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-rw-r--r--3rdparty/imgui-node-editor/imgui_node_editor.cpp5629
1 files changed, 0 insertions, 5629 deletions
diff --git a/3rdparty/imgui-node-editor/imgui_node_editor.cpp b/3rdparty/imgui-node-editor/imgui_node_editor.cpp
deleted file mode 100644
index 1042bed..0000000
--- a/3rdparty/imgui-node-editor/imgui_node_editor.cpp
+++ /dev/null
@@ -1,5629 +0,0 @@
-//------------------------------------------------------------------------------
-// VERSION 0.9.1
-//
-// LICENSE
-// This software is dual-licensed to the public domain and under the following
-// license: you are granted a perpetual, irrevocable license to copy, modify,
-// publish, and distribute this file as you see fit.
-//
-// CREDITS
-// Written by Michal Cichon
-//------------------------------------------------------------------------------
-# include "imgui_node_editor_internal.h"
-# include <cstdio> // snprintf
-# include <string>
-# include <fstream>
-# include <bitset>
-# include <climits>
-# include <algorithm>
-# include <sstream>
-# include <streambuf>
-# include <type_traits>
-
-// https://stackoverflow.com/a/8597498
-# define DECLARE_HAS_NESTED(Name, Member) \
- \
- template<class T> \
- struct has_nested_ ## Name \
- { \
- typedef char yes; \
- typedef yes(&no)[2]; \
- \
- template<class U> static yes test(decltype(U::Member)*); \
- template<class U> static no test(...); \
- \
- static bool const value = sizeof(test<T>(0)) == sizeof(yes); \
- };
-
-
-namespace ax {
-namespace NodeEditor {
-namespace Detail {
-
-# define DECLARE_KEY_TESTER(Key) \
- DECLARE_HAS_NESTED(Key, Key) \
- struct KeyTester_ ## Key \
- { \
- template <typename T> \
- static int Get(typename std::enable_if<has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \
- { \
- return ImGui::GetKeyIndex(T::Key); \
- } \
- \
- template <typename T> \
- static int Get(typename std::enable_if<!has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \
- { \
- return -1; \
- } \
- }
-
-DECLARE_KEY_TESTER(ImGuiKey_F);
-DECLARE_KEY_TESTER(ImGuiKey_D);
-
-static inline int GetKeyIndexForF()
-{
- return KeyTester_ImGuiKey_F::Get<ImGuiKey_>(nullptr);
-}
-
-static inline int GetKeyIndexForD()
-{
- return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr);
-}
-
-} // namespace Detail
-} // namespace NodeEditor
-} // namespace ax
-
-
-//------------------------------------------------------------------------------
-namespace ed = ax::NodeEditor::Detail;
-
-
-//------------------------------------------------------------------------------
-static const int c_BackgroundChannelCount = 1;
-static const int c_LinkChannelCount = 4;
-static const int c_UserLayersCount = 5;
-
-static const int c_UserLayerChannelStart = 0;
-static const int c_BackgroundChannelStart = c_UserLayerChannelStart + c_UserLayersCount;
-static const int c_LinkStartChannel = c_BackgroundChannelStart + c_BackgroundChannelCount;
-static const int c_NodeStartChannel = c_LinkStartChannel + c_LinkChannelCount;
-
-static const int c_BackgroundChannel_SelectionRect = c_BackgroundChannelStart + 0;
-
-static const int c_UserChannel_Content = c_UserLayerChannelStart + 1;
-static const int c_UserChannel_Grid = c_UserLayerChannelStart + 2;
-static const int c_UserChannel_HintsBackground = c_UserLayerChannelStart + 3;
-static const int c_UserChannel_Hints = c_UserLayerChannelStart + 4;
-
-static const int c_LinkChannel_Selection = c_LinkStartChannel + 0;
-static const int c_LinkChannel_Links = c_LinkStartChannel + 1;
-static const int c_LinkChannel_Flow = c_LinkStartChannel + 2;
-static const int c_LinkChannel_NewLink = c_LinkStartChannel + 3;
-
-static const int c_ChannelsPerNode = 5;
-static const int c_NodeBaseChannel = 0;
-static const int c_NodeBackgroundChannel = 1;
-static const int c_NodeUserBackgroundChannel = 2;
-static const int c_NodePinChannel = 3;
-static const int c_NodeContentChannel = 4;
-
-static const float c_GroupSelectThickness = 6.0f; // canvas pixels
-static const float c_LinkSelectThickness = 5.0f; // canvas pixels
-static const float c_NavigationZoomMargin = 0.1f; // percentage of visible bounds
-static const float c_MouseZoomDuration = 0.15f; // seconds
-static const float c_SelectionFadeOutDuration = 0.15f; // seconds
-
-static const auto c_MaxMoveOverEdgeSpeed = 10.0f;
-static const auto c_MaxMoveOverEdgeDistance = 300.0f;
-
-#if IMGUI_VERSION_NUM > 18101
-static const auto c_AllRoundCornersFlags = ImDrawFlags_RoundCornersAll;
-#else
-static const auto c_AllRoundCornersFlags = 15;
-#endif
-
-
-//------------------------------------------------------------------------------
-# if defined(_DEBUG) && defined(_WIN32)
-extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* string);
-
-static void LogV(const char* fmt, va_list args)
-{
- const int buffer_size = 1024;
- static char buffer[1024];
-
- vsnprintf(buffer, buffer_size - 1, fmt, args);
- buffer[buffer_size - 1] = 0;
-
- ImGui::LogText("\nNode Editor: %s", buffer);
-
- OutputDebugStringA("NodeEditor: ");
- OutputDebugStringA(buffer);
- OutputDebugStringA("\n");
-}
-# endif
-
-void ed::Log(const char* fmt, ...)
-{
-# if defined(_DEBUG) && defined(_WIN32)
- va_list args;
- va_start(args, fmt);
- LogV(fmt, args);
- va_end(args);
-# endif
-}
-
-
-//------------------------------------------------------------------------------
-static bool IsGroup(const ed::Node* node)
-{
- if (node && node->m_Type == ed::NodeType::Group)
- return true;
- else
- return false;
-}
-
-
-//------------------------------------------------------------------------------
-static void ImDrawListSplitter_Grow(ImDrawList* draw_list, ImDrawListSplitter* splitter, int channels_count)
-{
- IM_ASSERT(splitter != nullptr);
- IM_ASSERT(splitter->_Count <= channels_count);
-
- if (splitter->_Count == 1)
- {
- splitter->Split(draw_list, channels_count);
- return;
- }
-
- int old_channels_count = splitter->_Channels.Size;
- if (old_channels_count < channels_count)
- splitter->_Channels.resize(channels_count);
- int old_used_channels_count = splitter->_Count;
- splitter->_Count = channels_count;
-
- for (int i = old_used_channels_count; i < channels_count; i++)
- {
- if (i >= old_channels_count)
- {
- IM_PLACEMENT_NEW(&splitter->_Channels[i]) ImDrawChannel();
- }
- else
- {
- splitter->_Channels[i]._CmdBuffer.resize(0);
- splitter->_Channels[i]._IdxBuffer.resize(0);
- }
- if (splitter->_Channels[i]._CmdBuffer.Size == 0)
- {
- ImDrawCmd draw_cmd;
- draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
- draw_cmd.TextureId = draw_list->_TextureIdStack.back();
- splitter->_Channels[i]._CmdBuffer.push_back(draw_cmd);
- }
- }
-}
-
-static void ImDrawList_ChannelsGrow(ImDrawList* draw_list, int channels_count)
-{
- ImDrawListSplitter_Grow(draw_list, &draw_list->_Splitter, channels_count);
-}
-
-static void ImDrawListSplitter_SwapChannels(ImDrawListSplitter* splitter, int left, int right)
-{
- IM_ASSERT(left < splitter->_Count && right < splitter->_Count);
- if (left == right)
- return;
-
- auto currentChannel = splitter->_Current;
-
- auto* leftCmdBuffer = &splitter->_Channels[left]._CmdBuffer;
- auto* leftIdxBuffer = &splitter->_Channels[left]._IdxBuffer;
- auto* rightCmdBuffer = &splitter->_Channels[right]._CmdBuffer;
- auto* rightIdxBuffer = &splitter->_Channels[right]._IdxBuffer;
-
- leftCmdBuffer->swap(*rightCmdBuffer);
- leftIdxBuffer->swap(*rightIdxBuffer);
-
- if (currentChannel == left)
- splitter->_Current = right;
- else if (currentChannel == right)
- splitter->_Current = left;
-}
-
-static void ImDrawList_SwapChannels(ImDrawList* drawList, int left, int right)
-{
- ImDrawListSplitter_SwapChannels(&drawList->_Splitter, left, right);
-}
-
-static void ImDrawList_SwapSplitter(ImDrawList* drawList, ImDrawListSplitter& splitter)
-{
- auto& currentSplitter = drawList->_Splitter;
-
- std::swap(currentSplitter._Current, splitter._Current);
- std::swap(currentSplitter._Count, splitter._Count);
- currentSplitter._Channels.swap(splitter._Channels);
-}
-
-//static void ImDrawList_TransformChannel_Inner(ImVector<ImDrawVert>& vtxBuffer, const ImVector<ImDrawIdx>& idxBuffer, const ImVector<ImDrawCmd>& cmdBuffer, const ImVec2& preOffset, const ImVec2& scale, const ImVec2& postOffset)
-//{
-// auto idxRead = idxBuffer.Data;
-//
-// int indexOffset = 0;
-// for (auto& cmd : cmdBuffer)
-// {
-// auto idxCount = cmd.ElemCount;
-//
-// if (idxCount == 0) continue;
-//
-// auto minIndex = idxRead[indexOffset];
-// auto maxIndex = idxRead[indexOffset];
-//
-// for (auto i = 1u; i < idxCount; ++i)
-// {
-// auto idx = idxRead[indexOffset + i];
-// minIndex = std::min(minIndex, idx);
-// maxIndex = ImMax(maxIndex, idx);
-// }
-//
-// for (auto vtx = vtxBuffer.Data + minIndex, vtxEnd = vtxBuffer.Data + maxIndex + 1; vtx < vtxEnd; ++vtx)
-// {
-// vtx->pos.x = (vtx->pos.x + preOffset.x) * scale.x + postOffset.x;
-// vtx->pos.y = (vtx->pos.y + preOffset.y) * scale.y + postOffset.y;
-// }
-//
-// indexOffset += idxCount;
-// }
-//}
-
-//static void ImDrawList_TransformChannels(ImDrawList* drawList, int begin, int end, const ImVec2& preOffset, const ImVec2& scale, const ImVec2& postOffset)
-//{
-// int lastCurrentChannel = drawList->_ChannelsCurrent;
-// if (lastCurrentChannel != 0)
-// drawList->ChannelsSetCurrent(0);
-//
-// auto& vtxBuffer = drawList->VtxBuffer;
-//
-// if (begin == 0 && begin != end)
-// {
-// ImDrawList_TransformChannel_Inner(vtxBuffer, drawList->IdxBuffer, drawList->CmdBuffer, preOffset, scale, postOffset);
-// ++begin;
-// }
-//
-// for (int channelIndex = begin; channelIndex < end; ++channelIndex)
-// {
-// auto& channel = drawList->_Channels[channelIndex];
-// ImDrawList_TransformChannel_Inner(vtxBuffer, channel.IdxBuffer, channel.CmdBuffer, preOffset, scale, postOffset);
-// }
-//
-// if (lastCurrentChannel != 0)
-// drawList->ChannelsSetCurrent(lastCurrentChannel);
-//}
-
-//static void ImDrawList_ClampClipRects_Inner(ImVector<ImDrawCmd>& cmdBuffer, const ImVec4& clipRect, const ImVec2& offset)
-//{
-// for (auto& cmd : cmdBuffer)
-// {
-// cmd.ClipRect.x = ImMax(cmd.ClipRect.x + offset.x, clipRect.x);
-// cmd.ClipRect.y = ImMax(cmd.ClipRect.y + offset.y, clipRect.y);
-// cmd.ClipRect.z = std::min(cmd.ClipRect.z + offset.x, clipRect.z);
-// cmd.ClipRect.w = std::min(cmd.ClipRect.w + offset.y, clipRect.w);
-// }
-//}
-
-//static void ImDrawList_TranslateAndClampClipRects(ImDrawList* drawList, int begin, int end, const ImVec2& offset)
-//{
-// int lastCurrentChannel = drawList->_ChannelsCurrent;
-// if (lastCurrentChannel != 0)
-// drawList->ChannelsSetCurrent(0);
-//
-// auto clipRect = drawList->_ClipRectStack.back();
-//
-// if (begin == 0 && begin != end)
-// {
-// ImDrawList_ClampClipRects_Inner(drawList->CmdBuffer, clipRect, offset);
-// ++begin;
-// }
-//
-// for (int channelIndex = begin; channelIndex < end; ++channelIndex)
-// {
-// auto& channel = drawList->_Channels[channelIndex];
-// ImDrawList_ClampClipRects_Inner(channel.CmdBuffer, clipRect, offset);
-// }
-//
-// if (lastCurrentChannel != 0)
-// drawList->ChannelsSetCurrent(lastCurrentChannel);
-//}
-
-static void ImDrawList_PathBezierOffset(ImDrawList* drawList, float offset, const ImVec2& p0, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3)
-{
- using namespace ed;
-
- auto acceptPoint = [drawList, offset](const ImCubicBezierSubdivideSample& r)
- {
- drawList->PathLineTo(r.Point + ImNormalized(ImVec2(-r.Tangent.y, r.Tangent.x)) * offset);
- };
-
- ImCubicBezierSubdivide(acceptPoint, p0, p1, p2, p3);
-}
-
-/*
-static void ImDrawList_PolyFillScanFlood(ImDrawList *draw, std::vector<ImVec2>* poly, ImColor color, int gap = 1, float strokeWidth = 1.0f)
-{
- std::vector<ImVec2> scanHits;
- ImVec2 min, max; // polygon min/max points
- auto io = ImGui::GetIO();
- float y;
- bool isMinMaxDone = false;
- unsigned int polysize = poly->size();
-
- // find the orthagonal bounding box
- // probably can put this as a predefined
- if (!isMinMaxDone)
- {
- min.x = min.y = FLT_MAX;
- max.x = max.y = FLT_MIN;
- for (auto p : *poly)
- {
- if (p.x < min.x) min.x = p.x;
- if (p.y < min.y) min.y = p.y;
- if (p.x > max.x) max.x = p.x;
- if (p.y > max.y) max.y = p.y;
- }
- isMinMaxDone = true;
- }
-
- // Bounds check
- if ((max.x < 0) || (min.x > io.DisplaySize.x) || (max.y < 0) || (min.y > io.DisplaySize.y)) return;
-
- // Vertically clip
- if (min.y < 0) min.y = 0;
- if (max.y > io.DisplaySize.y) max.y = io.DisplaySize.y;
-
- // so we know we start on the outside of the object we step out by 1.
- min.x -= 1;
- max.x += 1;
-
- // Initialise our starting conditions
- y = min.y;
-
- // Go through each scan line iteratively, jumping by 'gap' pixels each time
- while (y < max.y)
- {
- scanHits.clear();
-
- {
- int jump = 1;
- ImVec2 fp = poly->at(0);
-
- for (size_t i = 0; i < polysize - 1; i++)
- {
- ImVec2 pa = poly->at(i);
- ImVec2 pb = poly->at(i + 1);
-
- // jump double/dud points
- if (pa.x == pb.x && pa.y == pb.y) continue;
-
- // if we encounter our hull/poly start point, then we've now created the
- // closed
- // hull, jump the next segment and reset the first-point
- if ((!jump) && (fp.x == pb.x) && (fp.y == pb.y))
- {
- if (i < polysize - 2)
- {
- fp = poly->at(i + 2);
- jump = 1;
- i++;
- }
- }
- else
- {
- jump = 0;
- }
-
- // test to see if this segment makes the scan-cut.
- if ((pa.y > pb.y && y < pa.y && y > pb.y) || (pa.y < pb.y && y > pa.y && y < pb.y))
- {
- ImVec2 intersect;
-
- intersect.y = y;
- if (pa.x == pb.x)
- {
- intersect.x = pa.x;
- }
- else
- {
- intersect.x = (pb.x - pa.x) / (pb.y - pa.y) * (y - pa.y) + pa.x;
- }
- scanHits.push_back(intersect);
- }
- }
-
- // Sort the scan hits by X, so we have a proper left->right ordering
- sort(scanHits.begin(), scanHits.end(), [](ImVec2 const &a, ImVec2 const &b) { return a.x < b.x; });
-
- // generate the line segments.
- {
- int i = 0;
- int l = scanHits.size() - 1; // we need pairs of points, this prevents segfault.
