = that.mHeadIdx; - this->mTailIdx = that.mTailIdx; - this->mCapacity = that.mCapacity; - this->mSize = that.mSize; - } - - return *this; - } - - [[nodiscard]] iterator begin() { - return { - .container = this, - .curr = mHeadIdx, - .needsWrapAround = mHeadIdx >= mTailIdx, - }; - } - - [[nodiscard]] const_iterator begin() const { return cbegin(); } - - // Same type for both const this and non-const `this` - [[nodiscard]] sentinel end() const { return sentinel{}; } - - [[nodiscard]] const_iterator cbegin() const { - return { - .container = this, - .curr = mHeadIdx, - .needsWrapAround = mHeadIdx >= mTailIdx, - }; - } - - [[nodiscard]] sentinel cend() const { return sentinel{}; } - - [[nodiscard]] T& operator[](size_type i) { return const_cast<T&>(const_cast<const RingBuffer&>(*this)[i]); } - [[nodiscard]] const T& operator[](size_type i) const { - assert(mRing != nullptr); - size_type idx = mHeadIdx + i; - if (idx >= mCapacity) { - idx -= mCapacity; - } - return mRing[idx]; - } - - void push_back(T t) { - assert(mRing != nullptr); - if (mTailIdx == mCapacity) { - // Ring buffer is filled to the right, warp around to the beginning - // mHeadIdx > 0 must be true, since we checked that as condition (1) above - mRing[0] = std::move(t); - mTailIdx = 1; - } else { - mRing[mTailIdx] = std::move(t); - mTailIdx += 1; - } - - // Push mHeadIdx backwards if overwrote element in a filled buffer - bool bufferFilled = mSize == mCapacity; - if (bufferFilled && mTailIdx > mHeadIdx) { - mHeadIdx += 1; - if (mHeadIdx == mCapacity) { - mHeadIdx = 0; - } - } - - if (!bufferFilled) { - ++mSize; - } - } - - [[nodiscard]] size_type capacity() const { - return mCapacity; - } - - [[nodiscard]] size_type size() const { - return mSize; - } - - [[nodiscard]] T* GetBuffer() const { return mRing; } - [[nodiscard]] size_type GetHeadIdx() const { return mHeadIdx; } - [[nodiscard]] size_type GetTailIdx() const { return mTailIdx; } - - void resize(size_type newCapacity) { - auto size = this->size(); - - auto oldRing = mRing; - auto newRing = mRing = new T[newCapacity]; - if (oldRing != nullptr) { - std::rotate_copy(oldRing, oldRing + mHeadIdx, oldRing + mCapacity, newRing); - delete[] oldRing; - } - - mCapacity = newCapacity; - mHeadIdx = 0; - mTailIdx = size; - } -}; diff --git a/source/10-common/ScopeGuard.hpp b/source/10-common/ScopeGuard.hpp deleted file mode 100644 index 4e1a348..0000000 --- a/source/10-common/ScopeGuard.hpp +++ /dev/null @@ -1,60 +0,0 @@ -#pragma once - -#include "Macros.hpp" - -#include <utility> - -template <typename TCleanupFunc> -class ScopeGuard { -private: - TCleanupFunc mFunc; - bool mDismissed = false; - -public: - /// Specifically left this implicit so that constructs like - /// \code - /// ScopeGuard sg = [&]() { res.Cleanup(); }; - /// \endcode - /// would work. It is highly discourage and unlikely that one would want to use ScopeGuard as a function - /// parameter, so the normal argument that implicit conversion are harmful doesn't really apply here. - // Deliberately not explicit to allow usages like: ScopeGuard var = lambda; - ScopeGuard(TCleanupFunc&& function) noexcept - : mFunc{ std::move(function) } { - } - - ~ScopeGuard() noexcept { - if (!mDismissed) { - mFunc(); - } - } - - ScopeGuard(const ScopeGuard&) = delete; - ScopeGuard& operator=(const ScopeGuard&) = delete; - - ScopeGuard(ScopeGuard&& that) noexcept - : mFunc{ std::move(that.mFunc) } { - that.Cancel(); - } - - ScopeGuard& operator=(ScopeGuard&& that) noexcept { - if (!mDismissed) { - mFunc(); - } - this->mFunc = std::move(that.mFunc); - this->cancelled = std::exchange(that.cancelled, true); - } - - void Dismiss() noexcept { - mDismissed = true; - } -}; - -template <typename T> -auto GuardDeletion(T* ptr) { - return ScopeGuard([ptr]() { - delete ptr; - }); -} - -#define SCOPE_GUARD(name) ScopeGuard name = [&]() -#define DEFER ScopeGuard UNIQUE_NAME(scopeGuard) = [&]() diff --git a/source/10-common/SmallVector.cpp b/source/10-common/SmallVector.cpp deleted file mode 100644 index 65953f0..0000000 --- a/source/10-common/SmallVector.cpp +++ /dev/null @@ -1,145 +0,0 @@ -// Obtained from https://github.com/llvm/llvm-project/blob/main/llvm/lib/Support/SmallVector.cpp -// commit 4b82bb6d82f65f98f23d0e4c2cd5297dc162864c -// adapted in code style and utilities to fix this project - -//===- llvm/ADT/SmallVector.cpp - 'Normally small' vectors ----------------===// -// -// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. -// See https://llvm.org/LICENSE.txt for license information. -// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception -// -//===----------------------------------------------------------------------===// -// -// This file implements the SmallVector class. -// -//===----------------------------------------------------------------------===// - -#include "SmallVector.hpp" - -#include <cstdlib> -#include <stdexcept> -#include <string> - -// Check that no bytes are wasted and everything is well-aligned. -namespace { -// These structures may cause binary compat warnings on AIX. Suppress the -// warning since we are only using these types for the static assertions below. -#if defined(_AIX) -# pragma GCC diagnostic push -# pragma GCC diagnostic ignored "-Waix-compat" -#endif -struct Struct16B { - alignas(16) void* X; -}; -struct Struct32B { - alignas(32) void* X; -}; -#if defined(_AIX) -# pragma GCC diagnostic pop -#endif -} // namespace -static_assert(sizeof(SmallVector<void*, 0>) == - sizeof(unsigned) * 2 + sizeof(void*), - "wasted space in SmallVector size 0"); -static_assert(alignof(SmallVector<Struct16B, 0>) >= alignof(Struct16B), - "wrong alignment for 16-byte aligned T"); -static_assert(alignof(SmallVector<Struct32B, 0>) >= alignof(Struct32B), - "wrong alignment for 32-byte aligned T"); -static_assert(sizeof(SmallVector<Struct16B, 0>) >= alignof(Struct16B), - "missing padding for 16-byte aligned T"); -static_assert(sizeof(SmallVector<Struct32B, 0>) >= alignof(Struct32B), - "missing padding for 32-byte aligned T"); -static_assert(sizeof(SmallVector<void*, 1>) == - sizeof(unsigned) * 2 + sizeof(void*) * 2, - "wasted space in SmallVector size 1"); - -static_assert(sizeof(SmallVector<char, 0>) == - sizeof(void*) * 2 + sizeof(void*), - "1 byte elements have word-sized type for size and capacity"); - -/// Report that MinSize doesn't fit into this vector's size type. Throws -/// std::length_error or calls report_fatal_error. -[[noreturn]] static void report_size_overflow(size_t MinSize, size_t MaxSize); -static void report_size_overflow(size_t MinSize, size_t MaxSize) { - std::string Reason = "SmallVector unable to grow. Requested capacity (" + - std::to_string(MinSize) + - ") is larger than maximum value for size type (" + - std::to_string(MaxSize) + ")"; - throw std::length_error(Reason); -} - -/// Report that this vector is already at maximum capacity. Throws -/// std::length_error or calls report_fatal_error. -[[noreturn]] static void report_at_maximum_capacity(size_t MaxSize); -static void report_at_maximum_capacity(size_t MaxSize) { - std::string Reason = - "SmallVector capacity unable to grow. Already at maximum size " + - std::to_string(MaxSize); - throw std::length_error(Reason); -} - -// Note: Moving this function into the header may cause performance regression. -template <typename Size_T> -static size_t getNewCapacity(size_t MinSize, size_t TSize, size_t OldCapacity) { - constexpr size_t MaxSize = std::numeric_limits<Size_T>::max(); - - // Ensure we can fit the new capacity. - // This is only going to be applicable when the capacity is 32 bit. - if (MinSize > MaxSize) - report_size_overflow(MinSize, MaxSize); - - // Ensure we can meet the guarantee of space for at least one more element. - // The above check alone will not catch the case where grow is called with a - // default MinSize of 0, but the current capacity cannot be increased. - // This is only going to be applicable when the capacity is 32 bit. - if (OldCapacity == MaxSize) - report_at_maximum_capacity(MaxSize); - - // In theory 2*capacity can overflow if the capacity is 64 bit, but the - // original capacity would never be large enough for this to be a problem. - size_t NewCapacity = 2 * OldCapacity + 1; // Always grow. - return std::min(std::max(NewCapacity, MinSize), MaxSize); -} - -// Note: Moving this function into the header may cause performance regression. -template <typename Size_T> -void* SmallVectorBase<Size_T>::mallocForGrow(size_t MinSize, size_t TSize, size_t& NewCapacity) { - NewCapacity = getNewCapacity<Size_T>(MinSize, TSize, this->capacity()); - return malloc(NewCapacity * TSize); -} - -// Note: Moving this function into the header may cause performance regression. -template <typename Size_T> -void SmallVectorBase<Size_T>::grow_pod(void* FirstEl, size_t MinSize, size_t TSize) { - size_t NewCapacity = getNewCapacity<Size_T>(MinSize, TSize, this->capacity()); - void* NewElts; - if (BeginX == FirstEl) { - NewElts = malloc(NewCapacity * TSize); - - // Copy the elements over. No need to run dtors on PODs. - memcpy(NewElts, this->BeginX, size() * TSize); - } else { - // If this wasn't grown from the inline copy, grow the allocated space. - NewElts = realloc(this->BeginX, NewCapacity * TSize); - } - - this->BeginX = NewElts; - this->Capacity = NewCapacity; -} - -template class SmallVectorBase<uint32_t>; - -// Disable the uint64_t instantiation for 32-bit builds. -// Both uint32_t and uint64_t instantiations are needed for 64-bit builds. -// This instantiation will never be used in 32-bit builds, and will cause -// warnings when sizeof(Size_T) > sizeof(size_t). -#if SIZE_MAX > UINT32_MAX -template class SmallVectorBase<uint64_t>; - -// Assertions to ensure this #if stays in sync with SmallVectorSizeType. -static_assert(sizeof(SmallVectorSizeType<char>) == sizeof(uint64_t), - "Expected SmallVectorBase<uint64_t> variant to be in use."); -#else -static_assert(sizeof(SmallVectorSizeType<char>) == sizeof(uint32_t), - "Expected SmallVectorBase<uint32_t> variant to be in use."); -#endif diff --git a/source/10-common/SmallVector.hpp b/source/10-common/SmallVector.hpp deleted file mode 100644 index 3fc7519..0000000 --- a/source/10-common/SmallVector.hpp +++ /dev/null @@ -1,1332 +0,0 @@ -// Obtained from https://github.com/llvm/llvm-project/blob/main/llvm/include/llvm/ADT/SmallVector.h -// commit 4b82bb6d82f65f98f23d0e4c2cd5297dc162864c -// adapted in code style and utilities to fix this project - -//===- llvm/ADT/SmallVector.h - 'Normally small' vectors --------*- C++ -*-===// -// -// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. -// See https://llvm.org/LICENSE.txt for license information. -// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception -// -//===----------------------------------------------------------------------===// -/// -/// \file -/// This file defines the SmallVector class. -/// -//===----------------------------------------------------------------------===// - -#pragma once - -#include <algorithm> -#include <cassert> -#include <cstddef> -#include <cstdlib> -#include <cstring> -#include <functional> -#include <initializer_list> -#include <iterator> -#include <limits> -#include <memory> -#include <new> -#include <type_traits> -#include <utility> - -#ifdef _MSC_VER -# pragma warning(push) -# pragma warning(disable : 4267) // The compiler detected a conversion from size_t to a smaller type. -#endif - -#if __has_builtin(__builtin_expect) || defined(__GNUC__) -# define LLVM_LIKELY(EXPR) __builtin_expect((bool)(EXPR), true) -# define LLVM_UNLIKELY(EXPR) __builtin_expect((bool)(EXPR), false) -#else -# define LLVM_LIKELY(EXPR) (EXPR) -# define LLVM_UNLIKELY(EXPR) (EXPR) -#endif - -template <typename IteratorT> -class iterator_range; - -/// This is all the stuff common to all SmallVectors. -/// -/// The template parameter specifies the type which should be used to hold the -/// Size and Capacity of the SmallVector, so it can be adjusted. -/// Using 32 bit size is desirable to shrink the size of the SmallVector. -/// Using 64 bit size is desirable for cases like SmallVector<char>, where a -/// 32 bit size would limit the vector to ~4GB. SmallVectors are used for -/// buffering bitcode output - which can exceed 4GB. -template <typename Size_T> -class SmallVectorBase { -protected: - void* BeginX; - Size_T Size = 0, Capacity; - - /// The maximum value of the Size_T used. - static constexpr size_t SizeTypeMax() { - return std::numeric_limits<Size_T>::max(); - } - - SmallVectorBase() = delete; - SmallVectorBase(void* FirstEl, size_t TotalCapacity) - : BeginX(FirstEl), Capacity(TotalCapacity) {} - - /// This is a helper for \a grow() that's out of line to reduce code - /// duplication. This function will report a fatal error if it can't grow at - /// least to \p MinSize. - void* mallocForGrow(size_t MinSize, size_t TSize, size_t& NewCapacity); - - /// This is an implementation of the grow() method which only works - /// on POD-like data types and is out of line to reduce code duplication. - /// This function will report a fatal error if it cannot increase capacity. - void grow_pod(void* FirstEl, size_t MinSize, size_t TSize); - -public: - size_t size() const { return Size; } - size_t capacity() const { return Capacity; } - - [[nodiscard]] bool empty() const { return !Size; } - -protected: - /// Set the array size to \p N, which the current array must have enough - /// capacity for. - /// - /// This does not construct or destroy any elements in the vector. - void set_size(size_t N) { - assert(N <= capacity()); - Size = N; - } -}; - -template <typename T> -using SmallVectorSizeType = - typename std::conditional<sizeof(T) < 4 && sizeof(void*) >= 8, uint64_t, uint32_t>::type; - -/// Figure out the offset of the first element. -template <typename T, typename = void> -struct SmallVectorAlignmentAndSize { - alignas(SmallVectorBase<SmallVectorSizeType<T>>) char Base[sizeof( - SmallVectorBase<SmallVectorSizeType<T>>)]; - alignas(T) char FirstEl[sizeof(T)]; -}; - -/// This is the part of SmallVectorTemplateBase which does not depend on whether -/// the type T is a POD. The extra dummy template argument is used by ArrayRef -/// to avoid unnecessarily requiring T to be complete. -template <typename T, typename = void> -class SmallVectorTemplateCommon - : public SmallVectorBase<SmallVectorSizeType<T>> { - using Base = SmallVectorBase<SmallVectorSizeType<T>>; - - /// Find the address of the first element. For this pointer math to be valid - /// with small-size of 0 for T with lots of alignment, it's important that - /// SmallVectorStorage is properly-aligned even for small-size of 0. - void* getFirstEl() const { - return const_cast<void*>(reinterpret_cast<const void*>( - reinterpret_cast<const char*>(this) + - offsetof(SmallVectorAlignmentAndSize<T>, FirstEl))); - } - // Space after 'FirstEl' is clobbered, do not add any instance vars after it. - -protected: - SmallVectorTemplateCommon(size_t Size) - : Base(getFirstEl(), Size) {} - - void grow_pod(size_t MinSize, size_t TSize) { - Base::grow_pod(getFirstEl(), MinSize, TSize); - } - - /// Return true if this is a smallvector which has not had dynamic - /// memory allocated for it. - bool isSmall() const { return this->BeginX == getFirstEl(); } - - /// Put this vector in a state of being small. - void resetToSmall() { - this->BeginX = getFirstEl(); - this->Size = this->Capacity = 0; // FIXME: Setting Capacity to 0 is suspect. - } - - /// Return true if V is an internal reference to the given range. - bool isReferenceToRange(const void* V, const void* First, const void* Last) const { - // Use std::less to avoid UB. - std::less<> LessThan; - return !LessThan(V, First) && LessThan(V, Last); - } - - /// Return true if V is an internal reference to this vector. - bool isReferenceToStorage(const void* V) const { - return isReferenceToRange(V, this->begin(), this->end()); - } - - /// Return true if First and Last form a valid (possibly empty) range in this - /// vector's storage. - bool isRangeInStorage(const void* First, const void* Last) const { - // Use std::less to avoid UB. - std::less<> LessThan; - return !LessThan(First, this->begin()) && !LessThan(Last, First) && - !LessThan(this->end(), Last); - } - - /// Return true unless Elt will be invalidated by resizing the vector to - /// NewSize. - bool isSafeToReferenceAfterResize(const void* Elt, size_t NewSize) { - // Past the end. - if (LLVM_LIKELY(!isReferenceToStorage(Elt))) - return true; - - // Return false if Elt will be destroyed by shrinking. - if (NewSize <= this->size()) - return Elt < this->begin() + NewSize; - - // Return false if we need to grow. - return NewSize <= this->capacity(); - } - - /// Check whether Elt will be invalidated by resizing the vector to NewSize. - void assertSafeToReferenceAfterResize(const void* Elt, size_t NewSize) { - assert(isSafeToReferenceAfterResize(Elt, NewSize) && - "Attempting to reference an element of the vector in an operation " - "that invalidates it"); - } - - /// Check whether Elt will be invalidated by increasing the size of the - /// vector by N. - void assertSafeToAdd(const void* Elt, size_t N = 1) { - this->assertSafeToReferenceAfterResize(Elt, this->size() + N); - } - - /// Check whether any part of the range will be invalidated by clearing. - void assertSafeToReferenceAfterClear(const T* From, const T* To) { - if (From == To) - return; - this->assertSafeToReferenceAfterResize(From, 0); - this->assertSafeToReferenceAfterResize(To - 1, 0); - } - template < - class ItTy, - std::enable_if_t<!std::is_same<std::remove_const_t<ItTy>, T*>::value, - bool> = false> - void assertSafeToReferenceAfterClear(ItTy, ItTy) {} - - /// Check whether any part of the range will be invalidated by growing. - void assertSafeToAddRange(const T* From, const T* To) { - if (From == To) - return; - this->assertSafeToAdd(From, To - From); - this->assertSafeToAdd(To - 1, To - From); - } - template < - class ItTy, - std::enable_if_t<!std::is_same<std::remove_const_t<ItTy>, T*>::value, - bool> = false> - void assertSafeToAddRange(ItTy, ItTy) {} - - /// Reserve enough space to add one element, and return the updated element - /// pointer in case it was a reference to the storage. - template <typename U> - static const T* reserveForParamAndGetAddressImpl(U* This, const T& Elt, size_t N) { - size_t NewSize = This->size() + N; - if (LLVM_LIKELY(NewSize <= This->capacity())) - return &Elt; - - bool ReferencesStorage = false; - int64_t Index = -1; - if (!U::TakesParamByValue) { - if (LLVM_UNLIKELY(This->isReferenceToStorage(&Elt))) { - ReferencesStorage = true; - Index = &Elt - This->begin(); - } - } - This->grow(NewSize); - return ReferencesStorage ? This->begin() + Index : &Elt; - } - -public: - using size_type = size_t; - using difference_type = ptrdiff_t; - using value_type = T; - using iterator = T*; - using const_iterator = const T*; - - using const_reverse_iterator = std::reverse_iterator<const_iterator>; - using reverse_iterator = std::reverse_iterator<iterator>; - - using reference = T&; - using const_reference = const T&; - using pointer = T*; - using const_pointer = const T*; - - using Base::capacity; - using Base::empty; - using Base::size; - - // forward iterator creation methods. - iterator begin() { return (iterator)this->BeginX; } - const_iterator begin() const { return (const_iterator)this->BeginX; } - iterator end() { return begin() + size(); } - const_iterator end() const { return begin() + size(); } - - // reverse iterator creation methods. - reverse_iterator rbegin() { return reverse_iterator(end()); } - const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); } - reverse_iterator rend() { return reverse_iterator(begin()); } - const_reverse_iterator rend() const { return const_reverse_iterator(begin()); } - - size_type size_in_bytes() const { return size() * sizeof(T); } - size_type max_size() const { - return std::min(this->SizeTypeMax(), size_type(-1) / sizeof(T)); - } - - size_t capacity_in_bytes() const { return capacity() * sizeof(T); } - - /// Return a pointer to the vector's buffer, even if empty(). - pointer data() { return pointer(begin()); } - /// Return a pointer to the vector's buffer, even if empty(). - const_pointer data() const { return const_pointer(begin()); } - - reference operator[](size_type idx) { - assert(idx < size()); - return begin()[idx]; - } - const_reference operator[](size_type idx) const { - assert(idx < size()); - return begin()[idx]; - } - - reference front() { - assert(!empty()); - return begin()[0]; - } - const_reference front() const { - assert(!empty()); - return begin()[0]; - } - - reference back() { - assert(!empty()); - return end()[-1]; - } - const_reference back() const { - assert(!empty()); - return end()[-1]; - } -}; - -/// SmallVectorTemplateBase<TriviallyCopyable = false> - This is where we put -/// method implementations that are designed to work with non-trivial T's. -/// -/// We approximate is_trivially_copyable with trivial move/copy construction and -/// trivial destruction. While the standard doesn't specify that you're allowed -/// copy these types with memcpy, there is no way for the type to observe this. -/// This catches the important case of std::pair<POD, POD>, which is not -/// trivially assignable. -template <typename T, bool = (std::is_trivially_copy_constructible<T>::value) && (std::is_trivially_move_constructible<T>::value) && std::is_trivially_destructible<T>::value> -class SmallVectorTemplateBase : public SmallVectorTemplateCommon<T> { - friend class SmallVectorTemplateCommon<T>; - -protected: - static constexpr bool TakesParamByValue = false; - using ValueParamT = const T&; - - SmallVectorTemplateBase(size_t Size) - : SmallVectorTemplateCommon<T>(Size) {} - - static void destroy_range(T* S, T* E) { - while (S != E) { - --E; - E->~T(); - } - } - - /// Move the range [I, E) into the uninitialized memory starting with "Dest", - /// constructing elements as needed. - template <typename It1, typename It2> - static void uninitialized_move(It1 I, It1 E, It2 Dest) { - std::uninitialized_copy(std::make_move_iterator(I), - std::make_move_iterator(E), - Dest); - } - - /// Copy the range [I, E) onto the uninitialized memory starting with "Dest", - /// constructing elements as needed. - template <typename It1, typename It2> - static void uninitialized_copy(It1 I, It1 E, It2 Dest) { - std::uninitialized_copy(I, E, Dest); - } - - /// Grow the allocated memory (without initializing new elements), doubling - /// the size of the allocated memory. Guarantees space for at least one more - /// element, or MinSize more elements if specified. - void grow(size_t MinSize = 0); - - /// Create a new allocation big enough for \p MinSize and pass back its size - /// in \p NewCapacity. This is the first section of \a grow(). - T* mallocForGrow(size_t MinSize, size_t& NewCapacity) { - return static_cast<T*>( - SmallVectorBase<SmallVectorSizeType<T>>::mallocForGrow( - MinSize, sizeof(T), NewCapacity)); - } - - /// Move existing elements over to the new allocation \p NewElts, the middle - /// section of \a grow(). - void moveElementsForGrow(T* NewElts); - - /// Transfer ownership of the allocation, finishing up \a grow(). - void takeAllocationForGrow(T* NewElts, size_t NewCapacity); - - /// Reserve enough space to add one element, and return the updated element - /// pointer in case it was a reference to the storage. - const T* reserveForParamAndGetAddress(const T& Elt, size_t N = 1) { - return this->reserveForParamAndGetAddressImpl(this, Elt, N); - } - - /// Reserve enough space to add one element, and return the updated element - /// pointer in case it was a reference to the storage. - T* reserveForParamAndGetAddress(T& Elt, size_t N = 1) { - return const_cast<T*>( - this->reserveForParamAndGetAddressImpl(this, Elt, N)); - } - - static T&& forward_value_param(T&& V) { return std::move(V); } - static const T& forward_value_param(const T& V) { return V; } - - void growAndAssign(size_t NumElts, const T& Elt) { - // Grow manually in case Elt is an internal reference. - size_t NewCapacity; - T* NewElts = mallocForGrow(NumElts, NewCapacity); - std::uninitialized_fill_n(NewElts, NumElts, Elt); - this->destroy_range(this->begin(), this->end()); - takeAllocationForGrow(NewElts, NewCapacity); - this->set_size(NumElts); - } - - template <typename... ArgTypes> - T& growAndEmplaceBack(ArgTypes&&... Args) { - // Grow manually in case one of Args is an internal reference. - size_t NewCapacity; - T* NewElts = mallocForGrow(0, NewCapacity); - ::new ((void*)(NewElts + this->size())) T(std::forward<ArgTypes>(Args)...); - moveElementsForGrow(NewElts); - takeAllocationForGrow(NewElts, NewCapacity); - this->set_size(this->size() + 1); - return this->back(); - } - -public: - void push_back(const T& Elt) { - const T* EltPtr = reserveForParamAndGetAddress(Elt); - ::new ((void*)this->end()) T(*EltPtr); - this->set_size(this->size() + 1); - } - - void push_back(T&& Elt) { - T* EltPtr = reserveForParamAndGetAddress(Elt); - ::new ((void*)this->end()) T(::std::move(*EltPtr)); - this->set_size(this->size() + 1); - } - - void pop_back() { - this->set_size(this->size() - 1); - this->end()->~T(); - } -}; - -// Define this out-of-line to dissuade the C++ compiler from inlining it. -template <typename T, bool TriviallyCopyable> -void SmallVectorTemplateBase<T, TriviallyCopyable>::grow(size_t MinSize) { - size_t NewCapacity; - T* NewElts = mallocForGrow(MinSize, NewCapacity); - moveElementsForGrow(NewElts); - takeAllocationForGrow(NewElts, NewCapacity); -} - -// Define this out-of-line to dissuade the C++ compiler from inlining it. -template <typename T, bool TriviallyCopyable> -void SmallVectorTemplateBase<T, TriviallyCopyable>::moveElementsForGrow( - T* NewElts) { - // Move the elements over. - this->uninitialized_move(this->begin(), this->end(), NewElts); - - // Destroy the original elements. - destroy_range(this->begin(), this->end()); -} - -// Define this out-of-line to dissuade the C++ compiler from inlining it. -template <typename T, bool TriviallyCopyable> -void SmallVectorTemplateBase<T, TriviallyCopyable>::takeAllocationForGrow( - T* NewElts, size_t NewCapacity) { - // If this wasn't grown from the inline copy, deallocate the old space. - if (!this->isSmall()) - free(this->begin()); - - this->BeginX = NewElts; - this->Capacity = NewCapacity; -} - -/// SmallVectorTemplateBase<TriviallyCopyable = true> - This is where we put -/// method implementations that are designed to work with trivially copyable -/// T's. This allows using memcpy in place of copy/move construction and -/// skipping destruction. -template <typename T> -class SmallVectorTemplateBase<T, true> : public SmallVectorTemplateCommon<T> { - friend class SmallVectorTemplateCommon<T>; - -protected: - /// True if it's cheap enough to take parameters by value. Doing so avoids - /// overhead related to mitigations for reference invalidation. - static constexpr bool TakesParamByValue = sizeof(T) <= 2 * sizeof(void*); - - /// Either const T& or T, depending on whether it's cheap enough to take - /// parameters by value. - using ValueParamT = - typename std::conditional<TakesParamByValue, T, const T&>::type; - - SmallVectorTemplateBase(size_t Size) - : SmallVectorTemplateCommon<T>(Size) {} - - // No need to do a destroy loop for POD's. - static void destroy_range(T*, T*) {} - - /// Move the range [I, E) onto the uninitialized memory - /// starting with "Dest", constructing elements into it as needed. - template <typename It1, typename It2> - static void uninitialized_move(It1 I, It1 E, It2 Dest) { - // Just do a copy. - uninitialized_copy(I, E, Dest); - } - - /// Copy the range [I, E) onto the uninitialized memory - /// starting with "Dest", constructing elements into it as needed. - template <typename It1, typename It2> - static void uninitialized_copy(It1 I, It1 E, It2 Dest) { - // Arbitrary iterator types; just use the basic implementation. - std::uninitialized_copy(I, E, Dest); - } - - /// Copy the range [I, E) onto the uninitialized memory - /// starting with "Dest", constructing elements into it as needed. - template <typename T1, typename T2> - static void uninitialized_copy( - T1* I, T1* E, T2* Dest, std::enable_if_t<std::is_same<typename std::remove_const<T1>::type, T2>::value>* = nullptr) { - // Use memcpy for PODs iterated by pointers (which includes SmallVector - // iterators): std::uninitialized_copy optimizes to memmove, but we can - // use memcpy here. Note that I and E are iterators and thus might be - // invalid for memcpy if they are equal. - if (I != E) - memcpy(reinterpret_cast<void*>(Dest), I, (E - I) * sizeof(T)); - } - - /// Double the size of the allocated memory, guaranteeing space for at - /// least one more element or MinSize if specified. - void grow(size_t MinSize = 0) { this->grow_pod(MinSize, sizeof(T)); } - - /// Reserve enough space to add one element, and return the updated element - /// pointer in case it was a reference to the storage. - const T* reserveForParamAndGetAddress(const T& Elt, size_t N = 1) { - return this->reserveForParamAndGetAddressImpl(this, Elt, N); - } - - /// Reserve enough space to add one element, and return the updated element - /// pointer in case it was a reference to the storage. - T* reserveForParamAndGetAddress(T& Elt, size_t N = 1) { - return const_cast<T*>( - this->reserveForParamAndGetAddressImpl(this, Elt, N)); - } - - /// Copy \p V or return a reference, depending on \a ValueParamT. - static ValueParamT forward_value_param(ValueParamT V) { return V; } - - void growAndAssign(size_t NumElts, T Elt) { - // Elt has been copied in case it's an internal reference, side-stepping - // reference invalidation problems without losing the realloc optimization. - this->set_size(0); - this->grow(NumElts); - std::uninitialized_fill_n(this->begin(), NumElts, Elt); - this->set_size(NumElts); - } - - template <typename... ArgTypes> - T& growAndEmplaceBack(ArgTypes&&... Args) { - // Use push_back with a copy in case Args has an internal reference, - // side-stepping reference invalidation problems without losing the realloc - // optimization. - push_back(T(std::forward<ArgTypes>(Args)...)); - return this->back(); - } - -public: - void push_back(ValueParamT Elt) { - const T* EltPtr = reserveForParamAndGetAddress(Elt); - memcpy(reinterpret_cast<void*>(this->end()), EltPtr, sizeof(T)); - this->set_size(this->size() + 1); - } - - void pop_back() { this->set_size(this->size() - 1); } -}; - -/// This class consists of common code factored out of the SmallVector class to -/// reduce code duplication based on the SmallVector 'N' template parameter. -template <typename T> -class SmallVectorImpl : public SmallVectorTemplateBase<T> { - using SuperClass = SmallVectorTemplateBase<T>; - -public: - using iterator = typename SuperClass::iterator; - using const_iterator = typename SuperClass::const_iterator; - using reference = typename SuperClass::reference; - using size_type = typename SuperClass::size_type; - -protected: - using SmallVectorTemplateBase<T>::TakesParamByValue; - using ValueParamT = typename SuperClass::ValueParamT; - - // Default ctor - Initialize to empty. - explicit SmallVectorImpl(unsigned N) - : SmallVectorTemplateBase<T>(N) {} - - void assignRemote(SmallVectorImpl&& RHS) { - this->destroy_range(this->begin(), this->end()); - if (!this->isSmall()) - free(this->begin()); - this->BeginX = RHS.BeginX; - this->Size = RHS.Size; - this->Capacity = RHS.Capacity; - RHS.resetToSmall(); - } - -public: - SmallVectorImpl(const SmallVectorImpl&) = delete; - - ~SmallVectorImpl() { - // Subclass has already destructed this vector's elements. - // If this wasn't grown from the inline copy, deallocate the old space. - if (!this->isSmall()) - free(this->begin()); - } - - void clear() { - this->destroy_range(this->begin(), this->end()); - this->Size = 0; - } - -private: - // Make set_size() private to avoid misuse in subclasses. - using SuperClass::set_size; - - template <bool ForOverwrite> - void resizeImpl(size_type N) { - if (N == this->size()) - return; - - if (N < this->size()) { - this->truncate(N); - return; - } - - this->reserve(N); - for (auto I = this->end(), E = this->begin() + N; I != E; ++I) - if (ForOverwrite) - new (&*I) T; - else - new (&*I) T(); - this->set_size(N); - } - -public: - void resize(size_type N) { resizeImpl<false>(N); } - - /// Like resize, but \ref T is POD, the new values won't be initialized. - void resize_for_overwrite(size_type N) { resizeImpl<true>(N); } - - /// Like resize, but requires that \p N is less than \a size(). - void truncate(size_type N) { - assert(this->size() >= N && "Cannot increase size with truncate"); - this->destroy_range(this->begin() + N, this->end()); - this->set_size(N); - } - - void resize(size_type N, ValueParamT NV) { - if (N == this->size()) - return; - - if (N < this->size()) { - this->truncate(N); - return; - } - - // N > this->size(). Defer to append. - this->append(N - this->size(), NV); - } - - void reserve(size_type N) { - if (this->capacity() < N) - this->grow(N); - } - - void pop_back_n(size_type NumItems) { - assert(this->size() >= NumItems); - truncate(this->size() - NumItems); - } - - [[nodiscard]] T pop_back_val() { - T Result = ::std::move(this->back()); - this->pop_back(); - return Result; - } - - void swap(SmallVectorImpl& RHS); - - /// Add the specified range to the end of the SmallVector. - template <typename in_iter, - typename = std::enable_if_t<std::is_convertible< - typename std::iterator_traits<in_iter>::iterator_category, - std::input_iterator_tag>::value>> - void append(in_iter in_start, in_iter in_end) { - this->assertSafeToAddRange(in_start, in_end); - size_type NumInputs = std::distance(in_start, in_end); - this->reserve(this->size() + NumInputs); - this->uninitialized_copy(in_start, in_end, this->end()); - this->set_size(this->size() + NumInputs); - } - - /// Append \p NumInputs copies of \p Elt to the end. - void append(size_type NumInputs, ValueParamT Elt) { - const T* EltPtr = this->reserveForParamAndGetAddress(Elt, NumInputs); - std::uninitialized_fill_n(this->end(), NumInputs, *EltPtr); - this->set_size(this->size() + NumInputs); - } - - void append(std::initializer_list<T> IL) { - append(IL.begin(), IL.end()); - } - - void append(const SmallVectorImpl& RHS) { append(RHS.begin(), RHS.end()); } - - void assign(size_type NumElts, ValueParamT Elt) { - // Note that Elt could be an internal reference. - if (NumElts > this->capacity()) { - this->growAndAssign(NumElts, Elt); - return; - } - - // Assign over existing elements. - std::fill_n(this->begin(), std::min(NumElts, this->size()), Elt); - if (NumElts > this->size()) - std::uninitialized_fill_n(this->end(), NumElts - this->size(), Elt); - else if (NumElts < this->size()) - this->destroy_range(this->begin() + NumElts, this->end()); - this->set_size(NumElts); - } - - // FIXME: Consider assigning over existing elements, rather than clearing & - // re-initializing them - for all assign(...) variants. - - template <typename in_iter, - typename = std::enable_if_t<std::is_convertible< - typename std::iterator_traits<in_iter>::iterator_category, - std::input_iterator_tag>::value>> - void assign(in_iter in_start, in_iter in_end) { - this->assertSafeToReferenceAfterClear(in_start, in_end); - clear(); - append(in_start, in_end); - } - - void assign(std::initializer_list<T> IL) { - clear(); - append(IL); - } - - void assign(const SmallVectorImpl& RHS) { assign(RHS.begin(), RHS.end()); } - - iterator erase(const_iterator CI) { - // Just cast away constness because this is a non-const member function. - iterator I = const_cast<iterator>(CI); - - assert(this->isReferenceToStorage(CI) && "Iterator to erase is out of bounds."); - - iterator N = I; - // Shift all elts down one. - std::move(I + 1, this->end(), I); - // Drop the last elt. - this->pop_back(); - return (N); - } - - iterator erase(const_iterator CS, const_iterator CE) { - // Just cast away constness because this is a non-const member function. - iterator S = const_cast<iterator>(CS); - iterator E = const_cast<iterator>(CE); - - assert(this->isRangeInStorage(S, E) && "Range to erase is out of bounds."); - - iterator N = S; - // Shift all elts down. - iterator I = std::move(E, this->end(), S); - // Drop the last elts. - this->destroy_range(I, this->end()); - this->set_size(I - this->begin()); - return (N); - } - -private: - template <typename ArgType> - iterator insert_one_impl(iterator I, ArgType&& Elt) { - // Callers ensure that ArgType is derived from T. - static_assert( - std::is_same<std::remove_const_t<std::remove_reference_t<ArgType>>, - T>::value, - "ArgType must be derived from T!"); - - if (I == this->end()) { // Important special case for empty vector. - this->push_back(::std::forward<ArgType>(Elt)); - return this->end() - 1; - } - - assert(this->isReferenceToStorage(I) && "Insertion iterator is out of bounds."); - - // Grow if necessary. - size_t Index = I - this->begin(); - std::remove_reference_t<ArgType>* EltPtr = - this->reserveForParamAndGetAddress(Elt); - I = this->begin() + Index; - - ::new ((void*)this->end()) T(::std::move(this->back())); - // Push everything else over. - std::move_backward(I, this->end() - 1, this->end()); - this->set_size(this->size() + 1); - - // If we just moved the element we're inserting, be sure to update - // the reference (never happens if TakesParamByValue). - static_assert(!TakesParamByValue || std::is_same<ArgType, T>::value, - "ArgType must be 'T' when taking by value!"); - if (!TakesParamByValue && this->isReferenceToRange(EltPtr, I, this->end())) - ++EltPtr; - - *I = ::std::forward<ArgType>(*EltPtr); - return I; - } - -public: - iterator insert(iterator I, T&& Elt) { - return insert_one_impl(I, this->forward_value_param(std::move(Elt))); - } - - iterator insert(iterator I, const T& Elt) { - return insert_one_impl(I, this->forward_value_param(Elt)); - } - - iterator insert(iterator I, size_type NumToInsert, ValueParamT Elt) { - // Convert iterator to elt# to avoid invalidating iterator when we reserve() - size_t InsertElt = I - this->begin(); - - if (I == this->end()) { // Important special case for empty vector. - append(NumToInsert, Elt); - return this->begin() + InsertElt; - } - - assert(this->isReferenceToStorage(I) && "Insertion iterator is out of bounds."); - - // Ensure there is enough space, and get the (maybe updated) address of - // Elt. - const T* EltPtr = this->reserveForParamAndGetAddress(Elt, NumToInsert); - - // Uninvalidate the iterator. - I = this->begin() + InsertElt; - - // If there are more elements between the insertion point and the end of the - // range than there are being inserted, we can use a simple approach to - // insertion. Since we already reserved space, we know that this won't - // reallocate the vector. - if (size_t(this->end() - I) >= NumToInsert) { - T* OldEnd = this->end(); - append(std::move_iterator<iterator>(this->end() - NumToInsert), - std::move_iterator<iterator>(this->end())); - - // Copy the existing elements that get replaced. - std::move_backward(I, OldEnd - NumToInsert, OldEnd); - - // If we just moved the element we're inserting, be sure to update - // the reference (never happens if TakesParamByValue). - if (!TakesParamByValue && I <= EltPtr && EltPtr < this->end()) - EltPtr += NumToInsert; - - std::fill_n(I, NumToInsert, *EltPtr); - return I; - } - - // Otherwise, we're inserting more elements than exist already, and we're - // not inserting at the end. - - // Move over the elements that we're about to overwrite. - T* OldEnd = this->end(); - this->set_size(this->size() + NumToInsert); - size_t NumOverwritten = OldEnd - I; - this->uninitialized_move(I, OldEnd, this->end() - NumOverwritten); - - // If we just moved the element we're inserting, be sure to update - // the reference (never happens if TakesParamByValue). - if (!TakesParamByValue && I <= EltPtr && EltPtr < this->end()) - EltPtr += NumToInsert; - - // Replace the overwritten part. - std::fill_n(I, NumOverwritten, *EltPtr); - - // Insert the non-overwritten middle part. - std::uninitialized_fill_n(OldEnd, NumToInsert - NumOverwritten, *EltPtr); - return I; - } - - template <typename ItTy, - typename = std::enable_if_t<std::is_convertible< - typename std::iterator_traits<ItTy>::iterator_category, - std::input_iterator_tag>::value>> - iterator insert(iterator I, ItTy From, ItTy To) { - // Convert iterator to elt# to avoid invalidating iterator when we reserve() - size_t InsertElt = I - this->begin(); - - if (I == this->end()) { // Important special case for empty vector. - append(From, To); - return this->begin() + InsertElt; - } - - assert(this->isReferenceToStorage(I) && "Insertion iterator is out of bounds."); - - // Check that the reserve that follows doesn't invalidate the iterators. - this->assertSafeToAddRange(From, To); - - size_t NumToInsert = std::distance(From, To); - - // Ensure there is enough space. - reserve(this->size() + NumToInsert); - - // Uninvalidate the iterator. - I = this->begin() + InsertElt; - - // If there are more elements between the insertion point and the end of the - // range than there are being inserted, we can use a simple approach to - // insertion. Since we already reserved space, we know that this won't - // reallocate the vector. - if (size_t(this->end() - I) >= NumToInsert) { - T* OldEnd = this->end(); - append(std::move_iterator<iterator>(this->end() - NumToInsert), - std::move_iterator<iterator>(this->end())); - - // Copy the existing elements that get replaced. - std::move_backward(I, OldEnd - NumToInsert, OldEnd); - - std::copy(From, To, I); - return I; - } - - // Otherwise, we're inserting more elements than exist already, and we're - // not inserting at the end. - - // Move over the elements that we're about to overwrite. - T* OldEnd = this->end(); - this->set_size(this->size() + NumToInsert); - size_t NumOverwritten = OldEnd - I; - this->uninitialized_move(I, OldEnd, this->end() - NumOverwritten); - - // Replace the overwritten part. - for (T* J = I; NumOverwritten > 0; --NumOverwritten) { - *J = *From; - ++J; - ++From; - } - - // Insert the non-overwritten middle part. - this->uninitialized_copy(From, To, OldEnd); - return I; - } - - void insert(iterator I, std::initializer_list<T> IL) { - insert(I, IL.begin(), IL.end()); - } - - template <typename... ArgTypes> - reference emplace_back(ArgTypes&&... Args) { - if (LLVM_UNLIKELY(this->size() >= this->capacity())) - return this->growAndEmplaceBack(std::forward<ArgTypes>(Args)...); - - ::new ((void*)this->end()) T(std::forward<ArgTypes>(Args)...); - this->set_size(this->size() + 1); - return this->back(); - } - - SmallVectorImpl& operator=(const SmallVectorImpl& RHS); - - SmallVectorImpl& operator=(SmallVectorImpl&& RHS); - - bool operator==(const SmallVectorImpl& RHS) const { - if (this->size() != RHS.size()) return false; - return std::equal(this->begin(), this->end(), RHS.begin()); - } - bool operator!=(const SmallVectorImpl& RHS) const { - return !(*this == RHS); - } - - bool operator<(const SmallVectorImpl& RHS) const { - return std::lexicographical_compare(this->begin(), this->end(), RHS.begin(), RHS.end()); - } -}; - -template <typename T> -void SmallVectorImpl<T>::swap(SmallVectorImpl<T>& RHS) { - if (this == &RHS) return; - - // We can only avoid copying elements if neither vector is small. - if (!this->isSmall() && !RHS.isSmall()) { - std::swap(this->BeginX, RHS.BeginX); - std::swap(this->Size, RHS.Size); - std::swap(this->Capacity, RHS.Capacity); - return; - } - this->reserve(RHS.size()); - RHS.reserve(this->size()); - - // Swap the shared elements. - size_t NumShared = this->size(); - if (NumShared > RHS.size()) NumShared = RHS.size(); - for (size_type i = 0; i != NumShared; ++i) - std::swap((*this)[i], RHS[i]); - - // Copy over the extra elts. - if (this->size() > RHS.size()) { - size_t EltDiff = this->size() - RHS.size(); - this->uninitialized_copy(this->begin() + NumShared, this->end(), RHS.end()); - RHS.set_size(RHS.size() + EltDiff); - this->destroy_range(this->begin() + NumShared, this->end()); - this->set_size(NumShared); - } else if (RHS.size() > this->size()) { - size_t EltDiff = RHS.size() - this->size(); - this->uninitialized_copy(RHS.begin() + NumShared, RHS.end(), this->end()); - this->set_size(this->size() + EltDiff); - this->destroy_range(RHS.begin() + NumShared, RHS.end()); - RHS.set_size(NumShared); - } -} - -template <typename T> -SmallVectorImpl<T>& SmallVectorImpl<T>:: -operator=(const SmallVectorImpl<T>& RHS) { - // Avoid self-assignment. - if (this == &RHS) return *this; - - // If we already have sufficient space, assign the common elements, then - // destroy any excess. - size_t RHSSize = RHS.size(); - size_t CurSize = this->size(); - if (CurSize >= RHSSize) { - // Assign common elements. - iterator NewEnd; - if (RHSSize) - NewEnd = std::copy(RHS.begin(), RHS.begin() + RHSSize, this->begin()); - else - NewEnd = this->begin(); - - // Destroy excess elements. - this->destroy_range(NewEnd, this->end()); - - // Trim. - this->set_size(RHSSize); - return *this; - } - - // If we have to grow to have enough elements, destroy the current elements. - // This allows us to avoid copying them during the grow. - // FIXME: don't do this if they're efficiently moveable. - if (this->capacity() < RHSSize) { - // Destroy current elements. - this->clear(); - CurSize = 0; - this->grow(RHSSize); - } else if (CurSize) { - // Otherwise, use assignment for the already-constructed elements. - std::copy(RHS.begin(), RHS.begin() + CurSize, this->begin()); - } - - // Copy construct the new elements in place. - this->uninitialized_copy(RHS.begin() + CurSize, RHS.end(), this->begin() + CurSize); - - // Set end. - this->set_size(RHSSize); - return *this; -} - -template <typename T> -SmallVectorImpl<T>& SmallVectorImpl<T>::operator=(SmallVectorImpl<T>&& RHS) { - // Avoid self-assignment. - if (this == &RHS) return *this; - - // If the RHS isn't small, clear this vector and then steal its buffer. - if (!RHS.isSmall()) { - this->assignRemote(std::move(RHS)); - return *this; - } - - // If we already have sufficient space, assign the common elements, then - // destroy any excess. - size_t RHSSize = RHS.size(); - size_t CurSize = this->size(); - if (CurSize >= RHSSize) { - // Assign common elements. - iterator NewEnd = this->begin(); - if (RHSSize) - NewEnd = std::move(RHS.begin(), RHS.end(), NewEnd); - - // Destroy excess elements and trim the bounds. - this->destroy_range(NewEnd, this->end()); - this->set_size(RHSSize); - - // Clear the RHS. - RHS.clear(); - - return *this; - } - - // If we have to grow to have enough elements, destroy the current elements. - // This allows us to avoid copying them during the grow. - // FIXME: this may not actually make any sense if we can efficiently move - // elements. - if (this->capacity() < RHSSize) { - // Destroy current elements. - this->clear(); - CurSize = 0; - this->grow(RHSSize); - } else if (CurSize) { - // Otherwise, use assignment for the already-constructed elements. - std::move(RHS.begin(), RHS.begin() + CurSize, this->begin()); - } - - // Move-construct the new elements in place. - this->uninitialized_move(RHS.begin() + CurSize, RHS.end(), this->begin() + CurSize); - - // Set end. - this->set_size(RHSSize); - - RHS.clear(); - return *this; -} - -/// Storage for the SmallVector elements. This is specialized for the N=0 case -/// to avoid allocating unnecessary storage. -template <typename T, unsigned N> -struct SmallVectorStorage { - alignas(T) char InlineElts[N * sizeof(T)]; -}; - -/// We need the storage to be properly aligned even for small-size of 0 so that -/// the pointer math in \a SmallVectorTemplateCommon::getFirstEl() is -/// well-defined. -template <typename T> -struct alignas(T) SmallVectorStorage<T, 0> {}; - -/// Forward declaration of SmallVector so that -/// calculateSmallVectorDefaultInlinedElements can reference -/// `sizeof(SmallVector<T, 0>)`. -template <typename T, unsigned N> -class SmallVector; - -/// Helper class for calculating the default number of inline elements for -/// `SmallVector<T>`. -/// -/// This should be migrated to a constexpr function when our minimum -/// compiler support is enough for multi-statement constexpr functions. -template <typename T> -struct CalculateSmallVectorDefaultInlinedElements { - // Parameter controlling the default number of inlined elements - // for `SmallVector<T>`. - // - // The default number of inlined elements ensures that - // 1. There is at least one inlined element. - // 2. `sizeof(SmallVector<T>) <= kPreferredSmallVectorSizeof` unless - // it contradicts 1. - static constexpr size_t kPreferredSmallVectorSizeof = 64; - - // static_assert that sizeof(T) is not "too big". - // - // Because our policy guarantees at least one inlined element, it is possible - // for an arbitrarily large inlined element to allocate an arbitrarily large - // amount of inline storage. We generally consider it an antipattern for a - // SmallVector to allocate an excessive amount of inline storage, so we want - // to call attention to these cases and make sure that users are making an - // intentional decision if they request a lot of inline storage. - // - // We want this assertion to trigger in pathological cases, but otherwise - // not be too easy to hit. To accomplish that, the cutoff is actually somewhat - // larger than kPreferredSmallVectorSizeof (otherwise, - // `SmallVector<SmallVector<T>>` would be one easy way to trip it, and that - // pattern seems useful in practice). - // - // One wrinkle is that this assertion is in theory non-portable, since - // sizeof(T) is in general platform-dependent. However, we don't expect this - // to be much of an issue, because most LLVM development happens on 64-bit - // hosts, and therefore sizeof(T) is expected to *decrease* when compiled for - // 32-bit hosts, dodging the issue. The reverse situation, where development - // happens on a 32-bit host and then fails due to sizeof(T) *increasing* on a - // 64-bit host, is expected to be very rare. - static_assert( - sizeof(T) <= 256, - "You are trying to use a default number of inlined elements for " - "`SmallVector<T>` but `sizeof(T)` is really big! Please use an " - "explicit number of inlined elements with `SmallVector<T, N>` to make " - "sure you really want that much inline storage."); - - // Discount the size of the header itself when calculating the maximum inline - // bytes. - static constexpr size_t PreferredInlineBytes = - kPreferredSmallVectorSizeof - sizeof(SmallVector<T, 0>); - static constexpr size_t NumElementsThatFit = PreferredInlineBytes / sizeof(T); - static constexpr size_t value = - NumElementsThatFit == 0 ? 1 : NumElementsThatFit; -}; - -/// This is a 'vector' (really, a variable-sized array), optimized -/// for the case when the array is small. It contains some number of elements -/// in-place, which allows it to avoid heap allocation when the actual number of -/// elements is below that threshold. This allows normal "small" cases to be -/// fast without losing generality for large inputs. -/// -/// \note -/// In the absence of a well-motivated choice for the number of inlined -/// elements \p N, it is recommended to use \c SmallVector<T> (that is, -/// omitting the \p N). This will choose a default number of inlined elements -/// reasonable for allocation on the stack (for example, trying to keep \c -/// sizeof(SmallVector<T>) around 64 bytes). -/// -/// \warning This does not attempt to be exception safe. -/// -/// \see https://llvm.org/docs/ProgrammersManual.html#llvm-adt-smallvector-h -template <typename T, - unsigned N = CalculateSmallVectorDefaultInlinedElements<T>::value> -class SmallVector : public SmallVectorImpl<T>, - SmallVectorStorage<T, N> { -public: - SmallVector() - : SmallVectorImpl<T>(N) {} - - ~SmallVector() { - // Destroy the constructed elements in the vector. - this->destroy_range(this->begin(), this->end()); - } - - explicit SmallVector(size_t Size, const T& Value = T()) - : SmallVectorImpl<T>(N) { - this->assign(Size, Value); - } - - template <typename ItTy, - typename = std::enable_if_t<std::is_convertible< - typename std::iterator_traits<ItTy>::iterator_category, - std::input_iterator_tag>::value>> - SmallVector(ItTy S, ItTy E) - : SmallVectorImpl<T>(N) { - this->append(S, E); - } - - template <typename RangeTy> - explicit SmallVector(const iterator_range<RangeTy>& R) - : SmallVectorImpl<T>(N) { - this->append(R.begin(), R.end()); - } - - SmallVector(std::initializer_list<T> IL) - : SmallVectorImpl<T>(N) { - this->assign(IL); - } - - SmallVector(const SmallVector& RHS) - : SmallVectorImpl<T>(N) { - if (!RHS.empty()) - SmallVectorImpl<T>::operator=(RHS); - } - - SmallVector& operator=(const SmallVector& RHS) { - SmallVectorImpl<T>::operator=(RHS); - return *this; - } - - SmallVector(SmallVector&& RHS) - : SmallVectorImpl<T>(N) { - if (!RHS.empty()) - SmallVectorImpl<T>::operator=(::std::move(RHS)); - } - - SmallVector(SmallVectorImpl<T>&& RHS) - : SmallVectorImpl<T>(N) { - if (!RHS.empty()) - SmallVectorImpl<T>::operator=(::std::move(RHS)); - } - - SmallVector& operator=(SmallVector&& RHS) { - if (N) { - SmallVectorImpl<T>::operator=(::std::move(RHS)); - return *this; - } - // SmallVectorImpl<T>::operator= does not leverage N==0. Optimize the - // case. - if (this == &RHS) - return *this; - if (RHS.empty()) { - this->destroy_range(this->begin(), this->end()); - this->Size = 0; - } else { - this->assignRemote(std::move(RHS)); - } - return *this; - } - - SmallVector& operator=(SmallVectorImpl<T>&& RHS) { - SmallVectorImpl<T>::operator=(::std::move(RHS)); - return *this; - } - - SmallVector& operator=(std::initializer_list<T> IL) { - this->assign(IL); - return *this; - } -}; - -template <typename T, unsigned N> -inline size_t capacity_in_bytes(const SmallVector<T, N>& X) { - return X.capacity_in_bytes(); -} - -template <typename RangeType> -using ValueTypeFromRangeType = - typename std::remove_const<typename std::remove_reference< - decltype(*std::begin(std::declval<RangeType&>()))>::type>::type; - -/// Given a range of type R, iterate the entire range and return a -/// SmallVector with elements of the vector. This is useful, for example, -/// when you want to iterate a range and then sort the results. -template <unsigned Size, typename R> -SmallVector<ValueTypeFromRangeType<R>, Size> to_vector(R&& Range) { - return { std::begin(Range), std::end(Range) }; -} -template <typename R> -SmallVector<ValueTypeFromRangeType<R>, - CalculateSmallVectorDefaultInlinedElements< - ValueTypeFromRangeType<R>>::value> -to_vector(R&& Range) { - return { std::begin(Range), std::end(Range) }; -} - -namespace std { - -/// Implement std::swap in terms of SmallVector swap. -template <typename T> -inline void swap(SmallVectorImpl<T>& LHS, SmallVectorImpl<T>& RHS) { - LHS.swap(RHS); -} - -/// Implement std::swap in terms of SmallVector swap. -template <typename T, unsigned N> -inline void swap(SmallVector<T, N>& LHS, SmallVector<T, N>& RHS) { - LHS.swap(RHS); -} - -} // namespace std - -#ifdef _MSC_VER -# pragma warning(pop) -#endif diff --git a/source/10-common/StbImplementations.c b/source/10-common/StbImplementations.c deleted file mode 100644 index 73bbc2a..0000000 --- a/source/10-common/StbImplementations.c +++ /dev/null @@ -1,14 +0,0 @@ -#define STB_RECT_PACK_IMPLEMENTATION -#include <stb_rect_pack.h> - -#define STB_TRUETYPE_IMPLEMENTATION -#include <stb_truetype.h> - -#define STB_IMAGE_IMPLEMENTATION -#include <stb_image.h> - -#define STB_SPRINTF_IMPLEMENTATION -#include <stb_sprintf.h> - -#define STB_C_LEXER_IMPLEMENTATION -#include <stb_c_lexer.h> diff --git a/source/10-common/Type2ObjectMap.hpp b/source/10-common/Type2ObjectMap.hpp deleted file mode 100644 index 0976d2e..0000000 --- a/source/10-common/Type2ObjectMap.hpp +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once - -#include "TypeTraits.hpp" - -#include <cstddef> - -template <typename TValue> -class Type2ObjectMap { -public: - template <typename TType> - TType& Insert(TType&& value) { - // TODO - } - - template <typename TType> - TType& InsertOrAssign(TType& value) { - // TODO - } - - template <typename TType> - TType Remove() { - // TODO - } - - template <typename TType> - const TValue* Find() const { - // TODO - } - - template <typename TType> - TValue* Find() { - return const_cast<TValue*>(const_cast<const Type2ObjectMap*>(this)->Find<TType>()); - } - - size_t size() const { - // TODO - } -}; diff --git a/source/10-common/TypeTraits.hpp b/source/10-common/TypeTraits.hpp deleted file mode 100644 index 73a56f9..0000000 --- a/source/10-common/TypeTraits.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -#include <cstddef> - -/// This template will be instanciated for each unique type, and the char variable will be ODR-used which gives it an unique address. -template <typename T> -struct TypeIdentifier { - static const char obj = 0; -}; - -template <typename T> -struct DefaultDeleter { - void operator()(T* ptr) const { - delete ptr; - } -}; - -template <typename> -struct RemoveMemberPtrImpl {}; - -template <typename T, typename U> -struct RemoveMemberPtrImpl<U T::*> { - using Type = U; -}; - -template <typename T> -using RemoveMemberPtr = typename RemoveMemberPtrImpl<T>::Type; diff --git a/source/10-common/Uid.cpp b/source/10-common/Uid.cpp deleted file mode 100644 index 58dfffd..0000000 --- a/source/10-common/Uid.cpp +++ /dev/null @@ -1,70 +0,0 @@ -#include "Uid.hpp" - -#include "RapidJsonHelper.hpp" - -#include <rapidjson/document.h> -#include <cstring> -#include <random> - -Uid Uid::Create() { - std::random_device rd; - std::mt19937_64 gen(rd()); - std::uniform_int_distribution<uint64_t> dist( - std::numeric_limits<uint64_t>::min(), - std::numeric_limits<uint64_t>::max()); - - Uid uid; - uid.upper = dist(gen); - uid.lower = dist(gen); - return uid; -} - -bool Uid::IsNull() const { - return upper == 0 && lower == 0; -} - -void Uid::ReadString(std::string_view str) { - sscanf(str.data(), BRUSSEL_Uid_SCAN_STR, &upper, &lower); -} - -std::string Uid::WriteString() { - char buf[256]; - snprintf(buf, sizeof(buf), BRUSSEL_Uid_FORMAT_STR, upper, lower); - return std::string(buf); -} - -void Uid::Read(const rapidjson::Value& value) { - if (value.IsString()) { - ReadString(rapidjson::AsStringView(value)); - } else if (value.IsArray()) { - // Compatibility support - assert(value.Size() == 2); - auto& upper = value[0]; - assert(upper.IsUint64()); - auto& lower = value[1]; - assert(lower.IsUint64()); - - this->upper = upper.GetUint64(); - this->lower = lower.GetUint64(); - } else { - assert(false); - } -} - -void Uid::WriteInto(rapidjson::Value& value, rapidjson::Document& root) const { -#if BRUSSEL_Uid_WRITE_USE_ARRAY - value.Reserve(2, root.GetAllocator()); - value.PushBack((uint64_t)upper, root.GetAllocator()); - value.PushBack((uint64_t)lower, root.GetAllocator()); -#else - char buf[256]; - int len = snprintf(buf, sizeof(buf), BRUSSEL_Uid_FORMAT_STR, upper, lower); - value.SetString(buf, len, root.GetAllocator()); -#endif -} - -rapidjson::Value Uid::Write(rapidjson::Document& root) const { - rapidjson::Value result(rapidjson::kArrayType); - WriteInto(result, root); - return result; -} diff --git a/source/10-common/Uid.hpp b/source/10-common/Uid.hpp deleted file mode 100644 index a691911..0000000 --- a/source/10-common/Uid.hpp +++ /dev/null @@ -1,46 +0,0 @@ -#pragma once - -#include "Utils.hpp" - -#include <rapidjson/fwd.h> -#include <cinttypes> -#include <functional> -#include <string> -#include <string_view> - -#define BRUSSEL_Uid_SCAN_STR "%" PRIx64 "-%" PRIx64 -#define BRUSSEL_Uid_SCAN_EXPAND(uid) &((uid).upper), &((uid).upper) -#define BRUSSEL_Uid_FORMAT_STR "%016" PRIx64 "-%016" PRIx64 -#define BRUSSEL_Uid_FORMAT_EXPAND(uid) (uid).upper, (uid).lower - -// Serialize Uid object as an array with two elements, instead of the simple string format -#define BRUSSEL_Uid_WRITE_USE_ARRAY 0 - -struct Uid { - uint64_t upper = 0; - uint64_t lower = 0; - - // Generate a random Uid - static Uid Create(); - - bool IsNull() const; - - void ReadString(std::string_view str); - std::string WriteString(); - - void Read(const rapidjson::Value& value); - void WriteInto(rapidjson::Value& value, rapidjson::Document& root) const; - rapidjson::Value Write(rapidjson::Document& root) const; - - auto operator<=>(const Uid&) const = default; -}; - -template <> -struct std::hash<Uid> { - size_t operator()(const Uid& uid) const { - size_t hash = 0; - Utils::HashCombine(hash, uid.upper); - Utils::HashCombine(hash, uid.lower); - return hash; - } -}; diff --git a/source/10-common/Utils.cpp b/source/10-common/Utils.cpp deleted file mode 100644 index f0ff76d..0000000 --- a/source/10-common/Utils.cpp +++ /dev/null @@ -1,130 +0,0 @@ -#include "Utils.hpp" - -#include "Macros.hpp" -#include "ScopeGuard.hpp" - -#ifdef _WIN32 -# include <Windows.h> -#endif - -namespace fs = std::filesystem; - -#ifdef _WIN32 -# define BRUSSEL_MODE_STRING(string) L##string -#else -# define BRUSSEL_MODE_STRING(string) string -#endif - -#if _WIN32 -using FopenModeString = const wchar_t*; -#else -using FopenModeString = const char*; -#endif - -static FopenModeString GetModeString(Utils::IoMode mode, bool binary) { - using namespace Utils; - if (binary) { - switch (mode) { - case Read: return BRUSSEL_MODE_STRING("rb"); - case WriteTruncate: return BRUSSEL_MODE_STRING("wb"); - case WriteAppend: return BRUSSEL_MODE_STRING("ab"); - } - } else { - switch (mode) { - case Read: return BRUSSEL_MODE_STRING("r"); - case WriteTruncate: return BRUSSEL_MODE_STRING("w"); - case WriteAppend: return BRUSSEL_MODE_STRING("a"); - } - } - return nullptr; -} - -FILE* Utils::OpenCstdioFile(const fs::path& path, IoMode mode, bool binary) { -#ifdef _WIN32 - // fs::path::c_str() returns `const wchar_t*` under Windows, because NT uses UTF-16 natively - // NOTE: _wfopen() only affects the type of path parameter, otherwise the file stream created is identical to the one by fopen() - return _wfopen(path.c_str(), ::GetModeString(mode, binary)); -#else - return fopen(path.c_str(), ::GetModeString(mode, binary)); -#endif -} - -FILE* Utils::OpenCstdioFile(const char* path, IoMode mode, bool binary) { -#ifdef _WIN32 - // On Windows, fopen() accepts ANSI codepage encoded path, convert our UTF-8 string to UTF-16 to ensure that no matter what the locale is, the path continues to work - WCHAR platformPath[MAX_PATH]; - if (MultiByteToWideChar(CP_UTF8, 0, path, -1, platformPath, MAX_PATH) == 0) { - return nullptr; - } - return _wfopen(platformPath, ::GetModeString(mode, binary)); -#else - return fopen(path, ::GetModeString(mode, binary)); -#endif -} - -std::string Utils::ReadFileAsString(const fs::path& path) { - auto file = Utils::OpenCstdioFile(path, Utils::Read); - if (!file) throw std::runtime_error("Failed to open source file."); - DEFER { fclose(file); }; - - fseek(file, 0, SEEK_END); - auto fileSize = ftell(file); - rewind(file); - - std::string result(fileSize, '\0'); - fread(result.data(), fileSize, 1, file); - - return result; -} - -bool Utils::ReadCstdioLine(FILE* file, std::string& buffer) { - buffer.clear(); - while (true) { - int c = fgetc(file); - if (c == EOF) { - if (buffer.empty() || buffer.back() != '\n') { - buffer += '\n'; - } - return false; - } else if (c == '\n') { - buffer += '\n'; - return true; - } else { - buffer += c; - } - } -} - -bool Utils::ReadCstdioLine(FILE* file, char* buffer, size_t bufferSize, size_t* outLineLength) { - // TODO - assert(false && "Unimplemented"); -} - -bool Utils::InRangeInclusive(int n, int lower, int upper) { - if (lower > upper) { - std::swap(lower, upper); - } - return n >= lower && n <= upper; -} - -bool Utils::LineContains(glm::ivec2 p1, glm::ivec2 p2, glm::ivec2 candidate) { - bool verticalLine = p1.x == p2.x && InRangeInclusive(candidate.x, p1.x, p2.x); - bool horizontalLine = p1.y == p2.y && InRangeInclusive(candidate.y, p1.y, p2.y); - return verticalLine && horizontalLine; -} - -bool Utils::IsColinear(glm::ivec2 p1, glm::ivec2 p2) { - return p1.x == p2.x || p1.y == p2.y; -} - -std::string Utils::MakeRandomNumberedName(const char* tag) { - int n = std::rand(); -#define RNG_NAME_PATTERN "Unnamed %s #%d", tag, n - // NOTE: does not include null-terminator - int size = snprintf(nullptr, 0, RNG_NAME_PATTERN); - std::string result; - result.resize(size); // std::string::resize handles storage for null-terminator alreaedy - snprintf(result.data(), size, RNG_NAME_PATTERN); -#undef RNG_NAME_PATTERN - return result; -} diff --git a/source/10-common/Utils.hpp b/source/10-common/Utils.hpp deleted file mode 100644 index 668261b..0000000 --- a/source/10-common/Utils.hpp +++ /dev/null @@ -1,77 +0,0 @@ -#pragma once - -#include <robin_hood.h> -#include <cstdio> -#include <cstring> -#include <filesystem> -#include <glm/glm.hpp> -#include <string> -#include <string_view> - -namespace Utils { - -enum IoMode { - Read, - WriteTruncate, - WriteAppend, -}; - -FILE* OpenCstdioFile(const std::filesystem::path& path, IoMode mode, bool binary = false); -FILE* OpenCstdioFile(const char* path, IoMode mode, bool binary = false); - -/// Retrieve a whole line (marked by `\n` or EOF) into the buffer. If the line ends with EOF, two things happen: -/// 1. a `\n` character is appended to the line content, emulating as-if the line ended with `\n`. -/// 2. `false` is returned -/// Otherwise, `true` is returned. -/// -/// Empty lines are not skipped at all, including the very last empty line if it exists. -bool ReadCstdioLine(FILE* file, std::string& buffer); -/// Same as the other overload, except working with a fixed-size buffer. -/// NOTE: this also gives the length of the line compared to `std::fgets`. -/// `std::fgets` requires us to run `std::strlen` on the output again to find the length -bool ReadCstdioLine(FILE* file, char* buffer, size_t bufferSize, size_t* outLineLength = nullptr); - -std::string ReadFileAsString(const std::filesystem::path& path); - -constexpr float Abs(float v) noexcept { - return v < 0.0f ? -v : v; -} - -bool InRangeInclusive(int n, int lower, int upper); -bool LineContains(glm::ivec2 p1, glm::ivec2 p2, glm::ivec2 candidate); - -bool IsColinear(glm::ivec2 p1, glm::ivec2 p2); - -template <typename T> -void HashCombine(std::size_t& seed, const T& v) { - seed ^= std::hash<T>{}(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2); -} - -std::string MakeRandomNumberedName(const char* tag); - -} // namespace Utils - -struct StringHash { - using is_transparent = void; - - std::size_t operator()(const std::string& key) const { return robin_hood::hash_bytes(key.c_str(), key.size()); } - std::size_t operator()(std::string_view key) const { return robin_hood::hash_bytes(key.data(), key.size()); } - std::size_t operator()(const char* key) const { return robin_hood::hash_bytes(key, std::strlen(key)); } -}; - -struct StringEqual { - using is_transparent = int; - - bool operator()(std::string_view lhs, const std::string& rhs) const { - const std::string_view view = rhs; - return lhs == view; - } - - bool operator()(const char* lhs, const std::string& rhs) const { - return std::strcmp(lhs, rhs.c_str()) == 0; - } - - bool operator()(const std::string& lhs, const std::string& rhs) const { - return lhs == rhs; - } -}; diff --git a/source/10-common/YCombinator.hpp b/source/10-common/YCombinator.hpp deleted file mode 100644 index 2da06c8..0000000 --- a/source/10-common/YCombinator.hpp +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -template <typename Func> -struct YCombinator { - // NOTE: implicit constructor allows initializing this - Func func; - - template <typename... Ts> - decltype(auto) operator()(Ts&&... args) const { - // NOTE: static_cast<Ts>(args)... is equivalent to std::forward<Ts>(args)... - // written this way so that we don't have to include <utility>, as well as reducing template instanciations to help compile time - return func(*this, static_cast<Ts>(args)...); - } -}; diff --git a/source/10-editor-common/ImGuiGuizmo.cpp b/source/10-editor-common/ImGuiGuizmo.cpp deleted file mode 100644 index 3786076..0000000 --- a/source/10-editor-common/ImGuiGuizmo.cpp +++ /dev/null @@ -1,2897 +0,0 @@ -// https://github.com/CedricGuillemet/ImGuizmo -// v 1.84 WIP -// -// The MIT License(MIT) -// -// Copyright(c) 2021 Cedric Guillemet -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files(the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions : -// -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. -// - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -# define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "ImGuiGuizmo.hpp" -#include "imgui_internal.h" - -#if defined(_MSC_VER) || defined(__MINGW32__) -# include <malloc.h> -#endif -#if !defined(_MSC_VER) && !defined(__MINGW64_VERSION_MAJOR) -# define _malloca(x) alloca(x) -# define _freea(x) -#endif - -// includes patches for multiview from -// https://github.com/CedricGuillemet/ImGuizmo/issues/15 - -namespace IMGUIZMO_NAMESPACE { -static const float ZPI = 3.14159265358979323846f; -static const float RAD2DEG = (180.f / ZPI); -static const float DEG2RAD = (ZPI / 180.f); -const float screenRotateSize = 0.06f; -// scale a bit so translate axis do not touch when in universal -const float rotationDisplayFactor = 1.2f; - -static OPERATION operator&(OPERATION lhs, OPERATION rhs) { - return static_cast<OPERATION>(static_cast<int>(lhs) & static_cast<int>(rhs)); -} - -static bool operator!