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#include "StandardDirectories.hpp"
#include <filesystem>
#include <stdexcept>
namespace fs = std::filesystem;
#if PLATFORM_WIN32
// https://stackoverflow.com/questions/54499256/how-to-find-the-saved-games-folder-programmatically-in-c-c
# include <ShlObj_core.h>
# include <objbase.h>
# pragma comment(lib, "shell32.lib")
# pragma comment(lib, "ole32.lib")
static fs::path GetAppDataRoaming()
{
PWSTR path = nullptr;
HRESULT hr = SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, nullptr, &path);
if (SUCCEEDED(hr)) {
auto dataDir = fs::path(path);
CoTaskMemFree(path);
fs::create_directories(dataDir);
return dataDir;
} else {
fs::path dataDir("~/AppData/Roaming");
fs::create_directories(dataDir);
return dataDir;
}
}
#elif PLATFORM_MACOS
// TODO
#elif PLATFORM_LINUX
# include <cstdlib>
static fs::path GetEnvVar(const char* name, const char* backup)
{
if (const char* path = std::getenv(name)) {
fs::path dataDir(path);
fs::create_directories(dataDir);
return dataDir;
} else {
fs::path dataDir(backup);
fs::create_directories(dataDir);
return dataDir;
}
}
#endif
const std::filesystem::path& StandardDirectories::UserData()
{
static auto userDataDir = []() -> fs::path {
#if PLATFORM_WIN32
return GetAppDataRoaming();
#elif PLATFORM_MACOS
// TODO where?
#elif PLATFORM_LINUX
return GetEnvVar("XDG_DATA_HOME", "~/.local/share");
#endif
}();
return userDataDir;
}
const std::filesystem::path& StandardDirectories::UserConfig()
{
static auto userConfigDir = []() -> fs::path {
#if PLATFORM_WIN32
return GetAppDataRoaming();
#elif PLATFORM_MACOS
// TODO where?
#elif PLATFORM_LINUX
return GetEnvVar("XDG_CONFIG_HOME", "~/.config");
#endif
}();
return userConfigDir;
}
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