Age | Commit message (Collapse) | Author |
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Previously, painting didn't do it (simulation did) so there were buffer overruns
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Just grow the dirty rect by 1 on each side, update neighbors of any updated sand.
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Popup for changing sandbox params, and slightly cleaner code?
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- dirty rectangle (and the math library thereof)
- drawing it
- no more std::vector in Sandbox
- single step
- cycle counter display
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Havne't dont too much investigation if PCG is a good choice; this give some freedom to move later
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Going up to down causes the sand to collide in mid-air
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I'm not sure if this is the correct thing to do. Need to think through the memory layout of _bitmap, etc. again later
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