- for (i = 0; i < l; i += 2)
- {
- draw->AddLine(scanHits[i], scanHits[i + 1], color, strokeWidth);
- }
- }
- }
- y += gap;
- } // for each scan line
- scanHits.clear();
-}
-*/
-
-static void ImDrawList_AddBezierWithArrows(ImDrawList* drawList, const ImCubicBezierPoints& curve, float thickness,
- float startArrowSize, float startArrowWidth, float endArrowSize, float endArrowWidth,
- bool fill, ImU32 color, float strokeThickness)
-{
- using namespace ax;
-
- if ((color >> 24) == 0)
- return;
-
- const auto half_thickness = thickness * 0.5f;
-
- if (fill)
- {
- drawList->AddBezierCubic(curve.P0, curve.P1, curve.P2, curve.P3, color, thickness);
-
- if (startArrowSize > 0.0f)
- {
- const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f));
- const auto start_n = ImVec2(-start_dir.y, start_dir.x);
- const auto half_width = startArrowWidth * 0.5f;
- const auto tip = curve.P0 - start_dir * startArrowSize;
-
- drawList->PathLineTo(curve.P0 - start_n * ImMax(half_width, half_thickness));
- drawList->PathLineTo(curve.P0 + start_n * ImMax(half_width, half_thickness));
- drawList->PathLineTo(tip);
- drawList->PathFillConvex(color);
- }
-
- if (endArrowSize > 0.0f)
- {
- const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f));
- const auto end_n = ImVec2( -end_dir.y, end_dir.x);
- const auto half_width = endArrowWidth * 0.5f;
- const auto tip = curve.P3 + end_dir * endArrowSize;
-
- drawList->PathLineTo(curve.P3 + end_n * ImMax(half_width, half_thickness));
- drawList->PathLineTo(curve.P3 - end_n * ImMax(half_width, half_thickness));
- drawList->PathLineTo(tip);
- drawList->PathFillConvex(color);
- }
- }
- else
- {
- if (startArrowSize > 0.0f)
- {
- const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f));
- const auto start_n = ImVec2(-start_dir.y, start_dir.x);
- const auto half_width = startArrowWidth * 0.5f;
- const auto tip = curve.P0 - start_dir * startArrowSize;
-
- if (half_width > half_thickness)
- drawList->PathLineTo(curve.P0 - start_n * half_width);
- drawList->PathLineTo(tip);
- if (half_width > half_thickness)
- drawList->PathLineTo(curve.P0 + start_n * half_width);
- }
-
- ImDrawList_PathBezierOffset(drawList, half_thickness, curve.P0, curve.P1, curve.P2, curve.P3);
-
- if (endArrowSize > 0.0f)
- {
- const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f));
- const auto end_n = ImVec2( -end_dir.y, end_dir.x);
- const auto half_width = endArrowWidth * 0.5f;
- const auto tip = curve.P3 + end_dir * endArrowSize;
-
- if (half_width > half_thickness)
- drawList->PathLineTo(curve.P3 + end_n * half_width);
- drawList->PathLineTo(tip);
- if (half_width > half_thickness)
- drawList->PathLineTo(curve.P3 - end_n * half_width);
- }
-
- ImDrawList_PathBezierOffset(drawList, half_thickness, curve.P3, curve.P2, curve.P1, curve.P0);
-
- drawList->PathStroke(color, true, strokeThickness);
- }
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Pin
-//
-//------------------------------------------------------------------------------
-void ed::Pin::Draw(ImDrawList* drawList, DrawFlags flags)
-{
- if (flags & Hovered)
- {
- drawList->ChannelsSetCurrent(m_Node->m_Channel + c_NodePinChannel);
-
- drawList->AddRectFilled(m_Bounds.Min, m_Bounds.Max,
- m_Color, m_Rounding, m_Corners);
-
- if (m_BorderWidth > 0.0f)
- {
- FringeScaleScope fringe(1.0f);
- drawList->AddRect(m_Bounds.Min, m_Bounds.Max,
- m_BorderColor, m_Rounding, m_Corners, m_BorderWidth);
- }
-
- if (!Editor->IsSelected(m_Node))
- m_Node->Draw(drawList, flags);
- }
-}
-
-ImVec2 ed::Pin::GetClosestPoint(const ImVec2& p) const
-{
- return ImRect_ClosestPoint(m_Pivot, p, true, m_Radius + m_ArrowSize);
-}
-
-ImLine ed::Pin::GetClosestLine(const Pin* pin) const
-{
- return ImRect_ClosestLine(m_Pivot, pin->m_Pivot, m_Radius + m_ArrowSize, pin->m_Radius + pin->m_ArrowSize);
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Node
-//
-//------------------------------------------------------------------------------
-bool ed::Node::AcceptDrag()
-{
- m_DragStart = m_Bounds.Min;
- return true;
-}
-
-void ed::Node::UpdateDrag(const ImVec2& offset)
-{
- auto size = m_Bounds.GetSize();
- m_Bounds.Min = ImFloor(m_DragStart + offset);
- m_Bounds.Max = m_Bounds.Min + size;
-}
-
-bool ed::Node::EndDrag()
-{
- return m_Bounds.Min != m_DragStart;
-}
-
-void ed::Node::Draw(ImDrawList* drawList, DrawFlags flags)
-{
- if (flags == Detail::Object::None)
- {
- drawList->ChannelsSetCurrent(m_Channel + c_NodeBackgroundChannel);
-
- drawList->AddRectFilled(
- m_Bounds.Min,
- m_Bounds.Max,
- m_Color, m_Rounding);
-
- if (IsGroup(this))
- {
- drawList->AddRectFilled(
- m_GroupBounds.Min,
- m_GroupBounds.Max,
- m_GroupColor, m_GroupRounding);
-
- if (m_GroupBorderWidth > 0.0f)
- {
- FringeScaleScope fringe(1.0f);
-
- drawList->AddRect(
- m_GroupBounds.Min,
- m_GroupBounds.Max,
- m_GroupBorderColor, m_GroupRounding, c_AllRoundCornersFlags, m_GroupBorderWidth);
- }
- }
-
-# if 0
- // #debug: highlight group regions
- auto drawRect = [drawList](const ImRect& rect, ImU32 color)
- {
- if (ImRect_IsEmpty(rect)) return;
- drawList->AddRectFilled(rect.Min, rect.Max, color);
- };
-
- drawRect(GetRegionBounds(NodeRegion::Top), IM_COL32(255, 0, 0, 64));
- drawRect(GetRegionBounds(NodeRegion::Bottom), IM_COL32(255, 0, 0, 64));
- drawRect(GetRegionBounds(NodeRegion::Left), IM_COL32(0, 255, 0, 64));
- drawRect(GetRegionBounds(NodeRegion::Right), IM_COL32(0, 255, 0, 64));
- drawRect(GetRegionBounds(NodeRegion::TopLeft), IM_COL32(255, 0, 255, 64));
- drawRect(GetRegionBounds(NodeRegion::TopRight), IM_COL32(255, 0, 255, 64));
- drawRect(GetRegionBounds(NodeRegion::BottomLeft), IM_COL32(255, 0, 255, 64));
- drawRect(GetRegionBounds(NodeRegion::BottomRight), IM_COL32(255, 0, 255, 64));
- drawRect(GetRegionBounds(NodeRegion::Center), IM_COL32(0, 0, 255, 64));
- drawRect(GetRegionBounds(NodeRegion::Header), IM_COL32(0, 255, 255, 64));
-# endif
-
- DrawBorder(drawList, m_BorderColor, m_BorderWidth);
- }
- else if (flags & Selected)
- {
- const auto borderColor = Editor->GetColor(StyleColor_SelNodeBorder);
- const auto& editorStyle = Editor->GetStyle();
-
- drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
-
- DrawBorder(drawList, borderColor, editorStyle.SelectedNodeBorderWidth);
- }
- else if (!IsGroup(this) && (flags & Hovered))
- {
- const auto borderColor = Editor->GetColor(StyleColor_HovNodeBorder);
- const auto& editorStyle = Editor->GetStyle();
-
- drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel);
-
- DrawBorder(drawList, borderColor, editorStyle.HoveredNodeBorderWidth);
- }
-}
-
-void ed::Node::DrawBorder(ImDrawList* drawList, ImU32 color, float thickness)
-{
- if (thickness > 0.0f)
- {
- drawList->AddRect(m_Bounds.Min, m_Bounds.Max,
- color, m_Rounding, c_AllRoundCornersFlags, thickness);
- }
-}
-
-void ed::Node::GetGroupedNodes(std::vector<Node*>& result, bool append)
-{
- if (!append)
- result.resize(0);
-
- if (!IsGroup(this))
- return;
-
- const auto firstNodeIndex = result.size();
- Editor->FindNodesInRect(m_GroupBounds, result, true, false);
-
- for (auto index = firstNodeIndex; index < result.size(); ++index)
- result[index]->GetGroupedNodes(result, true);
-}
-
-ImRect ed::Node::GetRegionBounds(NodeRegion region) const
-{
- if (m_Type == NodeType::Node)
- {
- if (region == NodeRegion::Header)
- return m_Bounds;
- }
- else if (m_Type == NodeType::Group)
- {
- const float activeAreaMinimumSize = ImMax(ImMax(
- Editor->GetView().InvScale * c_GroupSelectThickness,
- m_GroupBorderWidth), c_GroupSelectThickness);
- const float minimumSize = activeAreaMinimumSize * 5;
-
- auto bounds = m_Bounds;
- if (bounds.GetWidth() < minimumSize)
- bounds.Expand(ImVec2(minimumSize - bounds.GetWidth(), 0.0f));
- if (bounds.GetHeight() < minimumSize)
- bounds.Expand(ImVec2(0.0f, minimumSize - bounds.GetHeight()));
-
- if (region == NodeRegion::Top)
- {
- bounds.Max.y = bounds.Min.y + activeAreaMinimumSize;
- bounds.Min.x += activeAreaMinimumSize;
- bounds.Max.x -= activeAreaMinimumSize;
- return bounds;
- }
- else if (region == NodeRegion::Bottom)
- {
- bounds.Min.y = bounds.Max.y - activeAreaMinimumSize;
- bounds.Min.x += activeAreaMinimumSize;
- bounds.Max.x -= activeAreaMinimumSize;
- return bounds;
- }
- else if (region == NodeRegion::Left)
- {
- bounds.Max.x = bounds.Min.x + activeAreaMinimumSize;
- bounds.Min.y += activeAreaMinimumSize;
- bounds.Max.y -= activeAreaMinimumSize;
- return bounds;
- }
- else if (region == NodeRegion::Right)
- {
- bounds.Min.x = bounds.Max.x - activeAreaMinimumSize;
- bounds.Min.y += activeAreaMinimumSize;
- bounds.Max.y -= activeAreaMinimumSize;
- return bounds;
- }
- else if (region == NodeRegion::TopLeft)
- {
- bounds.Max.x = bounds.Min.x + activeAreaMinimumSize * 2;
- bounds.Max.y = bounds.Min.y + activeAreaMinimumSize * 2;
- return bounds;
- }
- else if (region == NodeRegion::TopRight)
- {
- bounds.Min.x = bounds.Max.x - activeAreaMinimumSize * 2;
- bounds.Max.y = bounds.Min.y + activeAreaMinimumSize * 2;
- return bounds;
- }
- else if (region == NodeRegion::BottomRight)
- {
- bounds.Min.x = bounds.Max.x - activeAreaMinimumSize * 2;
- bounds.Min.y = bounds.Max.y - activeAreaMinimumSize * 2;
- return bounds;
- }
- else if (region == NodeRegion::BottomLeft)
- {
- bounds.Max.x = bounds.Min.x + activeAreaMinimumSize * 2;
- bounds.Min.y = bounds.Max.y - activeAreaMinimumSize * 2;
- return bounds;
- }
- else if (region == NodeRegion::Header)
- {
- bounds.Min.x += activeAreaMinimumSize;
- bounds.Max.x -= activeAreaMinimumSize;
- bounds.Min.y += activeAreaMinimumSize;
- bounds.Max.y = ImMax(bounds.Min.y + activeAreaMinimumSize, m_GroupBounds.Min.y);
- return bounds;
- }
- else if (region == NodeRegion::Center)
- {
- bounds.Max.x -= activeAreaMinimumSize;
- bounds.Min.y = ImMax(bounds.Min.y + activeAreaMinimumSize, m_GroupBounds.Min.y);
- bounds.Min.x += activeAreaMinimumSize;
- bounds.Max.y -= activeAreaMinimumSize;
- return bounds;
- }
- }
-
- return ImRect();
-}
-
-ed::NodeRegion ed::Node::GetRegion(const ImVec2& point) const
-{
- if (m_Type == NodeType::Node)
- {
- if (m_Bounds.Contains(point))
- return NodeRegion::Header;
- else
- return NodeRegion::None;
- }
- else if (m_Type == NodeType::Group)
- {
- static const NodeRegion c_Regions[] =
- {
- // Corners first, they may overlap other regions.
- NodeRegion::TopLeft,
- NodeRegion::TopRight,
- NodeRegion::BottomLeft,
- NodeRegion::BottomRight,
- NodeRegion::Header,
- NodeRegion::Top,
- NodeRegion::Bottom,
- NodeRegion::Left,
- NodeRegion::Right,
- NodeRegion::Center
- };
-
- for (auto region : c_Regions)
- {
- auto bounds = GetRegionBounds(region);
- if (bounds.Contains(point))
- return region;
- }
- }
-
- return NodeRegion::None;
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Link
-//
-//------------------------------------------------------------------------------
-void ed::Link::Draw(ImDrawList* drawList, DrawFlags flags)
-{
- if (flags == None)
- {
- drawList->ChannelsSetCurrent(c_LinkChannel_Links);
-
- Draw(drawList, m_Color, 0.0f);
- }
- else if (flags & Selected)
- {
- const auto borderColor = Editor->GetColor(StyleColor_SelLinkBorder);
-
- drawList->ChannelsSetCurrent(c_LinkChannel_Selection);
-
- Draw(drawList, borderColor, 4.5f);
- }
- else if (flags & Hovered)
- {
- const auto borderColor = Editor->GetColor(StyleColor_HovLinkBorder);
-
- drawList->ChannelsSetCurrent(c_LinkChannel_Selection);
-
- Draw(drawList, borderColor, 2.0f);
- }
-}
-
-void ed::Link::Draw(ImDrawList* drawList, ImU32 color, float extraThickness) const
-{
- if (!m_IsLive)
- return;
-
- const auto curve = GetCurve();
-
- ImDrawList_AddBezierWithArrows(drawList, curve, m_Thickness + extraThickness,
- m_StartPin && m_StartPin->m_ArrowSize > 0.0f ? m_StartPin->m_ArrowSize + extraThickness : 0.0f,
- m_StartPin && m_StartPin->m_ArrowWidth > 0.0f ? m_StartPin->m_ArrowWidth + extraThickness : 0.0f,
- m_EndPin && m_EndPin->m_ArrowSize > 0.0f ? m_EndPin->m_ArrowSize + extraThickness : 0.0f,
- m_EndPin && m_EndPin->m_ArrowWidth > 0.0f ? m_EndPin->m_ArrowWidth + extraThickness : 0.0f,
- true, color, 1.0f);
-}
-
-void ed::Link::UpdateEndpoints()
-{
- const auto line = m_StartPin->GetClosestLine(m_EndPin);
- m_Start = line.A;
- m_End = line.B;
-}
-
-ImCubicBezierPoints ed::Link::GetCurve() const
-{
- auto easeLinkStrength = [](const ImVec2& a, const ImVec2& b, float strength)
- {
- const auto distanceX = b.x - a.x;
- const auto distanceY = b.y - a.y;
- const auto distance = ImSqrt(distanceX * distanceX + distanceY * distanceY);
- const auto halfDistance = distance * 0.5f;
-
- if (halfDistance < strength)
- strength = strength * ImSin(IM_PI * 0.5f * halfDistance / strength);
-
- return strength;
- };
-
- const auto startStrength = easeLinkStrength(m_Start, m_End, m_StartPin->m_Strength);
- const auto endStrength = easeLinkStrength(m_Start, m_End, m_EndPin->m_Strength);
- const auto cp0 = m_Start + m_StartPin->m_Dir * startStrength;
- const auto cp1 = m_End + m_EndPin->m_Dir * endStrength;
-
- ImCubicBezierPoints result;
- result.P0 = m_Start;
- result.P1 = cp0;
- result.P2 = cp1;
- result.P3 = m_End;
-
- return result;
-}
-
-bool ed::Link::TestHit(const ImVec2& point, float extraThickness) const
-{
- if (!m_IsLive)
- return false;
-
- auto bounds = GetBounds();
- if (extraThickness > 0.0f)
- bounds.Expand(extraThickness);
-
- if (!bounds.Contains(point))
- return false;
-
- const auto bezier = GetCurve();
- const auto result = ImProjectOnCubicBezier(point, bezier.P0, bezier.P1, bezier.P2, bezier.P3, 50);
-
- return result.Distance <= m_Thickness + extraThickness;
-}
-
-bool ed::Link::TestHit(const ImRect& rect, bool allowIntersect) const
-{
- if (!m_IsLive)
- return false;
-
- const auto bounds = GetBounds();
-
- if (rect.Contains(bounds))
- return true;
-
- if (!allowIntersect || !rect.Overlaps(bounds))
- return false;
-
- const auto bezier = GetCurve();
-
- const auto p0 = rect.GetTL();
- const auto p1 = rect.GetTR();
- const auto p2 = rect.GetBR();
- const auto p3 = rect.GetBL();
-
- if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p0, p1).Count > 0)
- return true;
- if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p1, p2).Count > 0)
- return true;
- if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p2, p3).Count > 0)
- return true;
- if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p3, p0).Count > 0)
- return true;
-
- return false;
-}
-
-ImRect ed::Link::GetBounds() const
-{
- if (m_IsLive)
- {
- const auto curve = GetCurve();
- auto bounds = ImCubicBezierBoundingRect(curve.P0, curve.P1, curve.P2, curve.P3);
-
- if (bounds.GetWidth() == 0.0f)
- {
- bounds.Min.x -= 0.5f;
- bounds.Max.x += 0.5f;
- }
-
- if (bounds.GetHeight() == 0.0f)
- {
- bounds.Min.y -= 0.5f;
- bounds.Max.y += 0.5f;
- }
-
- if (m_StartPin->m_ArrowSize)
- {
- const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f));
- const auto p0 = curve.P0;
- const auto p1 = curve.P0 - start_dir * m_StartPin->m_ArrowSize;
- const auto min = ImMin(p0, p1);
- const auto max = ImMax(p0, p1);
- auto arrowBounds = ImRect(min, ImMax(max, min + ImVec2(1, 1)));
- bounds.Add(arrowBounds);
- }
-
- if (m_EndPin->m_ArrowSize)
- {
- const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f));
- const auto p0 = curve.P3;
- const auto p1 = curve.P3 + end_dir * m_EndPin->m_ArrowSize;
- const auto min = ImMin(p0, p1);
- const auto max = ImMax(p0, p1);
- auto arrowBounds = ImRect(min, ImMax(max, min + ImVec2(1, 1)));
- bounds.Add(arrowBounds);
- }
-
- return bounds;
- }
- else
- return ImRect();
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Editor Context
-//
-//------------------------------------------------------------------------------
-ed::EditorContext::EditorContext(const ax::NodeEditor::Config* config)
- : m_IsFirstFrame(true)
- , m_IsFocused(false)
- , m_IsHovered(false)
- , m_IsHoveredWithoutOverlapp(false)
- , m_ShortcutsEnabled(true)
- , m_Style()
- , m_Nodes()
- , m_Pins()
- , m_Links()
- , m_SelectionId(1)
- , m_LastActiveLink(nullptr)
- , m_Canvas()
- , m_IsCanvasVisible(false)
- , m_NodeBuilder(this)
- , m_HintBuilder(this)
- , m_CurrentAction(nullptr)
- , m_NavigateAction(this, m_Canvas)
- , m_SizeAction(this)
- , m_DragAction(this)
- , m_SelectAction(this)
- , m_ContextMenuAction(this)
- , m_ShortcutAction(this)
- , m_CreateItemAction(this)
- , m_DeleteItemsAction(this)
- , m_AnimationControllers{ &m_FlowAnimationController }
- , m_FlowAnimationController(this)
- , m_HoveredNode(0)
- , m_HoveredPin(0)
- , m_HoveredLink(0)
- , m_DoubleClickedNode(0)
- , m_DoubleClickedPin(0)
- , m_DoubleClickedLink(0)
- , m_BackgroundClicked(false)
- , m_BackgroundDoubleClicked(false)
- , m_IsInitialized(false)
- , m_Settings()
- , m_Config(config)
- , m_DrawList(nullptr)
- , m_ExternalChannel(0)
-{
-}
-
-ed::EditorContext::~EditorContext()
-{
- if (m_IsInitialized)
- SaveSettings();
-
- for (auto link : m_Links) delete link.m_Object;
- for (auto pin : m_Pins) delete pin.m_Object;
- for (auto node : m_Nodes) delete node.m_Object;
-
- m_Splitter.ClearFreeMemory();
-}
-
-void ed::EditorContext::Begin(const char* id, const ImVec2& size)
-{
- if (!m_IsInitialized)
- {
- LoadSettings();
- m_IsInitialized = true;
- }
-
- //ImGui::LogToClipboard();
- //Log("---- begin ----");
-
- for (auto node : m_Nodes) node->Reset();
- for (auto pin : m_Pins) pin->Reset();
- for (auto link : m_Links) link->Reset();
-
- m_DrawList = ImGui::GetWindowDrawList();
-
- ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
- m_ExternalChannel = m_DrawList->_Splitter._Current;
-
- ImGui::PushID(id);
-
- auto availableContentSize = ImGui::GetContentRegionAvail();
- ImVec2 canvasSize = ImFloor(size);
- if (canvasSize.x <= 0.0f)
- canvasSize.x = ImMax(4.0f, availableContentSize.x);
- if (canvasSize.y <= 0.0f)
- canvasSize.y = ImMax(4.0f, availableContentSize.y);
-
- if (m_CurrentAction && m_CurrentAction->IsDragging() && m_NavigateAction.MoveOverEdge(canvasSize))
- {
- auto& io = ImGui::GetIO();
- auto offset = m_NavigateAction.GetMoveScreenOffset();
- for (int i = 0; i < 5; ++i)
- io.MouseClickedPos[i] = io.MouseClickedPos[i] - offset;
- }
- else
- m_NavigateAction.StopMoveOverEdge();
-
- auto previousSize = m_Canvas.Rect().GetSize();
- auto previousVisibleRect = m_Canvas.ViewRect();
- m_IsCanvasVisible = m_Canvas.Begin(id, canvasSize);
-
- //ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
- //ImGui::BeginChild(id, size, false,
- // ImGuiWindowFlags_NoMove |
- // ImGuiWindowFlags_NoScrollbar |
- // ImGuiWindowFlags_NoScrollWithMouse);
-
- m_IsFocused = ImGui::IsWindowFocused();
-
- //
- m_NavigateAction.SetWindow(m_Canvas.ViewRect().Min, m_Canvas.ViewRect().GetSize());
-
- // Handle canvas size change. Scale to Y axis, center on X.
