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authorrtk0c <[email protected]>2025-05-18 11:10:09 -0700
committerrtk0c <[email protected]>2025-05-18 11:10:09 -0700
commit838792fca41b9bccce260e9500d75549433bbe6a (patch)
treea6552fa2d9dbfeebc69f13d7cffca6d29b219c7c /src/sandbox.hpp
parent3af71b8aa4976d2eb6ed9eb61e9e8ac5bd6d309a (diff)
Add bounds check to set_sand()HEADmaster
Previously, painting didn't do it (simulation did) so there were buffer overruns
Diffstat (limited to 'src/sandbox.hpp')
-rw-r--r--src/sandbox.hpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/sandbox.hpp b/src/sandbox.hpp
index 400f8ec..0ae8082 100644
--- a/src/sandbox.hpp
+++ b/src/sandbox.hpp
@@ -47,9 +47,13 @@ struct Sandbox {
void simulate_step();
+ // "Get Sand"
Tile& gs(int x, int y);
- void set_sand(int x, int y, Tile sand);
+ // "Set Sand"
+ void ss(int x, int y, Tile sand);
void shift_sand(int x, int y);
+ void mark_dirty(int x, int y); // UNCHECKED
+
// std::vector<uint32_t> to_bitmap() const;
};