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#pragma once
#include "Model/Workflow.hpp"
#include <cstddef>
#include <memory>
#include <variant>
#include <vector>
class NumericOperationNode : public WorkflowNode {
public:
enum OperationType {
Addition,
Subtraction,
Multiplication,
Division,
InvalidType,
TypeCount = InvalidType,
};
private:
OperationType mType;
public:
static Kind OperationTypeToNodeKind(OperationType type);
static OperationType NodeKindToOperationType(Kind kind);
static bool IsInstance(const WorkflowNode* node);
NumericOperationNode(OperationType type);
virtual void Evaluate(WorkflowEvaluationContext& ctx) override;
};
class NumericExpressionNode : public WorkflowNode {
public:
static bool IsInstance(const WorkflowNode* node);
NumericExpressionNode();
// TODO
};
class TextFormatterNode : public WorkflowNode {
public:
enum ArgumentType {
NumericArgument,
TextArgument,
DateTimeArgument,
};
private:
struct Argument;
using Element = std::variant<std::string, Argument>;
std::vector<Element> mElements;
int mMinOutputChars;
public:
static BaseValue::Kind ArgumentTypeToValueKind(ArgumentType arg);
static bool IsInstance(const WorkflowNode* node);
TextFormatterNode();
int GetElementCount() const;
const Element& GetElement(int idx) const;
void SetElement(int idx, std::string text);
void SetElement(int idx, ArgumentType argument);
void InsertElement(int idx, std::string text);
void InsertElement(int idx, ArgumentType argument);
void AppendElement(std::string text);
void AppendElement(ArgumentType argument);
void RemoveElement(int idx);
virtual void Evaluate(WorkflowEvaluationContext& ctx) override;
private:
void PreRemoveElement(int idx);
};
class DocumentTemplateExpansionNode : public WorkflowNode {
public:
static bool IsInstance(const WorkflowNode* node);
DocumentTemplateExpansionNode();
// TODO
};
class FormInputNode : public WorkflowNode {
public:
static bool IsInstance(const WorkflowNode* node);
FormInputNode();
// TODO
};
class DatabaseRowsInputNode : public WorkflowNode {
public:
static bool IsInstance(const WorkflowNode* node);
DatabaseRowsInputNode();
// TODO
};
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