- if (!ImRect_IsEmpty(previousVisibleRect) && previousSize != canvasSize)
- {
- m_NavigateAction.FinishNavigation();
-
- auto currentVisibleRect = m_Canvas.ViewRect();
- auto currentAspectRatio = currentVisibleRect.GetHeight() ? (currentVisibleRect.GetWidth() / currentVisibleRect.GetHeight()) : 0.0f;
-
- auto centerX = (previousVisibleRect.Max.x + previousVisibleRect.Min.x) * 0.5f;
- auto height = previousVisibleRect.GetHeight();
- auto width = currentAspectRatio * height;
-
- previousVisibleRect.Min.x = centerX - 0.5f * width;
- previousVisibleRect.Max.x = centerX + 0.5f * width;
-
- m_NavigateAction.NavigateTo(previousVisibleRect, Detail::NavigateAction::ZoomMode::Exact, 0.0f);
- }
-
- m_Canvas.SetView(m_NavigateAction.GetView());
-
- // #debug #clip
- //ImGui::Text("CLIP = { x=%g y=%g w=%g h=%g r=%g b=%g }",
- // clipMin.x, clipMin.y, clipMax.x - clipMin.x, clipMax.y - clipMin.y, clipMax.x, clipMax.y);
-
- // Reserve channels for background and links
- ImDrawList_ChannelsGrow(m_DrawList, c_NodeStartChannel);
-
- if (HasSelectionChanged())
- ++m_SelectionId;
-
- m_LastSelectedObjects = m_SelectedObjects;
-}
-
-void ed::EditorContext::End()
-{
- //auto& io = ImGui::GetIO();
- auto control = BuildControl(m_CurrentAction && m_CurrentAction->IsDragging()); // NavigateAction.IsMovingOverEdge()
- //auto& editorStyle = GetStyle();
-
- m_HoveredNode = control.HotNode && m_CurrentAction == nullptr ? control.HotNode->m_ID : 0;
- m_HoveredPin = control.HotPin && m_CurrentAction == nullptr ? control.HotPin->m_ID : 0;
- m_HoveredLink = control.HotLink && m_CurrentAction == nullptr ? control.HotLink->m_ID : 0;
- m_DoubleClickedNode = control.DoubleClickedNode ? control.DoubleClickedNode->m_ID : 0;
- m_DoubleClickedPin = control.DoubleClickedPin ? control.DoubleClickedPin->m_ID : 0;
- m_DoubleClickedLink = control.DoubleClickedLink ? control.DoubleClickedLink->m_ID : 0;
- m_BackgroundClicked = control.BackgroundClicked;
- m_BackgroundDoubleClicked = control.BackgroundDoubleClicked;
-
- //if (DoubleClickedNode) LOG_TRACE(0, "DOUBLE CLICK NODE: %d", DoubleClickedNode);
- //if (DoubleClickedPin) LOG_TRACE(0, "DOUBLE CLICK PIN: %d", DoubleClickedPin);
- //if (DoubleClickedLink) LOG_TRACE(0, "DOUBLE CLICK LINK: %d", DoubleClickedLink);
- //if (BackgroundDoubleClicked) LOG_TRACE(0, "DOUBLE CLICK BACKGROUND", DoubleClickedLink);
-
- const bool isSelecting = m_CurrentAction && m_CurrentAction->AsSelect() != nullptr;
- const bool isDragging = m_CurrentAction && m_CurrentAction->AsDrag() != nullptr;
- //const bool isSizing = CurrentAction && CurrentAction->AsSize() != nullptr;
-
- // Draw nodes
- for (auto node : m_Nodes)
- if (node->m_IsLive && node->IsVisible())
- node->Draw(m_DrawList);
-
- // Draw links
- for (auto link : m_Links)
- if (link->m_IsLive && link->IsVisible())
- link->Draw(m_DrawList);
-
- // Highlight selected objects
- {
- auto selectedObjects = &m_SelectedObjects;
- if (auto selectAction = m_CurrentAction ? m_CurrentAction->AsSelect() : nullptr)
- selectedObjects = &selectAction->m_CandidateObjects;
-
- for (auto selectedObject : *selectedObjects)
- if (selectedObject->IsVisible())
- selectedObject->Draw(m_DrawList, Object::Selected);
- }
-
- if (!isSelecting)
- {
- auto hoveredObject = control.HotObject;
- if (auto dragAction = m_CurrentAction ? m_CurrentAction->AsDrag() : nullptr)
- hoveredObject = dragAction->m_DraggedObject;
- if (auto sizeAction = m_CurrentAction ? m_CurrentAction->AsSize() : nullptr)
- hoveredObject = sizeAction->m_SizedNode;
-
- if (hoveredObject && !IsSelected(hoveredObject) && hoveredObject->IsVisible())
- hoveredObject->Draw(m_DrawList, Object::Hovered);
- }
-
- // Draw animations
- for (auto controller : m_AnimationControllers)
- controller->Draw(m_DrawList);
-
- if (m_CurrentAction && !m_CurrentAction->Process(control))
- m_CurrentAction = nullptr;
-
- if (m_NavigateAction.m_IsActive)
- m_NavigateAction.Process(control);
- else
- m_NavigateAction.Accept(control);
-
- if (nullptr == m_CurrentAction)
- {
- EditorAction* possibleAction = nullptr;
-
- auto accept = [&possibleAction, &control](EditorAction& action)
- {
- auto result = action.Accept(control);
-
- if (result == EditorAction::True)
- return true;
- else if (/*!possibleAction &&*/ result == EditorAction::Possible)
- possibleAction = &action;
- else if (result == EditorAction::Possible)
- action.Reject();
-
- return false;
- };
-
- if (accept(m_ContextMenuAction))
- m_CurrentAction = &m_ContextMenuAction;
- else if (accept(m_ShortcutAction))
- m_CurrentAction = &m_ShortcutAction;
- else if (accept(m_SizeAction))
- m_CurrentAction = &m_SizeAction;
- else if (accept(m_DragAction))
- m_CurrentAction = &m_DragAction;
- else if (accept(m_SelectAction))
- m_CurrentAction = &m_SelectAction;
- else if (accept(m_CreateItemAction))
- m_CurrentAction = &m_CreateItemAction;
- else if (accept(m_DeleteItemsAction))
- m_CurrentAction = &m_DeleteItemsAction;
-
- if (possibleAction)
- ImGui::SetMouseCursor(possibleAction->GetCursor());
-
- if (m_CurrentAction && possibleAction)
- possibleAction->Reject();
- }
-
- if (m_CurrentAction)
- ImGui::SetMouseCursor(m_CurrentAction->GetCursor());
-
- // Draw selection rectangle
- m_SelectAction.Draw(m_DrawList);
-
- bool sortGroups = false;
- if (control.ActiveNode)
- {
- if (!IsGroup(control.ActiveNode))
- {
- // Bring active node to front
- auto activeNodeIt = std::find(m_Nodes.begin(), m_Nodes.end(), control.ActiveNode);
- std::rotate(activeNodeIt, activeNodeIt + 1, m_Nodes.end());
- }
- else if (!isDragging && m_CurrentAction && m_CurrentAction->AsDrag())
- {
- // Bring content of dragged group to front
- std::vector<Node*> nodes;
- control.ActiveNode->GetGroupedNodes(nodes);
-
- std::stable_partition(m_Nodes.begin(), m_Nodes.end(), [&nodes](Node* node)
- {
- return std::find(nodes.begin(), nodes.end(), node) == nodes.end();
- });
-
- sortGroups = true;
- }
- }
-
- // Sort nodes if bounds of node changed
- if (sortGroups || ((m_Settings.m_DirtyReason & (SaveReasonFlags::Position | SaveReasonFlags::Size)) != SaveReasonFlags::None))
- {
- // Bring all groups before regular nodes
- auto groupsItEnd = std::stable_partition(m_Nodes.begin(), m_Nodes.end(), IsGroup);
-
- // Sort groups by area
- std::sort(m_Nodes.begin(), groupsItEnd, [this](Node* lhs, Node* rhs)
- {
- const auto& lhsSize = lhs == m_SizeAction.m_SizedNode ? m_SizeAction.GetStartGroupBounds().GetSize() : lhs->m_GroupBounds.GetSize();
- const auto& rhsSize = rhs == m_SizeAction.m_SizedNode ? m_SizeAction.GetStartGroupBounds().GetSize() : rhs->m_GroupBounds.GetSize();
-
- const auto lhsArea = lhsSize.x * lhsSize.y;
- const auto rhsArea = rhsSize.x * rhsSize.y;
-
- return lhsArea > rhsArea;
- });
- }
-
- // Apply Z order
- std::stable_sort(m_Nodes.begin(), m_Nodes.end(), [](const auto& lhs, const auto& rhs)
- {
- return lhs->m_ZPosition < rhs->m_ZPosition;
- });
-
-# if 1
- // Every node has few channels assigned. Grow channel list
- // to hold twice as much of channels and place them in
- // node drawing order.
- {
- // Copy group nodes
- auto liveNodeCount = static_cast<int>(std::count_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return node->m_IsLive; }));
-
- // Reserve two additional channels for sorted list of channels
- auto nodeChannelCount = m_DrawList->_Splitter._Count;
- ImDrawList_ChannelsGrow(m_DrawList, m_DrawList->_Splitter._Count + c_ChannelsPerNode * liveNodeCount + c_LinkChannelCount);
-
- int targetChannel = nodeChannelCount;
-
- auto copyNode = [this, &targetChannel](Node* node)
- {
- if (!node->m_IsLive)
- return;
-
- for (int i = 0; i < c_ChannelsPerNode; ++i)
- ImDrawList_SwapChannels(m_DrawList, node->m_Channel + i, targetChannel + i);
-
- node->m_Channel = targetChannel;
- targetChannel += c_ChannelsPerNode;
- };
-
- auto groupsItEnd = std::find_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return !IsGroup(node); });
-
- // Copy group nodes
- std::for_each(m_Nodes.begin(), groupsItEnd, copyNode);
-
- // Copy links
- for (int i = 0; i < c_LinkChannelCount; ++i, ++targetChannel)
- ImDrawList_SwapChannels(m_DrawList, c_LinkStartChannel + i, targetChannel);
-
- // Copy normal nodes
- std::for_each(groupsItEnd, m_Nodes.end(), copyNode);
- }
-# endif
-
- // ImGui::PopClipRect();
-
- // Draw grid
-# if 1 // #FIXME
- {
- //auto& style = ImGui::GetStyle();
-
- m_DrawList->ChannelsSetCurrent(c_UserChannel_Grid);
-
- ImVec2 offset = m_Canvas.ViewOrigin() * (1.0f / m_Canvas.ViewScale());
- ImU32 GRID_COLOR = GetColor(StyleColor_Grid, ImClamp(m_Canvas.ViewScale() * m_Canvas.ViewScale(), 0.0f, 1.0f));
- float GRID_SX = 32.0f;// * m_Canvas.ViewScale();
- float GRID_SY = 32.0f;// * m_Canvas.ViewScale();
- ImVec2 VIEW_POS = m_Canvas.ViewRect().Min;
- ImVec2 VIEW_SIZE = m_Canvas.ViewRect().GetSize();
-
- m_DrawList->AddRectFilled(VIEW_POS, VIEW_POS + VIEW_SIZE, GetColor(StyleColor_Bg));
-
- for (float x = fmodf(offset.x, GRID_SX); x < VIEW_SIZE.x; x += GRID_SX)
- m_DrawList->AddLine(ImVec2(x, 0.0f) + VIEW_POS, ImVec2(x, VIEW_SIZE.y) + VIEW_POS, GRID_COLOR);
- for (float y = fmodf(offset.y, GRID_SY); y < VIEW_SIZE.y; y += GRID_SY)
- m_DrawList->AddLine(ImVec2(0.0f, y) + VIEW_POS, ImVec2(VIEW_SIZE.x, y) + VIEW_POS, GRID_COLOR);
- }
-# endif
-
-# if 0
- {
- auto userChannel = drawList->_Splitter._Count;
- auto channelsToCopy = c_UserLayersCount;
- ImDrawList_ChannelsGrow(drawList, userChannel + channelsToCopy);
- for (int i = 0; i < channelsToCopy; ++i)
- ImDrawList_SwapChannels(drawList, userChannel + i, c_UserLayerChannelStart + i);
- }
-# endif
-
-# if 0
- {
- auto preOffset = ImVec2(0, 0);
- auto postOffset = m_OldCanvas.WindowScreenPos + m_OldCanvas.ClientOrigin;
- auto scale = m_OldCanvas.Zoom;
-
- ImDrawList_TransformChannels(drawList, 0, 1, preOffset, scale, postOffset);
- ImDrawList_TransformChannels(drawList, c_BackgroundChannelStart, drawList->_ChannelsCount - 1, preOffset, scale, postOffset);
-
- auto clipTranslation = m_OldCanvas.WindowScreenPos - m_OldCanvas.FromScreen(m_OldCanvas.WindowScreenPos);
- ImGui::PushClipRect(m_OldCanvas.WindowScreenPos + ImVec2(1, 1), m_OldCanvas.WindowScreenPos + m_OldCanvas.WindowScreenSize - ImVec2(1, 1), false);
- ImDrawList_TranslateAndClampClipRects(drawList, 0, 1, clipTranslation);
- ImDrawList_TranslateAndClampClipRects(drawList, c_BackgroundChannelStart, drawList->_ChannelsCount - 1, clipTranslation);
- ImGui::PopClipRect();
-
- // #debug: Static grid in local space
- //for (float x = 0; x < Canvas.WindowScreenSize.x; x += 100)
- // drawList->AddLine(ImVec2(x, 0.0f) + Canvas.WindowScreenPos, ImVec2(x, Canvas.WindowScreenSize.y) + Canvas.WindowScreenPos, IM_COL32(255, 0, 0, 128));
- //for (float y = 0; y < Canvas.WindowScreenSize.y; y += 100)
- // drawList->AddLine(ImVec2(0.0f, y) + Canvas.WindowScreenPos, ImVec2(Canvas.WindowScreenSize.x, y) + Canvas.WindowScreenPos, IM_COL32(255, 0, 0, 128));
- }
-# endif
-
-# if 1
- // Move user and hint channels to top
- {
- // Clip plane is transformed to global space.
- // These channels already have clip planes in global space, so
- // we move them to clip plane. Batch transformation in canvas
- // will bring them back to global space.
- auto preTransformClipRect = [this](int channelIndex)
- {
- ImDrawChannel& channel = m_DrawList->_Splitter._Channels[channelIndex];
- for (ImDrawCmd& cmd : channel._CmdBuffer)
- {
- auto a = ToCanvas(ImVec2(cmd.ClipRect.x, cmd.ClipRect.y));
- auto b = ToCanvas(ImVec2(cmd.ClipRect.z, cmd.ClipRect.w));
- cmd.ClipRect = ImVec4(a.x, a.y, b.x, b.y);
- }
- };
-
- m_DrawList->ChannelsSetCurrent(0);
-
- auto channelCount = m_DrawList->_Splitter._Count;
- ImDrawList_ChannelsGrow(m_DrawList, channelCount + 3);
- ImDrawList_SwapChannels(m_DrawList, c_UserChannel_HintsBackground, channelCount + 0);
- ImDrawList_SwapChannels(m_DrawList, c_UserChannel_Hints, channelCount + 1);
- ImDrawList_SwapChannels(m_DrawList, c_UserChannel_Content, channelCount + 2);
-
- preTransformClipRect(channelCount + 0);
- preTransformClipRect(channelCount + 1);
- preTransformClipRect(channelCount + 2);
- }
-# endif
-
- UpdateAnimations();
-
- m_DrawList->ChannelsMerge();
-
- // #debug
- // drawList->AddRectFilled(ImVec2(-10.0f, -10.0f), ImVec2(10.0f, 10.0f), IM_COL32(255, 0, 255, 255));
-
- // ImGui::EndChild();
- // ImGui::PopStyleColor();
- if (m_IsCanvasVisible)
- m_Canvas.End();
-
- ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
-
- // Draw border
- {
- auto& style = ImGui::GetStyle();
- auto borderShadoColor = style.Colors[ImGuiCol_BorderShadow];
- auto borderColor = style.Colors[ImGuiCol_Border];
- m_DrawList->AddRect(m_Canvas.Rect().Min + ImVec2(1, 1), m_Canvas.Rect().Max - ImVec2(1, 1), ImColor(borderShadoColor));
- m_DrawList->AddRect(m_Canvas.Rect().Min, m_Canvas.Rect().Max, ImColor(borderColor));
- }
-
- // #metrics
- // ShowMetrics(control);
-
- ImGui::PopID();
-
- if (!m_CurrentAction && m_IsFirstFrame && !m_Settings.m_Selection.empty())
- {
- ClearSelection();
- for (auto id : m_Settings.m_Selection)
- if (auto object = FindObject(id))
- SelectObject(object);
- }
-
- if (HasSelectionChanged())
- MakeDirty(SaveReasonFlags::Selection);
-
- if (m_Settings.m_IsDirty && !m_CurrentAction)
- SaveSettings();
-
- m_DrawList = nullptr;
- m_IsFirstFrame = false;
-}
-
-bool ed::EditorContext::DoLink(LinkId id, PinId startPinId, PinId endPinId, ImU32 color, float thickness)
-{
- //auto& editorStyle = GetStyle();
-
- auto startPin = FindPin(startPinId);
- auto endPin = FindPin(endPinId);
-
- if (!startPin || !startPin->m_IsLive || !endPin || !endPin->m_IsLive)
- return false;
-
- startPin->m_HasConnection = true;
- endPin->m_HasConnection = true;
-
- auto link = GetLink(id);
- link->m_StartPin = startPin;
- link->m_EndPin = endPin;
- link->m_Color = color;
- link->m_Thickness = thickness;
- link->m_IsLive = true;
-
- link->UpdateEndpoints();
-
- return true;
-}
-
-void ed::EditorContext::SetNodePosition(NodeId nodeId, const ImVec2& position)
-{
- auto node = FindNode(nodeId);
- if (!node)
- {
- node = CreateNode(nodeId);
- node->m_IsLive = false;
- }
-
- if (node->m_Bounds.Min != position)
- {
- node->m_Bounds.Translate(position - node->m_Bounds.Min);
- node->m_Bounds.Floor();
- MakeDirty(NodeEditor::SaveReasonFlags::Position, node);
- }
-}
-
-void ed::EditorContext::SetGroupSize(NodeId nodeId, const ImVec2& size)
-{
- auto node = FindNode(nodeId);
- if (!node)
- {
- node = CreateNode(nodeId);
- node->m_IsLive = false;
- }
-
- node->m_Type = NodeType::Group;
-
- if (node->m_GroupBounds.GetSize() != size)
- {
- node->m_GroupBounds.Min = node->m_Bounds.Min;
- node->m_GroupBounds.Max = node->m_Bounds.Min + size;
- node->m_GroupBounds.Floor();
- MakeDirty(NodeEditor::SaveReasonFlags::Size, node);
- }
-}
-
-ImVec2 ed::EditorContext::GetNodePosition(NodeId nodeId)
-{
- auto node = FindNode(nodeId);
- if (!node)
- return ImVec2(FLT_MAX, FLT_MAX);
-
- return node->m_Bounds.Min;
-}
-
-ImVec2 ed::EditorContext::GetNodeSize(NodeId nodeId)
-{
- auto node = FindNode(nodeId);
- if (!node)
- return ImVec2(0, 0);
-
- return node->m_Bounds.GetSize();
-}
-
-void ed::EditorContext::SetNodeZPosition(NodeId nodeId, float z)
-{
- auto node = FindNode(nodeId);
- if (!node)
- {
- node = CreateNode(nodeId);
- node->m_IsLive = false;
- }
-
- node->m_ZPosition = z;
-}
-
-float ed::EditorContext::GetNodeZPosition(NodeId nodeId)
-{
- auto node = FindNode(nodeId);
- if (!node)
- return 0.0f;
-
- return node->m_ZPosition;
-}
-
-void ed::EditorContext::MarkNodeToRestoreState(Node* node)
-{
- node->m_RestoreState = true;
-}
-
-void ed::EditorContext::UpdateNodeState(Node* node)
-{
- bool tryLoadState = node->m_RestoreState;
-
- node->m_RestoreState = false;
-
- auto settings = m_Settings.FindNode(node->m_ID);
- if (!settings)
- return;
-
- if (!tryLoadState && settings->m_WasUsed)
- return;
-
- if (!settings->m_WasUsed)
- {
- MakeDirty(SaveReasonFlags::AddNode, node);
- settings->m_WasUsed = true;
- }
-
- // Load state from config (if possible)
- if (tryLoadState)
- {
- NodeSettings newSettings = *settings;
- if (NodeSettings::Parse(m_Config.LoadNode(node->m_ID), newSettings))
- *settings = newSettings;
- }
-
- node->m_Bounds.Min = settings->m_Location;
- node->m_Bounds.Max = node->m_Bounds.Min + settings->m_Size;
- node->m_Bounds.Floor();
- node->m_GroupBounds.Min = settings->m_Location;
- node->m_GroupBounds.Max = node->m_GroupBounds.Min + settings->m_GroupSize;
- node->m_GroupBounds.Floor();
-}
-
-void ed::EditorContext::RemoveSettings(Object* object)
-{
- if (auto node = object->AsNode())
- {
- m_Settings.RemoveNode(node->m_ID);
- MakeDirty(SaveReasonFlags::RemoveNode, node);
- }
-}
-
-void ed::EditorContext::ClearSelection()
-{
- m_SelectedObjects.clear();
-}
-
-void ed::EditorContext::SelectObject(Object* object)
-{
- m_SelectedObjects.push_back(object);
-}
-
-void ed::EditorContext::DeselectObject(Object* object)
-{
- auto objectIt = std::find(m_SelectedObjects.begin(), m_SelectedObjects.end(), object);
- if (objectIt != m_SelectedObjects.end())
- m_SelectedObjects.erase(objectIt);
-}
-
-void ed::EditorContext::SetSelectedObject(Object* object)
-{
- ClearSelection();
- SelectObject(object);
-}
-
-void ed::EditorContext::ToggleObjectSelection(Object* object)
-{
- if (IsSelected(object))
- DeselectObject(object);
- else
- SelectObject(object);
-}
-
-bool ed::EditorContext::IsSelected(Object* object)
-{
- return std::find(m_SelectedObjects.begin(), m_SelectedObjects.end(), object) != m_SelectedObjects.end();
-}
-
-const ed::vector<ed::Object*>& ed::EditorContext::GetSelectedObjects()
-{
