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-rw-r--r--3rdparty/imgui/CMakeLists.txt85
1 files changed, 83 insertions, 2 deletions
diff --git a/3rdparty/imgui/CMakeLists.txt b/3rdparty/imgui/CMakeLists.txt
index 191f1ea..3382d72 100644
--- a/3rdparty/imgui/CMakeLists.txt
+++ b/3rdparty/imgui/CMakeLists.txt
@@ -1,2 +1,83 @@
-file(GLOB_RECURSE IMGUI_SOURCES ${CMAKE_CURRENT_LIST_DIR}/*.cpp)
-add_library(imgui IMGUI_SOURCES)
+set(IMGUI_SOURCES
+ imgui.h
+ imgui.cpp
+ imconfig.h
+ imgui_internal.h
+ imgui_demo.cpp
+ imgui_draw.cpp
+ imgui_tables.cpp
+ imgui_widgets.cpp
+ imstb_rectpack.h
+ imstb_textedit.h
+ imstb_truetype.h
+
+ # Since we only use GLFW to manage windows, application can't be built without GLFW
+ backend/imgui_impl_glfw.h
+ backend/imgui_impl_glfw.cpp
+)
+
+option(IMGUI_INCLUDE_OPENGL2_BACKEND ON)
+if(IMGUI_INCLUDE_OPENGL2_BACKEND)
+ message("ImGui: - building with OpenGL2 backend")
+ list(APPEND IMGUI_SOURCES
+ backend/imgui_impl_opengl2.h
+ backend/imgui_impl_opengl2.cpp
+ )
+endif()
+
+option(IMGUI_INCLUDE_OPENGL3_BACKEND ON)
+if(IMGUI_INCLUDE_OPENGL3_BACKEND)
+ message("ImGui: - building with OpenGL3 backend")
+ list(APPEND IMGUI_SOURCES
+ backend/imgui_impl_opengl3.h
+ backend/imgui_impl_opengl3.cpp
+ )
+endif()
+
+option(IMGUI_INCLUDE_VULKAN_BACKEND ON)
+if(IMGUI_INCLUDE_VULKAN_BACKEND)
+ message("ImGui: - building with Vulkan backend")
+ list(APPEND IMGUI_SOURCES
+ backend/imgui_impl_vulkan.h
+ backend/imgui_impl_vulkan.cpp
+ )
+endif()
+
+if(WIN32)
+ option(IMGUI_INCLUDE_DX11_BACKEND ON)
+ if(IMGUI_INCLUDE_DX11_BACKEND)
+ message("ImGui: - building with DirectX11 backend")
+ list(APPEND IMGUI_SOURCES
+ backend/imgui_impl_dx11.h
+ backend/imgui_impl_dx11.cpp
+ )
+ endif()
+
+ option(IMGUI_INCLUDE_DX12_BACKEND ON)
+ if(IMGUI_INCLUDE_DX12_BACKEND)
+ message("ImGui: - building with DirectX12 backend")
+ list(APPEND IMGUI_SOURCES
+ backend/imgui_impl_dx12.h
+ backend/imgui_impl_dx12.cpp
+ )
+ endif()
+elseif(APPLE)
+ option(IMGUI_INCLUDE_METAL_BACKEND ON)
+ if(IMGUI_INCLUDE_METAL_BACKEND)
+ message("ImGui: - building with Metal backend")
+ list(APPEND IMGUI_SOURCES
+ backend/imgui_impl_metal.h
+ backend/imgui_impl_metal.mm
+ )
+ endif()
+endif()
+
+add_library(imgui ${IMGUI_SOURCES})
+target_compile_definitions(imgui
+PRIVATE
+ IMGUI_IMPL_OPENGL_LOADER_GLAD=1
+)
+target_include_directories(imgui
+PRIVATE
+ ${CMAKE_SOURCE_DIR}/3rdparty/imgui
+)