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#pragma once
#include "Utils/Sigslot.hpp"
#include "Utils/fwd.hpp"
#include <cstddef>
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <variant>
#include <vector>
class I18n
{
public:
static inline Signal<> OnLanguageChange{};
static inline Signal<> OnUnload{};
static void Init();
static void Shutdown();
/// Discard in-memory mapping from key to locale entries.
/// When any of the entry accessors are invoked, unloaded entries will be reloaded.
static void Unload();
static std::string_view GetLanguage();
static bool SetLanguage(std::string_view lang);
/* Entry accessors */
/// Find the localized entry with the given key, return \c std::nullopt if does not exist. Reloads locale entries if they are currently unloaded.
static std::optional<std::string_view> Lookup(std::string_view key);
/// Find the localized entry with the given key, throw an exception if does not exist. EnsureLoaded locale entries if they are currently unloaded.
static std::string_view LookupUnwrap(std::string_view key);
/// Query the localized name of a locale, e.g. "en_US" -> "English - United States".
/// If the queried locale does not exist, an empty string will be returned (existing locales can never have an empty localized name).
static std::string_view LookupLanguage(std::string_view lang);
};
struct StringArgument
{
std::string Value;
};
struct IntArgument
{
int Value;
};
struct FloatArgument
{
double Value;
};
class BasicTranslation
{
private:
std::string mContent;
public:
BasicTranslation(std::string_view key);
const std::string& GetString() const;
const char* Get() const;
};
class FormattedTranslation
{
public:
using Element = std::variant<std::string, int>;
using Argument = std::string;
private:
std::vector<Element> mParsedElements;
size_t mNumArguments;
size_t mMinimumResultLen;
public:
FormattedTranslation(std::string_view key);
std::string Format(std::span<Argument> args);
};
class NumericTranslation
{
public:
// TODO
};
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