- return m_SelectedObjects;
-}
-
-bool ed::EditorContext::IsAnyNodeSelected()
-{
- for (auto object : m_SelectedObjects)
- if (object->AsNode())
- return true;
-
- return false;
-}
-
-bool ed::EditorContext::IsAnyLinkSelected()
-{
- for (auto object : m_SelectedObjects)
- if (object->AsLink())
- return true;
-
- return false;
-}
-
-bool ed::EditorContext::HasSelectionChanged()
-{
- return m_LastSelectedObjects != m_SelectedObjects;
-}
-
-ed::Node* ed::EditorContext::FindNodeAt(const ImVec2& p)
-{
- for (auto node : m_Nodes)
- if (node->TestHit(p))
- return node;
-
- return nullptr;
-}
-
-void ed::EditorContext::FindNodesInRect(const ImRect& r, vector<Node*>& result, bool append, bool includeIntersecting)
-{
- if (!append)
- result.resize(0);
-
- if (ImRect_IsEmpty(r))
- return;
-
- for (auto node : m_Nodes)
- if (node->TestHit(r, includeIntersecting))
- result.push_back(node);
-}
-
-void ed::EditorContext::FindLinksInRect(const ImRect& r, vector<Link*>& result, bool append)
-{
- if (!append)
- result.resize(0);
-
- if (ImRect_IsEmpty(r))
- return;
-
- for (auto link : m_Links)
- if (link->TestHit(r))
- result.push_back(link);
-}
-
-bool ed::EditorContext::HasAnyLinks(NodeId nodeId) const
-{
- for (auto link : m_Links)
- {
- if (!link->m_IsLive)
- continue;
-
- if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId)
- return true;
- }
-
- return false;
-}
-
-bool ed::EditorContext::HasAnyLinks(PinId pinId) const
-{
- for (auto link : m_Links)
- {
- if (!link->m_IsLive)
- continue;
-
- if (link->m_StartPin->m_ID == pinId || link->m_EndPin->m_ID == pinId)
- return true;
- }
-
- return false;
-}
-
-int ed::EditorContext::BreakLinks(NodeId nodeId)
-{
- int result = 0;
- for (auto link : m_Links)
- {
- if (!link->m_IsLive)
- continue;
-
- if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId)
- {
- if (GetItemDeleter().Add(link))
- ++result;
- }
- }
- return result;
-}
-
-int ed::EditorContext::BreakLinks(PinId pinId)
-{
- int result = 0;
- for (auto link : m_Links)
- {
- if (!link->m_IsLive)
- continue;
-
- if (link->m_StartPin->m_ID == pinId || link->m_EndPin->m_ID == pinId)
- {
- if (GetItemDeleter().Add(link))
- ++result;
- }
- }
- return result;
-}
-
-void ed::EditorContext::FindLinksForNode(NodeId nodeId, vector<Link*>& result, bool add)
-{
- if (!add)
- result.clear();
-
- for (auto link : m_Links)
- {
- if (!link->m_IsLive)
- continue;
-
- if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId)
- result.push_back(link);
- }
-}
-
-bool ed::EditorContext::PinHadAnyLinks(PinId pinId)
-{
- auto pin = FindPin(pinId);
- if (!pin || !pin->m_IsLive)
- return false;
-
- return pin->m_HasConnection || pin->m_HadConnection;
-}
-
-void ed::EditorContext::NotifyLinkDeleted(Link* link)
-{
- if (m_LastActiveLink == link)
- m_LastActiveLink = nullptr;
-}
-
-void ed::EditorContext::Suspend(SuspendFlags flags)
-{
- IM_ASSERT(m_DrawList != nullptr && "Suspend was called outiside of Begin/End.");
- auto lastChannel = m_DrawList->_Splitter._Current;
- m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
- m_Canvas.Suspend();
- m_DrawList->ChannelsSetCurrent(lastChannel);
- if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter)
- ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
-}
-
-void ed::EditorContext::Resume(SuspendFlags flags)
-{
- IM_ASSERT(m_DrawList != nullptr && "Reasume was called outiside of Begin/End.");
- if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter)
- ImDrawList_SwapSplitter(m_DrawList, m_Splitter);
- auto lastChannel = m_DrawList->_Splitter._Current;
- m_DrawList->ChannelsSetCurrent(m_ExternalChannel);
- m_Canvas.Resume();
- m_DrawList->ChannelsSetCurrent(lastChannel);
-}
-
-bool ed::EditorContext::IsSuspended()
-{
- return m_Canvas.IsSuspended();
-}
-
-bool ed::EditorContext::IsFocused()
-{
- return m_IsFocused;
-}
-
-bool ed::EditorContext::IsHovered() const
-{
- return m_IsHovered;
-}
-
-bool ed::EditorContext::IsHoveredWithoutOverlapp() const
-{
- return m_IsHoveredWithoutOverlapp;
-}
-
-bool ed::EditorContext::CanAcceptUserInput() const
-{
- return m_IsFocused && m_IsHovered;
-}
-
-int ed::EditorContext::CountLiveNodes() const
-{
- return (int)std::count_if(m_Nodes.begin(), m_Nodes.end(), [](const Node* node) { return node->m_IsLive; });
-}
-
-int ed::EditorContext::CountLivePins() const
-{
- return (int)std::count_if(m_Pins.begin(), m_Pins.end(), [](const Pin* pin) { return pin->m_IsLive; });
-}
-
-int ed::EditorContext::CountLiveLinks() const
-{
- return (int)std::count_if(m_Links.begin(), m_Links.end(), [](const Link* link) { return link->m_IsLive; });
-}
-
-ed::Pin* ed::EditorContext::CreatePin(PinId id, PinKind kind)
-{
- IM_ASSERT(nullptr == FindObject(id));
- auto pin = new Pin(this, id, kind);
- m_Pins.push_back({id, pin});
- std::sort(m_Pins.begin(), m_Pins.end());
- return pin;
-}
-
-ed::Node* ed::EditorContext::CreateNode(NodeId id)
-{
- IM_ASSERT(nullptr == FindObject(id));
- auto node = new Node(this, id);
- m_Nodes.push_back({id, node});
- //std::sort(Nodes.begin(), Nodes.end());
-
- auto settings = m_Settings.FindNode(id);
- if (!settings)
- settings = m_Settings.AddNode(id);
-
- UpdateNodeState(node);
-
- if (settings->m_GroupSize.x > 0 || settings->m_GroupSize.y > 0)
- node->m_Type = NodeType::Group;
-
- node->m_IsLive = false;
-
- return node;
-}
-
-ed::Link* ed::EditorContext::CreateLink(LinkId id)
-{
- IM_ASSERT(nullptr == FindObject(id));
- auto link = new Link(this, id);
- m_Links.push_back({id, link});
- std::sort(m_Links.begin(), m_Links.end());
-
- return link;
-}
-
-template <typename C, typename Id>
-static inline auto FindItemInLinear(C& container, Id id)
-{
-# if defined(_DEBUG)
- auto start = container.data();
- auto end = container.data() + container.size();
- for (auto it = start; it < end; ++it)
- if ((*it).m_ID == id)
- return it->m_Object;
-# else
- for (auto item : container)
- if (item.m_ID == id)
- return item.m_Object;
-# endif
-
- return static_cast<decltype(container[0].m_Object)>(nullptr);
-}
-
-template <typename C, typename Id>
-static inline auto FindItemIn(C& container, Id id)
-{
-//# if defined(_DEBUG)
-// auto start = container.data();
-// auto end = container.data() + container.size();
-// for (auto it = start; it < end; ++it)
-// if ((*it)->ID == id)
-// return *it;
-//# else
-// for (auto item : container)
-// if (item->ID == id)
-// return item;
-//# endif
- auto key = typename C::value_type{ id, nullptr };
- auto first = container.cbegin();
- auto last = container.cend();
- auto it = std::lower_bound(first, last, key);
- if (it != last && (key.m_ID == it->m_ID))
- return it->m_Object;
- else
- return static_cast<decltype(it->m_Object)>(nullptr);
-}
-
-ed::Node* ed::EditorContext::FindNode(NodeId id)
-{
- return FindItemInLinear(m_Nodes, id);
-}
-
-ed::Pin* ed::EditorContext::FindPin(PinId id)
-{
- return FindItemIn(m_Pins, id);
-}
-
-ed::Link* ed::EditorContext::FindLink(LinkId id)
-{
- return FindItemIn(m_Links, id);
-}
-
-ed::Object* ed::EditorContext::FindObject(ObjectId id)
-{
- if (id.IsNodeId())
- return FindNode(id.AsNodeId());
- else if (id.IsLinkId())
- return FindLink(id.AsLinkId());
- else if (id.IsPinId())
- return FindPin(id.AsPinId());
- else
- return nullptr;
-}
-
-ed::Node* ed::EditorContext::GetNode(NodeId id)
-{
- auto node = FindNode(id);
- if (!node)
- node = CreateNode(id);
- return node;
-}
-
-ed::Pin* ed::EditorContext::GetPin(PinId id, PinKind kind)
-{
- if (auto pin = FindPin(id))
- {
- pin->m_Kind = kind;
- return pin;
- }
- else
- return CreatePin(id, kind);
-}
-
-ed::Link* ed::EditorContext::GetLink(LinkId id)
-{
- if (auto link = FindLink(id))
- return link;
- else
- return CreateLink(id);
-}
-
-void ed::EditorContext::LoadSettings()
-{
- ed::Settings::Parse(m_Config.Load(), m_Settings);
-
- if (ImRect_IsEmpty(m_Settings.m_VisibleRect))
- {
- m_NavigateAction.m_Scroll = m_Settings.m_ViewScroll;
- m_NavigateAction.m_Zoom = m_Settings.m_ViewZoom;
- }
- else
- {
- m_NavigateAction.NavigateTo(m_Settings.m_VisibleRect, NavigateAction::ZoomMode::Exact, 0.0f);
- }
-}
-
-void ed::EditorContext::SaveSettings()
-{
- m_Config.BeginSave();
-
- for (auto& node : m_Nodes)
- {
- auto settings = m_Settings.FindNode(node->m_ID);
- settings->m_Location = node->m_Bounds.Min;
- settings->m_Size = node->m_Bounds.GetSize();
- if (IsGroup(node))
- settings->m_GroupSize = node->m_GroupBounds.GetSize();
-
- if (!node->m_RestoreState && settings->m_IsDirty && m_Config.SaveNodeSettings)
- {
- if (m_Config.SaveNode(node->m_ID, settings->Serialize().dump(), settings->m_DirtyReason))
- settings->ClearDirty();
- }
- }
-
- m_Settings.m_Selection.resize(0);
- for (auto& object : m_SelectedObjects)
- m_Settings.m_Selection.push_back(object->ID());
-
- m_Settings.m_ViewScroll = m_NavigateAction.m_Scroll;
- m_Settings.m_ViewZoom = m_NavigateAction.m_Zoom;
- m_Settings.m_VisibleRect = m_NavigateAction.m_VisibleRect;
-
- if (m_Config.Save(m_Settings.Serialize(), m_Settings.m_DirtyReason))
- m_Settings.ClearDirty();
-
- m_Config.EndSave();
-}
-
-void ed::EditorContext::MakeDirty(SaveReasonFlags reason)
-{
- m_Settings.MakeDirty(reason);
-}
-
-void ed::EditorContext::MakeDirty(SaveReasonFlags reason, Node* node)
-{
- m_Settings.MakeDirty(reason, node);
-}
-
-ed::Link* ed::EditorContext::FindLinkAt(const ImVec2& p)
-{
- for (auto& link : m_Links)
- if (link->TestHit(p, c_LinkSelectThickness))
- return link;
-
- return nullptr;
-}
-
-ImU32 ed::EditorContext::GetColor(StyleColor colorIndex) const
-{
- return ImColor(m_Style.Colors[colorIndex]);
-}
-
-ImU32 ed::EditorContext::GetColor(StyleColor colorIndex, float alpha) const
-{
- auto color = m_Style.Colors[colorIndex];
- return ImColor(color.x, color.y, color.z, color.w * alpha);
-}
-
-int ed::EditorContext::GetNodeIds(NodeId* nodes, int size) const
-{
- if (size <= 0)
- return 0;
-
- int result = 0;
- for (auto node : m_Nodes)
- {
- if (!node->m_IsLive)
- continue;
-
- *nodes++ = node->m_ID;
- ++result;
- if (--size == 0)
- break;
- }
-
- return result;
-}
-
-void ed::EditorContext::RegisterAnimation(Animation* animation)
-{
- m_LiveAnimations.push_back(animation);
-}
-
-void ed::EditorContext::UnregisterAnimation(Animation* animation)
-{
- auto it = std::find(m_LiveAnimations.begin(), m_LiveAnimations.end(), animation);
- if (it != m_LiveAnimations.end())
- m_LiveAnimations.erase(it);
-}
-
-void ed::EditorContext::UpdateAnimations()
-{
- m_LastLiveAnimations = m_LiveAnimations;
-
- for (auto animation : m_LastLiveAnimations)
- {
- const bool isLive = (std::find(m_LiveAnimations.begin(), m_LiveAnimations.end(), animation) != m_LiveAnimations.end());
-
- if (isLive)
- animation->Update();
- }
-}
-
-void ed::EditorContext::Flow(Link* link, FlowDirection direction)
-{
- m_FlowAnimationController.Flow(link, direction);
-}
-
-void ed::EditorContext::SetUserContext(bool globalSpace)
-{
- const auto mousePos = ImGui::GetMousePos();
-
- // Move drawing cursor to mouse location and prepare layer for
- // content added by user.
- if (globalSpace)
- ImGui::SetCursorScreenPos(m_Canvas.FromLocal(mousePos));
- else
- ImGui::SetCursorScreenPos(m_Canvas.FromLocal(mousePos));
- //ImGui::SetCursorScreenPos(ImFloor(mousePos));
- //ImGui::SetCursorScreenPos(ImVec2(floorf(mousePos.x), floorf(mousePos.y)));
-
- if (!IsSuspended())
- {
- m_DrawList->ChannelsSetCurrent(c_UserChannel_Content);
- }
-
- // #debug
- // drawList->AddCircleFilled(ImGui::GetMousePos(), 4, IM_COL32(0, 255, 0, 255));
-}
-
-void ed::EditorContext::EnableShortcuts(bool enable)
-{
- m_ShortcutsEnabled = enable;
-}
-
-bool ed::EditorContext::AreShortcutsEnabled()
-{
- return m_ShortcutsEnabled;
-}
-
-ed::Control ed::EditorContext::BuildControl(bool allowOffscreen)
-{
- m_IsHovered = false;
- m_IsHoveredWithoutOverlapp = false;
-
- const auto windowHovered = ImGui::IsWindowHovered();
- const auto widgetHovered = ImGui::IsMouseHoveringRect(m_Canvas.ViewRect().Min, m_Canvas.ViewRect().Max, true);
-
- if (!allowOffscreen && !windowHovered && !widgetHovered)
- return Control();
-
- const auto mousePos = ImGui::GetMousePos();
-
- // Expand clip rectangle to always contain cursor
- auto editorRect = m_Canvas.ViewRect();
- auto isMouseOffscreen = allowOffscreen && !editorRect.Contains(mousePos);
- if (isMouseOffscreen)
- {
- // Extend clip rect to capture off-screen mouse cursor
- editorRect.Add(ImFloor(mousePos));
- editorRect.Add(ImVec2(ImCeil(mousePos.x), ImCeil(mousePos.y)));
-
- ImGui::PushClipRect(editorRect.Min, editorRect.Max, false);
- }
-
- Object* hotObject = nullptr;
- Object* activeObject = nullptr;
- Object* clickedObject = nullptr;
- Object* doubleClickedObject = nullptr;
-
- ImGuiButtonFlags extraFlags = ImGuiButtonFlags_None;
- extraFlags |= ImGuiButtonFlags_MouseButtonLeft;
- extraFlags |= ImGuiButtonFlags_MouseButtonRight;
- extraFlags |= ImGuiButtonFlags_MouseButtonMiddle;
-
- static auto invisibleButtonEx = [](const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags extraFlags)
- {
- using namespace ImGui;
-
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- if (size_arg.x == 0.0f || size_arg.y == 0.0f)
- return false;
-
- const ImGuiID id = window->GetID(str_id);
- ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f);
- const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
- ItemSize(size);
- if (!ItemAdd(bb, id))
- return false;
-
- bool hovered, held;
- bool pressed = ButtonBehavior(bb, id, &hovered, &held, extraFlags);
-
- return pressed;
- };
-
- // Emits invisible button and returns true if it is clicked.
- auto emitInteractiveArea = [extraFlags](ObjectId id, const ImRect& rect)
- {
- char idString[33] = { 0 }; // itoa can output 33 bytes maximum
- snprintf(idString, 32, "%p", id.AsPointer());
- ImGui::SetCursorScreenPos(rect.Min);
-
- // debug
- //if (id < 0) return ImGui::Button(idString, to_imvec(rect.size));
-
- auto result = invisibleButtonEx(idString, rect.GetSize(), extraFlags);
-
- // #debug
- //m_DrawList->AddRectFilled(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(0, 255, 0, 64));
-
- return result;
- };
-
- // Check input interactions over area.
- auto checkInteractionsInArea = [this, &emitInteractiveArea, &hotObject, &activeObject, &clickedObject, &doubleClickedObject](ObjectId id, const ImRect& rect, Object* object)
- {
- if (emitInteractiveArea(id, rect))
- clickedObject = object;
- if (!doubleClickedObject && ImGui::IsMouseDoubleClicked(m_Config.DragButtonIndex) && ImGui::IsItemHovered())
- doubleClickedObject = object;
-
- if (!hotObject && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
- hotObject = object;
-
- if (ImGui::IsItemActive())
- activeObject = object;
- };
-
- // Process live nodes and pins.
- for (auto nodeIt = m_Nodes.rbegin(), nodeItEnd = m_Nodes.rend(); nodeIt != nodeItEnd; ++nodeIt)
- {
- auto node = *nodeIt;
-
- if (!node->m_IsLive) continue;
-
- // Check for interactions with live pins in node before
- // processing node itself. Pins does not overlap each other
- // and all are within node bounds.
- for (auto pin = node->m_LastPin; pin; pin = pin->m_PreviousPin)
- {
- if (!pin->m_IsLive) continue;
-
- checkInteractionsInArea(pin->m_ID, pin->m_Bounds, pin);
- }
-
- // Check for interactions with node.
- if (node->m_Type == NodeType::Group)
- {
- // Node with a hole
- ImGui::PushID(node->m_ID.AsPointer());
-
- static const NodeRegion c_Regions[] =
- {
- NodeRegion::TopLeft,
- NodeRegion::TopRight,
- NodeRegion::BottomLeft,
- NodeRegion::BottomRight,
- NodeRegion::Top,
- NodeRegion::Bottom,
- NodeRegion::Left,
- NodeRegion::Right,
- NodeRegion::Header,
- };
-
- for (auto region : c_Regions)
- {
- auto bounds = node->GetRegionBounds(region);
- if (ImRect_IsEmpty(bounds))
- continue;
- checkInteractionsInArea(NodeId(static_cast<int>(region)), bounds, node);
- }
-
- ImGui::PopID();
- }
- else
- checkInteractionsInArea(node->m_ID, node->m_Bounds, node);
- }
-
- // Links are not regular widgets and must be done manually since
- // ImGui does not support interactive elements with custom hit maps.
- //
- // Links can steal input from background.
-
- // Links are just over background. So if anything else
- // is hovered we can skip them.
- if (nullptr == hotObject)
- hotObject = FindLinkAt(mousePos);
-
- // Check for interaction with background.
- auto backgroundClicked = emitInteractiveArea(NodeId(0), editorRect);
- auto backgroundDoubleClicked = !doubleClickedObject && ImGui::IsItemHovered() ? ImGui::IsMouseDoubleClicked(m_Config.DragButtonIndex) : false;
- auto isBackgroundActive = ImGui::IsItemActive();
- auto isBackgroundHot = !hotObject;
- auto isDragging = ImGui::IsMouseDragging(0, 1) || ImGui::IsMouseDragging(1, 1) || ImGui::IsMouseDragging(2, 1);
-
- if (backgroundDoubleClicked)
- backgroundClicked = false;
-
- if (isMouseOffscreen)
- ImGui::PopClipRect();
-
- // Process link input using background interactions.
- auto hotLink = hotObject ? hotObject->AsLink() : nullptr;
-
- // ImGui take care of tracking active items. With link
- // we must do this ourself.
- if (!isDragging && isBackgroundActive && hotLink && !m_LastActiveLink)
- m_LastActiveLink = hotLink;
- if (isBackgroundActive && m_LastActiveLink)
- {
- activeObject = m_LastActiveLink;
- isBackgroundActive = false;
- }
- else if (!isBackgroundActive && m_LastActiveLink)
- m_LastActiveLink = nullptr;
-
- // Steal click from backgrounds if link is hovered.
- if (!isDragging && backgroundClicked && hotLink)
- {
- clickedObject = hotLink;
- backgroundClicked = false;
- }
-
- // Steal double-click from backgrounds if link is hovered.
