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#pragma once
#include <imgui.h>
namespace ImGui {
void SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond = ImGuiCond_None);
void SetNextWindowCentered(ImGuiCond cond = ImGuiCond_None);
void PushDisabled();
void PopDisabled();
bool Button(const char* label, bool disabled);
bool Button(const char* label, const ImVec2& sizeArg, bool disabled);
void ErrorIcon();
void ErrorMessage(const char* fmt, ...);
void WarningIcon();
void WarningMessage(const char* fmt, ...);
enum class IconType {
Flow,
Circle,
Square,
Grid,
RoundSquare,
Diamond,
};
void DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor);
void Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color = ImVec4(1, 1, 1, 1), const ImVec4& innerColor = ImVec4(0, 0, 0, 0));
bool Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize = -1.0f);
} // namespace ImGui
namespace UI {
void MainWindow();
void SettingsTab();
void DatabaseViewTab();
void ItemsTab();
void WorkflowsTab();
void TemplatesTab();
} // namespace UI
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