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#include "Sigslot.hpp"
#include <doctest/doctest.h>
bool SignalStub::Connection::IsOccupied() const
{
return id != InvalidId;
}
SignalStub::SignalStub(IWrapper& wrapper)
: mWrapper{ &wrapper }
{
}
SignalStub::~SignalStub()
{
RemoveAllConnections();
}
std::span<const SignalStub::Connection> SignalStub::GetConnections() const
{
return mConnections;
}
SignalStub::Connection& SignalStub::InsertConnection(SlotGuard* guard)
{
Connection* result;
int size = static_cast<int>(mConnections.size());
for (int i = 0; i < size; ++i) {
auto& conn = mConnections[i];
if (!conn.IsOccupied()) {
result = &conn;
result->id = i;
goto setup;
}
}
mConnections.push_back(Connection{});
result = &mConnections.back();
result->id = size;
setup:
if (guard) {
result->guard = guard;
result->slotId = guard->InsertConnection(*this, result->id);
}
return *result;
}
void SignalStub::RemoveConnection(int id)
{
if (id >= 0 && id < mConnections.size()) {
auto& conn = mConnections[id];
if (conn.IsOccupied()) {
mWrapper->RemoveFunction(conn.id);
if (conn.guard) {
conn.guard->RemoveConnection(conn.slotId);
}
conn.guard = nullptr;
conn.slotId = SignalStub::InvalidId;
conn.id = SignalStub::InvalidId;
}
}
}
void SignalStub::RemoveConnectionFor(SlotGuard& guard)
{
guard.RemoveConnectionFor(*this);
}
void SignalStub::RemoveAllConnections()
{
for (size_t i = 0; i < mConnections.size(); ++i) {
RemoveConnection(i);
}
}
SlotGuard::SlotGuard()
{
}
SlotGuard::~SlotGuard()
{
DisconnectAll();
}
void SlotGuard::DisconnectAll()
{
for (auto& conn : mConnections) {
if (conn.stub) {
// Also calls SlotGuard::removeConnection, our copy of the data will be cleared in it
conn.stub->RemoveConnection(conn.stubId);
}
}
}
int SlotGuard::InsertConnection(SignalStub& stub, int stubId)
{
int size = static_cast<int>(mConnections.size());
for (int i = 0; i < size; ++i) {
auto& conn = mConnections[i];
if (!conn.stub) {
conn.stub = &stub;
conn.stubId = stubId;
return i;
}
}
mConnections.push_back(Connection{});
auto& conn = mConnections.back();
conn.stub = &stub;
conn.stubId = stubId;
return size;
}
void SlotGuard::RemoveConnectionFor(SignalStub& stub)
{
for (auto& conn : mConnections) {
if (conn.stub == &stub) {
conn.stub->RemoveConnection(conn.stubId);
}
}
}
void SlotGuard::RemoveConnection(int slotId)
{
mConnections[slotId] = {};
}
TEST_CASE("Signal connect and disconnect")
{
Signal<> sig;
int counter = 0;
int id = sig.Connect([&]() { counter++; });
sig();
CHECK(counter == 1);
sig();
CHECK(counter == 2);
sig.Disconnect(id);
sig();
CHECK(counter == 2);
}
TEST_CASE("Signal with parameters")
{
Signal<int> sig;
int counter = 0;
int id = sig.Connect([&](int i) { counter += i; });
sig(1);
CHECK(counter == 1);
sig(0);
CHECK(counter == 1);
sig(4);
CHECK(counter == 5);
sig.Disconnect(id);
sig(1);
CHECK(counter == 5);
}
TEST_CASE("Signal disconnectAll()")
{
Signal<> sig;
int counter1 = 0;
int counter2 = 0;
sig.Connect([&]() { counter1++; });
sig.Connect([&]() { counter2++; });
sig();
CHECK(counter1 == 1);
CHECK(counter2 == 1);
sig();
CHECK(counter1 == 2);
CHECK(counter2 == 2);
sig.DisconnectAll();
sig();
CHECK(counter1 == 2);
CHECK(counter2 == 2);
}
TEST_CASE("SlotGuard auto-disconnection")
{
int counter1 = 0;
int counter2 = 0;
Signal<> sig;
{
SlotGuard guard;
sig.Connect(guard, [&]() { counter1 += 1; });
sig.Connect(guard, [&]() { counter2 += 1; });
sig();
CHECK(counter1 == 1);
CHECK(counter2 == 1);
sig();
CHECK(counter1 == 2);
CHECK(counter2 == 2);
}
sig();
CHECK(counter1 == 2);
CHECK(counter2 == 2);
}
TEST_CASE("Signal destruct before SlotGuard")
{
int counter = 0;
SlotGuard guard;
{
Signal<> sig2;
sig2.Connect(guard, [&]() { counter++; });
sig2();
CHECK(counter == 1);
}
// Shouldn't error
guard.DisconnectAll();
}
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