- if (!isDragging && backgroundDoubleClicked && hotLink)
- {
- doubleClickedObject = hotLink;
- backgroundDoubleClicked = false;
- }
-
- m_IsHovered = ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly);
- m_IsHoveredWithoutOverlapp = ImGui::IsItemHovered();
- if (!allowOffscreen && !m_IsHovered)
- return Control();
-
-# if IMGUI_VERSION_NUM >= 17909
- if (m_IsHoveredWithoutOverlapp)
- ImGui::SetItemUsingMouseWheel();
-# endif
-
- return Control(hotObject, activeObject, clickedObject, doubleClickedObject,
- isBackgroundHot, isBackgroundActive, backgroundClicked, backgroundDoubleClicked);
-}
-
-void ed::EditorContext::ShowMetrics(const Control& control)
-{
- auto& io = ImGui::GetIO();
-
- auto getObjectName = [](Object* object)
- {
- if (!object) return "";
- else if (object->AsNode()) return "Node";
- else if (object->AsPin()) return "Pin";
- else if (object->AsLink()) return "Link";
- else return "";
- };
-
- auto getHotObjectName = [&control, &getObjectName]()
- {
- if (control.HotObject)
- return getObjectName(control.HotObject);
- else if (control.BackgroundHot)
- return "Background";
- else
- return "<unknown>";
- };
-
- auto getActiveObjectName = [&control, &getObjectName]()
- {
- if (control.ActiveObject)
- return getObjectName(control.ActiveObject);
- else if (control.BackgroundActive)
- return "Background";
- else
- return "<unknown>";
- };
-
- auto liveNodeCount = CountLiveNodes();
- auto livePinCount = CountLivePins();
- auto liveLinkCount = CountLiveLinks();
-
- auto canvasRect = m_Canvas.Rect();
- auto viewRect = m_Canvas.ViewRect();
- auto localMousePos = m_Canvas.ToLocal(io.MousePos);
- auto globalMousePos = io.MousePos;
-
- ImGui::SetCursorScreenPos(canvasRect.Min + ImVec2(5, 5));
- ImGui::BeginGroup();
- ImGui::Text("Is Focused: %s", m_IsFocused ? "true" : "false");
- ImGui::Text("Is Hovered: %s", m_IsHovered ? "true" : "false");
- ImGui::Text("Is Hovered (without overlapp): %s", m_IsHoveredWithoutOverlapp ? "true" : "false");
- ImGui::Text("Accept Input: %s", CanAcceptUserInput() ? "true" : "false");
- ImGui::Text("View Position: { x=%g y=%g }", viewRect.Min.x, viewRect.Min.y);
- ImGui::Text("View Size: { w=%g h=%g }", viewRect.GetWidth(), viewRect.GetHeight());
- ImGui::Text("Canvas Size: { w=%g h=%g }", canvasRect.GetWidth(), canvasRect.GetHeight());
- ImGui::Text("Mouse: { x=%.0f y=%.0f } global: { x=%g y=%g }", localMousePos.x, localMousePos.y, globalMousePos.x, globalMousePos.y);
- ImGui::Text("Live Nodes: %d", liveNodeCount);
- ImGui::Text("Live Pins: %d", livePinCount);
- ImGui::Text("Live Links: %d", liveLinkCount);
- ImGui::Text("Hot Object: %s (%p)", getHotObjectName(), control.HotObject ? control.HotObject->ID().AsPointer() : nullptr);
- if (auto node = control.HotObject ? control.HotObject->AsNode() : nullptr)
- {
- ImGui::SameLine();
- ImGui::Text("{ x=%g y=%g w=%g h=%g }", node->m_Bounds.Min.x, node->m_Bounds.Min.y, node->m_Bounds.GetWidth(), node->m_Bounds.GetHeight());
- }
- ImGui::Text("Active Object: %s (%p)", getActiveObjectName(), control.ActiveObject ? control.ActiveObject->ID().AsPointer() : nullptr);
- if (auto node = control.ActiveObject ? control.ActiveObject->AsNode() : nullptr)
- {
- ImGui::SameLine();
- ImGui::Text("{ x=%g y=%g w=%g h=%g }", node->m_Bounds.Min.x, node->m_Bounds.Min.y, node->m_Bounds.GetWidth(), node->m_Bounds.GetHeight());
- }
- ImGui::Text("Action: %s", m_CurrentAction ? m_CurrentAction->GetName() : "<none>");
- ImGui::Text("Action Is Dragging: %s", m_CurrentAction && m_CurrentAction->IsDragging() ? "Yes" : "No");
- m_NavigateAction.ShowMetrics();
- m_SizeAction.ShowMetrics();
- m_DragAction.ShowMetrics();
- m_SelectAction.ShowMetrics();
- m_ContextMenuAction.ShowMetrics();
- m_CreateItemAction.ShowMetrics();
- m_DeleteItemsAction.ShowMetrics();
- ImGui::EndGroup();
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Node Settings
-//
-//------------------------------------------------------------------------------
-void ed::NodeSettings::ClearDirty()
-{
- m_IsDirty = false;
- m_DirtyReason = SaveReasonFlags::None;
-}
-
-void ed::NodeSettings::MakeDirty(SaveReasonFlags reason)
-{
- m_IsDirty = true;
- m_DirtyReason = m_DirtyReason | reason;
-}
-
-ed::json::value ed::NodeSettings::Serialize()
-{
- json::value result;
- result["location"]["x"] = m_Location.x;
- result["location"]["y"] = m_Location.y;
-
- if (m_GroupSize.x > 0 || m_GroupSize.y > 0)
- {
- result["group_size"]["x"] = m_GroupSize.x;
- result["group_size"]["y"] = m_GroupSize.y;
- }
-
- return result;
-}
-
-bool ed::NodeSettings::Parse(const std::string& string, NodeSettings& settings)
-{
- auto settingsValue = json::value::parse(string);
- if (settingsValue.is_discarded())
- return false;
-
- return Parse(settingsValue, settings);
-}
-
-bool ed::NodeSettings::Parse(const json::value& data, NodeSettings& result)
-{
- if (!data.is_object())
- return false;
-
- auto tryParseVector = [](const json::value& v, ImVec2& result) -> bool
- {
- if (v.is_object())
- {
- auto xValue = v["x"];
- auto yValue = v["y"];
-
- if (xValue.is_number() && yValue.is_number())
- {
- result.x = static_cast<float>(xValue.get<double>());
- result.y = static_cast<float>(yValue.get<double>());
-
- return true;
- }
- }
-
- return false;
- };
-
- if (!tryParseVector(data["location"], result.m_Location))
- return false;
-
- if (data.contains("group_size") && !tryParseVector(data["group_size"], result.m_GroupSize))
- return false;
-
- return true;
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Settings
-//
-//------------------------------------------------------------------------------
-ed::NodeSettings* ed::Settings::AddNode(NodeId id)
-{
- m_Nodes.push_back(NodeSettings(id));
- return &m_Nodes.back();
-}
-
-ed::NodeSettings* ed::Settings::FindNode(NodeId id)
-{
- for (auto& settings : m_Nodes)
- if (settings.m_ID == id)
- return &settings;
-
- return nullptr;
-}
-
-void ed::Settings::RemoveNode(NodeId id)
-{
- auto node = FindNode(id);
- if (!node)
- return;
-
- *node = NodeSettings(id);
-}
-
-void ed::Settings::ClearDirty(Node* node)
-{
- if (node)
- {
- auto settings = FindNode(node->m_ID);
- IM_ASSERT(settings);
- settings->ClearDirty();
- }
- else
- {
- m_IsDirty = false;
- m_DirtyReason = SaveReasonFlags::None;
-
- for (auto& knownNode : m_Nodes)
- knownNode.ClearDirty();
- }
-}
-
-void ed::Settings::MakeDirty(SaveReasonFlags reason, Node* node)
-{
- m_IsDirty = true;
- m_DirtyReason = m_DirtyReason | reason;
-
- if (node)
- {
- auto settings = FindNode(node->m_ID);
- IM_ASSERT(settings);
-
- settings->MakeDirty(reason);
- }
-}
-
-std::string ed::Settings::Serialize()
-{
- json::value result;
-
- auto serializeObjectId = [](ObjectId id)
- {
- auto value = std::to_string(reinterpret_cast<uintptr_t>(id.AsPointer()));
- switch (id.Type())
- {
- default:
- case NodeEditor::Detail::ObjectType::None: return value;
- case NodeEditor::Detail::ObjectType::Node: return "node:" + value;
- case NodeEditor::Detail::ObjectType::Link: return "link:" + value;
- case NodeEditor::Detail::ObjectType::Pin: return "pin:" + value;
- }
- };
-
- auto& nodes = result["nodes"];
- for (auto& node : m_Nodes)
- {
- if (node.m_WasUsed)
- nodes[serializeObjectId(node.m_ID)] = node.Serialize();
- }
-
- auto& selection = result["selection"];
- for (auto& id : m_Selection)
- selection.push_back(serializeObjectId(id));
-
- auto& view = result["view"];
- view["scroll"]["x"] = m_ViewScroll.x;
- view["scroll"]["y"] = m_ViewScroll.y;
- view["zoom"] = m_ViewZoom;
- view["visible_rect"]["min"]["x"] = m_VisibleRect.Min.x;
- view["visible_rect"]["min"]["y"] = m_VisibleRect.Min.y;
- view["visible_rect"]["max"]["x"] = m_VisibleRect.Max.x;
- view["visible_rect"]["max"]["y"] = m_VisibleRect.Max.y;
-
- return result.dump();
-}
-
-bool ed::Settings::Parse(const std::string& string, Settings& settings)
-{
- Settings result = settings;
-
- auto settingsValue = json::value::parse(string);
- if (settingsValue.is_discarded())
- return false;
-
- if (!settingsValue.is_object())
- return false;
-
- auto tryParseVector = [](const json::value& v, ImVec2& result) -> bool
- {
- if (v.is_object() && v.contains("x") && v.contains("y"))
- {
- auto xValue = v["x"];
- auto yValue = v["y"];
-
- if (xValue.is_number() && yValue.is_number())
- {
- result.x = static_cast<float>(xValue.get<double>());
- result.y = static_cast<float>(yValue.get<double>());
-
- return true;
- }
- }
-
- return false;
- };
-
- auto deserializeObjectId = [](const std::string& str)
- {
- auto separator = str.find_first_of(':');
- auto idStart = str.c_str() + ((separator != std::string::npos) ? separator + 1 : 0);
- auto id = reinterpret_cast<void*>(strtoull(idStart, nullptr, 10));
- if (str.compare(0, separator, "node") == 0)
- return ObjectId(NodeId(id));
- else if (str.compare(0, separator, "link") == 0)
- return ObjectId(LinkId(id));
- else if (str.compare(0, separator, "pin") == 0)
- return ObjectId(PinId(id));
- else
- // fallback to old format
- return ObjectId(NodeId(id)); //return ObjectId();
- };
-
- //auto& settingsObject = settingsValue.get<json::object>();
-
- auto& nodesValue = settingsValue["nodes"];
- if (nodesValue.is_object())
- {
- for (auto& node : nodesValue.get<json::object>())
- {
- auto id = deserializeObjectId(node.first.c_str()).AsNodeId();
-
- auto nodeSettings = result.FindNode(id);
- if (!nodeSettings)
- nodeSettings = result.AddNode(id);
-
- NodeSettings::Parse(node.second, *nodeSettings);
- }
- }
-
- auto& selectionValue = settingsValue["selection"];
- if (selectionValue.is_array())
- {
- const auto selectionArray = selectionValue.get<json::array>();
-
- result.m_Selection.reserve(selectionArray.size());
- result.m_Selection.resize(0);
- for (auto& selection : selectionArray)
- {
- if (selection.is_string())
- result.m_Selection.push_back(deserializeObjectId(selection.get<json::string>()));
- }
- }
-
- auto& viewValue = settingsValue["view"];
- if (viewValue.is_object())
- {
- auto& viewScrollValue = viewValue["scroll"];
- auto& viewZoomValue = viewValue["zoom"];
-
- if (!tryParseVector(viewScrollValue, result.m_ViewScroll))
- result.m_ViewScroll = ImVec2(0, 0);
-
- result.m_ViewZoom = viewZoomValue.is_number() ? static_cast<float>(viewZoomValue.get<double>()) : 1.0f;
-
- if (!viewValue.contains("visible_rect") || !tryParseVector(viewValue["visible_rect"]["min"], result.m_VisibleRect.Min) || !tryParseVector(viewValue["visible_rect"]["max"], result.m_VisibleRect.Max))
- result.m_VisibleRect = {};
- }
-
- settings = std::move(result);
-
- return true;
-}
-
-
-
-//------------------------------------------------------------------------------
-//
-// Animation
-//
-//------------------------------------------------------------------------------
-ed::Animation::Animation(EditorContext* editor):
- Editor(editor),
- m_State(Stopped),
- m_Time(0.0f),
- m_Duration(0.0f)
-{
-}
-
-ed::Animation::~Animation()
-{
- Stop();
-}
-
-void ed::Animation::Play(float duration)
-{
- if (IsPlaying())
- Stop();
-
- m_State = Playing;
- if (duration < 0)
- duration = 0.0f;
-
- m_Time = 0.0f;
- m_Duration = duration;
-
- OnPlay();
-
- Editor->RegisterAnimation(this);
-
- if (duration == 0.0f)
- Finish();
-}
-
-void ed::Animation::Stop()
-{
- if (!IsPlaying())
- return;
-
- m_State = Stopped;
-
- Editor->UnregisterAnimation(this);
-
- OnStop();
-}
-
-void ed::Animation::Finish()
-{
- if (!IsPlaying())
- return;
-
- OnFinish();
-
- Stop();
-}
-
-void ed::Animation::Update()
-{
- if (!IsPlaying())
- return;
-
- m_Time += ImMax(0.0f, ImGui::GetIO().DeltaTime);
- if (m_Time < m_Duration)
- {
- const float progress = GetProgress();
- OnUpdate(progress);
- }
- else
- {
- OnFinish();
- Stop();
- }
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Navigate Animation
-//
-//------------------------------------------------------------------------------
-ed::NavigateAnimation::NavigateAnimation(EditorContext* editor, NavigateAction& scrollAction):
- Animation(editor),
- Action(scrollAction)
-{
-}
-
-void ed::NavigateAnimation::NavigateTo(const ImRect& target, float duration)
-{
- Stop();
-
- m_Start = Action.GetViewRect();
- m_Target = target;
-
- // Skip tiny animations
- auto minoffset = m_Target.Min - m_Start.Min;
- auto maxOffset = m_Target.Max - m_Start.Max;
- auto epsilon = 1e-4f;
- if (ImFabs(minoffset.x) < epsilon && ImFabs(minoffset.y) < epsilon &&
- ImFabs(maxOffset.x) < epsilon && ImFabs(maxOffset.y) < epsilon)
- {
- duration = 0;
- }
-
- Play(duration);
-}
-
-void ed::NavigateAnimation::OnUpdate(float progress)
-{
- ImRect current;
- current.Min = ImEasing::EaseOutQuad(m_Start.Min, m_Target.Min - m_Start.Min, progress);
- current.Max = ImEasing::EaseOutQuad(m_Start.Max, m_Target.Max - m_Start.Max, progress);
- Action.SetViewRect(current);
-}
-
-void ed::NavigateAnimation::OnStop()
-{
- Editor->MakeDirty(SaveReasonFlags::Navigation);
-}
-
-void ed::NavigateAnimation::OnFinish()
-{
- Action.SetViewRect(m_Target);
-
- Editor->MakeDirty(SaveReasonFlags::Navigation);
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Flow Animation
-//
-//------------------------------------------------------------------------------
-ed::FlowAnimation::FlowAnimation(FlowAnimationController* controller):
- Animation(controller->Editor),
- Controller(controller),
- m_Link(nullptr),
- m_Offset(0.0f),
- m_PathLength(0.0f)
-{
-}
-
-void ed::FlowAnimation::Flow(ed::Link* link, float markerDistance, float speed, float duration)
-{
- Stop();
-
- if (m_Link != link)
- {
- m_Offset = 0.0f;
- ClearPath();
- }
-
- if (m_MarkerDistance != markerDistance)
- ClearPath();
-
- m_MarkerDistance = markerDistance;
- m_Speed = speed;
- m_Link = link;
-
- Play(duration);
-}
-
-void ed::FlowAnimation::Draw(ImDrawList* drawList)
-{
- if (!IsPlaying() || !IsLinkValid() || !m_Link->IsVisible())
- return;
-
- if (!IsPathValid())
- UpdatePath();
-
- m_Offset = fmodf(m_Offset, m_MarkerDistance);
- if (m_Offset < 0)
- m_Offset += m_MarkerDistance;
-
- const auto progress = GetProgress();
-
- const auto flowAlpha = 1.0f - progress * progress;
- const auto flowColor = Editor->GetColor(StyleColor_Flow, flowAlpha);
- //const auto flowPath = Link->GetCurve();
-
- m_Link->Draw(drawList, flowColor, 2.0f);
-
- if (IsPathValid())
- {
- //Offset = 0;
-
- const auto markerAlpha = powf(1.0f - progress, 0.35f);
- const auto markerRadius = 4.0f * (1.0f - progress) + 2.0f;
- const auto markerColor = Editor->GetColor(StyleColor_FlowMarker, markerAlpha);
-
- for (float d = m_Offset; d < m_PathLength; d += m_MarkerDistance)
- drawList->AddCircleFilled(SamplePath(d), markerRadius, markerColor);
- }
-}
-
-bool ed::FlowAnimation::IsLinkValid() const
-{
- return m_Link && m_Link->m_IsLive;
-}
-
-bool ed::FlowAnimation::IsPathValid() const
-{
- return m_Path.size() > 1 && m_PathLength > 0.0f && m_Link->m_Start == m_LastStart && m_Link->m_End == m_LastEnd;
-}
-
-void ed::FlowAnimation::UpdatePath()
-{
- if (!IsLinkValid())
- {
- ClearPath();
- return;
- }
-
- const auto curve = m_Link->GetCurve();
-
- m_LastStart = m_Link->m_Start;
- m_LastEnd = m_Link->m_End;
- m_PathLength = ImCubicBezierLength(curve.P0, curve.P1, curve.P2, curve.P3);
-
- auto collectPointsCallback = [this](ImCubicBezierFixedStepSample& result)
- {
- m_Path.push_back(CurvePoint{ result.Length, result.Point });
- };
-
- const auto step = ImMax(m_MarkerDistance * 0.5f, 15.0f);
-
- m_Path.resize(0);
- ImCubicBezierFixedStep(collectPointsCallback, curve, step, false, 0.5f, 0.001f);
-}
-
-void ed::FlowAnimation::ClearPath()
-{
- vector<CurvePoint>().swap(m_Path);
- m_PathLength = 0.0f;
-}
-
-ImVec2 ed::FlowAnimation::SamplePath(float distance) const
-{
- //distance = ImMax(0.0f, std::min(distance, PathLength));
-
- auto endPointIt = std::find_if(m_Path.begin(), m_Path.end(), [distance](const CurvePoint& p) { return distance < p.Distance; });
- if (endPointIt == m_Path.end())
- endPointIt = m_Path.end() - 1;
- else if (endPointIt == m_Path.begin())
- endPointIt = m_Path.begin() + 1;
-
- const auto& start = endPointIt[-1];
- const auto& end = *endPointIt;
- const auto t = (distance - start.Distance) / (end.Distance - start.Distance);
-
- return start.Point + (end.Point - start.Point) * t;
-}
-
-void ed::FlowAnimation::OnUpdate(float progress)
-{
- IM_UNUSED(progress);
-
- m_Offset += m_Speed * ImGui::GetIO().DeltaTime;