=(OPERATION lhs, int rhs) { - return static_cast<int>(lhs) != rhs; -} - -static bool Intersects(OPERATION lhs, OPERATION rhs) { - return (lhs & rhs) != 0; -} - -// True if lhs contains rhs -static bool Contains(OPERATION lhs, OPERATION rhs) { - return (lhs & rhs) == rhs; -} - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// utility and math - -void FPU_MatrixF_x_MatrixF(const float* a, const float* b, float* r) { - r[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + a[3] * b[12]; - r[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + a[3] * b[13]; - r[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + a[3] * b[14]; - r[3] = a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + a[3] * b[15]; - - r[4] = a[4] * b[0] + a[5] * b[4] + a[6] * b[8] + a[7] * b[12]; - r[5] = a[4] * b[1] + a[5] * b[5] + a[6] * b[9] + a[7] * b[13]; - r[6] = a[4] * b[2] + a[5] * b[6] + a[6] * b[10] + a[7] * b[14]; - r[7] = a[4] * b[3] + a[5] * b[7] + a[6] * b[11] + a[7] * b[15]; - - r[8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[8] + a[11] * b[12]; - r[9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[9] + a[11] * b[13]; - r[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10] + a[11] * b[14]; - r[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11] * b[15]; - - r[12] = a[12] * b[0] + a[13] * b[4] + a[14] * b[8] + a[15] * b[12]; - r[13] = a[12] * b[1] + a[13] * b[5] + a[14] * b[9] + a[15] * b[13]; - r[14] = a[12] * b[2] + a[13] * b[6] + a[14] * b[10] + a[15] * b[14]; - r[15] = a[12] * b[3] + a[13] * b[7] + a[14] * b[11] + a[15] * b[15]; -} - -void Frustum(float left, float right, float bottom, float top, float znear, float zfar, float* m16) { - float temp, temp2, temp3, temp4; - temp = 2.0f * znear; - temp2 = right - left; - temp3 = top - bottom; - temp4 = zfar - znear; - m16[0] = temp / temp2; - m16[1] = 0.0; - m16[2] = 0.0; - m16[3] = 0.0; - m16[4] = 0.0; - m16[5] = temp / temp3; - m16[6] = 0.0; - m16[7] = 0.0; - m16[8] = (right + left) / temp2; - m16[9] = (top + bottom) / temp3; - m16[10] = (-zfar - znear) / temp4; - m16[11] = -1.0f; - m16[12] = 0.0; - m16[13] = 0.0; - m16[14] = (-temp * zfar) / temp4; - m16[15] = 0.0; -} - -void Perspective(float fovyInDegrees, float aspectRatio, float znear, float zfar, float* m16) { - float ymax, xmax; - ymax = znear * tanf(fovyInDegrees * DEG2RAD); - xmax = ymax * aspectRatio; - Frustum(-xmax, xmax, -ymax, ymax, znear, zfar, m16); -} - -void Cross(const float* a, const float* b, float* r) { - r[0] = a[1] * b[2] - a[2] * b[1]; - r[1] = a[2] * b[0] - a[0] * b[2]; - r[2] = a[0] * b[1] - a[1] * b[0]; -} - -float Dot(const float* a, const float* b) { - return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; -} - -void Normalize(const float* a, float* r) { - float il = 1.f / (sqrtf(Dot(a, a)) + FLT_EPSILON); - r[0] = a[0] * il; - r[1] = a[1] * il; - r[2] = a[2] * il; -} - -void LookAt(const float* eye, const float* at, const float* up, float* m16) { - float X[3], Y[3], Z[3], tmp[3]; - - tmp[0] = eye[0] - at[0]; - tmp[1] = eye[1] - at[1]; - tmp[2] = eye[2] - at[2]; - Normalize(tmp, Z); - Normalize(up, Y); - Cross(Y, Z, tmp); - Normalize(tmp, X); - Cross(Z, X, tmp); - Normalize(tmp, Y); - - m16[0] = X[0]; - m16[1] = Y[0]; - m16[2] = Z[0]; - m16[3] = 0.0f; - m16[4] = X[1]; - m16[5] = Y[1]; - m16[6] = Z[1]; - m16[7] = 0.0f; - m16[8] = X[2]; - m16[9] = Y[2]; - m16[10] = Z[2]; - m16[11] = 0.0f; - m16[12] = -Dot(X, eye); - m16[13] = -Dot(Y, eye); - m16[14] = -Dot(Z, eye); - m16[15] = 1.0f; -} - -template <typename T> -T Clamp(T x, T y, T z) { - return ((x < y) ? y : ((x > z) ? z : x)); -} -template <typename T> -T max(T x, T y) { - return (x > y) ? x : y; -} -template <typename T> -T min(T x, T y) { - return (x < y) ? x : y; -} -template <typename T> -bool IsWithin(T x, T y, T z) { - return (x >= y) && (x <= z); -} - -struct matrix_t; -struct vec_t { -public: - float x, y, z, w; - - void Lerp(const vec_t& v, float t) { - x += (v.x - x) * t; - y += (v.y - y) * t; - z += (v.z - z) * t; - w += (v.w - w) * t; - } - - void Set(float v) { x = y = z = w = v; } - void Set(float _x, float _y, float _z = 0.f, float _w = 0.f) { - x = _x; - y = _y; - z = _z; - w = _w; - } - - vec_t& operator-=(const vec_t& v) { - x -= v.x; - y -= v.y; - z -= v.z; - w -= v.w; - return *this; - } - vec_t& operator+=(const vec_t& v) { - x += v.x; - y += v.y; - z += v.z; - w += v.w; - return *this; - } - vec_t& operator*=(const vec_t& v) { - x *= v.x; - y *= v.y; - z *= v.z; - w *= v.w; - return *this; - } - vec_t& operator*=(float v) { - x *= v; - y *= v; - z *= v; - w *= v; - return *this; - } - - vec_t operator*(float f) const; - vec_t operator-() const; - vec_t operator-(const vec_t& v) const; - vec_t operator+(const vec_t& v) const; - vec_t operator*(const vec_t& v) const; - - const vec_t& operator+() const { return (*this); } - float Length() const { return sqrtf(x * x + y * y + z * z); }; - float LengthSq() const { return (x * x + y * y + z * z); }; - vec_t Normalize() { - (*this) *= (1.f / (Length() > FLT_EPSILON ? Length() : FLT_EPSILON)); - return (*this); - } - vec_t Normalize(const vec_t& v) { - this->Set(v.x, v.y, v.z, v.w); - this->Normalize(); - return (*this); - } - vec_t Abs() const; - - void Cross(const vec_t& v) { - vec_t res; - res.x = y * v.z - z * v.y; - res.y = z * v.x - x * v.z; - res.z = x * v.y - y * v.x; - - x = res.x; - y = res.y; - z = res.z; - w = 0.f; - } - - void Cross(const vec_t& v1, const vec_t& v2) { - x = v1.y * v2.z - v1.z * v2.y; - y = v1.z * v2.x - v1.x * v2.z; - z = v1.x * v2.y - v1.y * v2.x; - w = 0.f; - } - - float Dot(const vec_t& v) const { - return (x * v.x) + (y * v.y) + (z * v.z) + (w * v.w); - } - - float Dot3(const vec_t& v) const { - return (x * v.x) + (y * v.y) + (z * v.z); - } - - void Transform(const matrix_t& matrix); - void Transform(const vec_t& s, const matrix_t& matrix); - - void TransformVector(const matrix_t& matrix); - void TransformPoint(const matrix_t& matrix); - void TransformVector(const vec_t& v, const matrix_t& matrix) { - (*this) = v; - this->TransformVector(matrix); - } - void TransformPoint(const vec_t& v, const matrix_t& matrix) { - (*this) = v; - this->TransformPoint(matrix); - } - - float& operator[](size_t index) { return ((float*)&x)[index]; } - const float& operator[](size_t index) const { return ((float*)&x)[index]; } - bool operator!=(const vec_t& other) const { return memcmp(this, &other, sizeof(vec_t)); } -}; - -vec_t makeVect(float _x, float _y, float _z = 0.f, float _w = 0.f) { - vec_t res; - res.x = _x; - res.y = _y; - res.z = _z; - res.w = _w; - return res; -} -vec_t makeVect(ImVec2 v) { - vec_t res; - res.x = v.x; - res.y = v.y; - res.z = 0.f; - res.w = 0.f; - return res; -} -vec_t vec_t::operator*(float f) const { - return makeVect(x * f, y * f, z * f, w * f); -} -vec_t vec_t::operator-() const { - return makeVect(-x, -y, -z, -w); -} -vec_t vec_t::operator-(const vec_t& v) const { - return makeVect(x - v.x, y - v.y, z - v.z, w - v.w); -} -vec_t vec_t::operator+(const vec_t& v) const { - return makeVect(x + v.x, y + v.y, z + v.z, w + v.w); -} -vec_t vec_t::operator*(const vec_t& v) const { - return makeVect(x * v.x, y * v.y, z * v.z, w * v.w); -} -vec_t vec_t::Abs() const { - return makeVect(fabsf(x), fabsf(y), fabsf(z)); -} - -vec_t Normalized(const vec_t& v) { - vec_t res; - res = v; - res.Normalize(); - return res; -} -vec_t Cross(const vec_t& v1, const vec_t& v2) { - vec_t res; - res.x = v1.y * v2.z - v1.z * v2.y; - res.y = v1.z * v2.x - v1.x * v2.z; - res.z = v1.x * v2.y - v1.y * v2.x; - res.w = 0.f; - return res; -} - -float Dot(const vec_t& v1, const vec_t& v2) { - return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); -} - -vec_t BuildPlan(const vec_t& p_point1, const vec_t& p_normal) { - vec_t normal, res; - normal.Normalize(p_normal); - res.w = normal.Dot(p_point1); - res.x = normal.x; - res.y = normal.y; - res.z = normal.z; - return res; -} - -struct matrix_t { -public: - union { - float m[4][4]; - float m16[16]; - struct - { - vec_t right, up, dir, position; - } v; - vec_t component[4]; - }; - - operator float*() { return m16; } - operator const float*() const { return m16; } - void Translation(float _x, float _y, float _z) { this->Translation(makeVect(_x, _y, _z)); } - - void Translation(const vec_t& vt) { - v.right.Set(1.f, 0.f, 0.f, 0.f); - v.up.Set(0.f, 1.f, 0.f, 0.f); - v.dir.Set(0.f, 0.f, 1.f, 0.f); - v.position.Set(vt.x, vt.y, vt.z, 1.f); - } - - void Scale(float _x, float _y, float _z) { - v.right.Set(_x, 0.f, 0.f, 0.f); - v.up.Set(0.f, _y, 0.f, 0.f); - v.dir.Set(0.f, 0.f, _z, 0.f); - v.position.Set(0.f, 0.f, 0.f, 1.f); - } - void Scale(const vec_t& s) { Scale(s.x, s.y, s.z); } - - matrix_t& operator*=(const matrix_t& mat) { - matrix_t tmpMat; - tmpMat = *this; - tmpMat.Multiply(mat); - *this = tmpMat; - return *this; - } - matrix_t operator*(const matrix_t& mat) const { - matrix_t matT; - matT.Multiply(*this, mat); - return matT; - } - - void Multiply(const matrix_t& matrix) { - matrix_t tmp; - tmp = *this; - - FPU_MatrixF_x_MatrixF((float*)&tmp, (float*)&matrix, (float*)this); - } - - void Multiply(const matrix_t& m1, const matrix_t& m2) { - FPU_MatrixF_x_MatrixF((float*)&m1, (float*)&m2, (float*)this); - } - - float GetDeterminant() const { - return m[0][0] * m[1][1] * m[2][2] + m[0][1] * m[1][2] * m[2][0] + m[0][2] * m[1][0] * m[2][1] - - m[0][2] * m[1][1] * m[2][0] - m[0][1] * m[1][0] * m[2][2] - m[0][0] * m[1][2] * m[2][1]; - } - - float Inverse(const matrix_t& srcMatrix, bool affine = false); - void SetToIdentity() { - v.right.Set(1.f, 0.f, 0.f, 0.f); - v.up.Set(0.f, 1.f, 0.f, 0.f); - v.dir.Set(0.f, 0.f, 1.f, 0.f); - v.position.Set(0.f, 0.f, 0.f, 1.f); - } - void Transpose() { - matrix_t tmpm; - for (int l = 0; l < 4; l++) - { - for (int c = 0; c < 4; c++) - { - tmpm.m[l][c] = m[c][l]; - } - } - (*this) = tmpm; - } - - void RotationAxis(const vec_t& axis, float angle); - - void OrthoNormalize() { - v.right.Normalize(); - v.up.Normalize(); - v.dir.Normalize(); - } -}; - -void vec_t::Transform(const matrix_t& matrix) { - vec_t out; - - out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + w * matrix.m[3][0]; - out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + w * matrix.m[3][1]; - out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + w * matrix.m[3][2]; - out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + w * matrix.m[3][3]; - - x = out.x; - y = out.y; - z = out.z; - w = out.w; -} - -void vec_t::Transform(const vec_t& s, const matrix_t& matrix) { - *this = s; - Transform(matrix); -} - -void vec_t::TransformPoint(const matrix_t& matrix) { - vec_t out; - - out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + matrix.m[3][0]; - out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + matrix.m[3][1]; - out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + matrix.m[3][2]; - out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + matrix.m[3][3]; - - x = out.x; - y = out.y; - z = out.z; - w = out.w; -} - -void vec_t::TransformVector(const matrix_t& matrix) { - vec_t out; - - out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0]; - out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1]; - out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2]; - out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3]; - - x = out.x; - y = out.y; - z = out.z; - w = out.w; -} - -float matrix_t::Inverse(const matrix_t& srcMatrix, bool affine) { - float det = 0; - - if (affine) - { - det = GetDeterminant(); - float s = 1 / det; - m[0][0] = (srcMatrix.m[1][1] * srcMatrix.m[2][2] - srcMatrix.m[1][2] * srcMatrix.m[2][1]) * s; - m[0][1] = (srcMatrix.m[2][1] * srcMatrix.m[0][2] - srcMatrix.m[2][2] * srcMatrix.m[0][1]) * s; - m[0][2] = (srcMatrix.m[0][1] * srcMatrix.m[1][2] - srcMatrix.m[0][2] * srcMatrix.m[1][1]) * s; - m[1][0] = (srcMatrix.m[1][2] * srcMatrix.m[2][0] - srcMatrix.m[1][0] * srcMatrix.m[2][2]) * s; - m[1][1] = (srcMatrix.m[2][2] * srcMatrix.m[0][0] - srcMatrix.m[2][0] * srcMatrix.m[0][2]) * s; - m[1][2] = (srcMatrix.m[0][2] * srcMatrix.m[1][0] - srcMatrix.m[0][0] * srcMatrix.m[1][2]) * s; - m[2][0] = (srcMatrix.m[1][0] * srcMatrix.m[2][1] - srcMatrix.m[1][1] * srcMatrix.m[2][0]) * s; - m[2][1] = (srcMatrix.m[2][0] * srcMatrix.m[0][1] - srcMatrix.m[2][1] * srcMatrix.m[0][0]) * s; - m[2][2] = (srcMatrix.m[0][0] * srcMatrix.m[1][1] - srcMatrix.m[0][1] * srcMatrix.m[1][0]) * s; - m[3][0] = -(m[0][0] * srcMatrix.m[3][0] + m[1][0] * srcMatrix.m[3][1] + m[2][0] * srcMatrix.m[3][2]); - m[3][1] = -(m[0][1] * srcMatrix.m[3][0] + m[1][1] * srcMatrix.m[3][1] + m[2][1] * srcMatrix.m[3][2]); - m[3][2] = -(m[0][2] * srcMatrix.m[3][0] + m[1][2] * srcMatrix.m[3][1] + m[2][2] * srcMatrix.m[3][2]); - } else - { - // transpose matrix - float src[16]; - for (int i = 0; i < 4; ++i) - { - src[i] = srcMatrix.m16[i * 4]; - src[i + 4] = srcMatrix.m16[i * 4 + 1]; - src[i + 8] = srcMatrix.m16[i * 4 + 2]; - src[i + 12] = srcMatrix.m16[i * 4 + 3]; - } - - // calculate pairs for first 8 elements (cofactors) - float tmp[12]; // temp array for pairs - tmp[0] = src[10] * src[15]; - tmp[1] = src[11] * src[14]; - tmp[2] = src[9] * src[15]; - tmp[3] = src[11] * src[13]; - tmp[4] = src[9] * src[14]; - tmp[5] = src[10] * src[13]; - tmp[6] = src[8] * src[15]; - tmp[7] = src[11] * src[12]; - tmp[8] = src[8] * src[14]; - tmp[9] = src[10] * src[12]; - tmp[10] = src[8] * src[13]; - tmp[11] = src[9] * src[12]; - - // calculate first 8 elements (cofactors) - m16[0] = (tmp[0] * src[5] + tmp[3] * src[6] + tmp[4] * src[7]) - (tmp[1] * src[5] + tmp[2] * src[6] + tmp[5] * src[7]); - m16[1] = (tmp[1] * src[4] + tmp[6] * src[6] + tmp[9] * src[7]) - (tmp[0] * src[4] + tmp[7] * src[6] + tmp[8] * src[7]); - m16[2] = (tmp[2] * src[4] + tmp[7] * src[5] + tmp[10] * src[7]) - (tmp[3] * src[4] + tmp[6] * src[5] + tmp[11] * src[7]); - m16[3] = (tmp[5] * src[4] + tmp[8] * src[5] + tmp[11] * src[6]) - (tmp[4] * src[4] + tmp[9] * src[5] + tmp[10] * src[6]); - m16[4] = (tmp[1] * src[1] + tmp[2] * src[2] + tmp[5] * src[3]) - (tmp[0] * src[1] + tmp[3] * src[2] + tmp[4] * src[3]); - m16[5] = (tmp[0] * src[0] + tmp[7] * src[2] + tmp[8] * src[3]) - (tmp[1] * src[0] + tmp[6] * src[2] + tmp[9] * src[3]); - m16[6] = (tmp[3] * src[0] + tmp[6] * src[1] + tmp[11] * src[3]) - (tmp[2] * src[0] + tmp[7] * src[1] + tmp[10] * src[3]); - m16[7] = (tmp[4] * src[0] + tmp[9] * src[1] + tmp[10] * src[2]) - (tmp[5] * src[0] + tmp[8] * src[1] + tmp[11] * src[2]); - - // calculate pairs for second 8 elements (cofactors) - tmp[0] = src[2] * src[7]; - tmp[1] = src[3] * src[6]; - tmp[2] = src[1] * src[7]; - tmp[3] = src[3] * src[5]; - tmp[4] = src[1] * src[6]; - tmp[5] = src[2] * src[5]; - tmp[6] = src[0] * src[7]; - tmp[7] = src[3] * src[4]; - tmp[8] = src[0] * src[6]; - tmp[9] = src[2] * src[4]; - tmp[10] = src[0] * src[5]; - tmp[11] = src[1] * src[4]; - - // calculate second 8 elements (cofactors) - m16[8] = (tmp[0] * src[13] + tmp[3] * src[14] + tmp[4] * src[15]) - (tmp[1] * src[13] + tmp[2] * src[14] + tmp[5] * src[15]); - m16[9] = (tmp[1] * src[12] + tmp[6] * src[14] + tmp[9] * src[15]) - (tmp[0] * src[12] + tmp[7] * src[14] + tmp[8] * src[15]); - m16[10] = (tmp[2] * src[12] + tmp[7] * src[13] + tmp[10] * src[15]) - (tmp[3] * src[12] + tmp[6] * src[13] + tmp[11] * src[15]); - m16[11] = (tmp[5] * src[12] + tmp[8] * src[13] + tmp[11] * src[14]) - (tmp[4] * src[12] + tmp[9] * src[13] + tmp[10] * src[14]); - m16[12] = (tmp[2] * src[10] + tmp[5] * src[11] + tmp[1] * src[9]) - (tmp[4] * src[11] + tmp[0] * src[9] + tmp[3] * src[10]); - m16[13] = (tmp[8] * src[11] + tmp[0] * src[8] + tmp[7] * src[10]) - (tmp[6] * src[10] + tmp[9] * src[11] + tmp[1] * src[8]); - m16[14] = (tmp[6] * src[9] + tmp[11] * src[11] + tmp[3] * src[8]) - (tmp[10] * src[11] + tmp[2] * src[8] + tmp[7] * src[9]); - m16[15] = (tmp[10] * src[10] + tmp[4] * src[8] + tmp[9] * src[9]) - (tmp[8] * src[9] + tmp[11] * src[10] + tmp[5] * src[8]); - - // calculate determinant - det = src[0] * m16[0] + src[1] * m16[1] + src[2] * m16[2] + src[3] * m16[3]; - - // calculate matrix inverse - float invdet = 1 / det; - for (int j = 0; j < 16; ++j) - { - m16[j] *= invdet; - } - } - - return det; -} - -void matrix_t::RotationAxis(const vec_t& axis, float angle) { - float length2 = axis.LengthSq(); - if (length2 < FLT_EPSILON) - { - SetToIdentity(); - return; - } - - vec_t n = axis * (1.f / sqrtf(length2)); - float s = sinf(angle); - float c = cosf(angle); - float k = 1.f - c; - - float xx = n.x * n.x * k + c; - float yy = n.y * n.y * k + c; - float zz = n.z * n.z * k + c; - float xy = n.x * n.y * k; - float yz = n.y * n.z * k; - float zx = n.z * n.x * k; - float xs = n.x * s; - float ys = n.y * s; - float zs = n.z * s; - - m[0][0] = xx; - m[0][1] = xy + zs; - m[0][2] = zx - ys; - m[0][3] = 0.f; - m[1][0] = xy - zs; - m[1][1] = yy; - m[1][2] = yz + xs; - m[1][3] = 0.f; - m[2][0] = zx + ys; - m[2][1] = yz - xs; - m[2][2] = zz; - m[2][3] = 0.f; - m[3][0] = 0.f; - m[3][1] = 0.f; - m[3][2] = 0.f; - m[3][3] = 1.f; -} - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// - -enum MOVETYPE { - MT_NONE, - MT_MOVE_X, - MT_MOVE_Y, - MT_MOVE_Z, - MT_MOVE_YZ, - MT_MOVE_ZX, - MT_MOVE_XY, - MT_MOVE_SCREEN, - MT_ROTATE_X, - MT_ROTATE_Y, - MT_ROTATE_Z, - MT_ROTATE_SCREEN, - MT_SCALE_X, - MT_SCALE_Y, - MT_SCALE_Z, - MT_SCALE_XYZ -}; - -static bool IsTranslateType(int type) { - return type >= MT_MOVE_X && type <= MT_MOVE_SCREEN; -} - -static bool IsRotateType(int type) { - return type >= MT_ROTATE_X && type <= MT_ROTATE_SCREEN; -} - -static bool IsScaleType(int type) { - return type >= MT_SCALE_X && type <= MT_SCALE_XYZ; -} - -// Matches MT_MOVE_AB order -static const OPERATION TRANSLATE_PLANS[3] = { TRANSLATE_Y | TRANSLATE_Z, TRANSLATE_X | TRANSLATE_Z, TRANSLATE_X | TRANSLATE_Y }; - -struct Context { - Context() - : mbUsing(false), mbEnable(true), mbUsingBounds(false) { - } - - ImDrawList* mDrawList; - - MODE mMode; - matrix_t mViewMat; - matrix_t mProjectionMat; - matrix_t mModel; - matrix_t mModelLocal; // orthonormalized model - matrix_t mModelInverse; - matrix_t mModelSource; - matrix_t mModelSourceInverse; - matrix_t mMVP; - matrix_t mMVPLocal; // MVP with full model matrix whereas mMVP's model matrix might only be translation in case of World space edition - matrix_t mViewProjection; - - vec_t mModelScaleOrigin; - vec_t mCameraEye; - vec_t mCameraRight; - vec_t mCameraDir; - vec_t mCameraUp; - vec_t mRayOrigin; - vec_t mRayVector; - - float mRadiusSquareCenter; - ImVec2 mScreenSquareCenter; - ImVec2 mScreenSquareMin; - ImVec2 mScreenSquareMax; - - float mScreenFactor; - vec_t mRelativeOrigin; - - bool mbUsing; - bool mbEnable; - bool mbMouseOver; - bool mReversed; // reversed projection matrix - - // translation - vec_t mTranslationPlan; - vec_t mTranslationPlanOrigin; - vec_t mMatrixOrigin; - vec_t mTranslationLastDelta; - - // rotation - vec_t mRotationVectorSource; - float mRotationAngle; - float mRotationAngleOrigin; - // vec_t mWorldToLocalAxis; - - // scale - vec_t mScale; - vec_t mScaleValueOrigin; - vec_t mScaleLast; - float mSaveMousePosx; - - // save axis factor when using gizmo - bool mBelowAxisLimit[3]; - bool mBelowPlaneLimit[3]; - float mAxisFactor[3]; - - // bounds stretching - // NOTE: these variable only lives during the duration of a drag - /// Position in world space, of the knob on the opposite side of the knob being dragged. - /// This is the point that needs to space regardless of where anchor is placed. - vec_t mBoundsPivot; - /// Position in world space, of the knob begin dragged. - /// This is the point that's being moved. - vec_t mBoundsAnchor; - vec_t mBoundsPlan; - /// Position in local space, of the knob on the opposite side of the knob being dragged - vec_t mBoundsLocalPivot; - int mBoundsBestAxis; - /// The axes that are being modified by the current operation. May contain 1 or 2 elements. - /// Unused elements are filled with -1 during the operation. - int mBoundsAxis[2]; - /// The index of the corner that pivot data is fetched from (opposite side from anchor). - int mBoundsPivotCornerIndex; - bool mbUsingBounds; - bool mbIsUsingBigAnchor; - /// Model matrix passed into ImGuizmo::Manipulate() - matrix_t mBoundsMatrix; - - // - int mCurrentOperation; - - float mX = 0.f; - float mY = 0.f; - float mWidth = 0.f; - float mHeight = 0.f; - float mXMax = 0.f; - float mYMax = 0.f; - float mDisplayRatio = 1.f; - - bool mIsOrthographic = false; - - int mActualID = -1; - int mEditingID = -1; - OPERATION mOperation = OPERATION(-1); - - bool mAllowAxisFlip = true; - float mGizmoSizeClipSpace = 0.1f; -}; - -static Context gContext; - -static const vec_t directionUnary[3] = { makeVect(1.f, 0.f, 0.f), makeVect(0.f, 1.f, 0.f), makeVect(0.f, 0.f, 1.f) }; -static const ImU32 directionColor[3] = { IM_COL32(0xAA, 0, 0, 0xFF), IM_COL32(0, 0xAA, 0, 0xFF), IM_COL32(0, 0, 0xAA, 0XFF) }; - -// Alpha: 100%: FF, 87%: DE, 70%: B3, 54%: 8A, 50%: 80, 38%: 61, 12%: 1F -static const ImU32 planeColor[3] = { IM_COL32(0xAA, 0, 0, 0x61), IM_COL32(0, 0xAA, 0, 0x61), IM_COL32(0, 0, 0xAA, 0x61) }; -static const ImU32 selectionColor = IM_COL32(0xFF, 0x80, 0x10, 0x8A); -static const ImU32 inactiveColor = IM_COL32(0x99, 0x99, 0x99, 0x99); -static const ImU32 translationLineColor = IM_COL32(0xAA, 0xAA, 0xAA, 0xAA); -static const char* translationInfoMask[] = { "X : %5.3f", "Y : %5.3f", "Z : %5.3f", "Y : %5.3f Z : %5.3f", "X : %5.3f Z : %5.3f", "X : %5.3f Y : %5.3f", "X : %5.3f Y : %5.3f Z : %5.3f" }; -static const char* scaleInfoMask[] = { "X : %5.2f", "Y : %5.2f", "Z : %5.2f", "XYZ : %5.2f" }; -static const char* rotationInfoMask[] = { "X : %5.2f deg %5.2f rad", "Y : %5.2f deg %5.2f rad", "Z : %5.2f deg %5.2f rad", "Screen : %5.2f deg %5.2f rad" }; -static const int translationInfoIndex[] = { 0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 2, 0, 0, 2, 0, 0, 1, 0, 0, 1, 2 }; -static const float quadMin = 0.5f; -static const float quadMax = 0.8f; -static const float quadUV[8] = { quadMin, quadMin, quadMin, quadMax, quadMax, quadMax, quadMax, quadMin }; -static const int halfCircleSegmentCount = 64; -static const float snapTension = 0.5f; - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// -static int GetMoveType(OPERATION op, vec_t* gizmoHitProportion); -static int GetRotateType(OPERATION op); -static int GetScaleType(OPERATION op); - -static ImVec2 worldToPos(const vec_t& worldPos, const matrix_t& mat, ImVec2 position = ImVec2(gContext.mX, gContext.mY), ImVec2 size = ImVec2(gContext.mWidth, gContext.mHeight)) { - vec_t trans; - trans.TransformPoint(worldPos, mat); - trans *= 0.5f / trans.w; - trans += makeVect(0.5f, 0.5f); - trans.y = 1.f - trans.y; - trans.x *= size.x; - trans.y *= size.y; - trans.x += position.x; - trans.y += position.y; - return ImVec2(trans.x, trans.y); -} - -static void ComputeCameraRay(vec_t& rayOrigin, vec_t& rayDir, ImVec2 position = ImVec2(gContext.mX, gContext.mY), ImVec2 size = ImVec2(gContext.mWidth, gContext.mHeight)) { - ImGuiIO& io = ImGui::GetIO(); - - matrix_t mViewProjInverse; - mViewProjInverse.Inverse(gContext.mViewMat * gContext.mProjectionMat); - - const float mox = ((io.MousePos.x - position.x) / size.x) * 2.f - 1.f; - const float moy = (1.f - ((io.MousePos.y - position.y) / size.y)) * 2.f - 1.f; - - const float zNear = gContext.mReversed ? (1.f - FLT_EPSILON) : 0.f; - const float zFar = gContext.mReversed ? 0.f : (1.f - FLT_EPSILON); - - rayOrigin.Transform(makeVect(mox, moy, zNear, 1.f), mViewProjInverse); - rayOrigin *= 1.f / rayOrigin.w; - vec_t rayEnd; - rayEnd.Transform(makeVect(mox, moy, zFar, 1.f), mViewProjInverse); - rayEnd *= 1.f / rayEnd.w; - rayDir = Normalized(rayEnd - rayOrigin); -} - -static float GetSegmentLengthClipSpace(const vec_t& start, const vec_t& end, const bool localCoordinates = false) { - vec_t startOfSegment = start; - const matrix_t& mvp = localCoordinates ? gContext.mMVPLocal : gContext.mMVP; - startOfSegment.TransformPoint(mvp); - if (fabsf(startOfSegment.w) > FLT_EPSILON) // check for axis aligned with camera direction - { - startOfSegment *= 1.f / startOfSegment.w; - } - - vec_t endOfSegment = end; - endOfSegment.TransformPoint(mvp); - if (fabsf(endOfSegment.w) > FLT_EPSILON) // check for axis aligned with camera direction - { - endOfSegment *= 1.f / endOfSegment.w; - } - - vec_t clipSpaceAxis = endOfSegment - startOfSegment; - clipSpaceAxis.y /= gContext.mDisplayRatio; - float segmentLengthInClipSpace = sqrtf(clipSpaceAxis.x * clipSpaceAxis.x + clipSpaceAxis.y * clipSpaceAxis.y); - return segmentLengthInClipSpace; -} - -static float GetParallelogram(const vec_t& ptO, const vec_t& ptA, const vec_t& ptB) { - vec_t pts[] = { ptO, ptA, ptB }; - for (unsigned int i = 0; i < 3; i++) - { - pts[i].TransformPoint(gContext.mMVP); - if (fabsf(pts[i].w) > FLT_EPSILON) // check for axis aligned with camera direction - { - pts[i] *= 1.f / pts[i].w; - } - } - vec_t segA = pts[1] - pts[0]; - vec_t segB = pts[2] - pts[0]; - segA.y /= gContext.mDisplayRatio; - segB.y /= gContext.mDisplayRatio; - vec_t segAOrtho = makeVect(-segA.y, segA.x); - segAOrtho.Normalize(); - float dt = segAOrtho.Dot3(segB); - float surface = sqrtf(segA.x * segA.x + segA.y * segA.y) * fabsf(dt); - return surface; -} - -inline vec_t PointOnSegment(const vec_t& point, const vec_t& vertPos1, const vec_t& vertPos2) { - vec_t c = point - vertPos1; - vec_t V; - - V.Normalize(vertPos2 - vertPos1); - float d = (vertPos2 - vertPos1).Length(); - float t = V.Dot3(c); - - if (t < 0.f) - { - return vertPos1; - } - - if (t > d) - { - return vertPos2; - } - - return vertPos1 + V * t; -} - -static float IntersectRayPlane(const vec_t& rOrigin, const vec_t& rVector, const vec_t& plan) { - const float numer = plan.Dot3(rOrigin) - plan.w; - const float denom = plan.Dot3(rVector); - - if (fabsf(denom) < FLT_EPSILON) // normal is orthogonal to vector, cant intersect - { - return -1.0f; - } - - return -(numer / denom); -} - -static float DistanceToPlane(const vec_t& point, const vec_t& plan) { - return plan.Dot3(point) + plan.w; -} - -static bool IsInContextRect(ImVec2 p) { - return IsWithin(p.x, gContext.mX, gContext.mXMax) && IsWithin(p.y, gContext.mY, gContext.mYMax); -} - -static bool IsHoveringWindow() { - ImGuiContext& g = *ImGui::GetCurrentContext(); - ImGuiWindow* window = ImGui::FindWindowByName(gContext.mDrawList->_OwnerName); - if (g.HoveredWindow == window) // Mouse hovering drawlist window - return true; - if (g.HoveredWindow != NULL) // Any other window is hovered - return false; - if (ImGui::IsMouseHoveringRect(window->InnerRect.Min, window->InnerRect.Max, false)) // Hovering drawlist window rect, while no other window is hovered (for _NoInputs windows) - return true; - return false; -} - -void SetRect(float x, float y, float width, float height) { - gContext.mX = x; - gContext.mY = y; - gContext.mWidth = width; - gContext.mHeight = height; - gContext.mXMax = gContext.mX + gContext.mWidth; - gContext.mYMax = gContext.mY + gContext.mXMax; - gContext.mDisplayRatio = width / height; -} - -void SetOrthographic(bool isOrthographic) { - gContext.mIsOrthographic = isOrthographic; -} - -void SetDrawlist(ImDrawList* drawlist) { - gContext.mDrawList = drawlist ? drawlist : ImGui::GetWindowDrawList(); -} - -void SetImGuiContext(ImGuiContext* ctx) { - ImGui::SetCurrentContext(ctx); -} - -void BeginFrame() { - const ImU32 flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus; - -#ifdef IMGUI_HAS_VIEWPORT - ImGui::SetNextWindowSize(ImGui::GetMainViewport()->Size); - ImGui::SetNextWindowPos(ImGui::GetMainViewport()->Pos); -#else - ImGuiIO& io = ImGui::GetIO(); - ImGui::SetNextWindowSize(io.DisplaySize); - ImGui::SetNextWindowPos(ImVec2(0, 0)); -#endif - - ImGui::PushStyleColor(ImGuiCol_WindowBg, 0); - ImGui::PushStyleColor(ImGuiCol_Border, 0); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - - ImGui::Begin("gizmo", NULL, flags); - gContext.mDrawList = ImGui::GetWindowDrawList(); - ImGui::End(); - ImGui::PopStyleVar(); - ImGui::PopStyleColor(2); -} - -bool IsUsing() { - return gContext.mbUsing || gContext.mbUsingBounds; -} - -bool IsOver() { - return (Intersects(gContext.mOperation, TRANSLATE) && GetMoveType(gContext.mOperation, NULL) != MT_NONE) || - (Intersects(gContext.mOperation, ROTATE) && GetRotateType(gContext.mOperation) != MT_NONE) || - (Intersects(gContext.mOperation, SCALE) && GetScaleType(gContext.mOperation) != MT_NONE) || IsUsing(); -} - -bool IsOver(OPERATION op) { - if (IsUsing()) - { - return true; - } - if (Intersects(op, SCALE) && GetScaleType(op) != MT_NONE) - { - return true; - } - if (Intersects(op, ROTATE) && GetRotateType(op) != MT_NONE) - { - return true; - } - if (Intersects(op, TRANSLATE) && GetMoveType(op, NULL) != MT_NONE) - { - return true; - } - return false; -} - -void Enable(bool enable) { - gContext.mbEnable = enable; - if (!enable) - { - gContext.mbUsing = false; - gContext.mbUsingBounds = false; - } -} - -static void ComputeContext(const float* view, const float* projection, float* matrix, MODE mode) { - gContext.mMode = mode; - gContext.mViewMat = *(matrix_t*)view; - gContext.mProjectionMat = *(matrix_t*)projection; - gContext.mbMouseOver = IsHoveringWindow(); - - gContext.mModelLocal = *(matrix_t*)matrix; - gContext.mModelLocal.OrthoNormalize(); - - if (mode == LOCAL) - { - gContext.mModel = gContext.mModelLocal; - } else - { - gContext.mModel.Translation(((matrix_t*)matrix)->v.position); - } - gContext.mModelSource = *(matrix_t*)matrix; - gContext.mModelScaleOrigin.Set(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length()); - - gContext.mModelInverse.Inverse(gContext.mModel); - gContext.mModelSourceInverse.Inverse(gContext.mModelSource); - gContext.mViewProjection = gContext.mViewMat * gContext.mProjectionMat; - gContext.mMVP = gContext.mModel * gContext.mViewProjection; - gContext.mMVPLocal = gContext.mModelLocal * gContext.mViewProjection; - - matrix_t viewInverse; - viewInverse.Inverse(gContext.mViewMat); - gContext.mCameraDir = viewInverse.v.dir; - gContext.mCameraEye = viewInverse.v.position; - gContext.mCameraRight = viewInverse.v.right; - gContext.mCameraUp = viewInverse.v.up; - - // projection reverse - vec_t nearPos, farPos; - nearPos.Transform(makeVect(0, 0, 1.f, 1.f), gContext.mProjectionMat); - farPos.Transform(makeVect(0, 0, 2.f, 1.f), gContext.mProjectionMat); - - gContext.mReversed = (nearPos.z / nearPos.w) > (farPos.z / farPos.w); - - // compute scale from the size of camera right vector projected on screen at the matrix position - vec_t pointRight = viewInverse.v.right; - pointRight.TransformPoint(gContext.mViewProjection); - gContext.mScreenFactor = gContext.mGizmoSizeClipSpace / (pointRight.x / pointRight.w - gContext.mMVP.v.position.x / gContext.mMVP.v.position.w); - - vec_t rightViewInverse = viewInverse.v.right; - rightViewInverse.TransformVector(gContext.mModelInverse); - float rightLength = GetSegmentLengthClipSpace(makeVect(0.f, 0.f), rightViewInverse); - gContext.mScreenFactor = gContext.mGizmoSizeClipSpace / rightLength; - - ImVec2 centerSSpace = worldToPos(makeVect(0.f, 0.f), gContext.mMVP); - gContext.mScreenSquareCenter = centerSSpace; - gContext.mScreenSquareMin = ImVec2(centerSSpace.x - 10.f, centerSSpace.y - 10.f); - gContext.mScreenSquareMax = ImVec2(centerSSpace.x + 10.f, centerSSpace.y + 10.f); - - ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector); -} - -static void ComputeColors(ImU32* colors, int type, OPERATION operation) { - if (gContext.mbEnable) - { - switch (operation) - { - case TRANSLATE: - colors[0] = (type == MT_MOVE_SCREEN) ? selectionColor : IM_COL32_WHITE; - for (int i = 0; i < 3; i++) - { - colors[i + 1] = (type == (int)(MT_MOVE_X + i)) ? selectionColor : directionColor[i]; - colors[i + 4] = (type == (int)(MT_MOVE_YZ + i)) ? selectionColor : planeColor[i]; - colors[i + 4] = (type == MT_MOVE_SCREEN) ? selectionColor : colors[i + 4]; - } - break; - case ROTATE: - colors[0] = (type == MT_ROTATE_SCREEN) ? selectionColor : IM_COL32_WHITE; - for (int i = 0; i < 3; i++) - { - colors[i + 1] = (type == (int)(MT_ROTATE_X + i)) ? selectionColor : directionColor[i]; - } - break; - case SCALEU: - case SCALE: - colors[0] = (type == MT_SCALE_XYZ) ? selectionColor : IM_COL32_WHITE; - for (int i = 0; i < 3; i++) - { - colors[i + 1] = (type == (int)(MT_SCALE_X + i)) ? selectionColor : directionColor[i]; - } - break; - // note: this internal function is only called with three possible values for operation - default: - break; - } - } else - { - for (int i = 0; i < 7; i++) - { - colors[i] = inactiveColor; - } - } -} - -static void ComputeTripodAxisAndVisibility(const int axisIndex, vec_t& dirAxis, vec_t& dirPlaneX, vec_t& dirPlaneY, bool& belowAxisLimit, bool& belowPlaneLimit, const bool localCoordinates = false) { - dirAxis = directionUnary[axisIndex]; - dirPlaneX = directionUnary[(axisIndex + 1) % 3]; - dirPlaneY = directionUnary[(axisIndex + 2) % 3]; - - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) - { - // when using, use stored factors so the gizmo doesn't flip when we translate - belowAxisLimit = gContext.mBelowAxisLimit[axisIndex]; - belowPlaneLimit = gContext.mBelowPlaneLimit[axisIndex]; - - dirAxis *= gContext.mAxisFactor[axisIndex]; - dirPlaneX *= gContext.mAxisFactor[(axisIndex + 1) % 3]; - dirPlaneY *= gContext.mAxisFactor[(axisIndex + 2) % 3]; - } else - { - // new method - float lenDir = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirAxis, localCoordinates); - float lenDirMinus = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirAxis, localCoordinates); - - float lenDirPlaneX = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirPlaneX, localCoordinates); - float lenDirMinusPlaneX = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirPlaneX, localCoordinates); - - float lenDirPlaneY = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirPlaneY, localCoordinates); - float lenDirMinusPlaneY = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirPlaneY, localCoordinates); - - // For readability - bool& allowFlip = gContext.mAllowAxisFlip; - float mulAxis = (allowFlip && lenDir < lenDirMinus && fabsf(lenDir - lenDirMinus) > FLT_EPSILON) ? -1.f : 1.f; - float mulAxisX = (allowFlip && lenDirPlaneX < lenDirMinusPlaneX && fabsf(lenDirPlaneX - lenDirMinusPlaneX) > FLT_EPSILON) ? -1.f : 1.f; - float mulAxisY = (allowFlip && lenDirPlaneY < lenDirMinusPlaneY && fabsf(lenDirPlaneY - lenDirMinusPlaneY) > FLT_EPSILON) ? -1.f : 1.f; - dirAxis *= mulAxis; - dirPlaneX *= mulAxisX; - dirPlaneY *= mulAxisY; - - // for axis - float axisLengthInClipSpace = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirAxis * gContext.mScreenFactor, localCoordinates); - - float paraSurf = GetParallelogram(makeVect(0.f, 0.f, 0.f), dirPlaneX * gContext.mScreenFactor, dirPlaneY * gContext.mScreenFactor); - belowPlaneLimit = (paraSurf > 0.0025f); - belowAxisLimit = (axisLengthInClipSpace > 0.02f); - - // and store values - gContext.mAxisFactor[axisIndex] = mulAxis; - gContext.mAxisFactor[(axisIndex + 1) % 3] = mulAxisX; - gContext.mAxisFactor[(axisIndex + 2) % 3] = mulAxisY; - gContext.mBelowAxisLimit[axisIndex] = belowAxisLimit; - gContext.mBelowPlaneLimit[axisIndex] = belowPlaneLimit; - } -} - -static void ComputeSnap(float* value, float snap) { - if (snap <= FLT_EPSILON) - { - return; - } - - float modulo = fmodf(*value, snap); - float moduloRatio = fabsf(modulo) / snap; - if (moduloRatio < snapTension) - { - *value -= modulo; - } else if (moduloRatio > (1.f - snapTension)) - { - *value = *value - modulo + snap * ((*value < 0.f) ? -1.f : 1.f); - } -} -static void ComputeSnap(vec_t& value, const float* snap) { - for (int i = 0; i < 3; i++) - { - ComputeSnap(&value[i], snap[i]); - } -} - -static float ComputeAngleOnPlan() { - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); - vec_t localPos = Normalized(gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position); - - vec_t perpendicularVector; - perpendicularVector.Cross(gContext.mRotationVectorSource, gContext.mTranslationPlan); - perpendicularVector.Normalize(); - float acosAngle = Clamp(Dot(localPos, gContext.mRotationVectorSource), -1.f, 1.f); - float angle = acosf(acosAngle); - angle *= (Dot(localPos, perpendicularVector) < 0.f) ? 1.f : -1.f; - return angle; -} - -static void DrawRotationGizmo(OPERATION op, int type) { - if (!Intersects(op, ROTATE)) - { - return; - } - ImDrawList* drawList = gContext.mDrawList; - - // colors - ImU32 colors[7]; - ComputeColors(colors, type, ROTATE); - - vec_t cameraToModelNormalized; - if (gContext.mIsOrthographic) - { - matrix_t viewInverse; - viewInverse.Inverse(*(matrix_t*)&gContext.mViewMat); - cameraToModelNormalized = viewInverse.v.dir; - } else - { - cameraToModelNormalized = Normalized(gContext.mModel.v.position - gContext.mCameraEye); - } - - cameraToModelNormalized.TransformVector(gContext.mModelInverse); - - gContext.mRadiusSquareCenter = screenRotateSize * gContext.mHeight; - - bool hasRSC = Intersects(op, ROTATE_SCREEN); - for (int axis = 0; axis < 3; axis++) - { - if (!Intersects(op, static_cast<OPERATION>(ROTATE_Z >> axis))) - { - continue; - } - const bool usingAxis = (gContext.mbUsing && type == MT_ROTATE_Z - axis); - const int circleMul = (hasRSC && !usingAxis) ? 1 : 2; - - ImVec2* circlePos = (ImVec2*)alloca(sizeof(ImVec2) * (circleMul * halfCircleSegmentCount + 1)); - - float angleStart = atan2f(cameraToModelNormalized[(4 - axis) % 3], cameraToModelNormalized[(3 - axis) % 3]) + ZPI * 0.5f; - - for (int i = 0; i < circleMul * halfCircleSegmentCount + 1; i++) - { - float ng = angleStart + (float)circleMul * ZPI * ((float)i / (float)halfCircleSegmentCount); - vec_t axisPos = makeVect(cosf(ng), sinf(ng), 0.f); - vec_t pos = makeVect(axisPos[axis], axisPos[(axis + 1) % 3], axisPos[(axis + 2) % 3]) * gContext.mScreenFactor * rotationDisplayFactor; - circlePos[i] = worldToPos(pos, gContext.mMVP); - } - if (!gContext.mbUsing || usingAxis) - { - drawList->AddPolyline(circlePos, circleMul * halfCircleSegmentCount + 1, colors[3 - axis], false, 2); - } - - float radiusAxis = sqrtf((ImLengthSqr(worldToPos(gContext.mModel.v.position, gContext.mViewProjection) - circlePos[0]))); - if (radiusAxis > gContext.mRadiusSquareCenter) - { - gContext.mRadiusSquareCenter = radiusAxis; - } - } - if (hasRSC && (!gContext.mbUsing || type == MT_ROTATE_SCREEN)) - { - drawList->AddCircle(worldToPos(gContext.mModel.v.position, gContext.mViewProjection), gContext.mRadiusSquareCenter, colors[0], 64, 3.f); - } - - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsRotateType(type)) - { - ImVec2 circlePos[halfCircleSegmentCount + 1]; - - circlePos[0] = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); - for (unsigned int i = 1; i < halfCircleSegmentCount; i++) - { - float ng = gContext.mRotationAngle * ((float)(i - 1) / (float)(halfCircleSegmentCount - 1)); - matrix_t rotateVectorMatrix; - rotateVectorMatrix.RotationAxis(gContext.mTranslationPlan, ng); - vec_t pos; - pos.TransformPoint(gContext.mRotationVectorSource, rotateVectorMatrix); - pos *= gContext.mScreenFactor * rotationDisplayFactor; - circlePos[i] = worldToPos(pos + gContext.mModel.v.position, gContext.mViewProjection); - } - drawList->AddConvexPolyFilled(circlePos, halfCircleSegmentCount, IM_COL32(0xFF, 0x80, 0x10, 0x80)); - drawList->AddPolyline(circlePos, halfCircleSegmentCount, IM_COL32(0xFF, 0x80, 0x10, 0xFF), true, 2); - - ImVec2 destinationPosOnScreen = circlePos[1]; - char tmps[512]; - ImFormatString(tmps, sizeof(tmps), rotationInfoMask[type - MT_ROTATE_X], (gContext.mRotationAngle / ZPI) * 180.f, gContext.mRotationAngle); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); - } -} - -static void DrawHatchedAxis(const vec_t& axis) { - for (int j = 1; j < 10; j++) - { - ImVec2 baseSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2) * gContext.mScreenFactor, gContext.mMVP); - ImVec2 worldDirSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2 + 1) * gContext.mScreenFactor, gContext.mMVP); - gContext.mDrawList->AddLine(baseSSpace2, worldDirSSpace2, IM_COL32(0, 0, 0, 0x80), 6.f); - } -} - -static void DrawScaleGizmo(OPERATION op, int type) { - ImDrawList* drawList = gContext.mDrawList; - - if (!Intersects(op, SCALE)) - { - return; - } - - // colors - ImU32 colors[7]; - ComputeColors(colors, type, SCALE); - - // draw - vec_t scaleDisplay = { 1.f, 1.f, 1.f, 1.f }; - - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) - { - scaleDisplay = gContext.mScale; - } - - for (int i = 0; i < 3; i++) - { - if (!Intersects(op, static_cast<OPERATION>(SCALE_X << i))) - { - continue; - } - const bool usingAxis = (gContext.mbUsing && type == MT_SCALE_X + i); - if (!gContext.mbUsing || usingAxis) - { - vec_t dirPlaneX, dirPlaneY, dirAxis; - bool belowAxisLimit, belowPlaneLimit; - ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit, true); - - // draw axis - if (belowAxisLimit) - { - bool hasTranslateOnAxis = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)); - float markerScale = hasTranslateOnAxis ? 1.4f : 1.0f; - ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVP); - ImVec2 worldDirSSpaceNoScale = worldToPos(dirAxis * markerScale * gContext.mScreenFactor, gContext.mMVP); - ImVec2 worldDirSSpace = worldToPos((dirAxis * markerScale * scaleDisplay[i]) * gContext.mScreenFactor, gContext.mMVP); - - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) - { - drawList->AddLine(baseSSpace, worldDirSSpaceNoScale, IM_COL32(0x40, 0x40, 0x40, 0xFF), 3.f); - drawList->AddCircleFilled(worldDirSSpaceNoScale, 6.f, IM_COL32(0x40, 0x40, 0x40, 0xFF)); - } - - if (!hasTranslateOnAxis || gContext.mbUsing) - { - drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 3.f); - } - drawList->AddCircleFilled(worldDirSSpace, 6.f, colors[i + 1]); - - if (gContext.mAxisFactor[i] < 0.f) - { - DrawHatchedAxis(dirAxis * scaleDisplay[i]); - } - } - } - } - - // draw screen cirle - drawList->AddCircleFilled(gContext.mScreenSquareCenter, 6.f, colors[0], 32); - - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsScaleType(type)) - { - // ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection); - ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); - /*vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y); - dif.Normalize(); - dif *= 5.f; - drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor); - drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor); - drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f); - */ - char tmps[512]; - // vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin; - int componentInfoIndex = (type - MT_SCALE_X) * 3; - ImFormatString(tmps, sizeof(tmps), scaleInfoMask[type - MT_SCALE_X], scaleDisplay[translationInfoIndex[componentInfoIndex]]); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); - } -} - -static void DrawScaleUniveralGizmo(OPERATION op, int type) { - ImDrawList* drawList = gContext.mDrawList; - - if (!Intersects(op, SCALEU)) - { - return; - } - - // colors - ImU32 colors[7]; - ComputeColors(colors, type, SCALEU); - - // draw - vec_t scaleDisplay = { 1.f, 1.f, 1.f, 1.f }; - - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) - { - scaleDisplay = gContext.mScale; - } - - for (int i = 0; i < 3; i++) - { - if (!Intersects(op, static_cast<OPERATION>(SCALE_XU << i))) - { - continue; - } - const bool usingAxis = (gContext.mbUsing && type == MT_SCALE_X + i); - if (!gContext.mbUsing || usingAxis) - { - vec_t dirPlaneX, dirPlaneY, dirAxis; - bool belowAxisLimit, belowPlaneLimit; - ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit, true); - - // draw axis - if (belowAxisLimit) - { - bool hasTranslateOnAxis = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)); - float markerScale = hasTranslateOnAxis ? 1.4f : 1.0f; - // ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVPLocal); - // ImVec2 worldDirSSpaceNoScale = worldToPos(dirAxis * markerScale * gContext.mScreenFactor, gContext.mMVP); - ImVec2 worldDirSSpace = worldToPos((dirAxis * markerScale * scaleDisplay[i]) * gContext.mScreenFactor, gContext.mMVPLocal); - -#if 0 - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) - { - drawList->AddLine(baseSSpace, worldDirSSpaceNoScale, IM_COL32(0x40, 0x40, 0x40, 0xFF), 3.f); - drawList->AddCircleFilled(worldDirSSpaceNoScale, 6.f, IM_COL32(0x40, 0x40, 0x40, 0xFF)); - } - /* - if (!hasTranslateOnAxis || gContext.mbUsing) - { - drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 3.f); - } - */ -#endif - drawList->AddCircleFilled(worldDirSSpace, 12.f, colors[i + 1]); - } - } - } - - // draw screen cirle - drawList->AddCircle(gContext.mScreenSquareCenter, 20.f, colors[0], 32, 3.f); - - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsScaleType(type)) - { - // ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection); - ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); - /*vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y); - dif.Normalize(); - dif *= 5.f; - drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor); - drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor); - drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f); - */ - char tmps[512]; - // vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin; - int componentInfoIndex = (type - MT_SCALE_X) * 3; - ImFormatString(tmps, sizeof(tmps), scaleInfoMask[type - MT_SCALE_X], scaleDisplay[translationInfoIndex[componentInfoIndex]]); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); - } -} - -static void DrawTranslationGizmo(OPERATION op, int type) { - ImDrawList* drawList = gContext.mDrawList; - if (!drawList) - { - return; - } - - if (!Intersects(op, TRANSLATE)) - { - return; - } - - // colors - ImU32 colors[7]; - ComputeColors(colors, type, TRANSLATE); - - const ImVec2 origin = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); - - // draw - bool belowAxisLimit = false; - bool belowPlaneLimit = false; - for (int i = 0; i < 3; ++i) - { - vec_t dirPlaneX, dirPlaneY, dirAxis; - ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit); - - if (!gContext.mbUsing || (gContext.mbUsing && type == MT_MOVE_X + i)) - { - // draw axis - if (belowAxisLimit && Intersects(op, static_cast<OPERATION>(TRANSLATE_X << i))) - { - ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVP); - ImVec2 worldDirSSpace = worldToPos(dirAxis * gContext.mScreenFactor, gContext.mMVP); - - drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 3.f); - - // Arrow head begin - ImVec2 dir(origin - worldDirSSpace); - - float d = sqrtf(ImLengthSqr(dir)); - dir /= d; // Normalize - dir *= 6.0f; - - ImVec2 ortogonalDir(dir.y, -dir.x); // Perpendicular vector - ImVec2 a(worldDirSSpace + dir); - drawList->AddTriangleFilled(worldDirSSpace - dir, a + ortogonalDir, a - ortogonalDir, colors[i + 1]); - // Arrow head end - - if (gContext.mAxisFactor[i] < 0.f) - { - DrawHatchedAxis(dirAxis); - } - } - } - // draw plane - if (!gContext.mbUsing || (gContext.mbUsing && type == MT_MOVE_YZ + i)) - { - if (belowPlaneLimit && Contains(op, TRANSLATE_PLANS[i])) - { - ImVec2 screenQuadPts[4]; - for (int j = 0; j < 4; ++j) - { - vec_t cornerWorldPos = (dirPlaneX * quadUV[j * 2] + dirPlaneY * quadUV[j * 2 + 1]) * gContext.mScreenFactor; - screenQuadPts[j] = worldToPos(cornerWorldPos, gContext.mMVP); - } - drawList->AddPolyline(screenQuadPts, 4, directionColor[i], true, 1.0f); - drawList->AddConvexPolyFilled(screenQuadPts, 4, colors[i + 4]); - } - } - } - - drawList->AddCircleFilled(gContext.mScreenSquareCenter, 6.f, colors[0], 32); - - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsTranslateType(type)) - { - ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection); - ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); - vec_t dif = { destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y, 0.f, 0.f }; - dif.Normalize(); - dif *= 5.f; - drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor); - drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor); - drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f); - - char tmps[512]; - vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin; - int componentInfoIndex = (type - MT_MOVE_X) * 3; - ImFormatString(tmps, sizeof(tmps), translationInfoMask[type - MT_MOVE_X], deltaInfo[translationInfoIndex[componentInfoIndex]], deltaInfo[translationInfoIndex[componentInfoIndex + 1]], deltaInfo[translationInfoIndex[componentInfoIndex + 2]]); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); - } -} - -static bool CanActivate() { - if (ImGui::IsMouseClicked(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemActive()) - { - return true; - } - return false; -} - -static bool HandleAndDrawLocalBounds(float* bounds, matrix_t* matrix, const float* snapValues, OPERATION operation) { - ImGuiIO& io = ImGui::GetIO(); - ImDrawList* drawList = gContext.mDrawList; - - // compute best projection axis - vec_t axesWorldDirections[3]; - vec_t bestAxisWorldDirection = { 0.0f, 0.0f, 0.0f, 0.0f }; - int axes[3]; - unsigned int numAxes = 1; - axes[0] = gContext.mBoundsBestAxis; - int bestAxis = axes[0]; - if (!gContext.mbUsingBounds) - { - numAxes = 0; - float bestDot = 0.f; - for (int i = 0; i < 3; i++) - { - vec_t dirPlaneNormalWorld; - dirPlaneNormalWorld.TransformVector(directionUnary[i], gContext.mModelSource); - dirPlaneNormalWorld.Normalize(); - - float dt = fabsf(Dot(Normalized(gContext.mCameraEye - gContext.mModelSource.v.position), dirPlaneNormalWorld)); - if (dt >= bestDot) - { - bestDot = dt; - bestAxis = i; - bestAxisWorldDirection = dirPlaneNormalWorld; - } - - if (dt >= 0.1f) - { - axes[numAxes] = i; - axesWorldDirections[numAxes] = dirPlaneNormalWorld; - ++numAxes; - } - } - } - - if (numAxes == 0) - { - axes[0] = bestAxis; - axesWorldDirections[0] = bestAxisWorldDirection; - numAxes = 1; - } - - else if (bestAxis != axes[0]) - { - unsigned int bestIndex = 0; - for (unsigned int i = 0; i < numAxes; i++) - { - if (axes[i] == bestAxis) - { - bestIndex = i; - break; - } - } - int tempAxis = axes[0]; - axes[0] = axes[bestIndex]; - axes[bestIndex] = tempAxis; - vec_t tempDirection = axesWorldDirections[0]; - axesWorldDirections[0] = axesWorldDirections[bestIndex]; - axesWorldDirections[bestIndex] = tempDirection; - } - - matrix_t boundsMVP = gContext.mModelSource * gContext.mViewProjection; - for (unsigned int axisIndex = 0; axisIndex < numAxes; ++axisIndex) - { - bestAxis = axes[axisIndex]; - bestAxisWorldDirection = axesWorldDirections[axisIndex]; - - // Corners of the plane (rectangle) containing bestAxis - vec_t corners[4]; - - int secondAxis = (bestAxis + 1) % 3; - int thirdAxis = (bestAxis + 2) % 3; - // ImU32 col[] = { IM_COL32(255, 0, 0, 255), IM_COL32(0, 255, 0, 255), IM_COL32(0, 0, 255, 255) }; - for (int i = 0; i < 4; i++) { - corners[i].w = 0.0f; - corners[i][bestAxis] = 0.0f; - corners[i][secondAxis] = bounds[secondAxis + 3 * (i >> 1)]; - corners[i][thirdAxis] = bounds[thirdAxis + 3 * ((i >> 1) ^ (i & 1))]; - - // ImVec2 pos = worldToPos(corners[i], boundsMVP); - // drawList->AddCircleFilled(pos, 10.0f, col[axisIndex]); - } - - // draw bounds - unsigned int anchorAlpha = gContext.mbEnable ? IM_COL32_BLACK : IM_COL32(0, 0, 0, 0x80); - - for (int i = 0; i < 4; i++) - { - ImVec2 worldBound1 = worldToPos(corners[i], boundsMVP); - ImVec2 worldBound2 = worldToPos(corners[(i + 1) % 4], boundsMVP); - if (!IsInContextRect(worldBound1) || !IsInContextRect(worldBound2)) - { - continue; - } - float boundDistance = sqrtf(ImLengthSqr(worldBound1 - worldBound2)); - int stepCount = (int)(boundDistance / 10.f); - stepCount = min(stepCount, 1000); - float stepLength = 1.f / (float)stepCount; - for (int j = 0; j < stepCount; j++) - { - float t1 = (float)j * stepLength; - float t2 = (float)j * stepLength + stepLength * 0.5f; - ImVec2 worldBoundSS1 = ImLerp(worldBound1, worldBound2, ImVec2(t1, t1)); - ImVec2 worldBoundSS2 = ImLerp(worldBound1, worldBound2, ImVec2(t2, t2)); - // drawList->AddLine(worldBoundSS1, worldBoundSS2, IM_COL32(0, 0, 0, 0) + anchorAlpha, 3.f); - drawList->AddLine(worldBoundSS1, worldBoundSS2, IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha, 2.f); - } - vec_t midPoint = (corners[i] + corners[(i + 1) % 4]) * 0.5f; - ImVec2 midBound = worldToPos(midPoint, boundsMVP); - static const float AnchorBigRadius = 8.f; - static const float AnchorSmallRadius = 6.f; - bool overBigAnchor = ImLengthSqr(worldBound1 - io.MousePos) <= (AnchorBigRadius * AnchorBigRadius); - bool overSmallAnchor = ImLengthSqr(midBound - io.MousePos) <= (AnchorBigRadius * AnchorBigRadius); - - int type = MT_NONE; - vec_t gizmoHitProportion; - - if (Intersects(operation, TRANSLATE)) - { - type = GetMoveType(operation, &gizmoHitProportion); - } - if (Intersects(operation, ROTATE) && type == MT_NONE) - { - type = GetRotateType(operation); - } - if (Intersects(operation, SCALE) && type == MT_NONE) - { - type = GetScaleType(operation); - } - - if (type != MT_NONE) - { - overBigAnchor = false; - overSmallAnchor = false; - } - - unsigned int bigAnchorColor = overBigAnchor ? selectionColor : (IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha); - unsigned int smallAnchorColor = overSmallAnchor ? selectionColor : (IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha); - - drawList->AddCircleFilled(worldBound1, AnchorBigRadius, IM_COL32_BLACK); - drawList->AddCircleFilled(worldBound1, AnchorBigRadius - 1.2f, bigAnchorColor); - - drawList->AddCircleFilled(midBound, AnchorSmallRadius, IM_COL32_BLACK); - drawList->AddCircleFilled(midBound, AnchorSmallRadius - 1.2f, smallAnchorColor); - int oppositeIndex = (i + 2) % 4; - // big anchor on corners - if (!gContext.mbUsingBounds && gContext.mbEnable && overBigAnchor && CanActivate()) - { - gContext.mBoundsPivot.TransformPoint(corners[(i + 2) % 4], gContext.mModelSource); - gContext.mBoundsAnchor.TransformPoint(corners[i], gContext.mModelSource); - gContext.mBoundsPlan = BuildPlan(gContext.mBoundsAnchor, bestAxisWorldDirection); - gContext.mBoundsBestAxis = bestAxis; - gContext.mBoundsAxis[0] = secondAxis; - gContext.mBoundsAxis[1] = thirdAxis; - - gContext.mBoundsLocalPivot.Set(0.f); - gContext.mBoundsLocalPivot[secondAxis] = corners[oppositeIndex][secondAxis]; - gContext.mBoundsLocalPivot[thirdAxis] = corners[oppositeIndex][thirdAxis]; - gContext.mBoundsPivotCornerIndex = oppositeIndex; - - gContext.mbUsingBounds = true; - gContext.mEditingID = gContext.mActualID; - gContext.mBoundsMatrix = gContext.mModelSource; - - gContext.mbIsUsingBigAnchor = true; - } - // small anchor on middle of segment - if (!gContext.mbUsingBounds && gContext.mbEnable && overSmallAnchor && CanActivate()) - { - vec_t midPointOpposite = (corners[(i + 2) % 4] + corners[(i + 3) % 4]) * 0.5f; - gContext.mBoundsPivot.TransformPoint(midPointOpposite, gContext.mModelSource); - gContext.mBoundsAnchor.TransformPoint(midPoint, gContext.mModelSource); - gContext.mBoundsPlan = BuildPlan(gContext.mBoundsAnchor, bestAxisWorldDirection); - gContext.mBoundsBestAxis = bestAxis; - int indices[] = { secondAxis, thirdAxis }; - gContext.mBoundsAxis[0] = indices[i % 2]; - gContext.mBoundsAxis[1] = -1; - - int localPivotComponentIdx = gContext.mBoundsAxis[0]; - gContext.mBoundsLocalPivot.Set(0.f); - gContext.mBoundsLocalPivot[localPivotComponentIdx] = corners[oppositeIndex][localPivotComponentIdx]; // bounds[gContext.mBoundsAxis[0]] * (((i + 1) & 2) ? 1.f : -1.f); - gContext.mBoundsPivotCornerIndex = oppositeIndex; - - gContext.mbUsingBounds = true; - gContext.mEditingID = gContext.mActualID; - gContext.mBoundsMatrix = gContext.mModelSource; - - gContext.mbIsUsingBigAnchor = false; - } - } - - ImGui::Text("bounds pivot: %.2f, %.2f, %.2f", gContext.mBoundsPivot.x, gContext.mBoundsPivot.y, gContext.mBoundsPivot.z); - ImGui::Text("bounds anchor: %.2f, %.2f, %.2f", gContext.mBoundsAnchor.x, gContext.mBoundsAnchor.y, gContext.mBoundsAnchor.z); - ImGui::Text("bounds plan: %.2f, %.2f, %.2f", gContext.mBoundsPlan.x, gContext.mBoundsPlan.y, gContext.mBoundsPlan.z); - ImGui::Text("bounds local pivot: %.2f, %.2f, %.2f", gContext.mBoundsLocalPivot.x, gContext.mBoundsLocalPivot.y, gContext.mBoundsLocalPivot.z); - if (gContext.mbUsingBounds && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) - { - // compute projected mouse position on plan - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mBoundsPlan); - vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; - - // compute a reference and delta vectors base on mouse move - vec_t deltaVector = (newPos - gContext.mBoundsPivot).Abs(); - vec_t referenceVector = (gContext.mBoundsAnchor - gContext.mBoundsPivot).Abs(); - - ImGui::Text("Delta: %.2f, %.2f, %.2f", deltaVector.x, deltaVector.y, deltaVector.z); - ImGui::Text("Ref: %.2f, %.2f, %.2f", referenceVector.x, referenceVector.y, referenceVector.z); - ImGui::Separator(); - - // for 1 or 2 axes, compute a ratio that's used for scale and snap it based on resulting length - for (int axisIndex1 : gContext.mBoundsAxis) { - if (axisIndex1 == -1) { - continue; - } - - vec_t axisDir = gContext.mBoundsMatrix.component[axisIndex1].Abs(); - // ImGui::Text("Axisdir: %.2f, %.2f, %.2f", axisDir.x, axisDir.y, axisDir.z); - - float refAxisComp = axisDir.Dot(referenceVector); - float deltaAxisComp = axisDir.Dot(deltaVector); - // ImGui::Text("refAxisComp: %.2f", refAxisComp); - - float length = deltaAxisComp; - if (snapValues) { - ComputeSnap(&length, snapValues[axisIndex1]); - } - - // ImGui::Text("axis idx %d", axisIndex1); - // TODO(hnosm): logic that mapps mouse pos to bound seems to account for translation fixup already? - bounds[axisIndex1] = -length / 2; - bounds[axisIndex1 + 3] = +length / 2; - } - - // Update corner positions, translation fixup code needs them - for (int i = 0; i < 4; i++) { - corners[i].w = 0.0f; - corners[i][bestAxis] = 0.0f; - corners[i][secondAxis] = bounds[secondAxis + 3 * (i >> 1)]; - corners[i][thirdAxis] = bounds[thirdAxis + 3 * ((i >> 1) ^ (i & 1))]; - } - - // Translation (object center) fixup - make sure pivot stays in place - // TODO(hnosm): is there a better way to write this that doesn't involve transferring a bunch of extra state from begin drag frame? - vec_t newLocalPivot; - if (gContext.mbIsUsingBigAnchor) { - newLocalPivot.Set(0.0f); - newLocalPivot[secondAxis] = corners[gContext.mBoundsPivotCornerIndex][secondAxis]; - newLocalPivot[thirdAxis] = corners[gContext.mBoundsPivotCornerIndex][thirdAxis]; - } else { - newLocalPivot.Set(0.0f); - int localPivotComponentIdx = gContext.mBoundsAxis[0]; - newLocalPivot[localPivotComponentIdx] = corners[gContext.mBoundsPivotCornerIndex][localPivotComponentIdx]; - } - - vec_t delta = gContext.mBoundsLocalPivot - newLocalPivot; - vec_t oldTranslation = gContext.mBoundsMatrix.component[3]; - matrix->component[3] = oldTranslation + delta; - - // info text - char tmps[512]; - ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); - ImFormatString(tmps, sizeof(tmps), - // Size of the bounds in each axis direction - "X: %.2f Y: %.2f Z:%.2f", - (bounds[3] - bounds[0]) * gContext.mBoundsMatrix.component[0].Length(), - (bounds[4] - bounds[1]) * gContext.mBoundsMatrix.component[1].Length(), - (bounds[5] - bounds[2]) * gContext.mBoundsMatrix.component[2].Length()); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); - drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); - } - - if (!io.MouseDown[0]) { - gContext.mbUsingBounds = false; - gContext.mEditingID = -1; - } - if (gContext.mbUsingBounds) - { - break; - } - } - - return gContext.mbUsingBounds; -} - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// - -static int GetScaleType(OPERATION op) { - if (gContext.mbUsing) - { - return MT_NONE; - } - ImGuiIO& io = ImGui::GetIO(); - int type = MT_NONE; - - // screen - if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x && - io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y && - Contains(op, SCALE)) - { - type = MT_SCALE_XYZ; - } - - // compute - for (int i = 0; i < 3 && type == MT_NONE; i++) - { - if (!Intersects(op, static_cast<OPERATION>(SCALE_X << i))) - { - continue; - } - vec_t dirPlaneX, dirPlaneY, dirAxis; - bool belowAxisLimit, belowPlaneLimit; - ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit, true); - dirAxis.TransformVector(gContext.mModelLocal); - dirPlaneX.TransformVector(gContext.mModelLocal); - dirPlaneY.TransformVector(gContext.mModelLocal); - - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModelLocal.v.position, dirAxis)); - vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len; - - const float startOffset = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)) ? 1.0f : 0.1f; - const float endOffset = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)) ? 1.4f : 1.0f; - const ImVec2 posOnPlanScreen = worldToPos(posOnPlan, gContext.mViewProjection); - const ImVec2 axisStartOnScreen = worldToPos(gContext.mModelLocal.v.position + dirAxis * gContext.mScreenFactor * startOffset, gContext.mViewProjection); - const ImVec2 axisEndOnScreen = worldToPos(gContext.mModelLocal.v.position + dirAxis * gContext.mScreenFactor * endOffset, gContext.mViewProjection); - - vec_t closestPointOnAxis = PointOnSegment(makeVect(posOnPlanScreen), makeVect(axisStartOnScreen), makeVect(axisEndOnScreen)); - - if ((closestPointOnAxis - makeVect(posOnPlanScreen)).Length() < 12.f) // pixel size - { - type = MT_SCALE_X + i; - } - } - - // universal - - vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.f, 0.f }; - float dist = deltaScreen.Length(); - if (Contains(op, SCALEU) && dist >= 17.0f && dist < 23.0f) - { - type = MT_SCALE_XYZ; - } - - for (int i = 0; i < 3 && type == MT_NONE; i++) - { - if (!Intersects(op, static_cast<OPERATION>(SCALE_XU << i))) - { - continue; - } - - vec_t dirPlaneX, dirPlaneY, dirAxis; - bool belowAxisLimit, belowPlaneLimit; - ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit, true); - - // draw axis - if (belowAxisLimit) - { - bool hasTranslateOnAxis = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)); - float markerScale = hasTranslateOnAxis ? 1.4f : 1.0f; - // ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVPLocal); - // ImVec2 worldDirSSpaceNoScale = worldToPos(dirAxis * markerScale * gContext.mScreenFactor, gContext.mMVP); - ImVec2 worldDirSSpace = worldToPos((dirAxis * markerScale) * gContext.mScreenFactor, gContext.mMVPLocal); - - float distance = sqrtf(ImLengthSqr(worldDirSSpace - io.MousePos)); - if (distance < 12.f) - { - type = MT_SCALE_X + i; - } - } - } - return type; -} - -static int GetRotateType(OPERATION op) { - if (gContext.mbUsing) - { - return MT_NONE; - } - ImGuiIO& io = ImGui::GetIO(); - int type = MT_NONE; - - vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.f, 0.f }; - float dist = deltaScreen.Length(); - if (Intersects(op, ROTATE_SCREEN) && dist >= (gContext.mRadiusSquareCenter - 4.0f) && dist < (gContext.mRadiusSquareCenter + 4.0f)) - { - type = MT_ROTATE_SCREEN; - } - - const vec_t planNormals[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir }; - - vec_t modelViewPos; - modelViewPos.TransformPoint(gContext.mModel.v.position, gContext.mViewMat); - - for (int i = 0; i < 3 && type == MT_NONE; i++) - { - if (!Intersects(op, static_cast<OPERATION>(ROTATE_X << i))) - { - continue; - } - // pickup plan - vec_t pickupPlan = BuildPlan(gContext.mModel.v.position, planNormals[i]); - - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, pickupPlan); - const vec_t intersectWorldPos = gContext.mRayOrigin + gContext.mRayVector * len; - vec_t intersectViewPos; - intersectViewPos.TransformPoint(intersectWorldPos, gContext.mViewMat); - - if (ImAbs(modelViewPos.z) - ImAbs(intersectViewPos.z) < -FLT_EPSILON) - { - continue; - } - - const vec_t localPos = intersectWorldPos - gContext.mModel.v.position; - vec_t idealPosOnCircle = Normalized(localPos); - idealPosOnCircle.TransformVector(gContext.mModelInverse); - const ImVec2 idealPosOnCircleScreen = worldToPos(idealPosOnCircle * rotationDisplayFactor * gContext.mScreenFactor, gContext.mMVP); - - // gContext.mDrawList->AddCircle(idealPosOnCircleScreen, 5.f, IM_COL32_WHITE); - const ImVec2 distanceOnScreen = idealPosOnCircleScreen - io.MousePos; - - const float distance = makeVect(distanceOnScreen).Length(); - if (distance < 8.f) // pixel size - { - type = MT_ROTATE_X + i; - } - } - - return type; -} - -static int GetMoveType(OPERATION op, vec_t* gizmoHitProportion) { - if (!Intersects(op, TRANSLATE) || gContext.mbUsing || !gContext.mbMouseOver) - { - return MT_NONE; - } - ImGuiIO& io = ImGui::GetIO(); - int type = MT_NONE; - - // screen - if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x && - io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y && - Contains(op, TRANSLATE)) - { - type = MT_MOVE_SCREEN; - } - - const vec_t screenCoord = makeVect(io.MousePos - ImVec2(gContext.mX, gContext.mY)); - - // compute - for (int i = 0; i < 3 && type == MT_NONE; i++) - { - vec_t dirPlaneX, dirPlaneY, dirAxis; - bool belowAxisLimit, belowPlaneLimit; - ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit); - dirAxis.TransformVector(gContext.mModel); - dirPlaneX.TransformVector(gContext.mModel); - dirPlaneY.TransformVector(gContext.mModel); - - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.v.position, dirAxis)); - vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len; - - const ImVec2 axisStartOnScreen = worldToPos(gContext.mModel.v.position + dirAxis * gContext.mScreenFactor * 0.1f, gContext.mViewProjection) - ImVec2(gContext.mX, gContext.mY); - const ImVec2 axisEndOnScreen = worldToPos(gContext.mModel.v.position + dirAxis * gContext.mScreenFactor, gContext.mViewProjection) - ImVec2(gContext.mX, gContext.mY); - - vec_t closestPointOnAxis = PointOnSegment(screenCoord, makeVect(axisStartOnScreen), makeVect(axisEndOnScreen)); - if ((closestPointOnAxis - screenCoord).Length() < 12.f && Intersects(op, static_cast<OPERATION>(TRANSLATE_X << i))) // pixel size - { - type = MT_MOVE_X + i; - } - - const float dx = dirPlaneX.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor)); - const float dy = dirPlaneY.