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2025-05-18Fix unupdated sandrtk0c
Just grow the dirty rect by 1 on each side, update neighbors of any updated sand.
2025-05-18X-macro and palette editing menurtk0c
2025-05-17Painting sandrtk0c
2025-05-17Moar interactivertk0c
Popup for changing sandbox params, and slightly cleaner code?
2025-05-17More interactive thignsrtk0c
2025-05-17Dirty rect & UI featuresrtk0c
- dirty rectangle (and the math library thereof) - drawing it - no more std::vector in Sandbox - single step - cycle counter display
2025-05-17Interactive buttonsrtk0c
2025-05-17Wrap random sourcertk0c
Havne't dont too much investigation if PCG is a good choice; this give some freedom to move later
2025-04-25Fix update loop directionrtk0c
Going up to down causes the sand to collide in mid-air
2025-04-25Flip texture renderedrtk0c
I'm not sure if this is the correct thing to do. Need to think through the memory layout of _bitmap, etc. again later
2025-04-24Make coords: -+x, -+y (normal cartesian)rtk0c
2025-04-24Make the texture renderrtk0c
2025-04-24Some draft ideas on simulationrtk0c
2025-04-21Initial xmake C++ projectrtk0c