-}
-
-void ed::FlowAnimation::OnStop()
-{
- Controller->Release(this);
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Flow Animation Controller
-//
-//------------------------------------------------------------------------------
-ed::FlowAnimationController::FlowAnimationController(EditorContext* editor):
- AnimationController(editor)
-{
-}
-
-ed::FlowAnimationController::~FlowAnimationController()
-{
- for (auto animation : m_Animations)
- delete animation;
-}
-
-void ed::FlowAnimationController::Flow(Link* link, FlowDirection direction)
-{
- if (!link || !link->m_IsLive)
- return;
-
- auto& editorStyle = GetStyle();
-
- auto animation = GetOrCreate(link);
-
- float speedDirection = 1.0f;
- if (direction == FlowDirection::Backward)
- speedDirection = -1.0f;
-
- animation->Flow(link, editorStyle.FlowMarkerDistance, editorStyle.FlowSpeed * speedDirection, editorStyle.FlowDuration);
-}
-
-void ed::FlowAnimationController::Draw(ImDrawList* drawList)
-{
- if (m_Animations.empty())
- return;
-
- drawList->ChannelsSetCurrent(c_LinkChannel_Flow);
-
- for (auto animation : m_Animations)
- animation->Draw(drawList);
-}
-
-ed::FlowAnimation* ed::FlowAnimationController::GetOrCreate(Link* link)
-{
- // Return live animation which match target link
- {
- auto animationIt = std::find_if(m_Animations.begin(), m_Animations.end(), [link](FlowAnimation* animation) { return animation->m_Link == link; });
- if (animationIt != m_Animations.end())
- return *animationIt;
- }
-
- // There are no live animations for target link, try to reuse inactive old one
- if (!m_FreePool.empty())
- {
- auto animation = m_FreePool.back();
- m_FreePool.pop_back();
- return animation;
- }
-
- // Cache miss, allocate new one
- auto animation = new FlowAnimation(this);
- m_Animations.push_back(animation);
-
- return animation;
-}
-
-void ed::FlowAnimationController::Release(FlowAnimation* animation)
-{
- IM_UNUSED(animation);
-}
-
-
-
-//------------------------------------------------------------------------------
-//
-// Navigate Action
-//
-//------------------------------------------------------------------------------
-const float ed::NavigateAction::s_ZoomLevels[] =
-{
- 0.1f, 0.15f, 0.20f, 0.25f, 0.33f, 0.5f, 0.75f, 1.0f, 1.25f, 1.50f, 2.0f, 2.5f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f
-};
-
-const int ed::NavigateAction::s_ZoomLevelCount = sizeof(s_ZoomLevels) / sizeof(*s_ZoomLevels);
-
-ed::NavigateAction::NavigateAction(EditorContext* editor, ImGuiEx::Canvas& canvas):
- EditorAction(editor),
- m_IsActive(false),
- m_Zoom(1),
- m_VisibleRect(),
- m_Scroll(0, 0),
- m_ScrollStart(0, 0),
- m_ScrollDelta(0, 0),
- m_Canvas(canvas),
- m_WindowScreenPos(0, 0),
- m_WindowScreenSize(0, 0),
- m_Animation(editor, *this),
- m_Reason(NavigationReason::Unknown),
- m_LastSelectionId(0),
- m_LastObject(nullptr),
- m_MovingOverEdge(false),
- m_MoveScreenOffset(0, 0)
-{
-}
-
-ed::EditorAction::AcceptResult ed::NavigateAction::Accept(const Control& control)
-{
- IM_ASSERT(!m_IsActive);
-
- if (m_IsActive)
- return False;
-
- if (Editor->CanAcceptUserInput() /*&& !ImGui::IsAnyItemActive()*/ && ImGui::IsMouseDragging(Editor->GetConfig().NavigateButtonIndex, 0.0f))
- {
- m_IsActive = true;
- m_ScrollStart = m_Scroll;
- m_ScrollDelta = ImGui::GetMouseDragDelta(Editor->GetConfig().NavigateButtonIndex);
- m_Scroll = m_ScrollStart - m_ScrollDelta * m_Zoom;
- }
-
- auto& io = ImGui::GetIO();
-
- if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(GetKeyIndexForF()) && Editor->AreShortcutsEnabled())
- {
- const auto zoomMode = io.KeyShift ? NavigateAction::ZoomMode::WithMargin : NavigateAction::ZoomMode::None;
-
- auto findHotObjectToZoom = [this, &control, &io]() -> Object*
- {
- if (control.HotObject)
- {
- if (auto pin = control.HotObject->AsPin())
- return pin->m_Node;
- else
- return control.HotObject;
- }
- else if (control.BackgroundHot)
- {
- auto node = Editor->FindNodeAt(io.MousePos);
- if (IsGroup(node))
- return node;
- }
-
- return nullptr;
- };
-
- bool navigateToContent = false;
- if (!Editor->GetSelectedObjects().empty())
- {
- if (m_Reason != NavigationReason::Selection || m_LastSelectionId != Editor->GetSelectionId() || (zoomMode != NavigateAction::ZoomMode::None))
- {
- m_LastSelectionId = Editor->GetSelectionId();
- NavigateTo(Editor->GetSelectionBounds(), zoomMode, -1.0f, NavigationReason::Selection);
- }
- else
- navigateToContent = true;
- }
- else if(auto hotObject = findHotObjectToZoom())
- {
- if (m_Reason != NavigationReason::Object || m_LastObject != hotObject || (zoomMode != NavigateAction::ZoomMode::None))
- {
- m_LastObject = hotObject;
- auto bounds = hotObject->GetBounds();
- NavigateTo(bounds, zoomMode, -1.0f, NavigationReason::Object);
- }
- else
- navigateToContent = true;
- }
- else
- navigateToContent = true;
-
- if (navigateToContent)
- NavigateTo(Editor->GetContentBounds(), NavigateAction::ZoomMode::WithMargin, -1.0f, NavigationReason::Content);
- }
-
- auto visibleRect = GetViewRect();
- if (m_VisibleRect.Min != visibleRect.Min || m_VisibleRect.Max != visibleRect.Max)
- {
- m_VisibleRect = visibleRect;
- Editor->MakeDirty(SaveReasonFlags::Navigation);
- }
-
- // // #debug
- // if (m_DrawList)
- // m_DrawList->AddCircleFilled(io.MousePos, 4.0f, IM_COL32(255, 0, 255, 255));
-
- if (HandleZoom(control))
- return True;
-
- return m_IsActive ? True : False;
-}
-
-bool ed::NavigateAction::Process(const Control& control)
-{
- IM_UNUSED(control);
-
- if (!m_IsActive)
- return false;
-
- if (ImGui::IsMouseDragging(Editor->GetConfig().NavigateButtonIndex, 0.0f))
- {
- m_ScrollDelta = ImGui::GetMouseDragDelta(Editor->GetConfig().NavigateButtonIndex);
- m_Scroll = m_ScrollStart - m_ScrollDelta * m_Zoom;
- m_VisibleRect = GetViewRect();
-// if (IsActive && Animation.IsPlaying())
-// Animation.Target = Animation.Target - ScrollDelta * Animation.TargetZoom;
- }
- else
- {
- if (m_Scroll != m_ScrollStart)
- Editor->MakeDirty(SaveReasonFlags::Navigation);
-
- m_IsActive = false;
- }
-
- // #TODO: Handle zoom while scrolling
- // HandleZoom(control);
-
- return m_IsActive;
-}
-
-bool ed::NavigateAction::HandleZoom(const Control& control)
-{
- IM_UNUSED(control);
-
- const auto currentAction = Editor->GetCurrentAction();
- const auto allowOffscreen = currentAction && currentAction->IsDragging();
-
- auto& io = ImGui::GetIO();
-
- if (!io.MouseWheel || (!allowOffscreen && !Editor->IsHoveredWithoutOverlapp()))// && !ImGui::IsAnyItemActive())
- return false;
-
- auto savedScroll = m_Scroll;
- auto savedZoom = m_Zoom;
-
- m_Animation.Finish();
-
- auto mousePos = io.MousePos;
- auto steps = (int)io.MouseWheel;
- auto newZoom = MatchZoom(steps, s_ZoomLevels[steps < 0 ? 0 : s_ZoomLevelCount - 1]);
-
- auto oldView = GetView();
- m_Zoom = newZoom;
- auto newView = GetView();
-
- auto screenPos = m_Canvas.FromLocal(mousePos, oldView);
- auto canvasPos = m_Canvas.ToLocal(screenPos, newView);
-
- auto offset = (canvasPos - mousePos) * m_Zoom;
- auto targetScroll = m_Scroll - offset;
-
- auto visibleRect = GetViewRect();
-
- if (m_Scroll != savedScroll || m_Zoom != savedZoom || m_VisibleRect.Min != visibleRect.Min || m_VisibleRect.Max != visibleRect.Max)
- {
- m_Scroll = savedScroll;
- m_Zoom = savedZoom;
- m_VisibleRect = visibleRect;
-
- Editor->MakeDirty(SaveReasonFlags::Navigation);
- }
-
- auto targetRect = m_Canvas.CalcViewRect(ImGuiEx::CanvasView(-targetScroll, newZoom));
-
- NavigateTo(targetRect, c_MouseZoomDuration, NavigationReason::MouseZoom);
-
- return true;
-}
-
-void ed::NavigateAction::ShowMetrics()
-{
- EditorAction::ShowMetrics();
-
- ImGui::Text("%s:", GetName());
- ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
- ImGui::Text(" Scroll: { x=%g y=%g }", m_Scroll.x, m_Scroll.y);
- ImGui::Text(" Zoom: %g", m_Zoom);
- ImGui::Text(" Visible Rect: { l=%g t=%g, r=%g b=%g w=%g h=%g }",
- m_VisibleRect.Min.x, m_VisibleRect.Min.y,
- m_VisibleRect.Max.x, m_VisibleRect.Max.y,
- m_VisibleRect.Max.x - m_VisibleRect.Min.x,
- m_VisibleRect.Max.y - m_VisibleRect.Min.y);
-}
-
-void ed::NavigateAction::NavigateTo(const ImRect& bounds, ZoomMode zoomMode, float duration, NavigationReason reason)
-{
- if (ImRect_IsEmpty(bounds))
- return;
-
- if (duration < 0.0f)
- duration = GetStyle().ScrollDuration;
-
- if (zoomMode == ZoomMode::None)
- {
- auto viewRect = m_Canvas.ViewRect();
- auto viewRectCenter = viewRect.GetCenter();
- auto targetCenter = bounds.GetCenter();
-
- viewRect.Translate(targetCenter - viewRectCenter);
-
- NavigateTo(viewRect, duration, reason);
- }
- else
- {
- // Grow rect by 5% to leave some reasonable margin
- // from the edges of the canvas.
- auto rect = bounds;
-
- if (zoomMode == ZoomMode::WithMargin)
- {
- auto extend = ImMax(rect.GetWidth(), rect.GetHeight());
- rect.Expand(extend * c_NavigationZoomMargin * 0.5f);
- }
-
- NavigateTo(rect, duration, reason);
- }
-}
-
-void ed::NavigateAction::NavigateTo(const ImRect& target, float duration, NavigationReason reason)
-{
- m_Reason = reason;
-
- m_Animation.NavigateTo(target, duration);
-}
-
-void ed::NavigateAction::StopNavigation()
-{
- m_Animation.Stop();
-}
-
-void ed::NavigateAction::FinishNavigation()
-{
- m_Animation.Finish();
-}
-
-bool ed::NavigateAction::MoveOverEdge(const ImVec2& canvasSize)
-{
- // Don't interrupt non-edge animations
- if (m_Animation.IsPlaying())
- return false;
-
- auto& io = ImGui::GetIO();
-
- const auto screenMousePos = io.MousePos;
- const auto screenRect = ImRect(ImGui::GetCursorScreenPos(), ImGui::GetCursorScreenPos() + canvasSize);
-
- // Mouse is over screen, do nothing
- if (screenRect.Contains(screenMousePos))
- return false;
-
- // Several backend move mouse position to -FLT_MAX to indicate
- // uninitialized/unknown state. To prevent all sorts
- // of math problems, we just ignore such state.
- if (screenMousePos.x <= -FLT_MAX || screenMousePos.y <= -FLT_MAX)
- return false;
-
- const auto minDistance = ImVec2(-c_MaxMoveOverEdgeDistance, -c_MaxMoveOverEdgeDistance);
- const auto maxDistance = ImVec2( c_MaxMoveOverEdgeDistance, c_MaxMoveOverEdgeDistance);
-
- const auto screenPointOnEdge = ImRect_ClosestPoint(screenRect, screenMousePos, true);
- const auto offset = ImMin(ImMax(screenPointOnEdge - screenMousePos, minDistance), maxDistance);
- const auto relativeOffset = -offset * io.DeltaTime * c_MaxMoveOverEdgeSpeed;
-
- m_Scroll = m_Scroll + relativeOffset;
-
- m_MoveScreenOffset = relativeOffset;
- m_MovingOverEdge = true;
-
- return true;
-}
-
-void ed::NavigateAction::StopMoveOverEdge()
-{
- if (m_MovingOverEdge)
- {
- Editor->MakeDirty(SaveReasonFlags::Navigation);
-
- m_MoveScreenOffset = ImVec2(0, 0);
- m_MovingOverEdge = false;
- }
-}
-
-void ed::NavigateAction::SetWindow(ImVec2 position, ImVec2 size)
-{
- m_WindowScreenPos = position;
- m_WindowScreenSize = size;
-}
-
-ImGuiEx::CanvasView ed::NavigateAction::GetView() const
-{
- return ImGuiEx::CanvasView(-m_Scroll, m_Zoom);
-}
-
-ImVec2 ed::NavigateAction::GetViewOrigin() const
-{
- return -m_Scroll;
-}
-
-float ed::NavigateAction::GetViewScale() const
-{
- return m_Zoom;
-}
-
-void ed::NavigateAction::SetViewRect(const ImRect& rect)
-{
- auto view = m_Canvas.CalcCenterView(rect);
- m_Scroll = -view.Origin;
- m_Zoom = view.Scale;
-}
-
-ImRect ed::NavigateAction::GetViewRect() const
-{
- return m_Canvas.CalcViewRect(GetView());
-}
-
-float ed::NavigateAction::MatchZoom(int steps, float fallbackZoom)
-{
- auto currentZoomIndex = MatchZoomIndex(steps);
- if (currentZoomIndex < 0)
- return fallbackZoom;
-
- auto currentZoom = s_ZoomLevels[currentZoomIndex];
- if (fabsf(currentZoom - m_Zoom) > 0.001f)
- return currentZoom;
-
- auto newIndex = currentZoomIndex + steps;
- if (newIndex >= 0 && newIndex < s_ZoomLevelCount)
- return s_ZoomLevels[newIndex];
- else
- return fallbackZoom;
-}
-
-int ed::NavigateAction::MatchZoomIndex(int direction)
-{
- int bestIndex = -1;
- float bestDistance = 0.0f;
-
- for (int i = 0; i < s_ZoomLevelCount; ++i)
- {
- auto distance = fabsf(s_ZoomLevels[i] - m_Zoom);
- if (distance < bestDistance || bestIndex < 0)
- {
- bestDistance = distance;
- bestIndex = i;
- }
- }
-
- if (bestDistance > 0.001f)
- {
- if (direction > 0)
- {
- ++bestIndex;
-
- if (bestIndex >= s_ZoomLevelCount)
- bestIndex = s_ZoomLevelCount - 1;
- }
- else if (direction < 0)
- {
- --bestIndex;
-
- if (bestIndex < 0)
- bestIndex = 0;
- }
- }
-
- return bestIndex;
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Size Action
-//
-//------------------------------------------------------------------------------
-ed::SizeAction::SizeAction(EditorContext* editor):
- EditorAction(editor),
- m_IsActive(false),
- m_Clean(false),
- m_SizedNode(nullptr),
- m_Pivot(NodeRegion::None),
- m_Cursor(ImGuiMouseCursor_Arrow)
-{
-}
-
-ed::EditorAction::AcceptResult ed::SizeAction::Accept(const Control& control)
-{
- IM_ASSERT(!m_IsActive);
-
- if (m_IsActive)
- return False;
-
- if (control.ActiveNode && IsGroup(control.ActiveNode) && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex, 0))
- {
- //const auto mousePos = to_point(ImGui::GetMousePos());
- //const auto closestPoint = control.ActiveNode->Bounds.get_closest_point_hollow(mousePos, static_cast<int>(control.ActiveNode->Rounding));
-
- auto pivot = GetRegion(control.ActiveNode);
- if (pivot != NodeRegion::Header && pivot != NodeRegion::Center)
- {
- m_StartBounds = control.ActiveNode->m_Bounds;
- m_StartGroupBounds = control.ActiveNode->m_GroupBounds;
- m_LastSize = control.ActiveNode->m_Bounds.GetSize();
- m_MinimumSize = ImVec2(0, 0);
- m_LastDragOffset = ImVec2(0, 0);
- m_Pivot = pivot;
- m_Cursor = ChooseCursor(m_Pivot);
- m_SizedNode = control.ActiveNode;
- m_IsActive = true;
- }
- }
- else if (control.HotNode && IsGroup(control.HotNode))
- {
- m_Cursor = ChooseCursor(GetRegion(control.HotNode));
- return Possible;
- }
-
- return m_IsActive ? True : False;
-}
-
-bool ed::SizeAction::Process(const Control& control)
-{
- if (m_Clean)
- {
- m_Clean = false;
-
- if (m_SizedNode->m_Bounds.Min != m_StartBounds.Min || m_SizedNode->m_GroupBounds.Min != m_StartGroupBounds.Min)
- Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, m_SizedNode);
-
- if (m_SizedNode->m_Bounds.GetSize() != m_StartBounds.GetSize() || m_SizedNode->m_GroupBounds.GetSize() != m_StartGroupBounds.GetSize())
- Editor->MakeDirty(SaveReasonFlags::Size | SaveReasonFlags::User, m_SizedNode);
-
- m_SizedNode = nullptr;
- }
-
- if (!m_IsActive)
- return false;
-
- if (control.ActiveNode == m_SizedNode)
- {
- const auto dragOffset = (control.ActiveNode == m_SizedNode) ? ImGui::GetMouseDragDelta(0, 0.0f) : m_LastDragOffset;
- m_LastDragOffset = dragOffset;
-
- if (m_MinimumSize.x == 0.0f && m_LastSize.x != m_SizedNode->m_Bounds.GetWidth())
- m_MinimumSize.x = m_SizedNode->m_Bounds.GetWidth();
- if (m_MinimumSize.y == 0.0f && m_LastSize.y != m_SizedNode->m_Bounds.GetHeight())
- m_MinimumSize.y = m_SizedNode->m_Bounds.GetHeight();
-
- auto minimumSize = ImMax(m_MinimumSize, m_StartBounds.GetSize() - m_StartGroupBounds.GetSize());
-
-
- auto newBounds = m_StartBounds;
-
- if ((m_Pivot & NodeRegion::Top) == NodeRegion::Top)
- newBounds.Min.y = ImMin(newBounds.Max.y - minimumSize.y, Editor->AlignPointToGrid(newBounds.Min.y + dragOffset.y));
- if ((m_Pivot & NodeRegion::Bottom) == NodeRegion::Bottom)
- newBounds.Max.y = ImMax(newBounds.Min.y + minimumSize.y, Editor->AlignPointToGrid(newBounds.Max.y + dragOffset.y));
- if ((m_Pivot & NodeRegion::Left) == NodeRegion::Left)
- newBounds.Min.x = ImMin(newBounds.Max.x - minimumSize.x, Editor->AlignPointToGrid(newBounds.Min.x + dragOffset.x));
- if ((m_Pivot & NodeRegion::Right) == NodeRegion::Right)
- newBounds.Max.x = ImMax(newBounds.Min.x + minimumSize.x, Editor->AlignPointToGrid(newBounds.Max.x + dragOffset.x));
-
- newBounds.Floor();
-
- m_LastSize = newBounds.GetSize();
-
- m_SizedNode->m_Bounds = newBounds;
- m_SizedNode->m_GroupBounds = newBounds;
- m_SizedNode->m_GroupBounds.Min.x -= m_StartBounds.Min.x - m_StartGroupBounds.Min.x;
- m_SizedNode->m_GroupBounds.Min.y -= m_StartBounds.Min.y - m_StartGroupBounds.Min.y;
- m_SizedNode->m_GroupBounds.Max.x -= m_StartBounds.Max.x - m_StartGroupBounds.Max.x;
- m_SizedNode->m_GroupBounds.Max.y -= m_StartBounds.Max.y - m_StartGroupBounds.Max.y;
- }