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor)); - if (belowPlaneLimit && dx >= quadUV[0] && dx <= quadUV[4] && dy >= quadUV[1] && dy <= quadUV[3] && Contains(op, TRANSLATE_PLANS[i])) - { - type = MT_MOVE_YZ + i; - } - - if (gizmoHitProportion) - { - *gizmoHitProportion = makeVect(dx, dy, 0.f); - } - } - return type; -} - -static bool HandleTranslation(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) { - if (!Intersects(op, TRANSLATE) || type != MT_NONE) - { - return false; - } - const ImGuiIO& io = ImGui::GetIO(); - const bool applyRotationLocaly = gContext.mMode == LOCAL || type == MT_MOVE_SCREEN; - bool modified = false; - - // move - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsTranslateType(gContext.mCurrentOperation)) - { - ImGui::CaptureMouseFromApp(); - const float signedLength = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); - const float len = fabsf(signedLength); // near plan - const vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; - - // compute delta - const vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor; - vec_t delta = newOrigin - gContext.mModel.v.position; - - // 1 axis constraint - if (gContext.mCurrentOperation >= MT_MOVE_X && gContext.mCurrentOperation <= MT_MOVE_Z) - { - const int axisIndex = gContext.mCurrentOperation - MT_MOVE_X; - const vec_t& axisValue = *(vec_t*)&gContext.mModel.m[axisIndex]; - const float lengthOnAxis = Dot(axisValue, delta); - delta = axisValue * lengthOnAxis; - } - - // snap - if (snap) - { - vec_t cumulativeDelta = gContext.mModel.v.position + delta - gContext.mMatrixOrigin; - if (applyRotationLocaly) - { - matrix_t modelSourceNormalized = gContext.mModelSource; - modelSourceNormalized.OrthoNormalize(); - matrix_t modelSourceNormalizedInverse; - modelSourceNormalizedInverse.Inverse(modelSourceNormalized); - cumulativeDelta.TransformVector(modelSourceNormalizedInverse); - ComputeSnap(cumulativeDelta, snap); - cumulativeDelta.TransformVector(modelSourceNormalized); - } else - { - ComputeSnap(cumulativeDelta, snap); - } - delta = gContext.mMatrixOrigin + cumulativeDelta - gContext.mModel.v.position; - } - - if (delta != gContext.mTranslationLastDelta) - { - modified = true; - } - gContext.mTranslationLastDelta = delta; - - // compute matrix & delta - matrix_t deltaMatrixTranslation; - deltaMatrixTranslation.Translation(delta); - if (deltaMatrix) - { - memcpy(deltaMatrix, deltaMatrixTranslation.m16, sizeof(float) * 16); - } - - const matrix_t res = gContext.mModelSource * deltaMatrixTranslation; - *(matrix_t*)matrix = res; - - if (!io.MouseDown[0]) - { - gContext.mbUsing = false; - } - - type = gContext.mCurrentOperation; - } else - { - // find new possible way to move - vec_t gizmoHitProportion; - type = GetMoveType(op, &gizmoHitProportion); - if (type != MT_NONE) - { - ImGui::CaptureMouseFromApp(); - } - if (CanActivate() && type != MT_NONE) - { - gContext.mbUsing = true; - gContext.mEditingID = gContext.mActualID; - gContext.mCurrentOperation = type; - vec_t movePlanNormal[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, -gContext.mCameraDir }; - - vec_t cameraToModelNormalized = Normalized(gContext.mModel.v.position - gContext.mCameraEye); - for (unsigned int i = 0; i < 3; i++) - { - vec_t orthoVector = Cross(movePlanNormal[i], cameraToModelNormalized); - movePlanNormal[i].Cross(orthoVector); - movePlanNormal[i].Normalize(); - } - // pickup plan - gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - MT_MOVE_X]); - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); - gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len; - gContext.mMatrixOrigin = gContext.mModel.v.position; - - gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor); - } - } - return modified; -} - -static bool HandleScale(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) { - if ((!Intersects(op, SCALE) && !Intersects(op, SCALEU)) || type != MT_NONE || !gContext.mbMouseOver) - { - return false; - } - ImGuiIO& io = ImGui::GetIO(); - bool modified = false; - - if (!gContext.mbUsing) - { - // find new possible way to scale - type = GetScaleType(op); - if (type != MT_NONE) - { - ImGui::CaptureMouseFromApp(); - } - if (CanActivate() && type != MT_NONE) - { - gContext.mbUsing = true; - gContext.mEditingID = gContext.mActualID; - gContext.mCurrentOperation = type; - const vec_t movePlanNormal[] = { gContext.mModel.v.up, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.dir, gContext.mModel.v.up, gContext.mModel.v.right, -gContext.mCameraDir }; - // pickup plan - - gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - MT_SCALE_X]); - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); - gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len; - gContext.mMatrixOrigin = gContext.mModel.v.position; - gContext.mScale.Set(1.f, 1.f, 1.f); - gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor); - gContext.mScaleValueOrigin = makeVect(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length()); - gContext.mSaveMousePosx = io.MousePos.x; - } - } - // scale - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsScaleType(gContext.mCurrentOperation)) - { - ImGui::CaptureMouseFromApp(); - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); - vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; - vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor; - vec_t delta = newOrigin - gContext.mModelLocal.v.position; - - // 1 axis constraint - if (gContext.mCurrentOperation >= MT_SCALE_X && gContext.mCurrentOperation <= MT_SCALE_Z) - { - int axisIndex = gContext.mCurrentOperation - MT_SCALE_X; - const vec_t& axisValue = *(vec_t*)&gContext.mModelLocal.m[axisIndex]; - float lengthOnAxis = Dot(axisValue, delta); - delta = axisValue * lengthOnAxis; - - vec_t baseVector = gContext.mTranslationPlanOrigin - gContext.mModelLocal.v.position; - float ratio = Dot(axisValue, baseVector + delta) / Dot(axisValue, baseVector); - - gContext.mScale[axisIndex] = max(ratio, 0.001f); - } else - { - float scaleDelta = (io.MousePos.x - gContext.mSaveMousePosx) * 0.01f; - gContext.mScale.Set(max(1.f + scaleDelta, 0.001f)); - } - - // snap - if (snap) - { - float scaleSnap[] = { snap[0], snap[0], snap[0] }; - ComputeSnap(gContext.mScale, scaleSnap); - } - - // no 0 allowed - for (int i = 0; i < 3; i++) - gContext.mScale[i] = max(gContext.mScale[i], 0.001f); - - if (gContext.mScaleLast != gContext.mScale) - { - modified = true; - } - gContext.mScaleLast = gContext.mScale; - - // compute matrix & delta - matrix_t deltaMatrixScale; - deltaMatrixScale.Scale(gContext.mScale * gContext.mScaleValueOrigin); - - matrix_t res = deltaMatrixScale * gContext.mModelLocal; - *(matrix_t*)matrix = res; - - if (deltaMatrix) - { - vec_t deltaScale = gContext.mScale * gContext.mScaleValueOrigin; - - vec_t originalScaleDivider; - originalScaleDivider.x = 1 / gContext.mModelScaleOrigin.x; - originalScaleDivider.y = 1 / gContext.mModelScaleOrigin.y; - originalScaleDivider.z = 1 / gContext.mModelScaleOrigin.z; - - deltaScale = deltaScale * originalScaleDivider; - - deltaMatrixScale.Scale(deltaScale); - memcpy(deltaMatrix, deltaMatrixScale.m16, sizeof(float) * 16); - } - - if (!io.MouseDown[0]) - { - gContext.mbUsing = false; - gContext.mScale.Set(1.f, 1.f, 1.f); - } - - type = gContext.mCurrentOperation; - } - return modified; -} - -static bool HandleRotation(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) { - if (!Intersects(op, ROTATE) || type != MT_NONE || !gContext.mbMouseOver) - { - return false; - } - ImGuiIO& io = ImGui::GetIO(); - bool applyRotationLocaly = gContext.mMode == LOCAL; - bool modified = false; - - if (!gContext.mbUsing) - { - type = GetRotateType(op); - - if (type != MT_NONE) - { - ImGui::CaptureMouseFromApp(); - } - - if (type == MT_ROTATE_SCREEN) - { - applyRotationLocaly = true; - } - - if (CanActivate() && type != MT_NONE) - { - gContext.mbUsing = true; - gContext.mEditingID = gContext.mActualID; - gContext.mCurrentOperation = type; - const vec_t rotatePlanNormal[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, -gContext.mCameraDir }; - // pickup plan - if (applyRotationLocaly) - { - gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, rotatePlanNormal[type - MT_ROTATE_X]); - } else - { - gContext.mTranslationPlan = BuildPlan(gContext.mModelSource.v.position, directionUnary[type - MT_ROTATE_X]); - } - - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); - vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position; - gContext.mRotationVectorSource = Normalized(localPos); - gContext.mRotationAngleOrigin = ComputeAngleOnPlan(); - } - } - - // rotation - if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsRotateType(gContext.mCurrentOperation)) - { - ImGui::CaptureMouseFromApp(); - gContext.mRotationAngle = ComputeAngleOnPlan(); - if (snap) - { - float snapInRadian = snap[0] * DEG2RAD; - ComputeSnap(&gContext.mRotationAngle, snapInRadian); - } - vec_t rotationAxisLocalSpace; - - rotationAxisLocalSpace.TransformVector(makeVect(gContext.mTranslationPlan.x, gContext.mTranslationPlan.y, gContext.mTranslationPlan.z, 0.f), gContext.mModelInverse); - rotationAxisLocalSpace.Normalize(); - - matrix_t deltaRotation; - deltaRotation.RotationAxis(rotationAxisLocalSpace, gContext.mRotationAngle - gContext.mRotationAngleOrigin); - if (gContext.mRotationAngle != gContext.mRotationAngleOrigin) - { - modified = true; - } - gContext.mRotationAngleOrigin = gContext.mRotationAngle; - - matrix_t scaleOrigin; - scaleOrigin.Scale(gContext.mModelScaleOrigin); - - if (applyRotationLocaly) - { - *(matrix_t*)matrix = scaleOrigin * deltaRotation * gContext.mModelLocal; - } else - { - matrix_t res = gContext.mModelSource; - res.v.position.Set(0.f); - - *(matrix_t*)matrix = res * deltaRotation; - ((matrix_t*)matrix)->v.position = gContext.mModelSource.v.position; - } - - if (deltaMatrix) - { - *(matrix_t*)deltaMatrix = gContext.mModelInverse * deltaRotation * gContext.mModel; - } - - if (!io.MouseDown[0]) - { - gContext.mbUsing = false; - gContext.mEditingID = -1; - } - type = gContext.mCurrentOperation; - } - return modified; -} - -void DecomposeMatrixToComponents(const float* matrix, float* translation, float* rotation, float* scale) { - matrix_t mat = *(matrix_t*)matrix; - - scale[0] = mat.v.right.Length(); - scale[1] = mat.v.up.Length(); - scale[2] = mat.v.dir.Length(); - - mat.OrthoNormalize(); - - rotation[0] = RAD2DEG * atan2f(mat.m[1][2], mat.m[2][2]); - rotation[1] = RAD2DEG * atan2f(-mat.m[0][2], sqrtf(mat.m[1][2] * mat.m[1][2] + mat.m[2][2] * mat.m[2][2])); - rotation[2] = RAD2DEG * atan2f(mat.m[0][1], mat.m[0][0]); - - translation[0] = mat.v.position.x; - translation[1] = mat.v.position.y; - translation[2] = mat.v.position.z; -} - -void RecomposeMatrixFromComponents(const float* translation, const float* rotation, const float* scale, float* matrix) { - matrix_t& mat = *(matrix_t*)matrix; - - matrix_t rot[3]; - for (int i = 0; i < 3; i++) - { - rot[i].RotationAxis(directionUnary[i], rotation[i] * DEG2RAD); - } - - mat = rot[0] * rot[1] * rot[2]; - - float validScale[3]; - for (int i = 0; i < 3; i++) - { - if (fabsf(scale[i]) < FLT_EPSILON) - { - validScale[i] = 0.001f; - } else - { - validScale[i] = scale[i]; - } - } - mat.v.right *= validScale[0]; - mat.v.up *= validScale[1]; - mat.v.dir *= validScale[2]; - mat.v.position.Set(translation[0], translation[1], translation[2], 1.f); -} - -void SetID(int id) { - gContext.mActualID = id; -} - -void AllowAxisFlip(bool value) { - gContext.mAllowAxisFlip = value; -} - -bool Manipulate(const float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float* deltaMatrix, const float* snap, float* localBounds, const float* boundsSnap) { - // Scale is always local or matrix will be skewed when applying world scale or oriented matrix - ComputeContext(view, projection, matrix, (operation & SCALE) ? LOCAL : mode); - - // set delta to identity - if (deltaMatrix) - { - ((matrix_t*)deltaMatrix)->SetToIdentity(); - } - - // behind camera - vec_t camSpacePosition; - camSpacePosition.TransformPoint(makeVect(0.f, 0.f, 0.f), gContext.mMVP); - if (!gContext.mIsOrthographic && camSpacePosition.z < 0.001f) - { - return false; - } - - // -- - int type = MT_NONE; - bool manipulated = false; - if (gContext.mbEnable) - { - if (!gContext.mbUsingBounds) - { - manipulated |= HandleTranslation(matrix, deltaMatrix, operation, type, snap) || - HandleScale(matrix, deltaMatrix, operation, type, snap) || - HandleRotation(matrix, deltaMatrix, operation, type, snap); - } - } - if (localBounds && !gContext.mbUsing) - { - manipulated |= HandleAndDrawLocalBounds(localBounds, (matrix_t*)matrix, boundsSnap, operation); - } - - gContext.mOperation = operation; - if (!gContext.mbUsingBounds) - { - DrawRotationGizmo(operation, type); - DrawTranslationGizmo(operation, type); - DrawScaleGizmo(operation, type); - DrawScaleUniveralGizmo(operation, type); - } - return manipulated; -} - -void SetGizmoSizeClipSpace(float value) { - gContext.mGizmoSizeClipSpace = value; -} - -/////////////////////////////////////////////////////////////////////////////////////////////////// -void ComputeFrustumPlanes(vec_t* frustum, const float* clip) { - frustum[0].x = clip[3] - clip[0]; - frustum[0].y = clip[7] - clip[4]; - frustum[0].z = clip[11] - clip[8]; - frustum[0].w = clip[15] - clip[12]; - - frustum[1].x = clip[3] + clip[0]; - frustum[1].y = clip[7] + clip[4]; - frustum[1].z = clip[11] + clip[8]; - frustum[1].w = clip[15] + clip[12]; - - frustum[2].x = clip[3] + clip[1]; - frustum[2].y = clip[7] + clip[5]; - frustum[2].z = clip[11] + clip[9]; - frustum[2].w = clip[15] + clip[13]; - - frustum[3].x = clip[3] - clip[1]; - frustum[3].y = clip[7] - clip[5]; - frustum[3].z = clip[11] - clip[9]; - frustum[3].w = clip[15] - clip[13]; - - frustum[4].x = clip[3] - clip[2]; - frustum[4].y = clip[7] - clip[6]; - frustum[4].z = clip[11] - clip[10]; - frustum[4].w = clip[15] - clip[14]; - - frustum[5].x = clip[3] + clip[2]; - frustum[5].y = clip[7] + clip[6]; - frustum[5].z = clip[11] + clip[10]; - frustum[5].w = clip[15] + clip[14]; - - for (int i = 0; i < 6; i++) - { - frustum[i].Normalize(); - } -} - -void DrawCubes(const float* view, const float* projection, const float* matrices, int matrixCount) { - matrix_t viewInverse; - viewInverse.Inverse(*(matrix_t*)view); - - struct CubeFace { - float z; - ImVec2 faceCoordsScreen[4]; - ImU32 color; - }; - CubeFace* faces = (CubeFace*)_malloca(sizeof(CubeFace) * matrixCount * 6); - - if (!faces) - { - return; - } - - vec_t frustum[6]; - matrix_t viewProjection = *(matrix_t*)view * *(matrix_t*)projection; - ComputeFrustumPlanes(frustum, viewProjection.m16); - - int cubeFaceCount = 0; - for (int cube = 0; cube < matrixCount; cube++) - { - const float* matrix = &matrices[cube * 16]; - - matrix_t res = *(matrix_t*)matrix * *(matrix_t*)view * *(matrix_t*)projection; - - for (int iFace = 0; iFace < 6; iFace++) - { - const int normalIndex = (iFace % 3); - const int perpXIndex = (normalIndex + 1) % 3; - const int perpYIndex = (normalIndex + 2) % 3; - const float invert = (iFace > 2) ? -1.f : 1.f; - - const vec_t faceCoords[4] = { - directionUnary[normalIndex] + directionUnary[perpXIndex] + directionUnary[perpYIndex], - directionUnary[normalIndex] + directionUnary[perpXIndex] - directionUnary[perpYIndex], - directionUnary[normalIndex] - directionUnary[perpXIndex] - directionUnary[perpYIndex], - directionUnary[normalIndex] - directionUnary[perpXIndex] + directionUnary[perpYIndex], - }; - - // clipping - /* - bool skipFace = false; - for (unsigned int iCoord = 0; iCoord < 4; iCoord++) - { - vec_t camSpacePosition; - camSpacePosition.TransformPoint(faceCoords[iCoord] * 0.5f * invert, res); - if (camSpacePosition.z < 0.001f) - { - skipFace = true; - break; - } - } - if (skipFace) - { - continue; - } - */ - vec_t centerPosition, centerPositionVP; - centerPosition.TransformPoint(directionUnary[normalIndex] * 0.5f * invert, *(matrix_t*)matrix); - centerPositionVP.TransformPoint(directionUnary[normalIndex] * 0.5f * invert, res); - - bool inFrustum = true; - for (int iFrustum = 0; iFrustum < 6; iFrustum++) - { - float dist = DistanceToPlane(centerPosition, frustum[iFrustum]); - if (dist < 0.f) - { - inFrustum = false; - break; - } - } - - if (!inFrustum) - { - continue; - } - CubeFace& cubeFace = faces[cubeFaceCount]; - - // 3D->2D - // ImVec2 faceCoordsScreen[4]; - for (unsigned int iCoord = 0; iCoord < 4; iCoord++) - { - cubeFace.faceCoordsScreen[iCoord] = worldToPos(faceCoords[iCoord] * 0.5f * invert, res); - } - cubeFace.color = directionColor[normalIndex] | IM_COL32(0x80, 0x80, 0x80, 0); - - cubeFace.z = centerPositionVP.z / centerPositionVP.w; - cubeFaceCount++; - } - } - qsort(faces, cubeFaceCount, sizeof(CubeFace), [](void const* _a, void const* _b) { - CubeFace* a = (CubeFace*)_a; - CubeFace* b = (CubeFace*)_b; - if (a->z < b->z) - { - return 1; - } - return -1; - }); - // draw face with lighter color - for (int iFace = 0; iFace < cubeFaceCount; iFace++) - { - const CubeFace& cubeFace = faces[iFace]; - gContext.mDrawList->AddConvexPolyFilled(cubeFace.faceCoordsScreen, 4, cubeFace.color); - } - - _freea(faces); -} - -void DrawGrid(const float* view, const float* projection, const float* matrix, const float gridSize) { - matrix_t viewProjection = *(matrix_t*)view * *(matrix_t*)projection; - vec_t frustum[6]; - ComputeFrustumPlanes(frustum, viewProjection.m16); - matrix_t res = *(matrix_t*)matrix * viewProjection; - - for (float f = -gridSize; f <= gridSize; f += 1.f) - { - for (int dir = 0; dir < 2; dir++) - { - vec_t ptA = makeVect(dir ? -gridSize : f, 0.f, dir ? f : -gridSize); - vec_t ptB = makeVect(dir ? gridSize : f, 0.f, dir ? f : gridSize); - bool visible = true; - for (int i = 0; i < 6; i++) - { - float dA = DistanceToPlane(ptA, frustum[i]); - float dB = DistanceToPlane(ptB, frustum[i]); - if (dA < 0.f && dB < 0.f) - { - visible = false; - break; - } - if (dA > 0.f && dB > 0.f) - { - continue; - } - if (dA < 0.f) - { - float len = fabsf(dA - dB); - float t = fabsf(dA) / len; - ptA.Lerp(ptB, t); - } - if (dB < 0.f) - { - float len = fabsf(dB - dA); - float t = fabsf(dB) / len; - ptB.Lerp(ptA, t); - } - } - if (visible) - { - ImU32 col = IM_COL32(0x80, 0x80, 0x80, 0xFF); - col = (fmodf(fabsf(f), 10.f) < FLT_EPSILON) ? IM_COL32(0x90, 0x90, 0x90, 0xFF) : col; - col = (fabsf(f) < FLT_EPSILON) ? IM_COL32(0x40, 0x40, 0x40, 0xFF) : col; - - float thickness = 1.f; - thickness = (fmodf(fabsf(f), 10.f) < FLT_EPSILON) ? 1.5f : thickness; - thickness = (fabsf(f) < FLT_EPSILON) ? 2.3f : thickness; - - gContext.mDrawList->AddLine(worldToPos(ptA, res), worldToPos(ptB, res), col, thickness); - } - } - } -} - -void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor) { - static bool isDraging = false; - static bool isClicking = false; - static bool isInside = false; - static vec_t interpolationUp; - static vec_t interpolationDir; - static int interpolationFrames = 0; - const vec_t referenceUp = makeVect(0.f, 1.f, 0.f); - - matrix_t svgView, svgProjection; - svgView = gContext.mViewMat; - svgProjection = gContext.mProjectionMat; - - ImGuiIO& io = ImGui::GetIO(); - gContext.mDrawList->AddRectFilled(position, position + size, backgroundColor); - matrix_t viewInverse; - viewInverse.Inverse(*(matrix_t*)view); - - const vec_t camTarget = viewInverse.v.position - viewInverse.v.dir * length; - - // view/projection matrices - const float distance = 3.f; - matrix_t cubeProjection, cubeView; - float fov = acosf(distance / (sqrtf(distance * distance + 3.f))) * RAD2DEG; - Perspective(fov / sqrtf(2.f), size.x / size.y, 0.01f, 1000.f, cubeProjection.m16); - - vec_t dir = makeVect(viewInverse.m[2][0], viewInverse.m[2][1], viewInverse.m[2][2]); - vec_t up = makeVect(viewInverse.m[1][0], viewInverse.m[1][1], viewInverse.m[1][2]); - vec_t eye = dir * distance; - vec_t zero = makeVect(0.f, 0.f); - LookAt(&eye.x, &zero.x, &up.x, cubeView.m16); - - // set context - gContext.mViewMat = cubeView; - gContext.mProjectionMat = cubeProjection; - ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector, position, size); - - const matrix_t res = cubeView * cubeProjection; - - // panels - static const ImVec2 panelPosition[9] = { ImVec2(0.75f, 0.75f), ImVec2(0.25f, 0.75f), ImVec2(0.f, 0.75f), ImVec2(0.75f, 0.25f), ImVec2(0.25f, 0.25f), ImVec2(0.f, 0.25f), ImVec2(0.75f, 0.f), ImVec2(0.25f, 0.f), ImVec2(0.f, 0.f) }; - - static const ImVec2 panelSize[9] = { ImVec2(0.25f, 0.25f), ImVec2(0.5f, 0.25f), ImVec2(0.25f, 0.25f), ImVec2(0.25f, 0.5f), ImVec2(0.5f, 0.5f), ImVec2(0.25f, 0.5f), ImVec2(0.25f, 0.25f), ImVec2(0.5f, 0.25f), ImVec2(0.25f, 0.25f) }; - - // tag faces - bool boxes[27]{}; - for (int iPass = 0; iPass < 2; iPass++) - { - for (int iFace = 0; iFace < 6; iFace++) - { - const int normalIndex = (iFace % 3); - const int perpXIndex = (normalIndex + 1) % 3; - const int perpYIndex = (normalIndex + 2) % 3; - const float invert = (iFace > 2) ? -1.f : 1.f; - const vec_t indexVectorX = directionUnary[perpXIndex] * invert; - const vec_t indexVectorY = directionUnary[perpYIndex] * invert; - const vec_t boxOrigin = directionUnary[normalIndex] * -invert - indexVectorX - indexVectorY; - - // plan local space - const vec_t n = directionUnary[normalIndex] * invert; - vec_t viewSpaceNormal = n; - vec_t viewSpacePoint = n * 0.5f; - viewSpaceNormal.TransformVector(cubeView); - viewSpaceNormal.Normalize(); - viewSpacePoint.TransformPoint(cubeView); - const vec_t viewSpaceFacePlan = BuildPlan(viewSpacePoint, viewSpaceNormal); - - // back face culling - if (viewSpaceFacePlan.w > 0.f) - { - continue; - } - - const vec_t facePlan = BuildPlan(n * 0.5f, n); - - const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, facePlan); - vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len - (n * 0.5f); - - float localx = Dot(directionUnary[perpXIndex], posOnPlan) * invert + 0.5f; - float localy = Dot(directionUnary[perpYIndex], posOnPlan) * invert + 0.5f; - - // panels - const vec_t dx = directionUnary[perpXIndex]; - const vec_t dy = directionUnary[perpYIndex]; - const vec_t origin = directionUnary[normalIndex] - dx - dy; - for (int iPanel = 0; iPanel < 9; iPanel++) - { - vec_t boxCoord = boxOrigin + indexVectorX * float(iPanel % 3) + indexVectorY * float(iPanel / 3) + makeVect(1.f, 1.f, 1.f); - const ImVec2 p = panelPosition[iPanel] * 2.f; - const ImVec2 s = panelSize[iPanel] * 2.f; - ImVec2 faceCoordsScreen[4]; - vec_t panelPos[4] = { dx * p.x + dy * p.y, - dx * p.x + dy * (p.y + s.y), - dx * (p.x + s.x) + dy * (p.y + s.y), - dx * (p.x + s.x) + dy * p.y }; - - for (unsigned int iCoord = 0; iCoord < 4; iCoord++) - { - faceCoordsScreen[iCoord] = worldToPos((panelPos[iCoord] + origin) * 0.5f * invert, res, position, size); - } - - const ImVec2 panelCorners[2] = { panelPosition[iPanel], panelPosition[iPanel] + panelSize[iPanel] }; - bool insidePanel = localx > panelCorners[0].x && localx < panelCorners[1].x && localy > panelCorners[0].y && localy < panelCorners[1].y; - int boxCoordInt = int(boxCoord.x * 9.f + boxCoord.y * 3.f + boxCoord.z); - IM_ASSERT(boxCoordInt < 27); - boxes[boxCoordInt] |= insidePanel && (!isDraging) && gContext.mbMouseOver; - - // draw face with lighter color - if (iPass) - { - gContext.mDrawList->AddConvexPolyFilled(faceCoordsScreen, 4, (directionColor[normalIndex] | IM_COL32(0x80, 0x80, 0x80, 0x80)) | (isInside ? IM_COL32(0x08, 0x08, 0x08, 0) : 0)); - if (boxes[boxCoordInt]) - { - gContext.mDrawList->AddConvexPolyFilled(faceCoordsScreen, 4, IM_COL32(0xF0, 0xA0, 0x60, 0x80)); - - if (!io.MouseDown[0] && !isDraging && isClicking) - { - // apply new view direction - int cx = boxCoordInt / 9; - int cy = (boxCoordInt - cx * 9) / 3; - int cz = boxCoordInt % 3; - interpolationDir = makeVect(1.f - (float)cx, 1.f - (float)cy, 1.f - (float)cz); - interpolationDir.Normalize(); - - if (fabsf(Dot(interpolationDir, referenceUp)) > 1.0f - 0.01f) - { - vec_t right = viewInverse.v.right; - if (fabsf(right.x) > fabsf(right.z)) - { - right.z = 0.f; - } else - { - right.x = 0.f; - } - right.Normalize(); - interpolationUp = Cross(interpolationDir, right); - interpolationUp.Normalize(); - } else - { - interpolationUp = referenceUp; - } - interpolationFrames = 40; - isClicking = false; - } - if (io.MouseClicked[0] && !isDraging) - { - isClicking = true; - } - } - } - } - } - } - if (interpolationFrames) - { - interpolationFrames--; - vec_t newDir = viewInverse.v.dir; - newDir.Lerp(interpolationDir, 0.2f); - newDir.Normalize(); - - vec_t newUp = viewInverse.v.up; - newUp.Lerp(interpolationUp, 0.3f); - newUp.Normalize(); - newUp = interpolationUp; - vec_t newEye = camTarget + newDir * length; - LookAt(&newEye.x, &camTarget.x, &newUp.x, view); - } - isInside = gContext.mbMouseOver && ImRect(position, position + size).Contains(io.MousePos); - - // drag view - if (!isDraging && io.MouseClicked[0] && isInside) - { - isDraging = true; - isClicking = false; - } else if (isDraging && !io.MouseDown[0]) - { - isDraging = false; - } - - if (isDraging) - { - matrix_t rx, ry, roll; - - rx.RotationAxis(referenceUp, -io.MouseDelta.x * 0.01f); - ry.RotationAxis(viewInverse.v.right, -io.MouseDelta.y * 0.01f); - - roll = rx * ry; - - vec_t newDir = viewInverse.v.dir; - newDir.TransformVector(roll); - newDir.Normalize(); - - // clamp - vec_t planDir = Cross(viewInverse.v.right, referenceUp); - planDir.y = 0.f; - planDir.Normalize(); - float dt = Dot(planDir, newDir); - if (dt < 0.0f) - { - newDir += planDir * dt; - newDir.Normalize(); - } - - vec_t newEye = camTarget + newDir * length; - LookAt(&newEye.x, &camTarget.x, &referenceUp.x, view); - } - - // restore view/projection because it was used to compute ray - ComputeContext(svgView.m16, svgProjection.m16, gContext.mModelSource.m16, gContext.mMode); -} -}; // namespace IMGUIZMO_NAMESPACE diff --git a/source/10-editor-common/ImGuiGuizmo.hpp b/source/10-editor-common/ImGuiGuizmo.hpp deleted file mode 100644 index 0560050..0000000 --- a/source/10-editor-common/ImGuiGuizmo.hpp +++ /dev/null @@ -1,232 +0,0 @@ -// https://github.com/CedricGuillemet/ImGuizmo -// v 1.84 WIP -// -// The MIT License(MIT) -// -// Copyright(c) 2021 Cedric Guillemet -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files(the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions : -// -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. -// -// ------------------------------------------------------------------------------------------- -// History : -// 2019/11/03 View gizmo -// 2016/09/11 Behind camera culling. Scaling Delta matrix not multiplied by source matrix scales. local/world rotation and translation fixed. Display message is incorrect (X: ... Y:...) in local mode. -// 2016/09/09 Hatched negative axis. Snapping. Documentation update. -// 2016/09/04 Axis switch and translation plan autohiding. Scale transform stability improved -// 2016/09/01 Mogwai changed to Manipulate. Draw debug cube. Fixed inverted scale. Mixing scale and translation/rotation gives bad results. -// 2016/08/31 First version -// -// ------------------------------------------------------------------------------------------- -// Future (no order): -// -// - Multi view -// - display rotation/translation/scale infos in local/world space and not only local -// - finish local/world matrix application -// - OPERATION as bitmask -// -// ------------------------------------------------------------------------------------------- -// Example -#if 0 -void EditTransform(const Camera& camera, matrix_t& matrix) -{ - static ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::ROTATE); - static ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::WORLD); - if (ImGui::IsKeyPressed(90)) - mCurrentGizmoOperation = ImGuizmo::TRANSLATE; - if (ImGui::IsKeyPressed(69)) - mCurrentGizmoOperation = ImGuizmo::ROTATE; - if (ImGui::IsKeyPressed(82)) // r Key - mCurrentGizmoOperation = ImGuizmo::SCALE; - if (ImGui::RadioButton("Translate", mCurrentGizmoOperation == ImGuizmo::TRANSLATE)) - mCurrentGizmoOperation = ImGuizmo::TRANSLATE; - ImGui::SameLine(); - if (ImGui::RadioButton("Rotate", mCurrentGizmoOperation == ImGuizmo::ROTATE)) - mCurrentGizmoOperation = ImGuizmo::ROTATE; - ImGui::SameLine(); - if (ImGui::RadioButton("Scale", mCurrentGizmoOperation == ImGuizmo::SCALE)) - mCurrentGizmoOperation = ImGuizmo::SCALE; - float matrixTranslation[3], matrixRotation[3], matrixScale[3]; - ImGuizmo::DecomposeMatrixToComponents(matrix.m16, matrixTranslation, matrixRotation, matrixScale); - ImGui::InputFloat3("Tr", matrixTranslation, 3); - ImGui::InputFloat3("Rt", matrixRotation, 3); - ImGui::InputFloat3("Sc", matrixScale, 3); - ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, matrix.m16); - - if (mCurrentGizmoOperation != ImGuizmo::SCALE) - { - if (ImGui::RadioButton("Local", mCurrentGizmoMode == ImGuizmo::LOCAL)) - mCurrentGizmoMode = ImGuizmo::LOCAL; - ImGui::SameLine(); - if (ImGui::RadioButton("World", mCurrentGizmoMode == ImGuizmo::WORLD)) - mCurrentGizmoMode = ImGuizmo::WORLD; - } - static bool useSnap(false); - if (ImGui::IsKeyPressed(83)) - useSnap = !useSnap; - ImGui::Checkbox("", &useSnap); - ImGui::SameLine(); - vec_t snap; - switch (mCurrentGizmoOperation) - { - case ImGuizmo::TRANSLATE: - snap = config.mSnapTranslation; - ImGui::InputFloat3("Snap", &snap.x); - break; - case ImGuizmo::ROTATE: - snap = config.mSnapRotation; - ImGui::InputFloat("Angle Snap", &snap.x); - break; - case ImGuizmo::SCALE: - snap = config.mSnapScale; - ImGui::InputFloat("Scale Snap", &snap.x); - break; - } - ImGuiIO& io = ImGui::GetIO(); - ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y); - ImGuizmo::Manipulate(camera.mView.m16, camera.mProjection.m16, mCurrentGizmoOperation, mCurrentGizmoMode, matrix.m16, NULL, useSnap ? &snap.x : NULL); -} -#endif -#pragma once - -#ifdef USE_IMGUI_API -# include "imconfig.h" -#endif -#ifndef IMGUI_API -# define IMGUI_API -#endif - -// NOTE(hnosm): added so that we don't have to force #include <ImGuizmo.h> after everything else -#include <imgui.h> - -#ifndef IMGUIZMO_NAMESPACE -# define IMGUIZMO_NAMESPACE ImGuizmo -#endif - -namespace IMGUIZMO_NAMESPACE { -// call inside your own window and before Manipulate() in order to draw gizmo to that window. -// Or pass a specific ImDrawList to draw to (e.g. ImGui::GetForegroundDrawList()). -IMGUI_API void SetDrawlist(ImDrawList* drawlist = nullptr); - -// call BeginFrame right after ImGui_XXXX_NewFrame(); -IMGUI_API void BeginFrame(); - -// this is necessary because when imguizmo is compiled into a dll, and imgui into another -// globals are not shared between them. -// More details at https://stackoverflow.com/questions/19373061/what-happens-to-global-and-static-variables-in-a-shared-library-when-it-is-dynam -// expose method to set imgui context -IMGUI_API void SetImGuiContext(ImGuiContext* ctx); - -// return true if mouse cursor is over any gizmo control (axis, plan or screen component) -IMGUI_API bool IsOver(); - -// return true if mouse IsOver or if the gizmo is in moving state -IMGUI_API bool IsUsing(); - -// enable/disable the gizmo. Stay in the state until next call to Enable. -// gizmo is rendered with gray half transparent color when disabled -IMGUI_API void Enable(bool enable); - -// helper functions for manualy editing translation/rotation/scale with an input float -// translation, rotation and scale float points to 3 floats each -// Angles are in degrees (more suitable for human editing) -// example: -// float matrixTranslation[3], matrixRotation[3], matrixScale[3]; -// ImGuizmo::DecomposeMatrixToComponents(gizmoMatrix.m16, matrixTranslation, matrixRotation, matrixScale); -// ImGui::InputFloat3("Tr", matrixTranslation, 3); -// ImGui::InputFloat3("Rt", matrixRotation, 3); -// ImGui::InputFloat3("Sc", matrixScale, 3); -// ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, gizmoMatrix.m16); -// -// These functions have some numerical stability issues for now. Use with caution. -IMGUI_API void DecomposeMatrixToComponents(const float* matrix, float* translation, float* rotation, float* scale); -IMGUI_API void RecomposeMatrixFromComponents(const float* translation, const float* rotation, const float* scale, float* matrix); - -IMGUI_API void SetRect(float x, float y, float width, float height); -// default is false -IMGUI_API void SetOrthographic(bool isOrthographic); - -// Render a cube with face color corresponding to face normal. Usefull for debug/tests -IMGUI_API void DrawCubes(const float* view, const float* projection, const float* matrices, int matrixCount); -IMGUI_API void DrawGrid(const float* view, const float* projection, const float* matrix, const float gridSize); - -// call it when you want a gizmo -// Needs view and projection matrices. -// matrix parameter is the source matrix (where will be gizmo be drawn) and might be transformed by the function. Return deltaMatrix is optional -// translation is applied in world space -enum OPERATION { - TRANSLATE_X = (1u << 0), - TRANSLATE_Y = (1u << 1), - TRANSLATE_Z = (1u << 2), - ROTATE_X = (1u << 3), - ROTATE_Y = (1u << 4), - ROTATE_Z = (1u << 5), - ROTATE_SCREEN = (1u << 6), - SCALE_X = (1u << 7), - SCALE_Y = (1u << 8), - SCALE_Z = (1u << 9), - BOUNDS = (1u << 10), - SCALE_XU = (1u << 11), - SCALE_YU = (1u << 12), - SCALE_ZU = (1u << 13), - - TRANSLATE = TRANSLATE_X | TRANSLATE_Y | TRANSLATE_Z, - ROTATE = ROTATE_X | ROTATE_Y | ROTATE_Z | ROTATE_SCREEN, - SCALE = SCALE_X | SCALE_Y | SCALE_Z, - SCALEU = SCALE_XU | SCALE_YU | SCALE_ZU, // universal - UNIVERSAL = TRANSLATE | ROTATE | SCALEU -}; - -inline OPERATION operator|(OPERATION lhs, OPERATION rhs) { - return static_cast<OPERATION>(static_cast<int>(lhs) | static_cast<int>(rhs)); -} - -enum MODE { - LOCAL, - WORLD -}; - -IMGUI_API bool Manipulate( - const float* view, - const float* projection, - OPERATION operation, - MODE mode, - float* matrix, - float* deltaMatrix = NULL, - const float* snap = NULL, - float* localBounds = NULL, - const float* boundsSnap = NULL); - -// -// Please note that this cubeview is patented by Autodesk : https://patents.google.com/patent/US7782319B2/en -// It seems to be a defensive patent in the US. I don't think it will bring troubles using it as -// other software are using the same mechanics. But just in case, you are now warned! -// -IMGUI_API void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor); - -IMGUI_API void SetID(int id); - -// return true if the cursor is over the operation's gizmo -IMGUI_API bool IsOver(OPERATION op); -IMGUI_API void SetGizmoSizeClipSpace(float value); - -// Allow axis to flip -// When true (default), the guizmo axis flip for better visibility -// When false, they always stay along the positive world/local axis -IMGUI_API void AllowAxisFlip(bool value); -} // namespace IMGUIZMO_NAMESPACE diff --git a/source/10-editor-common/ImGuiNotification.cpp b/source/10-editor-common/ImGuiNotification.cpp deleted file mode 100644 index 5d375b3..0000000 --- a/source/10-editor-common/ImGuiNotification.cpp +++ /dev/null @@ -1,277 +0,0 @@ -// Adapted from https://github.com/patrickcjk/imgui-notify -#include "ImGuiNotification.hpp" - -#include "Macros.hpp" - -#define IMGUI_DEFINE_MATH_OPERATORS -#include <imgui_internal.h> - -#include <chrono> -#include <cstdarg> -#include <cstdio> -#include <utility> -#include <vector> - -ImGuiToast::ImGuiToast(ImGuiToastType type, int dismissTime) { - IM_ASSERT(type < ImGuiToastType_COUNT); - - mType = type; - mDismissTime = dismissTime; - - using namespace std::chrono; - auto timeStamp = system_clock::now().time_since_epoch(); - mCreationTime = duration_cast<milliseconds>(timeStamp).count(); - - memset(mTitle, 0, sizeof(mTitle)); - memset(mContent, 0, sizeof(mContent)); -} - -ImGuiToast::ImGuiToast(ImGuiToastType type, const char* format, ...) - : ImGuiToast(type) { - if (format) { - va_list args; - va_start(args, format); - SetContent(format, args); - va_end(args); - } -} - -ImGuiToast::ImGuiToast(ImGuiToastType type, int dismissTime, const char* format, ...) - : ImGuiToast(type, dismissTime) { - if (format) { - va_list args; - va_start(args, format); - SetContent(format, args); - va_end(args); - } -} - -void ImGuiToast::SetTitle(const char* format, ...) { - if (format) { - va_list args; - va_start(args, format); - SetTitle(format, args); - va_end(args); - } -} - -void ImGuiToast::SetContent(const char* format, ...) { - if (format) { - va_list args; - va_start(args, format); - SetContent(format, args); - va_end(args); - } -} - -void ImGuiToast::SetType(const ImGuiToastType& type) { - IM_ASSERT(type < ImGuiToastType_COUNT); - mType = type; -} - -const char* ImGuiToast::GetTitle() { - return mTitle; -} - -const char* ImGuiToast::GetDefaultTitle() { - if (!strlen(mTitle)) { - switch (mType) { - case ImGuiToastType_None: return nullptr; - case ImGuiToastType_Success: return "Success"; - case ImGuiToastType_Warning: return "Warning"; - case ImGuiToastType_Error: return "Error"; - case ImGuiToastType_Info: return "Info"; - case ImGuiToastType_COUNT: UNREACHABLE; - } - } - - return mTitle; -} - -ImGuiToastType ImGuiToast::GetType() { - return mType; -} - -ImVec4 ImGuiToast::GetColor() { - switch (mType) { - case ImGuiToastType_None: return ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // White - case ImGuiToastType_Success: return ImVec4(0, 1.0f, 0, 1.0f); // Green - case ImGuiToastType_Warning: return ImVec4(1.0f, 1.0f, 0, 1.0f); // Yellow - case ImGuiToastType_Error: return ImVec4(1.0f, 0, 0, 1.0f); // Red - case ImGuiToastType_Info: return ImVec4(0, 0.616, 1.0f, 1.0f); // Blue - case ImGuiToastType_COUNT: UNREACHABLE; - } - return ImVec4(); -} - -const char* ImGuiToast::GetIcon() { - switch (mType) { - case ImGuiToastType_None: return nullptr; -#if 1 - // TODO add IconFontHeaders and replace with proper icons - case ImGuiToastType_Success: return nullptr; - case ImGuiToastType_Warning: return nullptr; - case ImGuiToastType_Error: return nullptr; - case ImGuiToastType_Info: return nullptr; -#else - case ImGuiToastType_Success: return ICON_FA_CHECK_CIRCLE; - case ImGuiToastType_Warning: return ICON_FA_EXCLAMATION_TRIANGLE; - case ImGuiToastType_Error: return ICON_FA_TIMES_CIRCLE; - case ImGuiToastType_Info: return ICON_FA_INFO_CIRCLE; -#endif - case ImGuiToastType_COUNT: UNREACHABLE; - } - return nullptr; -} - -const char* ImGuiToast::GetContent() { - return this->mContent; -} - -uint64_t ImGuiToast::GetElapsedTime() { - using namespace std::chrono; - auto timeStamp = system_clock::now().time_since_epoch(); - auto timeStampI = duration_cast<milliseconds>(timeStamp).count(); - return timeStampI - mCreationTime; -} - -ImGuiToastPhase ImGuiToast::GetPhase() { - const auto elapsed = GetElapsedTime(); - - if (elapsed > kNotifyFadeInOutTime + mDismissTime + kNotifyFadeInOutTime) { - return ImGuiToastPhase_Expired; - } else if (elapsed > kNotifyFadeInOutTime + mDismissTime) { - return ImGuiToastPhase_FadeOut; - } else if (elapsed > kNotifyFadeInOutTime) { - return ImGuiToastPhase_Wait; - } else { - return ImGuiToastPhase_FadeIn; - } -} - -float ImGuiToast::GetFadePercent() { - const auto phase = GetPhase(); - const auto elapsed = GetElapsedTime(); - - if (phase == ImGuiToastPhase_FadeIn) - { - return ((float)elapsed / (float)kNotifyFadeInOutTime) * kNotifyOpacity; - } else if (phase == ImGuiToastPhase_FadeOut) - { - return (1.0f - (((float)elapsed - (float)kNotifyFadeInOutTime - (float)mDismissTime) / (float)kNotifyFadeInOutTime)) * kNotifyOpacity; - } - - return 1.0f * kNotifyOpacity; -} - -void ImGuiToast::SetTitle(const char* format, va_list args) { - vsnprintf(mTitle, sizeof(mTitle), format, args); -} - -void ImGuiToast::SetContent(const char* format, va_list args) { - vsnprintf(mContent, sizeof(mContent), format, args); -} - -namespace ImGui { -static std::vector<ImGuiToast> notifications; -} - -static bool IsNullOrEmpty(const char* str) { - return !str || !strlen(str); -} - -void ImGui::AddNotification(ImGuiToast toast) { - notifications.push_back(std::move(toast)); -} - -void ImGui::RemoveNotification(int index) { - notifications.erase(notifications.begin() + index); -} - -void ImGui::ShowNotifications() { - auto vpSize = GetMainViewport()->Size; - - float height = 0.0f; - for (auto i = 0; i < notifications.size(); i++) { - auto* currentToast = ¬ifications[i]; - - // Remove toast if expired - if (currentToast->GetPhase() == ImGuiToastPhase_Expired) { - RemoveNotification(i); - continue; - } - - // Get icon, title and other data - const auto icon = currentToast->GetIcon(); - const auto title = currentToast->GetTitle(); - const auto content = currentToast->GetContent(); - const auto defaultTitle = currentToast->GetDefaultTitle(); - const auto opacity = currentToast->GetFadePercent(); // Get opacity based of the current phase - - // Window rendering - auto textColor = currentToast->GetColor(); - textColor.w = opacity; - - // Generate new unique name for this toast - char windowName[50]; - snprintf(windowName, std::size(windowName), "##TOAST%d", i); - - SetNextWindowBgAlpha(opacity); - SetNextWindowPos(ImVec2(vpSize.x - kNotifyPaddingX, vpSize.y - kNotifyPaddingY - height), ImGuiCond_Always, ImVec2(1.0f, 1.0f)); - Begin(windowName, nullptr, kNotifyToastFlags); - BringWindowToDisplayFront(GetCurrentWindow()); - - // Here we render the toast content - { - PushTextWrapPos(vpSize.x / 3.0f); // We want to support multi-line text, this will wrap the text after 1/3 of the screen width - - bool wasTitleRendered = false; - - // If an icon is set - if (!::IsNullOrEmpty(icon)) { - // Render icon text - PushStyleColor(ImGuiCol_Text, textColor); - TextUnformatted(icon); - PopStyleColor(); - wasTitleRendered = true; - } - - // If a title is set - if (!::IsNullOrEmpty(title)) { - // If a title and an icon is set, we want to render on same line - if (!::IsNullOrEmpty(icon)) - SameLine(); - - TextUnformatted(title); // Render title text - wasTitleRendered = true; - } else if (!::IsNullOrEmpty(defaultTitle)) { - if (!::IsNullOrEmpty(icon)) - SameLine(); - - TextUnformatted(defaultTitle); // Render default title text (ImGuiToastType_Success -> "Success", etc...) - wasTitleRendered = true; - } - - // In case ANYTHING was rendered in the top, we want to add a small padding so the text (or icon) looks centered vertically - if (wasTitleRendered && !::IsNullOrEmpty(content)) { - SetCursorPosY(GetCursorPosY() + 5.0f); // Must be a better way to do this!!!! - } - - // If a content is set - if (!::IsNullOrEmpty(content)) { - if (wasTitleRendered) { - Separator(); - } - - TextUnformatted(content); // Render content text - } - - PopTextWrapPos(); - } - - // Save height for next toasts - height += GetWindowHeight() + kNotifyPaddingMessageY; - - End(); - } -} diff --git a/source/10-editor-common/ImGuiNotification.hpp b/source/10-editor-common/ImGuiNotification.hpp deleted file mode 100644 index 3af8c2d..0000000 --- a/source/10-editor-common/ImGuiNotification.hpp +++ /dev/null @@ -1,81 +0,0 @@ -// Adapted from https://github.com/patrickcjk/imgui-notify -#pragma once - -#include <imgui.h> -#include <cstdint> - -enum ImGuiToastType { - ImGuiToastType_None, - ImGuiToastType_Success, - ImGuiToastType_Warning, - ImGuiToastType_Error, - ImGuiToastType_Info, - ImGuiToastType_COUNT -}; - -enum ImGuiToastPhase { - ImGuiToastPhase_FadeIn, - ImGuiToastPhase_Wait, - ImGuiToastPhase_FadeOut, - ImGuiToastPhase_Expired, - ImGuiToastPhase_COUNT -}; - -enum ImGuiToastPos { - ImGuiToastPos_TopLeft, - ImGuiToastPos_TopCenter, - ImGuiToastPos_TopRight, - ImGuiToastPos_BottomLeft, - ImGuiToastPos_BottomCenter, - ImGuiToastPos_BottomRight, - ImGuiToastPos_Center, - ImGuiToastPos_COUNT -}; - -constexpr int kNotifyMaxMsgLength = 4096; // Max message content length -constexpr float kNotifyPaddingX = 20.0f; // Bottom-left X padding -constexpr float kNotifyPaddingY = 20.0f; // Bottom-left Y padding -constexpr float kNotifyPaddingMessageY = 10.0f; // Padding Y between each message -constexpr uint64_t kNotifyFadeInOutTime = 150; // Fade in and out duration -constexpr uint64_t kNotifyDefaultDismiss = 3000; // Auto dismiss after X ms (default, applied only of no data provided in constructors) -constexpr float kNotifyOpacity = 1.0f; // 0-1 Toast opacity -constexpr ImGuiWindowFlags kNotifyToastFlags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing; - -class ImGuiToast { -private: - ImGuiToastType mType = ImGuiToastType_None; - char mTitle[kNotifyMaxMsgLength] = {}; - char mContent[kNotifyMaxMsgLength] = {}; - int mDismissTime = kNotifyDefaultDismiss; - uint64_t mCreationTime = 0; - -public: - ImGuiToast(ImGuiToastType type, int dismissTime = kNotifyDefaultDismiss); - ImGuiToast(ImGuiToastType type, const char* format, ...); - ImGuiToast(ImGuiToastType type, int dismissTime, const char* format, ...); - - void SetTitle(const char* format, ...); - void SetContent(const char* format, ...); - void SetType(const ImGuiToastType& type); - - const char* GetTitle(); - const char* GetDefaultTitle(); - ImGuiToastType GetType(); - ImVec4 GetColor(); - const char* GetIcon(); - const char* GetContent(); - - uint64_t GetElapsedTime(); - ImGuiToastPhase GetPhase(); - float GetFadePercent(); - -private: - void SetTitle(const char* format, va_list args); - void SetContent(const char* format, va_list args); -}; - -namespace ImGui { -void AddNotification(ImGuiToast toast); -void RemoveNotification(int index); -void ShowNotifications(); -} // namespace ImGui diff --git a/source/20-codegen-compiler/CodegenConfig.hpp b/source/20-codegen-compiler/CodegenConfig.hpp deleted file mode 100644 index b9dc56c..0000000 --- a/source/20-codegen-compiler/CodegenConfig.hpp +++ /dev/null @@ -1,11 +0,0 @@ -#pragma once - -#ifndef CODEGEN_DEBUG_PRINT -# define CODEGEN_DEBUG_PRINT 0 -#endif - -#if CODEGEN_DEBUG_PRINT -# define DEBUG_PRINTF(...) printf(__VA_ARGS__) -#else -# define DEBUG_PRINTF(...) -#endif diff --git a/source/20-codegen-compiler/CodegenDecl.cpp b/source/20-codegen-compiler/CodegenDecl.cpp deleted file mode 100644 index 11e1bb5..0000000 --- a/source/20-codegen-compiler/CodegenDecl.cpp +++ /dev/null @@ -1,74 +0,0 @@ -#include "CodegenDecl.hpp" - -#include "CodegenUtils.hpp" - -#include <fmt/format.h> -#include <Utils.hpp> - -const std::string& DeclStruct::GetMangledName() const { - if (mangledName.empty()) { - mangledName = Utils::MakeMangledName(name, container); - } - return mangledName; -} - -std::string DeclXGlobalVar::MangleCtorName(std::string_view targetName) { - return fmt::format("{}_MANGLED_ctor", targetName); -} - -std::string DeclXGlobalVar::MangleDtorName(std::string_view targetName) { - return fmt::format("{}_MANGLED_dtor", targetName); -} - -const std::string& DeclEnum::GetMangledName() const { - if (mangledName.empty()) { - mangledName = Utils::MakeMangledName(name, container); - } - return mangledName; -} - -static EnumValuePattern NextPattern(EnumValuePattern val) { - return (EnumValuePattern)(val + 1); -} - -EnumValuePattern DeclEnum::CalcPattern() const { - if (elements.empty()) return EVP_Continuous; - - auto pattern = EVP_Continuous; -restart: - auto lastVal = elements[0].value; - for (size_t i = 1; i < elements.size(); ++i) { - auto currVal = elements[i].value; - switch (pattern) { - case EVP_Continuous: { - bool satisfy = lastVal + 1 == currVal; - if (!satisfy) { - pattern = NextPattern(pattern); - goto restart; - } - } break; - - case EVP_Bits: { - bool satisfy = (lastVal << 1) == currVal; - if (!satisfy) { - pattern = NextPattern(pattern); - goto restart; - } - } break; - - // A random pattern can match anything - case EVP_Random: - case EVP_COUNT: break; - } - lastVal = currVal; - } - - return pattern; -} - -EnumValuePattern DeclEnum::GetPattern() const { - if (pattern == EVP_COUNT) { - pattern = CalcPattern(); - } - return pattern; -} diff --git a/source/20-codegen-compiler/CodegenDecl.hpp b/source/20-codegen-compiler/CodegenDecl.hpp deleted file mode 100644 index f1ac5b1..0000000 --- a/source/20-codegen-compiler/CodegenDecl.hpp +++ /dev/null @@ -1,154 +0,0 @@ -#pragma once - -#include "CodegenOutput.hpp" - -#include <string> -#include <vector> - -// TODO replace std::string name with std::string_view into the token storage? - -struct SourceFile { - std::string filename; - CodegenOutput preHeaderOutput; - CodegenOutput postHeaderOutput; - CodegenOutput postSourceOutput; - CodegenOutput tuOutput; // "tu" = Translation Unit, produces a separately compiled .cpp file - bool header = false; - /// Whether this file is being reprocessed in this invocation of codegen.exe or not. - bool reprocessing = false; -}; - -struct DeclNamespace { - // NOTE: namespace doesn't have a source file field, because the same namespace can be "reopened" in multipled files - - DeclNamespace* container = nullptr; - std::string name; - const std::string* fullname = nullptr; // View into storage map key -}; - -struct DeclStruct; -struct DeclMemberVariable { - DeclStruct* containerStruct = nullptr; - std::string name; - std::string type; - std::string getterName; - std::string setterName; - bool isGetterGenerated = false; - bool isSetterGenerated = false; -}; -struct DeclMemberFunction { - DeclStruct* containerStruct = nullptr; - // TODO -}; - -// Structs or classes -struct DeclStruct { - SourceFile* sourceFile = nullptr; - DeclNamespace* container = nullptr; - std::vector<const DeclStruct*> baseClasses; - std::vector<DeclMemberVariable> memberVariables; - std::vector<DeclMemberVariable> generatedVariables; - std::vector<DeclMemberFunction> memberFunctions; - std::vector<DeclMemberFunction> generatedFunctions; - std::string name; - mutable std::string mangledName; - const std::string* fullname = nullptr; // View into storage map key - - // Scanned generation options - bool generating : 1 = false; - bool generatingInheritanceHiearchy : 1 = false; - - const std::string& GetName() const { return name; } - const std::string& GetFullName() const { return *fullname; } - const std::string& GetMangledName() const; -}; - -struct DeclXGlobalVar { - std::string name; - bool hasCtor = false; - bool hasDtor = false; - - static std::string MangleCtorName(std::string_view targetName); - std::string GetMangledCtorName() const { return MangleCtorName(name); } - static std::string MangleDtorName(std::string_view targetName); - std::string GetMangledDtorName() const { return MangleDtorName(name); } -}; - -enum EnumUnderlyingType { - EUT_Int8, - EUT_Int16, - EUT_Int32, - EUT_Int64, - EUT_Uint8, - EUT_Uint16, - EUT_Uint32, - EUT_Uint64, - EUT_COUNT, -}; - -enum EnumValuePattern { - // The numbers cover n..m with no gaps - EVP_Continuous, - // The numbers cover for i in n..m, 1 << i - // e.g. [0] = 1 << 0, - // [1] = 1 << 1. - // [2] = 1 << 2. etc. - EVP_Bits, - // The numbesr don't have a particular pattern - EVP_Random, - EVP_COUNT, -}; - -struct DeclEnumElement { - std::string name; - // TODO support int64_t, etc. enum underlying types - uint64_t value; -}; - -struct DeclEnum { - SourceFile* sourceFile = nullptr; - DeclNamespace* container = nullptr; - std::string name; - mutable std::string mangledName; - const std::string* fullname = nullptr; // View into storage map key - std::vector<DeclEnumElement> elements; - EnumUnderlyingType underlyingType; - // Start with invalid value, calculate on demand - mutable EnumValuePattern pattern = EVP_COUNT; - - // TODO replace this with a regex? - std::string generateRemovingPrefix; - std::string generatingAddingPrefix; - // NOTE: this flag acts as a gate for every specific generating option, must be enabled for them to work - bool generating : 1 = false; - bool generateToString : 1 = false; - bool generateFromString : 1 = false; - // NOTE: see GenerateForEnum() for the exact heuristics - bool generateExcludeUseHeuristics : 1 = false; - - const std::string& GetName() const { return name; } - const std::string& GetFullName() const { return *fullname; } - const std::string& GetMangledName() const; - - std::string_view GetUnderlyingTypeName() const; - - EnumValuePattern CalcPattern() const; - EnumValuePattern GetPattern() const; -}; - -struct DeclFunctionArgument { - std::string type; - std::string name; -}; - -struct DeclFunction { - SourceFile* sourceFile = nullptr; - DeclNamespace* container = nullptr; - // Things like extern, static, etc. that gets written before the function return type - std::string prefix; - std::string name; - const std::string* fullname = nullptr; // View into storage map key - std::string returnType; - std::vector<DeclFunctionArgument> arguments; - std::string body; -}; diff --git a/source/20-codegen-compiler/CodegenLexer.cpp b/source/20-codegen-compiler/CodegenLexer.cpp deleted file mode 100644 index ecb2186..0000000 --- a/source/20-codegen-compiler/CodegenLexer.cpp +++ /dev/null @@ -1,202 +0,0 @@ -#include "CodegenLexer.hpp" - -#include <cassert> - -int StbLexerToken::Reamalgamate() const { - if (type == CLEX_ext_single_char) { - return text[0]; - } else { - return type; - } -} - -bool StbTokenIsSingleChar(int lexerToken) { - return lexerToken >= 0 && lexerToken < 256; -} - -bool StbTokenIsMultiChar(int lexerToken) { - return !StbTokenIsMultiChar(lexerToken); -} - -std::string CombineTokens(std::span<const StbLexerToken> tokens, std::string_view separator) { - if (tokens.empty()) { - return {}; - } - - size_t length = 0; - for (auto& token : tokens) { - length += token.text.size(); - length += separator.size(); - } - // Intentionally counting an extra separator: leave space for the last append below - - std::string result; - result.reserve(length); - for (auto& token : tokens) { - result += token.text; - result += separator; - } - // Remove the trailing separator - result.resize(result.size() - separator.size()); - - return result; -} - -const StbLexerToken& CodegenLexer::Current() const { - assert(idx < tokens.size()); - return tokens[idx]; -} - -void CodegenLexer::InitializeFrom(std::string_view source) { - this->tokens = {}; - this->idx = 0; - - stb_lexer lexer; - char stringStorage[65536]; - const char* srcBegin = source.data(); - const char* srcEnd = srcBegin + source.length(); - stb_c_lexer_init(&lexer, srcBegin, srcEnd, stringStorage, sizeof(stringStorage)); - - struct TokenCombiningPattern { - StbLexerToken result; - char matchChars[16]; - }; - - const TokenCombiningPattern kDoubleColon = { - .result = { - .text = "::", - .type = CLEX_ext_double_colon, - }, - .matchChars = { ':', ':', '\0' }, - }; - const TokenCombiningPattern kDotDotDot = { - .result = { - .text = "...", - .type = CLEX_ext_dot_dot_dot, - }, - .matchChars = { '.', '.', '.', '\0' }, - }; - - const TokenCombiningPattern* currentState = nullptr; - int currentStateCharIdx = 0; - - while (true) { - // See stb_c_lexer.h's comments, here are a few additinos that aren't made clear in the file: - // - `lexer->token` (noted as "token" below) after calling stb_c_lexer_get_token() contains either: - // 1. 0 <= token < 256: an ASCII character (more precisely a single char that the lexer ate; technically can be an incomplete code unit) - // 2. token < 0: an unknown token - // 3. One of the `CLEX_*` enums: a special, recognized token such as an operator - - int stbToken = stb_c_lexer_get_token(&lexer); - if (stbToken == 0) { - // EOF - break; - } - - if (lexer.token == CLEX_parse_error) { - printf("[ERROR] stb_c_lexer countered a parse error.\n"); - // TODO how to handle? - continue; - } - - StbLexerToken token; - if (StbTokenIsSingleChar(lexer.token)) { - char c = lexer.token; - - token.type = CLEX_ext_single_char; - token.text = std::string(1, c); - - if (!currentState) { -#define TRY_START_MATCH(states) \ - if (states.matchChars[0] == c) { \ - currentState = &states; \ - currentStateCharIdx = 1; \ - } - TRY_START_MATCH(kDoubleColon); - TRY_START_MATCH(kDotDotDot); -#undef TRY_START_MATCH - } else { - if (currentState->matchChars[currentStateCharIdx] == c) { - // Match success - ++currentStateCharIdx; - - // If we matched all of the chars... - if (currentState->matchChars[currentStateCharIdx] == '\0') { - // We matched (currentStateCharIdx) tokens though this one is pushed into the vector, leaving (currentStateCharIdx - 1) tokens to be removed - for (int i = 0, count = currentStateCharIdx - 1; i < count; ++i) { - tokens.pop_back(); - } - - // Set the current token to desired result - token = currentState->result; - - currentState = nullptr; - currentStateCharIdx = 0; - } - } else { - // Match fail, reset - - currentState = nullptr; - currentStateCharIdx = 0; - } - } - } else { - token.type = lexer.token; - // WORKAROUND: use null terminated string, stb_c_lexer doens't set string_len properly when parsing identifiers - token.text = std::string(lexer.string); - - switch (token.type) { - case CLEX_intlit: - token.lexerIntNumber = lexer.int_number; - break; - - case CLEX_floatlit: - token.lexerRealNumber = lexer.real_number; - break; - } - } - tokens.push_back(std::move(token)); - token = {}; - } -} - -const StbLexerToken* CodegenLexer::TryConsumeToken(int type) { - auto& token = tokens[idx]; - if (token.type == type) { - ++idx; - return &token; - } - return nullptr; -} - -const StbLexerToken* CodegenLexer::TryConsumeSingleCharToken(char c) { - auto& token = tokens[idx]; - if (token.type == CLEX_ext_single_char && - token.text[0] == c) - { - ++idx; - return &token; - } - return nullptr; -} - -void CodegenLexer::SkipUntilToken(int type) { - while (idx < tokens.size()) { - if (Current().type == type) { - break; - } - ++idx; - } -} - -void CodegenLexer::SkipUntilTokenSingleChar(char c) { - while (idx < tokens.size()) { - auto& curr = Current(); - if (curr.type == CLEX_ext_single_char && - curr.text[0] == c) - { - break; - } - ++idx; - } -} diff --git a/source/20-codegen-compiler/CodegenLexer.hpp b/source/20-codegen-compiler/CodegenLexer.hpp deleted file mode 100644 index ec8c8b7..0000000 --- a/source/20-codegen-compiler/CodegenLexer.hpp +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once - -#include <LookupTable.hpp> - -#include <stb_c_lexer.h> -#include <span> -#include <string> -#include <string_view> -#include <vector> - -enum { - CLEX_ext_single_char = CLEX_first_unused_token, - CLEX_ext_double_colon, - CLEX_ext_dot_dot_dot, - CLEX_ext_COUNT, -}; - -struct StbLexerToken { - std::string text; - - union { - double lexerRealNumber; - long lexerIntNumber; - }; - - // Can either be CLEX_* or CLEX_ext_* values - int type; - - int Reamalgamate() const; -}; - -bool StbTokenIsSingleChar(int lexerToken); -bool StbTokenIsMultiChar(int lexerToken); -std::string CombineTokens(std::span<const StbLexerToken> tokens, std::string_view separator = {}); - -struct CodegenLexer { - std::vector<StbLexerToken> tokens; - size_t idx = 0; - - void InitializeFrom(std::string_view source); - - const StbLexerToken& Current() const; - - const StbLexerToken* TryConsumeToken(int type); - const StbLexerToken* TryConsumeSingleCharToken(char c); - - void SkipUntilToken(int type); - void SkipUntilTokenSingleChar(char c); -}; diff --git a/source/20-codegen-compiler/CodegenModel.cpp b/source/20-codegen-compiler/CodegenModel.cpp deleted file mode 100644 index 303ad4e..0000000 --- a/source/20-codegen-compiler/CodegenModel.cpp +++ /dev/null @@ -1,732 +0,0 @@ -#include "CodegenModel.hpp" - -#include "CodegenUtils.hpp" -#include "SQLiteHelper.hpp" - -#include <Macros.hpp> -#include <ScopeGuard.hpp> -#include <Utils.hpp> - -#include <robin_hood.h> -#include <cassert> -#include <cstdint> -#include <stdexcept> -#include <string> -#include <variant> - -using namespace std::literals; - -// TODO only delete unused records from model instead of regenerating all records every time - -struct SomeDecl { - std::variant<DeclStruct, DeclFunction, DeclEnum> v; -}; - -class CodegenRuntimeModel::Private { - friend class CodegenArchiveModel; - -public: - // We want address stability for everything - robin_hood::unordered_node_map<std::string, SomeDecl, StringHash, StringEqual> decls; - robin_hood::unordered_node_map<std::string, DeclNamespace, StringHash, StringEqual> namespaces; -}; - -// A number for `PRAGMA user_vesrion`, representing the current database version. Increment when the table format changes. -#define CURRENT_DATABASE_VERSION 1 -constexpr int64_t kGlobalNamespaceId = 1; - -namespace { -void PrintErrMsgIfPresent(char*& errMsg) { - if (errMsg) { - printf("SQLite error: %s\n", errMsg); - sqlite3_free(errMsg); - } -} -} // namespace - -class CodegenArchiveModel::Private { - friend class CodegenRuntimeModel; - -public: - // NOTE: this must be the first field, because we want it to destruct after all other statement fields - SQLiteDatabase database; - /* Core Statements */ - SQLiteStatement beginTransactionStmt; - SQLiteStatement commitTransactionStmt; - SQLiteStatement rollbackTransactionStmt; - SQLiteStatement findFileStmt; - SQLiteStatement storeFileStmt; - SQLiteStatement findNamespaceStmt; - SQLiteStatement getNamespaceStmt; - SQLiteStatement storeNamespaceStmt; - /* Component Statements, initalized on demand */ - SQLiteStatement storeStructStmt; - SQLiteStatement storeStructBaseClassStmt; - SQLiteStatement storeStructPropertyStmt; - // TODO store method - SQLiteStatement storeEnumStmt; - SQLiteStatement storeEnumElmStmt; - SQLiteStatement deleteFunctionDeclByFilenameStmt; - SQLiteStatement deleteStructDeclByFilenameStmt; - SQLiteStatement deleteEnumDeclByFilenameStmt; - // TODO - // SQLiteStatement getRootClassStmt; - - void InitializeDatabase() { - char* errMsg = nullptr; - - int result = sqlite3_exec(database, "PRAGMA user_version = " STRINGIFY(CURRENT_DATABASE_VERSION), nullptr, nullptr, &errMsg); - PrintErrMsgIfPresent(errMsg); - assert(result == SQLITE_OK); - - // TODO unique with overloading, and container structs - result = sqlite3_exec(database, R"""( -BEGIN TRANSACTION; -CREATE TABLE Files( - -- NOTE: SQLite forbids foreign keys referencing the implicit `rowid` column, we have to create an alias for it - Id INTEGER PRIMARY KEY, - FileName TEXT, - UNIQUE (FileName) -); - -CREATE TABLE Namespaces( - Id INTEGER PRIMARY KEY, - ParentNamespaceId INTEGER REFERENCES Namespaces(Id), - Name TEXT, - UNIQUE (ParentNamespaceId, Name) -); - -CREATE TABLE DeclFunctions( - Id INTEGER PRIMARY KEY, - FileId INTEGER REFERENCES Files(Id) ON DELETE CASCADE, - NamespaceId INTEGER REFERENCES Namespaces(Id), - Name TEXT -); -CREATE TABLE DeclFunctionParameters( - FunctionId INTEGER REFERENCES DeclFunctions(Id) ON DELETE CASCADE, - Name TEXT, - Type TEXT, - UNIQUE (FunctionId, Name) -); - -CREATE TABLE DeclStructs( - Id INTEGER PRIMARY KEY, - FileId INTEGER REFERENCES Files(Id) ON DELETE CASCADE, - NamespaceId INTEGER REFERENCES Namespaces(Id), - Name TEXT, - IsMetadataMarked INTEGER -); -CREATE TABLE DeclStructBaseClassRelations( - StructId INTEGER REFERENCES DeclStructs(Id) ON DELETE CASCADE, - -- NOTE: intentionally not foreign keys, because we want relations to still exist even if the base class is deleted - -- we do validation after a complete regeneration pass, on reads - ParentStructNamespaceId INTEGER, - ParentStructName TEXT, - UNIQUE (StructId, ParentStructNamespaceId, ParentStructName) -); -CREATE TABLE DeclStructProperties( - StructId INTEGER REFERENCES DeclStructs(Id) ON DELETE CASCADE, - Name TEXT, - Type TEXT, - -- NOTE: getter and setter may or may not be methods; search the DeclStructMethods table if needed - GetterName TEXT, - SetterName TEXT, - IsPlainField INTEGER GENERATED ALWAYS AS (GetterName = '' AND SetterName = '') VIRTUAL, - IsMetadataMarked INTEGER -); -CREATE TABLE DeclStructMethods( - Id INTEGER PRIMARY KEY, - StructId INTEGER REFERENCES DeclStructs(Id) ON DELETE CASCADE, - Name TEXT, - Type TEXT, - IsConst INTEGER, - IsMetadataMarked INTEGER -); -CREATE TABLE DeclStructMethodParameters( - MethodId INTEGER REFERENCES DeclStructMethods(Id) ON DELETE CASCADE, - Name TEXT, - Type TEXT, - UNIQUE (MethodId, Name) -); - -CREATE TABLE DeclEnums( - Id INTEGER PRIMARY KEY, -FileId INTEGER REFERENCES Files(Id) ON DELETE CASCADE, - NamespaceId INTEGER REFERENCES Namespaces(Id), - Name TEXT, - UnderlyingType TEXT -); -CREATE TABLE DeclEnumElements( - EnumId INTEGER REFERENCES DeclEnums(Id) ON DELETE CASCADE, - Name TEXT, - Value INTEGER, - UNIQUE (EnumId, Name) -); - -CREATE INDEX Index_DeclFunctions_FileId ON DeclFunctions(FileId); -CREATE INDEX Index_DeclStructs_FileId ON DeclStructs(FileId); -CREATE INDEX Index_DeclEnums_FileId ON DeclEnums(FileId); - -CREATE UNIQUE INDEX Index_DeclFunctions_Identity ON DeclFunctions(NamespaceId, Name); - -CREATE UNIQUE INDEX Index_DeclStruct_Identity ON DeclStructs(NamespaceId, Name); -CREATE UNIQUE INDEX Index_DeclStructProperties_Identity ON DeclStructProperties(StructId, Name); -CREATE UNIQUE INDEX Index_DeclStructMethods_Identity ON DeclStructMethods(StructId, Name); - -CREATE UNIQUE INDEX Index_DeclEnums_Identity ON DeclEnums(NamespaceId, Name); - --- Special global namespace that has no parent, and Id should always be 1 -INSERT INTO Namespaces(Id, ParentNamespaceId, Name) -VALUES (1, NULL, '<global namespace>'); - -COMMIT TRANSACTION; -)""", - nullptr, - nullptr, - &errMsg); - PrintErrMsgIfPresent(errMsg); - assert(result == SQLITE_OK); - } - - void BeginTransaction() { - int result = sqlite3_step(beginTransactionStmt); - assert(result == SQLITE_DONE); - sqlite3_reset(beginTransactionStmt); - } - - void CommitTransaction() { - int result = sqlite3_step(commitTransactionStmt); - assert(result == SQLITE_DONE); - sqlite3_reset(commitTransactionStmt); - } - - void RollbackTransaction() { - int result = sqlite3_step(rollbackTransactionStmt); - assert(result == SQLITE_DONE); - sqlite3_reset(rollbackTransactionStmt); - } - - /// \return Row ID of the namespace, or 0 if it currently doesn't exist. - int64_t FindNamespace(const DeclNamespace* ns) { - if (!ns) { - return kGlobalNamespaceId; - } - - return FindNamespaceImpl(*ns); - } - - /// \return Row ID of the namespace. - int64_t FindOrStoreNamespace(const DeclNamespace* ns) { - if (!ns) { - return kGlobalNamespaceId; - } - - if (auto rowId = FindNamespaceImpl(*ns); rowId != 0) { - return rowId; - } - - SQLiteRunningStatement rt(storeNamespaceStmt); - rt.BindArguments(FindOrStoreNamespace(ns->container), ns->name); - - rt.StepAndCheck(SQLITE_ROW); - - auto [nsId] = rt.ResultColumns<int64_t>(); - return nsId; - } - - std::string GetNamespaceFullName(int64_t nsId) const { - return GetNamespaceFullNameImpl(nsId, nullptr, 0); - } - - std::string GetDeclFullName(int64_t nsId, std::string_view declName) const { - return GetNamespaceFullNameImpl(nsId, declName.data(), declName.size()); - } - - /// \return Row ID of the file, or 0 if it currently doesn't exist. - int64_t FindFile(std::string_view filename) { - SQLiteRunningStatement rt(findFileStmt); - rt.BindArguments(filename); - - int result = rt.Step(); - - if (result == SQLITE_ROW) { - auto [fileId] = rt.ResultColumns<int64_t>(); - return fileId; - } else { - return 0; - } - } - - /// \return Row ID of the file - int64_t FindOrStoreFile(std::string_view filename) { - if (auto id = FindFile(filename); id != 0) { - return id; - } - - SQLiteRunningStatement rt(storeFileStmt); - rt.BindArguments(filename); - - rt.StepAndCheck(SQLITE_ROW); - - auto [fileId] = rt.ResultColumns<int64_t>(); - return fileId; - } - - /// \return Row ID of the file, or 0 if not found. - int64_t FindOrStoreFile(/*nullable*/ const SourceFile* file) { - if (!file) { - return 0; - } - return FindOrStoreFile(file->filename); - } - -private: - // TODO maybe merge with Utils::MakeFullName? - std::string GetNamespaceFullNameImpl(int64_t nsId, const char* append, size_t appendLength) const { - std::vector<std::string> namespaceNames; - size_t fullnameLength = 0; - - sqlite3_stmt* stmt = getNamespaceStmt; - int64_t currentNsId = nsId; - while (true) { - SQLiteRunningStatement rt(getNamespaceStmt); - rt.BindArguments(currentNsId); - - rt.StepAndCheck(SQLITE_ROW); - - auto [id, parentNamespaceId, name] = rt.ResultColumns<int64_t, int64_t, std::string>(); - currentNsId = parentNamespaceId; - fullnameLength += name.size() + 2; - namespaceNames.push_back(std::move(name)); - - if (parentNamespaceId == kGlobalNamespaceId) { - break; - } - } - if (append) { - // Already has the '::' at the end - fullnameLength += appendLength; - } else { - fullnameLength -= 2; - } - - std::string fullname; - fullname.reserve(fullnameLength); - - for (auto it = namespaceNames.rbegin(); it != namespaceNames.rend(); ++it) { - fullname.append(*it); - if (append || std::next(it) != namespaceNames.rend()) { - fullname.append("::"); - } - } - if (append) { - fullname += std::string_view(append, appendLength); - } - - return fullname; - } - - int64_t FindNamespaceImpl(const DeclNamespace& ns) { - int64_t parentNsRowId; - if (ns.container) { - parentNsRowId = FindNamespaceImpl(*ns.container); - if (parentNsRowId == 0) { - // Parent namespace doesn't exist in database, shortcircuit - return 0; - } - } else { - parentNsRowId = kGlobalNamespaceId; - } - - return FindNamespaceImpl(ns, parentNsRowId); - } - - int64_t FindNamespaceImpl(const DeclNamespace& ns, int64_t parentNsRowId) { - sqlite3_stmt* stmt = findNamespaceStmt; - SQLiteRunningStatement rt(findNamespaceStmt); - rt.BindArguments(parentNsRowId, ns.name); - - int result = rt.Step(); - if (result == SQLITE_ROW) { - auto [nsId] = rt.ResultColumns<int64_t>(); - return nsId; - } else { - return 0; - } - } -}; - -CodegenRuntimeModel::CodegenRuntimeModel() - : m{ new Private() } // -{ -} - -CodegenRuntimeModel::~CodegenRuntimeModel() { - delete m; -} - -#define STORE_DECL_OF_TYPE(DeclType, fullname, decl) \ - auto [iter, success] = m->decls.try_emplace(std::move(fullname), SomeDecl{ .v = std::move(decl) }); \ - auto& key = iter->first; \ - auto& val = iter->second; \ - auto& declRef = std::get<DeclType>(val.v); \ - declRef.fullname = &key; \ - return &declRef - -DeclEnum* CodegenRuntimeModel::AddEnum(std::string fullname, DeclEnum decl) { -#if CODEGEN_DEBUG_PRINT - printf("Committed enum '%s'\n", decl.name.c_str()); - for (auto& elm : decl.elements) { - printf(" - element %s = %" PRId64 "\n", elm.name.c_str(), elm.value); - } -#endif - - STORE_DECL_OF_TYPE(DeclEnum, fullname, decl); -} - -DeclStruct* CodegenRuntimeModel::AddStruct(std::string fullname, DeclStruct decl) { -#if CODEGEN_DEBUG_PRINT - printf("Committed struct '%s'\n", decl.name.c_str()); - printf(" Base classes:\n"); - for (auto& base : decl.baseClasses) { - printf(" - %.