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#pragma once
#include <Cplt/Model/Assets.hpp>
#include <Cplt/fwd.hpp>
#include <filesystem>
#include <iosfwd>
#include <memory>
#include <string>
class Template : public Asset
{
public:
enum Kind
{
KD_Table,
InvalidKind,
KindCount = InvalidKind,
};
using CategoryType = TemplateAssetList;
private:
Kind mKind;
public:
static const char* FormatKind(Kind kind);
static std::unique_ptr<Template> CreateByKind(Kind kind);
static bool IsInstance(const Template* tmpl);
Template(Kind kind);
~Template() override = default;
Kind GetKind() const;
virtual void ReadFromDataStream(InputDataStream& stream) = 0;
virtual void WriteToDataStream(OutputDataStream& stream) const = 0;
};
class TemplateAssetList final : public AssetListTyped<Template>
{
private:
// AC = Asset Creator
std::string mACNewName;
NameSelectionError mACNewNameError = NameSelectionError::Empty;
Template::Kind mACNewKind = Template::InvalidKind;
public:
// Inherit constructors
using AssetListTyped::AssetListTyped;
protected:
void DiscoverFiles(const std::function<void(SavedAsset)>& callback) const override;
std::string RetrieveNameFromFile(const std::filesystem::path& file) const override;
uuids::uuid RetrieveUuidFromFile(const std::filesystem::path& file) const override;
std::filesystem::path RetrievePathFromAsset(const SavedAsset& asset) const override;
bool SaveInstance(const SavedAsset& assetInfo, const Asset* asset) const override;
Template* LoadInstance(const SavedAsset& assetInfo) const override;
Template* CreateInstance(const SavedAsset& assetInfo) const override;
bool RenameInstanceOnDisk(const SavedAsset& assetInfo, std::string_view oldName) const override;
void DisplayAssetCreator(ListState& state) override;
void DisplayDetailsTable(ListState& state) const override;
};
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