- else if (!control.ActiveNode)
- {
- m_Clean = true;
- m_IsActive = false;
- return true;
- }
-
- return m_IsActive;
-}
-
-void ed::SizeAction::ShowMetrics()
-{
- EditorAction::ShowMetrics();
-
- auto getObjectName = [](Object* object)
- {
- if (!object) return "";
- else if (object->AsNode()) return "Node";
- else if (object->AsPin()) return "Pin";
- else if (object->AsLink()) return "Link";
- else return "";
- };
-
- ImGui::Text("%s:", GetName());
- ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
- ImGui::Text(" Node: %s (%p)", getObjectName(m_SizedNode), m_SizedNode ? m_SizedNode->m_ID.AsPointer() : nullptr);
- if (m_SizedNode && m_IsActive)
- {
- ImGui::Text(" Bounds: { x=%g y=%g w=%g h=%g }", m_SizedNode->m_Bounds.Min.x, m_SizedNode->m_Bounds.Min.y, m_SizedNode->m_Bounds.GetWidth(), m_SizedNode->m_Bounds.GetHeight());
- ImGui::Text(" Group Bounds: { x=%g y=%g w=%g h=%g }", m_SizedNode->m_GroupBounds.Min.x, m_SizedNode->m_GroupBounds.Min.y, m_SizedNode->m_GroupBounds.GetWidth(), m_SizedNode->m_GroupBounds.GetHeight());
- ImGui::Text(" Start Bounds: { x=%g y=%g w=%g h=%g }", m_StartBounds.Min.x, m_StartBounds.Min.y, m_StartBounds.GetWidth(), m_StartBounds.GetHeight());
- ImGui::Text(" Start Group Bounds: { x=%g y=%g w=%g h=%g }", m_StartGroupBounds.Min.x, m_StartGroupBounds.Min.y, m_StartGroupBounds.GetWidth(), m_StartGroupBounds.GetHeight());
- ImGui::Text(" Minimum Size: { w=%g h=%g }", m_MinimumSize.x, m_MinimumSize.y);
- ImGui::Text(" Last Size: { w=%g h=%g }", m_LastSize.x, m_LastSize.y);
- }
-}
-
-ed::NodeRegion ed::SizeAction::GetRegion(Node* node)
-{
- return node->GetRegion(ImGui::GetMousePos());
-}
-
-ImGuiMouseCursor ed::SizeAction::ChooseCursor(NodeRegion region)
-{
- switch (region)
- {
- default:
- case NodeRegion::Center:
- return ImGuiMouseCursor_Arrow;
-
- case NodeRegion::Top:
- case NodeRegion::Bottom:
- return ImGuiMouseCursor_ResizeNS;
-
- case NodeRegion::Left:
- case NodeRegion::Right:
- return ImGuiMouseCursor_ResizeEW;
-
- case NodeRegion::TopLeft:
- case NodeRegion::BottomRight:
- return ImGuiMouseCursor_ResizeNWSE;
-
- case NodeRegion::TopRight:
- case NodeRegion::BottomLeft:
- return ImGuiMouseCursor_ResizeNESW;
- }
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Drag Action
-//
-//------------------------------------------------------------------------------
-ed::DragAction::DragAction(EditorContext* editor):
- EditorAction(editor),
- m_IsActive(false),
- m_Clear(false),
- m_DraggedObject(nullptr)
-{
-}
-
-ed::EditorAction::AcceptResult ed::DragAction::Accept(const Control& control)
-{
- IM_ASSERT(!m_IsActive);
-
- if (m_IsActive)
- return False;
-
- if (Editor->CanAcceptUserInput() && control.ActiveObject && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex))
- {
- if (!control.ActiveObject->AcceptDrag())
- return False;
-
- m_DraggedObject = control.ActiveObject;
-
- m_Objects.resize(0);
- m_Objects.push_back(m_DraggedObject);
-
- if (Editor->IsSelected(m_DraggedObject))
- {
- for (auto selectedObject : Editor->GetSelectedObjects())
- if (auto selectedNode = selectedObject->AsNode())
- if (selectedNode != m_DraggedObject && selectedNode->AcceptDrag())
- m_Objects.push_back(selectedNode);
- }
-
- auto& io = ImGui::GetIO();
- if (!io.KeyShift)
- {
- std::vector<Node*> groupedNodes;
- for (auto object : m_Objects)
- if (auto node = object->AsNode())
- node->GetGroupedNodes(groupedNodes, true);
-
- auto isAlreadyPicked = [this](Node* node)
- {
- return std::find(m_Objects.begin(), m_Objects.end(), node) != m_Objects.end();
- };
-
- for (auto candidate : groupedNodes)
- if (!isAlreadyPicked(candidate) && candidate->AcceptDrag())
- m_Objects.push_back(candidate);
- }
-
- m_IsActive = true;
- }
- else if (control.HotNode && IsGroup(control.HotNode) && control.HotNode->GetRegion(ImGui::GetMousePos()) == NodeRegion::Header)
- {
- return Possible;
- }
-
- return m_IsActive ? True : False;
-}
-
-bool ed::DragAction::Process(const Control& control)
-{
- if (m_Clear)
- {
- m_Clear = false;
-
- for (auto object : m_Objects)
- {
- if (object->EndDrag())
- Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, object->AsNode());
- }
-
- m_Objects.resize(0);
-
- m_DraggedObject = nullptr;
- }
-
- if (!m_IsActive)
- return false;
-
- if (control.ActiveObject == m_DraggedObject)
- {
- auto dragOffset = ImGui::GetMouseDragDelta(Editor->GetConfig().DragButtonIndex, 0.0f);
-
- auto draggedOrigin = m_DraggedObject->DragStartLocation();
- auto alignPivot = ImVec2(0, 0);
-
- // TODO: Move this experimental alignment to closes pivot out of internals to node API
- if (auto draggedNode = m_DraggedObject->AsNode())
- {
- float x = FLT_MAX;
- float y = FLT_MAX;
-
- auto testPivot = [this, &x, &y, &draggedOrigin, &dragOffset, &alignPivot](const ImVec2& pivot)
- {
- auto initial = draggedOrigin + dragOffset + pivot;
- auto candidate = Editor->AlignPointToGrid(initial) - draggedOrigin - pivot;
-
- if (ImFabs(candidate.x) < ImFabs(ImMin(x, FLT_MAX)))
- {
- x = candidate.x;
- alignPivot.x = pivot.x;
- }
-
- if (ImFabs(candidate.y) < ImFabs(ImMin(y, FLT_MAX)))
- {
- y = candidate.y;
- alignPivot.y = pivot.y;
- }
- };
-
- for (auto pin = draggedNode->m_LastPin; pin; pin = pin->m_PreviousPin)
- {
- auto pivot = pin->m_Pivot.GetCenter() - draggedNode->m_Bounds.Min;
- testPivot(pivot);
- }
-
- //testPivot(point(0, 0));
- }
-
- auto alignedOffset = Editor->AlignPointToGrid(draggedOrigin + dragOffset + alignPivot) - draggedOrigin - alignPivot;
-
- if (!ImGui::GetIO().KeyAlt)
- dragOffset = alignedOffset;
-
- for (auto object : m_Objects)
- object->UpdateDrag(dragOffset);
- }
- else if (!control.ActiveObject)
- {
- m_Clear = true;
-
- m_IsActive = false;
- return true;
- }
-
- return m_IsActive;
-}
-
-void ed::DragAction::ShowMetrics()
-{
- EditorAction::ShowMetrics();
-
- auto getObjectName = [](Object* object)
- {
- if (!object) return "";
- else if (object->AsNode()) return "Node";
- else if (object->AsPin()) return "Pin";
- else if (object->AsLink()) return "Link";
- else return "";
- };
-
- ImGui::Text("%s:", GetName());
- ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
- ImGui::Text(" Node: %s (%p)", getObjectName(m_DraggedObject), m_DraggedObject ? m_DraggedObject->ID().AsPointer() : nullptr);
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Select Action
-//
-//------------------------------------------------------------------------------
-ed::SelectAction::SelectAction(EditorContext* editor):
- EditorAction(editor),
- m_IsActive(false),
- m_SelectGroups(false),
- m_SelectLinkMode(false),
- m_CommitSelection(false),
- m_StartPoint(),
- m_Animation(editor)
-{
-}
-
-ed::EditorAction::AcceptResult ed::SelectAction::Accept(const Control& control)
-{
- IM_ASSERT(!m_IsActive);
-
- if (m_IsActive)
- return False;
-
- auto& io = ImGui::GetIO();
- m_SelectGroups = io.KeyShift;
- m_SelectLinkMode = io.KeyAlt;
-
- m_SelectedObjectsAtStart.clear();
-
- if (Editor->CanAcceptUserInput() && control.BackgroundHot && ImGui::IsMouseDragging(Editor->GetConfig().SelectButtonIndex, 1))
- {
- m_IsActive = true;
- m_StartPoint = ImGui::GetMousePos();
- m_EndPoint = m_StartPoint;
-
- // Links and nodes cannot be selected together
- if ((m_SelectLinkMode && Editor->IsAnyNodeSelected()) ||
- (!m_SelectLinkMode && Editor->IsAnyLinkSelected()))
- {
- Editor->ClearSelection();
- }
-
- if (io.KeyCtrl)
- m_SelectedObjectsAtStart = Editor->GetSelectedObjects();
- }
- else if (control.BackgroundClicked)
- {
- Editor->ClearSelection();
- }
- else
- {
- Object* clickedObject = control.ClickedNode ? static_cast<Object*>(control.ClickedNode) : static_cast<Object*>(control.ClickedLink);
-
- if (clickedObject)
- {
- // Links and nodes cannot be selected together
- if ((clickedObject->AsLink() && Editor->IsAnyNodeSelected()) ||
- (clickedObject->AsNode() && Editor->IsAnyLinkSelected()))
- {
- Editor->ClearSelection();
- }
-
- if (io.KeyCtrl)
- Editor->ToggleObjectSelection(clickedObject);
- else
- Editor->SetSelectedObject(clickedObject);
- }
- }
-
- if (m_IsActive)
- m_Animation.Stop();
-
- return m_IsActive ? True : False;
-}
-
-bool ed::SelectAction::Process(const Control& control)
-{
- IM_UNUSED(control);
-
- if (m_CommitSelection)
- {
- Editor->ClearSelection();
- for (auto object : m_CandidateObjects)
- Editor->SelectObject(object);
-
- m_CandidateObjects.clear();
-
- m_CommitSelection = false;
- }
-
- if (!m_IsActive)
- return false;
-
- if (ImGui::IsMouseDragging(Editor->GetConfig().SelectButtonIndex, 0))
- {
- m_EndPoint = ImGui::GetMousePos();
-
- auto topLeft = ImVec2(std::min(m_StartPoint.x, m_EndPoint.x), std::min(m_StartPoint.y, m_EndPoint.y));
- auto bottomRight = ImVec2(ImMax(m_StartPoint.x, m_EndPoint.x), ImMax(m_StartPoint.y, m_EndPoint.y));
- auto rect = ImRect(topLeft, bottomRight);
- if (rect.GetWidth() <= 0)
- rect.Max.x = rect.Min.x + 1;
- if (rect.GetHeight() <= 0)
- rect.Max.y = rect.Min.y + 1;
-
- vector<Node*> nodes;
- vector<Link*> links;
-
- if (m_SelectLinkMode)
- {
- Editor->FindLinksInRect(rect, links);
- m_CandidateObjects.assign(links.begin(), links.end());
- }
- else
- {
- Editor->FindNodesInRect(rect, nodes);
- m_CandidateObjects.assign(nodes.begin(), nodes.end());
-
- if (m_SelectGroups)
- {
- auto endIt = std::remove_if(m_CandidateObjects.begin(), m_CandidateObjects.end(), [](Object* object) { return !IsGroup(object->AsNode()); });
- m_CandidateObjects.erase(endIt, m_CandidateObjects.end());
- }
- else
- {
- auto endIt = std::remove_if(m_CandidateObjects.begin(), m_CandidateObjects.end(), [](Object* object) { return IsGroup(object->AsNode()); });
- m_CandidateObjects.erase(endIt, m_CandidateObjects.end());
- }
- }
-
- m_CandidateObjects.insert(m_CandidateObjects.end(), m_SelectedObjectsAtStart.begin(), m_SelectedObjectsAtStart.end());
- std::sort(m_CandidateObjects.begin(), m_CandidateObjects.end());
- m_CandidateObjects.erase(std::unique(m_CandidateObjects.begin(), m_CandidateObjects.end()), m_CandidateObjects.end());
- }
- else
- {
- m_IsActive = false;
-
- m_Animation.Play(c_SelectionFadeOutDuration);
-
- m_CommitSelection = true;
-
- return true;
- }
-
- return m_IsActive;
-}
-
-void ed::SelectAction::ShowMetrics()
-{
- EditorAction::ShowMetrics();
-
- ImGui::Text("%s:", GetName());
- ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
-}
-
-void ed::SelectAction::Draw(ImDrawList* drawList)
-{
- if (!m_IsActive && !m_Animation.IsPlaying())
- return;
-
- const auto alpha = m_Animation.IsPlaying() ? ImEasing::EaseOutQuad(1.0f, -1.0f, m_Animation.GetProgress()) : 1.0f;
-
- const auto fillColor = Editor->GetColor(m_SelectLinkMode ? StyleColor_LinkSelRect : StyleColor_NodeSelRect, alpha);
- const auto outlineColor = Editor->GetColor(m_SelectLinkMode ? StyleColor_LinkSelRectBorder : StyleColor_NodeSelRectBorder, alpha);
-
- drawList->ChannelsSetCurrent(c_BackgroundChannel_SelectionRect);
-
- auto min = ImVec2(std::min(m_StartPoint.x, m_EndPoint.x), std::min(m_StartPoint.y, m_EndPoint.y));
- auto max = ImVec2(ImMax(m_StartPoint.x, m_EndPoint.x), ImMax(m_StartPoint.y, m_EndPoint.y));
-
- drawList->AddRectFilled(min, max, fillColor);
- FringeScaleScope fringe(1.0f);
- drawList->AddRect(min, max, outlineColor);
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Context Menu Action
-//
-//------------------------------------------------------------------------------
-ed::ContextMenuAction::ContextMenuAction(EditorContext* editor):
- EditorAction(editor),
- m_CandidateMenu(Menu::None),
- m_CurrentMenu(Menu::None),
- m_ContextId()
-{
-}
-
-ed::EditorAction::AcceptResult ed::ContextMenuAction::Accept(const Control& control)
-{
- const auto isPressed = ImGui::IsMouseClicked(Editor->GetConfig().ContextMenuButtonIndex);
- const auto isReleased = ImGui::IsMouseReleased(Editor->GetConfig().ContextMenuButtonIndex);
- const auto isDragging = ImGui::IsMouseDragging(Editor->GetConfig().ContextMenuButtonIndex);
-
- if (isPressed || isReleased || isDragging)
- {
- Menu candidateMenu = ContextMenuAction::None;
- ObjectId contextId;
-
- if (auto hotObejct = control.HotObject)
- {
- if (hotObejct->AsNode())
- candidateMenu = Node;
- else if (hotObejct->AsPin())
- candidateMenu = Pin;
- else if (hotObejct->AsLink())
- candidateMenu = Link;
-
- if (candidateMenu != None)
- contextId = hotObejct->ID();
- }
- else if (control.BackgroundHot)
- candidateMenu = Background;
-
- if (isPressed)
- {
- m_CandidateMenu = candidateMenu;
- m_ContextId = contextId;
- return Possible;
- }
- else if (isReleased && m_CandidateMenu == candidateMenu && m_ContextId == contextId)
- {
- m_CurrentMenu = m_CandidateMenu;
- m_CandidateMenu = ContextMenuAction::None;
- return True;
- }
- else
- {
- m_CandidateMenu = None;
- m_CurrentMenu = None;
- m_ContextId = ObjectId();
- return False;
- }
- }
-
- return False;
-}
-
-bool ed::ContextMenuAction::Process(const Control& control)
-{
- IM_UNUSED(control);
-
- m_CandidateMenu = None;
- m_CurrentMenu = None;
- m_ContextId = ObjectId();
- return false;
-}
-
-void ed::ContextMenuAction::Reject()
-{
- m_CandidateMenu = None;
- m_CurrentMenu = None;
- m_ContextId = ObjectId();
-}
-
-void ed::ContextMenuAction::ShowMetrics()
-{
- EditorAction::ShowMetrics();
-
- auto getMenuName = [](Menu menu)
- {
- switch (menu)
- {
- default:
- case None: return "None";
- case Node: return "Node";
- case Pin: return "Pin";
- case Link: return "Link";
- case Background: return "Background";
- }
- };
-
-
- ImGui::Text("%s:", GetName());
- ImGui::Text(" Menu: %s", getMenuName(m_CurrentMenu));
-}
-
-bool ed::ContextMenuAction::ShowNodeContextMenu(NodeId* nodeId)
-{
- if (m_CurrentMenu != Node)
- return false;
-
- *nodeId = m_ContextId.AsNodeId();
- Editor->SetUserContext();
- return true;
-}
-
-bool ed::ContextMenuAction::ShowPinContextMenu(PinId* pinId)
-{
- if (m_CurrentMenu != Pin)
- return false;
-
- *pinId = m_ContextId.AsPinId();
- Editor->SetUserContext();
- return true;
-}
-
-bool ed::ContextMenuAction::ShowLinkContextMenu(LinkId* linkId)
-{
- if (m_CurrentMenu != Link)
- return false;
-
- *linkId = m_ContextId.AsLinkId();
- Editor->SetUserContext();
- return true;
-}
-
-bool ed::ContextMenuAction::ShowBackgroundContextMenu()
-{
- if (m_CurrentMenu != Background)
- return false;
-
- Editor->SetUserContext();
- return true;
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Cut/Copy/Paste Action
-//
-//------------------------------------------------------------------------------
-ed::ShortcutAction::ShortcutAction(EditorContext* editor):
- EditorAction(editor),
- m_IsActive(false),
- m_InAction(false),
- m_CurrentAction(Action::None),
- m_Context()
-{
-}
-
-ed::EditorAction::AcceptResult ed::ShortcutAction::Accept(const Control& control)
-{
- if (!Editor->IsFocused() || !Editor->AreShortcutsEnabled())
- return False;
-
- Action candidateAction = None;
-
- auto& io = ImGui::GetIO();
- if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_X)))
- candidateAction = Cut;
- if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C)))
- candidateAction = Copy;
- if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_V)))
- candidateAction = Paste;
- if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(GetKeyIndexForD()))
- candidateAction = Duplicate;
- if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
- candidateAction = CreateNode;
-
- if (candidateAction != None)
- {
- if (candidateAction != Paste && candidateAction != CreateNode)
- {
- auto& selection = Editor->GetSelectedObjects();
- if (!selection.empty())
- {
- // #TODO: Find a way to simplify logic.
-
- m_Context.assign(selection.begin(), selection.end());
-
- // Expand groups
- vector<Node*> extra;
- for (auto object : m_Context)
- {
- auto node = object->AsNode();
- if (IsGroup(node))
- node->GetGroupedNodes(extra, true);
- }
-
- // Apply groups and remove duplicates
- if (!extra.empty())
- {
- m_Context.insert(m_Context.end(), extra.begin(), extra.end());
- std::sort(m_Context.begin(), m_Context.end());
- m_Context.erase(std::unique(m_Context.begin(), m_Context.end()), m_Context.end());
- }
- }
- else if (control.HotObject && control.HotObject->IsSelectable() && !IsGroup(control.HotObject->AsNode()))
- {
- m_Context.push_back(control.HotObject);
- }
-
- if (m_Context.empty())
- return False;
-
- // Does copying only links make sense?
