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path: root/src/sandbox.cpp
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#include "sandbox.hpp"
#include "common.hpp"

#include <cstring>
#include <utility>

// Copied from IM_COL32
#define COL_U32(r, g, b, a) (((uint32_t)(A) << IM_COL32_A_SHIFT) | ((uint32_t)(B) << IM_COL32_B_SHIFT) | ((uint32_t)(G) << IM_COL32_G_SHIFT) | ((uint32_t)(R) << IM_COL32_R_SHIFT))

// Correct byte order for this platform
constexpr uint32_t bo(uint32_t n) {
    if (std::endian::native == std::endian::little)
        return std::byteswap(n);
    return n;
}

static constexpr uint32_t TILE_COLORS_LUT[] = {
#define X(_0, _1, color) bo(color),
#include "x/tile_types.inc"
#undef X
};

static constexpr uint32_t FLUID_COLORS_LUT[] = {
#define X(_0, _1, color) bo(color),
#include "x/fluid_types.inc"
#undef X
};

uint32_t Tile::get_color() const {
    return TILE_COLORS_LUT[std::to_underlying(so)];
}

Sandbox::Sandbox(int w, int h, RandomState rand)
    : bitmap(new uint32_t[w * h])
    , tiles(new Tile[w * h])
    , _rand(std::move(rand))
    , _wall_tile{ Tile::Ti_Rock }
    , width{ w }
    , height{ h } //
{
    memset(bitmap, 0xff, (w * h) * sizeof(bitmap[0]));
}

Sandbox::~Sandbox() {
    delete[] bitmap;
    delete[] tiles;
}

static void simulate_sand_tile(Sandbox& self, int x, int y) {
    const auto at0 = self.gs(x, y);
    if (at0.updated) {
        return;
    }

    switch (at0.so) {
    case Tile::Ti_Air: break;

    case Tile::Ti_Rock: break;

    case Tile::Ti_Sand: {
        const auto below = self.gs(x, y - 1);
        if (below.so == Tile::Ti_Air) {
            self.set_sand(x, y, below);
            self.set_sand(x, y - 1, at0);
        } else {
            Pt loc1[]{ Pt(x - 1, y - 1), Pt(x + 1, y - 1) };
            auto bound = 2;
            auto which = self._rand.next_u32(bound);
            for (int i = 0; i < bound; ++i) {
                // Try going to a side
                auto at1 = self.gs(loc1[i].x, loc1[i].y);
                if (at1.so == Tile::Ti_Air) {
                    self.set_sand(x, y, at1);
                    self.set_sand(loc1[i].x, loc1[i].y, at0);
                }
                which = (which + 1) % bound;
            }
        }
    } break;
    }

    if (at0.so == Tile::Ti_Air)
        switch (at0.fl) {
        case Tile::Fl_Nothing: break;

        case Tile::Fl_Water: {
            // Pt neighs[]{ Pt(x - 1, y), Pt(x + 1, y), Pt(x, y + 1), Pt(x, y - 1) };
            // int max_pressure = 0;
            // for (auto [x1, y1] : neighs) {
            //     auto& neigh = self.gs(x1, y1);
            //     if (neigh.fl == Tile::Fl_Water) {
            //         auto p = neigh.fmass;
            //         max_pressure = max_pressure > p ? max_pressure : p;
            //     }
            // }
        } break;
        }
}

void Sandbox::simulate_step() {
    dirty_curr = dirty_writeto;
    dirty_writeto = {};
    const auto [x0, y0] = dirty_curr.bl;
    const auto [x1, y1] = dirty_curr.tr;
    // Clear update bit for this cycle
    for (_y = y0; _y <= y1; ++_y) {
        for (_x = x0; _x <= x1; ++_x) {
            gs(_x, _y).updated = false;
        }
    }
    for (_y = y0; _y <= y1; ++_y) {
        for (_x = x0; _x <= x1; ++_x) {
            simulate_sand_tile(*this, _x, _y);
        }
    }
    ++ncycle;
}

Tile& Sandbox::gs(int x, int y) {
    if (x < 0 || x >= width || y < 0 || y >= height)
        return _wall_tile;
    return tiles[y * width + x];
}

void Sandbox::set_sand(int x, int y, Tile sand) {
    auto& target = tiles[y * width + x];
    target = sand;
    // Set update bit if the target is after cursor
    if (y < _y || x > _x)
        target.updated = true;
    bitmap[y * width + x] = sand.get_color();
    if (dirty_writeto == Rect())
        dirty_writeto = Rect(x, y, x, y);
    else
        dirty_writeto = rect_union(dirty_writeto, Pt(x, y));
}

// std::vector<uint32_t> Sandbox::to_bitmap() const {
//     // TODO
// }