*s\n", PRINTF_STRING_VIEW(base->name)); - } -#endif - - STORE_DECL_OF_TYPE(DeclStruct, fullname, decl); -} - -#define FIND_DECL_OF_TYPE(DeclType) \ - auto iter = m->decls.find(name); \ - if (iter != m->decls.end()) { \ - auto& some = iter->second.v; \ - if (auto decl = std::get_if<DeclType>(&some)) { \ - return decl; \ - } \ - } \ - return nullptr - -const DeclEnum* CodegenRuntimeModel::FindEnum(std::string_view name) const { - FIND_DECL_OF_TYPE(DeclEnum); -} - -const DeclStruct* CodegenRuntimeModel::FindStruct(std::string_view name) const { - FIND_DECL_OF_TYPE(DeclStruct); -} - -DeclNamespace* CodegenRuntimeModel::AddNamespace(DeclNamespace ns) { - auto path = Utils::MakeFullName(""sv, &ns); - auto [iter, success] = m->namespaces.try_emplace(std::move(path), std::move(ns)); - auto& nsRef = iter->second; - if (success) { - nsRef.fullname = &iter->first; - } - return &nsRef; -} - -const DeclNamespace* CodegenRuntimeModel::FindNamespace(std::string_view fullname) const { - auto iter = m->namespaces.find(fullname); - if (iter != m->namespaces.end()) { - return &iter->second; - } else { - return nullptr; - } -} - -DeclNamespace* CodegenRuntimeModel::FindNamespace(std::string_view name) { - return const_cast<DeclNamespace*>(const_cast<const CodegenRuntimeModel*>(this)->FindNamespace(name)); -} - -CodegenArchiveModel::CodegenArchiveModel(std::string_view dbPath) - : m{ new Private() } // -{ - std::string zstrPath(dbPath); - int reuslt = sqlite3_open(zstrPath.c_str(), &m->database); - if (reuslt != SQLITE_OK) { - std::string msg; - msg += "Failed to open SQLite3 database, error message:\n"; - msg += sqlite3_errmsg(m->database); - throw std::runtime_error(msg); - } - - // NOTE: These pragmas are not persistent, so we need to set them every time - // As of SQLite3 3.38.5, it defaults to foreign_keys = OFF, so we need this to be on for ON DELETE CASCADE and etc. to work - sqlite3_exec(m->database, "PRAGMA foreign_keys = ON", nullptr, nullptr, nullptr); - // This database is used for a buildsystem and can be regenerated at any time. We don't care for the slightest about data integrity, we just want fast updates - sqlite3_exec(m->database, "PRAGMA synchronous = OFF", nullptr, nullptr, nullptr); - sqlite3_exec(m->database, "PRAGMA journal_mode = MEMORY", nullptr, nullptr, nullptr); - - { - SQLiteStatement readVersionStmt; - readVersionStmt.InitializeLazily(m->database, "PRAGMA user_version"sv); - - int result = sqlite3_step(readVersionStmt); - assert(result == SQLITE_ROW); - int currentDatabaseVersion = sqlite3_column_int(readVersionStmt, 0); - - result = sqlite3_step(readVersionStmt); - assert(result == SQLITE_DONE); - - if (currentDatabaseVersion == 0) { - // Newly created database, initialize it - m->InitializeDatabase(); - } else if (currentDatabaseVersion == CURRENT_DATABASE_VERSION) { - // Same version, no need to do anything - } else { - INPLACE_FMT(msg, "Incompatbile database versions %d (in file) vs %d (expected).", currentDatabaseVersion, CURRENT_DATABASE_VERSION); - throw std::runtime_error(msg); - } - } - - // Initialize core statements - m->beginTransactionStmt.Initialize(m->database, "BEGIN TRANSACTION"); - m->commitTransactionStmt.Initialize(m->database, "COMMIT TRANSACTION"); - m->rollbackTransactionStmt.Initialize(m->database, "ROLLBACK TRANSACTION"); - m->findFileStmt.Initialize(m->database, "SELECT Id FROM Files WHERE FileName = ?1"); - m->storeFileStmt.Initialize(m->database, "INSERT INTO Files(FileName) VALUES (?1) RETURNING Id"); - m->findNamespaceStmt.Initialize(m->database, "SELECT Id FROM Namespaces WHERE ParentNamespaceId = ?1 AND Name = ?2"); - m->getNamespaceStmt.Initialize(m->database, "SELECT * FROM Namespaces WHERE Id = ?1"sv); - m->storeNamespaceStmt.Initialize(m->database, "INSERT INTO Namespaces(ParentNamespaceId, Name) VALUES (?1, ?2) RETURNING Id"); -} - -CodegenArchiveModel::~CodegenArchiveModel() { - delete m; -} - -void CodegenArchiveModel::DeleteDeclsRelatedToFile(std::string_view filename) { - // -Argument- -Description- - // ?1 The filename to delete - m->deleteFunctionDeclByFilenameStmt.InitializeLazily(m->database, "DELETE FROM DeclFunctions WHERE FileId = (SELECT Id FROM Files WHERE FileName = ?1)"sv); - m->deleteStructDeclByFilenameStmt.InitializeLazily(m->database, "DELETE FROM DeclStructs WHERE FileId = (SELECT Id FROM Files WHERE FileName = ?1);"sv); - m->deleteEnumDeclByFilenameStmt.InitializeLazily(m->database, "DELETE FROM DeclEnums WHERE FileId = (SELECT Id FROM Files WHERE FileName = ?1);"sv); - - m->BeginTransaction(); - auto stmtList = { - m->deleteFunctionDeclByFilenameStmt.stmt, - m->deleteStructDeclByFilenameStmt.stmt, - m->deleteEnumDeclByFilenameStmt.stmt, - }; - for (auto& stmt : stmtList) { - SQLiteRunningStatement rt(stmt); - rt.BindArguments(filename); - rt.StepUntilDone(); - } - m->CommitTransaction(); -} - -void CodegenArchiveModel::Store(const CodegenRuntimeModel& cgModel) { - auto& cgm = cgModel.GetPimpl(); - - struct Visiter { - CodegenArchiveModel* self; - - void operator()(const DeclStruct& decl) const { - self->StoreStruct(decl); - } - void operator()(const DeclFunction& decl) const { - self->StoreFunction(decl); - } - void operator()(const DeclEnum& decl) const { - self->StoreEnum(decl); - } - } visiter; - visiter.self = this; - - m->BeginTransaction(); - - for (auto&& [DISCARD, ns] : cgm.namespaces) { - // This will insert the namespace if it doesn't exist, or no-op (fetches data) if it already exists - m->FindOrStoreNamespace(&ns); - } - for (auto&& [DISCARD, value] : cgm.decls) { - std::visit(visiter, value.v); - } - - m->CommitTransaction(); -} - -void CodegenArchiveModel::LoadInto(CodegenRuntimeModel& model) const { - // TODO -} - -CodegenRuntimeModel CodegenArchiveModel::Load() const { - CodegenRuntimeModel cgModel; - - // TODO files - // TODO namespaces - - robin_hood::unordered_map<int64_t, DeclStruct*> structsById; - robin_hood::unordered_map<int64_t, DeclMemberVariable*> propertiesById; - robin_hood::unordered_map<int64_t, DeclMemberFunction*> methodsById; - - { // Load structs - SQLiteStatement stmt(m->database, "SELECT * FROM DeclStructs"sv); - SQLiteRunningStatement rt(stmt); - while (true) { - int result = rt.StepAndCheckError(); - if (result == SQLITE_DONE) break; - assert(result == SQLITE_ROW); - - auto [id, fileId, nsId, name] = rt.ResultColumns<int64_t, int64_t, int64_t, std::string_view>(); - - auto decl = cgModel.AddStruct(m->GetDeclFullName(nsId, name), DeclStruct{}); - structsById.try_emplace(id, decl); - } - } - { // Load struct's base classes - SQLiteStatement stmt(m->database, "SELECT * FROM DeclStructBaseClassRelations"); - SQLiteRunningStatement rt(stmt); - while (true) { - int result = rt.StepAndCheckError(); - if (result == SQLITE_DONE) break; - assert(result == SQLITE_ROW); - - auto [structId, parentStructNsId, parentStructName] = rt.ResultColumns<int64_t, int64_t, std::string_view>(); - - auto declThis = structsById.at(structId); - auto declParent = cgModel.FindStruct(parentStructName); // TODO namespace - declThis->baseClasses.push_back(declParent); - } - } - { // Load struct properties - SQLiteStatement stmt(m->database, "SELECT * FROM DeclStructProperties"sv); - SQLiteRunningStatement rt(stmt); - while (true) { - int result = rt.StepAndCheckError(); - if (result == SQLITE_DONE) break; - assert(result == SQLITE_ROW); - - // TODO - } - } - { // Load struct methods - SQLiteStatement stmt(m->database, "SELECT * FROM DeclStructMethods"sv); - SQLiteRunningStatement rt(stmt); - while (true) { - int result = rt.StepAndCheckError(); - if (result == SQLITE_DONE) break; - assert(result == SQLITE_ROW); - - // TODO - } - } - { // Load method params - SQLiteStatement stmt(m->database, "SELECT * FROM DeclStructMethodParameters"sv); - SQLiteRunningStatement rt(stmt); - while (true) { - int result = rt.StepAndCheckError(); - if (result == SQLITE_DONE) break; - assert(result == SQLITE_ROW); - - // TODO - } - } - - return cgModel; -} - -void CodegenArchiveModel::StoreStruct(const DeclStruct& decl) { - // -Argument- -Description- - // ?1 Namespace ID - // ?2 Struct name - // ?3 File ID containing the struct - // ?4 Is this struct marked for metadata generation? - m->storeStructStmt.InitializeLazily(m->database, R"""( -INSERT INTO DeclStructs(NamespaceId, Name, FileId, IsMetadataMarked) -VALUES (?1, ?2, ?3, ?4) -ON CONFLICT DO UPDATE SET - FileId = ?3, - IsMetadataMarked = ?4 -RETURNING Id -)"""sv); - - // -Argument- -Description- - // ?1 Struct ID - // ?2 Parent struct's namespace ID - // ?3 Parent struct's name - m->storeStructBaseClassStmt.InitializeLazily(m->database, R"""( -INSERT INTO DeclStructBaseClassRelations(StructId, ParentStructNamespaceId, ParentStructName) -VALUES (?1, ?2, ?3) -)"""sv); - - // -Argument- -Description- - // ?1 Struct ID - // ?2 Property name - // ?3 Property type - // ?4 Getter name (optional) - // ?5 Setter name (optional) - // ?6 Is this property marked for metadata generation? - m->storeStructPropertyStmt.InitializeLazily(m->database, R"""( -INSERT INTO DeclStructProperties(StructId, Name, Type, GetterName, SetterName, IsMetadataMarked) -VALUES (?1, ?2, ?3, ?4, ?5, ?6) -)"""sv); - - SQLiteRunningStatement rt(m->storeStructStmt); - rt.BindArguments(m->FindOrStoreNamespace(decl.container), decl.name, m->FindOrStoreFile(decl.sourceFile), decl.generating); - rt.StepAndCheck(SQLITE_ROW); - auto [structId] = rt.ResultColumns<int64_t>(); - - for (auto& baseClass : decl.baseClasses) { - SQLiteRunningStatement rt(m->storeStructBaseClassStmt); - rt.BindArguments(structId, m->FindOrStoreNamespace(baseClass->container), baseClass->name); - rt.StepUntilDone(); - } - - for (auto& property : decl.memberVariables) { - SQLiteRunningStatement rt(m->storeStructPropertyStmt); - rt.BindArguments( - structId, - property.name, - property.type, - property.getterName, - property.setterName, - // Since DeclMemberVariable entries currently only exist if it's marked BRUSSEL_PROPERTY - true); - rt.StepUntilDone(); - } - - for (auto& method : decl.memberFunctions) { - // TODO - } -} - -void CodegenArchiveModel::StoreFunction(const DeclFunction& decl) { - // TODO -} - -void CodegenArchiveModel::StoreEnum(const DeclEnum& decl) { - // -Argument- -Description- - // ?1 Namespace ID - // ?2 Enum name - // ?3 Enum underlying type - // ?4 File ID containing the enum - m->storeEnumStmt.InitializeLazily(m->database, R"""( -INSERT INTO DeclEnums(NamespaceId, Name, UnderlyingType, FileId) -VALUES (?1, ?2, ?3, ?4) -ON CONFLICT DO UPDATE SET - UnderlyingType = ?3, - FileId = ?4 -RETURNING Id -)"""sv); - - // -Argument- -Description- - // ?1 Container enum's id - // ?2 Enum element name - // ?3 Enum element value - m->storeEnumElmStmt.InitializeLazily(m->database, R"""( -INSERT INTO DeclEnumElements(EnumId, Name, Value) -VALUES (?1, ?2, ?3) -ON CONFLICT DO UPDATE SET Value=?3 -)"""sv); - - SQLiteRunningStatement rt(m->storeEnumStmt); - rt.BindArguments(m->FindOrStoreNamespace(decl.container), decl.name, decl.GetUnderlyingTypeName(), m->FindOrStoreFile(decl.sourceFile)); - rt.StepAndCheck(SQLITE_ROW); - auto [enumId] = rt.ResultColumns<int64_t>(); - - for (auto& elm : decl.elements) { - SQLiteRunningStatement rt(m->storeEnumElmStmt); - rt.BindArguments(enumId, elm.name, elm.value); - rt.StepUntilDone(); - } -} diff --git a/source/20-codegen-compiler/CodegenModel.hpp b/source/20-codegen-compiler/CodegenModel.hpp deleted file mode 100644 index 99c345d..0000000 --- a/source/20-codegen-compiler/CodegenModel.hpp +++ /dev/null @@ -1,61 +0,0 @@ -#pragma once - -#include "CodegenConfig.hpp" -#include "CodegenDecl.hpp" -#include "CodegenModel.hpp" -#include "CodegenUtils.hpp" - -#include <sqlite3.h> -#include <cinttypes> -#include <cstdint> -#include <string> -#include <string_view> - -using namespace std::literals; - -class CodegenRuntimeModel { -private: - class Private; - Private* m; - -public: - CodegenRuntimeModel(); - ~CodegenRuntimeModel(); - - // Implementation detail helper, don't use outside - Private& GetPimpl() const { return *m; } - - DeclEnum* AddEnum(std::string fullname, DeclEnum decl); - DeclStruct* AddStruct(std::string fullname, DeclStruct decl); - - const DeclEnum* FindEnum(std::string_view name) const; - const DeclStruct* FindStruct(std::string_view name) const; - - DeclNamespace* AddNamespace(DeclNamespace ns); - - const DeclNamespace* FindNamespace(std::string_view fullname) const; - DeclNamespace* FindNamespace(std::string_view name); -}; - -class CodegenArchiveModel { -private: - class Private; - Private* m; - -public: - CodegenArchiveModel(std::string_view dbPath); - ~CodegenArchiveModel(); - - // Implementation detail helper, don't use outside - Private& GetPimpl() const { return *m; } - - void DeleteDeclsRelatedToFile(std::string_view filename); - - void Store(const CodegenRuntimeModel& model); - void LoadInto(CodegenRuntimeModel& model) const; - CodegenRuntimeModel Load() const; - - void StoreStruct(const DeclStruct& decl); - void StoreFunction(const DeclFunction& decl); - void StoreEnum(const DeclEnum& decl); -}; diff --git a/source/20-codegen-compiler/CodegenOutput.cpp b/source/20-codegen-compiler/CodegenOutput.cpp deleted file mode 100644 index d85feac..0000000 --- a/source/20-codegen-compiler/CodegenOutput.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "CodegenOutput.hpp" - -#include "CodegenUtils.hpp" - -void CodegenOutput::AddRequestInclude(std::string_view include) { - if (!mRequestIncludes.contains(include)) { - mRequestIncludes.insert(std::string(include)); - } -} - -void CodegenOutput::AddOutputThing(CodegenOutputThing thing, int placementLocation) { - if (placementLocation < 0 || placementLocation >= mOutThings.size()) { - mOutThings.push_back(std::move(thing)); - } else { - int maxIndex = (int)mOutThings.size() - 1; - if (placementLocation > maxIndex) { - placementLocation = maxIndex; - } - - auto placementIter = mOutThings.begin() + placementLocation; - mOutThings.insert(placementIter, std::move(thing)); - } -} - -void CodegenOutput::MergeContents(CodegenOutput other) { - std::move(other.mOutThings.begin(), other.mOutThings.end(), std::back_inserter(this->mOutThings)); -} - -void CodegenOutput::Write(FILE* file) const { - for (auto& include : mRequestIncludes) { - // TODO how to resolve to the correct include paths? - WRITE_FMT_LN(file, "#include <%s>", include.c_str()); - } - - for (auto& thing : mOutThings) { - fwrite(thing.text.c_str(), sizeof(char), thing.text.size(), file); - WRITE_LIT(file, "\n"); - } -} diff --git a/source/20-codegen-compiler/CodegenOutput.hpp b/source/20-codegen-compiler/CodegenOutput.hpp deleted file mode 100644 index df949f5..0000000 --- a/source/20-codegen-compiler/CodegenOutput.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#include <Utils.hpp> - -#include <robin_hood.h> -#include <algorithm> -#include <cstdio> -#include <cstdlib> -#include <string> -#include <vector> - -// A generic "thing" (could be anything, comments, string-concated functionsm, etc.) to spit into the output file -struct CodegenOutputThing { - std::string text; -}; - -class CodegenOutput { -private: - robin_hood::unordered_set<std::string, StringHash, StringEqual> mRequestIncludes; - std::vector<CodegenOutputThing> mOutThings; - -public: - std::string optionOutPrefix; - // Whether to add prefixes mOutPrefix to all global names or not - bool optionAutoAddPrefix : 1 = false; - -public: - void AddRequestInclude(std::string_view include); - void AddOutputThing(CodegenOutputThing thing, int placementLocation = -1); - - void MergeContents(CodegenOutput other); - - void Write(FILE* file) const; -}; diff --git a/source/20-codegen-compiler/CodegenUtils.cpp b/source/20-codegen-compiler/CodegenUtils.cpp deleted file mode 100644 index 5bc5d79..0000000 --- a/source/20-codegen-compiler/CodegenUtils.cpp +++ /dev/null @@ -1,171 +0,0 @@ -#include "CodegenUtils.hpp" - -#include <Macros.hpp> -#include <ScopeGuard.hpp> -#include <Utils.hpp> - -#include <cstdio> -#include <cstdlib> - -using namespace std::literals; - -bool Utils::WriteOutputFile(const CodegenOutput& output, const char* path) { - auto outputFile = Utils::OpenCstdioFile(path, Utils::WriteTruncate); - if (!outputFile) { - printf("[ERROR] unable to open output file %s\n", path); - return false; - } - DEFER { - fclose(outputFile); - }; - - DEBUG_PRINTF("Writing output %s\n", path); - output.Write(outputFile); - - return true; -} - -std::string Utils::JoinNames(DeclNamespace* ns, std::string_view prefix, std::string_view suffix, std::string_view delimiter) { - size_t length = 0; - if (!prefix.empty()) { - length += prefix.length() + delimiter.length(); - } - if (!suffix.empty()) { - length += suffix.length() + delimiter.length(); - } - size_t nsCount = 0; - { - DeclNamespace* curr = ns; - while (curr) { - length += curr->name.length() + delimiter.length(); - - curr = curr->container; - ++nsCount; - } - } - length -= delimiter.length(); - - std::string joined; - joined.reserve(length); - - if (!prefix.empty()) { - joined += prefix; - joined += delimiter; - } - { - DeclNamespace* curr = ns; - size_t i = 0; - while (curr) { - joined += curr->name; - if (!suffix.empty() || i != (nsCount - 1)) { - joined += delimiter; - } - - curr = curr->container; - ++i; - } - } - if (!suffix.empty()) { - joined += suffix; - } - - return joined; -} - -std::string Utils::MakeFullName(std::string_view name, DeclNamespace* ns) { - return JoinNames(ns, ""sv, name, "::"sv); -} - -std::string Utils::MakeMangledName(std::string_view name, DeclNamespace* ns) { - return JoinNames(ns, ""sv, name, "_"sv); -} - -// NOTE: assuming we are only dealing with ASCII characters -static bool IsLowerCase(char c) { - return c >= 'a' && c <= 'z'; -} -static bool IsUpperCase(char c) { - return c >= 'A' && c <= 'Z'; -} -static bool IsAlphabetic(char c) { - return IsLowerCase(c) || IsUpperCase(c); -} -static char MakeUpperCase(char c) { - if (IsAlphabetic(c)) { - return IsUpperCase(c) - ? c - : ('A' + (c - 'a')); - } - return c; -} - -std::vector<std::string_view> Utils::SplitIdentifier(std::string_view name) { - // TODO handle SCREAMING_CASE - - size_t chunkStart = 0; - size_t chunkEnd = 0; - std::vector<std::string_view> result; - auto PushChunk = [&]() { result.push_back(std::string_view(name.begin() + chunkStart, name.begin() + chunkEnd)); }; - while (chunkEnd < name.size()) { - char c = name[chunkEnd]; - if (IsUpperCase(c)) { - // Start of next chunk, using camelCase or PascalCase - PushChunk(); - chunkStart = chunkEnd; - chunkEnd = chunkStart + 1; - continue; - } else if (c == '_') { - // End of this chunk, using snake_case - PushChunk(); - chunkStart = chunkEnd + 1; - chunkEnd = chunkStart + 1; - continue; - } else if (c == '-') { - // End of this chunk, using kebab-case - PushChunk(); - chunkStart = chunkEnd + 1; - chunkEnd = chunkStart + 1; - continue; - } - ++chunkEnd; - } - - if ((chunkEnd - chunkStart) >= 1) { - PushChunk(); - } - - return result; -} - -std::string Utils::MakePascalCase(std::string_view name) { - std::string result; - for (auto part : SplitIdentifier(name)) { - result += MakeUpperCase(part[0]); - result += part.substr(1); - } - return result; -} - -void Utils::ProduceGeneratedHeader(const char* headerFilename, CodegenOutput& header, const char* sourceFilename, CodegenOutput& source) { - CodegenOutputThing headerOut; - headerOut.text += &R"""( -// This file is generated. Any changes will be overidden when building. -#include <MetadataBase.hpp> -#include <cstddef> -#include <cstdint> -)"""[1]; - - CodegenOutputThing sourceOut; - APPEND_LIT_LN(sourceOut.text, "// This file is generated. Any changes will be overidden when building."); - APPEND_FMT_LN(sourceOut.text, "#include \"%s\"", headerFilename); - sourceOut.text += &R"""( -#include <frozen/string.h> -#include <frozen/unordered_map.h> -#include <MetadataDetails.hpp> -using namespace std::literals; -using namespace Metadata; -)"""[1]; - - header.AddOutputThing(std::move(headerOut), 0); - source.AddOutputThing(std::move(sourceOut), 0); -} diff --git a/source/20-codegen-compiler/CodegenUtils.hpp b/source/20-codegen-compiler/CodegenUtils.hpp deleted file mode 100644 index 2d5b684..0000000 --- a/source/20-codegen-compiler/CodegenUtils.hpp +++ /dev/null @@ -1,57 +0,0 @@ -#pragma once - -#include "CodegenConfig.hpp" -#include "CodegenDecl.hpp" -#include "CodegenOutput.hpp" - -#include <algorithm> -#include <string> -#include <string_view> - -// I give up, hopefully nothing overflows this buffer -// TODO handle buffer sizing properly - -#define INPLACE_FMT(varName, format, ...) \ - char varName[2048]; \ - snprintf(varName, sizeof(varName), format, __VA_ARGS__); - -#define APPEND_LIT(out, str) \ - out += str - -#define APPEND_FMT(out, format, ...) \ - { \ - char buffer[65536]; \ - snprintf(buffer, sizeof(buffer), format, __VA_ARGS__); \ - out += buffer; \ - } - -#define WRITE_LIT(file, str) \ - fwrite(str, sizeof(char), sizeof(str) - 1, file) - -// NOTE: snprintf() returns the size written (given an infinite buffer) not including \0 -#define WRITE_FMT(file, format, ...) \ - { \ - char buffer[65536]; \ - int size = snprintf(buffer, sizeof(buffer), format, __VA_ARGS__); \ - fwrite(buffer, sizeof(char), std::min<int>(size, sizeof(buffer)), file); \ - } - -#define APPEND_LIT_LN(out, str) APPEND_LIT(out, (str "\n")) -#define APPEND_FMT_LN(out, format, ...) APPEND_FMT(out, (format "\n"), __VA_ARGS__) -#define WRITE_LIT_LN(out, str) WRITE_LIT(out, (str "\n")) -#define WRITE_FMT_LN(out, format, ...) WRITE_FMT(out, (format "\n"), __VA_ARGS__) - -namespace Utils { - -bool WriteOutputFile(const CodegenOutput& output, const char* path); - -std::string JoinNames(DeclNamespace* ns, std::string_view prefix, std::string_view suffix, std::string_view delimiter); -std::string MakeFullName(std::string_view name, DeclNamespace* ns = nullptr); -std::string MakeMangledName(std::string_view name, DeclNamespace* ns = nullptr); - -std::vector<std::string_view> SplitIdentifier(std::string_view name); -std::string MakePascalCase(std::string_view name); - -void ProduceGeneratedHeader(const char* headerFilename, CodegenOutput& header, const char* sourceFilename, CodegenOutput& source); - -} // namespace Utils diff --git a/source/20-codegen-compiler/SQLiteHelper.hpp b/source/20-codegen-compiler/SQLiteHelper.hpp deleted file mode 100644 index c24e476..0000000 --- a/source/20-codegen-compiler/SQLiteHelper.hpp +++ /dev/null @@ -1,220 +0,0 @@ -#pragma once - -#include <fmt/format.h> -#include <sqlite3.h> -#include <cassert> -#include <chrono> -#include <cstddef> -#include <cstdint> -#include <sstream> -#include <stdexcept> -#include <string_view> -#include <tuple> -#include <type_traits> - -struct SQLiteDatabase { - sqlite3* database = nullptr; - - ~SQLiteDatabase() { - // NOTE: calling with NULL is a harmless no-op - int result = sqlite3_close(database); - assert(result == SQLITE_OK); - } - - operator sqlite3*() const { return database; } - sqlite3** operator&() { return &database; } -}; - -struct SQLiteStatement { - sqlite3_stmt* stmt = nullptr; - - SQLiteStatement(const SQLiteStatement&) = delete; - SQLiteStatement& operator=(const SQLiteStatement&) = delete; - - SQLiteStatement() = default; - - SQLiteStatement(sqlite3* database, std::string_view sql) { - Initialize(database, sql); - } - - ~SQLiteStatement() { - // NOTE: calling with NULL is a harmless no-op - // NOTE: we don't care about the error code, because they are returned if the statement has errored in the most recent execution - // but deleting it will succeeed anyways - sqlite3_finalize(stmt); - } - - operator sqlite3_stmt*() const { return stmt; } - sqlite3_stmt** operator&() { return &stmt; } - - void Initialize(sqlite3* database, std::string_view sql) { - int result = sqlite3_prepare_v2(database, sql.data(), sql.size(), &stmt, nullptr); - if (result != SQLITE_OK) { - auto msg = fmt::format( - "Failed to prepare SQLite3 statement, error message: {}", - sqlite3_errmsg(sqlite3_db_handle(stmt))); - throw std::runtime_error(msg); - } - } - - bool InitializeLazily(sqlite3* database, std::string_view sql) { - if (!stmt) { - Initialize(database, sql); - return true; - } - return false; - } -}; - -struct SQLiteRunningStatement { - sqlite3_stmt* stmt; - - SQLiteRunningStatement(sqlite3_stmt* stmt) - : stmt{ stmt } { - } - - SQLiteRunningStatement(const SQLiteStatement& stmt) - : stmt{ stmt.stmt } { - } - - ~SQLiteRunningStatement() { - sqlite3_clear_bindings(stmt); - sqlite3_reset(stmt); - } - - void BindArgument(int index, int32_t value) { - sqlite3_bind_int(stmt, index, (int)value); - } - - void BindArgument(int index, uint32_t value) { - sqlite3_bind_int(stmt, index, (int)value); - } - - void BindArgument(int index, int64_t value) { - sqlite3_bind_int64(stmt, index, value); - } - - void BindArgument(int index, uint64_t value) { - sqlite3_bind_int64(stmt, index, (int64_t)value); - } - - void BindArgument(int index, const char* value) { - sqlite3_bind_text(stmt, index, value, -1, nullptr); - } - - void BindArgument(int index, std::string_view value) { - sqlite3_bind_text(stmt, index, value.data(), value.size(), nullptr); - } - - void BindArgument(int index, std::nullptr_t) { - // Noop - } - - template <typename... Ts> - void BindArguments(Ts&&... args) { - // NOTE: SQLite3 argument index starts at 1 - size_t idx = 1; - auto HandleEachArgument = [this, &idx]<typename T>(T&& arg) { - BindArgument(idx, std::forward<T>(arg)); - ++idx; - }; - (HandleEachArgument(std::forward<Ts>(args)), ...); - } - - int Step() { - return sqlite3_step(stmt); - } - - void StepAndCheck(int forErr) { - int err = sqlite3_step(stmt); - assert(err == forErr); - } - - int StepAndCheckError() { - int err = sqlite3_step(stmt); - if (err != SQLITE_DONE || err != SQLITE_ROW) { - auto msg = fmt::format( - "Error {} executing SQLite3 statement, error message: {}", - sqlite3_errstr(err), - sqlite3_errmsg(sqlite3_db_handle(stmt))); - throw std::runtime_error(msg); - } - return err; - } - - void StepUntilDone() { - while (true) { - int err = sqlite3_step(stmt); - // SQLITE_OK is never returned for sqlite3_step() //TODO fact check this - if (err == SQLITE_DONE) { - break; - } - if (err == SQLITE_ROW) { - continue; - } - - auto msg = fmt::format( - "Error {} executing SQLite3 statement, error message: {}", - sqlite3_errstr(err), - sqlite3_errmsg(sqlite3_db_handle(stmt))); - throw std::runtime_error(msg); - } - } - - using TimePoint = std::chrono::time_point<std::chrono::system_clock>; - using TpFromUnixTimestamp = std::pair<TimePoint, int64_t>; - using TpFromDateTime = std::pair<TimePoint, const char*>; - - // TODO replace with overloads? - template <typename T> - auto ResultColumn(int column) const { - if constexpr (std::is_enum_v<T>) { - auto value = sqlite3_column_int64(stmt, column); - return static_cast<T>(value); - } else if constexpr (std::is_same_v<T, int> || std::is_same_v<T, bool>) { - return (T)sqlite3_column_int(stmt, column); - } else if constexpr (std::is_same_v<T, int64_t>) { - return (T)sqlite3_column_int64(stmt, column); - } else if constexpr (std::is_same_v<T, const char*>) { - return (const char*)sqlite3_column_text(stmt, column); - } else if constexpr (std::is_same_v<T, std::string> || std::is_same_v<T, std::string_view>) { - // SQLite3 uses `unsigned char` to represent UTF-8 code units, on all platforms we care about this is the same as plain `char` - auto cstr = (const char*)sqlite3_column_text(stmt, column); - // For std::string_view, this finds size based on null terminator and stores reference to pointer - // For std::string, this also allocates buffer and copies `cstr` content - return T(cstr); - } else if constexpr (std::is_same_v<T, TpFromUnixTimestamp>) { - auto unixTimestamp = sqlite3_column_int64(stmt, column); - auto chrono = std::chrono::seconds(unixTimestamp); - return TimePoint(chrono); - } else if constexpr (std::is_same_v<T, TpFromDateTime>) { - // TODO wait for libstdc++ and libc++ implement c++20 std::chrono addition -#ifdef _MSC_VER - auto datetime = (const char*)sqlite3_column_text(stmt, column); - if (datetime) { - std::stringstream ss(datetime); - TimePoint timepoint; - ss >> std::chrono::parse("%F %T", timepoint); - return timepoint; - } else { - return TimePoint(); - } -#else - static_assert(false && sizeof(T), "Unimplemented"); -#endif - } else { - static_assert(false && sizeof(T), "Unknown type"); - } - } - - template <typename... Ts> - auto ResultColumns() { - // NOTE: SQLite3 column index starts at 0 - // NOTE: ((size_t)-1) + 1 == 0 - size_t idx = -1; - // NOTE: std::make_tuple() -- variadic template function - // std::tuple() -- CTAD constructor - // Both of these cause make the comma operator unsequenced, not viable here - return std::tuple{ (++idx, ResultColumn<Ts>(idx))... }; - } -}; diff --git a/source/20-codegen-compiler/main.cpp b/source/20-codegen-compiler/main.cpp deleted file mode 100644 index a2e50f5..0000000 --- a/source/20-codegen-compiler/main.cpp +++ /dev/null @@ -1,1443 +0,0 @@ -#include "CodegenConfig.hpp" -#include "CodegenDecl.hpp" -#include "CodegenLexer.hpp" -#include "CodegenModel.hpp" -#include "CodegenOutput.hpp" -#include "CodegenUtils.hpp" - -#include <Enum.hpp> -#include <LookupTable.hpp> -#include <Macros.hpp> -#include <ScopeGuard.hpp> -#include <Utils.hpp> - -#include <robin_hood.h> -#include <stb_c_lexer.h> -#include <cinttypes> -#include <cstdlib> -#include <filesystem> -#include <memory> -#include <optional> -#include <span> -#include <string> -#include <string_view> - -using namespace std::literals; -namespace fs = std::filesystem; - -// TODO support codegen target in .cpp files -// TOOD maybe switch to libclang, maintaining this parser is just too painful - -struct AppState { - CodegenRuntimeModel* runtimeModel; - CodegenArchiveModel* archiveModel; - // NOTE: decl objects reference the SourceFile objects by pointer - robin_hood::unordered_node_map<std::string, SourceFile, StringHash, StringEqual> sourceFiles; - std::vector<DeclEnum*> enumsToRevisit; - std::vector<DeclStruct*> structsToRevisit; - std::string_view outputDir; - std::string_view databaseFilePath; - - SourceFile& GetOrCreateSourceFile(std::string_view filename) { - auto iter = sourceFiles.find(filename); - if (iter != sourceFiles.end()) { - return iter->second; - } else { - auto [iter, success] = sourceFiles.try_emplace(std::string(filename), SourceFile{}); - // NOTE: "persistent" means pointer stable below - auto& persistentFilename = iter->first; - auto& persistentSourceFile = iter->second; - persistentSourceFile.filename = persistentFilename; - return persistentSourceFile; - } - } -}; - -FSTR_LUT_DECL(ClexNames, CLEX_eof, CLEX_ext_COUNT) { - FSTR_LUT_MAP_FOR(ClexNames); - FSTR_LUT_MAP_ENUM(CLEX_intlit); - FSTR_LUT_MAP_ENUM(CLEX_floatlit); - FSTR_LUT_MAP_ENUM(CLEX_id); - FSTR_LUT_MAP_ENUM(CLEX_dqstring); - FSTR_LUT_MAP_ENUM(CLEX_sqstring); - FSTR_LUT_MAP_ENUM(CLEX_charlit); - FSTR_LUT_MAP_ENUM(CLEX_eq); - FSTR_LUT_MAP_ENUM(CLEX_noteq); - FSTR_LUT_MAP_ENUM(CLEX_lesseq); - FSTR_LUT_MAP_ENUM(CLEX_greatereq); - FSTR_LUT_MAP_ENUM(CLEX_andand); - FSTR_LUT_MAP_ENUM(CLEX_oror); - FSTR_LUT_MAP_ENUM(CLEX_shl); - FSTR_LUT_MAP_ENUM(CLEX_shr); - FSTR_LUT_MAP_ENUM(CLEX_plusplus); - FSTR_LUT_MAP_ENUM(CLEX_minusminus); - FSTR_LUT_MAP_ENUM(CLEX_pluseq); - FSTR_LUT_MAP_ENUM(CLEX_minuseq); - FSTR_LUT_MAP_ENUM(CLEX_muleq); - FSTR_LUT_MAP_ENUM(CLEX_diveq); - FSTR_LUT_MAP_ENUM(CLEX_modeq); - FSTR_LUT_MAP_ENUM(CLEX_andeq); - FSTR_LUT_MAP_ENUM(CLEX_oreq); - FSTR_LUT_MAP_ENUM(CLEX_xoreq); - FSTR_LUT_MAP_ENUM(CLEX_arrow); - FSTR_LUT_MAP_ENUM(CLEX_eqarrow); - FSTR_LUT_MAP_ENUM(CLEX_shleq); - FSTR_LUT_MAP_ENUM(CLEX_shreq); - FSTR_LUT_MAP_ENUM(CLEX_ext_single_char); - FSTR_LUT_MAP_ENUM(CLEX_ext_double_colon); - FSTR_LUT_MAP_ENUM(CLEX_ext_dot_dot_dot); -} - -FSTR_LUT_DECL(EnumUnderlyingType, 0, EUT_COUNT) { - FSTR_LUT_MAP_FOR(EnumUnderlyingType); - FSTR_LUT_MAP(EUT_Int8, "int8_t"); - FSTR_LUT_MAP(EUT_Int16, "int16_t"); - FSTR_LUT_MAP(EUT_Int32, "int32_t"); - FSTR_LUT_MAP(EUT_Int64, "int64_t"); - FSTR_LUT_MAP(EUT_Uint8, "uint8_t"); - FSTR_LUT_MAP(EUT_Uint16, "uint16_t"); - FSTR_LUT_MAP(EUT_Uint32, "uint32_t"); - FSTR_LUT_MAP(EUT_Uint64, "uint64_t"); -} - -RSTR_LUT_DECL(EnumUnderlyingType, 0, EUT_COUNT) { - RSTR_LUT_MAP_FOR(EnumUnderlyingType); - - // Platform-dependent types - RSTR_LUT_MAP(EUT_Int16, "short"); - RSTR_LUT_MAP(EUT_Int16, "short int"); - RSTR_LUT_MAP(EUT_Uint16, "unsigned short"); - RSTR_LUT_MAP(EUT_Uint16, "unsigned short int"); - RSTR_LUT_MAP(EUT_Int32, "int"); - RSTR_LUT_MAP(EUT_Uint32, "unsigned"); - RSTR_LUT_MAP(EUT_Uint32, "unsigned int"); -#ifdef _WIN32 - RSTR_LUT_MAP(EUT_Int32, "long"); - RSTR_LUT_MAP(EUT_Int32, "long int"); - RSTR_LUT_MAP(EUT_Uint32, "unsigned long"); - RSTR_LUT_MAP(EUT_Uint32, "unsigned long int"); -#else - RSTR_LUT_MAP(EUT_Int64, "long"); - RSTR_LUT_MAP(EUT_Int64, "long int"); - RSTR_LUT_MAP(EUT_Uint64, "unsigned long"); - RSTR_LUT_MAP(EUT_Uint64, "unsigned long int"); -#endif - RSTR_LUT_MAP(EUT_Int64, "long long"); - RSTR_LUT_MAP(EUT_Int64, "long long int"); - RSTR_LUT_MAP(EUT_Uint64, "unsigned long long"); - RSTR_LUT_MAP(EUT_Uint64, "unsigned long long int"); - - // Sized types - RSTR_LUT_MAP(EUT_Int8, "int8_t"); - RSTR_LUT_MAP(EUT_Int16, "int16_t"); - RSTR_LUT_MAP(EUT_Int32, "int32_t"); - RSTR_LUT_MAP(EUT_Int64, "int64_t"); - RSTR_LUT_MAP(EUT_Uint8, "uint8_t"); - RSTR_LUT_MAP(EUT_Uint16, "uint16_t"); - RSTR_LUT_MAP(EUT_Uint32, "uint32_t"); - RSTR_LUT_MAP(EUT_Uint64, "uint64_t"); -} - -FSTR_LUT_DECL(EnumValuePattern, 0, EVP_COUNT) { - FSTR_LUT_MAP_FOR(EnumValuePattern); - FSTR_LUT_MAP_ENUM(EVP_Continuous); - FSTR_LUT_MAP_ENUM(EVP_Bits); - FSTR_LUT_MAP_ENUM(EVP_Random); -} - -enum CppKeyword { - CKw_Namespace, - CKw_Struct, - CKw_Class, - CKw_Enum, - CKw_Public, - CKw_Protected, - CKw_Private, - CKw_Virtual, - CKw_Using, - CKw_Template, - CKw_COUNT, -}; - -RSTR_LUT_DECL(CppKeyword, 0, CKw_COUNT) { - RSTR_LUT_MAP_FOR(CppKeyword); - RSTR_LUT_MAP(CKw_Namespace, "namespace"); - RSTR_LUT_MAP(CKw_Struct, "struct"); - RSTR_LUT_MAP(CKw_Class, "class"); - RSTR_LUT_MAP(CKw_Enum, "enum"); - RSTR_LUT_MAP(CKw_Public, "public"); - RSTR_LUT_MAP(CKw_Protected, "protected"); - RSTR_LUT_MAP(CKw_Private, "private"); - RSTR_LUT_MAP(CKw_Virtual, "virtual"); - RSTR_LUT_MAP(CKw_Using, "using"); - RSTR_LUT_MAP(CKw_Template, "template"); -} - -enum CodegenDirective { - CD_Class, - CD_ClassProperty, - CD_ClassMethod, - CD_Enum, - CD_XGlobalVar, - CD_XGlobalVarCtor, - CD_XGlobalVarDtor, - CD_COUNT, -}; - -RSTR_LUT_DECL(CodegenDirective, 0, CD_COUNT) { - RSTR_LUT_MAP_FOR(CodegenDirective); - RSTR_LUT_MAP(CD_Class, "BRUSSEL_CLASS"); - RSTR_LUT_MAP(CD_ClassProperty, "BRUSSEL_PROPERTY"); - RSTR_LUT_MAP(CD_ClassMethod, "BRUSSEL_METHOD"); - RSTR_LUT_MAP(CD_Enum, "BRUSSEL_ENUM"); - RSTR_LUT_MAP(CD_XGlobalVar, "BRUSSEL_GLOBAL_DECL"); - RSTR_LUT_MAP(CD_XGlobalVarCtor, "BRUSSEL_GLOBAL_CTOR"); - RSTR_LUT_MAP(CD_XGlobalVarDtor, "BRUSSEL_GLOBAL_DTOR"); -} - -std::vector<std::vector<const StbLexerToken*>> -TryConsumeDirectiveArgumentList(CodegenLexer& lexer) { - std::vector<std::vector<const StbLexerToken*>> result; - decltype(result)::value_type currentArg; - - size_t i = lexer.idx; - int parenDepth = 0; - for (; i < lexer.tokens.size(); ++i) { - auto& token = lexer.tokens[i]; - if (token.text[0] == '(') { - if (parenDepth > 0) { - currentArg.push_back(&token); - } - ++parenDepth; - } else if (token.text[0] == ')') { - --parenDepth; - if (parenDepth == 0) { - // End of argument list - ++i; // Consume the ')' token - break; - } - } else if (parenDepth > 0) { - // Parse these only if we are inside the argument list - if (token.text[0] == ',') { - result.push_back(std::move(currentArg)); - currentArg = {}; - } else { - currentArg.push_back(&token); - } - } - } - - if (!currentArg.empty()) { - result.push_back(std::move(currentArg)); - } - - lexer.idx = i; - return result; -} - -bool TryConsumeKeyword(CodegenLexer& lexer, CppKeyword keyword) { - auto& token = lexer.Current(); - if (token.type == CLEX_id) { - auto iter = RSTR_LUT(CppKeyword).find(token.text); - if (iter != RSTR_LUT(CppKeyword).end()) { - ++lexer.idx; - return true; - } - } - return false; -} - -bool TryConsumeAnyKeyword(CodegenLexer& lexer) { - auto& token = lexer.Current(); - if (token.type == CLEX_id && - RSTR_LUT(CppKeyword).contains(token.text)) - { - ++lexer.idx; - return true; - } - return false; -} - -std::optional<DeclMemberVariable> -TryConsumeMemberVariable(CodegenLexer& lexer) { - // The identifier/name will always be one single token, right before the 1st '=' (if has initializer) or ';' (no initializer) - // NOTE: we assume there is no (a == b) stuff in the templates - - auto& tokens = lexer.tokens; - auto& idx = lexer.idx; - - size_t idenTokIdx; - size_t typeStart = idx; - size_t typeEnd; - for (; idx < tokens.size(); ++idx) { - auto& token = tokens[idx]; - if (token.type == CLEX_ext_single_char) { - if (token.text[0] == '=') { - typeEnd = idx - 1; - idenTokIdx = idx - 1; - lexer.SkipUntilTokenSingleChar(';'); - goto found; - } else if (token.text[0] == ';') { - typeEnd = idx - 1; - idenTokIdx = idx - 1; - goto found; - } - } - } - // We reached end of input but still no end of statement - return {}; - -found: - if (tokens[idenTokIdx].type != CLEX_id) { - // Expected identifier, found something else - return {}; - } - - DeclMemberVariable result; - result.name = tokens[idenTokIdx].text; - result.type = CombineTokens(std::span(&tokens[typeStart], &tokens[typeEnd])); - - // Consume the '=' or ';' token - ++idx; - - return result; -} - -EnumUnderlyingType TryConsumeEnumUnderlyingType(CodegenLexer& lexer) { - // Try 1, 2, 3, 4 tokens from the current position - // NOTE: see the FSTR map initialization code for reference that there is max 4 tokens - for (int i = 4; i >= 1; --i) { - auto text = CombineTokens(std::span(&lexer.Current(), i), " "sv); - auto iter = RSTR_LUT(EnumUnderlyingType).find(text); - if (iter != RSTR_LUT(EnumUnderlyingType).end()) { - lexer.idx += i; - return iter->second; - } - } - return EUT_COUNT; -} - -// Also includes the ':' token in the front -EnumUnderlyingType TryConsumeEnumUnderlyingTypeClause(CodegenLexer& lexer) { - if (lexer.Current().text != ":") { - return EUT_COUNT; - } - - ++lexer.idx; - return TryConsumeEnumUnderlyingType(lexer); -} - -enum StructMetaGenOptions { - SMGO_InheritanceHiearchy, - SMGO_COUNT, -}; - -RSTR_LUT_DECL(StructMetaGenOptions, 0, SMGO_COUNT) { - RSTR_LUT_MAP_FOR(StructMetaGenOptions); - RSTR_LUT_MAP(SMGO_InheritanceHiearchy, "InheritanceHiearchy"); -} - -enum StructPropertyOptions { - SPO_Getter, - SPO_Setter, - SPO_COUNT, -}; - -RSTR_LUT_DECL(StructPropertyOptions, 0, SPO_COUNT) { - RSTR_LUT_MAP_FOR(StructPropertyOptions); - RSTR_LUT_MAP(SPO_Getter, "GETTER"); - RSTR_LUT_MAP(SPO_Setter, "SETTER"); -} - -enum EnumMetaGenOptions { - EMGO_ToString, - EMGO_FromString, - EMGO_ExcludeUseHeuristics, - EMGO_RemovePrefix, - EMGO_AddPrefix, - EMGO_COUNT, -}; - -RSTR_LUT_DECL(EnumMetaGenOptions, 0, EMGO_COUNT) { - RSTR_LUT_MAP_FOR(EnumMetaGenOptions); - RSTR_LUT_MAP(EMGO_ToString, "ToString"); - RSTR_LUT_MAP(EMGO_FromString, "FromString"); - RSTR_LUT_MAP(EMGO_ExcludeUseHeuristics, "ExcludeHeuristics"); - RSTR_LUT_MAP(EMGO_RemovePrefix, "RemovePrefix"); - RSTR_LUT_MAP(EMGO_AddPrefix, "AddPrefix"); -} - -void GenerateEnumStringArray(CodegenOutput& out, const DeclEnum& decl, const char* arrayName, const std::vector<DeclEnumElement>& filteredElements) { - CodegenOutputThing thing; - APPEND_FMT_LN(thing.text, "const char* %s[] = {", arrayName); - for (auto& elm : filteredElements) { - APPEND_FMT_LN(thing.text, "\"%s\",", elm.name.c_str()); - } - APPEND_LIT_LN(thing.text, "};"); - out.AddOutputThing(std::move(thing)); -} - -void GenerateEnumStringMap(CodegenOutput& out, const DeclEnum& decl, const char* mapName, const std::vector<DeclEnumElement>& filteredElements) { - CodegenOutputThing thing; - // TODO - out.AddOutputThing(std::move(thing)); -} - -void GenerateForEnum(CodegenOutput& headerOut, CodegenOutput& sourceOut, const DeclEnum& decl) { - auto& enumName = decl.GetFullName(); - auto& mangledName = decl.GetMangledName(); - - auto useExcludeHeuristics = decl.generateExcludeUseHeuristics; - auto filteredElements = [&]() { - if (useExcludeHeuristics) { - decltype(decl.elements) result; - for (auto& elm : decl.elements) { - if (elm.name.ends_with("COUNT")) continue; - - std::string_view trimmedName = elm.name; - if (!decl.generateRemovingPrefix.empty() && - elm.name.starts_with(decl.generateRemovingPrefix)) - { - trimmedName = trimmedName.substr(decl.generateRemovingPrefix.size()); - } - - result.push_back(DeclEnumElement{ - .name = decl.generatingAddingPrefix + std::string(trimmedName), - .value = elm.value, - }); - } - return result; - } else { - return decl.elements; - } - }(); - - if (decl.generateToString) { - // Generate value -> string lookup table and function - INPLACE_FMT(val2StrName, "gCG_%s_Val2Str", mangledName.c_str()); - - switch (decl.GetPattern()) { - case EVP_Continuous: { - GenerateEnumStringArray(sourceOut, decl, val2StrName, filteredElements); - int minVal = filteredElements.empty() ? 0 : filteredElements.front().value; - int maxVal = filteredElements.empty() ? 0 : filteredElements.back().value; - - CodegenOutputThing lookupFunctionDecl; - { - auto& o = lookupFunctionDecl.text; - APPEND_LIT_LN(o, "template <>"); - APPEND_FMT_LN(o, "std::string_view Metadata::EnumToString<%s>(%s value);", enumName.c_str(), enumName.c_str()); - } - - CodegenOutputThing lookupFunctionDef; - { - auto& o = lookupFunctionDef.text; - APPEND_LIT_LN(o, "template <>"); - APPEND_FMT_LN(o, "std::string_view Metadata::EnumToString<%s>(%s value) {", enumName.c_str(), enumName.c_str()); - APPEND_FMT_LN(o, " auto intVal = (%s)value;", FSTR_LUT_LOOKUP(EnumUnderlyingType, decl.underlyingType)); - APPEND_FMT_LN(o, " if (intVal < %d || intVal > %d) return {};", minVal, maxVal); - APPEND_FMT_LN(o, " return %s[intVal - %d];", val2StrName, minVal); - APPEND_LIT_LN(o, "}"); - } - - headerOut.AddOutputThing(std::move(lookupFunctionDecl)); - sourceOut.AddOutputThing(std::move(lookupFunctionDef)); - } break; - - case EVP_Bits: { - GenerateEnumStringArray(sourceOut, decl, val2StrName, filteredElements); - // TODO - } break; - - case EVP_Random: { - GenerateEnumStringMap(sourceOut, decl, val2StrName, filteredElements); - // TODO - } break; - - case EVP_COUNT: break; - } - } - - if (decl.generateFromString) { - // Generate string -> value lookup table - INPLACE_FMT(str2ValName, "gCG_%s_Str2Val", mangledName.c_str()); - - CodegenOutputThing lookupTable; - { - auto& o = lookupTable.text; - // TODO use correct underlying type - APPEND_FMT_LN(o, "constinit frozen::unordered_map<frozen::string, %s, %" PRId64 "> %s = {", FSTR_LUT_LOOKUP(EnumUnderlyingType, decl.underlyingType), filteredElements.size(), str2ValName); - for (auto& elm : filteredElements) { - APPEND_FMT_LN(o, "{\"%s\", %" PRId64 "},", elm.name.c_str(), elm.value); - } - APPEND_LIT_LN(o, "};"); - } - - // Generate lookup function - CodegenOutputThing lookupFunctionDecl; - { - auto& o = lookupFunctionDecl.text; - APPEND_LIT_LN(o, "template <>"); - APPEND_FMT_LN(o, "std::optional<%s> Metadata::EnumFromString<%s>(std::string_view value);", enumName.c_str(), enumName.c_str()); - } - - CodegenOutputThing lookupFunctionDef; - { - auto& o = lookupFunctionDef.text; - APPEND_LIT_LN(o, "template <>"); - APPEND_FMT_LN(o, "std::optional<%s> Metadata::EnumFromString<%s>(std::string_view value) {", enumName.c_str(), enumName.c_str()); - APPEND_FMT_LN(o, " auto iter = %s.find(value);", str2ValName); - APPEND_FMT_LN(o, " if (iter != %s.end()) {", str2ValName); - APPEND_FMT_LN(o, " return (%s)iter->second;", enumName.c_str()); - APPEND_LIT_LN(o, " } else {"); - APPEND_LIT_LN(o, " return {};"); - APPEND_LIT_LN(o, " }"); - APPEND_LIT_LN(o, "}"); - } - - sourceOut.AddOutputThing(std::move(lookupTable)); - headerOut.AddOutputThing(std::move(lookupFunctionDecl)); - sourceOut.AddOutputThing(std::move(lookupFunctionDef)); - } -} - -void GenerateClassProperty(CodegenOutput& headerOutput, CodegenOutput& sourceOutput) { - CodegenOutputThing thing; - APPEND_FMT_LN(thing.text, "TypePropertyInfo gCGtype_%s_%s_Property = {", "TODO", "TODO"); - APPEND_LIT_LN(thing.text, "};"); - - sourceOutput.AddOutputThing(std::move(thing)); -} - -void GenerateClassFunction(CodegenOutput& headerOutput, CodegenOutput& sourceOutput) { - // TODO -} - -void GenerateForClassMetadata( - CodegenOutput& headerOutput, - CodegenOutput& sourceOutput, - const DeclStruct& decl // -) { - auto& mangedName = decl.GetMangledName(); - auto mangedNameCstr = mangedName.c_str(); - - CodegenOutputThing data; - // TODO generate type id, this needs global scanning - - if (!decl.baseClasses.empty()) { - // Forward declare the variables (which may appear before this section, after this section, or in another TU) - for (auto& baseClass : decl.baseClasses) { - auto baseClassIdName = baseClass->name.c_str(); - APPEND_FMT_LN(data.text, "extern const TypeInfo gCGtype_%s_TypeInfo;", baseClassIdName); - } - APPEND_FMT_LN(data.text, "const TypeInfo* const gCGtype_%s_BaseClasses[] = {", mangedNameCstr); - for (auto& baseClass : decl.baseClasses) { - auto baseClassIdName = baseClass->name.c_str(); - APPEND_FMT_LN(data.text, "gCGtype_%s_TypeInfo,", baseClassIdName); - } - APPEND_LIT_LN(data.text, "};"); - } - - if (!decl.memberVariables.empty()) { - APPEND_FMT_LN(data.text, "const TypePropertyInfo gCGtype_%s_Properties[] = {", mangedNameCstr); - for (auto& property : decl.memberVariables) { - APPEND_FMT_LN(data.text, "{.name=\"%s\"sv, .getterName=\"%s\"sv, .setterName=\"%s\"sv},", property.name.c_str(), property.getterName.c_str(), property.setterName.c_str()); - } - APPEND_LIT_LN(data.text, "};"); - } - - if (!decl.memberFunctions.empty()) { - APPEND_FMT_LN(data.text, "const TypeMethodInfo gCGtype_%s_Methods[] = {", mangedNameCstr); - for (auto& method : decl.memberFunctions) { - // TODO - } - APPEND_LIT_LN(data.text, "};"); - } - - APPEND_FMT_LN(data.text, "const TypeInfo gCGtype_%s_TypeInfo = {", mangedNameCstr); - APPEND_FMT_LN(data.text, ".name = \"%s\"sv,", mangedNameCstr); - if (!decl.baseClasses.empty()) APPEND_FMT_LN(data.text, ".parents = gCGtype_%s_BaseClasses,", mangedNameCstr); - if (!decl.memberVariables.empty()) APPEND_FMT_LN(data.text, ".properties = gCGtype_%s_Properties,", mangedNameCstr); - if (!decl.memberFunctions.empty()) APPEND_FMT_LN(data.text, ".methods = gCGtype_%s_Methods,", mangedNameCstr); - APPEND_LIT_LN(data.text, "};"); - - CodegenOutputThing queryFunc; - APPEND_FMT(queryFunc.text, - "template <>\n" - "const TypeInfo* Metadata::GetTypeInfo<%s>() {\n" - " return &gCGtype_%s_TypeInfo;\n" - "}\n", - decl.fullname->c_str(), - mangedNameCstr); - - sourceOutput.AddOutputThing(std::move(data)); - sourceOutput.AddOutputThing(std::move(queryFunc)); -} - -struct NamespaceStackframe { - // The current namespace that owns the brace level, see example - DeclNamespace* ns = nullptr; - // Brace depth `ns` was created at (e.g. [std::details].depth == 0) - int depth = 0; -}; - -struct ParserState { - // TODO -}; - -struct ParserOutput { - // Example: - // namespace std::details { - // /* [stack top].ns = std::details */ - // /* [stack top].depth = std */ - // } - // namespace foo { - // /* [stack top].ns = foo */ - // /* [stack top].depth = foo */ - // namespace details { - // /* [stack top].ns = foo::details */ - // /* [stack top].depth = foo::details */ - // } - // } - std::vector<NamespaceStackframe> nsStack; - // The current effective namespace, see example - DeclNamespace* currentNamespace = nullptr; - - DeclStruct* currentStruct = nullptr; - DeclEnum* currentEnum = nullptr; - int currentBraceDepth = 0; - int currentStructBraceDepth = -1; - int currentEnumBraceDepth = -1; -}; - -void HandleDirectiveEnum(AppState& as, ParserOutput& ps, CodegenLexer& lexer) { - // Consume the directive - ++lexer.idx; - - if (!ps.currentEnum) { - printf("[ERROR] BRUSSEL_ENUM must be used within a enum\n"); - return; - } - - auto argList = TryConsumeDirectiveArgumentList(lexer); - auto& lut = RSTR_LUT(EnumMetaGenOptions); - for (auto& arg : argList) { - if (arg.empty()) { - printf("[ERROR] empty argument is invalid in BRUSSEL_ENUM\n"); - continue; - } - - auto& optionDirective = arg[0]->text; - auto iter = lut.find(optionDirective); - if (iter == lut.end()) { - printf("[ERROR] BRUSSEL_ENUM: invalid option '%s'\n", optionDirective.c_str()); - } - - auto option = iter->second; - switch (option) { - case EMGO_ToString: ps.currentEnum->generateToString = true; break; - case EMGO_FromString: ps.currentEnum->generateFromString = true; break; - case EMGO_ExcludeUseHeuristics: ps.currentEnum->generateExcludeUseHeuristics = true; break; - - case EMGO_RemovePrefix: { - if (argList.size() <= 1) { - printf("[ERROR] missing argument for RemovePrefix"); - break; - } - ps.currentEnum->generateRemovingPrefix = arg[1]->text; - } break; - case EMGO_AddPrefix: { - if (argList.size() <= 1) { - printf("[ERROR] missing argument for AddPrefix"); - break; - } - ps.currentEnum->generatingAddingPrefix = arg[1]->text; - } break; - - case EMGO_COUNT: break; - } - } - - ps.currentEnum->generating = true; -} - -CodegenLexer LexInputFile(AppState& as, std::string_view source) { - CodegenLexer result; - result.InitializeFrom(source); - return result; -} - -void ParseInputFileAndGenerate(AppState& as, CodegenLexer& /*lexingState*/ ls, std::string_view filenameStem) { -#if CODEGEN_DEBUG_PRINT - printf("BEGIN tokens\n"); - for (auto& token : ls.tokens) { - switch (token.type) { - case CLEX_intlit: { - printf(" token %-32s = %ld\n", FSTR_LUT_LOOKUP(ClexNames, token.type), token.lexerIntNumber); - } break; - - case CLEX_floatlit: { - printf(" token %-32s = %f\n", FSTR_LUT_LOOKUP(ClexNames, token.type), token.lexerRealNumber); - } break; - - default: { - printf(" token %-32s '%s'\n", FSTR_LUT_LOOKUP(ClexNames, token.type), token.text.c_str()); - } break; - } - } - printf("END tokens\n"); -#endif - - auto& sourceFile = as.GetOrCreateSourceFile(filenameStem); - sourceFile.header = true; - sourceFile.reprocessing = true; - - // TODO move lexedTokens and consumption related functions to ParserState struct - - ParserOutput po; - - auto& tokens = ls.tokens; - auto& idx = ls.idx; - while (ls.idx < ls.tokens.size()) { - auto& token = ls.Current(); - - bool incrementTokenIdx = true; - switch (token.Reamalgamate()) { - case CLEX_id: { - CppKeyword keyword; - { - auto& map = RSTR_LUT(CppKeyword); - auto iter = map.find(token.text); - if (iter != map.end()) { - keyword = iter->second; - } else { - keyword = CKw_COUNT; // Skip keyword section - } - } - switch (keyword) { - case CKw_Namespace: { - ++idx; - incrementTokenIdx = false; - - int nestingCount = 0; - while (true) { - if (tokens[idx].type != CLEX_id) { - // TODO better error recovery - // TODO handle annoymous namespaces - printf("[ERROR] invalid syntax for namespace\n"); - break; - } - - po.currentNamespace = as.runtimeModel->AddNamespace(DeclNamespace{ - .container = po.currentNamespace, - .name = tokens[idx].text, - }); - - // Consume the identifier token - ++idx; - - if (tokens[idx].type == CLEX_ext_double_colon) { - // Consume the "::" token - ++idx; - } else { - break; - } - } - - po.nsStack.push_back(NamespaceStackframe{ - .ns = po.currentNamespace, - .depth = po.currentBraceDepth, - }); - - goto endCaseCLEX_id; - } - - case CKw_Struct: - case CKw_Class: { - // Consume the 'class' or 'struct' keyword - ++idx; - incrementTokenIdx = false; - - // For forward declarations, there are always 2 tokens after `class`: an identifier, and the ';' token - // Example: - // class MyClass; - if (tokens[idx + 0].type == CLEX_id && - tokens[idx + 1].text == ";") - { - // Skip class forward declarations - idx += 2; - break; - } - - auto& idenTok = tokens[idx]; - if (idenTok.type != CLEX_id) { - printf("[ERROR] invalid syntax for struct or class\n"); - break; - } - - DEBUG_PRINTF("[DEBUG] found struct named %s\n", idenTok.text.c_str()); - - auto& name = idenTok.text; - auto fullname = Utils::MakeFullName(name, po.currentNamespace); - DeclStruct structDecl; - structDecl.sourceFile = &sourceFile; - structDecl.container = po.currentNamespace; - structDecl.name = name; - - // Consume the identifier token - ++idx; - - if (ls.TryConsumeSingleCharToken(':')) { - while (true) { - // Public, protected, etc. - TryConsumeAnyKeyword(ls); - - auto& idenTok = tokens[idx]; - if (idenTok.type != CLEX_id) { - printf("[ERROR] invalid syntax for class inheritance list\n"); - goto endCase; - } - - // TODO support namespace qualified names - auto baseClassFullname = Utils::MakeFullName(idenTok.text, po.currentNamespace); - auto baseClassDecl = as.runtimeModel->FindStruct(baseClassFullname); - if (baseClassDecl) { - // TODO retreive class from database - // ---- Or just silent create it, and assume the code was valid? - // We silently ignore a non-existent base class, because they may reside in a file that we didn't scan - structDecl.baseClasses.push_back(baseClassDecl); - } - - // Consume the identifier token - ++idx; - - if (ls.TryConsumeSingleCharToken('{')) { - // End of base class list - --idx; // Give the '{' token back to the main loop - break; - } else if (!ls.TryConsumeSingleCharToken(',')) { - // If the list didn't end, we expect a comma (then followed by more entries) - printf("[ERROR] invalid syntax for class inheritance list\n"); - goto endCase; - } - - // NOTE: we currently only scan one base class to workaround some code inherits from template classes after their initial base class - // TODO remove this hack - break; - } - } - - { - // Get a pointer to the decl inside CodegenInput's storage - auto decl = as.runtimeModel->AddStruct(std::move(fullname), std::move(structDecl)); - po.currentStruct = decl; - po.currentStructBraceDepth = po.currentBraceDepth; - } - - endCase: - goto endCaseCLEX_id; - } - - case CKw_Enum: { - if (po.currentStruct) { - // TODO parsing enums inside classes is currently broken (1. model database is not modeled for this 2. codegen logic is not modeled) - break; - } - - // Consume the "enum" keyword - ++idx; - incrementTokenIdx = false; - - StbLexerToken* idenTok; - if (tokens[idx].text == "class") { - // Consume the "class" keyword - ++idx; - idenTok = &tokens[idx]; - DEBUG_PRINTF("[DEBUG] found enum class named %s\n", idenTok->text.c_str()); - } else { - idenTok = &tokens[idx]; - DEBUG_PRINTF("[DEBUG] found enum named %s\n", idenTok->text.c_str()); - } - - auto& name = tokens[idx].text; - auto fullname = Utils::MakeFullName(name, po.currentNamespace); - DeclEnum enumDecl; - enumDecl.sourceFile = &sourceFile; - enumDecl.container = po.currentNamespace; - enumDecl.name = name; - // Setting underlying type: see below - - // Temporarily bind the pointers to local variable, HandleDirectiveEnum() and other functions expect these to the set - po.currentEnum = &enumDecl; - po.currentEnumBraceDepth = po.currentBraceDepth; - - // Consume the enum name identifier - ++idx; - - // Setting underlying type - if (auto eut = TryConsumeEnumUnderlyingTypeClause(ls); - eut != EUT_COUNT) - { - enumDecl.underlyingType = eut; - } else { - enumDecl.underlyingType = EUT_Int32; - } - - int enumClosingBraceCount = 0; - int enumBraceDepth = 0; - while (enumClosingBraceCount == 0 && idx < tokens.size()) { - auto& token = tokens[idx]; - switch (token.Reamalgamate()) { - case CLEX_id: { - if (token.text == "BRUSSEL_ENUM") { - // Consume the argument list and skip advancing index: this function already consumed all the tokens about BRUSSEL_ENUM - HandleDirectiveEnum(as, po, ls); - continue; - } else { - auto& vec = enumDecl.elements; - // Set to the previous enum element's value + 1, or starting from 0 if this is the first - // Also overridden in the CLEX_intlit branch - auto value = vec.empty() ? 0 : vec.back().value + 1; - vec.push_back(DeclEnumElement{ - .name = token.text, - .value = value, - }); - } - } break; - - case CLEX_intlit: { - auto& vec = enumDecl.elements; - if (!vec.empty()) { - auto& lastElm = vec.back(); - lastElm.value = token.lexerIntNumber; - } - } break; - - case '{': { - ++enumBraceDepth; - } break; - - case '}': { - --enumBraceDepth; - ++enumClosingBraceCount; - } break; - } - - ++idx; - } - - { - auto decl = as.runtimeModel->AddEnum(std::move(fullname), std::move(enumDecl)); - // Fix pointers - po.currentEnum = decl; - po.currentEnumBraceDepth = po.currentBraceDepth; - } - - if (po.currentEnum->generating) { - as.enumsToRevisit.push_back(po.currentEnum); - } - - // NOTE: we parse the whole enum at once (above code), the enum ends right here after the closing brace '}' - po.currentEnum = nullptr; - po.currentEnumBraceDepth = -1; - - goto endCaseCLEX_id; - } - - // Consume the whole statement, because this statement may contain `enum` or `class` keywords that will pollute the parser - case CKw_Template: { - // `template` is either a template list which we don't care about, or a part of a type which we don't care about, - // unless it's a part of a function declaration, where the tokens are handled inside CG_ClassMethod parsing - // TODO handle nested templates or operator> inside template expression - ls.SkipUntilTokenSingleChar('>'); - } break; - case CKw_Using: { - // `using` indicates a type alias or namespace import which we don't care about - ls.SkipUntilTokenSingleChar(';'); - } break; - - // We don't care about these keywords - case CKw_Public: - case CKw_Protected: - case CKw_Private: - case CKw_Virtual: - case CKw_COUNT: break; - } - - CodegenDirective directive; - { - auto& map = RSTR_LUT(CodegenDirective); - auto iter = map.find(token.text); - if (iter != map.end()) { - directive = iter->second; - } else { - directive = CD_COUNT; // Skip directive section - } - } - switch (directive) { - case CD_Class: { - // Consume the directive - ++idx; - incrementTokenIdx = false; - - if (!po.currentStruct) { - printf("[ERROR] BRUSSEL_CLASS must be used within a class or struct\n"); - break; - } - - // Always-on option - po.currentStruct->generating = true; - - auto argList = TryConsumeDirectiveArgumentList(ls); - auto& lut = RSTR_LUT(StructMetaGenOptions); - for (auto& arg : argList) { - if (arg.empty()) { - printf("[ERROR] empty argument is invalid in BRUSSEL_CLASS\n"); - continue; - } - - auto& optionDirective = arg[0]->text; - auto iter = lut.find(optionDirective); - if (iter == lut.end()) continue; - switch (iter->second) { - case SMGO_InheritanceHiearchy: po.currentStruct->generatingInheritanceHiearchy = true; break; - case SMGO_COUNT: break; - } - } - - goto endCaseCLEX_id; - } - - case CD_ClassProperty: { - // Consume the directive - ++idx; - incrementTokenIdx = false; - - if (!po.currentStruct || - !po.currentStruct->generating) - { - printf("[ERROR] BRUSSEL_PROPERTY must be used within a class or struct, that has the BRUSSEL_CLASS directive\n"); - break; - } - - auto argList = TryConsumeDirectiveArgumentList(ls); - auto declOpt = TryConsumeMemberVariable(ls); - if (!declOpt.has_value()) { - printf("[ERROR] a member variable must immediately follow a BRUSSEL_PROPERTY\n"); - break; - } - auto& decl = declOpt.value(); - decl.containerStruct = po.currentStruct; - - // Different option's common logic - std::string pascalCaseName; - auto GetPascalCasedName = [&]() -> const std::string& { - if (pascalCaseName.empty()) { - pascalCaseName = Utils::MakePascalCase(decl.name); - } - return pascalCaseName; - }; - - auto& lut = RSTR_LUT(StructPropertyOptions); - for (auto& arg : argList) { - if (arg.empty()) { - printf("[ERROR] empty argument is invalid in BRUSSEL_PROPERTY\n"); - continue; - } - - auto& optionDirective = arg[0]->text; - auto iter = lut.find(optionDirective); - if (iter == lut.end()) continue; - switch (iter->second) { - case SPO_Getter: { - // NOTE: I'm too lazy to write error checks, just let the codegen crash if syntax is invalid - auto& getterName = arg.at(1)->text; - if (getterName == "auto") { - // NOTE: intentionally shadowing - INPLACE_FMT(getterName, "Get%s", GetPascalCasedName().c_str()); - - decl.getterName = getterName; - decl.isGetterGenerated = true; - } else { - decl.getterName = getterName; - } - } break; - - case SPO_Setter: { - // NOTE: I'm too lazy to write error checks, just let the codegen crash if syntax is invalid - auto& setterName = arg.at(1)->text; - if (setterName == "auto") { - // NOTE: intentionally shadowing - INPLACE_FMT(setterName, "Set%s", GetPascalCasedName().c_str()); - - decl.setterName = setterName; - decl.isSetterGenerated = true; - } else { - decl.setterName = setterName; - } - } break; - - case SPO_COUNT: break; - } - } - - po.currentStruct->memberVariables.push_back(std::move(decl)); - - goto endCaseCLEX_id; - } - - case CD_ClassMethod: { - // Consume the directive - ++idx; - incrementTokenIdx = false; - - goto endCaseCLEX_id; - } - - case CD_XGlobalVar: { - // TODO - goto endCaseCLEX_id; - } - - case CD_XGlobalVarCtor: { - // TODO - goto endCaseCLEX_id; - } - - case CD_XGlobalVarDtor: { - // TODO - goto endCaseCLEX_id; - } - - // This directive always appear inside a enum{} block, which is handled above in the keywords section - case CD_Enum: - case CD_COUNT: break; - } - - endCaseCLEX_id:; - } break; - - case '{': { - po.currentBraceDepth++; - if (po.currentBraceDepth < 0) { - printf("[WARNING] unbalanced brace\n"); - } - } break; - - case '}': { - po.currentBraceDepth--; - if (po.currentBraceDepth < 0) { - printf("[WARNING] unbalanced brace\n"); - } - - if (!po.nsStack.empty()) { - auto& ns = po.nsStack.back(); - if (ns.depth == po.currentBraceDepth) { - po.nsStack.pop_back(); - - if (!po.nsStack.empty()) { - po.currentNamespace = po.nsStack.back().ns; - } else { - po.currentNamespace = nullptr; - } - } - } - - if (po.currentStruct && po.currentBraceDepth == po.currentStructBraceDepth) { - // Exit struct - - if (po.currentStruct->generating) { - as.structsToRevisit.push_back(po.currentStruct); - } - - po.currentStruct = nullptr; - po.currentStructBraceDepth = -1; - } - if (po.currentEnum && po.currentBraceDepth == po.currentEnumBraceDepth) { - // Exit enum - - // TODO this is unused currently, see CKw_Enum branch - if (po.currentEnum->generating) { - as.enumsToRevisit.push_back(po.currentEnum); - } - - po.currentEnum = nullptr; - po.currentEnumBraceDepth = -1; - } - } break; - } - - if (incrementTokenIdx) { - ++idx; - } - } - - if (po.currentBraceDepth != 0) { - printf("[WARNING] unbalanced brace at end of file\n"); - } - - as.archiveModel->DeleteDeclsRelatedToFile(filenameStem); - // as.modelArchive->Store(po.model); -} - -void HandleInputFile(AppState& as, const fs::path& path) { - auto filenameStem = path.stem().string(); - auto lexingState = LexInputFile(as, Utils::ReadFileAsString(path)); - ParseInputFileAndGenerate(as, lexingState, filenameStem); -} - -enum InputOpcode { - IOP_ProcessSingleFile, - IOP_ProcessRecursively, - IOP_ProcessFileList, - IOP_COUNT, -}; - -void HandleArgument(AppState& as, InputOpcode opcode, std::string_view operand) { - switch (opcode) { - case IOP_ProcessSingleFile: { - DEBUG_PRINTF("Processing single file %.*s\n", PRINTF_STRING_VIEW(operand)); - HandleInputFile(as, fs::path(operand)); - } break; - - case IOP_ProcessRecursively: { - DEBUG_PRINTF("Recursively processing folder %.*s\n", PRINTF_STRING_VIEW(operand)); - - fs::path startPath(operand); - for (auto& item : fs::recursive_directory_iterator(startPath)) { - if (!item.is_regular_file()) { - continue; - } - - auto& path = item.path(); - if (auto pathExt = path.extension(); - pathExt != ".h" && - pathExt != ".hpp") - { - continue; - } - - DEBUG_PRINTF("Processing subfile %s\n", path.string().c_str()); - HandleInputFile(as, path); - } - } break; - - case IOP_ProcessFileList: { - DEBUG_PRINTF("Processing file list %.*s\n", PRINTF_STRING_VIEW(operand)); - - fs::path fileListPath(operand); - auto fileList = Utils::OpenCstdioFile(fileListPath, Utils::Read); - if (!fileList) { - // NOTE: need this because our dirty-file-list generation algorithm in CMakeLists.txt doesn't produce a file when nothing is changed - DEBUG_PRINTF("File-list file does not exist, silently skipping.\n"); - break; - } - DEFER { - fclose(fileList); - }; - - std::string line; - while (Utils::ReadCstdioLine(fileList, line)) { - // Remove '\n' - line.pop_back(); - - DEBUG_PRINTF("Processing file in list %.*s\n", line.c_str()); - HandleInputFile(as, fs::path(line)); - } - } break; - - case IOP_COUNT: break; - } -} - -InputOpcode ParseInputOpcode(std::string_view text) { - if (text == "single"sv) { - return IOP_ProcessSingleFile; - } else if (text == "rec"sv) { - return IOP_ProcessRecursively; - } else if (text == "fileList"sv) { - return IOP_ProcessFileList; - } else { - INPLACE_FMT(msg, "Unknown input opcode %s\n", text.data()); - throw std::runtime_error(msg); - } -} - -int main(int argc, char* argv[]) { - FSTR_LUT_INIT(ClexNames); - FSTR_LUT_INIT(EnumUnderlyingType); - RSTR_LUT_INIT(EnumUnderlyingType); - FSTR_LUT_INIT(EnumValuePattern); - RSTR_LUT_INIT(CppKeyword); - RSTR_LUT_INIT(CodegenDirective); - RSTR_LUT_INIT(StructMetaGenOptions); - RSTR_LUT_INIT(StructPropertyOptions); - RSTR_LUT_INIT(EnumMetaGenOptions); - - // TODO better arg parser - // option 1: use cxxopts and positional arguments - // option 2: take one argument only, being a json objecet - - AppState as; - - // If no cli is provided (argv[0] conventionally but not mandatorily the cli), this will do thing - // Otherwise, start with the 2nd element in the array, which is the 1st actual argument - if (argc <= 1) { - // NOTE: keep in sync with various enum options and parser code - printf(&R"""( -USAGE: codegen.exe --output-dir=<path> [--database=<path>] [<opcode>:<input path>]... -where --output-dir=<path>: the *directory* to write generated contents to. This will NOT automatically create the directory. - --database=<path>: the *file* to use for the code model database. - <opcode> is one of: - "single" process this <input path> file only - "rec" starting at the given directory <input path>, recursively process all .h .hpp files - "fileList" read <input path> as a text file, and process each line as a separate file path -)"""[1]); - return -1; - } - - // Named argument pass - robin_hood::unordered_map<std::string_view, std::string_view*> namedArguments{ - { "output-dir"sv, &as.outputDir }, - { "database"sv, &as.databaseFilePath }, - }; - for (int i = 1; i < argc; ++i) { - std::string_view arg(argv[i]); - if (!arg.starts_with("--")) { - // Convention: a "--" argument indicates everything afterwords are positional arguments - if (arg.size() == 2) { - break; - } else { - continue; - } - } - - size_t equalLoc = arg.find('='); - auto oper = arg.substr(/*--*/ 2, equalLoc - 2); - auto iter = namedArguments.find(oper); - if (iter != namedArguments.end()) { - auto storage = iter->second; - if (storage) { - if (equalLoc == std::string_view::npos) { - *storage = ""sv; - } else { - *storage = arg.substr(equalLoc + 1); - } - } - } - } - - DEBUG_PRINTF("Outputting to directory %.*s.\n", PRINTF_STRING_VIEW(as.outputDir)); - DEBUG_PRINTF("Databse file: %.*s.