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#include "TableTemplate.hpp"
bool TableCell::IsPrimaryCell() const
{
return PrimaryCellLocation == Location;
}
bool TableCell::IsMergedCell() const
{
return PrimaryCellLocation.x == -1 || PrimaryCellLocation.y == -1;
}
int TableTemplate::GetTableWidth() const
{
return mTableWidth;
}
int TableTemplate::GetTableHeight() const
{
return mTableHeight;
}
void TableTemplate::Resize(int newWidth, int newHeight)
{
// TODO this doesn't gracefully handle resizing to a smaller size which trims some merged cells
std::vector<TableCell> cells;
cells.reserve(newWidth * newHeight);
int yEnd = std::min(mTableHeight, newHeight);
int xEnd = std::min(mTableWidth, newWidth);
for (int y = 0; y < yEnd; ++y) {
if (y >= mTableHeight) {
for (int x = 0; x < xEnd; ++x) {
cells.push_back(TableCell{});
}
continue;
}
for (int x = 0; x < xEnd; ++x) {
if (x >= mTableWidth) {
cells.push_back(TableCell{});
} else {
auto& cell = GetCell({ x, y });
cells.push_back(std::move(cell));
}
}
}
mCells = std::move(cells);
}
const TableCell& TableTemplate::GetCell(Vec2i pos) const
{
return mCells[pos.y * mTableWidth + pos.x];
}
TableCell& TableTemplate::GetCell(Vec2i pos)
{
return const_cast<TableCell&>(const_cast<const TableTemplate*>(this)->GetCell(pos));
}
TableTemplate::MergeCellsResult TableTemplate::MergeCells(Vec2i topLeft, Vec2i bottomRight)
{
auto SortTwo = [](int& a, int& b) {
if (a > b) {
std::swap(a, b);
}
};
SortTwo(topLeft.x, bottomRight.x);
SortTwo(topLeft.y, bottomRight.y);
auto ResetProgress = [&]() {
for (int y = topLeft.y; y < bottomRight.y; ++y) {
for (int x = topLeft.x; x < bottomRight.x; ++x) {
auto& cell = GetCell({ x, y });
cell.PrimaryCellLocation = { -1, -1 };
}
}
};
for (int y = topLeft.y; y < bottomRight.y; ++y) {
for (int x = topLeft.x; x < bottomRight.x; ++x) {
auto& cell = GetCell({ x, y });
if (cell.IsMergedCell()) {
ResetProgress();
return MCR_CellAlreadyMerged;
}
cell.PrimaryCellLocation = topLeft;
}
}
auto& primaryCell = GetCell(topLeft);
primaryCell.SpanX = bottomRight.x - topLeft.x;
primaryCell.SpanY = bottomRight.y - topLeft.y;
return MCR_Success;
}
TableTemplate::BreakCellsResult TableTemplate::BreakCells(Vec2i topLeft)
{
auto& primaryCell = GetCell(topLeft);
if (!primaryCell.IsMergedCell()) {
return BCR_CellNotMerged;
}
for (int dy = 0; dy < primaryCell.SpanY; ++dy) {
for (int dx = 0; dx < primaryCell.SpanX; ++dx) {
auto& cell = GetCell({ topLeft.x + dx, topLeft.y + dy });
cell.PrimaryCellLocation = { -1, -1 };
}
}
primaryCell.SpanX = 1;
primaryCell.SpanY = 1;
return BCR_Success;
}
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