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#pragma once
#include <memory>
class RenderingBackend
{
public:
// Implemented in Backend_OpenGL2.cpp
static std::unique_ptr<RenderingBackend> CreateOpenGL2Backend();
// Implemented in Backend_OpenGL3.cpp
static std::unique_ptr<RenderingBackend> CreateOpenGL3Backend();
// Implemented in Backend_Vulkan.cpp
static std::unique_ptr<RenderingBackend> CreateVulkanBackend();
// Implemented in Backend_DirectX11.cpp
static std::unique_ptr<RenderingBackend> CreateDx11Backend();
// Implemented in Backend_DirectX12.cpp
static std::unique_ptr<RenderingBackend> CreateDx12Backend();
// Implemented in Backend_Metal.cpp
static std::unique_ptr<RenderingBackend> CreateMetalBackend();
virtual ~RenderingBackend() = default;
virtual void RunUntilWindowClose(void (*windowContent)()) = 0;
};
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