\n", PRINTF_STRING_VIEW(as.databaseFilePath)); - - // TODO move the actual output logic after processing all input commands, based on SQLite batabase model instead of the in-memory CodegenModel model - // this allows better consistency between direct in-file entities (like enums) vs. multi-file entities (like struct inheritance hierarchy) - // this would also mean almost rewriting the whole codegen logic, to work on a changelist fetched from SQLite database instead of being embedded inside the parser loop - // TODO how do we detect the case of - // 1. has: Foo.hpp Bar.hpp - // 2. struct Foo; struct Bar : Foo; - // 3. struct Foo is removed from Foo.hpp, but our parser only recieves Foo.hpp as file changed--and can't figure out that there is still a reference to Foo in Bar.hpp - // possible solutions - // - use some kind of database scanner to review all references to a class when removing (e.g. detect for logic error on foreign key linked columns) - // - follow the file links in database, and propagate parsing to those files in the hierarchy - // - pretty much defeats the purpose of using an incremental parser: some classes like GameObject will have links throughout a very large portion of the project code - // - [x] out of parser generation - // - [ ] database readback - // - [ ] full database based generation (tentative) - CodegenRuntimeModel runtimeModel; - CodegenArchiveModel archiveModel(as.databaseFilePath); - - as.runtimeModel = &runtimeModel; - as.archiveModel = &archiveModel; - - // Positional argument pass - for (int i = 1; i < argc; ++i) { - std::string_view arg(argv[i]); - if (arg.starts_with("--")) { - continue; - } - - DEBUG_PRINTF("Processing input command %s\n", argv[i]); - - auto separatorLoc = arg.find(':'); - if (separatorLoc != std::string_view::npos) { - auto opcodeString = arg.substr(0, separatorLoc); - auto opcode = ParseInputOpcode(opcodeString); - auto operand = arg.substr(separatorLoc + 1); - - HandleArgument(as, opcode, operand); - } - } - - for (auto decl : as.enumsToRevisit) { - if (!decl->generating) { - continue; - } - - auto& headerOutput = decl->sourceFile->postHeaderOutput; - auto& sourceOutput = decl->sourceFile->postSourceOutput; - GenerateForEnum(headerOutput, sourceOutput, *decl); - } - for (auto decl : as.structsToRevisit) { - if (!decl->generating) { - continue; - } - - auto& headerOutput = decl->sourceFile->postHeaderOutput; - auto& sourceOutput = decl->sourceFile->postSourceOutput; - - // Always-on metdata - GenerateForClassMetadata(headerOutput, sourceOutput, *decl); - - if (decl->generatingInheritanceHiearchy) { - // TODO - } - - for (auto& property : decl->memberVariables) { - if (property.isGetterGenerated) { - // TODO work with pass-by-value vs pass-by-reference - // this probably needs libclang to detect the size and existance of trivial copy-ctors - CodegenOutputThing data; - APPEND_FMT_LN(data.text, "const %s& %s::%s() const {", property.type.c_str(), property.containerStruct->fullname->c_str(), property.getterName.c_str()); - APPEND_FMT_LN(data.text, " return %s;", property.name.c_str()); - APPEND_LIT_LN(data.text, "}"); - - sourceOutput.AddOutputThing(std::move(data)); - } - if (property.isSetterGenerated) { - CodegenOutputThing data; - APPEND_FMT_LN(data.text, "void %s::%s(const %s& value) const {", property.containerStruct->fullname->c_str(), property.setterName.c_str(), property.type.c_str()); - APPEND_FMT_LN(data.text, " this->%s = value;", property.name.c_str()); - APPEND_LIT_LN(data.text, "}"); - - sourceOutput.AddOutputThing(std::move(data)); - } - } - for (auto& method : decl->memberFunctions) { - // TODO - } - } - - archiveModel.Store(runtimeModel); - - // Write output files - for (auto&& [_, sourceFile] : as.sourceFiles) { - INPLACE_FMT(hpp, "%.*s.gh.inl", PRINTF_STRING_VIEW(sourceFile.filename)); - INPLACE_FMT(cpp, "%.*s.gs.inl", PRINTF_STRING_VIEW(sourceFile.filename)); - Utils::ProduceGeneratedHeader(hpp, sourceFile.postHeaderOutput, cpp, sourceFile.postSourceOutput); - - INPLACE_FMT(generatedHeaderInlName, "%.*s/%s", PRINTF_STRING_VIEW(as.outputDir), hpp); - Utils::WriteOutputFile(sourceFile.postHeaderOutput, generatedHeaderInlName); - INPLACE_FMT(generatedSourceInlName, "%.*s/%s", PRINTF_STRING_VIEW(as.outputDir), cpp); - Utils::WriteOutputFile(sourceFile.postSourceOutput, generatedSourceInlName); - INPLACE_FMT(generatedCppName, "%.*s/%.*s.g.cpp", PRINTF_STRING_VIEW(as.outputDir), PRINTF_STRING_VIEW(sourceFile.filename)); - Utils::WriteOutputFile(sourceFile.tuOutput, generatedCppName); - } - - return 0; -} - -// TODO move this function to CodegenDecl.cpp, after making LUT able to cross TUs -std::string_view DeclEnum::GetUnderlyingTypeName() const { - return FSTR_LUT_LOOKUP(EnumUnderlyingType, underlyingType); -} diff --git a/source/20-codegen-compiler/test/examples/TestClass.hpp.txt b/source/20-codegen-compiler/test/examples/TestClass.hpp.txt deleted file mode 100644 index 3eed8db..0000000 --- a/source/20-codegen-compiler/test/examples/TestClass.hpp.txt +++ /dev/null @@ -1,38 +0,0 @@ -#include <TestClass.gph.inl> - -class MyClass { - BRUSSEL_CLASS() - -public: - BRUSSEL_PROPERTY(GETTER GetName, SETTER SetName) - std::string name; - - BRUSSEL_PROPERTY(GETTER auto, SETTER auto) - std::string tag; - - BRUSSEL_PROPERTY() - int foo; - - BRUSSEL_PROPERTY() - int bar; - -public: - const std::string& GetName() const { return name; } - void SetName(std::string name) { this->name = std::move(name); } -}; - -namespace MyNamespace { -struct Base { - BRUSSEL_CLASS(InheritanceHiearchy) -}; - -struct DerviedFoo : public Base { - BRUSSEL_CLASS() -}; - -struct DerviedBar : Base { - BRUSSEL_CLASS() -}; -} - -#include <TestClass.gh.inl> diff --git a/source/20-codegen-compiler/test/examples/TestEnum.hpp.txt b/source/20-codegen-compiler/test/examples/TestEnum.hpp.txt deleted file mode 100644 index 132bac0..0000000 --- a/source/20-codegen-compiler/test/examples/TestEnum.hpp.txt +++ /dev/null @@ -1,44 +0,0 @@ -enum MyEnum { - BRUSSEL_ENUM(ToString, FromString) - EnumElement1, - EnumElement2, - EnumElement3, -}; - -// Let's also test enum class -enum class CountedEnumAll { - BRUSSEL_ENUM(ToString, FromString) - CEA_Foo, - CEA_Bar, - CEA_COUNT, -}; - -enum CountedEnum : unsigned short int { - BRUSSEL_ENUM(ToString, FromString, RemovePrefix CE_, AddPrefix CustomPrefix, ExcludeHeuristics) - CE_Foo, - CE_Bar, - CE_FooBar, - CE_COUNT, -}; - -namespace MyNamespace { - enum class MyNamespacedEnum { - BRUSSEL_ENUM(ToString, FromString, ExcludeHeuristics) - MNE_Foo, - MNE_Bar, - }; - - namespace details { - enum MyNamespacedEnum { - BRUSSEL_ENUM(ToString, FromString, ExcludeHeuristics) - MNE_Foo, - MNE_Bar, - }; - } -} - -namespace foo::details { - enum Enum { - BRUSSEL_ENUM(ToString, FromString, ExcludeHeuristics) - }; -} diff --git a/source/20-codegen-runtime/MacrosCodegen.hpp b/source/20-codegen-runtime/MacrosCodegen.hpp deleted file mode 100644 index 43ae99c..0000000 --- a/source/20-codegen-runtime/MacrosCodegen.hpp +++ /dev/null @@ -1,10 +0,0 @@ -// NOTE: Contents of this file is coupled with the codegen compiler. -// When updating, change both sides at the same time. - -#pragma once - -#define BRUSSEL_CLASS(...) -#define BRUSSEL_PROPERTY(...) -#define BRUSSEL_METHOD(...) - -#define BRUSSEL_ENUM(...) diff --git a/source/20-codegen-runtime/Metadata.cpp b/source/20-codegen-runtime/Metadata.cpp deleted file mode 100644 index 0d640da..0000000 --- a/source/20-codegen-runtime/Metadata.cpp +++ /dev/null @@ -1,45 +0,0 @@ -#include "Metadata.hpp" - -auto Metadata::TypeInfoList::Iterator::operator*() const -> const TypeInfo& { - // TODO -} - -auto Metadata::TypeInfoList::Iterator::operator++() -> Iterator& { - // TODO -} - -auto Metadata::TypeInfoList::Iterator::operator++(int) -> Iterator { - auto copy = *this; - ++copy; - return copy; -} - -bool Metadata::TypeInfoList::Iterator::operator==(const Iterator& that) const { - return this->data == that.data; -} - -bool Metadata::TypeInfoList::Iterator::operator==(const Sentinel&) const { - // TODO -} - -auto Metadata::TypeInfoList::begin() const -> Iterator { - return Iterator(); -} - -auto Metadata::TypeInfoList::end() const -> Sentinel { - return Sentinel(); -} - -auto Metadata::GetTypeInfoList() -> const TypeInfoList& { - // TODO -} - -auto Metadata::QueryTypeInfo(TypeId id) -> const TypeInfo* { - // TODO - return nullptr; -} - -auto Metadata::QueryTypeInfo(std::string_view id) -> const TypeInfo* { - // TODO - return nullptr; -} diff --git a/source/20-codegen-runtime/Metadata.hpp b/source/20-codegen-runtime/Metadata.hpp deleted file mode 100644 index e89fd8f..0000000 --- a/source/20-codegen-runtime/Metadata.hpp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include "MacrosCodegen.hpp" -#include "MetadataBase.hpp" - -namespace Metadata { - -struct TypeInfoList { - struct Sentinel { - }; - - struct Iterator { - void* data; - - const TypeInfo& operator*() const; - Iterator& operator++(); - Iterator operator++(int); - - bool operator==(const Iterator&) const; - bool operator==(const Sentinel&) const; - }; - - Iterator begin() const; - Sentinel end() const; -}; - -/// Get a list of all type infos present. -const TypeInfoList& GetTypeInfoList(); - -const TypeInfo* QueryTypeInfo(TypeId id); -const TypeInfo* QueryTypeInfo(std::string_view name); - -} // namespace Metadata diff --git a/source/20-codegen-runtime/MetadataBase.cpp b/source/20-codegen-runtime/MetadataBase.cpp deleted file mode 100644 index 2f2ef94..0000000 --- a/source/20-codegen-runtime/MetadataBase.cpp +++ /dev/null @@ -1,5 +0,0 @@ -#include "MetadataBase.hpp" - -bool Metadata::TypePropertyInfo::IsDirectAccess() const { - return getterName.empty() && setterName.empty(); -} diff --git a/source/20-codegen-runtime/MetadataBase.hpp b/source/20-codegen-runtime/MetadataBase.hpp deleted file mode 100644 index f84a152..0000000 --- a/source/20-codegen-runtime/MetadataBase.hpp +++ /dev/null @@ -1,53 +0,0 @@ -#pragma once - -#include <cstddef> -#include <optional> -#include <span> -#include <string_view> - -namespace Metadata { - -struct TypeId { - size_t id; -}; - -struct TypeInfo; - -struct TypePropertyInfo { - std::string_view name; - const TypeInfo* type; - std::string_view getterName; - std::string_view setterName; - - bool IsDirectAccess() const; -}; - -struct TypeMethodInfo { - std::string_view name; - // TODO -}; - -struct TypeInfo { - TypeId typeId; - std::string_view name; - std::span<const TypeInfo* const> parents; - std::span<const TypePropertyInfo> properties; - std::span<const TypeMethodInfo> methods; - - /// Whether this object is registered at runtime or statically compiled - bool dynamic = false; -}; - -// NOTE: implemented by generating specializations; not-generated ones should generated an error in the linking phase -template <typename T> -const TypeInfo* GetTypeInfo(); - -// NOTE: implemented by generating specializations -template <typename TEnum> -std::string_view EnumToString(TEnum value) = delete; - -// NOTE: implemented by generating specializations -template <typename TEnum> -std::optional<TEnum> EnumFromString(std::string_view str) = delete; - -} // namespace Metadata diff --git a/source/20-codegen-runtime/MetadataDetails.hpp b/source/20-codegen-runtime/MetadataDetails.hpp deleted file mode 100644 index 09b71ff..0000000 --- a/source/20-codegen-runtime/MetadataDetails.hpp +++ /dev/null @@ -1,7 +0,0 @@ -// This file contains implementation details used by the outputs of the code generaetor. Consumers do not use. -#pragma once - -#include "MetadataBase.hpp" - -namespace Metadata::Details { -} // namespace Metadata::Details diff --git a/source/30-game/App.cpp b/source/30-game/App.cpp deleted file mode 100644 index 8328589..0000000 --- a/source/30-game/App.cpp +++ /dev/null @@ -1,168 +0,0 @@ -#include "App.hpp" - -#include "ScopeGuard.hpp" -#include "Utils.hpp" - -#include <rapidjson/document.h> -#include <rapidjson/filereadstream.h> -#include <string> -#include <utility> - -using namespace std::literals; - -App::App() - : mActiveCamera{ &mMainCamera } { - auto& worldRoot = mWorld.GetRoot(); - - constexpr int kPlayerCount = 2; - for (int i = 0; i < kPlayerCount; ++i) { - auto player = new Player(&mWorld, i); - worldRoot.AddChild(player); - mPlayers.push_back(player); - }; - -#if defined(BRUSSEL_DEV_ENV) - SetGameRunning(false); - SetEditorVisible(true); -#else - SetGameRunning(true); -#endif - - mMainCamera.name = "Main Camera"s; - mMainCamera.SetEyePos(glm::vec3(0, 0, 1)); - mMainCamera.SetTargetDirection(glm::vec3(0, 0, -1)); - mMainCamera.SetHasPerspective(false); - - do { - auto file = Utils::OpenCstdioFile("assets/GameRendererBindings.json", Utils::Read); - if (!file) break; - DEFER { fclose(file); }; - - char readerBuffer[65536]; - rapidjson::FileReadStream stream(file, readerBuffer, sizeof(readerBuffer)); - - rapidjson::Document root; - root.ParseStream(stream); - - mWorldRenderer.LoadBindings(root); - } while (false); -} - -App::~App() { -} - -Camera* App::GetActiveCamera() const { - return mActiveCamera; -} - -void App::BindActiveCamera(Camera* camera) { - mActiveCamera = camera; -} - -void App::UnbindActiveCamera() { - mActiveCamera = &mMainCamera; -} - -bool App::IsGameRunning() const { - return mGameRunning; -} - -void App::SetGameRunning(bool running) { - if (mGameRunning != running) { - mGameRunning = running; - if (running) { - mWorld.Awaken(); - } else { - mWorld.Resleep(); - } - } -} - -bool App::IsEditorVisible() const { - return mEditorVisible; -} - -void App::SetEditorVisible(bool visible) { - if (mEditorVisible != visible) { - if (visible) { -#if BRUSSEL_ENABLE_EDITOR - mEditorVisible = true; - if (mEditor == nullptr) { - mEditor = IEditor::CreateInstance(this); - } -#endif - } else { - mEditorVisible = false; - } - } -} - -void App::Show() { - if (mEditorVisible) { - mEditor->Show(); - } -} - -void App::Update() { - if (IsGameRunning()) { - mWorld.Update(); - } -} - -void App::Draw(float currentTime, float deltaTime) { - mWorldRenderer.BeginFrame(*mActiveCamera, currentTime, deltaTime); - - PodVector<GameObject*> stack; - stack.push_back(&mWorld.GetRoot()); - - while (!stack.empty()) { - auto obj = stack.back(); - stack.pop_back(); - - for (auto child : obj->GetChildren()) { - stack.push_back(child); - } - - auto renderObjects = obj->GetRenderObjects(); - mWorldRenderer.Draw(renderObjects.data(), obj, renderObjects.size()); - } - - mWorldRenderer.EndFrame(); -} - -void App::HandleMouse(int button, int action) { -} - -void App::HandleMouseMotion(double xOff, double yOff) { -} - -void App::HandleKey(GLFWkeyboard* keyboard, int key, int action) { - if (!mKeyCaptureCallbacks.empty()) { - auto& callback = mKeyCaptureCallbacks.front(); - bool remove = callback(key, action); - if (remove) { - mKeyCaptureCallbacks.pop_front(); - } - } - - switch (key) { - case GLFW_KEY_F3: { - if (action == GLFW_PRESS) { - SetEditorVisible(!IsEditorVisible()); - } - return; - } - } - - for (auto& player : mPlayers) { - for (auto playerKeyboard : player->boundKeyboards) { - if (playerKeyboard == keyboard) { - player->HandleKeyInput(key, action); - } - } - } -} - -void App::PushKeyCaptureCallback(KeyCaptureCallback callback) { - mKeyCaptureCallbacks.push_back(std::move(callback)); -} diff --git a/source/30-game/App.hpp b/source/30-game/App.hpp deleted file mode 100644 index c73c5a1..0000000 --- a/source/30-game/App.hpp +++ /dev/null @@ -1,62 +0,0 @@ -#pragma once - -#include "Camera.hpp" -#include "EditorCore.hpp" -#include "Player.hpp" -#include "PodVector.hpp" -#include "Renderer.hpp" -#include "World.hpp" - -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#include <deque> -#include <functional> -#include <memory> -#include <vector> - -using KeyCaptureCallback = std::function<bool(int, int)>; - -class App { -private: - std::deque<KeyCaptureCallback> mKeyCaptureCallbacks; - PodVector<Player*> mPlayers; - std::unique_ptr<IEditor> mEditor; - GameWorld mWorld; - Renderer mWorldRenderer; - Camera mMainCamera; - Camera* mActiveCamera; - // NOTE: should only be true when mEditor != nullptr - bool mEditorVisible = false; - bool mGameRunning = false; - -public: - App(); - ~App(); - - IEditor* GetEditor() { return mEditor.get(); } - GameWorld* GetWorld() { return &mWorld; } - Renderer* GetWorldRenderer() { return &mWorldRenderer; } - - Camera* GetActiveCamera() const; - void BindActiveCamera(Camera* camera); - void UnbindActiveCamera(); - - bool IsGameRunning() const; - void SetGameRunning(bool running); - - bool IsEditorVisible() const; - void SetEditorVisible(bool visible); - - // Do ImGui calls - void Show(); - // Do regular calls - void Update(); - void Draw(float currentTime, float deltaTime); - - void HandleMouse(int button, int action); - void HandleMouseMotion(double xOff, double yOff); - void HandleKey(GLFWkeyboard* keyboard, int key, int action); - - void PushKeyCaptureCallback(KeyCaptureCallback callback); -}; diff --git a/source/30-game/AppConfig.hpp b/source/30-game/AppConfig.hpp deleted file mode 100644 index 794bee5..0000000 --- a/source/30-game/AppConfig.hpp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#include <imgui.h> -#include <filesystem> -#include <string> - -namespace AppConfig { -constexpr std::string_view kAppName = "ProjectBrussel"; -// Since kAppName is initialized by a C string literal, we know it's null termianted -constexpr const char* kAppNameC = kAppName.data(); - -inline float mainWindowWidth; -inline float mainWindowHeight; -inline float mainWindowAspectRatio; - -// TODO add a bold font -inline ImFont* fontRegular = nullptr; -inline ImFont* fontBold = nullptr; - -// Duplicate each as path and string so that on non-UTF-8 platforms (e.g. Windows) we can easily do string manipulation on the paths -// NOTE: even though non-const, these should not be modified outside of main() -inline std::filesystem::path dataDirPath; -inline std::string dataDir; -inline std::filesystem::path assetDirPath; -inline std::string assetDir; -} // namespace AppConfig diff --git a/source/30-game/Camera.cpp b/source/30-game/Camera.cpp deleted file mode 100644 index 39f0369..0000000 --- a/source/30-game/Camera.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "Camera.hpp" - -#include "AppConfig.hpp" - -#include <glm/gtc/matrix_transform.hpp> - -Camera::Camera() - : eye(0.0f, 0.0f, 0.0f) - , target(0.0, 0.0f, -2.0f) - , pixelsPerMeter{ 50.0f } // Basic default - , fov{ M_PI / 4 } // 45deg is the convention - , perspective{ false } // -{ -} - -void Camera::SetEyePos(glm::vec3 pos) { - auto lookVector = this->target - /*Old pos*/ this->eye; - this->eye = pos; - this->target = pos + lookVector; -} - -void Camera::SetTargetPos(glm::vec3 pos) { - this->target = pos; -} - -void Camera::SetTargetDirection(glm::vec3 lookVector) { - this->target = this->eye + lookVector; -} - -void Camera::SetHasPerspective(bool perspective) { - this->perspective = perspective; -} - -glm::mat4 Camera::CalcViewMatrix() const { - return glm::lookAt(eye, target, glm::vec3(0, 1, 0)); -} - -glm::mat4 Camera::CalcProjectionMatrix() const { - if (perspective) { - return glm::perspective(fov, AppConfig::mainWindowAspectRatio, 0.1f, 1000.0f); - } else { - float widthMeters = AppConfig::mainWindowWidth / pixelsPerMeter; - float heightMeters = AppConfig::mainWindowHeight / pixelsPerMeter; - return glm::ortho(-widthMeters / 2, +widthMeters / 2, -heightMeters / 2, +heightMeters / 2); - } -} diff --git a/source/30-game/Camera.hpp b/source/30-game/Camera.hpp deleted file mode 100644 index 7bf0a6c..0000000 --- a/source/30-game/Camera.hpp +++ /dev/null @@ -1,35 +0,0 @@ -#pragma once - -#include <glm/glm.hpp> -#include <string> - -class Camera { -public: - std::string name; - glm::vec3 eye; - glm::vec3 target; - - // --- Orthographic settings --- - float pixelsPerMeter; - // --- Orthographic settings --- - - // ---- Perspective settings --- - /// In radians - float fov; - // ---- Perspective settings --- - - bool perspective; - -public: - Camera(); - - void SetEyePos(glm::vec3 pos); - void SetTargetPos(glm::vec3 pos); - void SetTargetDirection(glm::vec3 lookVector); - - bool HasPerspective() const { return perspective; } - void SetHasPerspective(bool perspective); - - glm::mat4 CalcViewMatrix() const; - glm::mat4 CalcProjectionMatrix() const; -}; diff --git a/source/30-game/CommonVertexIndex.cpp b/source/30-game/CommonVertexIndex.cpp deleted file mode 100644 index e9a3ce6..0000000 --- a/source/30-game/CommonVertexIndex.cpp +++ /dev/null @@ -1,152 +0,0 @@ -#include "CommonVertexIndex.hpp" - -template <typename TNumber> -static void AssignIndices(TNumber indices[6], TNumber startIdx) { - // Triangle #1 - indices[0] = startIdx + 1; // Top right - indices[1] = startIdx + 0; // Top left - indices[2] = startIdx + 3; // Bottom left - // Triangle #2 - indices[3] = startIdx + 1; // Top right - indices[4] = startIdx + 3; // Bottom left - indices[5] = startIdx + 2; // Bottom right -} - -template <typename TNumber> -static void AssignIndices(TNumber indices[6], TNumber topLeft, TNumber topRight, TNumber bottomRight, TNumber bottomLeft) { - // Triangle #1 - indices[0] = topRight; - indices[1] = topLeft; - indices[2] = bottomLeft; - // Triangle #2 - indices[3] = topRight; - indices[4] = bottomLeft; - indices[5] = bottomRight; -} - -template <typename TVertex> -static void AssignPositions(TVertex vertices[4], const Rect<float>& rect) { - // Top left - vertices[0].x = rect.x0(); - vertices[0].y = rect.y0(); - // Top right - vertices[1].x = rect.x1(); - vertices[1].y = rect.y0(); - // Bottom right - vertices[2].x = rect.x1(); - vertices[2].y = rect.y1(); - // Bottom left - vertices[3].x = rect.x0(); - vertices[3].y = rect.y1(); -} - -template <typename TVertex> -static void AssignPositions(TVertex vertices[4], glm::vec2 bl, glm::vec2 tr) { - // Top left - vertices[0].x = bl.x; - vertices[0].y = tr.y; - // Top right - vertices[1].x = tr.x; - vertices[1].y = tr.y; - // Bottom right - vertices[2].x = tr.x; - vertices[2].y = bl.y; - // Bottom left - vertices[3].x = bl.x; - vertices[3].y = bl.y; -} - -template <typename TVertex> -static void AssignDepths(TVertex vertices[4], float z) { - for (int i = 0; i < 4; ++i) { - auto& vert = vertices[i]; - vert.z = z; - } -} - -template <typename TVertex> -static void AssignTexCoords(TVertex vertices[4], const Subregion& texcoords) { - // Top left - vertices[0].u = texcoords.u0; - vertices[0].v = texcoords.v1; - // Top right - vertices[1].u = texcoords.u1; - vertices[1].v = texcoords.v1; - // Bottom right - vertices[2].u = texcoords.u1; - vertices[2].v = texcoords.v0; - // Bottom left - vertices[3].u = texcoords.u0; - vertices[3].v = texcoords.v0; -} - -template <typename TVertex> -static void AssignColors(TVertex vertices[4], RgbaColor color) { - for (int i = 0; i < 4; ++i) { - auto& vert = vertices[i]; - vert.r = color.r; - vert.g = color.g; - vert.b = color.b; - vert.a = color.a; - } -} - -void Index_U16::Assign(uint16_t indices[6], uint16_t startIdx) { - ::AssignIndices(indices, startIdx); -} - -void Index_U16::Assign(uint16_t indices[6], uint16_t startIdx, uint16_t topLeft, uint16_t topRight, uint16_t bottomRight, uint16_t bottomLeft) { - ::AssignIndices<uint16_t>(indices, startIdx + topLeft, startIdx + topRight, startIdx + bottomRight, startIdx + bottomLeft); -} - -void Index_U16::Assign(uint16_t indices[6], uint16_t topLeft, uint16_t topRight, uint16_t bottomRight, uint16_t bottomLeft) { - ::AssignIndices<uint16_t>(indices, topLeft, topRight, bottomRight, bottomLeft); -} - -void Index_U32::Assign(uint32_t indices[6], uint32_t startIdx) { - ::AssignIndices(indices, startIdx); -} - -void Index_U32::Assign(uint32_t indices[6], uint32_t startIdx, uint32_t topLeft, uint32_t topRight, uint32_t bottomRight, uint32_t bottomLeft) { - ::AssignIndices<uint32_t>(indices, startIdx + topLeft, startIdx + topRight, startIdx + bottomRight, startIdx + bottomLeft); -} - -void Index_U32::Assign(uint32_t indices[6], uint32_t topLeft, uint32_t topRight, uint32_t bottomRight, uint32_t bottomLeft) { - ::AssignIndices<uint32_t>(indices, topLeft, topRight, bottomRight, bottomLeft); -} - -void Vertex_PC::Assign(Vertex_PC vertices[4], const Rect<float>& rect) { - ::AssignPositions(vertices, rect); -} - -void Vertex_PC::Assign(Vertex_PC vertices[4], glm::vec2 bottomLeft, glm::vec2 topRight) { - ::AssignPositions(vertices, bottomLeft, topRight); -} - -void Vertex_PC::Assign(Vertex_PC vertices[4], float z) { - ::AssignDepths(vertices, z); -} - -void Vertex_PC::Assign(Vertex_PC vertices[4], RgbaColor color) { - ::AssignColors(vertices, color); -} - -void Vertex_PTC::Assign(Vertex_PTC vertices[4], const Rect<float>& rect) { - ::AssignPositions(vertices, rect); -} - -void Vertex_PTC::Assign(Vertex_PTC vertices[4], glm::vec2 bottomLeft, glm::vec2 topRight) { - ::AssignPositions(vertices, bottomLeft, topRight); -} - -void Vertex_PTC::Assign(Vertex_PTC vertices[4], float z) { - ::AssignDepths(vertices, z); -} - -void Vertex_PTC::Assign(Vertex_PTC vertices[4], const Subregion& texcoords) { - ::AssignTexCoords(vertices, texcoords); -} - -void Vertex_PTC::Assign(Vertex_PTC vertices[4], RgbaColor color) { - ::AssignColors(vertices, color); -} diff --git a/source/30-game/CommonVertexIndex.hpp b/source/30-game/CommonVertexIndex.hpp deleted file mode 100644 index 7e6aa66..0000000 --- a/source/30-game/CommonVertexIndex.hpp +++ /dev/null @@ -1,77 +0,0 @@ -#pragma once - -#include "Color.hpp" -#include "RcPtr.hpp" -#include "Rect.hpp" -#include "Texture.hpp" -#include "VertexIndex.hpp" - -#include <cstdint> - -// Initialized in main() -inline RcPtr<VertexFormat> gVformatStandard{}; -inline RcPtr<VertexFormat> gVformatStandardSplit{}; -inline RcPtr<VertexFormat> gVformatLines{}; - -// Suffixes: -// - _P_osition -// - _T_exture coordiantes -// - _C_olor -// - _N_ormal -// When an number is attached to some suffix, it means there are N number of this element - -struct Index_U16 { - uint16_t value; - - static void Assign(uint16_t indices[6], uint16_t startIdx); - static void Assign(uint16_t indices[6], uint16_t startIdx, uint16_t topLeft, uint16_t topRight, uint16_t bottomRight, uint16_t bottomLeft); - static void Assign(uint16_t indices[6], uint16_t topLeft, uint16_t topRight, uint16_t bottomRight, uint16_t bottomLeft); -}; - -struct Index_U32 { - uint32_t value; - - static void Assign(uint32_t indices[6], uint32_t startIdx); - static void Assign(uint32_t indices[6], uint32_t startIdx, uint32_t topLeft, uint32_t topRight, uint32_t bottomRight, uint32_t bottomLeft); - static void Assign(uint32_t indices[6], uint32_t topLeft, uint32_t topRight, uint32_t bottomRight, uint32_t bottomLeft); -}; - -struct Vertex_PC { - float x, y, z; - uint8_t r, g, b, a; - - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PC vertices[4], const Rect<float>& rect); - /// Assign position in regular cartesian coordinate space (x increases from left to right, y increases from top to bottom). - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PC vertices[4], glm::vec2 bottomLeft, glm::vec2 topRight); - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PC vertices[4], float z); - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PC vertices[4], RgbaColor color); -}; - -struct Vertex_PTC { - float x, y, z; - float u, v; - uint8_t r, g, b, a; - - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PTC vertices[4], const Rect<float>& rect); - /// Assign position in regular cartesian coordinate space (x increases from left to right, y increases from top to bottom). - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PTC vertices[4], glm::vec2 bottomLeft, glm::vec2 topRight); - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PTC vertices[4], float z); - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PTC vertices[4], const Subregion& uvs); - /// Assumes the 4 vertices come in TL, TR, BR, BL order. - static void Assign(Vertex_PTC vertices[4], RgbaColor color); -}; - -struct Vertex_PTNC { - float x, y, z; - float nx, ny, nz; - float u, v; - uint8_t r, g, b, a; -}; diff --git a/source/30-game/EditorAccessories.cpp b/source/30-game/EditorAccessories.cpp deleted file mode 100644 index 821d41e..0000000 --- a/source/30-game/EditorAccessories.cpp +++ /dev/null @@ -1,26 +0,0 @@ -#include "EditorAccessories.hpp" - -#include "Input.hpp" - -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#include <imgui.h> - -void EditorKeyboardViewer::Show(bool* open) { - ImGui::Begin("Keyboards", open); - - int count; - GLFWkeyboard** keyboards = glfwGetKeyboards(&count); - - for (int i = 0; i < count; ++i) { - GLFWkeyboard* keyboard = keyboards[i]; - auto attachment = static_cast<GlfwKeyboardAttachment*>(glfwGetKeyboardUserPointer(keyboard)); - - ImGui::BulletText("%s", glfwGetKeyboardName(keyboard)); - ImGui::Indent(); - ImGui::Unindent(); - } - - ImGui::End(); -} diff --git a/source/30-game/EditorAccessories.hpp b/source/30-game/EditorAccessories.hpp deleted file mode 100644 index 56a8238..0000000 --- a/source/30-game/EditorAccessories.hpp +++ /dev/null @@ -1,8 +0,0 @@ -#pragma once - -#include "Player.hpp" - -class EditorKeyboardViewer { -public: - void Show(bool* open = nullptr); -}; diff --git a/source/30-game/EditorAttachment.hpp b/source/30-game/EditorAttachment.hpp deleted file mode 100644 index 61b824b..0000000 --- a/source/30-game/EditorAttachment.hpp +++ /dev/null @@ -1,12 +0,0 @@ -#pragma once - -#include <string> - -class EditorAttachment { -public: - std::string name; - -public: - EditorAttachment(); - virtual ~EditorAttachment() = default; -}; diff --git a/source/30-game/EditorAttachmentImpl.cpp b/source/30-game/EditorAttachmentImpl.cpp deleted file mode 100644 index b09c133..0000000 --- a/source/30-game/EditorAttachmentImpl.cpp +++ /dev/null @@ -1,23 +0,0 @@ -#include "EditorAttachmentImpl.hpp" -#include "EditorAttachment.hpp" - -#include <Metadata.hpp> - -EditorAttachment::EditorAttachment() { -} - -std::unique_ptr<EditorAttachment> EaGameObject::Create(GameObject* object) { - EaGameObject* result; - - auto kind = object->GetKind(); - switch (kind) { - case GameObject::KD_Player: result = new EaPlayer(); break; - case GameObject::KD_LevelWrapper: result = new EaLevelWrapper(); break; - - default: result = new EaGameObject(); break; - } - - result->name = Metadata::EnumToString(kind); - result->eulerAnglesRotation = glm::eulerAngles(object->GetRotation()); - return std::unique_ptr<EditorAttachment>(result); -} diff --git a/source/30-game/EditorAttachmentImpl.hpp b/source/30-game/EditorAttachmentImpl.hpp deleted file mode 100644 index 53bcd37..0000000 --- a/source/30-game/EditorAttachmentImpl.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#include "EditorAttachment.hpp" -#include "GameObject.hpp" -#include "Material.hpp" -#include "Player.hpp" -#include "Sprite.hpp" - -#include <memory> - -class EaGameObject : public EditorAttachment { -public: - // NOTE: in degrees - glm::vec3 eulerAnglesRotation; - -public: - static std::unique_ptr<EditorAttachment> Create(GameObject* object); -}; - -class EaPlayer : public EaGameObject { -public: - RcPtr<IresSpritesheet> confSprite; - RcPtr<IresMaterial> confMaterial; -}; - -class EaLevelWrapper : public EaGameObject { -public: -}; - -class EaIresObject : public EditorAttachment { -public: - std::string nameEditingScratch; - bool isEditingName = false; -}; diff --git a/source/30-game/EditorCommandPalette.cpp b/source/30-game/EditorCommandPalette.cpp deleted file mode 100644 index 0e7b894..0000000 --- a/source/30-game/EditorCommandPalette.cpp +++ /dev/null @@ -1,406 +0,0 @@ -#include "EditorCommandPalette.hpp" - -#include "AppConfig.hpp" -#include "EditorUtils.hpp" -#include "FuzzyMatch.hpp" -#include "Utils.hpp" - -#include <GLFW/glfw3.h> -#include <imgui.h> -#include <misc/cpp/imgui_stdlib.h> -#include <algorithm> -#include <limits> -#include <utility> - -#define IMGUI_DEFINE_MATH_OPERATORS -#include <imgui_internal.h> - -using namespace std::literals; - -bool EditorCommandExecuteContext::IsInitiated() const { - return mCommand != nullptr; -} - -const EditorCommand* EditorCommandExecuteContext::GetCurrentCommand() const { - return mCommand; -} - -void EditorCommandExecuteContext::Initiate(const EditorCommand& command) { - if (mCommand == nullptr) { - mCommand = &command; - } -} - -void EditorCommandExecuteContext::Prompt(std::vector<std::string> options) { - assert(mCommand != nullptr); - mCurrentOptions = std::move(options); - ++mDepth; -} - -void EditorCommandExecuteContext::Finish() { - assert(mCommand != nullptr); - mCommand = nullptr; - mCurrentOptions.clear(); - mDepth = 0; -} - -int EditorCommandExecuteContext::GetExecutionDepth() const { - return mDepth; -} - -struct EditorCommandPalette::SearchResult { - int itemIndex; - int score; - int matchCount; - uint8_t matches[32]; -}; - -struct EditorCommandPalette::Item { - bool hovered = false; - bool held = false; -}; - -EditorCommandPalette::EditorCommandPalette() = default; -EditorCommandPalette::~EditorCommandPalette() = default; - -namespace P6503_UNITY_ID { -std::string MakeCommandName(std::string_view category, std::string_view name) { - std::string result; - constexpr auto infix = ": "sv; - result.reserve(category.size() + infix.size() + name.size()); - result.append(category); - result.append(infix); - result.append(name); - return result; -} -} // namespace P6503_UNITY_ID - -void EditorCommandPalette::AddCommand(std::string_view category, std::string_view name, EditorCommand command) { - command.name = P6503_UNITY_ID::MakeCommandName(category, name); - - auto location = std::lower_bound( - mCommands.begin(), - mCommands.end(), - command, - [](const EditorCommand& a, const EditorCommand& b) -> bool { - return a.name < b.name; - }); - auto iter = mCommands.insert(location, std::move(command)); - - InvalidateSearchResults(); -} - -void EditorCommandPalette::RemoveCommand(std::string_view category, std::string_view name) { - auto commandName = P6503_UNITY_ID::MakeCommandName(category, name); - RemoveCommand(commandName); -} - -void EditorCommandPalette::RemoveCommand(const std::string& commandName) { - struct Comparator { - bool operator()(const EditorCommand& command, const std::string& str) const { - return command.name < str; - } - - bool operator()(const std::string& str, const EditorCommand& command) const { - return str < command.name; - } - }; - - auto range = std::equal_range(mCommands.begin(), mCommands.end(), commandName, Comparator{}); - mCommands.erase(range.first, range.second); - - InvalidateSearchResults(); -} - -void EditorCommandPalette::Show(bool* open) { - // Center window horizontally, align top vertically - ImGui::SetNextWindowPos(ImVec2(ImGui::GetMainViewport()->Size.x / 2, 0), ImGuiCond_Always, ImVec2(0.5f, 0.0f)); - ImGui::SetNextWindowSizeRelScreen(0.3f, 0.0f); - - ImGui::Begin("Command Palette", open, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar); - float width = ImGui::GetWindowContentRegionMax().x - ImGui::GetWindowContentRegionMin().x; - - if (!ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows) || mShouldCloseNextFrame) { - // Close popup when user unfocused the command palette window (clicking elsewhere) - // or some action requested closing this window - mShouldCloseNextFrame = false; - if (open) { - *open = false; - } - } - - if (ImGui::IsWindowAppearing() || mFocusSearchBox) { - mFocusSearchBox = false; - - // Focus the search box when user first brings command palette window up - // Note: this only affects the next frame - ImGui::SetKeyboardFocusHere(0); - } - ImGui::SetNextItemWidth(width); - if (ImGui::InputText("##", &mSearchText)) { - // Search string updated, update search results - - mFocusedItemId = 0; - mSearchResults.clear(); - - size_t itemCount; - if (mExeCtx.GetExecutionDepth() == 0) { - itemCount = mCommands.size(); - } else { - itemCount = mExeCtx.mCurrentOptions.size(); - } - - for (size_t i = 0; i < itemCount; ++i) { - const char* text; - if (mExeCtx.GetExecutionDepth() == 0) { - text = mCommands[i].name.c_str(); - } else { - text = mExeCtx.mCurrentOptions[i].c_str(); - } - - SearchResult result{ - .itemIndex = (int)i, - }; - if (FuzzyMatch::Search(mSearchText.c_str(), text, result.score, result.matches, std::size(result.matches), result.matchCount)) { - mSearchResults.push_back(result); - } - } - - std::sort( - mSearchResults.begin(), - mSearchResults.end(), - [](const SearchResult& a, const SearchResult& b) -> bool { - // We want the biggest element first - return a.score > b.score; - }); - } - - ImGui::BeginChild("SearchResults", ImVec2(width, 300), false, ImGuiWindowFlags_AlwaysAutoResize); - auto window = ImGui::GetCurrentWindow(); - - auto& io = ImGui::GetIO(); - auto dlSharedData = ImGui::GetDrawListSharedData(); - - auto textColor = ImGui::GetColorU32(ImGuiCol_Text); - auto itemHoveredColor = ImGui::GetColorU32(ImGuiCol_HeaderHovered); - auto itemActiveColor = ImGui::GetColorU32(ImGuiCol_HeaderActive); - auto itemSelectedColor = ImGui::GetColorU32(ImGuiCol_Header); - - int itemCount = GetItemCount(); - if (mItems.size() < itemCount) { - mItems.resize(itemCount); - } - - // Flag used to delay item selection until after the loop ends - bool selectFocusedItem = false; - for (size_t i = 0; i < itemCount; ++i) { - auto id = window->GetID(static_cast<int>(i)); - - ImVec2 size{ - ImGui::GetContentRegionAvail().x, - dlSharedData->Font->FontSize, - }; - ImRect rect{ - window->DC.CursorPos, - window->DC.CursorPos + ImGui::CalcItemSize(size, 0.0f, 0.0f), - }; - - bool& hovered = mItems[i].hovered; - bool& held = mItems[i].held; - if (held && hovered) { - window->DrawList->AddRectFilled(rect.Min, rect.Max, itemActiveColor); - } else if (hovered) { - window->DrawList->AddRectFilled(rect.Min, rect.Max, itemHoveredColor); - } else if (mFocusedItemId == i) { - window->DrawList->AddRectFilled(rect.Min, rect.Max, itemSelectedColor); - } - - auto item = GetItem(i); - if (item.indexType == SearchResultIndex) { - // Iterating search results: draw text with highlights at matched chars - - auto& searchResult = mSearchResults[i]; - auto textPos = window->DC.CursorPos; - int rangeBegin; - int rangeEnd; - int lastRangeEnd = 0; - - auto DrawCurrentRange = [&]() -> void { - if (rangeBegin != lastRangeEnd) { - // Draw normal text between last highlighted range end and current highlighted range start - auto begin = item.text + lastRangeEnd; - auto end = item.text + rangeBegin; - window->DrawList->AddText(textPos, textColor, begin, end); - - auto segmentSize = dlSharedData->Font->CalcTextSizeA(dlSharedData->Font->FontSize, std::numeric_limits<float>::max(), 0.0f, begin, end); - textPos.x += segmentSize.x; - } - - auto begin = item.text + rangeBegin; - auto end = item.text + rangeEnd; - window->DrawList->AddText(AppConfig::fontBold, AppConfig::fontBold->FontSize, textPos, textColor, begin, end); - - auto segmentSize = AppConfig::fontBold->CalcTextSizeA(AppConfig::fontBold->FontSize, std::numeric_limits<float>::max(), 0.0f, begin, end); - textPos.x += segmentSize.x; - }; - - assert(searchResult.matchCount >= 1); - rangeBegin = searchResult.matches[0]; - rangeEnd = rangeBegin; - - int lastCharIdx = -1; - for (int j = 0; j < searchResult.matchCount; ++j) { - int charIdx = searchResult.matches[j]; - - if (charIdx == lastCharIdx + 1) { - // These 2 indices are equal, extend our current range by 1 - ++rangeEnd; - } else { - DrawCurrentRange(); - lastRangeEnd = rangeEnd; - rangeBegin = charIdx; - rangeEnd = charIdx + 1; - } - - lastCharIdx = charIdx; - } - - // Draw the remaining range (if any) - if (rangeBegin != rangeEnd) { - DrawCurrentRange(); - } - - // Draw the text after the last range (if any) - window->DrawList->AddText(textPos, textColor, item.text + rangeEnd); // Draw until \0 - } else { - // Iterating everything else: draw text as-is, there is no highlights - - window->DrawList->AddText(window->DC.CursorPos, textColor, item.text); - } - - ImGui::ItemSize(rect); - if (!ImGui::ItemAdd(rect, id)) { - continue; - } - if (ImGui::ButtonBehavior(rect, id, &hovered, &held)) { - mFocusedItemId = i; - selectFocusedItem = true; - } - } - - if (ImGui::IsKeyPressed(GLFW_KEY_UP)) { - mFocusedItemId = std::max(mFocusedItemId - 1, 0); - } else if (ImGui::IsKeyPressed(GLFW_KEY_DOWN)) { - mFocusedItemId = std::min(mFocusedItemId + 1, itemCount - 1); - } - if (ImGui::IsKeyPressed(GLFW_KEY_ENTER) || selectFocusedItem) { - SelectFocusedItem(); - } - - ImGui::EndChild(); - - ImGui::End(); -} - -size_t EditorCommandPalette::GetItemCount() const { - int depth = mExeCtx.GetExecutionDepth(); - if (depth == 0) { - if (mSearchText.empty()) { - return mCommands.size(); - } else { - return mSearchResults.size(); - } - } else { - if (mSearchText.empty()) { - return mExeCtx.mCurrentOptions.size(); - } else { - return mSearchResults.size(); - } - } -} - -EditorCommandPalette::ItemInfo EditorCommandPalette::GetItem(size_t idx) const { - ItemInfo option; - - int depth = mExeCtx.GetExecutionDepth(); - if (depth == 0) { - if (mSearchText.empty()) { - option.text = mCommands[idx].name.c_str(); - option.command = &mCommands[idx]; - option.itemId = idx; - option.indexType = DirectIndex; - } else { - auto id = mSearchResults[idx].itemIndex; - option.text = mCommands[id].name.c_str(); - option.command = &mCommands[id]; - option.itemId = id; - option.indexType = SearchResultIndex; - } - option.itemType = CommandItem; - } else { - assert(mExeCtx.GetCurrentCommand() != nullptr); - if (mSearchText.empty()) { - option.text = mExeCtx.mCurrentOptions[idx].c_str(); - option.command = mExeCtx.GetCurrentCommand(); - option.itemId = idx; - option.indexType = DirectIndex; - } else { - auto id = mSearchResults[idx].itemIndex; - option.text = mExeCtx.mCurrentOptions[id].c_str(); - option.command = mExeCtx.GetCurrentCommand(); - option.itemId = id; - option.indexType = SearchResultIndex; - } - option.itemType = CommandOptionItem; - } - - return option; -} - -void EditorCommandPalette::SelectFocusedItem() { - if (mFocusedItemId < 0 || mFocusedItemId >= GetItemCount()) { - return; - } - - auto selectedItem = GetItem(mFocusedItemId); - auto& command = *selectedItem.command; - - int depth = mExeCtx.GetExecutionDepth(); - if (depth == 0) { - assert(!mExeCtx.IsInitiated()); - - mExeCtx.Initiate(*selectedItem.command); - if (command.callback) { - command.callback(mExeCtx); - - mFocusSearchBox = true; - // Don't invalidate search results if no further actions have been requested (returning to global list of commands) - if (mExeCtx.IsInitiated()) { - InvalidateSearchResults(); - } - } else { - mExeCtx.Finish(); - } - } else { - assert(mExeCtx.IsInitiated()); - assert(command.subsequentCallback); - command.subsequentCallback(mExeCtx, selectedItem.itemId); - - mFocusSearchBox = true; - InvalidateSearchResults(); - } - - // This action terminated execution, close command palette window - if (!mExeCtx.IsInitiated()) { - if (command.terminate) { - command.terminate(); - } - mShouldCloseNextFrame = true; - } -} - -void EditorCommandPalette::InvalidateSearchResults() { - mSearchText.clear(); - mSearchResults.clear(); - mFocusedItemId = 0; -} diff --git a/source/30-game/EditorCommandPalette.hpp b/source/30-game/EditorCommandPalette.hpp deleted file mode 100644 index 101344d..0000000 --- a/source/30-game/EditorCommandPalette.hpp +++ /dev/null @@ -1,94 +0,0 @@ -#pragma once - -#include <imgui.h> -#include <cstddef> -#include <functional> -#include <string> -#include <string_view> - -class EditorCommandExecuteContext; -class EditorCommand { -public: - std::string name; - std::function<void(EditorCommandExecuteContext& ctx)> callback; - std::function<void(EditorCommandExecuteContext& ctx, size_t selectedOptionId)> subsequentCallback; - std::function<void()> terminate; -}; - -class EditorCommandExecuteContext { - friend class EditorCommandPalette; - -private: - const EditorCommand* mCommand = nullptr; - std::vector<std::string> mCurrentOptions; - int mDepth = 0; - -public: - bool IsInitiated() const; - const EditorCommand* GetCurrentCommand() const; - void Initiate(const EditorCommand& command); - - void Prompt(std::vector<std::string> options); - void Finish(); - - /// Return the number of prompts that the user is currently completing. For example, when the user opens command - /// palette fresh and selects a command, 0 is returned. If the command asks some prompt, and then the user selects - /// again, 1 is returned. - int GetExecutionDepth() const; -}; - -class EditorCommandPalette { -private: - struct SearchResult; - struct Item; - - std::vector<EditorCommand> mCommands; - std::vector<Item> mItems; - std::vector<SearchResult> mSearchResults; - std::string mSearchText; - EditorCommandExecuteContext mExeCtx; - int mFocusedItemId = 0; - bool mFocusSearchBox = false; - bool mShouldCloseNextFrame = false; - -public: - EditorCommandPalette(); - ~EditorCommandPalette(); - - EditorCommandPalette(const EditorCommandPalette&) = delete; - EditorCommandPalette& operator=(const EditorCommandPalette&) = delete; - EditorCommandPalette(EditorCommandPalette&&) = default; - EditorCommandPalette& operator=(EditorCommandPalette&&) = default; - - void AddCommand(std::string_view category, std::string_view name, EditorCommand command); - void RemoveCommand(std::string_view category, std::string_view name); - void RemoveCommand(const std::string& commandName); - - void Show(bool* open = nullptr); - - enum ItemType { - CommandItem, - CommandOptionItem, - }; - - enum IndexType { - DirectIndex, - SearchResultIndex, - }; - - struct ItemInfo { - const char* text; - const EditorCommand* command; - int itemId; - ItemType itemType; - IndexType indexType; - }; - - size_t GetItemCount() const; - ItemInfo GetItem(size_t idx) const; - - void SelectFocusedItem(); - -private: - void InvalidateSearchResults(); -}; diff --git a/source/30-game/EditorCore.hpp b/source/30-game/EditorCore.hpp deleted file mode 100644 index 726f43e..0000000 --- a/source/30-game/EditorCore.hpp +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include <memory> - -class App; -class SpriteDefinition; - -class IEditorInspector { -public: - enum TargetType { - ITT_GameObject, - ITT_Ires, - ITT_Level, - ITT_None, - }; - -public: - virtual ~IEditorInspector() = default; - virtual void SelectTarget(TargetType type, void* object) = 0; -}; - -class IEditorContentBrowser { -public: - virtual ~IEditorContentBrowser() = default; -}; - -class IEditor { -public: - static std::unique_ptr<IEditor> CreateInstance(App* app); - virtual ~IEditor() = default; - - virtual void OnGameStateChanged(bool running) = 0; - virtual void Show() = 0; - - virtual IEditorInspector& GetInspector() = 0; - virtual IEditorContentBrowser& GetContentBrowser() = 0; - - virtual void OpenSpriteViewer(SpriteDefinition* sprite) = 0; -}; diff --git a/source/30-game/EditorCorePrivate.cpp b/source/30-game/EditorCorePrivate.cpp deleted file mode 100644 index 3efa33c..0000000 --- a/source/30-game/EditorCorePrivate.cpp +++ /dev/null @@ -1,1171 +0,0 @@ -#include "EditorCorePrivate.hpp" - -#include "App.hpp" -#include "AppConfig.hpp" -#include "EditorAccessories.hpp" -#include "EditorAttachmentImpl.hpp" -#include "EditorCommandPalette.hpp" -#include "EditorUtils.hpp" -#include "GameObject.hpp" -#include "Mesh.hpp" -#include "Player.hpp" -#include "SceneThings.hpp" -#include "VertexIndex.hpp" - -#include <ImGuiNotification.hpp> -#include <Macros.hpp> -#include <Metadata.hpp> -#include <ScopeGuard.hpp> -#include <YCombinator.hpp> - -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#include <imgui.h> -#include <misc/cpp/imgui_stdlib.h> -#include <rapidjson/document.h> -#include <rapidjson/filereadstream.h> -#include <rapidjson/filewritestream.h> -#include <rapidjson/writer.h> -#include <cstddef> -#include <cstdint> -#include <cstdlib> -#include <functional> -#include <glm/gtc/quaternion.hpp> -#include <glm/gtc/type_ptr.hpp> -#include <glm/gtx/quaternion.hpp> -#include <limits> -#include <memory> -#include <string> -#include <string_view> -#include <utility> - -using namespace std::literals; - -namespace ProjectBrussel_UNITY_ID { -// TODO handle internal state internally and move this to EditorUtils.hpp -enum RenamableSelectableAction { - RSA_None, - RSA_Selected, - RSA_RenameCommitted, - RSA_RenameCancelled, -}; -RenamableSelectableAction RenamableSelectable(const char* displayName, bool selected, bool& renaming, std::string& renamingScratchBuffer) // -{ - RenamableSelectableAction result = RSA_None; - - ImGuiSelectableFlags flags = 0; - // When renaming, disable all other entries that is not the one being renamed - if (renaming && !selected) { - flags |= ImGuiSelectableFlags_Disabled; - } - - if (renaming && selected) { - // State: being renamed - - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 0, 0 }); - ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0); - ImGui::SetKeyboardFocusHere(); - if (ImGui::InputText("##Rename", &renamingScratchBuffer, ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_EnterReturnsTrue)) { - // Confirm - renaming = false; - result = RSA_RenameCommitted; - } - ImGui::PopStyleVar(2); - - if (ImGui::IsKeyPressed(ImGuiKey_Escape)) { - // Cancel - renaming = false; - result = RSA_RenameCancelled; - } - } else { - // State: normal - - if (ImGui::Selectable(displayName, selected, flags)) { - result = RSA_Selected; - } - } - - return result; -} -} // namespace ProjectBrussel_UNITY_ID - -void EditorInspector::SelectTarget(TargetType type, void* object) { - selectedItt = type; - selectedItPtr = object; - renaming = false; - renamingScratchBuffer.clear(); -} - -EditorContentBrowser::EditorContentBrowser(EditorInspector* inspector) - : mInspector{ inspector } { -} - -EditorContentBrowser::~EditorContentBrowser() { -} - -void EditorContentBrowser::Show(bool* open) { - using namespace ProjectBrussel_UNITY_ID; - - ImGuiWindowFlags windowFlags; - if (mDocked) { - // Center window horizontally, align bottom vertically - auto& viewportSize = ImGui::GetMainViewport()->Size; - ImGui::SetNextWindowPos(ImVec2(viewportSize.x / 2, viewportSize.y), ImGuiCond_Always, ImVec2(0.5f, 1.0f)); - ImGui::SetNextWindowSizeRelScreen(0.8f, mBrowserHeight); - windowFlags = ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse; - } else { - windowFlags = 0; - } - ImGui::Begin("Content Browser", open, windowFlags); - - ImGui::Splitter(true, kSplitterThickness, &mSplitterLeft, &mSplitterRight, kLeftPaneMinWidth, kRightPaneMinWidth); - - ImGui::BeginChild("LeftPane", ImVec2(mSplitterLeft - kPadding, 0.0f)); - { - if (ImGui::Selectable("Settings", mPane == P_Settings)) { - mPane = P_Settings; - } - if (ImGui::Selectable("Ires", mPane == P_Ires)) { - mPane = P_Ires; - } - if (ImGui::Selectable("Levels", mPane == P_Level)) { - mPane = P_Level; - } - } - ImGui::EndChild(); - - ImGui::SameLine(0.0f, kPadding + kSplitterThickness + kPadding); - ImGui::BeginChild("RightPane"); // Fill remaining space - auto origItt = mInspector->selectedItt; - auto origItPtr = mInspector->selectedItPtr; - switch (mPane) { - case P_Settings: { - ImGui::Checkbox("Docked", &mDocked); - ImGui::SliderFloat("Height", &mBrowserHeight, 0.1f, 1.0f); - } break; - - case P_Ires: { - bool isIttIres = origItt == EditorInspector::ITT_Ires; - - if (ImGui::Button("New")) { - ImGui::OpenPopup("New Ires"); - } - if (ImGui::BeginPopup("New Ires")) { - for (int i = 0; i < (int)IresObject::KD_COUNT; ++i) { - auto kind = static_cast<IresObject::Kind>(i); - if (ImGui::MenuItem(Metadata::EnumToString(kind).data())) { - auto ires = IresObject::Create(kind); - auto [DISCARD, success] = IresManager::instance->Add(ires.get()); - if (success) { - (void)ires.release(); - } - } - } - ImGui::EndPopup(); - } - - ImGui::SameLine(); - if (ImGui::Button("Refresh list") || - ImGui::IsKeyPressed(ImGuiKey_F5)) - { - // TODO - } - - ImGui::SameLine(); - if (ImGui::Button("Save", !isIttIres)) { - auto ires = static_cast<IresObject*>(origItPtr); - IresManager::instance->Save(ires); - } - - ImGui::SameLine(); - if (ImGui::Button("Reload", !isIttIres)) { - auto ires = static_cast<IresObject*>(origItPtr); - IresManager::instance->Reload(ires); - } - - ImGui::SameLine(); - if (ImGui::Button("Rename", !isIttIres) || - (isIttIres && ImGui::IsKeyPressed(ImGuiKey_F2, false))) - { - auto ires = static_cast<IresObject*>(origItPtr); - mInspector->renaming = true; - mInspector->renamingScratchBuffer = ires->GetName(); - } - - ImGui::SameLine(); - if (ImGui::Button("Delete", !isIttIres) || - (isIttIres && ImGui::IsKeyPressed(ImGuiKey_Delete, false))) - { - ImGui::OpenPopup("Delete Ires"); - } - bool openedDummy = true; - if (ImGui::BeginPopupModal("Delete Ires", &openedDummy, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize)) { - if (ImGui::Button("Confirm")) { - auto ires = static_cast<IresObject*>(origItPtr); - IresManager::instance->Delete(ires); - } - ImGui::SameLine(); - if (ImGui::Button("Cancel")) { - ImGui::CloseCurrentPopup(); - } - ImGui::EndPopup(); - } - - ImGui::SameLine(); - if (ImGui::Button("...")) { - ImGui::OpenPopup("More Actions"); - } - if (ImGui::BeginPopup("More Actions")) { - if (ImGui::MenuItem("Rewrite all Ires to disk")) { - IresManager::instance->OverwriteAllToDisk(); - } - ImGui::EndPopup(); - } - - auto& objects = IresManager::instance->GetObjects(); - for (auto it = objects.begin(); it != objects.end(); ++it) { - auto ires = it->second.Get(); - auto& name = ires->GetName(); - - bool selected = origItPtr == ires; - - switch (RenamableSelectable(name.c_str(), selected, mInspector->renaming, mInspector->renamingScratchBuffer)) { - case RSA_Selected: { - mInspector->SelectTarget(EditorInspector::ITT_Ires, ires); - } break; - - case RSA_RenameCommitted: { - ires->SetName(std::move(mInspector->renamingScratchBuffer)); - } break; - - // Do nothing - case RSA_RenameCancelled: - case RSA_None: break; - } - if (!mInspector->renaming) { - if (ImGui::BeginDragDropSource()) { - auto kindName = Metadata::EnumToString(ires->GetKind()); - // Reason: intentionally using pointer as payload - ImGui::SetDragDropPayload(kindName.data(), &ires, sizeof(ires)); // NOLINT(bugprone-sizeof-expression) - ImGui::Text("%s '%s'", kindName.data(), name.c_str()); - ImGui::EndDragDropSource(); - } - } - } - } break; - - case P_Level: { - bool isIttLevel = origItt == EditorInspector::ITT_Level; - - if (ImGui::Button("New")) { - auto uid = Uid::Create(); - auto& ldObj = LevelManager::instance->AddLevel(uid); - mInspector->SelectTarget(EditorInspector::ITT_Level, &ldObj); - mInspector->renaming = true; - mInspector->renamingScratchBuffer = ldObj.name; - } - - if (ImGui::Button("Save", !isIttLevel)) { - auto ldObj = static_cast<LevelManager::LoadableObject*>(origItPtr); - LevelManager::instance->SaveLevel(ldObj->level->GetUid()); - } - - auto& objects = LevelManager::instance->mObjByUid; - for (auto it = objects.begin(); it != objects.end(); ++it) { - auto& uid = it->first; - auto& ldObj = it->second; - auto* level = ldObj.level.Get(); - bool selected = origItPtr == &ldObj; - const char* displayName = ldObj.name.c_str(); - if (strcmp(displayName, "") == 0) { - displayName = "<unnamed level>"; - } - - switch (RenamableSelectable(displayName, selected, mInspector->renaming, mInspector->renamingScratchBuffer)) { - case RSA_Selected: { - mInspector->SelectTarget(EditorInspector::ITT_Level, &ldObj); - } break; - - case RSA_RenameCommitted: { - ldObj.name = std::move(mInspector->renamingScratchBuffer); - } break; - - // Do nothing - case RSA_RenameCancelled: - case RSA_None: break; - } - if (!mInspector->renaming) { - if (ImGui::BeginDragDropSource()) { - // Reason: intentionally using pointer as payload - ImGui::SetDragDropPayload(BRUSSEL_TAG_Level, &ldObj, sizeof(ldObj)); // NOLINT(bugprone-sizeof-expression) - ImGui::Text(BRUSSEL_Uid_FORMAT_STR, BRUSSEL_Uid_FORMAT_EXPAND(uid)); - ImGui::TextUnformatted(ldObj.name.c_str()); - ImGui::EndDragDropSource(); - } - } - } - } break; - } - ImGui::EndChild(); - - ImGui::End(); -} - -namespace ProjectBrussel_UNITY_ID { -glm::quat CalcQuaternionFromDegreesEulerAngle(glm::vec3 eulerAngleDegrees) { - glm::vec3 eulerAngleRadians; - eulerAngleRadians.x = eulerAngleDegrees.x / 180 * M_PI; - eulerAngleRadians.y = eulerAngleDegrees.y / 180 * M_PI; - eulerAngleRadians.z = eulerAngleDegrees.z / 180 * M_PI; - return glm::quat(eulerAngleRadians); -} - -void PushKeyCodeRecorder(App* app, int* writeKey, bool* writeKeyStatus) { - app->PushKeyCaptureCallback([=](int key, int action) { - // Allow the user to cancel by pressing Esc - if (key == GLFW_KEY_ESCAPE) { - return true; - } - - if (action == GLFW_PRESS) { - *writeKey = key; - *writeKeyStatus = writeKeyStatus; - return true; - } - return false; - }); -} - -struct GobjTreeNodeShowInfo { - EditorInstance* in_editor; - GameObject* out_openPopup = nullptr; -}; - -void GobjTreeNode(GobjTreeNodeShowInfo& showInfo, GameObject* object) { - auto& inspector = showInfo.in_editor->GetInspector(); - - auto attachment = object->GetEditorAttachment(); - if (!attachment) { - attachment = EaGameObject::Create(object).release(); - object->SetEditorAttachment(attachment); // NOTE: takes ownership - } - - ImGuiTreeNodeFlags flags = - ImGuiTreeNodeFlags_DefaultOpen | - ImGuiTreeNodeFlags_OpenOnDoubleClick | - ImGuiTreeNodeFlags_OpenOnArrow | - ImGuiTreeNodeFlags_SpanAvailWidth | - ImGuiTreeNodeFlags_NoTreePushOnOpen; - if (inspector.selectedItPtr == object) { - flags |= ImGuiTreeNodeFlags_Selected; - } - - ImGui::PushID(reinterpret_cast<uintptr_t>(object)); - // BEGIN tree node - - bool opened = ImGui::TreeNodeEx(attachment->name.c_str(), flags); - if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) { - inspector.SelectTarget(EditorInspector::ITT_GameObject, object); - } - if (ImGui::IsMouseReleased(ImGuiMouseButton_Right) && - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - { - showInfo.out_openPopup = object; - } - - if (opened) { - ImGui::Indent(); - for (auto& child : object->GetChildren()) { - GobjTreeNode(showInfo, child); - } - ImGui::Unindent(); - } - - // END tree node - ImGui::PopID(); -}; - -#define GAMEOBJECT_CONSTRUCTOR(ClassName) [](GameWorld* world) -> GameObject* { return new ClassName(world); } -struct CreatableGameObject { - GameObject* (*factory)(GameWorld*); - const char* name; - GameObject::Kind kind; -} creatableGameObjects[] = { - { - .factory = GAMEOBJECT_CONSTRUCTOR(GameObject), - .name = "GameObject", - .kind = GameObject::KD_Generic, - }, - { - .factory = GAMEOBJECT_CONSTRUCTOR(SimpleGeometryObject), - .name = "Simple Geometry", - .kind = GameObject::KD_SimpleGeometry, - }, - { - .factory = GAMEOBJECT_CONSTRUCTOR(BuildingObject), - .name = "Building", - .kind = GameObject::KD_Building, - }, - { - .factory = GAMEOBJECT_CONSTRUCTOR(LevelWrapperObject), - .name = "Level Wrapper", - .kind = GameObject::KD_LevelWrapper, - }, -}; -#undef GAMEOBJECT_CONSTRUCTOR - -void SaveRendererBindings(const Renderer& renderer) { - auto file = Utils::OpenCstdioFile("assets/GameRendererBindings.json", Utils::WriteTruncate); - if (!file) return; - DEFER { - fclose(file); - }; - - char writerBuffer[65536]; - rapidjson::FileWriteStream stream(file, writerBuffer, sizeof(writerBuffer)); - rapidjson::Writer writer(stream); - - rapidjson::Document root(rapidjson::kObjectType); - renderer.SaveBindings(root, root); - - root.Accept(writer); -} -} // namespace ProjectBrussel_UNITY_ID - -std::unique_ptr<IEditor> IEditor::CreateInstance(App* app) { - return std::make_unique<EditorInstance>(app); -} - -EditorInstance::EditorInstance(App* app) - : mApp{ app } - , mEdContentBrowser(&mEdInspector) - , mEdGuides(app, this) // -{ - mEditorCamera.name = "Editor Camera"s; - mEditorCamera.SetEyePos(glm::vec3(0, 0, 1)); - mEditorCamera.SetTargetDirection(glm::vec3(0, 0, -1)); - app->BindActiveCamera(&mEditorCamera); -} - -EditorInstance::~EditorInstance() { -} - -void EditorInstance::OnGameStateChanged(bool running) { - if (running) { - mApp->UnbindActiveCamera(); - } else { - mApp->BindActiveCamera(&mEditorCamera); - } -} - -void EditorInstance::Show() { - using namespace ProjectBrussel_UNITY_ID; - using namespace Tags; - - auto world = mApp->GetWorld(); - auto& io = ImGui::GetIO(); - - ImGui::BeginMainMenuBar(); - if (ImGui::BeginMenu("View")) { - ImGui::MenuItem("ImGui Demo", nullptr, &mWindowVisible_ImGuiDemo); - ImGui::MenuItem("Command Palette", "Ctrl+Shift+P", &mWindowVisible_CommandPalette); - ImGui::MenuItem("Inspector", nullptr, &mWindowVisible_Inspector); - ImGui::MenuItem("Content Browser", "Ctrl+Space", &mWindowVisible_ContentBrowser); - ImGui::MenuItem("Keyboard Viewer", nullptr, &mWindowVisible_KeyboardViewer); - ImGui::MenuItem("World Structure", nullptr, &mWindowVisible_WorldStructure); - ImGui::MenuItem("World Properties", nullptr, &mWindowVisible_WorldProperties); - ImGui::EndMenu(); - } - ImGui::EndMainMenuBar(); - - if (mWindowVisible_ImGuiDemo) { - ImGui::ShowDemoWindow(&mWindowVisible_ImGuiDemo); - } - - if (io.KeyCtrl && io.KeyShift && ImGui::IsKeyPressed(GLFW_KEY_P, false)) { - mWindowVisible_CommandPalette = !mWindowVisible_CommandPalette; - } - if (mWindowVisible_CommandPalette) { - mEdCommandPalette.Show(&mWindowVisible_CommandPalette); - } - - if (io.KeyCtrl && ImGui::IsKeyPressed(GLFW_KEY_SPACE, false)) { - mWindowVisible_ContentBrowser = !mWindowVisible_ContentBrowser; - } - if (mWindowVisible_ContentBrowser) { - mEdContentBrowser.Show(&mWindowVisible_ContentBrowser); - } - - if (mWindowVisible_KeyboardViewer) { - mEdKbViewer.Show(&mWindowVisible_KeyboardViewer); - } - - auto& camera = *mApp->GetActiveCamera(); - ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y); - ImGuizmo::SetDrawlist(ImGui::GetBackgroundDrawList()); - - if (IsCurrentCameraEditor() && mEcm == ECM_Side3D) { - float viewManipulateRight = io.DisplaySize.x; - float viewManipulateTop = 0; - - // TODO get rid of this massive hack: how to manage const better for intuitively read-only, but write doesn't-care data? - auto& lastFrameInfo = const_cast<RendererFrameInfo&>(mApp->GetWorldRenderer()->GetLastFrameInfo()); - auto& view = lastFrameInfo.matrixView; - auto& proj = lastFrameInfo.matrixProj; - -#if 0 - ImGuizmo::ViewManipulate( - glm::value_ptr(view), - 200.0f, // TODO - ImVec2(viewManipulateRight - 128, viewManipulateTop), - ImVec2(128, 128), - 0x10101010); - // Extract eye and target position from view matrix - // - View matrix transforms world space to view space - // - Inverse view matrix should transform view space into world space - // - In view space, camera's pos is (0,0,0) and the look/forward vector should be (0,0,-1) - auto invView = glm::inverse(view); - camera.eye = invView * glm::vec4(0, 0, 0, 1); - camera.target = camera.eye + glm::vec3(invView * glm::vec4(0, 0, -1, 1)); -#endif - - // TODO draw this as a part of the world so it doesn't block objects -#if 0 - glm::mat4 identity(1.00f); - ImGuizmo::DrawGrid( - glm::value_ptr(view), - glm::value_ptr(proj), - glm::value_ptr(identity), - 100.f); -#endif - - { // Camera controls - auto cameraPos = camera.eye; - auto cameraForward = glm::normalize(camera.target - camera.eye); - // Always move on the horzontal flat plane - cameraForward.y = 0.0f; - - if (mMoveCamKeyboard) { - if (ImGui::IsKeyDown(ImGuiKey_W)) { - cameraPos += mMoveCamSlideSpeed * cameraForward; - } - if (ImGui::IsKeyDown(ImGuiKey_S)) { - auto cameraBack = glm::normalize(-cameraForward); - cameraPos += mMoveCamSlideSpeed * cameraBack; - } - if (ImGui::IsKeyDown(ImGuiKey_A)) { - auto cameraRight = glm::normalize(glm::cross(cameraForward, glm::vec3(0, 1, 0))); - auto cameraLeft = -cameraRight; - cameraPos += mMoveCamSlideSpeed * cameraLeft; - } - if (ImGui::IsKeyDown(ImGuiKey_D)) { - auto cameraRight = glm::normalize(glm::cross(cameraForward, glm::vec3(0, 1, 0))); - cameraPos += mMoveCamSlideSpeed * cameraRight; - } - if (ImGui::IsKeyDown(ImGuiKey_Space)) { - cameraPos.y += mMoveCamSlideSpeed; - } - if (ImGui::IsKeyDown(ImGuiKey_LeftShift)) { - cameraPos.y -= mMoveCamSlideSpeed; - } - } - - if (mMoveCamScrollWheel) { - cameraPos += cameraForward * io.MouseWheel * mMoveCamScrollSpeed; - } - - camera.SetEyePos(cameraPos); - } - } else { - { // Camera controls - auto cameraPos = camera.eye; - - if (ImGui::IsMouseClicked(ImGuiMouseButton_Right) && !io.WantCaptureMouse && !mDragCam_Happening) { - mDragCam_CamInitial = camera.eye; - mDragCam_CursorInitial = ImGui::GetMousePos(); - mDragCam_Happening = true; - } - if (mDragCam_Happening) { - auto newPos = ImGui::GetMousePos(); - // NOTE: we are emulating as if the mouse is dragging the "canvas", through moving the camera in the opposite direction of the natural position delta - float deltaX = mDragCam_CursorInitial.x - newPos.x; - cameraPos.x = mDragCam_CamInitial.x + deltaX / camera.pixelsPerMeter; - float deltaY = -(mDragCam_CursorInitial.y - newPos.y); // Invert Y delta because ImGui uses top-left origin (mouse moving down translates to positive value, but in our coordinate system down is negative) - cameraPos.y = mDragCam_CamInitial.y + deltaY / camera.pixelsPerMeter; - } - if (ImGui::IsMouseReleased(ImGuiMouseButton_Right)) { - mDragCam_Happening = false; - } - - if (mMoveCamKeyboard) { - if (ImGui::IsKeyDown(ImGuiKey_W)) { - cameraPos.y += mMoveCamSlideSpeed; - } - if (ImGui::IsKeyDown(ImGuiKey_S)) { - cameraPos.y -= mMoveCamSlideSpeed; - } - if (ImGui::IsKeyDown(ImGuiKey_A)) { - cameraPos.x -= mMoveCamSlideSpeed; - } - if (ImGui::IsKeyDown(ImGuiKey_D)) { - cameraPos.x += mMoveCamSlideSpeed; - } - } - - if (mMoveCamScrollWheel) { - cameraPos.z = std::clamp(cameraPos.z + io.MouseWheel, 0.1f, 100.0f); - } - - camera.SetEyePos(cameraPos); - } - } - - if (mWindowVisible_Inspector) { - ImGui::Begin("Inspector"); - switch (mEdInspector.selectedItt) { - case EditorInspector::ITT_GameObject: { - auto object = static_cast<GameObject*>(mEdInspector.selectedItPtr); - ShowInspector(object); - } break; - - case EditorInspector::ITT_Ires: { - auto ires = static_cast<IresObject*>(mEdInspector.selectedItPtr); - ShowInspector(ires); - } break; - - case EditorInspector::ITT_Level: { - auto ldObj = static_cast<LevelManager::LoadableObject*>(mEdInspector.selectedItPtr); - ShowInspector(ldObj); - } break; - - case EditorInspector::ITT_None: break; - } - ImGui::End(); - } - - if (mWindowVisible_WorldProperties) { - ImGui::Begin("World properties"); - ShowWorldProperties(); - ImGui::End(); - } - - if (mWindowVisible_WorldStructure) { - ImGui::Begin("World structure"); - GobjTreeNodeShowInfo showInfo{ - .in_editor = this, - }; - GobjTreeNode(showInfo, &world->GetRoot()); - - if (showInfo.out_openPopup) { - mPopupCurrent_GameObject = showInfo.out_openPopup; - - ImGui::OpenPopup("GameObject Popup"); - ImGui::SetNextWindowPos(ImGui::GetMousePos()); - } - if (ImGui::BeginPopup("GameObject Popup")) { - // Target no longer selected during popup open - if (!mPopupCurrent_GameObject) { - ImGui::CloseCurrentPopup(); - } - - if (ImGui::BeginMenu("Add child")) { - for (size_t i = 0; i < std::size(creatableGameObjects); ++i) { - auto& info = creatableGameObjects[i]; - if (ImGui::MenuItem(info.name)) { - auto object = info.factory(world); - mPopupCurrent_GameObject->AddChild(object); - } - } - ImGui::EndMenu(); - } - ImGui::Separator(); - if (ImGui::MenuItem("Remove")) { - ImGui::DialogConfirmation("Are you sure you want to delete this GameObject?", [object = mPopupCurrent_GameObject](bool yes) { - object->RemoveSelfFromParent(); - delete object; - }); - } - ImGui::EndPopup(); - } - ImGui::End(); - } - - ShowSpriteViewer(); - - ImGui::ShowDialogs(); - ImGui::ShowNotifications(); -} - -void EditorInstance::ShowWorldProperties() { - using namespace ProjectBrussel_UNITY_ID; - - if (mApp->IsGameRunning()) { - if (ImGui::Button("Pause")) { - mApp->SetGameRunning(false); - } - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("The game is currently running. Click to pause."); - } - } else { - if (ImGui::Button("Play")) { - mApp->SetGameRunning(true); - } - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("The game is currently paused. Click to run."); - } - } - - auto& renderer = *mApp->GetWorldRenderer(); - auto& camera = *mApp->GetActiveCamera(); - - if (ImGui::CollapsingHeader("Renderer settings")) { - if (ImGui::Checkbox("Draw shaded", &mRenderer_DrawShaded)) { - renderer.SetRenderOption(Renderer::RO_Shading, mRenderer_DrawShaded); - } - if (ImGui::Checkbox("Draw wireframe", &mRenderer_DrawWireFrame)) { - renderer.SetRenderOption(Renderer::RO_Wireframe, mRenderer_DrawWireFrame); - } - - if (auto ires = Utils::SimpleIresReceptor<IresMaterial>(renderer.binding_WireframeMaterial->GetIres(), *this, IresObject::KD_Material)) { - renderer.binding_WireframeMaterial.Attach(ires->GetInstance()); - SaveRendererBindings(renderer); - } - } - - if (ImGui::CollapsingHeader("Camera settings")) { - // vvv Camera settings (per instance) - ImGui::TextUnformatted("Active camera:"); - ImGui::Indent(); - - ImGui::TextUnformatted(camera.name.c_str()); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Object at <%p>", &camera); - } - - ImGui::InputFloat3("Eye", glm::value_ptr(camera.eye)); - if (ImGui::IsMouseReleased(ImGuiMouseButton_Right) && ImGui::IsItemHovered()) { - ImGui::OpenPopup("##CTXMENU"); - } - ImGui::InputFloat3("Target", glm::value_ptr(camera.target)); - if (ImGui::IsMouseReleased(ImGuiMouseButton_Right) && ImGui::IsItemHovered()) { - ImGui::OpenPopup("##CTXMENU"); - } - if (ImGui::BeginPopup("##CTXMENU", ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) { - if (ImGui::MenuItem("Reset to origin")) { - camera.SetEyePos(glm::vec3(1.0f, 1.0f, 1.0f)); - } - if (ImGui::MenuItem("Reset completely")) { - camera.eye = glm::vec3(0, 0, 1); - camera.target = glm::vec3(0, 0, 0); - } - ImGui::EndPopup(); - } - - if (IsCurrentCameraEditor()) { - const char* preview; - switch (mEcm) { - case ECM_2D: preview = "2D view"; break; - case ECM_Side3D: preview = "Side 3D view"; break; - } - if (ImGui::BeginCombo("Mode", preview)) { - if (ImGui::Selectable("2D view", mEcm == ECM_2D)) { - if (mEcm != ECM_2D) { - mEcm = ECM_2D; - - // TODO project eye to world plane - - camera.SetHasPerspective(false); - } - } - if (ImGui::Selectable("Side 3D view", mEcm == ECM_Side3D, ImGuiSelectableFlags_None)) { - if (mEcm != ECM_Side3D) { - mEcm = ECM_Side3D; - - auto origEye = camera.eye; - auto origTarget = camera.target; - - // New setup: focus on the point of world plane that we were originally "hovering above" - camera.target = origEye; - camera.target.z = 0.0f; - - // New setup: move the eye back at an angle - camera.eye = camera.target; - camera.eye.x += 4.0f * std::cos(60.0f); - camera.eye.y += 0.0f; - camera.eye.z += 4.0f * std::sin(60.0f); - - camera.SetHasPerspective(true); - } - } - ImGui::EndCombo(); - } - } - - ImGui::Checkbox("Perspective", &camera.perspective); - if (camera.perspective) { - float fovDegress = camera.fov / M_PI * 180.0f; - if (ImGui::SliderFloat("FOV", &fovDegress, 1.0f, 180.0f)) { - camera.fov = fovDegress / 180.0f * M_PI; - } - } else { - if (ImGui::InputFloat("Pixels per meter", &camera.pixelsPerMeter)) { - camera.pixelsPerMeter = std::max(camera.pixelsPerMeter, 0.0f); - } - } - - ImGui::Unindent(); - // ^^^ Camera settings (per instance) - // vvv Camera control settings - ImGui::TextUnformatted("Camera controls:"); - ImGui::Indent(); - - ImGui::Checkbox("Move camera with WASD", &mMoveCamKeyboard); - ImGui::SliderFloat("Slide speed", &mMoveCamSlideSpeed, 0.1f, 10.0f); - - ImGui::Checkbox("Move camera with scoll wheel", &mMoveCamScrollWheel); - ImGui::SliderFloat("Scroll speed", &mMoveCamScrollSpeed, 0.01, 10.0f); - - ImGui::Unindent(); - // ^^^ Camera control settings - } -} - -// TOOD move resource-specific and gameobject-specific inspector code into attachments mechanism - -void EditorInstance::ShowInspector(IresObject* ires) { - ires->ShowEditor(*this); -} - -void EditorInstance::ShowInspector(LevelManager::LoadableObject* ldObj) { - using namespace Tags; - using namespace ProjectBrussel_UNITY_ID; - - ImGui::InputText("Name", &ldObj->name); - ImGui::InputTextMultiline("Desciption", &ldObj->description); - - if (ImGui::CollapsingHeader("Instanciation Entries")) { - ldObj->level->ShowInstanciationEntries(*this); - } -} - -void EditorInstance::ShowInspector(GameObject* object) { - using namespace Tags; - using namespace ProjectBrussel_UNITY_ID; - - auto& io = ImGui::GetIO(); - - auto objectEa = static_cast<EaGameObject*>(object->GetEditorAttachment()); - - auto ShowInspector = [&](/*array[6]*/ float* bounds = nullptr) { - glm::mat4 identityMatrix(1.00f); - - if (io.KeyAlt && ImGui::IsKeyPressed(ImGuiKey_T)) - mGuizmo.currOperation = ImGuizmo::TRANSLATE; - if (io.KeyAlt && ImGui::IsKeyPressed(ImGuiKey_R)) - mGuizmo.currOperation = ImGuizmo::ROTATE; - if (io.KeyAlt && ImGui::IsKeyPressed(ImGuiKey_S)) - mGuizmo.currOperation = ImGuizmo::SCALE; - if (ImGui::RadioButton("Translate", mGuizmo.currOperation == ImGuizmo::TRANSLATE)) - mGuizmo.currOperation = ImGuizmo::TRANSLATE; - ImGui::SameLine(); - if (ImGui::RadioButton("Rotate", mGuizmo.currOperation == ImGuizmo::ROTATE)) - mGuizmo.currOperation = ImGuizmo::ROTATE; - ImGui::SameLine(); - if (ImGui::RadioButton("Scale", mGuizmo.currOperation == ImGuizmo::SCALE)) - mGuizmo.currOperation = ImGuizmo::SCALE; - ImGui::SameLine(); - if (ImGui::RadioButton("Universal", mGuizmo.currOperation == ImGuizmo::UNIVERSAL)) - mGuizmo.currOperation = ImGuizmo::UNIVERSAL; - - if (mGuizmo.currOperation != ImGuizmo::SCALE) { - if (ImGui::RadioButton("Local", mGuizmo.currMode == ImGuizmo::LOCAL)) - mGuizmo.currMode = ImGuizmo::LOCAL; - ImGui::SameLine(); - if (ImGui::RadioButton("World", mGuizmo.currMode == ImGuizmo::WORLD)) - mGuizmo.currMode = ImGuizmo::WORLD; - } - - ImGui::Checkbox("##UseSnap", &mGuizmo.useSnap); - ImGui::SameLine(); - switch (mGuizmo.currOperation) { - case ImGuizmo::TRANSLATE: - ImGui::InputFloat3("Pos Snap", &mGuizmo.snap[0]); - break; - case ImGuizmo::ROTATE: - ImGui::InputFloat("Angle Snap", &mGuizmo.snap[0]); - break; - case ImGuizmo::SCALE: - ImGui::InputFloat("Scale Snap", &mGuizmo.snap[0]); - break; - default: break; - } - - if (bounds) { - ImGui::Checkbox("Bound Sizing", &mGuizmo.boundSizing); - if (mGuizmo.boundSizing) { - ImGui::PushID(3); - ImGui::Checkbox("##BoundSizing", &mGuizmo.boundSizingSnap); - ImGui::SameLine(); - ImGui::InputFloat3("Bound Snap", mGuizmo.boundsSnap); - ImGui::PopID(); - } - } - - ImGui::Separator(); - - auto objectPos = object->GetPos(); - if (ImGui::InputFloat3("Translation", &objectPos.x)) { - object->SetPos(objectPos); - } - - auto objectRot = object->GetRotation(); - if (ImGui::InputFloat3("Rotation", &objectEa->eulerAnglesRotation.x)) { - objectRot = CalcQuaternionFromDegreesEulerAngle(objectEa->eulerAnglesRotation); - object->SetRotation(objectRot); - } - - auto objectScale = object->GetScale(); - if (ImGui::InputFloat3("Scale", &objectScale.x)) { - object->SetScale(objectScale); - } - }; - - auto ShowGuizmo = [&](/*array[6]*/ float* bounds = nullptr) { - glm::mat4 identityMatrix(1.00f); - - auto& lastFrameInfo = mApp->GetWorldRenderer()->GetLastFrameInfo(); - auto& cameraViewMat = lastFrameInfo.matrixView; - const float* cameraView = &cameraViewMat[0][0]; - auto& cameraProjMat = lastFrameInfo.matrixProj; - const float* cameraProj = &cameraProjMat[0][0]; - - auto objectPos = object->GetPos(); - auto objectScale = object->GetScale(); - - float matrix[16]; - ImGuizmo::RecomposeMatrixFromComponents(&objectPos.x, &objectEa->eulerAnglesRotation.x, &objectScale.x, matrix); - - bool edited = ImGuizmo::Manipulate( - cameraView, - cameraProj, - mGuizmo.currOperation, - mGuizmo.currMode, - matrix, - nullptr, - mGuizmo.useSnap ? mGuizmo.snap : nullptr, - mGuizmo.boundSizing ? bounds : nullptr, - (bounds && mGuizmo.boundSizingSnap) ? mGuizmo.boundsSnap : nullptr); - - if (edited) { - ImGuizmo::DecomposeMatrixToComponents(matrix, &objectPos.x, &objectEa->eulerAnglesRotation.x, &objectScale.x); - object->SetPos(objectPos); - object->SetRotation(CalcQuaternionFromDegreesEulerAngle(objectEa->eulerAnglesRotation)); - object->SetScale(objectScale); - } - }; - - auto type = object->GetKind(); - switch (type) { - case GameObject::KD_Player: { - ShowInspector(); - ShowGuizmo(); - ImGui::Separator(); - - auto player = static_cast<Player*>(object); - auto ea = static_cast<EaPlayer*>(objectEa); - auto& kb = player->keybinds; - - ImGui::Text("Player #%d", player->GetId()); - - ImGui::TextUnformatted("Spritesheet: "); - ImGui::SameLine(); - IresObject::ShowReferenceSafe(*this, ea->confSprite.Get()); - if (ImGui::BeginDragDropTarget()) { - if (auto payload = ImGui::AcceptDragDropPayload(Metadata::EnumToString(IresObject::KD_Spritesheet).data())) { - auto spritesheet = *static_cast<IresSpritesheet* const*>(payload->Data); - ea->confSprite.Attach(spritesheet); - auto def = spritesheet->GetInstance(); - player->sprite.SetDefinition(def); - player->renderObject.autofill_TextureAtlas.Attach(def->GetAtlas()); - } - ImGui::EndDragDropTarget(); - } - - ImGui::TextUnformatted("Material: "); - ImGui::SameLine(); - IresObject::ShowReferenceSafe(*this, ea->confMaterial.Get()); - if (ImGui::BeginDragDropTarget()) { - if (auto payload = ImGui::AcceptDragDropPayload(Metadata::EnumToString(IresObject::KD_Material).data())) { - auto material = *static_cast<IresMaterial* const*>(payload->Data); - ea->confMaterial.Attach(material); - player->SetMaterial(material->GetInstance()); - } - ImGui::EndDragDropTarget(); - } - - if (ImGui::Button("Load config")) { - bool success = player->LoadFromFile(); - if (success) { - ImGui::AddNotification(ImGuiToast(ImGuiToastType_Success, "Successfully loaded player config")); - } - } - ImGui::SameLine(); - if (ImGui::Button("Save config")) { - bool success = player->SaveToFile(); - if (success) { - ImGui::AddNotification(ImGuiToast(ImGuiToastType_Success, "Successfully saved player config")); - } - } - - ImGui::Text("Move left (%s)", ImGui::GetKeyNameGlfw(kb.keyLeft)); - ImGui::SameLine(); - if (ImGui::Button("Change##Move left")) { - PushKeyCodeRecorder(mApp, &kb.keyLeft, &kb.pressedLeft); - } - - ImGui::Text("Move right (%s)", ImGui::GetKeyNameGlfw(kb.keyRight)); - ImGui::SameLine(); - if (ImGui::Button("Change##Move right")) { - PushKeyCodeRecorder(mApp, &kb.keyRight, &kb.pressedRight); - } - - ImGui::Text("Jump (%s)", ImGui::GetKeyNameGlfw(kb.keyJump)); - ImGui::SameLine(); - if (ImGui::Button("Change##Jump")) { - PushKeyCodeRecorder(mApp, &kb.keyJump, &kb.pressedJump); - } - - ImGui::Text("Attack (%s)", ImGui::GetKeyNameGlfw(kb.keyAttack)); - ImGui::SameLine(); - if (ImGui::Button("Change##Attack")) { - PushKeyCodeRecorder(mApp, &kb.keyAttack, &kb.pressedAttack); - } - } break; - - case GameObject::KD_SimpleGeometry: { - auto sg = static_cast<SimpleGeometryObject*>(object); - - float bounds[6] = { - /*x1*/ -sg->GetSize().x / 2.0f, - /*y1*/ -sg->GetSize().y / 2.0f, - /*z1*/ -sg->GetSize().z / 2.0f, - /*x2*/ +sg->GetSize().x / 2.0f, - /*y2*/ +sg->GetSize().y / 2.0f, - /*z2*/ +sg->GetSize().z / 2.0f, - }; - - ShowInspector(bounds); - ShowGuizmo(bounds); - ImGui::Separator(); - - sg->SetSize(glm::vec3(bounds[3] - bounds[0], bounds[4] - bounds[1], bounds[5] - bounds[2])); - - auto size = sg->GetSize(); - if (ImGui::InputFloat3("Size", &size.x)) { - sg->SetSize(size); - } - - auto xFaceColor = sg->GetXFaceColor(); - if (ImGui::ColorEdit4("X color", &xFaceColor)) { - sg->SetXFaceColor(xFaceColor); - } - auto yFaceColor = sg->GetYFaceColor(); - if (ImGui::ColorEdit4("Y color", &yFaceColor)) { - sg->SetYFaceColor(yFaceColor); - } - auto zFaceColor = sg->GetZFaceColor(); - if (ImGui::ColorEdit4("Z color", &zFaceColor)) { - sg->SetZFaceColor(zFaceColor); - } - - if (ImGui::Button("Sync from X color")) { - sg->SetYFaceColor(xFaceColor); - sg->SetZFaceColor(xFaceColor); - } - ImGui::SameLine(); - if (ImGui::Button("Reset")) { - sg->SetXFaceColor(kXAxisColor); - sg->SetYFaceColor(kYAxisColor); - sg->SetZFaceColor(kZAxisColor); - } - } break; - - case GameObject::KD_Building: { - ShowInspector(); - ShowGuizmo(); - ImGui::Separator(); - - auto b = static_cast<BuildingObject*>(object); - // TODO - } break; - - case GameObject::KD_LevelWrapper: { - ShowInspector(); - ShowGuizmo(); - ImGui::Separator(); - - auto lwo = static_cast<LevelWrapperObject*>(object); - // TODO - } break; - - default: { - ShowInspector(); - ShowGuizmo(); - } break; - } -} - -void EditorInstance::OpenSpriteViewer(SpriteDefinition* sprite) { - mSpriteView_Instance.Attach(sprite); - mSpriteView_Frame = 0; - mSpriteView_OpenNextFrame = true; -} - -void EditorInstance::ShowSpriteViewer() { - if (mSpriteView_Instance == nullptr) return; - if (!mSpriteView_Instance->IsValid()) return; - - if (mSpriteView_OpenNextFrame) { - mSpriteView_OpenNextFrame = false; - ImGui::OpenPopup("Sprite Viewer"); - } - - bool windowOpen = true; - if (ImGui::BeginPopupModal("Sprite Viewer", &windowOpen)) { - auto atlas = mSpriteView_Instance->GetAtlas(); - auto atlasSize = atlas->GetInfo().size; - auto& frames = mSpriteView_Instance->GetFrames(); - - int frameCount = mSpriteView_Instance->GetFrames().size(); - if (ImGui::Button("<")) { - --mSpriteView_Frame; - } - ImGui::SameLine(); - ImGui::Text("%d/%d", mSpriteView_Frame + 1, frameCount); - ImGui::SameLine(); - if (ImGui::Button(">")) { - ++mSpriteView_Frame; - } - // Scrolling down (negative value) should advance, so invert the sign - mSpriteView_Frame += -std::round(ImGui::GetIO().MouseWheel); - // Clamp mSpriteView_Frame to range [0, frameCount) - if (mSpriteView_Frame < 0) { - mSpriteView_Frame = frameCount - 1; - } else if (mSpriteView_Frame >= frameCount) { - mSpriteView_Frame = 0; - } - - auto& currFrame = frames[mSpriteView_Frame]; - auto boundingBox = mSpriteView_Instance->GetBoundingBox(); - ImGui::Text("Frame size: (%d, %d)", boundingBox.x, boundingBox.y); - ImGui::Text("Frame location: (%f, %f) to (%f, %f)", currFrame.u0, currFrame.v0, currFrame.u1, currFrame.v1); - ImGui::Image( - (ImTextureID)(uintptr_t)atlas->GetHandle(), - Utils::FitImage(atlasSize), - ImVec2(currFrame.u0, currFrame.v0), - ImVec2(currFrame.u1, currFrame.v1)); - - ImGui::EndPopup(); - } -} diff --git a/source/30-game/EditorCorePrivate.hpp b/source/30-game/EditorCorePrivate.hpp deleted file mode 100644 index 4071e7a..0000000 --- a/source/30-game/EditorCorePrivate.hpp +++ /dev/null @@ -1,136 +0,0 @@ -#pragma once - -#include "App.hpp" -#include "EditorAccessories.hpp" -#include "EditorAttachment.hpp" -#include "EditorCommandPalette.hpp" -#include "EditorCore.hpp" -#include "EditorUtils.hpp" -#include "EditorWorldGuides.hpp" -#include "GameObject.hpp" -#include "Ires.hpp" -#include "Level.hpp" -#include "RcPtr.hpp" -#include "Sprite.hpp" -#include "World.hpp" - -#include <memory> -#include <string> - -// TODO move inspector drawing to this class -class EditorInspector final : public IEditorInspector { -public: - std::string renamingScratchBuffer; - void* selectedItPtr = nullptr; - TargetType selectedItt = ITT_None; - bool renaming = false; - - void SelectTarget(TargetType type, void* object) override; -}; - -class EditorContentBrowser final : public IEditorContentBrowser { -private: - enum Pane { - P_Settings, - P_Ires, - P_Level, - }; - - static constexpr float kSplitterThickness = 3.0f; - static constexpr float kPadding = 4.0f; - - // <root> - static constexpr float kLeftPaneMinWidth = 200.0f; - static constexpr float kRightPaneMinWidth = 200.0f; - - EditorInspector* mInspector; - Pane mPane = P_Settings; - float mBrowserHeight = 0.5f; - float mSplitterLeft = kLeftPaneMinWidth; - float mSplitterRight = 0.0f; - bool mDocked = true; - -public: - EditorContentBrowser(EditorInspector* inspector); - ~EditorContentBrowser() override; - - void Show(bool* open = nullptr); -}; - -struct GuizmoState { - ImGuizmo::OPERATION currOperation = ImGuizmo::TRANSLATE; - ImGuizmo::MODE currMode = ImGuizmo::LOCAL; - glm::mat4 cubeMatrix; - float snap[3] = { 1.f, 1.f, 1.f }; - float boundsSnap[3] = { 0.1f, 0.1f, 0.1f }; - bool useSnap = false; - bool boundSizing = false; - bool boundSizingSnap = false; -}; - -// TODO editor undo stack -class EditorInstance : public IEditor { -public: - enum EditorCameraMode { - // "Game mode": the camera views from the side, where the forward vector is perpendicular to the world plane - ECM_2D, - // "Editor mode": equivalent to Unity's 3D mode, the camera is completely free and controlled as a 3d camera - ECM_Side3D, - }; - -private: - App* mApp; - GameObject* mPopupCurrent_GameObject = nullptr; - Camera mEditorCamera; - RcPtr<SpriteDefinition> mSpriteView_Instance; - EditorCommandPalette mEdCommandPalette; - EditorInspector mEdInspector; - EditorContentBrowser mEdContentBrowser; - EditorKeyboardViewer mEdKbViewer; - EditorWorldGuides mEdGuides; - GuizmoState mGuizmo; - glm::vec3 mDragCam_CamInitial; - ImVec2 mDragCam_CursorInitial; - int mSpriteView_Frame; - float mMoveCamScrollSpeed = 1.0f; - float mMoveCamSlideSpeed = 0.1f; - EditorCameraMode mEcm = ECM_2D; - bool mSpriteView_OpenNextFrame = false; - bool mWindowVisible_ImGuiDemo = false; - bool mWindowVisible_CommandPalette = false; - bool mWindowVisible_Inspector = true; - bool mWindowVisible_ContentBrowser = true; - bool mWindowVisible_WorldStructure = true; - bool mWindowVisible_WorldProperties = true; - bool mWindowVisible_KeyboardViewer = false; - bool mDragCam_Happening = false; - bool mMoveCamKeyboard = false; - bool mMoveCamScrollWheel = false; - bool mRenderer_DrawShaded = true; - bool mRenderer_DrawWireFrame = false; - -public: - EditorInstance(App* app); - ~EditorInstance() override; - - void OnGameStateChanged(bool running) override; - void Show() override; - - EditorInspector& GetInspector() override { return mEdInspector; } - EditorContentBrowser& GetContentBrowser() override { return mEdContentBrowser; } - - void OpenSpriteViewer(SpriteDefinition* sprite) override; - -private: - bool IsCurrentCameraEditor() const { - return !mApp->IsGameRunning(); - } - - void ShowWorldProperties(); - - void ShowInspector(IresObject* ires); - void ShowInspector(LevelManager::LoadableObject* ldObj); - void ShowInspector(GameObject* object); - - void ShowSpriteViewer(); -}; diff --git a/source/30-game/EditorUtils.cpp b/source/30-game/EditorUtils.cpp deleted file mode 100644 index 20caef7..0000000 --- a/source/30-game/EditorUtils.cpp +++ /dev/null @@ -1,447 +0,0 @@ -#include "EditorUtils.hpp" - -#define IMGUI_DEFINE_MATH_OPERATORS -#include <imgui_internal.h> - -#include <backends/imgui_impl_glfw.h> -#include <cmath> -#include <glm/gtc/quaternion.hpp> -#include <glm/gtx/quaternion.hpp> -#include <numbers> - -const char* ImGui::GetKeyNameGlfw(int key) { - return GetKeyName(ImGui_ImplGlfw_KeyToImGuiKey(key)); -} - -void ImGui::SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond) { - auto vs = ImGui::GetMainViewport()->Size; - ImGui::SetNextWindowSize({ vs.x * xPercent, vs.y * yPercent }, cond); -} - -void ImGui::SetNextWindowCentered(ImGuiCond cond) { - auto vs = ImGui::GetMainViewport()->Size; - ImGui::SetNextWindowPos({ vs.x / 2, vs.y / 2 }, cond, { 0.5f, 0.5f }); -} - -void ImGui::PushDisabled() { - ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); - ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f * ImGui::GetStyle().Alpha); -} - -void ImGui::PopDisabled() { - ImGui::PopItemFlag(); - ImGui::PopStyleVar(); -} - -bool ImGui::Button(const char* label, bool disabled) { - return Button(label, ImVec2{}, disabled); -} - -bool ImGui::Button(const char* label, const ImVec2& sizeArg, bool disabled) { - if (disabled) PushDisabled(); - bool res = ImGui::Button(label, sizeArg); - if (disabled) PopDisabled(); - - return res; -} - -#define EDIT_RGBA_COLOR(EditorFunction, kUsesAlpha) \ - float components[4]; \ - components[0] = color->GetNormalizedRed(); \ - components[1] = color->GetNormalizedGreen(); \ - components[2] = color->GetNormalizedBlue(); \ - if constexpr (kUsesAlpha) components[3] = color->GetNormalizedAlpha(); \ - if (EditorFunction(label, components, flags)) { \ - color->r = components[0] * 255; \ - color->g = components[1] * 255; \ - color->b = components[2] * 255; \ - if constexpr (kUsesAlpha) color->a = components[3] * 255; \ - return true; \ - } else { \ - return false; \ - } - -bool ImGui::ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) { - EDIT_RGBA_COLOR(ColorEdit3, false); -} - -bool ImGui::ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) { - EDIT_RGBA_COLOR(ColorEdit4, true); -} - -bool ImGui::ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) { - EDIT_RGBA_COLOR(ColorPicker3, false); -} - -bool ImGui::ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) { - EDIT_RGBA_COLOR(ColorPicker4, true); -} - -#undef EDIT_RGBA_COLOR - -struct InputTextCallbackUserData { - std::string* str; - ImGuiInputTextCallback chainCallback; - void* chainCallbackUserData; -}; - -static int InputTextCallback(ImGuiInputTextCallbackData* data) { - auto user_data = (InputTextCallbackUserData*)data->UserData; - if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) { - // Resize string callback - // If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want. - auto str = user_data->str; - IM_ASSERT(data->Buf == str->c_str()); - str->resize(data->BufTextLen); - data->Buf = (char*)str->c_str(); - } else if (user_data->chainCallback) { - // Forward to user callback, if any - data->UserData = user_data->chainCallbackUserData; - return user_data->chainCallback(data); - } - return 0; -} - -bool ImGui::Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize) { - // Adapted from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/blueprints-example.cpp - // ::Splitter - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetID("##Splitter"); - ImRect bb; - bb.Min = window->DC.CursorPos + (splitVertically ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1)); - bb.Max = bb.Min + CalcItemSize(splitVertically ? ImVec2(thickness, splitterLongAxisSize) : ImVec2(splitterLongAxisSize, thickness), 0.0f, 0.0f); - - // Adapted from ImGui::SplitterBehavior, changes: - // - Simplified unneeded logic (hover_extend and hover_visibility_delay) - // - Changed clamped delta to clamping result size1 and deriving size2 from size1, allowing automatically adapting to the latest window content region width - - auto itemFlagsBackup = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; - bool itemAdd = ItemAdd(bb, id); - g.CurrentItemFlags = itemFlagsBackup; - if (!itemAdd) { - return false; - } - - bool hovered, held; - auto bbInteract = bb; - ButtonBehavior(bbInteract, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap); - if (hovered) { - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; - } // for IsItemHovered(), because bbInteract is larger than bb - if (g.ActiveId != id) { - SetItemAllowOverlap(); - } - - if (held || (hovered && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= 0.0f)) { - SetMouseCursor((splitVertically ? ImGuiAxis_X : ImGuiAxis_Y) == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW); - } - - float contentSize = splitVertically ? window->ContentRegionRect.GetWidth() : window->ContentRegionRect.GetHeight(); - if (held) { - ImVec2 mouseDelta2D = g.IO.MousePos - g.ActiveIdClickOffset - bbInteract.Min; - float mouseDelta = ((splitVertically ? ImGuiAxis_X : ImGuiAxis_Y) == ImGuiAxis_Y) ? mouseDelta2D.y : mouseDelta2D.x; - - // Apply resize - if (mouseDelta != 0.0f) { - *size1 = ImClamp(*size1 + mouseDelta, minSize1, contentSize - minSize2 - thickness); - *size2 = contentSize - *size1 - thickness; - MarkItemEdited(id); - } - } - - ImU32 col; - if (held) { - col = GetColorU32(ImGuiCol_SeparatorActive); - } else if (hovered && g.HoveredIdTimer >= 0.0f) { - col = GetColorU32(ImGuiCol_SeparatorHovered); - } else { - col = GetColorU32(ImGuiCol_Separator); - } - window->DrawList->AddRectFilled(bb.Min, bb.Max, col, 0.0f); - - return held; -} - -void ImGui::AddUnderLine(ImColor col) { - auto min = ImGui::GetItemRectMin(); - auto max = ImGui::GetItemRectMax(); - min.y = max.y; - ImGui::GetWindowDrawList()->AddLine(min, max, col, 1.0f); -} - -void ImGui::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor) { - // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/drawing.cpp - // ax::NodeEditor::DrawIcon - - auto rect = ImRect(a, b); - auto rect_x = rect.Min.x; - auto rect_y = rect.Min.y; - auto rect_w = rect.Max.x - rect.Min.x; - auto rect_h = rect.Max.y - rect.Min.y; - auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; - auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; - auto rect_center = ImVec2(rect_center_x, rect_center_y); - const auto outline_scale = rect_w / 24.0f; - const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle - - if (type == IconType::Flow) { - const auto origin_scale = rect_w / 24.0f; - - const auto offset_x = 1.0f * origin_scale; - const auto offset_y = 0.0f * origin_scale; - const auto margin = 2.0f * origin_scale; - const auto rounding = 0.1f * origin_scale; - const auto tip_round = 0.7f; // percentage of triangle edge (for tip) - // const auto edge_round = 0.7f; // percentage of triangle edge (for corner) - const auto canvas = ImRect( - rect.Min.x + margin + offset_x, - rect.Min.y + margin + offset_y, - rect.Max.x - margin + offset_x, - rect.Max.y - margin + offset_y); - const auto canvas_x = canvas.Min.x; - const auto canvas_y = canvas.Min.y; - const auto canvas_w = canvas.Max.x - canvas.Min.x; - const auto canvas_h = canvas.Max.y - canvas.Min.y; - - const auto left = canvas_x + canvas_w * 0.5f * 0.3f; - const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f; - const auto top = canvas_y + canvas_h * 0.5f * 0.2f; - const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f; - const auto center_y = (top + bottom) * 0.5f; - // const auto angle = AX_PI * 0.5f * 0.5f * 0.5f; - - const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top); - const auto tip_right = ImVec2(right, center_y); - const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom); - - drawList->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding)); - drawList->PathBezierCubicCurveTo( - ImVec2(left, top), - ImVec2(left, top), - ImVec2(left, top) + ImVec2(rounding, 0)); - drawList->PathLineTo(tip_top); - drawList->PathLineTo(tip_top + (tip_right - tip_top) * tip_round); - drawList->PathBezierCubicCurveTo( - tip_right, - tip_right, - tip_bottom + (tip_right - tip_bottom) * tip_round); - drawList->PathLineTo(tip_bottom); - drawList->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0)); - drawList->PathBezierCubicCurveTo( - ImVec2(left, bottom), - ImVec2(left, bottom), - ImVec2(left, bottom) - ImVec2(0, rounding)); - - if (!filled) { - if (innerColor & 0xFF000000) { - drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); - } - - drawList->PathStroke(color, true, 2.0f * outline_scale); - } else { - drawList->PathFillConvex(color); - } - } else { - auto triangleStart = rect_center_x + 0.32f * rect_w; - - auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f); - - rect.Min.x += rect_offset; - rect.Max.x += rect_offset; - rect_x += rect_offset; - rect_center_x += rect_offset * 0.5f; - rect_center.x += rect_offset * 0.5f; - - if (type == IconType::Circle) { - const auto c = rect_center; - - if (!filled) { - const auto r = 0.5f * rect_w / 2.0f - 0.5f; - - if (innerColor & 0xFF000000) - drawList->AddCircleFilled(c, r, innerColor, 12 + extra_segments); - drawList->AddCircle(c, r, color, 12 + extra_segments, 2.0f * outline_scale); - } else { - drawList->AddCircleFilled(c, 0.5f * rect_w / 2.0f, color, 12 + extra_segments); - } - } - - if (type == IconType::Square) { - if (filled) { - const auto r = 0.5f * rect_w / 2.0f; - const auto p0 = rect_center - ImVec2(r, r); - const auto p1 = rect_center + ImVec2(r, r); - - drawList->AddRectFilled(p0, p1, color, 0, 15 + extra_segments); - } else { - const auto r = 0.5f * rect_w / 2.0f - 0.5f; - const auto p0 = rect_center - ImVec2(r, r); - const auto p1 = rect_center + ImVec2(r, r); - - if (innerColor & 0xFF000000) - drawList->AddRectFilled(p0, p1, innerColor, 0, 15 + extra_segments); - - drawList->AddRect(p0, p1, color, 0, 15 + extra_segments, 2.0f * outline_scale); - } - } - - if (type == IconType::Grid) { - const auto r = 0.5f * rect_w / 2.0f; - const auto w = ceilf(r / 3.0f); - - const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f)); - const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w)); - - auto tl = baseTl; - auto br = baseBr; - for (int i = 0; i < 3; ++i) { - tl.x = baseTl.x; - br.x = baseBr.x; - drawList->AddRectFilled(tl, br, color); - tl.x += w * 2; - br.x += w * 2; - if (i != 1 || filled) - drawList->AddRectFilled(tl, br, color); - tl.x += w * 2; - br.x += w * 2; - drawList->AddRectFilled(tl, br, color); - - tl.y += w * 2; - br.y += w * 2; - } - - triangleStart = br.x + w + 1.0f / 24.0f * rect_w; - } - - if (type == IconType::RoundSquare) { - if (filled) { - const auto r = 0.5f * rect_w / 2.0f; - const auto cr = r * 0.5f; - const auto p0 = rect_center - ImVec2(r, r); - const auto p1 = rect_center + ImVec2(r, r); - - drawList->AddRectFilled(p0, p1, color, cr, 15); - } else { - const auto r = 0.5f * rect_w / 2.0f - 0.5f; - const auto cr = r * 0.5f; - const auto p0 = rect_center - ImVec2(r, r); - const auto p1 = rect_center + ImVec2(r, r); - - if (innerColor & 0xFF000000) - drawList->AddRectFilled(p0, p1, innerColor, cr, 15); - - drawList->AddRect(p0, p1, color, cr, 15, 2.0f * outline_scale); - } - } else if (type == IconType::Diamond) { - if (filled) { - const auto r = 0.607f * rect_w / 2.0f; - const auto c = rect_center; - - drawList->PathLineTo(c + ImVec2(0, -r)); - drawList->PathLineTo(c + ImVec2(r, 0)); - drawList->PathLineTo(c + ImVec2(0, r)); - drawList->PathLineTo(c + ImVec2(-r, 0)); - drawList->PathFillConvex(color); - } else { - const auto r = 0.607f * rect_w / 2.0f - 0.5f; - const auto c = rect_center; - - drawList->PathLineTo(c + ImVec2(0, -r)); - drawList->PathLineTo(c + ImVec2(r, 0)); - drawList->PathLineTo(c + ImVec2(0, r)); - drawList->PathLineTo(c + ImVec2(-r, 0)); - - if (innerColor & 0xFF000000) - drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor); - - drawList->PathStroke(color, true, 2.0f * outline_scale); - } - } else { - const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f); - - drawList->AddTriangleFilled( - ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f), - ImVec2(triangleStart, rect_center_y + 0.15f * rect_h), - ImVec2(triangleStart, rect_center_y - 0.15f * rect_h), - color); - } - } -} - -void ImGui::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color, const ImVec4& innerColor) { - // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/widgets.cpp - // ax::NodeEditor::Icon - - if (ImGui::IsRectVisible(size)) { - auto cursorPos = ImGui::GetCursorScreenPos(); - auto drawList = ImGui::GetWindowDrawList(); - DrawIcon(drawList, cursorPos, cursorPos + size, type, filled, ImColor(color), ImColor(innerColor)); - } - - ImGui::Dummy(size); -} - -void ImGui::DrawArrow(ImDrawList* drawList, ImVec2 from, ImVec2 to, ImU32 color, float lineThickness) { - // Adapted from https://stackoverflow.com/a/6333775 - - using namespace std::numbers; - constexpr float kHeadLength = 10; - - auto angle = std::atan2(to.y - from.y, to.x - from.x); - drawList->AddLine(from, to, color, lineThickness); - drawList->AddLine(to, ImVec2(to.x - kHeadLength * std::cos(angle - pi / 6), to.y - kHeadLength * std::sin(angle - pi / 6)), color, lineThickness); - drawList->AddLine(to, ImVec2(to.x - kHeadLength * std::cos(angle + pi / 6), to.y - kHeadLength * std::sin(angle + pi / 6)), color, lineThickness); -} - -struct DialogObject { - std::string message; - std::function<void(int)> callback; -}; - -static DialogObject gConfirmationDialog{}; - -void ImGui::DialogConfirmation(std::string message, std::function<void(bool)> callback) { - gConfirmationDialog.message = std::move(message); - // TODO is converting void(bool) to void(int) fine? - gConfirmationDialog.callback = std::move(callback); -} - -void ImGui::ShowDialogs() { - if (gConfirmationDialog.callback) { - if (ImGui::BeginPopupModal("Confirmation")) { - ImGui::Text("%s", gConfirmationDialog.message.c_str()); - if (ImGui::Button("Cancel")) { - gConfirmationDialog.callback(false); - gConfirmationDialog.callback = {}; - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("Confirm")) { - gConfirmationDialog.callback(true); - gConfirmationDialog.callback = {}; - ImGui::CloseCurrentPopup(); - } - ImGui::EndPopup(); - } - } -} - -float Utils::CalcImageHeight(glm::vec2 original, int targetWidth) { - // Xorig / Yorig = Xnew / Ynew - // Ynew = Xnew * Yorig / Xorig - return targetWidth * original.y / original.x; -} - -float Utils::CalcImageWidth(glm::vec2 original, float targetHeight) { - // Xorig / Yorig = Xnew / Ynew - // Xnew = Xorig / Yorig * Ynew - return original.x / original.y * targetHeight; -} - -ImVec2 Utils::FitImage(glm::vec2 original) { - float newWidth = ImGui::GetContentRegionAvail().x; - return ImVec2(newWidth, CalcImageHeight(original, newWidth)); -} diff --git a/source/30-game/EditorUtils.hpp b/source/30-game/EditorUtils.hpp deleted file mode 100644 index 96e92d3..0000000 --- a/source/30-game/EditorUtils.hpp +++ /dev/null @@ -1,84 +0,0 @@ -#pragma once - -#include "EditorCore.hpp" -#include "ImGuiGuizmo.hpp" -#include "Ires.hpp" - -#include <Color.hpp> -#include <Metadata.hpp> - -#include <imgui.h> -#include <string> - -// To check whether a payload is of this type, use starts_with() -#define BRUSSEL_TAG_PREFIX_GameObject "GameObject" -#define BRUSSEL_TAG_PREFIX_Ires "Ires" - -#define BRUSSEL_TAG_Level "Level" - -namespace ImGui { - -const char* GetKeyNameGlfw(int key); - -void SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond = ImGuiCond_None); -void SetNextWindowCentered(ImGuiCond cond = ImGuiCond_None); - -void PushDisabled(); -void PopDisabled(); - -bool Button(const char* label, bool disabled); -bool Button(const char* label, const ImVec2& sizeArg, bool disabled); - -bool ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0); -bool ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0); -bool ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0); -bool ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0); - -bool Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize = -1.0f); - -void AddUnderLine(ImColor col); - -enum class IconType { - Flow, - Circle, - Square, - Grid, - RoundSquare, - Diamond, -}; - -void DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor); -void Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color = ImVec4(1, 1, 1, 1), const ImVec4& innerColor = ImVec4(0, 0, 0, 0)); - -void DrawArrow(ImDrawList* drawList, ImVec2 from, ImVec2 to, ImU32 color, float lineThickness = 1.0f); - -// NOTE: string is copied into an internal storage -void DialogConfirmation(std::string message, std::function<void(bool)> callback); -void ShowDialogs(); - -} // namespace ImGui - -namespace Utils { - -float CalcImageHeight(glm::vec2 original, int targetWidth); -float CalcImageWidth(glm::vec2 original, float targetHeight); -ImVec2 FitImage(glm::vec2 original); - -// TODO get kind from T -template <typename T> -T* SimpleIresReceptor(T* existing, IEditor& editor, IresObject::Kind kind) { - if (existing) { - existing->ShowReference(editor); - } else { - IresObject::ShowReferenceNull(editor); - } - if (ImGui::BeginDragDropTarget()) { - if (auto payload = ImGui::AcceptDragDropPayload(Metadata::EnumToString(kind).data())) { - return *static_cast<T* const*>(payload->Data); - } - ImGui::EndDragDropTarget(); - } - return nullptr; -} - -} // namespace Utils diff --git a/source/30-game/EditorWorldGuides.cpp b/source/30-game/EditorWorldGuides.cpp deleted file mode 100644 index f0d66b8..0000000 --- a/source/30-game/EditorWorldGuides.cpp +++ /dev/null @@ -1,26 +0,0 @@ -#include "EditorWorldGuides.hpp" - -#include "App.hpp" -#include "CommonVertexIndex.hpp" -#include "GraphicsTags.hpp" -#include "VertexIndex.hpp" - -EditorWorldGuides::EditorWorldGuides(App* app, IEditor* editor) - : mApp{ app } - , mEditor{ editor } // -{ - using namespace Tags; - - mRoGrid.SetFormat(gVformatLines.Get(), IT_16Bit); - mRoGrid.SetMaterial(gDefaultMaterial.Get()); - mRoGrid.RebuildIfNecessary(); - - mRoDebugSkybox.SetFormat(gVformatStandard.Get(), IT_16Bit); - mRoDebugSkybox.SetMaterial(gDefaultMaterial.Get()); - mRoDebugSkybox.RebuildIfNecessary(); -} - -void EditorWorldGuides::Update() { - auto& camera = *mApp->GetActiveCamera(); - // TODO -} diff --git a/source/30-game/EditorWorldGuides.hpp b/source/30-game/EditorWorldGuides.hpp deleted file mode 100644 index 0dfdea2..0000000 --- a/source/30-game/EditorWorldGuides.hpp +++ /dev/null @@ -1,16 +0,0 @@ -#pragma once - -#include "Renderer.hpp" - -class EditorWorldGuides { -private: - App* mApp; - IEditor* mEditor; - RenderObject mRoGrid; - RenderObject mRoDebugSkybox; - -public: - EditorWorldGuides(App* app, IEditor* editor); - - void Update(); -}; diff --git a/source/30-game/FuzzyMatch.cpp b/source/30-game/FuzzyMatch.cpp deleted file mode 100644 index 0ab604d..0000000 --- a/source/30-game/FuzzyMatch.cpp +++ /dev/null @@ -1,174 +0,0 @@ -// Adapted from https://github.com/forrestthewoods/lib_fts/blob/master/code/fts_fuzzy_match.h -#include "FuzzyMatch.hpp" - -#include <cctype> -#include <cstring> - -namespace FuzzyMatch { - -namespace P6503_UNITY_ID { - bool SearchRecursive(const char* pattern, const char* src, int& outScore, const char* strBegin, const uint8_t srcMatches[], uint8_t newMatches[], int maxMatches, int& nextMatch, int& recursionCount, int recursionLimit); -} // namespace P6503_UNITY_ID - -bool SearchSimple(char const* pattern, char const* haystack) { - while (*pattern != '\0' && *haystack != '\0') { - if (tolower(*pattern) == tolower(*haystack)) { - ++pattern; - } - ++haystack; - } - - return *pattern == '\0'; -} - -bool Search(char const* pattern, char const* haystack, int& outScore) { - uint8_t matches[256]; - int matchCount = 0; - return Search(pattern, haystack, outScore, matches, sizeof(matches), matchCount); -} - -bool Search(char const* pattern, char const* haystack, int& outScore, uint8_t matches[], int maxMatches, int& outMatches) { - int recursionCount = 0; - int recursionLimit = 10; - int newMatches = 0; - bool result = P6503_UNITY_ID::SearchRecursive(pattern, haystack, outScore, haystack, nullptr, matches, maxMatches, newMatches, recursionCount, recursionLimit); - outMatches = newMatches; - return result; -} - -namespace P6503_UNITY_ID { - bool SearchRecursive(const char* pattern, const char* src, int& outScore, const char* strBegin, const uint8_t srcMatches[], uint8_t newMatches[], int maxMatches, int& nextMatch, int& recursionCount, int recursionLimit) { - // Count recursions - ++recursionCount; - if (recursionCount >= recursionLimit) { - return false; - } - - // Detect end of strings - if (*pattern == '\0' || *src == '\0') { - return false; - } - - // Recursion params - bool recursiveMatch = false; - uint8_t bestRecursiveMatches[256]; - int bestRecursiveScore = 0; - - // Loop through pattern and str looking for a match - bool firstMatch = true; - while (*pattern != '\0' && *src != '\0') { - // Found match - if (tolower(*pattern) == tolower(*src)) { - // Supplied matches buffer was too short - if (nextMatch >= maxMatches) { - return false; - } - - // "Copy-on-Write" srcMatches into matches - if (firstMatch && srcMatches) { - memcpy(newMatches, srcMatches, nextMatch); - firstMatch = false; - } - - // Recursive call that "skips" this match - uint8_t recursiveMatches[256]; - int recursiveScore; - int recursiveNextMatch = nextMatch; - if (SearchRecursive(pattern, src + 1, recursiveScore, strBegin, newMatches, recursiveMatches, sizeof(recursiveMatches), recursiveNextMatch, recursionCount, recursionLimit)) { - // Pick the best recursive score - if (!recursiveMatch || recursiveScore > bestRecursiveScore) { - memcpy(bestRecursiveMatches, recursiveMatches, 256); - bestRecursiveScore = recursiveScore; - } - recursiveMatch = true; - } - - // Advance - newMatches[nextMatch++] = (uint8_t)(src - strBegin); - ++pattern; - } - ++src; - } - - // Determine if full pattern was matched - bool matched = *pattern == '\0'; - - // Calculate score - if (matched) { - const int sequentialBonus = 15; // bonus for adjacent matches - const int separatorBonus = 30; // bonus if match occurs after a separator - const int camelBonus = 30; // bonus if match is uppercase and prev is lower - const int firstLetterBonus = 15; // bonus if the first letter is matched - - const int leadingLetterPenalty = -5; // penalty applied for every letter in str before the first match - const int maxLeadingLetterPenalty = -15; // maximum penalty for leading letters - const int unmatchedLetterPenalty = -1; // penalty for every letter that doesn't matter - - // Iterate str to end - while (*src != '\0') { - ++src; - } - - // Initialize score - outScore = 100; - - // Apply leading letter penalty - int penalty = leadingLetterPenalty * newMatches[0]; - if (penalty < maxLeadingLetterPenalty) { - penalty = maxLeadingLetterPenalty; - } - outScore += penalty; - - // Apply unmatched penalty - int unmatched = (int)(src - strBegin) - nextMatch; - outScore += unmatchedLetterPenalty * unmatched; - - // Apply ordering bonuses - for (int i = 0; i < nextMatch; ++i) { - uint8_t currIdx = newMatches[i]; - - if (i > 0) { - uint8_t prevIdx = newMatches[i - 1]; - - // Sequential - if (currIdx == (prevIdx + 1)) - outScore += sequentialBonus; - } - - // Check for bonuses based on neighbor character value - if (currIdx > 0) { - // Camel case - char neighbor = strBegin[currIdx - 1]; - char curr = strBegin[currIdx]; - if (::islower(neighbor) && ::isupper(curr)) { - outScore += camelBonus; - } - - // Separator - bool neighborSeparator = neighbor == '_' || neighbor == ' '; - if (neighborSeparator) { - outScore += separatorBonus; - } - } else { - // First letter - outScore += firstLetterBonus; - } - } - } - - // Return best result - if (recursiveMatch && (!matched || bestRecursiveScore > outScore)) { - // Recursive score is better than "this" - memcpy(newMatches, bestRecursiveMatches, maxMatches); - outScore = bestRecursiveScore; - return true; - } else if (matched) { - // "this" score is better than recursive - return true; - } else { - // no match - return false; - } - } -} // namespace P6503_UNITY_ID -} // namespace FuzzyMatch diff --git a/source/30-game/FuzzyMatch.hpp b/source/30-game/FuzzyMatch.hpp deleted file mode 100644 index 7a26b7e..0000000 --- a/source/30-game/FuzzyMatch.hpp +++ /dev/null @@ -1,10 +0,0 @@ -// Adapted from https://github.com/forrestthewoods/lib_fts/blob/master/code/fts_fuzzy_match.h -#pragma once - -#include <cstdint> - -namespace FuzzyMatch { -bool SearchSimple(char const* pattern, char const* haystack); -bool Search(char const* pattern, char const* haystack, int& outScore); -bool Search(char const* pattern, char const* haystack, int& outScore, uint8_t matches[], int maxMatches, int& outMatches); -} // namespace FuzzyMatch diff --git a/source/30-game/GameObject.cpp b/source/30-game/GameObject.cpp deleted file mode 100644 index 3b15111..0000000 --- a/source/30-game/GameObject.cpp +++ /dev/null @@ -1,230 +0,0 @@ -#include "GameObject.hpp" - -#include "Level.hpp" -#include "Player.hpp" -#include "SceneThings.hpp" -#include "World.hpp" - -#include <Metadata.hpp> -#include <RapidJsonHelper.hpp> - -#include <rapidjson/document.h> -#include <cassert> -#include <string_view> -#include <utility> - -using namespace std::literals; - -namespace ProjectBrussel_UNITY_ID { -GameObject* CreateGameObject(GameObject::Kind kind, GameWorld* world) { - using enum Tags::GameObjectKind; - switch (kind) { - case KD_Generic: return new GameObject(world); - case KD_SimpleGeometry: return new SimpleGeometryObject(world); - case KD_Building: return new BuildingObject(world); - case KD_LevelWrapper: return new LevelWrapperObject(world); - default: break; - } - return nullptr; -} - -bool ValidateGameObjectChild(GameObject* parent, GameObject* child) { - return parent->GetWorld() == child->GetWorld(); -} -} // namespace ProjectBrussel_UNITY_ID - -void GameObject::FreeRecursive(GameObject* obj) { - if (!obj->mStopFreePropagation) { - for (auto child : obj->GetChildren()) { - FreeRecursive(obj); - } - } - delete obj; -} - -GameObject::GameObject(GameWorld* world) - : GameObject(KD_Generic, world) { -} - -GameObject::GameObject(Kind kind, GameWorld* world) - : mEditorAttachment{ nullptr } - , mWorld{ world } - , mParent{ nullptr } - , mRot(1.0f, 0.0f, 0.0f, 0.0f) - , mPos(0.0f, 0.0f, 0.0f) - , mScale(1.0f, 1.0f, 1.0f) - , mKind{ kind } { -} - -GameObject::~GameObject() { - RemoveAllChildren(); - if (mParent) { - mParent->RemoveChild(this); - // NOTE: from this point on, mParent will be nullptr - } -} - -GameObject::Kind GameObject::GetKind() const { - return mKind; -} - -GameWorld* GameObject::GetWorld() const { - return mWorld; -} - -GameObject* GameObject::GetParent() const { - return mParent; -} - -const PodVector<GameObject*>& GameObject::GetChildren() const { - return mChildren; -} - -void GameObject::AddChild(GameObject* child) { - using namespace ProjectBrussel_UNITY_ID; - - if (child->mParent) { - return; - } - if (!ValidateGameObjectChild(this, child)) { - return; - } - - mChildren.push_back(child); - child->SetParent(this); -} - -GameObject* GameObject::RemoveChild(int index) { - if (index < 0 || index >= mChildren.size()) { - return nullptr; - } - - auto it = mChildren.begin() + index; - auto child = *it; - - // cancelUpdate(ret); - - std::swap(*it, mChildren.back()); - mChildren.pop_back(); - child->SetParent(nullptr); - return child; -} - -GameObject* GameObject::RemoveChild(GameObject* child) { - if (child) { - for (auto it = mChildren.begin(); it != mChildren.end(); ++it) { - if (*it == child) { - // cancelUpdate(child); - - std::swap(*it, mChildren.back()); - mChildren.pop_back(); - child->SetParent(nullptr); - return child; - } - } - } - return nullptr; -} - -void GameObject::RemoveSelfFromParent() { - if (mParent) { - mParent->RemoveChild(this); - } -} - -PodVector<GameObject*> GameObject::RemoveAllChildren() { - for (auto& child : mChildren) { - child->SetParent(nullptr); - } - - auto result = std::move(mChildren); - // Moving from STL object leaves it in a valid but _unspecified_ state, call std::vector::clear() to guarantee it's empty - // NOTE: even though we have the source code of PodVector<T>, we still do this to follow convention - mChildren.clear(); - return result; -} - -const glm::vec3& GameObject::GetPos() const { - return mPos; -} - -void GameObject::SetPos(const glm::vec3& pos) { - mPos = pos; -} - -const glm::quat& GameObject::GetRotation() const { - return mRot; -} - -void GameObject::SetRotation(const glm::quat& rotation) { - mRot = rotation; -} - -const glm::vec3& GameObject::GetScale() const { - return mScale; -} - -void GameObject::SetScale(const glm::vec3& scale) { - mScale = scale; -} - -std::span<const RenderObject> GameObject::GetRenderObjects() const { - return {}; -} - -void GameObject::OnInitialized() { -} - -void GameObject::Awaken() { -} - -void GameObject::Resleep() { -} - -void GameObject::Update() { -} - -rapidjson::Value GameObject::Serialize(GameObject* obj, rapidjson::Document& root) { - rapidjson::Value result(rapidjson::kObjectType); - - result.AddMember("Type", rapidjson::StringRef(Metadata::EnumToString(obj->GetKind())), root.GetAllocator()); - - rapidjson::Value rvValue(rapidjson::kObjectType); - obj->WriteSaveFormat(rvValue, root); - result.AddMember("Value", rvValue, root.GetAllocator()); - - return result; -} - -std::unique_ptr<GameObject> GameObject::Deserialize(const rapidjson::Value& value, GameWorld* world) { - using namespace ProjectBrussel_UNITY_ID; - - auto rvType = rapidjson::GetProperty(value, rapidjson::kStringType, "Type"sv); - if (!rvType) return nullptr; - - auto rvValue = rapidjson::GetProperty(value, rapidjson::kObjectType, "Value"sv); - if (!rvValue) return nullptr; - - auto kind = Metadata::EnumFromString<Kind>(rapidjson::AsStringView(*rvType)); - assert(kind.has_value()); - auto obj = std::unique_ptr<GameObject>(CreateGameObject(kind.value(), world)); - if (!obj) return nullptr; - obj->ReadSaveFormat(*rvValue); - - return obj; -} - -void GameObject::ReadSaveFormat(const rapidjson::Value& value) { -} - -void GameObject::WriteSaveFormat(rapidjson::Value& value, rapidjson::Document& root) { -} - -void GameObject::SetParent(GameObject* parent) { - if (mParent != parent) { - mParent = parent; - // needUpdate(); - } -} - -#include <generated/GameObject.gs.inl> diff --git a/source/30-game/GameObject.hpp b/source/30-game/GameObject.hpp deleted file mode 100644 index 40c52e7..0000000 --- a/source/30-game/GameObject.hpp +++ /dev/null @@ -1,107 +0,0 @@ -#pragma once - -#include "EditorAttachment.hpp" -#include "Material.hpp" -#include "Renderer.hpp" -#include "VertexIndex.hpp" - -#include <MacrosCodegen.hpp> -#include <PodVector.hpp> - -#include <rapidjson/fwd.h> -#include <glm/glm.hpp> -#include <glm/gtc/quaternion.hpp> -#include <span> -#include <vector> - -namespace Tags { -enum class GameObjectKind { - // clang-format off - BRUSSEL_ENUM(ToString, FromString, RemovePrefix KD_, AddPrefix GameObject, ExcludeHeuristics) - // clang-format on - - KD_Generic, - KD_Player, - KD_SimpleGeometry, - KD_Building, - KD_LevelWrapper, - KD_COUNT, -}; -} // namespace Tags - -class GameWorld; -class GameObject { - BRUSSEL_CLASS(InheritanceHiearchy) - -public: - using Kind = Tags::GameObjectKind; - using enum Tags::GameObjectKind; - -private: - std::unique_ptr<EditorAttachment> mEditorAttachment; - GameWorld* mWorld; - GameObject* mParent; - PodVector<GameObject*> mChildren; - glm::quat mRot; - glm::vec3 mPos; - glm::vec3 mScale; - Kind mKind; - -protected: - bool mStopFreePropagation : 1 = false; - -public: - static void FreeRecursive(GameObject* object); - - // TODO allow moving between worlds - GameObject(GameWorld* world); - GameObject(Kind kind, GameWorld* world); - virtual ~GameObject(); - - GameObject(const GameObject&) = delete; - GameObject& operator=(const GameObject&) = delete; - GameObject(GameObject&&) = default; - GameObject& operator=(GameObject&&) = default; - - Kind GetKind() const; - - GameWorld* GetWorld() const; - GameObject* GetParent() const; - const PodVector<GameObject*>& GetChildren() const; - void AddChild(GameObject* child); - GameObject* RemoveChild(int index); - GameObject* RemoveChild(GameObject* child); - void RemoveSelfFromParent(); - PodVector<GameObject*> RemoveAllChildren(); - - EditorAttachment* GetEditorAttachment() const { return mEditorAttachment.get(); } - void SetEditorAttachment(EditorAttachment* attachment) { mEditorAttachment.reset(attachment); } - - const glm::vec3& GetPos() const; - void SetPos(const glm::vec3& pos); - - const glm::quat& GetRotation() const; - void SetRotation(const glm::quat& rotation); - - const glm::vec3& GetScale() const; - void SetScale(const glm::vec3& scale); - - // Visuals - virtual std::span<const RenderObject> GetRenderObjects() const; - - // Lifetime hooks - virtual void OnInitialized(); - virtual void Awaken(); - virtual void Resleep(); - virtual void Update(); - - static rapidjson::Value Serialize(GameObject* obj, rapidjson::Document& root); - static std::unique_ptr<GameObject> Deserialize(const rapidjson::Value& value, GameWorld* world); - virtual void ReadSaveFormat(const rapidjson::Value& value); - virtual void WriteSaveFormat(rapidjson::Value& value, rapidjson::Document& root); - -protected: - void SetParent(GameObject* parent); -}; - -#include <generated/GameObject.gh.inl> diff --git a/source/30-game/GraphicsTags.cpp b/source/30-game/GraphicsTags.cpp deleted file mode 100644 index 83d52f8..0000000 --- a/source/30-game/GraphicsTags.cpp +++ /dev/null @@ -1,273 +0,0 @@ -#include "GraphicsTags.hpp" - -#include <robin_hood.h> -#include <cstddef> -#include <cstdint> - -using namespace std::literals; - -int Tags::SizeOf(VertexElementType type) { - switch (type) { - case VET_Float1: - return sizeof(float); - case VET_Float2: - return sizeof(float) * 2; - case VET_Float3: - return sizeof(float) * 3; - case VET_Float4: - return sizeof(float) * 4; - case VET_Double1: - return sizeof(double); - case VET_Double2: - return sizeof(double) * 2; - case VET_Double3: - return sizeof(double) * 3; - case VET_Double4: - return sizeof(double) * 4; - case VET_Short2: - case VET_Short2Norm: - case VET_Ushort2: - case VET_Ushort2Norm: - return sizeof(short) * 2; - case VET_Short4: - case VET_Short4Norm: - case VET_Ushort4: - case VET_Ushort4Norm: - return sizeof(short) * 4; - case VET_Int1: - case VET_Uint1: - return sizeof(int); - case VET_Int2: - case VET_Uint2: - return sizeof(int) * 2; - case VET_Int3: - case VET_Uint3: - return sizeof(int) * 3; - case VET_Int4: - case VET_Uint4: - return sizeof(int) * 4; - case VET_Byte4: - case VET_Byte4Norm: - case VET_Ubyte4: - case VET_Ubyte4Norm: - return sizeof(char) * 4; - } - return 0; -} - -int Tags::VectorLenOf(VertexElementType type) { - switch (type) { - case VET_Float1: - case VET_Double1: - case VET_Int1: - case VET_Uint1: - return 1; - case VET_Float2: - case VET_Double2: - case VET_Short2: - case VET_Short2Norm: - case VET_Ushort2: - case VET_Ushort2Norm: - case VET_Int2: - case VET_Uint2: - return 2; - case VET_Float3: - case VET_Double3: - case VET_Int3: - case VET_Uint3: - return 3; - case VET_Float4: - case VET_Double4: - case VET_Short4: - case VET_Short4Norm: - case VET_Ushort4: - case VET_Ushort4Norm: - case VET_Int4: - case VET_Uint4: - case VET_Byte4: - case VET_Byte4Norm: - case VET_Ubyte4: - case VET_Ubyte4Norm: - return 4; - } - return 0; -} - -GLenum Tags::FindGLType(VertexElementType type) { - switch (type) { - case VET_Float1: - case VET_Float2: - case VET_Float3: - case VET_Float4: - return GL_FLOAT; - case VET_Double1: - case VET_Double2: - case VET_Double3: - case VET_Double4: - return GL_DOUBLE; - case VET_Short2: - case VET_Short2Norm: - case VET_Short4: - case VET_Short4Norm: - return GL_SHORT; - case VET_Ushort2: - case VET_Ushort2Norm: - case VET_Ushort4: - case VET_Ushort4Norm: - return GL_UNSIGNED_SHORT; - case VET_Int1: - case VET_Int2: - case VET_Int3: - case VET_Int4: - return GL_INT; - case VET_Uint1: - case VET_Uint2: - case VET_Uint3: - case VET_Uint4: - return GL_UNSIGNED_INT; - case VET_Byte4: - case VET_Byte4Norm: - return GL_BYTE; - case VET_Ubyte4: - case VET_Ubyte4Norm: - return GL_UNSIGNED_BYTE; - } - return 0; -} - -bool Tags::IsNormalized(VertexElementType type) { - return type >= VET_NORM_BEGIN && type <= VET_NORM_END; -} - -int Tags::SizeOf(IndexType type) { - switch (type) { - case IT_16Bit: return sizeof(uint16_t); - case IT_32Bit: return sizeof(uint32_t); - } - return 0; -} - -GLenum Tags::FindGLType(IndexType type) { - switch (type) { - case IT_16Bit: return GL_UNSIGNED_SHORT; - case IT_32Bit: return GL_UNSIGNED_BYTE; - } - return 0; -} - -namespace ProjectBrussel_UNITY_ID { -struct GLTypeInfo { - robin_hood::unordered_flat_map<GLenum, std::string_view> enum2Name; - robin_hood::unordered_flat_map<std::string_view, GLenum> name2Enum; - - GLTypeInfo() { - InsertEntry("float"sv, GL_FLOAT); - InsertEntry("double"sv, GL_DOUBLE); - InsertEntry("int"sv, GL_INT); - InsertEntry("uint"sv, GL_UNSIGNED_INT); - InsertEntry("bool"sv, GL_BOOL); - - InsertEntry("vec2"sv, GL_FLOAT_VEC2); - InsertEntry("vec3"sv, GL_FLOAT_VEC3); - InsertEntry("vec4"sv, GL_FLOAT_VEC4); - InsertEntry("dvec2"sv, GL_DOUBLE_VEC2); - InsertEntry("dvec3"sv, GL_DOUBLE_VEC3); - InsertEntry("dvec4"sv, GL_DOUBLE_VEC4); - InsertEntry("ivec2"sv, GL_INT_VEC2); - InsertEntry("ivec3"sv, GL_INT_VEC3); - InsertEntry("ivec4"sv, GL_INT_VEC4); - InsertEntry("uvec2"sv, GL_UNSIGNED_INT_VEC2); - InsertEntry("uvec3"sv, GL_UNSIGNED_INT_VEC3); - InsertEntry("uvec4"sv, GL_UNSIGNED_INT_VEC4); - InsertEntry("bvec2"sv, GL_BOOL_VEC2); - InsertEntry("bvec3"sv, GL_BOOL_VEC3); - InsertEntry("bvec4"sv, GL_BOOL_VEC4); - - InsertEntry("mat2"sv, GL_FLOAT_MAT2); - InsertEntry("mat3"sv, GL_FLOAT_MAT3); - InsertEntry("mat4"sv, GL_FLOAT_MAT4); - InsertEntry("mat2x3"sv, GL_FLOAT_MAT2x3); - InsertEntry("mat2x4"sv, GL_FLOAT_MAT2x4); - InsertEntry("mat3x2"sv, GL_FLOAT_MAT3x2); - InsertEntry("mat3x4"sv, GL_FLOAT_MAT3x4); - InsertEntry("mat4x2"sv, GL_FLOAT_MAT4x2); - InsertEntry("mat4x3"sv, GL_FLOAT_MAT4x3); - - InsertEntry("dmat2"sv, GL_DOUBLE_MAT2); - InsertEntry("dmat3"sv, GL_DOUBLE_MAT3); - InsertEntry("dmat4"sv, GL_DOUBLE_MAT4); - InsertEntry("dmat2x3"sv, GL_DOUBLE_MAT2x3); - InsertEntry("dmat2x4"sv, GL_DOUBLE_MAT2x4); - InsertEntry("dmat3x2"sv, GL_DOUBLE_MAT3x2); - InsertEntry("dmat3x4"sv, GL_DOUBLE_MAT3x4); - InsertEntry("dmat4x2"sv, GL_DOUBLE_MAT4x2); - InsertEntry("dmat4x3"sv, GL_DOUBLE_MAT4x3); - - InsertEntry("sampler1D"sv, GL_SAMPLER_1D); - InsertEntry("sampler2D"sv, GL_SAMPLER_2D); - InsertEntry("sampler3D"sv, GL_SAMPLER_3D); - InsertEntry("samplerCube"sv, GL_SAMPLER_CUBE); - InsertEntry("sampler1DShadow"sv, GL_SAMPLER_1D_SHADOW); - InsertEntry("sampler2DShadow"sv, GL_SAMPLER_2D_SHADOW); - InsertEntry("sampler1DArray"sv, GL_SAMPLER_1D_ARRAY); - InsertEntry("sampler2DArray"sv, GL_SAMPLER_2D_ARRAY); - InsertEntry("sampler1DArrayShadow"sv, GL_SAMPLER_1D_ARRAY_SHADOW); - InsertEntry("sampler2DArrayShadow"sv, GL_SAMPLER_2D_ARRAY_SHADOW); - InsertEntry("sampler2DMultisample"sv, GL_SAMPLER_2D_MULTISAMPLE); - InsertEntry("sampler2DMultisampleArray"sv, GL_SAMPLER_2D_MULTISAMPLE_ARRAY); - InsertEntry("samplerCubeShadow"sv, GL_SAMPLER_CUBE_SHADOW); - InsertEntry("samplerBuffer"sv, GL_SAMPLER_BUFFER); - InsertEntry("sampler2DRect"sv, GL_SAMPLER_2D_RECT); - InsertEntry("sampler2DRectShadow"sv, GL_SAMPLER_2D_RECT_SHADOW); - - InsertEntry("isampler1D"sv, GL_INT_SAMPLER_1D); - InsertEntry("isampler2D"sv, GL_INT_SAMPLER_2D); - InsertEntry("isampler3D"sv, GL_INT_SAMPLER_3D); - InsertEntry("isamplerCube"sv, GL_INT_SAMPLER_CUBE); - InsertEntry("isampler1DArray"sv, GL_INT_SAMPLER_1D_ARRAY); - InsertEntry("isampler2DArray"sv, GL_INT_SAMPLER_2D_ARRAY); - InsertEntry("isampler2DMultisample"sv, GL_INT_SAMPLER_2D_MULTISAMPLE); - InsertEntry("isampler2DMultisampleArray"sv, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY); - InsertEntry("isamplerBuffer"sv, GL_INT_SAMPLER_BUFFER); - InsertEntry("isampler2DRect"sv, GL_INT_SAMPLER_2D_RECT); - - InsertEntry("usampler1D"sv, GL_UNSIGNED_INT_SAMPLER_1D); - InsertEntry("usampler2D"sv, GL_UNSIGNED_INT_SAMPLER_2D); - InsertEntry("usampler3D"sv, GL_UNSIGNED_INT_SAMPLER_3D); - InsertEntry("usamplerCube"sv, GL_UNSIGNED_INT_SAMPLER_CUBE); - InsertEntry("usampler1DArray"sv, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY); - InsertEntry("usampler2DArray"sv, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY); - InsertEntry("usampler2DMultisample"sv, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE); - InsertEntry("usampler2DMultisampleArray"sv, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY); - InsertEntry("usamplerBuffer"sv, GL_UNSIGNED_INT_SAMPLER_BUFFER); - InsertEntry("usampler2DRect"sv, GL_UNSIGNED_INT_SAMPLER_2D_RECT); - } - - void InsertEntry(std::string_view name, GLenum value) { - enum2Name.try_emplace(value, name); - name2Enum.try_emplace(name, value); - } -} const kGLTypeInfo; -} // namespace ProjectBrussel_UNITY_ID - -std::string_view Tags::GLTypeToString(GLenum value) { - using namespace ProjectBrussel_UNITY_ID; - auto iter = kGLTypeInfo.enum2Name.find(value); - if (iter != kGLTypeInfo.enum2Name.end()) { - return iter->second; - } else { - return std::string_view(); - } -} - -GLenum Tags::GLTypeFromString(std::string_view name) { - using namespace ProjectBrussel_UNITY_ID; - auto iter = kGLTypeInfo.name2Enum.find(name); - if (iter != kGLTypeInfo.name2Enum.end()) { - return iter->second; - } else { - return 0; - } -} - -#include <generated/GraphicsTags.gs.inl> diff --git a/source/30-game/GraphicsTags.hpp b/source/30-game/GraphicsTags.hpp deleted file mode 100644 index f9628b2..0000000 --- a/source/30-game/GraphicsTags.hpp +++ /dev/null @@ -1,111 +0,0 @@ -#pragma once - -#include <MacrosCodegen.hpp> - -#include <glad/glad.h> -#include <limits> -#include <string> -#include <string_view> - -namespace Tags { -/// Vertex element semantics, used to identify the meaning of vertex buffer contents -enum VertexElementSemantic { - // clang-format off - BRUSSEL_ENUM(ToString, FromString, ExcludeHeuristics) - // clang-format on - - /// Position, typically VET_Float3 - VES_Position, - /// Blending weights - VES_BlendWeights, - /// Blending indices - VES_BlendIndices, - /// Normal, typically VET_Float3 - VES_Normal, - /// Colour, typically VET_Ubyte4 - VES_Color1, - VES_Color2, - VES_Color3, - /// Texture coordinates, typically VET_Float2 - VES_TexCoords1, - VES_TexCoords2, - VES_TexCoords3, - /// Binormal (Y axis if normal is Z) - VES_Binormal, - /// Tangent (X axis if normal is Z) - VES_Tangent, - /// Default semantic - VES_Generic, - VES_COUNT, -}; - -enum VertexElementType { - // clang-format off - BRUSSEL_ENUM(ToString, FromString, ExcludeHeuristics) - // clang-format on - - VET_Float1, - VET_Float2, - VET_Float3, - VET_Float4, - - VET_Short2, - VET_Short4, - VET_Ubyte4, - - // the following are not universally supported on all hardware: - VET_Double1, - VET_Double2, - VET_Double3, - VET_Double4, - VET_Ushort2, - VET_Ushort4, - VET_Int1, - VET_Int2, - VET_Int3, - VET_Int4, - VET_Uint1, - VET_Uint2, - VET_Uint3, - VET_Uint4, - VET_Byte4, /// signed bytes - - VET_Byte4Norm, /// signed bytes (normalized to -1..1) - VET_Ubyte4Norm, /// unsigned bytes (normalized to 0..1) - VET_Short2Norm, /// signed shorts (normalized to -1..1) - VET_Short4Norm, - VET_Ushort2Norm, /// unsigned shorts (normalized to 0..1) - VET_Ushort4Norm, -}; -constexpr auto VET_NORM_BEGIN = VET_Byte4Norm; -constexpr auto VET_NORM_END = VET_Ushort4Norm; - -int SizeOf(VertexElementType type); -int VectorLenOf(VertexElementType type); -GLenum FindGLType(VertexElementType type); -bool IsNormalized(VertexElementType type); - -enum IndexType { - IT_16Bit, - IT_32Bit, -}; - -int SizeOf(IndexType type); -GLenum FindGLType(IndexType type); - -enum TexFilter { - // clang-format off - BRUSSEL_ENUM(ToString, FromString, ExcludeHeuristics) - // clang-format on - - TF_Linear, - TF_Nearest, -}; - -std::string_view GLTypeToString(GLenum); -GLenum GLTypeFromString(std::string_view name); - -constexpr auto kInvalidLocation = std::numeric_limits<GLuint>::max(); -} // namespace Tags - -#include <generated/GraphicsTags.gh.inl> diff --git a/source/30-game/Image.cpp b/source/30-game/Image.cpp deleted file mode 100644 index 3673acc..0000000 --- a/source/30-game/Image.cpp +++ /dev/null @@ -1,101 +0,0 @@ -#include "Image.hpp" - -#include <stb_image.h> -#include <stb_rect_pack.h> -#include <cstring> - -Image::Image() - : mSize{} - , mChannels{ 0 } { -} - -bool Image::InitFromImageFile(const char* filePath, int desiredChannels) { - // Dimensions of the image in - int width, height; - // Number of channels that the image has, we'll get `desiredChannels` channels in our output (if it's non-0, which is the default argument) - int channels; - - // NOTE: don't free, the data is passed to std::unique_ptr - auto result = (uint8_t*)stbi_load(filePath, &width, &height, &channels, desiredChannels); - if (!result) { - return false; - } - - mData.reset(result); - mSize = { width, height }; - mChannels = desiredChannels == 0 ? channels : desiredChannels; - return true; -} - -bool Image::InitFromImageData(std::span<uint8_t> data, int desiredChannels) { - int width, height; - int channels; - - // NOTE: don't free, the data is passed to std::unique_ptr - auto result = (uint8_t*)stbi_load_from_memory(data.data(), data.size(), &width, &height, &channels, desiredChannels); - if (!result) { - return false; - } - - mData.reset(result); - mSize = { width, height }; - mChannels = desiredChannels == 0 ? channels : desiredChannels; - return true; -} - -bool Image::InitFromPixels(std::span<uint8_t> pixels, glm::ivec2 dimensions, int channels) { - mData = std::make_unique<uint8_t[]>(pixels.size()); - std::memcpy(mData.get(), pixels.data(), pixels.size()); - mSize = dimensions; - mChannels = channels; - return true; -} - -bool Image::InitFromPixels(std::unique_ptr<uint8_t[]> pixels, glm::ivec2 dimensions, int channels) { - mData = std::move(pixels); - mSize = dimensions; - mChannels = channels; - return true; -} - -RgbaColor Image::GetPixel(int x, int y) const { - size_t offset = (y * mSize.x + x) * mChannels; - RgbaColor color; - color.r = mData.get()[offset + 0]; - color.g = mData.get()[offset + 1]; - color.b = mData.get()[offset + 2]; - color.a = mData.get()[offset + 3]; - return color; -} - -void Image::SetPixel(int x, int y, RgbaColor color) { - size_t offset = (y * mSize.x + x) * mChannels; - mData.get()[offset + 0] = color.r; - mData.get()[offset + 1] = color.g; - mData.get()[offset + 2] = color.b; - mData.get()[offset + 3] = color.a; -} - -uint8_t* Image::GetDataPtr() const { - return mData.get(); -} - -size_t Image::GetDataLength() const { - return mSize.x * mSize.y * mChannels * sizeof(uint8_t); -} - -std::span<uint8_t> Image::GetData() const { - return { mData.get(), GetDataLength() }; -} - -glm::ivec2 Image::GetSize() const { - return mSize; -} - -int Image::GetChannels() const { - return mChannels; -} - -bool Image::IsEmpty() const { - return mSize.x == 0 || mSize.y == 0; -} diff --git a/source/30-game/Image.hpp b/source/30-game/Image.hpp deleted file mode 100644 index c577c24..0000000 --- a/source/30-game/Image.hpp +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once - -#include "Color.hpp" -#include "RcPtr.hpp" - -#include <cstdint> -#include <glm/glm.hpp> -#include <memory> -#include <span> - -/// Image is a 2d array of pixels, stored as a continuous array in memory, with the first pixel -/// being the top-left pixel. If a vertically flipped image data is needed, load using stb_image -/// yourself, or flip the data here. -class Image : public RefCounted { -private: - std::unique_ptr<uint8_t[]> mData; - glm::ivec2 mSize; - int mChannels; - -public: - Image(); - - bool InitFromImageFile(const char* filePath, int desiredChannels = 0); - bool InitFromImageData(std::span<uint8_t> data, int desiredChannels = 0); - bool InitFromPixels(std::span<uint8_t> pixels, glm::ivec2 dimensions, int channels); - bool InitFromPixels(std::unique_ptr<uint8_t[]> pixels, glm::ivec2 dimensions, int channels); - - /// Get the pixel at the given location. - RgbaColor GetPixel(int x, int y) const; - void SetPixel(int x, int y, RgbaColor color); - - uint8_t* GetDataPtr() const; - size_t GetDataLength() const; - std::span<uint8_t> GetData() const; - glm::ivec2 GetSize() const; - int GetChannels() const; - bool IsEmpty() const; -}; diff --git a/source/30-game/Input.cpp b/source/30-game/Input.cpp deleted file mode 100644 index 9f304ff..0000000 --- a/source/30-game/Input.cpp +++ /dev/null @@ -1,23 +0,0 @@ -#include "Input.hpp" - -#include <cassert> - -GLFWkeyboard* InputState::FindKeyboard(std::string_view name) { - assert(false); - // TODO -} - -GlfwKeyboardAttachment* InputState::ConnectKeyboard(GLFWkeyboard* keyboard) { - auto attachment = new GlfwKeyboardAttachment(); - glfwSetKeyboardUserPointer(keyboard, attachment); - - return attachment; -} - -void InputState::DisconnectKeyboard(GLFWkeyboard* keyboard) { - InputState::instance->DisconnectKeyboard(keyboard); - auto attachment = static_cast<GlfwKeyboardAttachment*>(glfwGetKeyboardUserPointer(keyboard)); - // Defensive: this GLFWkeyboard* will be deleted after this callback ends anyways - glfwSetKeyboardUserPointer(keyboard, nullptr); - delete attachment; -} diff --git a/source/30-game/Input.hpp b/source/30-game/Input.hpp deleted file mode 100644 index feb50f0..0000000 --- a/source/30-game/Input.hpp +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#include <string_view> -#include <utility> -#include <vector> - -/// Extra data attached to a GLFWkeyboard object -struct GlfwKeyboardAttachment { -}; - -class InputState { -public: - static inline InputState* instance = nullptr; - -public: - GLFWkeyboard* FindKeyboard(std::string_view name); - - GlfwKeyboardAttachment* ConnectKeyboard(GLFWkeyboard* keyboard); - void DisconnectKeyboard(GLFWkeyboard* keyboard); -}; diff --git a/source/30-game/Ires.cpp b/source/30-game/Ires.cpp deleted file mode 100644 index 0529395..0000000 --- a/source/30-game/Ires.cpp +++ /dev/null @@ -1,436 +0,0 @@ -#include "Ires.hpp" - -#include "AppConfig.hpp" -#include "EditorCore.hpp" -#include "EditorUtils.hpp" -#include "Material.hpp" -#include "Shader.hpp" -#include "Sprite.hpp" -#include "Texture.hpp" - -#include <Macros.hpp> -#include <Metadata.hpp> -#include <RapidJsonHelper.hpp> -#include <ScopeGuard.hpp> -#include <Utils.hpp> - -#include <imgui.h> -#include <misc/cpp/imgui_stdlib.h> -#include <rapidjson/document.h> -#include <rapidjson/filereadstream.h> -#include <rapidjson/filewritestream.h> -#include <rapidjson/prettywriter.h> -#include <rapidjson/writer.h> -#include <algorithm> -#include <cassert> - -namespace fs = std::filesystem; -using namespace std::literals; - -IresObject::IresObject(Kind kind) - : mKind{ kind } { -} - -std::unique_ptr<IresObject> IresObject::Create(Kind kind) { - switch (kind) { - case KD_Texture: return std::make_unique<IresTexture>(); - case KD_Shader: return std::make_unique<IresShader>(); - case KD_Material: return std::make_unique<IresMaterial>(); - case KD_SpriteFiles: return std::make_unique<IresSpriteFiles>(); - case KD_Spritesheet: return std::make_unique<IresSpritesheet>(); - case KD_COUNT: break; - } - return nullptr; -} - -bool IresObject::IsAnnoymous() const { - return mName.empty(); -} - -void IresObject::SetName(std::string name) { - if (mMan) { - mMan->Rename(this, std::move(name)); - } else { - mName = std::move(name); - } -} - -void IresObject::ShowNameSafe(IresObject* ires) { - if (ires) { - ires->ShowName(); - } else { - ShowNameNull(); - } -} - -void IresObject::ShowNameNull() { - ImGui::Text("<null>"); -} - -void IresObject::ShowName() const { - if (IsAnnoymous()) { - ImGui::Text("<annoymous %p>", (void*)this); - } else { - ImGui::Text("%s", mName.c_str()); - } -} - -void IresObject::ShowReferenceSafe(IEditor& editor, IresObject* ires) { - if (ires) { - ires->ShowReference(editor); - } else { - ShowReferenceNull(editor); - } -} - -void IresObject::ShowReferenceNull(IEditor& editor) { - ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_ButtonHovered]); - ImGui::Text("<null>"); - ImGui::PopStyleColor(); - ImGui::AddUnderLine(ImGui::GetStyle().Colors[ImGuiCol_Button]); -} - -void IresObject::ShowReference(IEditor& editor) { - ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_ButtonHovered]); - if (IsAnnoymous()) { - ImGui::Text("<annoymous %p>", (void*)this); - } else { - ImGui::Text("%s", mName.c_str()); - } - ImGui::PopStyleColor(); - if (ImGui::IsItemHovered()) { - if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) { - editor.GetInspector().SelectTarget(IEditorInspector::ITT_Ires, this); - } - ImGui::AddUnderLine(ImGui::GetStyle().Colors[ImGuiCol_ButtonHovered]); - } else { - ImGui::AddUnderLine(ImGui::GetStyle().Colors[ImGuiCol_Button]); - } -} - -void IresObject::ShowEditor(IEditor& editor) { - ImGui::Text("%.