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authorrtk0c <[email protected]>2025-04-24 13:18:36 -0700
committerrtk0c <[email protected]>2025-04-25 12:08:29 -0700
commitc62f0470273a3f4d12e5702398dc4b6e4c6f31fb (patch)
tree65fa6c493f3115973944da5075037d68afd4ba3f /src/ui.cpp
parent67911092f6950e80fefcf0783f01310427f472ec (diff)
Flip texture rendered
I'm not sure if this is the correct thing to do. Need to think through the memory layout of _bitmap, etc. again later
Diffstat (limited to 'src/ui.cpp')
-rw-r--r--src/ui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ui.cpp b/src/ui.cpp
index 43ecb09..fdb9eee 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -15,7 +15,7 @@ void ShowEverything() {
gl.upload(reinterpret_cast<const char*>(sandbox._bitmap.data()), kWidth, kHeight);
constexpr float kScale = 4.0f;
constexpr ImVec2 kSize(kWidth * kScale, kHeight * kScale);
- ImGui::Image(gl.as_imgui(), kSize);
+ ImGui::Image(gl.as_imgui(), kSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::End();
ImGui::ShowDemoWindow();