*s", PRINTF_STRING_VIEW(Metadata::EnumToString(mKind))); - - bool isAnnoymous = mName.empty(); - if (isAnnoymous) { - ImGui::Text("Name: <annoymous: %p>", (void*)this); - } else { - ImGui::Text("Name: %s", mName.c_str()); - } - - if (mUid.IsNull()) { - ImGui::TextUnformatted("Uid: <none>"); - } else { - ImGui::Text("Uid: %lx-%lx", mUid.upper, mUid.lower); - } -} - -void IresObject::WriteFull(IresWritingContext& ctx, IresObject* ires, rapidjson::Value& value, rapidjson::Document& root) { - rapidjson::Value rvIres(rapidjson::kObjectType); - ires->Write(ctx, rvIres, root); - - value.AddMember("Type", rapidjson::StringRef(Metadata::EnumToString(ires->GetKind())), root.GetAllocator()); - value.AddMember("Uid", ires->mUid.Write(root), root.GetAllocator()); - value.AddMember("Value", rvIres, root.GetAllocator()); -} - -std::unique_ptr<IresObject> IresObject::ReadFull(IresLoadingContext& ctx, const rapidjson::Value& value) { - auto ires = ReadBasic(value); - if (!ires) { - return nullptr; - } - - if (!ReadPartial(ctx, ires.get(), value)) { - return nullptr; - } - - return ires; -} - -std::unique_ptr<IresObject> IresObject::ReadBasic(const rapidjson::Value& value) { - std::unique_ptr<IresObject> ires; - Uid uid; - for (auto it = value.MemberBegin(); it != value.MemberEnd(); ++it) { - if (it->name == "Type"_rj_sv) { - if (it->value.GetType() != rapidjson::kStringType) - return nullptr; - auto kind = Metadata::EnumFromString<Kind>(rapidjson::AsStringView(it->value)); - if (!kind.has_value()) - return nullptr; - if ((ires = Create(*kind)) == nullptr) - return nullptr; - } else if (it->name == "Uid"_rj_sv) { - // FIXME this needs to do type checks - uid.Read(it->value); - } - } - if (ires == nullptr || uid.IsNull()) - return nullptr; - - ires->mUid = uid; - return ires; -} - -bool IresObject::ReadPartial(IresLoadingContext& ctx, IresObject* ires, const rapidjson::Value& value) { - auto rvValue = rapidjson::GetProperty(value, "Value"sv); - if (!rvValue) return false; - ires->Read(ctx, *rvValue); - return true; -} - -void IresObject::Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const { -} - -void IresObject::Read(IresLoadingContext& ctx, const rapidjson::Value& value) { -} - -void IresManager::DiscoverFilesDesignatedLocation() { - auto path = AppConfig::assetDirPath / "Ires"; - DiscoverFiles(path); -} - -void IresManager::DiscoverFiles(const fs::path& dir) { - struct LoadCandidate { - fs::path path; - rapidjson::Document data; - RcPtr<IresObject> ires; - }; - - class IresLoadTimeContext final : public IresLoadingContext { - public: - // NOTE: pointer stability required - robin_hood::unordered_node_map<Uid, LoadCandidate> candidates; - std::vector<std::vector<LoadCandidate*>> candidatesByKind; - - IresLoadTimeContext() { - candidatesByKind.resize((int)IresObject::KD_COUNT); - } - - std::vector<LoadCandidate*>& GetByKind(IresObject::Kind kind) { - int i = static_cast<int>(kind); - return candidatesByKind[i]; - } - - virtual IresObject* FindIres(const Uid& uid) const override { - auto iter = candidates.find(uid); - if (iter != candidates.end()) { - auto& cand = iter->second; - return cand.ires.Get(); - } else { - return nullptr; - } - } - } ctx; - - for (auto& item : fs::directory_iterator(dir)) { - if (!item.is_regular_file()) { - continue; - } - if (item.path().extension() != ".json") { - continue; - } - - auto file = Utils::OpenCstdioFile(item.path(), Utils::Read); - if (!file) { - fprintf(stderr, "Ires file [" PLATFORM_PATH_STR "] Failed to open file.", item.path().c_str()); - continue; - } - DEFER { - fclose(file); - }; - - char readerBuffer[65536]; - rapidjson::FileReadStream stream(file, readerBuffer, sizeof(readerBuffer)); - - rapidjson::Document root; - root.ParseStream(stream); - - auto ires = IresObject::ReadBasic(root); - if (!ires) { - fprintf(stderr, "Ires file: [" PLATFORM_PATH_STR "] Failed to parse header.\n", item.path().c_str()); - continue; - } - - // Load name from filename - ires->mName = item.path().filename().replace_extension().string(); - auto& iresName = ires->mName; - - // Load uid should be handled by IresObject::ReadBasic - assert(!ires->mUid.IsNull()); - auto iresUid = ires->GetUid(); - - auto iresKind = ires->GetKind(); - - auto&& [iter, DISCARD] = ctx.candidates.try_emplace( - iresUid, - LoadCandidate{ - .path = item.path(), - .data = std::move(root), - .ires = RcPtr(ires.release()), - }); - auto& cand = iter->second; - - ctx.GetByKind(iresKind).push_back(&cand); - } - - // Load Ires in order by type, there are dependencies between them - // TODO full arbitary dependency between Ires - for (int i = 0; i < (int)IresObject::KD_COUNT; ++i) { - auto kind = static_cast<IresObject::Kind>(i); - auto& list = ctx.GetByKind(kind); - for (auto cand : list) { - auto& ires = cand->ires; - - if (!IresObject::ReadPartial(ctx, ires.Get(), cand->data)) { - fprintf(stderr, "Ires file: [" PLATFORM_PATH_STR "] Failed to parse object data.\n", cand->path.c_str()); - continue; - } - - ires->mMan = this; - mObjByUid.try_emplace(ires->GetUid(), ires); - } - } -} - -std::pair<IresObject*, bool> IresManager::Add(IresObject* ires) { - auto& name = ires->mName; - if (name.empty()) { - name = Utils::MakeRandomNumberedName(Metadata::EnumToString(ires->GetKind()).data()); - } - - auto& uid = ires->mUid; - if (uid.IsNull()) { - uid = Uid::Create(); - } - - auto [iter, inserted] = mObjByUid.try_emplace(uid, ires); - if (inserted) { - ires->mMan = this; - // TODO handle full path - return { ires, true }; - } else { - return { iter->second.Get(), false }; - } -} - -IresObject* IresManager::Load(const fs::path& filePath) { - auto file = Utils::OpenCstdioFile(filePath, Utils::Read); - if (!file) return nullptr; - DEFER { - fclose(file); - }; - - char readerBuffer[65536]; - rapidjson::FileReadStream stream(file, readerBuffer, sizeof(readerBuffer)); - - rapidjson::Document root; - root.ParseStream(stream); - - auto ires = IresObject::ReadFull(*this, root); - if (!ires) { - return nullptr; - } - - // Load uid should be handled by IresObject::ReadFull - assert(!ires->mUid.IsNull()); - // Load name from filename - ires->mName = filePath.filename().replace_extension().string(); - Add(ires.get()); - - return ires.release(); -} - -static fs::path GetDesignatedPath(IresObject* ires) { - return AppConfig::assetDirPath / "Ires" / fs::path(ires->GetName()).replace_extension(".json"); -} - -void IresManager::Delete(IresObject* ires) { - // TODO -} - -bool IresManager::Rename(IresObject* ires, std::string newName) { - auto oldPath = GetDesignatedPath(ires); - ires->mName = std::move(newName); - auto newPath = GetDesignatedPath(ires); - if (fs::exists(oldPath)) { - fs::rename(oldPath, newPath); - } - - // TODO validate no name duplication -#if 0 - if (mObjByPath.contains(newName)) { - return false; - } - - // Keep the material from being deleted, in case the old entry in map is the only one existing - RcPtr rc(ires); - - // Remove old entry (must do before replacing Material::mName, because the std::string_view in the map is a reference to it) - mObjByPath.erase(ires->GetName()); - - // Add new entry - ires->mName = std::move(newName); - // TODO handle full path - mObjByPath.try_emplace(ires->GetName(), ires); -#endif - return true; -} - -void IresManager::Reload(IresObject* ires) { - auto file = Utils::OpenCstdioFile(GetDesignatedPath(ires), Utils::Read); - if (!file) return; - DEFER { - fclose(file); - }; - - char readerBuffer[65536]; - rapidjson::FileReadStream stream(file, readerBuffer, sizeof(readerBuffer)); - - rapidjson::Document root; - root.ParseStream(stream); - - IresObject::ReadPartial(*this, ires, root); -} - -void IresManager::Save(IresObject* ires) { - Save(ires, GetDesignatedPath(ires)); -} - -void IresManager::Save(IresObject* ires, const fs::path& filePath) { - rapidjson::Document root(rapidjson::kObjectType); - - IresObject::WriteFull(*this, ires, root, root); - - auto file = Utils::OpenCstdioFile(filePath, Utils::WriteTruncate); - if (!file) return; - DEFER { - fclose(file); - }; - - char writerBuffer[65536]; - rapidjson::FileWriteStream stream(file, writerBuffer, sizeof(writerBuffer)); - rapidjson::PrettyWriter<rapidjson::FileWriteStream> writer(stream); - // We no longer need this after disabling BRUSSEL_Uid_WRITE_USE_ARRAY -// writer.SetFormatOptions(rapidjson::PrettyFormatOptions::kFormatSingleLineArray); -#if BRUSSEL_Uid_WRITE_USE_ARRAY -# warning "Writing Uid in array format but single line formatting isn't enabled, this might cause excessively long ires files." -#endif - root.Accept(writer); -} - -void IresManager::OverwriteAllToDisk() { - for (const auto& [DISCARD, ires] : mObjByUid) { - Save(ires.Get()); - } -} - -IresObject* IresManager::FindIres(const Uid& uid) const { - auto iter = mObjByUid.find(uid); - if (iter != mObjByUid.end()) { - return iter->second.Get(); - } else { - return nullptr; - } -} - -#include <generated/Ires.gs.inl> diff --git a/source/30-game/Ires.hpp b/source/30-game/Ires.hpp deleted file mode 100644 index e2e79bd..0000000 --- a/source/30-game/Ires.hpp +++ /dev/null @@ -1,130 +0,0 @@ -#pragma once - -#include "EditorAttachment.hpp" -#include "EditorCore.hpp" - -#include <MacrosCodegen.hpp> -#include <RcPtr.hpp> -#include <Uid.hpp> -#include <Utils.hpp> - -#include <rapidjson/fwd.h> -#include <robin_hood.h> -#include <filesystem> -#include <memory> -#include <string_view> - -// Forward declarations -class IresManager; -class IresWritingContext; -class IresLoadingContext; - -namespace Tags { -enum class IresObjectKind { - // clang-format off - BRUSSEL_ENUM(ToString, FromString, RemovePrefix KD_, AddPrefix Ires, ExcludeHeuristics) - // clang-format on - - KD_Texture, - KD_Shader, - KD_Material, - KD_SpriteFiles, - KD_Spritesheet, - KD_COUNT, -}; -} // namespace Tags - -class IresObject : public RefCounted { - friend class IresManager; - -public: - using Kind = Tags::IresObjectKind; - using enum Tags::IresObjectKind; - -private: - std::string mName; // Serialized as filename - Uid mUid; // Serialized in full mode - std::unique_ptr<EditorAttachment> mEditorAttachment; // Transient - IresManager* mMan = nullptr; // Transient - Kind mKind; // Serialized in full mode - -public: - IresObject(Kind kind); - virtual ~IresObject() = default; - - static std::unique_ptr<IresObject> Create(Kind kind); - Kind GetKind() const { return mKind; } - - IresManager* GetAssociatedManager() const { return mMan; } - bool IsAnnoymous() const; - const std::string& GetName() const { return mName; } - void SetName(std::string name); - const Uid& GetUid() const { return mUid; } - - static void ShowNameSafe(IresObject* ires); - static void ShowNameNull(); - void ShowName() const; - - static void ShowReferenceSafe(IEditor& editor, IresObject* ires); - static void ShowReferenceNull(IEditor& editor); - void ShowReference(IEditor& editor); - - virtual void ShowEditor(IEditor& editor); - - EditorAttachment* GetEditorAttachment() const { return mEditorAttachment.get(); } - void SetEditorAttachment(EditorAttachment* attachment) { mEditorAttachment.reset(attachment); } - - static void WriteFull(IresWritingContext& ctx, IresObject* ires, rapidjson::Value& value, rapidjson::Document& root); - - /// Sequentially call ReadBasic() and then ReadPartial() - static std::unique_ptr<IresObject> ReadFull(IresLoadingContext& ctx, const rapidjson::Value& value); - /// Reads the type and UID of the object from data, and return a newly constructed Ires object. - static std::unique_ptr<IresObject> ReadBasic(const rapidjson::Value& value); - /// Reads all object-speific data from the root-level data object into the given Ires object. - static bool ReadPartial(IresLoadingContext& ctx, IresObject* ires, const rapidjson::Value& value); - - virtual void Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const; - virtual void Read(IresLoadingContext& ctx, const rapidjson::Value& value); - -protected: - rapidjson::Value WriteIresRef(IresObject* object); -}; - -class IresWritingContext { -public: - virtual ~IresWritingContext() = default; -}; - -class IresLoadingContext { -public: - virtual ~IresLoadingContext() = default; - virtual IresObject* FindIres(const Uid& uid) const = 0; -}; - -class IresManager final : public IresWritingContext, public IresLoadingContext { -public: - static inline IresManager* instance = nullptr; - -private: - robin_hood::unordered_map<Uid, RcPtr<IresObject>> mObjByUid; - -public: - void DiscoverFilesDesignatedLocation(); - void DiscoverFiles(const std::filesystem::path& dir); - - std::pair<IresObject*, bool> Add(IresObject* mat); - IresObject* Load(const std::filesystem::path& filePath); - void Delete(IresObject* ires); - bool Rename(IresObject* ires, std::string newName); - - void Reload(IresObject* ires); - void Save(IresObject* ires); - void Save(IresObject* ires, const std::filesystem::path& filePath); - - void OverwriteAllToDisk(); - - const auto& GetObjects() const { return mObjByUid; } - virtual IresObject* FindIres(const Uid& uid) const override; -}; - -#include <generated/Ires.gh.inl> diff --git a/source/30-game/Level.cpp b/source/30-game/Level.cpp deleted file mode 100644 index 076e5d5..0000000 --- a/source/30-game/Level.cpp +++ /dev/null @@ -1,228 +0,0 @@ -#include "Level.hpp" - -#include "AppConfig.hpp" - -#include <PodVector.hpp> -#include <RapidJsonHelper.hpp> -#include <ScopeGuard.hpp> -#include <Utils.hpp> - -#include <imgui.h> -#include <rapidjson/document.h> -#include <rapidjson/filereadstream.h> -#include <rapidjson/filewritestream.h> -#include <rapidjson/prettywriter.h> -#include <cstdio> -#include <filesystem> - -using namespace std::literals; -namespace fs = std::filesystem; - -constexpr auto kParentToRootObject = std::numeric_limits<size_t>::max(); -constexpr auto kInvalidEntryId = std::numeric_limits<size_t>::max(); - -struct Level::InstanciationEntry { - // If set to std::numeric_limits<size_t>::max(), this object is parented to the "root" provided when instanciating - size_t parentId; - rapidjson::Document data; -}; - -Level::Level() = default; - -Level::~Level() = default; - -void Level::Instanciate(GameObject* relRoot) const { - auto objectsLut = std::make_unique<GameObject*[]>(mEntries.size()); - for (auto& entry : mEntries) { - GameObject* parent; - if (entry.parentId == kParentToRootObject) { - parent = relRoot; - } else { - parent = objectsLut[entry.parentId]; - } - - // TODO deser object - } -} - -void Level::ShowInstanciationEntries(IEditor& editor) { - for (auto& entry : mEntries) { - // TODO - } -} - -void LevelManager::DiscoverFilesDesignatedLocation() { - auto path = AppConfig::assetDirPath / "Levels"; - DiscoverFiles(path); -} - -void LevelManager::DiscoverFiles(const std::filesystem::path& dir) { - for (auto& item : fs::directory_iterator(dir)) { - auto& path = item.path(); - if (!item.is_regular_file()) { - continue; - } - if (path.extension() != ".json") { - continue; - } - - // Parse uid from filename, map key - Uid uid; - uid.ReadString(path.filename().string()); - - // Map value - LoadableObject obj; - obj.filePath = path; - - mObjByUid.try_emplace(uid, std::move(obj)); - } -} - -Level* LevelManager::FindLevel(const Uid& uid) const { - auto iter = mObjByUid.find(uid); - if (iter != mObjByUid.end()) { - return iter->second.level.Get(); - } else { - return nullptr; - } -} - -#define BRUSSEL_DEF_LEVEL_NAME "New Level" -#define BRUSSEL_DEF_LEVEL_DESC "No description." - -Level* LevelManager::LoadLevel(const Uid& uid) { - auto iter = mObjByUid.find(uid); - if (iter != mObjByUid.end()) { - auto& ldObj = iter->second; - if (ldObj.level != nullptr) { - auto file = Utils::OpenCstdioFile(ldObj.filePath, Utils::Read, false); - if (!file) { - fprintf(stderr, "Cannot open file level file %s that was discovered on game startup.", ldObj.filePath.string().c_str()); - return nullptr; - } - DEFER { fclose(file); }; - - char readerBuffer[65536]; - rapidjson::FileReadStream stream(file, readerBuffer, sizeof(readerBuffer)); - - rapidjson::Document root; - root.ParseStream(stream); - - Level* level; - ldObj.level.Attach(level = new Level()); - - level->mMan = this; - level->mUid = uid; - -#if defined(BRUSSEL_DEV_ENV) - BRUSSEL_JSON_GET_DEFAULT(root, "Name", std::string, ldObj.name, BRUSSEL_DEF_LEVEL_NAME); - BRUSSEL_JSON_GET_DEFAULT(root, "Description", std::string, ldObj.description, BRUSSEL_DEF_LEVEL_DESC) -#endif - - auto rvEntries = rapidjson::GetProperty(root, rapidjson::kArrayType, "DataEntries"sv); - if (!rvEntries) return nullptr; - for (auto iter = rvEntries->Begin(); iter != rvEntries->End(); ++iter) { - Level::InstanciationEntry entry; - - BRUSSEL_JSON_GET_DEFAULT(*iter, "ParentId", int, entry.parentId, kInvalidEntryId); - - auto rvDataEntry = rapidjson::GetProperty(*iter, "Data"sv); - if (!rvDataEntry) return nullptr; - entry.data.CopyFrom(*iter, entry.data.GetAllocator()); - - level->mEntries.push_back(std::move(entry)); - } - } - return ldObj.level.Get(); - } else { - return nullptr; - } -} - -void LevelManager::PrepareLevel(const Uid& uid) { - // TODO -} - -LevelManager::LoadableObject& LevelManager::AddLevel(const Uid& uid) { - auto&& [iter, inserted] = mObjByUid.try_emplace(uid); - auto& ldObj = iter->second; - ldObj.level->mUid = uid; -#if defined(BRUSSEL_DEV_ENV) - ldObj.name = BRUSSEL_DEF_LEVEL_NAME; - ldObj.description = BRUSSEL_DEF_LEVEL_DESC; -#endif - return ldObj; -} - -void LevelManager::SaveLevel(const Uid& uid) const { - auto iter = mObjByUid.find(uid); - if (iter == mObjByUid.end()) return; - auto& obj = iter->second; - - SaveLevelImpl(obj, obj.filePath); -} - -void LevelManager::SaveLevel(const Uid& uid, const std::filesystem::path& path) const { - auto iter = mObjByUid.find(uid); - if (iter == mObjByUid.end()) return; - auto& obj = iter->second; - - SaveLevelImpl(obj, path); -} - -void LevelManager::SaveLevelImpl(const LoadableObject& obj, const std::filesystem::path& path) const { - rapidjson::Document root; - - // TODO - - auto file = Utils::OpenCstdioFile(path, Utils::WriteTruncate); - if (!file) return; - DEFER { fclose(file); }; - - char writerBuffer[65536]; - rapidjson::FileWriteStream stream(file, writerBuffer, sizeof(writerBuffer)); - rapidjson::Writer<rapidjson::FileWriteStream> writer(stream); - root.Accept(writer); -} - -LevelWrapperObject::LevelWrapperObject(GameWorld* world) - : GameObject(KD_LevelWrapper, world) // -{ - mStopFreePropagation = true; -} - -LevelWrapperObject::~LevelWrapperObject() { - // Destruction/freeing of this object is handled by our parent - for (auto child : GetChildren()) { - FreeRecursive(child); - } -} - -void LevelWrapperObject::SetBoundLevel(Level* level) { - if (mLevel != level) { - mLevel.Attach(level); - - // Cleanup old children - // TODO needs to Resleep()? - auto children = RemoveAllChildren(); - for (auto child : children) { - FreeRecursive(child); - } - } - - level->Instanciate(this); - - PodVector<GameObject*> stack; - stack.push_back(this); - - while (!stack.empty()) { - auto obj = stack.back(); - stack.pop_back(); - - for (auto child : obj->GetChildren()) { - stack.push_back(child); - } - - obj->Awaken(); - } -} diff --git a/source/30-game/Level.hpp b/source/30-game/Level.hpp deleted file mode 100644 index c030b8e..0000000 --- a/source/30-game/Level.hpp +++ /dev/null @@ -1,95 +0,0 @@ -#pragma once - -#include "EditorCore.hpp" -#include "GameObject.hpp" - -#include <MacrosCodegen.hpp> -#include <RcPtr.hpp> -#include <Uid.hpp> - -#include <robin_hood.h> -#include <filesystem> -#include <vector> - -// Forward declarations -class Level; -class LevelManager; - -/// Represents a seralized GameObject tree. -class Level : public RefCounted { - friend class LevelManager; - -private: - struct InstanciationEntry; - - LevelManager* mMan; - Uid mUid; - std::vector<InstanciationEntry> mEntries; - -public: - Level(); - ~Level(); - - void Instanciate(GameObject* relRoot) const; - - LevelManager* GetLinkedLevelManager() const { return mMan; } - const Uid& GetUid() const { return mUid; } - - // Editor stuff - void ShowInstanciationEntries(IEditor& editor); -}; - -class LevelManager { -public: - static inline LevelManager* instance = nullptr; - -public: // NOTE: public for the editor; actual game components should not modify the map using this - // TODO maybe cut this struct to only the first RcPtr<Level> field in release mode? - struct LoadableObject { - RcPtr<Level> level; // TODO make weak pointer - std::filesystem::path filePath; - // NOTE: these fields are only loaded in dev mode - std::string name; - std::string description; - - // Editor book keeping fields - bool edited = false; - }; - // We want pointer stability here for the editor (inspector object) - robin_hood::unordered_node_map<Uid, LoadableObject> mObjByUid; - -public: - void DiscoverFilesDesignatedLocation(); - void DiscoverFiles(const std::filesystem::path& dir); - - Level* FindLevel(const Uid& uid) const; - /// Get or load the given level - Level* LoadLevel(const Uid& uid); - /// Send the given level to be loaded on another thread - void PrepareLevel(const Uid& uid); - - /// Create and add a new level object with the given uid. - /// Should only be used by the editor. - LoadableObject& AddLevel(const Uid& uid); - /// Should only be used by the editor. - void SaveLevel(const Uid& uid) const; - /// Should only be used by the editor. - void SaveLevel(const Uid& uid, const std::filesystem::path& path) const; - -private: - void SaveLevelImpl(const LoadableObject& obj, const std::filesystem::path& path) const; -}; - -class LevelWrapperObject : public GameObject { - BRUSSEL_CLASS() - -private: - RcPtr<Level> mLevel; - -public: - LevelWrapperObject(GameWorld* world); - ~LevelWrapperObject() override; - - Level* GetBoundLevel() const; - void SetBoundLevel(Level* level); -}; diff --git a/source/30-game/Material.cpp b/source/30-game/Material.cpp deleted file mode 100644 index 4443ae5..0000000 --- a/source/30-game/Material.cpp +++ /dev/null @@ -1,526 +0,0 @@ -#include "Material.hpp" - -#include "AppConfig.hpp" -#include "EditorCore.hpp" -#include "EditorUtils.hpp" - -#include <Metadata.hpp> -#include <RapidJsonHelper.hpp> -#include <ScopeGuard.hpp> -#include <Utils.hpp> - -#include <imgui.h> -#include <rapidjson/document.h> -#include <cstdlib> -#include <cstring> -#include <utility> - -using namespace std::literals; - -Material::Material() { -} - -namespace ProjectBrussel_UNITY_ID { -bool TryFindShaderId(Shader* shader, std::string_view name, int& out) { - auto& info = shader->GetInfo(); - auto iter = info.things.find(name); - if (iter == info.things.end()) return false; - auto& id = iter->second; - - if (id.kind != ShaderThingId::KD_Uniform) return false; - - out = id.index; - return true; -} - -template <typename TUniform> -TUniform& ObtainUniform(Shader* shader, const char* name, std::vector<TUniform>& uniforms, GLint location) { - for (auto& uniform : uniforms) { - if (uniform.location == location) { - return uniform; - } - } - - auto& uniform = uniforms.emplace_back(); - uniform.location = location; - if (!TryFindShaderId(shader, name, uniform.infoUniformIndex)) { - uniform.infoUniformIndex = -1; - } - - return uniform; -} - -rapidjson::Value MakeVectorJson(const Material::VectorUniform& vector, rapidjson::Document& root) { - int len = vector.actualLength; - - rapidjson::Value result(rapidjson::kArrayType); - result.Reserve(len, root.GetAllocator()); - - for (int i = 0; i < len; ++i) { - result.PushBack(vector.value[i], root.GetAllocator()); - } - - return result; -} - -Material::VectorUniform ReadVectorFromJson(const rapidjson::Value& rv) { - assert(rv.IsArray()); - Material::VectorUniform result; - int len = result.actualLength = rv.Size(); - for (int i = 0; i < len; ++i) { - result.value[i] = rv[i].GetFloat(); - } - return result; -} - -rapidjson::Value MakeMatrixJson(const Material::MatrixUniform& matrix, rapidjson::Document& root) { - int w = matrix.actualWidth; - int h = matrix.actualHeight; - - rapidjson::Value result(rapidjson::kArrayType); - result.Reserve(h, root.GetAllocator()); - - for (int y = 0; y < h; ++y) { - rapidjson::Value row(rapidjson::kArrayType); - row.Reserve(w, root.GetAllocator()); - - for (int x = 0; x < w; ++x) { - // Each item in a column is consecutive in memory in glm::mat<> structs - row.PushBack(matrix.value[x * h + y], root.GetAllocator()); - } - - result.PushBack(row, root.GetAllocator()); - } - - return result; -} - -Material::MatrixUniform ReadMatrixFromjson(const rapidjson::Value& rv) { - assert(rv.IsArray()); - assert(rv.Size() > 0); - assert(rv[0].IsArray()); - Material::MatrixUniform result; - int w = result.actualWidth = rv[0].Size(); - int h = result.actualHeight = rv.Size(); - for (int y = 0; y < h; ++y) { - auto& row = rv[y]; - assert(row.IsArray()); - assert(row.Size() == w); - for (int x = 0; x < w; ++x) { - auto& val = row[x]; - assert(val.IsNumber()); - result.value[x * h + y] = val.GetFloat(); - } - } - return result; -} -} // namespace ProjectBrussel_UNITY_ID - -void Material::SetFloat(const char* name, float value) { - assert(IsValid()); - - GLint location = glGetUniformLocation(mShader->GetProgram(), name); - auto& uniform = ProjectBrussel_UNITY_ID::ObtainUniform(mShader.Get(), name, mBoundScalars, location); - uniform.floatValue = value; - uniform.actualType = GL_FLOAT; -} - -void Material::SetInt(const char* name, int32_t value) { - assert(IsValid()); - - GLint location = glGetUniformLocation(mShader->GetProgram(), name); - auto& uniform = ProjectBrussel_UNITY_ID::ObtainUniform(mShader.Get(), name, mBoundScalars, location); - uniform.intValue = value; - uniform.actualType = GL_INT; -} - -void Material::SetUInt(const char* name, uint32_t value) { - assert(IsValid()); - - GLint location = glGetUniformLocation(mShader->GetProgram(), name); - auto& uniform = ProjectBrussel_UNITY_ID::ObtainUniform(mShader.Get(), name, mBoundScalars, location); - uniform.uintValue = value; - uniform.actualType = GL_UNSIGNED_INT; -} - -template <int length> -void Material::SetVector(const char* name, const glm::vec<length, float>& vec) { - assert(IsValid()); - - static_assert(length >= 1 && length <= 4); - - GLint location = glGetUniformLocation(mShader->GetProgram(), name); - auto& uniform = ProjectBrussel_UNITY_ID::ObtainUniform(mShader.Get(), name, mBoundVectors, location); - uniform.actualLength = length; - std::memset(uniform.value, 0, sizeof(uniform.value)); - std::memcpy(uniform.value, &vec[0], length * sizeof(float)); -} - -template void Material::SetVector<1>(const char*, const glm::vec<1, float>&); -template void Material::SetVector<2>(const char*, const glm::vec<2, float>&); -template void Material::SetVector<3>(const char*, const glm::vec<3, float>&); -template void Material::SetVector<4>(const char*, const glm::vec<4, float>&); - -template <int width, int height> -void Material::SetMatrix(const char* name, const glm::mat<width, height, float>& mat) { - static_assert(width >= 1 && width <= 4); - static_assert(height >= 1 && height <= 4); - - GLint location = glGetUniformLocation(mShader->GetProgram(), name); - auto& uniform = ProjectBrussel_UNITY_ID::ObtainUniform(mShader.Get(), name, mBoundMatrices, location); - uniform.actualWidth = width; - uniform.actualHeight = height; - std::memset(uniform.value, 0, sizeof(uniform.value)); - std::memcpy(uniform.value, &mat[0][0], width * height * sizeof(float)); -} - -template void Material::SetMatrix<2, 2>(const char*, const glm::mat<2, 2, float>&); -template void Material::SetMatrix<3, 3>(const char*, const glm::mat<3, 3, float>&); -template void Material::SetMatrix<4, 4>(const char*, const glm::mat<4, 4, float>&); - -template void Material::SetMatrix<2, 3>(const char*, const glm::mat<2, 3, float>&); -template void Material::SetMatrix<3, 2>(const char*, const glm::mat<3, 2, float>&); - -template void Material::SetMatrix<2, 4>(const char*, const glm::mat<2, 4, float>&); -template void Material::SetMatrix<4, 2>(const char*, const glm::mat<4, 2, float>&); - -template void Material::SetMatrix<3, 4>(const char*, const glm::mat<3, 4, float>&); -template void Material::SetMatrix<4, 3>(const char*, const glm::mat<4, 3, float>&); - -void Material::SetTexture(const char* name, Texture* texture) { - assert(IsValid()); - - GLint location = glGetUniformLocation(mShader->GetProgram(), name); - - for (auto& uniform : mBoundTextures) { - if (uniform.location == location) { - uniform.value.Attach(texture); - return; - } - } - - auto& uniform = mBoundTextures.emplace_back(); - uniform.value.Attach(texture); - uniform.location = location; -} - -std::span<const Material::VectorUniform> Material::GetVectors() const { - return mBoundVectors; -} - -std::span<const Material::MatrixUniform> Material::GetMatrices() const { - return mBoundMatrices; -} - -std::span<const Material::TextureUniform> Material::GetTextures() const { - return mBoundTextures; -} - -Shader* Material::GetShader() const { - return mShader.Get(); -} - -void Material::SetShader(Shader* shader) { - mShader.Attach(shader); - auto& info = shader->GetInfo(); - - mBoundScalars.clear(); - mBoundVectors.clear(); - mBoundMatrices.clear(); - mBoundTextures.clear(); - for (int i = 0; i < info.uniforms.size(); ++i) { - auto& decl = info.uniforms[i]; - switch (decl->kind) { - case ShaderVariable::KD_Math: { - auto& mathDecl = static_cast<ShaderMathVariable&>(*decl); - if (mathDecl.width == 1) { - if (mathDecl.height == 1) { - // Scalar - auto& scalar = mBoundScalars.emplace_back(); - scalar.location = decl->location; - scalar.infoUniformIndex = i; - } else { - // Vector - auto& vec = mBoundVectors.emplace_back(); - vec.location = decl->location; - vec.infoUniformIndex = i; - vec.actualLength = mathDecl.height; - } - } else { - // Matrix - auto& mat = mBoundMatrices.emplace_back(); - mat.location = decl->location; - mat.infoUniformIndex = i; - mat.actualWidth = mathDecl.width; - mat.actualHeight = mathDecl.height; - } - } break; - - case ShaderVariable::KD_Sampler: { - auto& uniform = mBoundTextures.emplace_back(); - uniform.location = decl->location; - uniform.infoUniformIndex = i; - } break; - } - } -} - -bool Material::IsValid() const { - return mShader != nullptr; -} - -static constexpr int IdentifyMatrixSize(int width, int height) { - return width * 10 + height; -} - -void Material::UseUniforms() const { - for (auto& uniform : mBoundScalars) { - switch (uniform.actualType) { - case GL_FLOAT: glUniform1f(uniform.location, uniform.intValue); break; - case GL_INT: glUniform1i(uniform.location, uniform.intValue); break; - case GL_UNSIGNED_INT: glUniform1ui(uniform.location, uniform.intValue); break; - default: break; - } - } - - for (auto& uniform : mBoundVectors) { - switch (uniform.actualLength) { - case 1: glUniform1fv(uniform.location, 1, &uniform.value[0]); break; - case 2: glUniform2fv(uniform.location, 1, &uniform.value[0]); break; - case 3: glUniform3fv(uniform.location, 1, &uniform.value[0]); break; - case 4: glUniform4fv(uniform.location, 1, &uniform.value[0]); break; - default: break; - } - } - - for (auto& uniform : mBoundMatrices) { - switch (IdentifyMatrixSize(uniform.actualWidth, uniform.actualHeight)) { - case IdentifyMatrixSize(2, 2): glUniformMatrix2fv(uniform.location, 1, GL_FALSE, uniform.value); break; - case IdentifyMatrixSize(3, 3): glUniformMatrix3fv(uniform.location, 1, GL_FALSE, uniform.value); break; - case IdentifyMatrixSize(4, 4): glUniformMatrix4fv(uniform.location, 1, GL_FALSE, uniform.value); break; - - case IdentifyMatrixSize(2, 3): glUniformMatrix2x3fv(uniform.location, 1, GL_FALSE, uniform.value); break; - case IdentifyMatrixSize(3, 2): glUniformMatrix3x2fv(uniform.location, 1, GL_FALSE, uniform.value); break; - - case IdentifyMatrixSize(2, 4): glUniformMatrix2x4fv(uniform.location, 1, GL_FALSE, uniform.value); break; - case IdentifyMatrixSize(4, 2): glUniformMatrix4x2fv(uniform.location, 1, GL_FALSE, uniform.value); break; - - case IdentifyMatrixSize(3, 4): glUniformMatrix3x4fv(uniform.location, 1, GL_FALSE, uniform.value); break; - case IdentifyMatrixSize(4, 3): glUniformMatrix4x3fv(uniform.location, 1, GL_FALSE, uniform.value); break; - - default: break; - } - } - - int i = 0; - for (auto& uniform : mBoundTextures) { - glActiveTexture(GL_TEXTURE0 + i); - glBindTexture(GL_TEXTURE_2D, uniform.value->GetHandle()); - glUniform1i(uniform.location, i); - ++i; - } -} - -IresMaterial::IresMaterial() - : IresObject(KD_Material) - , mInstance(new Material()) { - mInstance->mIres = this; -} - -Material* IresMaterial::GetInstance() const { - return mInstance.Get(); -} - -void IresMaterial::InvalidateInstance() { - if (mInstance != nullptr) { - mInstance->mIres = nullptr; - } - mInstance.Attach(new Material()); - mInstance->mIres = this; -} - -void IresMaterial::ShowEditor(IEditor& editor) { - using namespace Tags; - - IresObject::ShowEditor(editor); - - auto shader = mInstance->GetShader(); - if (shader) { - shader->GetIres()->ShowReference(editor); - } else { - IresObject::ShowReferenceNull(editor); - } - if (ImGui::BeginDragDropTarget()) { - if (auto payload = ImGui::AcceptDragDropPayload(Metadata::EnumToString(KD_Shader).data())) { - auto shader = *static_cast<IresShader* const*>(payload->Data); - mInstance->SetShader(shader->GetInstance()); - } - ImGui::EndDragDropTarget(); - } - - if (!shader) return; - auto& shaderInfo = shader->GetInfo(); - auto shaderIres = shader->GetIres(); - - for (auto& field : mInstance->mBoundScalars) { - auto& decl = static_cast<ShaderMathVariable&>(*shaderInfo.uniforms[field.infoUniformIndex]); - decl.ShowInfo(); - - ImGui::Indent(); - switch (decl.scalarType) { - case GL_FLOAT: ImGui::InputFloat("##", &field.floatValue); break; - case GL_INT: ImGui::InputInt("##", &field.intValue); break; - // TODO proper uint edit? - case GL_UNSIGNED_INT: ImGui::InputInt("##", (int32_t*)(&field.uintValue), 0, std::numeric_limits<int32_t>::max()); break; - default: ImGui::TextUnformatted("Unsupported scalar type"); break; - } - ImGui::Unindent(); - } - for (auto& field : mInstance->mBoundVectors) { - auto& decl = static_cast<ShaderMathVariable&>(*shaderInfo.uniforms[field.infoUniformIndex]); - decl.ShowInfo(); - - ImGui::Indent(); - switch (decl.semantic) { - case VES_Color1: - case VES_Color2: { - ImGui::ColorEdit4("##", field.value); - } break; - - default: { - ImGui::InputFloat4("##", field.value); - } break; - } - ImGui::Unindent(); - } - for (auto& field : mInstance->mBoundMatrices) { - auto& decl = static_cast<ShaderMathVariable&>(*shaderInfo.uniforms[field.infoUniformIndex]); - decl.ShowInfo(); - - // TODO - } - for (auto& field : mInstance->mBoundTextures) { - auto& decl = static_cast<ShaderSamplerVariable&>(*shaderInfo.uniforms[field.infoUniformIndex]); - decl.ShowInfo(); - - // TODO - } -} - -void IresMaterial::Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const { - using namespace ProjectBrussel_UNITY_ID; - - IresObject::Write(ctx, value, root); - - if (!mInstance->IsValid()) { - return; - } - - auto& shaderInfo = mInstance->mShader->GetInfo(); - auto shaderUid = mInstance->mShader->GetIres()->GetUid(); - value.AddMember("Shader", shaderUid.Write(root), root.GetAllocator()); - - rapidjson::Value fields(rapidjson::kArrayType); - for (auto& scalar : mInstance->mBoundScalars) { - rapidjson::Value rvField(rapidjson::kObjectType); - rvField.AddMember("Name", shaderInfo.uniforms[scalar.infoUniformIndex]->name, root.GetAllocator()); - rvField.AddMember("Type", "Scalar", root.GetAllocator()); - switch (scalar.actualType) { - case GL_FLOAT: rvField.AddMember("Value", scalar.floatValue, root.GetAllocator()); break; - case GL_INT: rvField.AddMember("Value", scalar.intValue, root.GetAllocator()); break; - case GL_UNSIGNED_INT: rvField.AddMember("Value", scalar.uintValue, root.GetAllocator()); break; - } - fields.PushBack(rvField, root.GetAllocator()); - } - for (auto& vector : mInstance->mBoundVectors) { - rapidjson::Value rvField(rapidjson::kObjectType); - rvField.AddMember("Name", shaderInfo.uniforms[vector.infoUniformIndex]->name, root.GetAllocator()); - rvField.AddMember("Type", "Vector", root.GetAllocator()); - rvField.AddMember("Value", MakeVectorJson(vector, root).Move(), root.GetAllocator()); - fields.PushBack(rvField, root.GetAllocator()); - } - for (auto& matrix : mInstance->mBoundMatrices) { - rapidjson::Value rvField(rapidjson::kObjectType); - rvField.AddMember("Name", shaderInfo.uniforms[matrix.infoUniformIndex]->name, root.GetAllocator()); - rvField.AddMember("Type", "Matrix", root.GetAllocator()); - rvField.AddMember("Value", MakeMatrixJson(matrix, root).Move(), root.GetAllocator()); - fields.PushBack(rvField, root.GetAllocator()); - } - for (auto& texture : mInstance->mBoundTextures) { - // TODO - } - value.AddMember("Fields", fields, root.GetAllocator()); -} - -void IresMaterial::Read(IresLoadingContext& ctx, const rapidjson::Value& value) { - using namespace ProjectBrussel_UNITY_ID; - - IresObject::Read(ctx, value); - - { - auto rvShader = rapidjson::GetProperty(value, "Shader"sv); - if (!rvShader) return; - - Uid uid; - uid.Read(*rvShader); - - auto ires = ctx.FindIres(uid); - if (!ires) return; - if (ires->GetKind() != KD_Shader) return; - auto shader = static_cast<IresShader*>(ires); - - mInstance->mShader.Attach(shader->GetInstance()); - } - auto shader = mInstance->mShader.Get(); - auto& shaderInfo = shader->GetInfo(); - - auto fields = rapidjson::GetProperty(value, rapidjson::kArrayType, "Fields"sv); - if (!fields) return; - - for (auto& rvField : fields->GetArray()) { - if (!rvField.IsObject()) continue; - - auto rvName = rapidjson::GetProperty(rvField, rapidjson::kStringType, "Name"sv); - - auto rvType = rapidjson::GetProperty(rvField, rapidjson::kStringType, "Type"sv); - if (!rvType) continue; - auto type = rapidjson::AsStringView(*rvType); - - auto rvValue = rapidjson::GetProperty(rvField, "Value"sv); - - if (type == "Scalar"sv) { - Material::ScalarUniform uniform; - if (rvName) { - TryFindShaderId(shader, rapidjson::AsStringView(*rvName), uniform.infoUniformIndex); - uniform.location = shaderInfo.uniforms[uniform.infoUniformIndex]->location; - } - if (rvValue->IsFloat()) { - uniform.actualType = GL_FLOAT; - uniform.floatValue = rvValue->GetFloat(); - } else if (rvValue->IsInt()) { - uniform.actualType = GL_INT; - uniform.intValue = rvValue->GetInt(); - } else if (rvValue->IsUint()) { - uniform.actualType = GL_UNSIGNED_INT; - uniform.uintValue = rvValue->GetUint(); - } - mInstance->mBoundScalars.push_back(std::move(uniform)); - } else if (type == "Vector"sv) { - auto uniform = ReadVectorFromJson(*rvValue); - if (rvName) { - TryFindShaderId(shader, rapidjson::AsStringView(*rvName), uniform.infoUniformIndex); - uniform.location = shaderInfo.uniforms[uniform.infoUniformIndex]->location; - } - mInstance->mBoundVectors.push_back(std::move(uniform)); - } else if (type == "Matrix"sv) { - auto uniform = ReadMatrixFromjson(*rvValue); - if (rvName) { - TryFindShaderId(shader, rapidjson::AsStringView(*rvName), uniform.infoUniformIndex); - uniform.location = shaderInfo.uniforms[uniform.infoUniformIndex]->location; - } - mInstance->mBoundMatrices.push_back(uniform); - } else if (type == "Texture"sv) { - // TODO - } - } -} diff --git a/source/30-game/Material.hpp b/source/30-game/Material.hpp deleted file mode 100644 index f1cd7dd..0000000 --- a/source/30-game/Material.hpp +++ /dev/null @@ -1,125 +0,0 @@ -#pragma once - -#include "Ires.hpp" -#include "RcPtr.hpp" -#include "Shader.hpp" -#include "Texture.hpp" - -#include <glad/glad.h> -#include <robin_hood.h> -#include <cstddef> -#include <cstdint> -#include <glm/glm.hpp> -#include <memory> -#include <span> -#include <string_view> -#include <vector> - -// Forward declarations -class Material; -class IresMaterial; - -class Material : public RefCounted { - friend class IresMaterial; - -public: - // NOTE: specialize between scalar vs matrix vs vector to save memory - - enum UniformType : uint16_t { - UT_Scalar, - UT_Vector, - UT_Matrix, - }; - - struct UniformIndex { - UniformType type; - uint16_t index; - }; - - struct ScalarUniform { - union { - float floatValue; - int32_t intValue; - uint32_t uintValue; - }; - GLenum actualType; - /* Transient */ int infoUniformIndex; - /* Transient */ GLint location; - }; - - struct VectorUniform { - float value[4]; - int actualLength; - /* Transient */ int infoUniformIndex; - /* Transient */ GLint location; - }; - - struct MatrixUniform { - float value[16]; - int actualWidth; - int actualHeight; - /* Transient */ int infoUniformIndex; - /* Transient */ GLint location; - }; - - struct TextureUniform { - RcPtr<Texture> value; - /* Transient */ int infoUniformIndex; - /* Transient */ GLint location; - }; - - IresMaterial* mIres = nullptr; - RcPtr<Shader> mShader; - std::vector<ScalarUniform> mBoundScalars; - std::vector<VectorUniform> mBoundVectors; - std::vector<MatrixUniform> mBoundMatrices; - std::vector<TextureUniform> mBoundTextures; - -public: - Material(); - - void SetFloat(const char* name, float value); - void SetInt(const char* name, int32_t value); - void SetUInt(const char* name, uint32_t value); - - /// Instanciated for length == 1, 2, 3, 4 - template <int length> - void SetVector(const char* name, const glm::vec<length, float>& vec); - - /// Instanciated for sizes (2,2) (3,3) (4,4) (2,3) (3,2) (2,4) (4,2) (3,4) (4,3) - template <int width, int height> - void SetMatrix(const char* name, const glm::mat<width, height, float>& mat); - - void SetTexture(const char* name, Texture* texture); - - std::span<const VectorUniform> GetVectors() const; - std::span<const MatrixUniform> GetMatrices() const; - std::span<const TextureUniform> GetTextures() const; - Shader* GetShader() const; - void SetShader(Shader* shader); - - IresMaterial* GetIres() const { return mIres; } - - bool IsValid() const; - - void UseUniforms() const; -}; - -// Initialized in main() -inline RcPtr<Material> gDefaultMaterial; - -class IresMaterial : public IresObject { -private: - RcPtr<Material> mInstance; - -public: - IresMaterial(); - - Material* GetInstance() const; - void InvalidateInstance(); - - void ShowEditor(IEditor& editor) override; - - void Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const override; - void Read(IresLoadingContext& ctx, const rapidjson::Value& value) override; -}; diff --git a/source/30-game/Mesh.cpp b/source/30-game/Mesh.cpp deleted file mode 100644 index 244e2e3..0000000 --- a/source/30-game/Mesh.cpp +++ /dev/null @@ -1,54 +0,0 @@ -#include "Mesh.hpp" - -#include <cstring> - -// StandardCpuMesh::StandardCpuMesh() -// : mGpuMesh(new GpuMesh()) { -// mGpuMesh->vertFormat = gVformatStandard; -// mGpuMesh->vertBufBindings.SetBinding(0, new GpuVertexBuffer()); -// mGpuMesh->vertBufBindings.SetBinding(1, new GpuVertexBuffer()); -// mGpuMesh->indexBuf.Attach(new GpuIndexBuffer()); -// } - -// StandardCpuMesh::~StandardCpuMesh() { -// delete mData; -// } - -// void StandardCpuMesh::CreateCpuData() { -// if (!mData) { -// mData = new StandardCpuMeshData(); -// } -// } - -// GpuVertexBuffer* StandardCpuMesh::GetPosBuffer() const { -// return mGpuMesh->vertBufBindings.bindings[0].Get(); -// } - -// GpuVertexBuffer* StandardCpuMesh::GetExtraBuffer() const { -// return mGpuMesh->vertBufBindings.bindings[1].Get(); -// } - -// bool StandardCpuMesh::UpdatePositions(glm::vec3* pos, size_t count, size_t startVertIndex) { -// if (mData) { -// std::memcpy(&mData->vertPositions[startVertIndex], pos, count * sizeof(glm::vec3)); -// } -// auto posBuf = GetPosBuffer(); -// glBindBuffer(GL_ARRAY_BUFFER, posBuf->handle); -// glBufferSubData(GL_ARRAY_BUFFER, startVertIndex * mGpuMesh->vertFormat->vertexSize, count * sizeof(glm::vec3), pos); -// return true; -// } - -// bool StandardCpuMesh::UpdateColors(RgbaColor* color, size_t count, size_t starVertIndex) { -// if (!mData) return false; -// // TODO -// } - -// bool StandardCpuMesh::UpdateNormals(glm::vec2* normals, size_t count, size_t startVertIndex) { -// if (!mData) return false; -// // TODO -// } - -// bool StandardCpuMesh::UpdateIndices(uint32_t* indices, size_t count, size_t startVertIndex) { -// if (!mData) return false; -// // TODO -// } diff --git a/source/30-game/Mesh.hpp b/source/30-game/Mesh.hpp deleted file mode 100644 index f86fd55..0000000 --- a/source/30-game/Mesh.hpp +++ /dev/null @@ -1,45 +0,0 @@ -#pragma once - -#include "Color.hpp" -#include "VertexIndex.hpp" -#include "PodVector.hpp" -#include "RcPtr.hpp" - -#include <cstddef> -#include <cstdint> -#include <glm/glm.hpp> -#include <memory> - -struct StandardVertexExtra { - float u, v; - uint8_t r, g, b, a; -}; - -class StandardCpuMeshData { -public: - PodVector<glm::vec3> vertPositions; - PodVector<StandardVertexExtra> vertExtra; - PodVector<uint32_t> index; - size_t vertexCount; - size_t triangleCount; -}; - -class StandardCpuMesh { -// private: -// StandardCpuMeshData* mData = nullptr; -// RcPtr<GpuMesh> mGpuMesh; - -// public: -// StandardCpuMesh(); -// ~StandardCpuMesh(); - -// GpuVertexBuffer* GetPosBuffer() const; -// GpuVertexBuffer* GetExtraBuffer() const; -// GpuMesh* GetGpuMesh() const { return mGpuMesh.Get(); } - -// void CreateCpuData(); -// bool UpdatePositions(glm::vec3* pos, size_t count, size_t startVertIndex); -// bool UpdateColors(RgbaColor* color, size_t count, size_t starVertIndex); -// bool UpdateNormals(glm::vec2* normals, size_t count, size_t startVertIndex); -// bool UpdateIndices(uint32_t* indices, size_t count, size_t startVertIndex); -}; diff --git a/source/30-game/Player.cpp b/source/30-game/Player.cpp deleted file mode 100644 index 34c4549..0000000 --- a/source/30-game/Player.cpp +++ /dev/null @@ -1,139 +0,0 @@ -#include "Player.hpp" - -#include "AppConfig.hpp" -#include "CommonVertexIndex.hpp" -#include "ScopeGuard.hpp" -#include "Utils.hpp" - -#include <cstdio> -#include <cstdlib> - -// Keep the same number as # of fields in `struct {}` in PlayerKeyBinds -constexpr int kPlayerKeyBindCount = 4; - -// Here be dragons: this treats consecutive fiels as an array, technically UB -std::span<int> PlayerKeyBinds::GetKeyArray() { - return { &keyLeft, kPlayerKeyBindCount }; -} -std::span<bool> PlayerKeyBinds::GetKeyStatusArray() { - return { &pressedLeft, kPlayerKeyBindCount }; -} - -Player::Player(GameWorld* world, int id) - : GameObject(KD_Player, world) - , mId{ id } { - renderObject.SetMaterial(gDefaultMaterial.Get()); - renderObject.SetFormat(gVformatStandard.Get(), Tags::IT_16Bit); - renderObject.RebuildIfNecessary(); -} - -void Player::Awaken() { - LoadFromFile(); -} - -void Player::Resleep() { - SaveToFile(); -} - -void Player::Update() { - using namespace Tags; - - if (keybinds.pressedLeft) { - } - if (keybinds.pressedRight) { - } - - // TODO jump controller - - // TODO attack controller - - // TODO set default sprite to get rid of this check - if (sprite.GetDefinition()) { - int prevFrame = sprite.GetFrame(); - sprite.PlayFrame(); - int currFrame = sprite.GetFrame(); - if (prevFrame != currFrame) { - uint16_t indices[6]; - Index_U16::Assign(indices, 0); - renderObject.GetIndexBuffer()->Upload((const std::byte*)indices, IT_16Bit, std::size(indices)); - - Vertex_PTC vertices[4]; - Vertex_PTC::Assign(vertices, Rect<float>{ GetPos(), sprite.GetDefinition()->GetBoundingBox() }); - Vertex_PTC::Assign(vertices, 0.0f); - Vertex_PTC::Assign(vertices, RgbaColor(255, 255, 255)); - Vertex_PTC::Assign(vertices, sprite.GetFrameSubregion()); - renderObject.GetVertexBufferBindings().bindings[0]->Upload((const std::byte*)vertices, sizeof(vertices)); - } - } -} - -Material* Player::GetMaterial() const { - return renderObject.GetMaterial(); -} - -void Player::SetMaterial(Material* material) { - renderObject.SetMaterial(material); - renderObject.RebuildIfNecessary(); -} - -std::span<const RenderObject> Player::GetRenderObjects() const { - return { &renderObject, 1 }; -} - -void Player::HandleKeyInput(int key, int action) { - bool pressed; - if (action == GLFW_PRESS) { - pressed = true; - } else if (action == GLFW_REPEAT) { - return; - } else /* action == GLFW_RELEASE */ { - pressed = false; - } - - for (int i = 0; i < kPlayerKeyBindCount; ++i) { - int kbKey = keybinds.GetKeyArray()[i]; - bool& kbStatus = keybinds.GetKeyStatusArray()[i]; - - if (kbKey == key) { - kbStatus = pressed; - break; - } - } -} - -#pragma push_macro("PLAYERKEYBINDS_DO_IO") -#undef PLAYERKEYBINDS_DO_IO -#define PLAYERKEYBINDS_DO_IO(function, fieldPrefix) \ - function(file, "left=%d\n", fieldPrefix keybinds.keyLeft); \ - function(file, "right=%d\n", fieldPrefix keybinds.keyRight); \ - function(file, "jump=%d\n", fieldPrefix keybinds.keyJump); \ - function(file, "attack=%d\n", fieldPrefix keybinds.keyAttack); - -static FILE* OpenPlayerConfigFile(Player* player, Utils::IoMode mode) { - char path[2048]; - snprintf(path, sizeof(path), "%s/player%d.txt", AppConfig::dataDir.c_str(), player->GetId()); - - return Utils::OpenCstdioFile(path, mode); -} - -bool Player::LoadFromFile() { - auto file = OpenPlayerConfigFile(this, Utils::Read); - if (!file) return false; - DEFER { fclose(file); }; - - // TODO input validation - PLAYERKEYBINDS_DO_IO(fscanf, &); - - return true; -} - -bool Player::SaveToFile() { - auto file = OpenPlayerConfigFile(this, Utils::WriteTruncate); - if (!file) return false; - DEFER { fclose(file); }; - - PLAYERKEYBINDS_DO_IO(fprintf, ); - - return true; -} -#pragma pop_macro("PLAYERKEYBINDS_DO_IO") diff --git a/source/30-game/Player.hpp b/source/30-game/Player.hpp deleted file mode 100644 index 5a6bab7..0000000 --- a/source/30-game/Player.hpp +++ /dev/null @@ -1,59 +0,0 @@ -#pragma once - -#include "GameObject.hpp" -#include "Material.hpp" -#include "Sprite.hpp" - -#include <MacrosCodegen.hpp> -#include <RcPtr.hpp> - -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#include <span> -#include <vector> - -struct PlayerKeyBinds { - int keyLeft = GLFW_KEY_A; - int keyRight = GLFW_KEY_D; - int keyJump = GLFW_KEY_SPACE; - int keyAttack = GLFW_KEY_J; - - bool pressedLeft = 0; - bool pressedRight = 0; - bool pressedJump = 0; - bool pressedAttack = 0; - - std::span<int> GetKeyArray(); - std::span<bool> GetKeyStatusArray(); -}; - -class Player : public GameObject { - BRUSSEL_CLASS() - -public: - std::vector<GLFWkeyboard*> boundKeyboards; - PlayerKeyBinds keybinds; - Sprite sprite; - RenderObject renderObject; - int mId; - -public: - Player(GameWorld* world, int id); - - virtual void Awaken() override; - virtual void Resleep() override; - virtual void Update() override; - - Material* GetMaterial() const; - void SetMaterial(Material* material); - virtual std::span<const RenderObject> GetRenderObjects() const override; - - int GetId() const { return mId; } - - void HandleKeyInput(int key, int action); - - // File is designated by player ID - bool LoadFromFile(); - bool SaveToFile(); -}; diff --git a/source/30-game/Renderer.cpp b/source/30-game/Renderer.cpp deleted file mode 100644 index 0454efe..0000000 --- a/source/30-game/Renderer.cpp +++ /dev/null @@ -1,256 +0,0 @@ -#include "Renderer.hpp" - -#include "GameObject.hpp" - -#include <RapidJsonHelper.hpp> - -#include <rapidjson/document.h> -#include <cassert> -#include <glm/gtc/matrix_transform.hpp> -#include <glm/gtc/quaternion.hpp> -#include <glm/gtx/quaternion.hpp> -#include <string_view> - -using namespace std::literals; - -RenderObject::RenderObject() - : mVao{ 0 } { -} - -RenderObject::~RenderObject() { - DeleteGLObjects(); -} - -GLuint RenderObject::GetGLVao() const { - return mVao; -} - -void RenderObject::RebuildIfNecessary() { - if (mVao != 0) { - return; - } - - assert(mIndexBuf != nullptr); - assert(mVertexFormat != nullptr); - - glGenVertexArrays(1, &mVao); - glBindVertexArray(mVao); - - auto& vBindings = mVertexBufBinding.bindings; - auto& shaderInfo = mMaterial->GetShader()->GetInfo(); - - // Setup vertex buffers - for (auto& elm : mVertexFormat->elements) { - assert(elm.bindingIndex < vBindings.size()); - auto& buffer = vBindings[elm.bindingIndex]; - - int index = shaderInfo.FindInputLocation(elm.semantic); - if (index == -1) { - continue; - } - - glBindBuffer(GL_ARRAY_BUFFER, buffer->handle); - glEnableVertexAttribArray(index); - glVertexAttribPointer( - index, - Tags::VectorLenOf(elm.type), - Tags::FindGLType(elm.type), - Tags::IsNormalized(elm.type), - mVertexFormat->vertexSize, - (void*)(uintptr_t)elm.offset); - } - - // Setup index buffer - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuf->handle); - - glBindVertexArray(0); -} - -void RenderObject::SetMaterial(Material* material) { - mMaterial.Attach(material); - DeleteGLObjects(); -} - -void RenderObject::UpdateIndexBuffer(GpuIndexBuffer* indexBuffer) { - mIndexBuf.Attach(indexBuffer); - DeleteGLObjects(); -} - -void RenderObject::UpdateVertexFormat(VertexFormat* vertexFormat) { - mVertexFormat.Attach(vertexFormat); - DeleteGLObjects(); -} - -void RenderObject::UpdateVertexBufferBindings(BufferBindings** bindingsOut) { - *bindingsOut = &mVertexBufBinding; - DeleteGLObjects(); -} - -void RenderObject::SetFormat(VertexFormat* vertexFormat, Tags::IndexType indexFormat) { - mIndexBuf.Attach(new GpuIndexBuffer()); - mIndexBuf->indexType = indexFormat; - mIndexBuf->count = 0; - - mVertexFormat.Attach(vertexFormat); - mVertexBufBinding.Clear(); - for (auto& element : vertexFormat->elements) { - if (mVertexBufBinding.GetBinding(element.bindingIndex) == nullptr) { - mVertexBufBinding.SetBinding(element.bindingIndex, new GpuVertexBuffer()); - } - } -} - -void RenderObject::DeleteGLObjects() { - if (mVao != 0) { - glDeleteVertexArrays(1, &mVao); - mVao = 0; - } -} - -Renderer::Renderer() - : binding_WireframeMaterial{ gDefaultMaterial } // -{ - mRenderOptions[RO_Shading] = true; - mRenderOptions[RO_Wireframe] = false; -} - -void Renderer::LoadBindings(const rapidjson::Value& bindings) { - if (auto rvWireframe = rapidjson::GetProperty(bindings, "WireframeMaterial"sv)) { - Uid uidWireframe; - uidWireframe.Read(*rvWireframe); - // TODO don't assume - binding_WireframeMaterial.Attach(((IresMaterial*)IresManager::instance->FindIres(uidWireframe))->GetInstance()); - } -} - -void Renderer::SaveBindings(rapidjson::Value& into, rapidjson::Document& root) const { - if (auto ires = binding_WireframeMaterial->GetIres()) { - into.AddMember("WireframeMaterial", ires->GetUid().Write(root), root.GetAllocator()); - } -} - -void Renderer::BeginFrame(Camera& camera, float currentTime, float deltaTime) { - assert(mInsideFrame == false); - mInsideFrame = true; - mFrame.camera = &camera; - mFrame.matrixView = camera.CalcViewMatrix(); - mFrame.matrixProj = camera.CalcProjectionMatrix(); - mFrame.time = currentTime; - mFrame.deltaTime = deltaTime; -} - -void Renderer::EndFrame() { - assert(mInsideFrame == true); - mInsideFrame = false; -} - -void Renderer::Draw(const RenderObject* objects, const GameObject* gameObject, size_t count) { - using namespace Tags; - - assert(mInsideFrame); - - // Desired order: proj * view * (translate * rotate * scale) * vec - // <----- order of application <----- ^^^ input - glm::mat4 objectMatrix(1.0f); - objectMatrix = glm::translate(objectMatrix, gameObject->GetPos()); - objectMatrix *= glm::toMat4(gameObject->GetRotation()); - objectMatrix = glm::scale(objectMatrix, gameObject->GetScale()); - auto mvpMatrix = mFrame.matrixProj * mFrame.matrixView * objectMatrix; - - if (GetRenderOption(RO_Shading)) { - // TODO shader grouping - // TODO material grouping - for (size_t i = 0; i < count; ++i) { - auto& object = objects[i]; - auto indexBuffer = object.GetIndexBuffer(); - auto mat = object.GetMaterial(); - auto shader = mat->GetShader(); - - glUseProgram(shader->GetProgram()); - - // Material uniforms - mat->UseUniforms(); - - // Next available texture unit ID after all material textures - int texIdx = mat->GetTextures().size(); - - // Autofill uniforms - if (shader->autofill_Transform != kInvalidLocation) { - glUniformMatrix4fv(shader->autofill_Transform, 1, GL_FALSE, &mvpMatrix[0][0]); - } - if (shader->autofill_Time != kInvalidLocation) { - glUniform1f(shader->autofill_Time, mFrame.time); - } - if (shader->autofill_DeltaTime != kInvalidLocation) { - glUniform1f(shader->autofill_DeltaTime, mFrame.deltaTime); - } - if (shader->autofill_TextureAtlas != kInvalidLocation && - object.autofill_TextureAtlas != nullptr) - { - glActiveTexture(GL_TEXTURE0 + texIdx); - glBindTexture(GL_TEXTURE_2D, object.autofill_TextureAtlas->GetHandle()); - glUniform1i(shader->autofill_TextureAtlas, texIdx); - ++texIdx; - } - - glBindVertexArray(object.GetGLVao()); - glDrawElements(GL_TRIANGLES, indexBuffer->count, indexBuffer->GetIndexTypeGL(), 0); - } - } - - if (GetRenderOption(RO_Wireframe)) { - auto& mat = *binding_WireframeMaterial; - auto& shader = *mat.GetShader(); - auto& shaderInfo = shader.GetInfo(); - - glUseProgram(shader.GetProgram()); - mat.UseUniforms(); - - // TODO reduce calls with consecutive wireframe setting - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - for (size_t i = 0; i < count; ++i) { - auto& object = objects[i]; - - auto& vBindings = object.GetVertexBufferBindings().bindings; - auto vf = object.GetVertexFormat(); - - // Setup vertex buffers - for (auto& elm : vf->elements) { - assert(elm.bindingIndex < vBindings.size()); - auto& buffer = vBindings[elm.bindingIndex]; - - int index = shaderInfo.FindInputLocation(elm.semantic); - if (index == -1) { - continue; - } - - glBindBuffer(GL_ARRAY_BUFFER, buffer->handle); - glEnableVertexAttribArray(index); - glVertexAttribPointer( - index, - Tags::VectorLenOf(elm.type), - Tags::FindGLType(elm.type), - Tags::IsNormalized(elm.type), - vf->vertexSize, - (void*)(uintptr_t)elm.offset); - } - - // Setup index buffer - auto indexBuffer = object.GetIndexBuffer(); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer->handle); - - glDrawElements(GL_TRIANGLES, indexBuffer->count, indexBuffer->GetIndexTypeGL(), 0); - } - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - return; - } -} - -bool Renderer::GetRenderOption(RenderOption option) const { - return mRenderOptions[option]; -} - -void Renderer::SetRenderOption(RenderOption option, bool flag) { - mRenderOptions[option] = flag; -} diff --git a/source/30-game/Renderer.hpp b/source/30-game/Renderer.hpp deleted file mode 100644 index 856dc31..0000000 --- a/source/30-game/Renderer.hpp +++ /dev/null @@ -1,92 +0,0 @@ -#pragma once - -#include "Camera.hpp" -#include "Material.hpp" -#include "VertexIndex.hpp" - -#include <RcPtr.hpp> - -#include <glad/glad.h> -#include <rapidjson/fwd.h> -#include <cstddef> -#include <glm/glm.hpp> - -// TODO add optional support for OpenGL separate attrib binding & only depend on vertex format - -class GameObject; - -class RenderObject { -public: - RcPtr<Texture> autofill_TextureAtlas; - -private: - RcPtr<Material> mMaterial; - RcPtr<GpuIndexBuffer> mIndexBuf; - RcPtr<VertexFormat> mVertexFormat; - BufferBindings mVertexBufBinding; - GLuint mVao; - -public: - RenderObject(); - ~RenderObject(); - - GLuint GetGLVao() const; - void RebuildIfNecessary(); - - Material* GetMaterial() const { return mMaterial.Get(); } - void SetMaterial(Material* material); - - GpuIndexBuffer* GetIndexBuffer() const { return mIndexBuf.Get(); } - const VertexFormat* GetVertexFormat() const { return mVertexFormat.Get(); } - const BufferBindings& GetVertexBufferBindings() const { return mVertexBufBinding; } - void UpdateIndexBuffer(GpuIndexBuffer* indexBuffer); - void UpdateVertexFormat(VertexFormat* vertexFormat); - // Assumes the fetched BufferBinding object is modified - void UpdateVertexBufferBindings(BufferBindings** bindingsOut); - void SetFormat(VertexFormat* vertexFormat, Tags::IndexType indexFormat); - -private: - void DeleteGLObjects(); -}; - -struct RendererFrameInfo { - Camera* camera; - glm::mat4 matrixView; - glm::mat4 matrixProj; - float time; - float deltaTime; -}; - -class Renderer { -public: - // NOTE: see Renderer constructor for default values - enum RenderOption { - /// Render everything directly using objects' provided material and vertex/index data. - RO_Shading, - /// Render everything as wireframes using provided position data. - RO_Wireframe, - RO_COUNT, - }; - -public: - RcPtr<Material> binding_WireframeMaterial; - -private: - RendererFrameInfo mFrame; - bool mInsideFrame = false; - bool mRenderOptions[RO_COUNT] = {}; - -public: - Renderer(); - - void LoadBindings(const rapidjson::Value& bindings); - void SaveBindings(rapidjson::Value& into, rapidjson::Document& root) const; - - void BeginFrame(Camera& camera, float currentTime, float deltaTime); - const RendererFrameInfo& GetLastFrameInfo() const { return mFrame; } - void Draw(const RenderObject* objects, const GameObject* gameObject, size_t count); - void EndFrame(); - - bool GetRenderOption(RenderOption option) const; - void SetRenderOption(RenderOption option, bool flag); -}; diff --git a/source/30-game/SceneThings.cpp b/source/30-game/SceneThings.cpp deleted file mode 100644 index 3fa0436..0000000 --- a/source/30-game/SceneThings.cpp +++ /dev/null @@ -1,142 +0,0 @@ -#include "SceneThings.hpp" - -#include "CommonVertexIndex.hpp" -#include "Rect.hpp" - -#include <utility> - -SimpleGeometryObject::SimpleGeometryObject(GameWorld* world) - : GameObject(KD_SimpleGeometry, world) - , mRenderObject() - , mSize{ 1.0f, 1.0f, 1.0f } - , mXFaceColor(kXAxisColor) - , mYFaceColor(kYAxisColor) - , mZFaceColor(kZAxisColor) - , mNeedsRebuildMesh{ true } { - mRenderObject.SetMaterial(gDefaultMaterial.Get()); - mRenderObject.SetFormat(gVformatStandard.Get(), Tags::IT_16Bit); - mRenderObject.RebuildIfNecessary(); -} - -void SimpleGeometryObject::SetSize(glm::vec3 size) { - mSize = size; - mNeedsRebuildMesh = true; -} - -void SimpleGeometryObject::SetXFaceColor(RgbaColor color) { - mXFaceColor = color; - mNeedsRebuildMesh = true; -} - -void SimpleGeometryObject::SetYFaceColor(RgbaColor color) { - mYFaceColor = color; - mNeedsRebuildMesh = true; -} - -void SimpleGeometryObject::SetZFaceColor(RgbaColor color) { - mZFaceColor = color; - mNeedsRebuildMesh = true; -} - -std::span<const RenderObject> SimpleGeometryObject::GetRenderObjects() const { - using namespace Tags; - - if (mNeedsRebuildMesh) { - mNeedsRebuildMesh = false; - - Vertex_PTC vertices[4 /*vertices per face*/ * 6 /*faces*/]; - uint16_t indices[3 /*indices per triangle*/ * 2 /*triangles per face*/ * 6 /*faces*/]; - - auto extents = mSize / 2.0f; - - int faceGenVerticesIdx = 0; - int faceGenIndicesIdx = 0; - auto GenerateFace = [&](glm::vec3 faceCenter, glm::vec3 firstExtentVec, glm::vec3 secondExtentVec, RgbaColor color) { - // Generates (if viewing top down on the face): bottom left, top left, bottom right, top right - // (-1, -1) , (-1, 1) , (1, -1) , (1, 1) - // idx=0 , idx=1 , idx=2 , idx=3 - - // These are index offsets, see above comment - constexpr int kBottomLeft = 0; - constexpr int kTopLeft = 1; - constexpr int kBottomRight = 2; - constexpr int kTopRight = 3; - - int startVertIdx = faceGenVerticesIdx; - for (float firstDir : { -1, 1 }) { - for (float secondDir : { -1, 1 }) { - auto vertPos = faceCenter + firstExtentVec * firstDir + secondExtentVec * secondDir; - auto& vert = vertices[faceGenVerticesIdx]; - vert.x = vertPos.x; - vert.y = vertPos.y; - vert.z = vertPos.z; - vert.r = color.r; - vert.g = color.g; - vert.b = color.b; - vert.a = color.a; - faceGenVerticesIdx += 1; - } - } - - // Triangle #1 - indices[faceGenIndicesIdx++] = startVertIdx + kTopRight; - indices[faceGenIndicesIdx++] = startVertIdx + kTopLeft; - indices[faceGenIndicesIdx++] = startVertIdx + kBottomLeft; - // Triangle #2 - indices[faceGenIndicesIdx++] = startVertIdx + kTopRight; - indices[faceGenIndicesIdx++] = startVertIdx + kBottomLeft; - indices[faceGenIndicesIdx++] = startVertIdx + kBottomRight; - }; - for (int xDir : { -1, 1 }) { - float x = xDir * extents.x; - GenerateFace(glm::vec3(x, 0, 0), glm::vec3(0, 0, extents.z), glm::vec3(0, extents.y, 0), mXFaceColor); - } - for (int yDir : { -1, 1 }) { - float y = yDir * extents.y; - GenerateFace(glm::vec3(0, y, 0), glm::vec3(extents.x, 0, 0), glm::vec3(0, 0, extents.z), mYFaceColor); - } - for (int zDir : { -1, 1 }) { - float z = zDir * extents.z; - GenerateFace(glm::vec3(0, 0, z), glm::vec3(extents.x, 0, 0), glm::vec3(0, extents.y, 0), mZFaceColor); - } - - for (auto& vert : vertices) { - vert.u = 0.0f; - vert.v = 0.0f; - } - - mRenderObject.GetVertexBufferBindings().bindings[0]->Upload((const std::byte*)vertices, sizeof(vertices)); - mRenderObject.GetIndexBuffer()->Upload((const std::byte*)indices, IT_16Bit, std::size(indices)); - } - - return { &mRenderObject, 1 }; -} - -BuildingObject::BuildingObject(GameWorld* world) - : GameObject(KD_Building, world) { - mRenderObject.SetMaterial(gDefaultMaterial.Get()); - mRenderObject.SetFormat(gVformatStandard.Get(), Tags::IT_32Bit); - mRenderObject.RebuildIfNecessary(); -} - -// void BuildingObject::SetMeshMaterial(Material* material) { -// mMaterial.Attach(material); -// // TODO update render -// } - -// const Material* BuildingObject::GetMeshMaterial() const { -// return mMaterial.Get(); -// } - -// void BuildingObject::SetMesh(GpuMesh* mesh) { -// mMesh.Attach(mesh); -// // TODO update render -// } - -// const GpuMesh* BuildingObject::GetMesh() const { -// return mMesh.Get(); -// } - -std::span<const RenderObject> BuildingObject::GetRenderObjects() const { - return { &mRenderObject, 1 }; -} diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp deleted file mode 100644 index 761eb59..0000000 --- a/source/30-game/SceneThings.hpp +++ /dev/null @@ -1,52 +0,0 @@ -#pragma once - -#include "Color.hpp" -#include "GameObject.hpp" -#include "Renderer.hpp" - -#include <MacrosCodegen.hpp> - -#include <glm/glm.hpp> -#include <vector> - -class SimpleGeometryObject : public GameObject { - BRUSSEL_CLASS() - -private: - RenderObject mRenderObject; - glm::vec3 mSize; - RgbaColor mXFaceColor; - RgbaColor mYFaceColor; - RgbaColor mZFaceColor; - mutable bool mNeedsRebuildMesh; - -public: - SimpleGeometryObject(GameWorld* world); - - glm::vec3 GetSize() const { return mSize; } - void SetSize(glm::vec3 size); - RgbaColor GetXFaceColor() const { return mXFaceColor; } - void SetXFaceColor(RgbaColor color); - RgbaColor GetYFaceColor() const { return mYFaceColor; } - void SetYFaceColor(RgbaColor color); - RgbaColor GetZFaceColor() const { return mZFaceColor; } - void SetZFaceColor(RgbaColor color); - virtual std::span<const RenderObject> GetRenderObjects() const override; -}; - -class BuildingObject : public GameObject { - BRUSSEL_CLASS() - -private: - RenderObject mRenderObject; - -public: - BuildingObject(GameWorld* world); - - // TODO - // void SetMeshMaterial(Material* material); - // virtual const Material* GetMeshMaterial() const override; - // void SetMesh(GpuMesh* mesh); - // virtual const GpuMesh* GetMesh() const override; - virtual std::span<const RenderObject> GetRenderObjects() const override; -}; diff --git a/source/30-game/Shader.cpp b/source/30-game/Shader.cpp deleted file mode 100644 index 9bf2e0e..0000000 --- a/source/30-game/Shader.cpp +++ /dev/null @@ -1,711 +0,0 @@ -#include "Shader.hpp" - -#include "AppConfig.hpp" - -#include <Metadata.hpp> -#include <RapidJsonHelper.hpp> -#include <ScopeGuard.hpp> -#include <Utils.hpp> - -#include <fmt/format.h> -#include <imgui.h> -#include <misc/cpp/imgui_stdlib.h> -#include <rapidjson/document.h> -#include <cassert> -#include <cstddef> -#include <cstdlib> -#include <utility> - -using namespace std::literals; - -void ShaderMathVariable::ShowInfo() const { - ImGui::BulletText("Location: %d\nName: %s\nSemantic: %.*s\nType: %.*s %dx%d", - location, - name.c_str(), - PRINTF_STRING_VIEW(Metadata::EnumToString(semantic)), - PRINTF_STRING_VIEW(Tags::GLTypeToString(scalarType)), - width, - height); -} - -void ShaderSamplerVariable::ShowInfo() const { - ImGui::BulletText("Location: %d\nName: %s\nSemantic: %.*s\nType: Sampler", - location, - name.c_str(), - PRINTF_STRING_VIEW(Metadata::EnumToString(semantic))); -} - -namespace ProjectBrussel_UNITY_ID { -GLuint FindLocation(const std::vector<ShaderMathVariable>& vars, Tags::VertexElementSemantic semantic) { - for (auto& var : vars) { - if (var.semantic == semantic) { - return var.location; - } - } - return Tags::kInvalidLocation; -} - -constexpr auto kAfnTransform = "transform"; -constexpr auto kAfnTime = "time"; -constexpr auto kAfnDeltaTime = "deltaTime"; -constexpr auto kAfnTextureAtlas = "textureAtlas"; - -void InitAutoFill(const char* name, GLuint program, GLuint& location) { - GLint result = glGetUniformLocation(program, name); - if (result != -1) { - location = result; - } -} - -void InitAutoFills(Shader& shader) { - GLuint pg = shader.GetProgram(); - InitAutoFill(kAfnTransform, pg, shader.autofill_Transform); - InitAutoFill(kAfnTime, pg, shader.autofill_Time); - InitAutoFill(kAfnDeltaTime, pg, shader.autofill_DeltaTime); - InitAutoFill(kAfnTextureAtlas, pg, shader.autofill_TextureAtlas); -} -} // namespace ProjectBrussel_UNITY_ID - -GLuint ShaderInfo::FindInputLocation(Tags::VertexElementSemantic semantic) { - using namespace ProjectBrussel_UNITY_ID; - return FindLocation(inputs, semantic); -} - -GLuint ShaderInfo::FindOutputLocation(Tags::VertexElementSemantic semantic) { - using namespace ProjectBrussel_UNITY_ID; - return FindLocation(outputs, semantic); -} - -Shader::Shader() { -} - -Shader::~Shader() { - glDeleteProgram(mProgram); -} - -namespace ProjectBrussel_UNITY_ID { -// Grabs section [begin, end) -Shader::ErrorCode CreateShader(GLuint& out, const char* src, int beginIdx, int endIdx, GLenum type) { - out = glCreateShader(type); - - const GLchar* begin = &src[beginIdx]; - const GLint len = endIdx - beginIdx; - glShaderSource(out, 1, &begin, &len); - - glCompileShader(out); - GLint compileStatus; - glGetShaderiv(out, GL_COMPILE_STATUS, &compileStatus); - if (compileStatus == GL_FALSE) { - GLint len; - glGetShaderiv(out, GL_INFO_LOG_LENGTH, &len); - - std::string log(len, '\0'); - glGetShaderInfoLog(out, len, nullptr, log.data()); - - return Shader ::EC_CompilationFailed; - } - - return Shader::EC_Success; -} - -Shader::ErrorCode CreateShader(GLuint& out, std::string_view str, GLenum type) { - return CreateShader(out, str.data(), 0, str.size(), type); -} - -Shader::ErrorCode LinkShaderProgram(GLuint program) { - glLinkProgram(program); - GLint linkStatus; - glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); - if (linkStatus == GL_FALSE) { - GLint len; - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len); - - std::string log(len, '\0'); - glGetProgramInfoLog(program, len, nullptr, log.data()); - - return Shader::EC_LinkingFailed; - } - - return Shader::EC_Success; -} -} // namespace ProjectBrussel_UNITY_ID - -#define CATCH_ERROR_IMPL(x, name) \ - auto name = x; \ - if (name != Shader::EC_Success) { \ - return name; \ - } -#define CATCH_ERROR(x) CATCH_ERROR_IMPL(x, UNIQUE_NAME(result)) - -Shader::ErrorCode Shader::InitFromSources(const ShaderSources& sources) { - using namespace ProjectBrussel_UNITY_ID; - - if (IsValid()) { - return EC_AlreadyInitialized; - } - - GLuint program = glCreateProgram(); - ScopeGuard sg = [&]() { glDeleteProgram(program); }; - - GLuint vertex = 0; - DEFER { - glDeleteShader(vertex); - }; - if (!sources.vertex.empty()) { - CATCH_ERROR(CreateShader(vertex, sources.vertex, GL_VERTEX_SHADER)); - glAttachShader(program, vertex); - } - - GLuint geometry = 0; - DEFER { - glDeleteShader(geometry); - }; - if (!sources.geometry.empty()) { - CATCH_ERROR(CreateShader(geometry, sources.geometry, GL_GEOMETRY_SHADER)); - glAttachShader(program, geometry); - } - - GLuint tessControl = 0; - DEFER { - glDeleteShader(tessControl); - }; - if (!sources.tessControl.empty()) { - CATCH_ERROR(CreateShader(tessControl, sources.tessControl, GL_TESS_CONTROL_SHADER)); - glAttachShader(program, tessControl); - } - - GLuint tessEval = 0; - DEFER { - glDeleteShader(tessEval); - }; - if (!sources.tessEval.empty()) { - CATCH_ERROR(CreateShader(tessEval, sources.tessEval, GL_TESS_EVALUATION_SHADER)); - glAttachShader(program, tessEval); - } - - GLuint fragment = 0; - DEFER { - glDeleteShader(fragment); - }; - if (!sources.fragment.empty()) { - CATCH_ERROR(CreateShader(fragment, sources.fragment, GL_FRAGMENT_SHADER)); - glAttachShader(program, fragment); - } - - CATCH_ERROR(LinkShaderProgram(program)); - - sg.Dismiss(); - mProgram = program; - - InitAutoFills(*this); - - return EC_Success; -} - -Shader::ErrorCode Shader::InitFromSource(std::string_view source) { - using namespace ProjectBrussel_UNITY_ID; - - GLuint vertex = 0; - DEFER { - glDeleteShader(vertex); - }; - - GLuint geometry = 0; - DEFER { - glDeleteShader(geometry); - }; - - GLuint tessControl = 0; - DEFER { - glDeleteShader(tessControl); - }; - - GLuint tessEval = 0; - DEFER { - glDeleteShader(tessEval); - }; - - GLuint fragment = 0; - DEFER { - glDeleteShader(fragment); - }; - - int prevBegin = -1; // Excluding #type marker - int prevEnd = -1; // [begin, end) - std::string prevShaderVariant; - - auto CommitSection = [&]() -> ErrorCode { - if (prevBegin == -1 || prevEnd == -1) { - // Not actually "succeeding" here, but we just want to skip this call and continue - return EC_Success; - } - - if (prevShaderVariant == "vertex" && !vertex) { - CATCH_ERROR(CreateShader(vertex, source.data(), prevBegin, prevEnd, GL_VERTEX_SHADER)); - } else if (prevShaderVariant == "geometry" && !geometry) { - CATCH_ERROR(CreateShader(geometry, source.data(), prevBegin, prevEnd, GL_GEOMETRY_SHADER)); - } else if (prevShaderVariant == "tessellation_control" && !tessControl) { - CATCH_ERROR(CreateShader(tessControl, source.data(), prevBegin, prevEnd, GL_TESS_CONTROL_SHADER)); - } else if (prevShaderVariant == "tessellation_evaluation" && !tessEval) { - CATCH_ERROR(CreateShader(tessEval, source.data(), prevBegin, prevEnd, GL_TESS_EVALUATION_SHADER)); - } else if (prevShaderVariant == "fragment" && !fragment) { - CATCH_ERROR(CreateShader(fragment, source.data(), prevBegin, prevEnd, GL_FRAGMENT_SHADER)); - } else { - return EC_InvalidShaderVariant; - } - - prevBegin = -1; - prevEnd = -1; - prevShaderVariant.clear(); - - return EC_Success; - }; - - constexpr const char* kMarker = "#type "; - bool matchingDirective = true; // If true, we are matching marker pattern; if false, we are accumulating shader variant identifier - int matchIndex = 0; // Current index of the pattern trying to match - std::string shaderVariant; - - // Don't use utf8 iterator, shader sources are expected to be ASCII only - for (size_t i = 0; i < source.size(); ++i) { - char c = source[i]; - - if (matchingDirective) { - if (c == kMarker[matchIndex]) { - // Matched the expected character, go to next char in pattern - matchIndex++; - - // If we are at the end of the marker pattern... - if (kMarker[matchIndex] == '\0') { - matchingDirective = false; - matchIndex = 0; - continue; - } - - // This might be a shader variant directive -> might be end of a section - if (c == '#') { - prevEnd = i; - continue; - } - } else { - // Unexpected character, rollback to beginning - matchIndex = 0; - } - } else { - if (c == '\n') { - // Found complete shader variant directive - - CATCH_ERROR(CommitSection()); // Try commit section, for the first apparent of #type this should do nothing, as `prevEnd` will still be -1 - prevBegin = i + 1; // +1 to skip new line (technically not needed) - prevShaderVariant = std::move(shaderVariant); - - matchingDirective = true; - shaderVariant.clear(); - } else { - // Simply accumulate to shader variant buffer - shaderVariant += c; - } - } - } - - // Commit the last section - prevEnd = static_cast<int>(source.size()); - CATCH_ERROR(CommitSection()); - - GLuint program = glCreateProgram(); - ScopeGuard sg = [&]() { glDeleteProgram(program); }; - - if (vertex) glAttachShader(program, vertex); - if (geometry) glAttachShader(program, geometry); - if (tessControl) glAttachShader(program, tessControl); - if (tessEval) glAttachShader(program, tessEval); - if (fragment) glAttachShader(program, fragment); - - CATCH_ERROR(LinkShaderProgram(program)); - - sg.Dismiss(); - mProgram = program; - - InitAutoFills(*this); - - return EC_Success; -} - -#undef CATCH_ERROR - -namespace ProjectBrussel_UNITY_ID { -bool QueryMathInfo(GLenum type, GLenum& scalarType, int& width, int& height) { - auto DoOutput = [&](GLenum scalarTypeIn, int widthIn, int heightIn) { - width = widthIn; - height = heightIn; - scalarType = scalarTypeIn; - }; - - switch (type) { - case GL_FLOAT: - case GL_DOUBLE: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_BOOL: { - DoOutput(type, 1, 1); - return true; - } - - case GL_FLOAT_VEC2: DoOutput(GL_FLOAT, 1, 2); return true; - case GL_FLOAT_VEC3: DoOutput(GL_FLOAT, 1, 3); return true; - case GL_FLOAT_VEC4: DoOutput(GL_FLOAT, 1, 4); return true; - case GL_DOUBLE_VEC2: DoOutput(GL_DOUBLE, 1, 2); return true; - case GL_DOUBLE_VEC3: DoOutput(GL_DOUBLE, 1, 3); return true; - case GL_DOUBLE_VEC4: DoOutput(GL_DOUBLE, 1, 4); return true; - case GL_INT_VEC2: DoOutput(GL_INT, 1, 2); return true; - case GL_INT_VEC3: DoOutput(GL_INT, 1, 3); return true; - case GL_INT_VEC4: DoOutput(GL_INT, 1, 4); return true; - case GL_UNSIGNED_INT_VEC2: DoOutput(GL_UNSIGNED_INT, 1, 2); return true; - case GL_UNSIGNED_INT_VEC3: DoOutput(GL_UNSIGNED_INT, 1, 3); return true; - case GL_UNSIGNED_INT_VEC4: DoOutput(GL_UNSIGNED_INT, 1, 4); return true; - case GL_BOOL_VEC2: DoOutput(GL_BOOL, 1, 2); return true; - case GL_BOOL_VEC3: DoOutput(GL_BOOL, 1, 3); return true; - case GL_BOOL_VEC4: DoOutput(GL_BOOL, 1, 4); return true; - - case GL_FLOAT_MAT2: DoOutput(GL_FLOAT, 2, 2); return true; - case GL_FLOAT_MAT3: DoOutput(GL_FLOAT, 3, 3); return true; - case GL_FLOAT_MAT4: DoOutput(GL_FLOAT, 4, 4); return true; - case GL_FLOAT_MAT2x3: DoOutput(GL_FLOAT, 2, 3); return true; - case GL_FLOAT_MAT2x4: DoOutput(GL_FLOAT, 2, 4); return true; - case GL_FLOAT_MAT3x2: DoOutput(GL_FLOAT, 3, 2); return true; - case GL_FLOAT_MAT3x4: DoOutput(GL_FLOAT, 3, 4); return true; - case GL_FLOAT_MAT4x2: DoOutput(GL_FLOAT, 4, 2); return true; - case GL_FLOAT_MAT4x3: DoOutput(GL_FLOAT, 4, 3); return true; - - case GL_DOUBLE_MAT2: DoOutput(GL_DOUBLE, 2, 2); return true; - case GL_DOUBLE_MAT3: DoOutput(GL_DOUBLE, 3, 3); return true; - case GL_DOUBLE_MAT4: DoOutput(GL_DOUBLE, 4, 4); return true; - case GL_DOUBLE_MAT2x3: DoOutput(GL_DOUBLE, 2, 3); return true; - case GL_DOUBLE_MAT2x4: DoOutput(GL_DOUBLE, 2, 4); return true; - case GL_DOUBLE_MAT3x2: DoOutput(GL_DOUBLE, 3, 2); return true; - case GL_DOUBLE_MAT3x4: DoOutput(GL_DOUBLE, 3, 4); return true; - case GL_DOUBLE_MAT4x2: DoOutput(GL_DOUBLE, 4, 2); return true; - case GL_DOUBLE_MAT4x3: DoOutput(GL_DOUBLE, 4, 3); return true; - - default: break; - } - - return false; -} - -bool QuerySamplerInfo(GLenum type) { - switch (type) { - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_1D_ARRAY: - case GL_SAMPLER_2D_ARRAY: - case GL_SAMPLER_1D_ARRAY_SHADOW: - case GL_SAMPLER_2D_ARRAY_SHADOW: - case GL_SAMPLER_2D_MULTISAMPLE: - case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_SAMPLER_CUBE_SHADOW: - case GL_SAMPLER_BUFFER: - case GL_SAMPLER_2D_RECT: - case GL_SAMPLER_2D_RECT_SHADOW: - - case GL_INT_SAMPLER_1D: - case GL_INT_SAMPLER_2D: - case GL_INT_SAMPLER_3D: - case GL_INT_SAMPLER_CUBE: - case GL_INT_SAMPLER_1D_ARRAY: - case GL_INT_SAMPLER_2D_ARRAY: - case GL_INT_SAMPLER_2D_MULTISAMPLE: - case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_INT_SAMPLER_BUFFER: - case GL_INT_SAMPLER_2D_RECT: - - case GL_UNSIGNED_INT_SAMPLER_1D: - case GL_UNSIGNED_INT_SAMPLER_2D: - case GL_UNSIGNED_INT_SAMPLER_3D: - case GL_UNSIGNED_INT_SAMPLER_CUBE: - case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: - case GL_UNSIGNED_INT_SAMPLER_BUFFER: - case GL_UNSIGNED_INT_SAMPLER_2D_RECT: - return true; - - default: break; - } - - return false; -} - -std::variant<ShaderMathVariable, ShaderSamplerVariable> CreateVariable(GLenum type, GLuint loc) { - GLenum scalarType; - int width; - int height; - if (QueryMathInfo(type, scalarType, width, height)) { - ShaderMathVariable res; - res.location = loc; - res.scalarType = type; - res.width = width; - res.height = height; - return res; - } - - if (QuerySamplerInfo(type)) { - ShaderSamplerVariable res; - res.location = loc; - res.samplerType = type; - return res; - } - - throw std::runtime_error(fmt::format("Unknown OpenGL shader uniform type {}", type)); -} -} // namespace ProjectBrussel_UNITY_ID - -bool Shader::GatherInfoShaderIntrospection() { - using namespace ProjectBrussel_UNITY_ID; - - mInfo = {}; - - // TODO handle differnt types of variables with the same name - - // TODO work with OpenGL < 4.3, possibly with glslang - return true; - - int inputCount; - glGetProgramInterfaceiv(mProgram, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &inputCount); - int outputCount; - glGetProgramInterfaceiv(mProgram, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, &outputCount); - int uniformBlockCount; - glGetProgramInterfaceiv(mProgram, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, &uniformBlockCount); - int uniformCount; - glGetProgramInterfaceiv(mProgram, GL_UNIFORM, GL_ACTIVE_RESOURCES, &uniformCount); - - // Gather inputs - auto GatherMathVars = [&](int count, GLenum resourceType, ShaderThingId::Kind resourceKind, std::vector<ShaderMathVariable>& list) { - for (int i = 0; i < count; ++i) { - const GLenum query[] = { GL_NAME_LENGTH, GL_TYPE, GL_LOCATION, GL_TOP_LEVEL_ARRAY_SIZE }; - GLint props[std::size(query)]; - glGetProgramResourceiv(mProgram, resourceType, i, std::size(query), query, std::size(props), nullptr, props); - auto& nameLength = props[0]; - auto& type = props[1]; - auto& loc = props[2]; - auto& arrayLength = props[3]; - - std::string fieldName(nameLength - 1, '\0'); - glGetProgramResourceName(mProgram, GL_UNIFORM, i, nameLength, nullptr, fieldName.data()); - - mInfo.things.try_emplace(fieldName, ShaderThingId{ resourceKind, i }); - - auto& thing = list.emplace_back(); - thing.name = std::move(fieldName); - thing.arrayLength = arrayLength; - QueryMathInfo(type, thing.scalarType, thing.width, thing.height); - } - }; - GatherMathVars(inputCount, GL_PROGRAM_INPUT, ShaderThingId::KD_Input, mInfo.inputs); - GatherMathVars(outputCount, GL_PROGRAM_OUTPUT, ShaderThingId::KD_Output, mInfo.outputs); - - // Gather uniform variables - for (int i = 0; i < uniformCount; ++i) { - const GLenum query[] = { GL_BLOCK_INDEX, GL_NAME_LENGTH, GL_TYPE, GL_LOCATION, GL_TOP_LEVEL_ARRAY_SIZE }; - GLint props[std::size(query)]; - glGetProgramResourceiv(mProgram, GL_UNIFORM, i, std::size(query), query, std::size(props), nullptr, props); - auto& blockIndex = props[0]; // Index in interface block - if (blockIndex != -1) { // If this is an interface block uniform, skip because it will be handled by our uniform blocks inspector - continue; - } - auto& nameLength = props[1]; - auto& type = props[2]; - auto& loc = props[3]; - auto& arrayLength = props[4]; - - std::string fieldName(nameLength - 1, '\0'); - glGetProgramResourceName(mProgram, GL_UNIFORM, i, nameLength, nullptr, fieldName.data()); - - mInfo.things.try_emplace(fieldName, ShaderThingId{ ShaderThingId::KD_Uniform, i }); - mInfo.uniforms.push_back(CreateVariable(type, loc)); - } - - return true; -} - -bool Shader::IsValid() const { - return mProgram != 0; -} - -IresShader::IresShader() - : IresObject(KD_Shader) { - InvalidateInstance(); -} - -Shader* IresShader::GetInstance() const { - return mInstance.Get(); -} - -void IresShader::InvalidateInstance() { - if (mInstance != nullptr) { - mInstance->mIres = nullptr; - } - mInstance.Attach(new Shader()); - mInstance->mIres = this; -} - -void IresShader::ShowEditor(IEditor& editor) { - using namespace Tags; - using namespace ProjectBrussel_UNITY_ID; - - IresObject::ShowEditor(editor); - - if (ImGui::Button("Gather info")) { - mInstance->GatherInfoShaderIntrospection(); - } - - if (ImGui::InputText("Source file", &mSourceFile, ImGuiInputTextFlags_EnterReturnsTrue)) { - InvalidateInstance(); - } - // In other cases, mSourceFile will be reverted to before edit - - // TODO macros - - ImGui::Separator(); - - auto& info = mInstance->GetInfo(); - if (ImGui::CollapsingHeader("General")) { - ImGui::Text("OpenGL program ID: %u", mInstance->GetProgram()); - } - if (ImGui::CollapsingHeader("Inputs")) { - for (auto& input : info.inputs) { - input.ShowInfo(); - } - } - if (ImGui::CollapsingHeader("Outputs")) { - for (auto& output : info.outputs) { - output.ShowInfo(); - } - } - if (ImGui::CollapsingHeader("Uniforms")) { - for (auto& uniform : info.uniforms) { - std::visit([](auto&& v) { v.ShowInfo(); }, uniform); - } - if (auto loc = mInstance->autofill_Transform; loc != kInvalidLocation) { - ImGui::BulletText("(Autofill)\nLocation: %d\nName: %s", loc, kAfnTransform); - } - if (auto loc = mInstance->autofill_Time; loc != kInvalidLocation) { - ImGui::BulletText("(Autofill)\nLocation: %d\nName: %s", loc, kAfnTime); - } - if (auto loc = mInstance->autofill_DeltaTime; loc != kInvalidLocation) { - ImGui::BulletText("(Autofill)\nLocation: %d\nName: %s", loc, kAfnDeltaTime); - } - if (auto loc = mInstance->autofill_TextureAtlas; loc != kInvalidLocation) { - ImGui::BulletText("(Autofill)\nLocation: %d\nName: %s", loc, kAfnTextureAtlas); - } - } -} - -void IresShader::Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const { - using namespace ProjectBrussel_UNITY_ID; - - IresObject::Write(ctx, value, root); - json_dto::json_output_t out( value, root.GetAllocator() ); - out << mInstance->mInfo; -} - -void IresShader::Read(IresLoadingContext& ctx, const rapidjson::Value& value) { - using namespace ProjectBrussel_UNITY_ID; - - IresObject::Read(ctx, value); - - auto rvSourceFile = rapidjson::GetProperty(value, rapidjson::kStringType, "SourceFile"sv); - if (!rvSourceFile) { - return; - } else { - this->mSourceFile = rapidjson::AsString(*rvSourceFile); - - char shaderFilePath[256]; - snprintf(shaderFilePath, sizeof(shaderFilePath), "%s/%s", AppConfig::assetDir.c_str(), rvSourceFile->GetString()); - - auto shaderFile = Utils::OpenCstdioFile(shaderFilePath, Utils::Read); - if (!shaderFile) return; - DEFER { - fclose(shaderFile); - }; - - fseek(shaderFile, 0, SEEK_END); - auto shaderFileSize = ftell(shaderFile); - rewind(shaderFile); - - // Also add \0 ourselves - auto buffer = std::make_unique<char[]>(shaderFileSize + 1); - fread(buffer.get(), shaderFileSize, 1, shaderFile); - buffer[shaderFileSize] = '\0'; - std::string_view source(buffer.get(), shaderFileSize); - - if (mInstance->InitFromSource(source) != Shader::EC_Success) { - return; - } - } - - auto& shaderInfo = mInstance->mInfo; - auto shaderProgram = mInstance->GetProgram(); - - auto LoadMathVars = [&](std::string_view name, ShaderThingId::Kind kind, std::vector<ShaderMathVariable>& vars) { - auto rvThings = rapidjson::GetProperty(value, rapidjson::kArrayType, name); - if (!rvThings) return; - - for (auto& rv : rvThings->GetArray()) { - if (!rv.IsObject()) continue; - ShaderMathVariable thing; - ReadShaderMathVariable(rv, thing); - - shaderInfo.things.try_emplace(thing.name, ShaderThingId{ kind, (int)vars.size() }); - vars.push_back(std::move(thing)); - } - }; - LoadMathVars("Inputs"sv, ShaderThingId::KD_Input, shaderInfo.inputs); - LoadMathVars("Outputs"sv, ShaderThingId::KD_Output, shaderInfo.outputs); - - auto rvUniforms = rapidjson::GetProperty(value, rapidjson::kArrayType, "Uniforms"sv); - if (!rvUniforms) return; - for (auto& rvUniform : rvUniforms->GetArray()) { - if (!rvUniform.IsObject()) continue; - - auto rvType = rapidjson::GetProperty(rvUniform, rapidjson::kStringType, "Type"sv); - if (!rvType) continue; - auto type = rapidjson::AsStringView(*rvType); - - auto rvValue = rapidjson::GetProperty(rvUniform, rapidjson::kObjectType, "Value"sv); - if (!rvValue) continue; - - bool autoFill; // TODO store autofill uniforms somewhere else - BRUSSEL_JSON_GET_DEFAULT(rvUniform, "AutoFill", bool, autoFill, false); - if (autoFill) continue; - - auto uniform = [&]() -> std::unique_ptr<ShaderVariable> { - if (type == "Math"sv) { - auto uniform = std::make_unique<ShaderMathVariable>(); - ReadShaderMathVariable(*rvValue, *uniform); - - return uniform; - } else if (type == "Sampler"sv) { - auto uniform = std::make_unique<ShaderSamplerVariable>(); - ReadShaderSamplerVariable(*rvValue, *uniform); - - return uniform; - } - - return nullptr; - }(); - if (uniform) { - shaderInfo.things.try_emplace(uniform->name, ShaderThingId{ ShaderThingId::KD_Uniform, (int)shaderInfo.uniforms.size() }); - shaderInfo.uniforms.emplace_back(std::move(uniform)); - } - } - - for (auto& uniform : shaderInfo.uniforms) { - uniform->location = glGetUniformLocation(shaderProgram, uniform->name.c_str()); - } -} diff --git a/source/30-game/Shader.hpp b/source/30-game/Shader.hpp deleted file mode 100644 index cb980cd..0000000 --- a/source/30-game/Shader.hpp +++ /dev/null @@ -1,180 +0,0 @@ -#pragma once - -#include "GraphicsTags.hpp" -#include "Ires.hpp" -#include "RcPtr.hpp" -#include "Utils.hpp" - -#include <glad/glad.h> -#include <robin_hood.h> -#include <json_dto/pub.hpp> -#include <memory> -#include <string_view> -#include <variant> -#include <vector> - -// TODO move to variable after pattern matching is in the language - -// Forward declarations -class Shader; -class IresShader; - -struct ShaderMathVariable { - std::string name; - GLuint location; - Tags::VertexElementSemantic semantic = Tags::VES_Generic; - GLenum scalarType; - int width; - int height; - int arrayLength = 1; - - void ShowInfo() const; - - template <typename TJsonIo> - void json_io(TJsonIo& io) { - io& json_dto::mandatory("Name", name); - io& json_dto::mandatory("Semantic", static_cast<int>(semantic)); - io& json_dto::mandatory("ScalarType", scalarType); - io& json_dto::mandatory("Width", width); - io& json_dto::mandatory("Height", height); - io& json_dto::optional("ArrayLength", arrayLength, 1); - } -}; - -struct ShaderSamplerVariable { - std::string name; - GLuint location; - Tags::VertexElementSemantic semantic = Tags::VES_Generic; - GLenum samplerType; - int arrayLength = 1; - - void ShowInfo() const; - - template <typename TJsonIo> - void json_io(TJsonIo& io) { - io& json_dto::mandatory("Name", name); - io& json_dto::mandatory("Semantic", static_cast<int>(semantic)); - io& json_dto::mandatory("SamplerType", samplerType); - io& json_dto::optional("ArrayLength", arrayLength, 1); - } -}; - -struct ShaderThingId { - enum Kind { - KD_Input, - KD_Output, - KD_Uniform, - }; - - Kind kind; - int index; -}; - -struct ShaderInfo { - robin_hood::unordered_map<std::string, ShaderThingId, StringHash, StringEqual> things; - std::vector<ShaderMathVariable> inputs; - std::vector<ShaderMathVariable> outputs; - std::vector<std::variant<ShaderMathVariable, ShaderSamplerVariable>> uniforms; - - // Find the first variable with the matching semantic - GLuint FindInputLocation(Tags::VertexElementSemantic semantic); - GLuint FindOutputLocation(Tags::VertexElementSemantic semantic); - - template <typename TJsonIo> - void json_io(TJsonIo& io) { - io& json_dto::mandatory("Inputs", inputs); - io& json_dto::mandatory("Outputs", outputs); - // TODO make json_dto support std::variant -// io& json_dto::mandatory("Uniforms", uniforms); - } -}; - -class Shader : public RefCounted { - friend class IresShader; - -private: - IresShader* mIres = nullptr; - ShaderInfo mInfo; - GLuint mProgram = 0; - -public: - GLuint autofill_Transform = Tags::kInvalidLocation; - GLuint autofill_Time = Tags::kInvalidLocation; - GLuint autofill_DeltaTime = Tags::kInvalidLocation; - GLuint autofill_TextureAtlas = Tags::kInvalidLocation; - -public: - Shader(); - ~Shader(); - Shader(const Shader&) = delete; - Shader& operator=(const Shader&) = delete; - Shader(Shader&&) = default; - Shader& operator=(Shader&&) = default; - - enum ErrorCode { - EC_Success, - /// Generated when Init*() functions are called on an already initialized Shader object. - EC_AlreadyInitialized, - /// Generated when the one-source-file text contains invalid or duplicate shader variants. - EC_InvalidShaderVariant, - EC_FileIoFailed, - EC_CompilationFailed, - EC_LinkingFailed, - }; - - struct ShaderSources { - std::string_view vertex; - std::string_view geometry; - std::string_view tessControl; - std::string_view tessEval; - std::string_view fragment; - }; - - /// Create shader by compiling each shader source file separately and then combining them together - /// into a Shader object. - ErrorCode InitFromSources(const ShaderSources& sources); - - /// The given text will be split into different shader sections according to #type directives, - /// and combined to form a Shader object. - /// For OpenGL, this process involves compililng each section separately and then linking them - /// together. - /// - /// There are a directive for each shader type - /// - `#type vertex`: Vertex shader - /// - `#type geometry`: Geometry shader - /// - `#type tessellation_control`: Tessellation control shader - /// - `#type tessellation_evaluation`: Tessellation evaluation shader - /// - `#type fragment`: Fragment shader - ErrorCode InitFromSource(std::string_view source); - - /// Rebuild info object using OpenGL shader introspection API. Requires OpenGL 4.3 or above. Overrides existing info object. - bool GatherInfoShaderIntrospection(); - const ShaderInfo& GetInfo() const { return mInfo; } - ShaderInfo& GetInfo() { return mInfo; } - /// If not empty, this name must not duplicate with any other shader object in the process. - GLuint GetProgram() const { return mProgram; } - - IresShader* GetIres() const { return mIres; } - - bool IsValid() const; -}; - -// Initialized in main() -inline RcPtr<Shader> gDefaultShader; - -class IresShader : public IresObject { -private: - RcPtr<Shader> mInstance; - std::string mSourceFile; - -public: - IresShader(); - - Shader* GetInstance() const; - void InvalidateInstance(); - - void ShowEditor(IEditor& editor) override; - - void Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const override; - void Read(IresLoadingContext& ctx, const rapidjson::Value& value) override; -}; diff --git a/source/30-game/Sprite.cpp b/source/30-game/Sprite.cpp deleted file mode 100644 index 2b4923c..0000000 --- a/source/30-game/Sprite.cpp +++ /dev/null @@ -1,328 +0,0 @@ -#include "Sprite.hpp" - -#include "AppConfig.hpp" -#include "CommonVertexIndex.hpp" -#include "EditorCore.hpp" -#include "EditorUtils.hpp" -#include "Image.hpp" -#include "RapidJsonHelper.hpp" -#include "Rect.hpp" - -#include <imgui.h> -#include <misc/cpp/imgui_stdlib.h> -#include <rapidjson/document.h> -#include <memory> - -using namespace std::literals; - -bool SpriteDefinition::IsValid() const { - return mAtlas != nullptr; -} - -bool IresSpriteFiles::IsValid() const { - return !spriteFiles.empty(); -} - -SpriteDefinition* IresSpriteFiles::CreateInstance() const { - if (IsValid()) { - return nullptr; - } - - std::vector<Texture::AtlasSource> sources; - sources.resize(spriteFiles.size()); - for (auto& file : spriteFiles) { - } - - Texture::AtlasOutput atlasOut; - Texture::AtlasInput atlasIn{ - .sources = sources, - .packingMode = Texture::PM_KeepSquare, - }; - atlasIn.sources = sources; - auto atlas = std::make_unique<Texture>(); - if (atlas->InitAtlas(atlasIn, &atlasOut) != Texture::EC_Success) { - return nullptr; - } - - auto sprite = std::make_unique<SpriteDefinition>(); - sprite->mAtlas.Attach(atlas.release()); - sprite->mBoundingBox = atlasOut.elements[0].subregionSize; - sprite->mFrames.reserve(atlasOut.elements.size()); - for (auto& elm : atlasOut.elements) { - // Validate bounding box - if (sprite->mBoundingBox != elm.subregionSize) { - return nullptr; - } - - // Copy frame subregion - sprite->mFrames.push_back(elm.subregion); - } - return sprite.release(); -} - -SpriteDefinition* IresSpriteFiles::GetInstance() { - if (mInstance == nullptr) { - mInstance.Attach(CreateInstance()); - } - return mInstance.Get(); -} - -void IresSpriteFiles::InvalidateInstance() { - mInstance.Attach(nullptr); -} - -void IresSpriteFiles::Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const { - IresObject::Write(ctx, value, root); - value.AddMember("Sprites", rapidjson::WriteVectorPrimitives(root, spriteFiles.begin(), spriteFiles.end()), root.GetAllocator()); -} - -void IresSpriteFiles::Read(IresLoadingContext& ctx, const rapidjson::Value& value) { - InvalidateInstance(); - - IresObject::Read(ctx, value); - - auto rvFileList = rapidjson::GetProperty(value, rapidjson::kArrayType, "Sprites"sv); - if (!rvFileList) return; - spriteFiles.clear(); - rapidjson::ReadVectorPrimitives<decltype(spriteFiles)>(*rvFileList, spriteFiles); -} - -bool IresSpritesheet::IsValid() const { - return !spritesheetFile.empty() && - sheetWSplit != 0 && - sheetHSplit != 0; -} - -void IresSpritesheet::ResplitSpritesheet(SpriteDefinition* sprite, const IresSpritesheet* conf) { - ResplitSpritesheet(sprite, conf->sheetWSplit, conf->sheetHSplit, conf->frameCountOverride); -} - -void IresSpritesheet::ResplitSpritesheet(SpriteDefinition* sprite, int wSplit, int hSplit, int frameCount) { - auto atlas = sprite->GetAtlas(); - auto size = atlas->GetInfo().size; - int frameWidth = size.x / wSplit; - int frameHeight = size.y / hSplit; - - sprite->mBoundingBox = { frameWidth, frameHeight }; - sprite->mFrames.clear(); - sprite->mFrames.reserve(wSplit * hSplit); - - // Width and height in UV coordinates for each frame - float deltaU = 1.0f / wSplit; - float deltaV = 1.0f / hSplit; - int i = 0; - if (frameCount < 0) { - frameCount = std::numeric_limits<int>::max(); - } - for (int y = 0; y < hSplit; ++y) { - for (int x = 0; x < wSplit; ++x) { - auto& subregion = sprite->mFrames.emplace_back(); - // Top left - subregion.u0 = deltaU * x; - subregion.v0 = deltaV * y; - // Bottom right - subregion.u1 = subregion.u0 + deltaU; - subregion.v1 = subregion.v0 + deltaV; - - if ((i + 1) >= frameCount) { - return; - } - - ++i; - } - } -} - -SpriteDefinition* IresSpritesheet::CreateInstance() const { - if (!IsValid()) { - return nullptr; - } - - char path[2048]; - snprintf(path, sizeof(path), "%s/%s", AppConfig::assetDir.c_str(), spritesheetFile.c_str()); - - auto atlas = std::make_unique<Texture>(); - if (atlas->InitFromFile(path) != Texture::EC_Success) { - return nullptr; - } - - auto sprite = std::make_unique<SpriteDefinition>(); - sprite->mAtlas.Attach(atlas.release()); - ResplitSpritesheet(sprite.get(), this); - return sprite.release(); -} - -SpriteDefinition* IresSpritesheet::GetInstance() { - if (mInstance == nullptr) { - mInstance.Attach(CreateInstance()); - } - return mInstance.Get(); -} - -void IresSpritesheet::InvalidateInstance() { - mInstance.Attach(nullptr); -} - -bool IresSpritesheet::IsFrameCountOverriden() const { - return frameCountOverride > 0; -} - -int IresSpritesheet::GetFrameCount() const { - if (IsFrameCountOverriden()) { - return frameCountOverride; - } else { - return sheetWSplit * sheetHSplit; - } -} - -void IresSpritesheet::ShowEditor(IEditor& editor) { - IresObject::ShowEditor(editor); - - bool doInvalidateInstance = false; - auto instance = GetInstance(); // NOTE: may be null - - if (ImGui::Button("View Sprite", instance == nullptr)) { - editor.OpenSpriteViewer(instance); - } - - if (ImGui::InputText("Spritesheet", &spritesheetFile)) { - doInvalidateInstance = true; - } - - if (ImGui::InputInt("Horizontal split", &sheetWSplit)) { - sheetWSplit = std::max(sheetWSplit, 1); - if (instance) IresSpritesheet::ResplitSpritesheet(instance, this); - } - - if (ImGui::InputInt("Vertical split", &sheetHSplit)) { - sheetHSplit = std::max(sheetHSplit, 1); - if (instance) IresSpritesheet::ResplitSpritesheet(instance, this); - } - - bool frameCountOverriden = frameCountOverride > 0; - if (ImGui::Checkbox("##", &frameCountOverriden)) { - if (frameCountOverriden) { - frameCountOverride = sheetWSplit * sheetHSplit; - } else { - frameCountOverride = 0; - } - } - ImGui::SameLine(); - if (frameCountOverriden) { - if (ImGui::InputInt("Frame count", &frameCountOverride)) { - frameCountOverride = std::max(frameCountOverride, 1); - if (instance) IresSpritesheet::ResplitSpritesheet(instance, this); - } - } else { - int dummy = sheetWSplit * sheetHSplit; - ImGui::PushDisabled(); - ImGui::InputInt("Frame count", &dummy, ImGuiInputTextFlags_ReadOnly); - ImGui::PopDisabled(); - } - - if (instance) { - auto atlas = instance->GetAtlas(); - auto imageSize = Utils::FitImage(atlas->GetInfo().size); - auto imagePos = ImGui::GetCursorScreenPos(); - ImGui::Image((ImTextureID)(uintptr_t)atlas->GetHandle(), imageSize); - - auto drawlist = ImGui::GetWindowDrawList(); - float deltaX = imageSize.x / sheetWSplit; - for (int ix = 0; ix < sheetWSplit + 1; ++ix) { - float x = ix * deltaX; - ImVec2 start{ imagePos.x + x, imagePos.y }; - ImVec2 end{ imagePos.x + x, imagePos.y + imageSize.y }; - drawlist->AddLine(start, end, IM_COL32(255, 255, 0, 255)); - } - float deltaY = imageSize.y / sheetHSplit; - for (int iy = 0; iy < sheetHSplit + 1; ++iy) { - float y = iy * deltaY; - ImVec2 start{ imagePos.x, imagePos.y + y }; - ImVec2 end{ imagePos.x + imageSize.x, imagePos.y + y }; - drawlist->AddLine(start, end, IM_COL32(255, 255, 0, 255)); - } - - int i = sheetWSplit * sheetHSplit; - int frameCount = GetFrameCount(); - for (int y = sheetHSplit - 1; y >= 0; --y) { - for (int x = sheetWSplit - 1; x >= 0; --x) { - if (i > frameCount) { - ImVec2 tl{ imagePos.x + x * deltaX + 1.0f, imagePos.y + y * deltaY + 1.0f }; - ImVec2 br{ imagePos.x + (x + 1) * deltaX, imagePos.y + (y + 1) * deltaY }; - drawlist->AddRectFilled(tl, br, IM_COL32(255, 0, 0, 100)); - } - --i; - } - } - } else { - ImGui::TextUnformatted("Sprite configuration invalid"); - } - - if (doInvalidateInstance) { - InvalidateInstance(); - } -} - -void IresSpritesheet::Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const { - IresObject::Write(ctx, value, root); - value.AddMember("SpriteSheet", spritesheetFile, root.GetAllocator()); - value.AddMember("WSplit", sheetWSplit, root.GetAllocator()); - value.AddMember("HSplit", sheetHSplit, root.GetAllocator()); - if (frameCountOverride > 0) { - value.AddMember("FrameCount", frameCountOverride, root.GetAllocator()); - } -} - -void IresSpritesheet::Read(IresLoadingContext& ctx, const rapidjson::Value& value) { - InvalidateInstance(); - - IresObject::Read(ctx, value); - BRUSSEL_JSON_GET(value, "SpriteSheet", std::string, spritesheetFile, return ); - BRUSSEL_JSON_GET(value, "WSplit", int, sheetWSplit, return ); - BRUSSEL_JSON_GET(value, "HSplit", int, sheetHSplit, return ); - BRUSSEL_JSON_GET_DEFAULT(value, "FrameCount", int, frameCountOverride, 0); -} - -Sprite::Sprite() - : mDefinition(nullptr) { -} - -bool Sprite::IsValid() const { - return mDefinition != nullptr; -} - -void Sprite::SetDefinition(SpriteDefinition* definition) { - mDefinition.Attach(definition); - mCurrentFrame = 0; -} - -int Sprite::GetFrame() const { - return mCurrentFrame; -} - -const Subregion& Sprite::GetFrameSubregion() const { - return mDefinition->GetFrames()[mCurrentFrame]; -} - -void Sprite::SetFrame(int frame) { - mCurrentFrame = frame; -} - -void Sprite::PlayFrame() { - ++mTimeElapsed; - if (mTimeElapsed >= mPlaybackSpeed) { - mTimeElapsed -= mPlaybackSpeed; - - int frameCount = mDefinition->GetFrames().size(); - int nextFrame = (mCurrentFrame + 1) % frameCount; - SetFrame(nextFrame); - } -} - -int Sprite::GetPlaybackSpeed() const { - return mPlaybackSpeed; -} - -void Sprite::SetPlaybackSpeed(int speed) { - // TODO -} diff --git a/source/30-game/Sprite.hpp b/source/30-game/Sprite.hpp deleted file mode 100644 index e163a01..0000000 --- a/source/30-game/Sprite.hpp +++ /dev/null @@ -1,111 +0,0 @@ -#pragma once - -#include "Ires.hpp" -#include "PodVector.hpp" -#include "RcPtr.hpp" -#include "Renderer.hpp" -#include "Texture.hpp" - -#include <rapidjson/fwd.h> -#include <glm/glm.hpp> -#include <string> -#include <string_view> -#include <vector> - -class SpriteDefinition : public RefCounted { - friend class IresSpriteFiles; - friend class IresSpritesheet; - -private: - RcPtr<Texture> mAtlas; - glm::ivec2 mBoundingBox; - std::vector<Subregion> mFrames; - -public: - bool IsValid() const; - Texture* GetAtlas() const { return mAtlas.Get(); } - glm::ivec2 GetBoundingBox() const { return mBoundingBox; } - const decltype(mFrames)& GetFrames() const { return mFrames; } -}; - -class IresSpriteFiles : public IresObject { -public: - RcPtr<SpriteDefinition> mInstance; - std::vector<std::string> spriteFiles; - -public: - IresSpriteFiles() - : IresObject(KD_SpriteFiles) {} - - // NOTE: does not check whether all specified files have the same dimensions - bool IsValid() const; - - SpriteDefinition* CreateInstance() const; - SpriteDefinition* GetInstance(); - void InvalidateInstance(); - - void Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const override; - void Read(IresLoadingContext& ctx, const rapidjson::Value& value) override; -}; - -class IresSpritesheet : public IresObject { -public: - RcPtr<SpriteDefinition> mInstance; - std::string spritesheetFile; - int sheetWSplit = 1; - int sheetHSplit = 1; - int frameCountOverride = 0; - -public: - IresSpritesheet() - : IresObject(KD_Spritesheet) {} - - bool IsValid() const; - - static void ResplitSpritesheet(SpriteDefinition* sprite, const IresSpritesheet* conf); - static void ResplitSpritesheet(SpriteDefinition* sprite, int wSplit, int hSplit, int frameCountOverride = -1); - - SpriteDefinition* CreateInstance() const; - SpriteDefinition* GetInstance(); - void InvalidateInstance(); - - bool IsFrameCountOverriden() const; - int GetFrameCount() const; - - void ShowEditor(IEditor& editor) override; - - void Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const override; - void Read(IresLoadingContext& ctx, const rapidjson::Value& value) override; -}; - -// TODO -class SpriteCollection { -private: - std::vector<SpriteDefinition> mSprites; -}; - -class Sprite { -private: - RcPtr<SpriteDefinition> mDefinition; - int mCurrentFrame = 0; - int mTimeElapsed = 0; - // # of frames per second - int mPlaybackSpeed = 5; - -public: - Sprite(); - - bool IsValid() const; - - SpriteDefinition* GetDefinition() const { return mDefinition.Get(); } - void SetDefinition(SpriteDefinition* definition); - - int GetFrame() const; - const Subregion& GetFrameSubregion() const; - void SetFrame(int frame); - // Update as if a render frame has passed - void PlayFrame(); - - int GetPlaybackSpeed() const; - void SetPlaybackSpeed(int speed); -}; diff --git a/source/30-game/Texture.cpp b/source/30-game/Texture.cpp deleted file mode 100644 index 6fa7c8a..0000000 --- a/source/30-game/Texture.cpp +++ /dev/null @@ -1,250 +0,0 @@ -#include "Texture.hpp" - -#include "Macros.hpp" -#include "PodVector.hpp" -#include "ScopeGuard.hpp" - -#include <stb_image.h> -#include <stb_rect_pack.h> -#include <bit> -#include <cstring> -#include <utility> - -Texture::~Texture() { - glDeleteTextures(1, &mHandle); -} - -static GLenum MapTextureFilteringToGL(Tags::TexFilter option) { - using namespace Tags; - switch (option) { - case TF_Linear: return GL_LINEAR; - case TF_Nearest: return GL_NEAREST; - } - return 0; -} - -Texture::ErrorCode Texture::InitFromFile(const char* filePath) { - if (IsValid()) { - return EC_AlreadyInitialized; - } - - int width, height; - int channels; - - auto result = (uint8_t*)stbi_load(filePath, &width, &height, &channels, 4); - if (!result) { - return EC_FileIoFailed; - } - DEFER { stbi_image_free(result); }; - - glGenTextures(1, &mHandle); - glBindTexture(GL_TEXTURE_2D, mHandle); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, result); - - mInfo.size = { width, height }; - - return EC_Success; -} - -Texture::ErrorCode Texture::InitFromImage(const Image& image) { - if (IsValid()) { - return EC_AlreadyInitialized; - } - - GLenum sourceFormat; - switch (image.GetChannels()) { - case 1: sourceFormat = GL_RED; break; - case 2: sourceFormat = GL_RG; break; - case 3: sourceFormat = GL_RGB; break; - case 4: sourceFormat = GL_RGBA; break; - default: return EC_InvalidImage; - } - - auto size = image.GetSize(); - uint8_t* dataPtr = image.GetDataPtr(); - - glGenTextures(1, &mHandle); - glBindTexture(GL_TEXTURE_2D, mHandle); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, sourceFormat, size.x, size.y, 0, sourceFormat, GL_UNSIGNED_BYTE, dataPtr); - - mInfo.size = size; - - return EC_Success; -} - -Texture::ErrorCode Texture::InitAtlas(const AtlasInput& in, AtlasOutput* out) { - // Force RGBA for easier time uploading to GL texture - constexpr int kDesiredChannels = 4; - - PodVector<stbrp_rect> rects; - rects.resize(in.sources.size()); - - for (size_t i = 0; i < in.sources.size(); ++i) { - auto size = in.sources[i].image.GetSize(); - auto& rect = rects[i]; - rect.w = static_cast<stbrp_coord>(size.x); - rect.h = static_cast<stbrp_coord>(size.y); - } - - int atlasWidth; - int atlasHeight; - - // 1. Pack the candidate rectanges onto the (not yet allocated) atlas - // Note that the coordinates here are top-left origin - switch (in.packingMode) { - case PM_KeepSquare: { - atlasWidth = 512; - atlasHeight = 512; - - PodVector<stbrp_node> nodes; - while (true) { - // No need to zero initialize stbrp_node, library will take care of that - nodes.resize(atlasWidth); - - stbrp_context ctx; - stbrp_init_target(&ctx, atlasWidth, atlasHeight, &nodes[0], (int)nodes.size()); - int result = stbrp_pack_rects(&ctx, rects.data(), (int)rects.size()); - - if (result != 1) { - atlasWidth *= 2; - atlasHeight *= 2; - } else { - // Break out of the while loop - break; - } - } - } break; - - case PM_VerticalExtension: - case PM_HorizontalExtension: { - constexpr int kMaxHeight = 1024 * 32; - atlasWidth = 0; - atlasHeight = 0; - - PodVector<stbrp_node> nodes; - stbrp_context ctx; - stbrp_init_target(&ctx, atlasWidth, atlasHeight, &nodes[0], nodes.size()); - stbrp_pack_rects(&ctx, rects.data(), rects.size()); - - // Calculate width/height needed for atlas - auto& limiter = in.packingMode == PM_VerticalExtension ? atlasHeight : atlasWidth; - for (auto& rect : rects) { - int bottom = rect.y + rect.h; - limiter = std::max(limiter, bottom); - } - limiter = std::bit_ceil<uint32_t>(limiter); - } break; - } - - // 2. Allocate atlas bitmap - - // Number of bytes in *bitmap* - auto bytes = atlasWidth * atlasHeight * kDesiredChannels * sizeof(uint8_t); - // Note that the origin (first pixel) is the bottom-left corner, to be consistent with OpenGL - auto bitmap = std::make_unique<uint8_t[]>(bytes); - std::memset(bitmap.get(), 0, bytes * sizeof(uint8_t)); - - // 3. Put all candidate images to the atlas bitmap - // TODO don't flip - // We essentially flip the candidate images vertically when putting into the atlas bitmap, so that when OpenGL reads - // these bytes, it sees the "bottom row" (if talking in top-left origin) first - // (empty spots are set with 0, "flipping" doesn't apply to them) - // - // Conceptually, we flip the atlas bitmap vertically so that the origin is at bottom-left - // i.e. all the coordinates we talk (e.g. rect.x/y) are still in top-left origin - - // Unit: bytes - size_t bitmapRowStride = atlasWidth * kDesiredChannels * sizeof(uint8_t); - for (size_t i = 0; i < in.sources.size(); ++i) { - auto& rect = rects[i]; - // Data is assumed to be stored in top-left origin - auto data = in.sources[i].image.GetDataPtr(); - - // We need to copy row by row, because the candidate image bytes won't land in a continuous chunk in our atlas bitmap - // Unit: bytes - size_t incomingRowStride = rect.w * kDesiredChannels * sizeof(uint8_t); - // Unit: bytes - size_t bitmapX = rect.x * kDesiredChannels * sizeof(uint8_t); - for (int y = 0; y < rect.h; ++y) { - auto src = data + y * incomingRowStride; - - int bitmapY = y; - auto dst = bitmap.get() + bitmapY * bitmapRowStride + bitmapX; - - std::memcpy(dst, src, incomingRowStride); - } - } - - // 4. Upload to VRAM - GLuint atlasTexture; - glGenTextures(1, &atlasTexture); - glBindTexture(GL_TEXTURE_2D, atlasTexture); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, atlasWidth, atlasHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap.get()); - - // 5. Generate atlas texture info - mHandle = atlasTexture; - mInfo.size = { atlasWidth, atlasHeight }; - - // 6. Generate output information - if (out) { - out->elements.reserve(in.sources.size()); - for (size_t i = 0; i < in.sources.size(); ++i) { - auto& rect = rects[i]; - auto& source = in.sources[i]; - out->elements.push_back(AltasElement{ - .name = source.name, - .subregion = Subregion{ - .u0 = (float)(rect.x) / atlasWidth, - .v0 = (float)(rect.y + rect.h) / atlasHeight, - .u1 = (float)(rect.x + rect.w) / atlasWidth, - .v1 = (float)(rect.y) / atlasHeight, - }, - .subregionSize = glm::ivec2(rect.w, rect.h), - }); - } - } - - return EC_Success; -} - -const TextureInfo& Texture::GetInfo() const { - return mInfo; -} - -GLuint Texture::GetHandle() const { - return mHandle; -} - -bool Texture::IsValid() const { - return mHandle != 0; -} - -Texture* IresTexture::CreateInstance() const { - return new Texture(); -} - -Texture* IresTexture::GetInstance() { - if (mInstance == nullptr) { - mInstance.Attach(CreateInstance()); - } - return mInstance.Get(); -} - -void IresTexture::Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const { - IresObject::Write(ctx, value, root); - // TODO -} - -void IresTexture::Read(IresLoadingContext& ctx, const rapidjson::Value& value) { - IresObject::Read(ctx, value); - // TODO -} diff --git a/source/30-game/Texture.hpp b/source/30-game/Texture.hpp deleted file mode 100644 index 108dfa7..0000000 --- a/source/30-game/Texture.hpp +++ /dev/null @@ -1,99 +0,0 @@ -#pragma once - -#include "GraphicsTags.hpp" -#include "Image.hpp" -#include "Ires.hpp" -#include "RcPtr.hpp" - -#include <glad/glad.h> -#include <cstdint> -#include <glm/glm.hpp> -#include <span> - -// TODO abstract texture traits such as component sizes from OpenGL - -struct Subregion { - float u0 = 0.0f; - float v0 = 0.0f; - float u1 = 0.0f; - float v1 = 0.0f; -}; - -struct TextureInfo { - glm::ivec2 size; - Tags::TexFilter minifyingFilter = Tags::TF_Linear; - Tags::TexFilter magnifyingFilter = Tags::TF_Linear; -}; - -class Texture : public RefCounted { - friend class TextureStitcher; - -private: - TextureInfo mInfo; - GLuint mHandle = 0; - -public: - Texture() = default; - ~Texture(); - - Texture(const Texture&) = delete; - Texture& operator=(const Texture&) = delete; - Texture(Texture&&) = default; - Texture& operator=(Texture&&) = default; - - enum ErrorCode { - EC_Success, - EC_AlreadyInitialized, - EC_FileIoFailed, - EC_InvalidImage, - }; - - ErrorCode InitFromFile(const char* filePath); - ErrorCode InitFromImage(const Image& image); - - struct AtlasSource { - std::string name; - Image image; - }; - - struct AltasElement { - std::string name; - Subregion subregion; - glm::ivec2 subregionSize; - }; - - enum PackingMode { - PM_KeepSquare, - PM_VerticalExtension, - PM_HorizontalExtension, - }; - - struct AtlasInput { - std::span<AtlasSource> sources; - PackingMode packingMode; - }; - struct AtlasOutput { - std::vector<AltasElement> elements; - }; - ErrorCode InitAtlas(const AtlasInput& in, AtlasOutput* out = nullptr); - - const TextureInfo& GetInfo() const; - GLuint GetHandle() const; - - bool IsValid() const; -}; - -class IresTexture : public IresObject { -public: - RcPtr<Texture> mInstance; - -public: - IresTexture() - : IresObject(KD_Texture) {} - - Texture* CreateInstance() const; - Texture* GetInstance(); - - void Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const override; - void Read(IresLoadingContext& ctx, const rapidjson::Value& value) override; -}; diff --git a/source/30-game/VertexIndex.cpp b/source/30-game/VertexIndex.cpp deleted file mode 100644 index ac68289..0000000 --- a/source/30-game/VertexIndex.cpp +++ /dev/null @@ -1,84 +0,0 @@ -#include "VertexIndex.hpp" - -#include <algorithm> - -GpuVertexBuffer::GpuVertexBuffer() { - glGenBuffers(1, &handle); -} - -GpuVertexBuffer::~GpuVertexBuffer() { - glDeleteBuffers(1, &handle); -} - -void GpuVertexBuffer::Upload(const std::byte* data, size_t sizeInBytes) { - glBindBuffer(GL_ARRAY_BUFFER, handle); - glBufferData(GL_ARRAY_BUFFER, sizeInBytes, data, GL_DYNAMIC_DRAW); -} - -GpuIndexBuffer::GpuIndexBuffer() { - glGenBuffers(1, &handle); -} - -GpuIndexBuffer::~GpuIndexBuffer() { - glDeleteBuffers(1, &handle); -} - -void GpuIndexBuffer::Upload(const std::byte* data, Tags::IndexType type, size_t count) { - this->indexType = type; - this->count = count; - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * Tags::SizeOf(type), data, GL_DYNAMIC_DRAW); -} - -int BufferBindings::GetMaxBindingIndex() const { - return bindings.size() - 1; -} - -GpuVertexBuffer* BufferBindings::GetBinding(int index) const { - if (index >= 0 && index < bindings.size()) { - return bindings[index].Get(); - } else { - return nullptr; - } -} - -void BufferBindings::SetBinding(int index, GpuVertexBuffer* buffer) { - int maxBindingIndex = GetMaxBindingIndex(); - if (index > maxBindingIndex) { - int countDelta = index - maxBindingIndex; - bindings.resize(bindings.size() + countDelta); - } - - bindings[index].Attach(buffer); - if (index == maxBindingIndex && buffer == nullptr) { - bindings.pop_back(); - } -} - -void BufferBindings::Clear() { - bindings.clear(); -} - -int VertexElementFormat::GetStride() const { - return Tags::SizeOf(type); -} - -void VertexFormat::AddElement(VertexElementFormat element) { - vertexSize += element.GetStride(); - - int lastIdx = (int)elements.size() - 1; - if (lastIdx >= 0) { - auto& last = elements[lastIdx]; - element.offset = last.offset + last.GetStride(); - } else { - element.offset = 0; - } - - elements.push_back(std::move(element)); -} - -void VertexFormat::RemoveElement(int index) { - auto& element = elements[index]; - vertexSize -= element.GetStride(); - elements.erase(elements.begin() + index); -} diff --git a/source/30-game/VertexIndex.hpp b/source/30-game/VertexIndex.hpp deleted file mode 100644 index 2d65617..0000000 --- a/source/30-game/VertexIndex.hpp +++ /dev/null @@ -1,67 +0,0 @@ -#pragma once - -#include "GraphicsTags.hpp" -#include "RcPtr.hpp" -#include "SmallVector.hpp" - -#include <glad/glad.h> -#include <cstddef> -#include <cstdint> -#include <vector> - -struct GpuVertexBuffer : public RefCounted { - GLuint handle; - int sizeInBytes; - - GpuVertexBuffer(); - ~GpuVertexBuffer(); - - void Upload(const std::byte* data, size_t sizeInBytes); -}; - -struct GpuIndexBuffer : public RefCounted { - GLuint handle; - Tags::IndexType indexType; - int count; - - GpuIndexBuffer(); - ~GpuIndexBuffer(); - - Tags::IndexType GetIndexType() const { return indexType; } - GLenum GetIndexTypeGL() const { return Tags::FindGLType(indexType); } - - void Upload(const std::byte* data, Tags::IndexType type, size_t count); -}; - -struct BufferBindings { - SmallVector<RcPtr<GpuVertexBuffer>, 4> bindings; - - int GetMaxBindingIndex() const; - - /// Safe. Returns nullptr if the index is not bound to any buffers. - GpuVertexBuffer* GetBinding(int index) const; - /// Adds or updates a buffer binding. Setting a binding to nullptr effectively removes the binding. - void SetBinding(int index, GpuVertexBuffer* buffer); - void Clear(); -}; - -struct VertexElementFormat { - /// NOTE: - /// "Automatic" means it will be set inside VertexFormat::AddElement() - /// "Parameter" means it must be set by the user - /* Automatic */ int offset; - /* Parameter */ int bindingIndex; - /* Parameter */ Tags::VertexElementType type; - /* Parameter */ Tags::VertexElementSemantic semantic; - - int GetStride() const; -}; - -struct VertexFormat : public RefCounted { - SmallVector<VertexElementFormat, 4> elements; - int vertexSize = 0; - - const decltype(elements)& GetElements() const { return elements; } - void AddElement(VertexElementFormat element); - void RemoveElement(int index); -}; diff --git a/source/30-game/World.cpp b/source/30-game/World.cpp deleted file mode 100644 index 83b9a10..0000000 --- a/source/30-game/World.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include "World.hpp" - -#include "GameObject.hpp" -#include "PodVector.hpp" - -#include <glad/glad.h> - -namespace ProjectBrussel_UNITY_ID { -template <typename TFunction> -void CallGameObjectRecursive(GameObject* start, TFunction&& func) { - PodVector<GameObject*> stack; - stack.push_back(start); - - while (!stack.empty()) { - auto obj = stack.back(); - stack.pop_back(); - - for (auto child : obj->GetChildren()) { - stack.push_back(child); - } - - func(obj); - } -} -} // namespace ProjectBrussel_UNITY_ID - -GameWorld::GameWorld() - : mRoot{ new GameObject(this) } { -} - -GameWorld::~GameWorld() { - if (mAwakened) { - Resleep(); - } - - delete mRoot; -} - -const GameObject& GameWorld::GetRoot() const { - return *mRoot; -}; - -void GameWorld::Awaken() { - using namespace ProjectBrussel_UNITY_ID; - - if (mAwakened) { - return; - } - - CallGameObjectRecursive(mRoot, [](GameObject* obj) { obj->Awaken(); }); - mAwakened = true; -} - -void GameWorld::Resleep() { - using namespace ProjectBrussel_UNITY_ID; - - if (!mAwakened) { - return; - } - - CallGameObjectRecursive(mRoot, [](GameObject* obj) { obj->Resleep(); }); - mAwakened = false; -} - -void GameWorld::Update() { - using namespace ProjectBrussel_UNITY_ID; - - CallGameObjectRecursive(mRoot, [this](GameObject* obj) { - obj->Update(); - }); -} - -GameObject& GameWorld::GetRoot() { - return *mRoot; -} - -bool GameWorld::IsAwake() const { - return mAwakened; -} diff --git a/source/30-game/World.hpp b/source/30-game/World.hpp deleted file mode 100644 index 288142e..0000000 --- a/source/30-game/World.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -class GameObject; -class GameWorld { -private: - GameObject* mRoot; - bool mAwakened = false; - -public: - GameWorld(); - ~GameWorld(); - - GameWorld(const GameWorld&) = delete; - GameWorld& operator=(const GameWorld&) = delete; - GameWorld(GameWorld&&) = default; - GameWorld& operator=(GameWorld&&) = default; - - bool IsAwake() const; - void Awaken(); - void Resleep(); - void Update(); - - const GameObject& GetRoot() const; - GameObject& GetRoot(); -}; diff --git a/source/30-game/main.cpp b/source/30-game/main.cpp deleted file mode 100644 index 30ba9a6..0000000 --- a/source/30-game/main.cpp +++ /dev/null @@ -1,545 +0,0 @@ -#include "App.hpp" - -#include "AppConfig.hpp" -#include "CommonVertexIndex.hpp" -#include "ImGuiGuizmo.hpp" -#include "Input.hpp" -#include "Ires.hpp" -#include "Level.hpp" -#include "Log.hpp" -#include "Material.hpp" -#include "Shader.hpp" - -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#include <backends/imgui_impl_glfw.h> -#include <backends/imgui_impl_opengl2.h> -#include <backends/imgui_impl_opengl3.h> -#include <glad/glad.h> -#include <imgui.h> -#include <imgui_internal.h> -#include <cstdlib> -#include <cxxopts.hpp> -#include <filesystem> -#include <string> - -#include <tracy/Tracy.hpp> -#include <tracy/TracyClient.cpp> - -namespace fs = std::filesystem; -using namespace std::literals; - -struct GlfwUserData { - App* app = nullptr; -}; - -void GlfwErrorCallback(int error, const char* description) { - fprintf(stderr, "[GLFW] Error %d: %s\n", error, description); -} - -void GlfwKeyboardCallback(GLFWkeyboard* keyboard, int event) { - if (InputState::instance == nullptr) { - // Called before initialization, skipping because we'll do a collect pass anyways when initializing - return; - } - - switch (event) { - case GLFW_CONNECTED: { - InputState::instance->ConnectKeyboard(keyboard); - } break; - - case GLFW_DISCONNECTED: { - InputState::instance->DisconnectKeyboard(keyboard); - } break; - } -} - -void OpenGLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) { - fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), type, severity, message); -} - -void GlfwFramebufferResizeCallback(GLFWwindow* window, int width, int height) { - AppConfig::mainWindowWidth = width; - AppConfig::mainWindowHeight = height; - AppConfig::mainWindowAspectRatio = (float)width / height; -} - -void GlfwMouseCallback(GLFWwindow* window, int button, int action, int mods) { - if (ImGui::GetIO().WantCaptureMouse) { - return; - } - - auto userData = static_cast<GlfwUserData*>(glfwGetWindowUserPointer(window)); - auto app = userData->app; - app->HandleMouse(button, action); -} - -void GlfwMouseMotionCallback(GLFWwindow* window, double xOff, double yOff) { - if (ImGui::GetIO().WantCaptureMouse) { - return; - } - - auto userData = static_cast<GlfwUserData*>(glfwGetWindowUserPointer(window)); - auto app = userData->app; - app->HandleMouseMotion(xOff, yOff); -} - -void GlfwKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) { - if (ImGui::GetIO().WantCaptureKeyboard) { - return; - } - - GLFWkeyboard* keyboard = glfwGetLastActiveKeyboard(); - if (keyboard) { - auto userData = static_cast<GlfwUserData*>(glfwGetWindowUserPointer(window)); - auto app = userData->app; - app->HandleKey(keyboard, key, action); - } -} - -// For platform data path selection below -// https://stackoverflow.com/questions/54499256/how-to-find-the-saved-games-folder-programmatically-in-c-c -#if defined(_WIN32) -# if defined(__MINGW32__) -# include <ShlObj.h> -# else -# include <ShlObj_core.h> -# endif -# include <objbase.h> -# pragma comment(lib, "shell32.lib") -# pragma comment(lib, "ole32.lib") -#elif defined(__linux__) -fs::path GetEnvVar(const char* name, const char* backup) { - if (const char* path = std::getenv(name)) { - fs::path dataDir(path); - fs::create_directories(dataDir); - return dataDir; - } else { - fs::path dataDir(backup); - fs::create_directories(dataDir); - return dataDir; - } -} -#endif - -int main(int argc, char* argv[]) { - using namespace Tags; - -#if BRUSSEL_DEV_ENV - Log::gDefaultBuffer.messages.resize(1024); - Log::gDefaultBufferId = Log::RegisterBuffer(Log::gDefaultBuffer); -#endif - - constexpr auto kOpenGLDebug = "opengl-debug"; - constexpr auto kImGuiBackend = "imgui-backend"; - constexpr auto kGameDataDir = "game-data-dir"; - constexpr auto kGameAssetDir = "game-asset-dir"; - - cxxopts::Options options(std::string(AppConfig::kAppName), ""); - // clang-format off - options.add_options() - (kOpenGLDebug, "Enable OpenGL debugging messages.") - (kImGuiBackend, "ImGui backend. Options: opengl2, opengl3. Leave empty to default.", cxxopts::value<std::string>()) - (kGameAssetDir, "Directory in which assets are looked up from. Can be relative paths to the executable.", cxxopts::value<std::string>()->default_value(".")) - (kGameDataDir, "Directory in which game data (such as saves and options) are saved to. Leave empty to use the default directory on each platform.", cxxopts::value<std::string>()) - ; - // clang-format on - auto args = options.parse(argc, argv); - - bool imguiUseOpenGL3; - if (args.count(kImGuiBackend) > 0) { - auto imguiBackend = args[kImGuiBackend].as<std::string>(); - if (imguiBackend == "opengl2") { - imguiUseOpenGL3 = false; - } else if (imguiBackend == "opengl3") { - imguiUseOpenGL3 = true; - } else { - // TODO support more backends? - imguiUseOpenGL3 = true; - } - } else { - imguiUseOpenGL3 = true; - } - - if (args.count(kGameAssetDir) > 0) { - auto assetDir = args[kGameAssetDir].as<std::string>(); - - fs::path assetDirPath(assetDir); - if (!fs::exists(assetDirPath)) { - fprintf(stderr, "Invalid asset directory.\n"); - return -4; - } - - AppConfig::assetDir = std::move(assetDir); - AppConfig::assetDirPath = std::move(assetDirPath); - } else { - AppConfig::assetDir = "."; - AppConfig::assetDirPath = fs::path("."); - } - - if (args.count(kGameDataDir) > 0) { - auto dataDir = args[kGameDataDir].as<std::string>(); - - fs::path dataDirPath(dataDir); - fs::create_directories(dataDir); - - AppConfig::dataDir = std::move(dataDir); - AppConfig::dataDirPath = std::move(dataDirPath); - } else { -#if BRUSSEL_DEV_ENV - AppConfig::dataDir = "."; - AppConfig::dataDirPath = fs::path("."); -#else -// In a regular build, use default platform data paths -# if defined(_WIN32) - fs::path dataDirPath; - - PWSTR path = nullptr; - HRESULT hr = SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, nullptr, &path); - if (SUCCEEDED(hr)) { - dataDirPath = fs::path(path) / AppConfig::kAppName; - CoTaskMemFree(path); - - fs::create_directories(dataDirPath); - } else { - std::string msg; - msg += "Failed to find/create the default user data directory at %APPDATA%. Error code: "; - msg += hr; - throw std::runtime_error(msg); - } -# elif defined(__APPLE__) - // MacOS programming guide recommends apps to hardcode the path - user customization of "where data are stored" is done in Finder - auto dataDirPath = fs::path("~/Library/Application Support/") / AppConfig::kAppName; - fs::create_directories(dataDirPath); -# elif defined(__linux__) - auto dataDirPath = GetEnvVar("XDG_DATA_HOME", "~/.local/share") / AppConfig::kAppName; - fs::create_directories(dataDirPath); -# endif - AppConfig::dataDir = dataDirPath.string(); - AppConfig::dataDirPath = dataDirPath; -#endif - } - - if (!glfwInit()) { - return -1; - } - - glfwSetErrorCallback(&GlfwErrorCallback); - glfwSetKeyboardCallback(&GlfwKeyboardCallback); - - glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); - -#if defined(__APPLE__) - const char* imguiGlslVersion = "#version 150"; - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac -#else - const char* imguiGlslVersion = "#version 130"; - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); -#endif - - GlfwUserData glfwUserData; - - GLFWwindow* window = glfwCreateWindow(1280, 720, AppConfig::kAppNameC, nullptr, nullptr); - if (window == nullptr) { - return -2; - } - - glfwSetWindowUserPointer(window, &glfwUserData); - - // Window callbacks are retained by ImGui GLFW backend - glfwSetFramebufferSizeCallback(window, &GlfwFramebufferResizeCallback); - glfwSetKeyCallback(window, &GlfwKeyCallback); - glfwSetMouseButtonCallback(window, &GlfwMouseCallback); - glfwSetCursorPosCallback(window, &GlfwMouseMotionCallback); - - { - int width, height; - glfwGetFramebufferSize(window, &width, &height); - GlfwFramebufferResizeCallback(window, width, height); - } - - glfwMakeContextCurrent(window); - glfwSwapInterval(1); - - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { - return -3; - } - -#if defined(BRUSSEL_DEV_ENV) - auto glVersionString = glGetString(GL_VERSION); - - int glMajorVersion; - glGetIntegerv(GL_MAJOR_VERSION, &glMajorVersion); - int glMinorVersion; - glGetIntegerv(GL_MINOR_VERSION, &glMinorVersion); - - printf("OpenGL version (via glGetString(GL_VERSION)): %s\n", glVersionString); - printf("OpenGL version (via glGetIntegerv() with GL_MAJOR_VERSION and GL_MINOR_VERSION): %d.%d\n", glMajorVersion, glMinorVersion); -#endif - - bool useOpenGLDebug = args[kOpenGLDebug].as<bool>(); - if (useOpenGLDebug) { - printf("Using OpenGL debugging\n --%s", kOpenGLDebug); - - // TODO check extension KHR_debug availability - // TODO conan glad is not including any extensions - // NOTE: KHR_debug is a core extension, which means it may be available in lower version even though the feature is added in 4.3 - - glEnable(GL_DEBUG_OUTPUT); - glDebugMessageCallback(&OpenGLDebugCallback, 0); - } - - IMGUI_CHECKVERSION(); - auto ctx = ImGui::CreateContext(); - auto& io = ImGui::GetIO(); - ImGuizmo::SetImGuiContext(ctx); - - ImGui_ImplGlfw_InitForOpenGL(window, true); - if (imguiUseOpenGL3) { - ImGui_ImplOpenGL3_Init(imguiGlslVersion); - } else { - ImGui_ImplOpenGL2_Init(); - } - - InputState::instance = new InputState(); - { - int count; - GLFWkeyboard** list = glfwGetKeyboards(&count); - for (int i = 0; i < count; ++i) { - GLFWkeyboard* keyboard = list[i]; - InputState::instance->ConnectKeyboard(keyboard); - } - } - - IresManager::instance = new IresManager(); - IresManager::instance->DiscoverFilesDesignatedLocation(); - - LevelManager::instance = new LevelManager(); - LevelManager::instance->DiscoverFilesDesignatedLocation(); - - gVformatStandard.Attach(new VertexFormat()); - gVformatStandard->AddElement(VertexElementFormat{ - .bindingIndex = 0, - .type = VET_Float3, - .semantic = VES_Position, - }); - gVformatStandard->AddElement(VertexElementFormat{ - .bindingIndex = 0, - .type = VET_Float2, - .semantic = VES_TexCoords1, - }); - gVformatStandard->AddElement(VertexElementFormat{ - .bindingIndex = 0, - .type = VET_Ubyte4Norm, - .semantic = VES_Color1, - }); - - gVformatStandardSplit.Attach(new VertexFormat()); - gVformatStandardSplit->AddElement(VertexElementFormat{ - .bindingIndex = 0, - .type = VET_Float3, - .semantic = VES_Position, - }); - gVformatStandardSplit->AddElement(VertexElementFormat{ - .bindingIndex = 1, - .type = VET_Float2, - .semantic = VES_TexCoords1, - }); - gVformatStandardSplit->AddElement(VertexElementFormat{ - .bindingIndex = 1, - .type = VET_Ubyte4Norm, - .semantic = VES_Color1, - }); - - gVformatLines.Attach(new VertexFormat()); - gVformatLines->AddElement(VertexElementFormat{ - .bindingIndex = 0, - .type = VET_Float3, - .semantic = VES_Position, - }); - gVformatLines->AddElement(VertexElementFormat{ - .bindingIndex = 0, - .type = VET_Ubyte4Norm, - .semantic = VES_Color1, - }); - - // Matches gVformatStandard - gDefaultShader.Attach(new Shader()); - gDefaultShader->InitFromSources(Shader::ShaderSources{ - .vertex = R"""( -#version 330 core -layout(location = 0) in vec3 pos; -layout(location = 1) in vec4 color; -out vec4 v2fColor; -uniform mat4 transform; -void main() { - gl_Position = transform * vec4(pos, 1.0); - v2fColor = color; -} -)"""sv, - .fragment = R"""( -#version 330 core -in vec4 v2fColor; -out vec4 fragColor; -void main() { - fragColor = v2fColor; -} -)"""sv, - }); - { // in vec3 pos; - ShaderMathVariable var; - var.scalarType = GL_FLOAT; - var.width = 1; - var.height = 3; - var.arrayLength = 1; - var.semantic = VES_Position; - var.location = 0; - gDefaultShader->GetInfo().inputs.push_back(std::move(var)); - gDefaultShader->GetInfo().things.try_emplace( - "pos"s, - ShaderThingId{ - .kind = ShaderThingId::KD_Input, - .index = (int)gDefaultShader->GetInfo().inputs.size() - 1, - }); - } - { // in vec4 color; - ShaderMathVariable var; - var.scalarType = GL_FLOAT; - var.width = 1; - var.height = 4; - var.arrayLength = 1; - var.semantic = VES_Color1; - var.location = 1; - gDefaultShader->GetInfo().inputs.push_back(std::move(var)); - gDefaultShader->GetInfo().things.try_emplace( - "color"s, - ShaderThingId{ - .kind = ShaderThingId::KD_Input, - .index = (int)gDefaultShader->GetInfo().inputs.size() - 1, - }); - } - { // out vec4 fragColor; - ShaderMathVariable var; - var.scalarType = GL_FLOAT; - var.width = 1; - var.height = 4; - var.arrayLength = 1; - gDefaultShader->GetInfo().outputs.push_back(std::move(var)); - gDefaultShader->GetInfo().things.try_emplace( - "fragColor"s, - ShaderThingId{ - .kind = ShaderThingId::KD_Output, - .index = (int)gDefaultShader->GetInfo().outputs.size() - 1, - }); - } - // NOTE: autofill uniforms not recorded here - - gDefaultMaterial.Attach(new Material()); - gDefaultMaterial->SetShader(gDefaultShader.Get()); - - { // Main loop - App app; - glfwUserData.app = &app; - - // NOTE: don't enable backface culling, because the game mainly runs in 2D and sometimes we'd like to flip sprites around - // it also helps with debugging layers in 3D view - glEnable(GL_DEPTH_TEST); - - // 60 updates per second - constexpr double kMsPerUpdate = 1000.0 / 60; - constexpr double kSecondsPerUpdate = kMsPerUpdate / 1000; - double prevTime = glfwGetTime(); - double accumulatedTime = 0.0; - while (!glfwWindowShouldClose(window)) { - { - ZoneScopedN("GameInput"); - glfwPollEvents(); - } - - double currTime = glfwGetTime(); - double deltaTime = prevTime - currTime; - - // In seconds - accumulatedTime += currTime - prevTime; - - // Update - // Play "catch up" to ensure a deterministic number of Update()'s per second - while (accumulatedTime >= kSecondsPerUpdate) { - double beg = glfwGetTime(); - { - ZoneScopedN("GameUpdate"); - app.Update(); - } - double end = glfwGetTime(); - - // Update is taking longer than it should be, start skipping updates - auto diff = end - beg; - if (diff >= kSecondsPerUpdate) { - auto skippedUpdates = (int)(accumulatedTime / kSecondsPerUpdate); - accumulatedTime = 0.0; - fprintf(stderr, "Elapsed time %f, skipped %d updates.", diff, skippedUpdates); - } else { - accumulatedTime -= kSecondsPerUpdate; - } - } - - int fbWidth = AppConfig::mainWindowWidth; - int fbHeight = AppConfig::mainWindowHeight; - glfwGetFramebufferSize(window, &fbWidth, &fbHeight); - glViewport(0, 0, fbWidth, fbHeight); - auto clearColor = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - glClearColor(clearColor.x * clearColor.w, clearColor.y * clearColor.w, clearColor.z * clearColor.w, clearColor.w); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - { // Regular draw - ZoneScopedN("Render"); - app.Draw(currTime, deltaTime); - } - - { // ImGui draw - ZoneScopedN("ImGui"); - if (imguiUseOpenGL3) { - ImGui_ImplOpenGL3_NewFrame(); - } else { - ImGui_ImplOpenGL2_NewFrame(); - } - ImGui_ImplGlfw_NewFrame(); - ImGui::NewFrame(); - - app.Show(); - - ImGui::Render(); - if (imguiUseOpenGL3) { - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - } else { - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - } - } - - glfwSwapBuffers(window); - FrameMark; - - prevTime = currTime; - } - } - - if (imguiUseOpenGL3) { - ImGui_ImplOpenGL3_Shutdown(); - } else { - ImGui_ImplOpenGL2_Shutdown(); - } - ImGui_ImplGlfw_Shutdown(); - - ImGui::DestroyContext(); - - glfwDestroyWindow(window); - glfwTerminate(); - - return 0; -} |