- //const auto hasOnlyLinks = std::all_of(Context.begin(), Context.end(), [](Object* object) { return object->AsLink() != nullptr; });
- //if (hasOnlyLinks)
- // return False;
-
- // If no links are selected, pick all links between nodes within context
- const auto hasAnyLinks = std::any_of(m_Context.begin(), m_Context.end(), [](Object* object) { return object->AsLink() != nullptr; });
- if (!hasAnyLinks && m_Context.size() > 1) // one node cannot make connection to anything
- {
- // Collect nodes in sorted vector viable for binary search
- std::vector<ObjectWrapper<Node>> nodes;
-
- nodes.reserve(m_Context.size());
- std::for_each(m_Context.begin(), m_Context.end(), [&nodes](Object* object) { if (auto node = object->AsNode()) nodes.push_back({node->m_ID, node}); });
-
- std::sort(nodes.begin(), nodes.end());
-
- auto isNodeInContext = [&nodes](NodeId nodeId)
- {
- return std::binary_search(nodes.begin(), nodes.end(), ObjectWrapper<Node>{nodeId, nullptr});
- };
-
- // Collect links connected to nodes and drop those reaching out of context
- std::vector<Link*> links;
-
- for (auto node : nodes)
- Editor->FindLinksForNode(node.m_ID, links, true);
-
- // Remove duplicates
- std::sort(links.begin(), links.end());
- links.erase(std::unique(links.begin(), links.end()), links.end());
-
- // Drop out of context links
- links.erase(std::remove_if(links.begin(), links.end(), [&isNodeInContext](Link* link)
- {
- return !isNodeInContext(link->m_StartPin->m_Node->m_ID) || !isNodeInContext(link->m_EndPin->m_Node->m_ID);
- }), links.end());
-
- // Append links and remove duplicates
- m_Context.insert(m_Context.end(), links.begin(), links.end());
- }
- }
- else
- m_Context.resize(0);
-
- m_IsActive = true;
- m_CurrentAction = candidateAction;
-
- return True;
- }
-
- return False;
-}
-
-bool ed::ShortcutAction::Process(const Control& control)
-{
- IM_UNUSED(control);
-
- m_IsActive = false;
- m_CurrentAction = None;
- m_Context.resize(0);
- return false;
-}
-
-void ed::ShortcutAction::Reject()
-{
- m_IsActive = false;
- m_CurrentAction = None;
- m_Context.resize(0);
-}
-
-void ed::ShortcutAction::ShowMetrics()
-{
- EditorAction::ShowMetrics();
-
- auto getActionName = [](Action action)
- {
- switch (action)
- {
- default:
- case None: return "None";
- case Cut: return "Cut";
- case Copy: return "Copy";
- case Paste: return "Paste";
- case Duplicate: return "Duplicate";
- case CreateNode: return "CreateNode";
- }
- };
-
- ImGui::Text("%s:", GetName());
- ImGui::Text(" Action: %s", getActionName(m_CurrentAction));
-}
-
-bool ed::ShortcutAction::Begin()
-{
- if (m_IsActive)
- m_InAction = true;
- return m_IsActive;
-}
-
-void ed::ShortcutAction::End()
-{
- if (m_IsActive)
- m_InAction = false;
-}
-
-bool ed::ShortcutAction::AcceptCut()
-{
- IM_ASSERT(m_InAction);
- return m_CurrentAction == Cut;
-}
-
-bool ed::ShortcutAction::AcceptCopy()
-{
- IM_ASSERT(m_InAction);
- return m_CurrentAction == Copy;
-}
-
-bool ed::ShortcutAction::AcceptPaste()
-{
- IM_ASSERT(m_InAction);
- return m_CurrentAction == Paste;
-}
-
-bool ed::ShortcutAction::AcceptDuplicate()
-{
- IM_ASSERT(m_InAction);
- return m_CurrentAction == Duplicate;
-}
-
-bool ed::ShortcutAction::AcceptCreateNode()
-{
- IM_ASSERT(m_InAction);
- return m_CurrentAction == CreateNode;
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Create Item Action
-//
-//------------------------------------------------------------------------------
-ed::CreateItemAction::CreateItemAction(EditorContext* editor):
- EditorAction(editor),
- m_InActive(false),
- m_NextStage(None),
- m_CurrentStage(None),
- m_ItemType(NoItem),
- m_UserAction(Unknown),
- m_LinkColor(IM_COL32_WHITE),
- m_LinkThickness(1.0f),
- m_LinkStart(nullptr),
- m_LinkEnd(nullptr),
-
- m_IsActive(false),
- m_DraggedPin(nullptr),
-
- m_IsInGlobalSpace(false)
-{
-}
-
-ed::EditorAction::AcceptResult ed::CreateItemAction::Accept(const Control& control)
-{
- IM_ASSERT(!m_IsActive);
-
- if (m_IsActive)
- return EditorAction::False;
-
- if (control.ActivePin && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex))
- {
- m_DraggedPin = control.ActivePin;
- DragStart(m_DraggedPin);
-
- Editor->ClearSelection();
- }
- else if (control.HotPin)
- {
- return EditorAction::Possible;
- }
- else
- return EditorAction::False;
-
- m_IsActive = true;
-
- return EditorAction::True;
-}
-
-bool ed::CreateItemAction::Process(const Control& control)
-{
- IM_ASSERT(m_IsActive);
-
- if (!m_IsActive)
- return false;
-
- if (m_DraggedPin && control.ActivePin == m_DraggedPin && (m_CurrentStage == Possible))
- {
- const auto draggingFromSource = (m_DraggedPin->m_Kind == PinKind::Output);
-
- ed::Pin cursorPin(Editor, 0, draggingFromSource ? PinKind::Input : PinKind::Output);
- cursorPin.m_Pivot = ImRect(ImGui::GetMousePos(), ImGui::GetMousePos());
- cursorPin.m_Dir = -m_DraggedPin->m_Dir;
- cursorPin.m_Strength = m_DraggedPin->m_Strength;
-
- ed::Link candidate(Editor, 0);
- candidate.m_Color = m_LinkColor;
- candidate.m_StartPin = draggingFromSource ? m_DraggedPin : &cursorPin;
- candidate.m_EndPin = draggingFromSource ? &cursorPin : m_DraggedPin;
-
- ed::Pin*& freePin = draggingFromSource ? candidate.m_EndPin : candidate.m_StartPin;
-
- if (control.HotPin)
- {
- DropPin(control.HotPin);
-
- if (m_UserAction == UserAccept)
- freePin = control.HotPin;
- }
- else if (control.BackgroundHot)
- DropNode();
- else
- DropNothing();
-
- auto drawList = Editor->GetDrawList();
- drawList->ChannelsSetCurrent(c_LinkChannel_NewLink);
-
- candidate.UpdateEndpoints();
- candidate.Draw(drawList, m_LinkColor, m_LinkThickness);
- }
- else if (m_CurrentStage == Possible || !control.ActivePin)
- {
- if (!Editor->CanAcceptUserInput())
- {
- m_DraggedPin = nullptr;
- DropNothing();
- }
-
- DragEnd();
- m_IsActive = false;
- }
-
- return m_IsActive;
-}
-
-void ed::CreateItemAction::ShowMetrics()
-{
- EditorAction::ShowMetrics();
-
- auto getStageName = [](Stage stage)
- {
- switch (stage)
- {
- case None: return "None";
- case Possible: return "Possible";
- case Create: return "Create";
- default: return "<unknown>";
- }
- };
-
- auto getActionName = [](Action action)
- {
- switch (action)
- {
- default:
- case Unknown: return "Unknown";
- case UserReject: return "Reject";
- case UserAccept: return "Accept";
- }
- };
-
- auto getItemName = [](Type item)
- {
- switch (item)
- {
- default:
- case NoItem: return "None";
- case Node: return "Node";
- case Link: return "Link";
- }
- };
-
- ImGui::Text("%s:", GetName());
- ImGui::Text(" Stage: %s", getStageName(m_CurrentStage));
- ImGui::Text(" User Action: %s", getActionName(m_UserAction));
- ImGui::Text(" Item Type: %s", getItemName(m_ItemType));
-}
-
-void ed::CreateItemAction::SetStyle(ImU32 color, float thickness)
-{
- m_LinkColor = color;
- m_LinkThickness = thickness;
-}
-
-bool ed::CreateItemAction::Begin()
-{
- IM_ASSERT(false == m_InActive);
-
- m_InActive = true;
- m_CurrentStage = m_NextStage;
- m_UserAction = Unknown;
- m_LinkColor = IM_COL32_WHITE;
- m_LinkThickness = 1.0f;
-
- if (m_CurrentStage == None)
- return false;
-
- m_LastChannel = Editor->GetDrawList()->_Splitter._Current;
-
- return true;
-}
-
-void ed::CreateItemAction::End()
-{
- IM_ASSERT(m_InActive);
-
- if (m_IsInGlobalSpace)
- {
- ImGui::PopClipRect();
- Editor->Resume(SuspendFlags::KeepSplitter);
-
- auto currentChannel = Editor->GetDrawList()->_Splitter._Current;
- if (currentChannel != m_LastChannel)
- Editor->GetDrawList()->ChannelsSetCurrent(m_LastChannel);
-
- m_IsInGlobalSpace = false;
- }
-
- m_InActive = false;
-}
-
-void ed::CreateItemAction::DragStart(Pin* startPin)
-{
- IM_ASSERT(!m_InActive);
-
- m_NextStage = Possible;
- m_LinkStart = startPin;
- m_LinkEnd = nullptr;
-}
-
-void ed::CreateItemAction::DragEnd()
-{
- IM_ASSERT(!m_InActive);
-
- if (m_CurrentStage == Possible && m_UserAction == UserAccept)
- {
- m_NextStage = Create;
- }
- else
- {
- m_NextStage = None;
- m_ItemType = NoItem;
- m_LinkStart = nullptr;
- m_LinkEnd = nullptr;
- }
-}
-
-void ed::CreateItemAction::DropPin(Pin* endPin)
-{
- IM_ASSERT(!m_InActive);
-
- m_ItemType = Link;
- m_LinkEnd = endPin;
-}
-
-void ed::CreateItemAction::DropNode()
-{
- IM_ASSERT(!m_InActive);
-
- m_ItemType = Node;
- m_LinkEnd = nullptr;
-}
-
-void ed::CreateItemAction::DropNothing()
-{
- IM_ASSERT(!m_InActive);
-
- m_ItemType = NoItem;
- m_LinkEnd = nullptr;
-}
-
-ed::CreateItemAction::Result ed::CreateItemAction::RejectItem()
-{
- IM_ASSERT(m_InActive);
-
- if (!m_InActive || m_CurrentStage == None || m_ItemType == NoItem)
- return Indeterminate;
-
- m_UserAction = UserReject;
-
- return True;
-}
-
-ed::CreateItemAction::Result ed::CreateItemAction::AcceptItem()
-{
- IM_ASSERT(m_InActive);
-
- if (!m_InActive || m_CurrentStage == None || m_ItemType == NoItem)
- return Indeterminate;
-
- m_UserAction = UserAccept;
-
- if (m_CurrentStage == Create)
- {
- m_NextStage = None;
- m_ItemType = NoItem;
- m_LinkStart = nullptr;
- m_LinkEnd = nullptr;
- return True;
- }
- else
- return False;
-}
-
-ed::CreateItemAction::Result ed::CreateItemAction::QueryLink(PinId* startId, PinId* endId)
-{
- IM_ASSERT(m_InActive);
-
- if (!m_InActive || m_CurrentStage == None || m_ItemType != Link)
- return Indeterminate;
-
- auto linkStartId = m_LinkStart->m_ID;
- auto linkEndId = m_LinkEnd->m_ID;
-
- *startId = linkStartId;
- *endId = linkEndId;
-
- Editor->SetUserContext(true);
-
- if (!m_IsInGlobalSpace)
- {
- Editor->Suspend(SuspendFlags::KeepSplitter);
-
- auto rect = Editor->GetRect();
- ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false);
- m_IsInGlobalSpace = true;
- }
-
- return True;
-}
-
-ed::CreateItemAction::Result ed::CreateItemAction::QueryNode(PinId* pinId)
-{
- IM_ASSERT(m_InActive);
-
- if (!m_InActive || m_CurrentStage == None || m_ItemType != Node)
- return Indeterminate;
-
- *pinId = m_LinkStart ? m_LinkStart->m_ID : 0;
-
- Editor->SetUserContext(true);
-
- if (!m_IsInGlobalSpace)
- {
- Editor->Suspend(SuspendFlags::KeepSplitter);
-
- auto rect = Editor->GetRect();
- ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false);
- m_IsInGlobalSpace = true;
- }
-
- return True;
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Delete Items Action
-//
-//------------------------------------------------------------------------------
-ed::DeleteItemsAction::DeleteItemsAction(EditorContext* editor):
- EditorAction(editor),
- m_IsActive(false),
- m_InInteraction(false),
- m_CurrentItemType(Unknown),
- m_UserAction(Undetermined)
-{
-}
-
-void ed::DeleteItemsAction::DeleteDeadLinks(NodeId nodeId)
-{
- vector<ed::Link*> links;
- Editor->FindLinksForNode(nodeId, links, true);
- for (auto link : links)
- {
- auto it = std::find(m_CandidateObjects.begin(), m_CandidateObjects.end(), link);
- if (it != m_CandidateObjects.end())
- continue;
-
- m_CandidateObjects.push_back(link);
- }
-}
-
-ed::EditorAction::AcceptResult ed::DeleteItemsAction::Accept(const Control& control)
-{
- IM_ASSERT(!m_IsActive);
-
- if (m_IsActive)
- return False;
-
- auto& io = ImGui::GetIO();
- if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete)) && Editor->AreShortcutsEnabled())
- {
- auto& selection = Editor->GetSelectedObjects();
- if (!selection.empty())
- {
- m_CandidateObjects = selection;
- m_IsActive = true;
- return True;
- }
- }
- else if (control.ClickedLink && io.KeyAlt)
- {
- m_CandidateObjects.clear();
- m_CandidateObjects.push_back(control.ClickedLink);
- m_IsActive = true;
- return True;
- }
-
- else if (!m_ManuallyDeletedObjects.empty())
- {
- m_CandidateObjects = m_ManuallyDeletedObjects;
- m_ManuallyDeletedObjects.clear();
- m_IsActive = true;
- return True;
- }
-
- return m_IsActive ? True : False;
-}
-
-bool ed::DeleteItemsAction::Process(const Control& control)
-{
- IM_UNUSED(control);
-
- if (!m_IsActive)
- return false;
-
- m_IsActive = false;
- return true;
-}
-
-void ed::DeleteItemsAction::ShowMetrics()
-{
- EditorAction::ShowMetrics();
-
- //auto getObjectName = [](Object* object)
- //{
- // if (!object) return "";
- // else if (object->AsNode()) return "Node";
- // else if (object->AsPin()) return "Pin";
- // else if (object->AsLink()) return "Link";
- // else return "";
- //};
-
- ImGui::Text("%s:", GetName());
- ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no");
- //ImGui::Text(" Node: %s (%d)", getObjectName(DeleteItemsgedNode), DeleteItemsgedNode ? DeleteItemsgedNode->ID : 0);
-}
-
-bool ed::DeleteItemsAction::Add(Object* object)
-{
- if (Editor->GetCurrentAction() != nullptr)
- return false;
-
- m_ManuallyDeletedObjects.push_back(object);
-
- return true;
-}
-
-bool ed::DeleteItemsAction::Begin()
-{
- if (!m_IsActive)
- return false;
-
- IM_ASSERT(!m_InInteraction);
- m_InInteraction = true;
-
- m_CurrentItemType = Unknown;
- m_UserAction = Undetermined;
-
- return m_IsActive;
-}
-
-void ed::DeleteItemsAction::End()
-{
- if (!m_IsActive)
- return;
-
- IM_ASSERT(m_InInteraction);
- m_InInteraction = false;
-}
-
-bool ed::DeleteItemsAction::QueryLink(LinkId* linkId, PinId* startId, PinId* endId)
-{
- ObjectId objectId;
- if (!QueryItem(&objectId, Link))
- return false;
-
- if (auto id = objectId.AsLinkId())
- *linkId = id;
- else
- return false;
-
- if (startId || endId)
- {
- auto link = Editor->FindLink(*linkId);
- if (startId)
- *startId = link->m_StartPin->m_ID;
- if (endId)
- *endId = link->m_EndPin->m_ID;
- }
-
- return true;
-}
-
-bool ed::DeleteItemsAction::QueryNode(NodeId* nodeId)
-{
- ObjectId objectId;
- if (!QueryItem(&objectId, Node))
- return false;
-
- if (auto id = objectId.AsNodeId())
- *nodeId = id;
- else
- return false;
-
- return true;
-}
-
-bool ed::DeleteItemsAction::QueryItem(ObjectId* itemId, IteratorType itemType)
-{
- if (!m_InInteraction)
- return false;
-
- if (m_CurrentItemType != itemType)
- {
- m_CurrentItemType = itemType;
- m_CandidateItemIndex = 0;
- }
- else if (m_UserAction == Undetermined)
- {
- RejectItem();
- }
-
- m_UserAction = Undetermined;
-
- auto itemCount = (int)m_CandidateObjects.size();
- while (m_CandidateItemIndex < itemCount)
- {
- auto item = m_CandidateObjects[m_CandidateItemIndex];
- if (itemType == Node)
- {
- if (auto node = item->AsNode())
- {
- *itemId = node->m_ID;
- return true;
- }
- }
- else if (itemType == Link)
- {
- if (auto link = item->AsLink())
- {
- *itemId = link->m_ID;
- return true;
- }
- }
-
- ++m_CandidateItemIndex;
- }
-
- if (m_CandidateItemIndex == itemCount)
- m_CurrentItemType = Unknown;
-
- return false;
-}
-
-bool ed::DeleteItemsAction::AcceptItem(bool deleteDependencies)
-{
- if (!m_InInteraction)
- return false;
-
- m_UserAction = Accepted;
-
- RemoveItem(deleteDependencies);
-
- return true;
-}
-
-void ed::DeleteItemsAction::RejectItem()
-{
- if (!m_InInteraction)
- return;
-
- m_UserAction = Rejected;
-
- RemoveItem(false);
-}
-
-void ed::DeleteItemsAction::RemoveItem(bool deleteDependencies)
-{
- auto item = m_CandidateObjects[m_CandidateItemIndex];
- m_CandidateObjects.erase(m_CandidateObjects.begin() + m_CandidateItemIndex);
-
- Editor->DeselectObject(item);
-
- Editor->RemoveSettings(item);
-
- if (deleteDependencies && m_CurrentItemType == Node)
- DeleteDeadLinks(item->ID().AsNodeId());
-
- if (m_CurrentItemType == Link)
- Editor->NotifyLinkDeleted(item->AsLink());
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Node Builder
-//
-//------------------------------------------------------------------------------
-ed::NodeBuilder::NodeBuilder(EditorContext* editor):
- Editor(editor),
- m_CurrentNode(nullptr),
- m_CurrentPin(nullptr)
-{
-}
-
-ed::NodeBuilder::~NodeBuilder()
-{
- m_Splitter.ClearFreeMemory();
- m_PinSplitter.ClearFreeMemory();
-}
-
-void ed::NodeBuilder::Begin(NodeId nodeId)
-{
- IM_ASSERT(nullptr == m_CurrentNode);
-
- m_CurrentNode = Editor->GetNode(nodeId);
-
- Editor->UpdateNodeState(m_CurrentNode);
-
- if (m_CurrentNode->m_CenterOnScreen)
- {
- auto bounds = Editor->GetViewRect();
- auto offset = bounds.GetCenter() - m_CurrentNode->m_Bounds.GetCenter();
-
- if (ImLengthSqr(offset) > 0)
- {
- if (::IsGroup(m_CurrentNode))
- {
- std::vector<Node*> groupedNodes;
- m_CurrentNode->GetGroupedNodes(groupedNodes);
- groupedNodes.push_back(m_CurrentNode);
-
- for (auto node : groupedNodes)
- {
- node->m_Bounds.Translate(ImFloor(offset));
- node->m_GroupBounds.Translate(ImFloor(offset));
- Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, node);
- }
- }
- else
- {
- m_CurrentNode->m_Bounds.Translate(ImFloor(offset));
- m_CurrentNode->m_GroupBounds.Translate(ImFloor(offset));
- Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, m_CurrentNode);
- }
- }
-
- m_CurrentNode->m_CenterOnScreen = false;
- }
-
- // Position node on screen
- ImGui::SetCursorScreenPos(m_CurrentNode->m_Bounds.Min);
-
- auto& editorStyle = Editor->GetStyle();
-
- const auto alpha = ImGui::GetStyle().Alpha;
-
- m_CurrentNode->m_IsLive = true;
- m_CurrentNode->m_LastPin = nullptr;
- m_CurrentNode->m_Color = Editor->GetColor(StyleColor_NodeBg, alpha);
- m_CurrentNode->m_BorderColor = Editor->GetColor(StyleColor_NodeBorder, alpha);
- m_CurrentNode->m_BorderWidth = editorStyle.NodeBorderWidth;
- m_CurrentNode->m_Rounding = editorStyle.NodeRounding;
- m_CurrentNode->m_GroupColor = Editor->GetColor(StyleColor_GroupBg, alpha);
- m_CurrentNode->m_GroupBorderColor = Editor->GetColor(StyleColor_GroupBorder, alpha);
- m_CurrentNode->m_GroupBorderWidth = editorStyle.GroupBorderWidth;
- m_CurrentNode->m_GroupRounding = editorStyle.GroupRounding;
-
- m_IsGroup = false;
-
- // Grow channel list and select user channel
- if (auto drawList = Editor->GetDrawList())
- {
- m_CurrentNode->m_Channel = drawList->_Splitter._Count;
- ImDrawList_ChannelsGrow(drawList, drawList->_Splitter._Count + c_ChannelsPerNode);
- drawList->ChannelsSetCurrent(m_CurrentNode->m_Channel + c_NodeContentChannel);
-
- m_Splitter.Clear();
- ImDrawList_SwapSplitter(drawList, m_Splitter);
- }
-
- // Begin outer group
- ImGui::BeginGroup();
-
- // Apply frame padding. Begin inner group if necessary.
- if (editorStyle.NodePadding.x != 0 || editorStyle.NodePadding.y != 0 || editorStyle.NodePadding.z != 0 || editorStyle.NodePadding.w != 0)
- {
- ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(editorStyle.NodePadding.x, editorStyle.NodePadding.y));
- ImGui::BeginGroup();
- }
-}
-
-void ed::NodeBuilder::End()
-{
- IM_ASSERT(nullptr != m_CurrentNode);
-
- if (auto drawList = Editor->GetDrawList())
- {
- IM_ASSERT(drawList->_Splitter._Count == 1); // Did you forgot to call drawList->ChannelsMerge()?
- ImDrawList_SwapSplitter(drawList, m_Splitter);
- }
-
- // Apply frame padding. This must be done in this convoluted way if outer group
- // size must contain inner group padding.
- auto& editorStyle = Editor->GetStyle();
- if (editorStyle.NodePadding.x != 0 || editorStyle.NodePadding.y != 0 || editorStyle.NodePadding.z != 0 || editorStyle.NodePadding.w != 0)
- {
- ImGui::EndGroup();
- ImGui::SameLine(0, editorStyle.NodePadding.z);
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
- ImGui::Dummy(ImVec2(0, 0));
- ImGui::PopStyleVar();
- ImGui::SetCursorPosY(ImGui::GetCursorPosY() + editorStyle.NodePadding.w);
- }
-
- // End outer group.
- ImGui::EndGroup();
-
- m_NodeRect = ImGui_GetItemRect();
- m_NodeRect.Floor();
-
- if (m_CurrentNode->m_Bounds.GetSize() != m_NodeRect.GetSize())
- {
- m_CurrentNode->m_Bounds.Max = m_CurrentNode->m_Bounds.Min + m_NodeRect.GetSize();
- Editor->MakeDirty(SaveReasonFlags::Size, m_CurrentNode);
- }
-
- if (m_IsGroup)
- {
- // Groups cannot have pins. Discard them.
- for (auto pin = m_CurrentNode->m_LastPin; pin; pin = pin->m_PreviousPin)
- pin->Reset();
-
- m_CurrentNode->m_Type = NodeType::Group;
- m_CurrentNode->m_GroupBounds = m_GroupBounds;
- m_CurrentNode->m_LastPin = nullptr;
- }
- else
- m_CurrentNode->m_Type = NodeType::Node;
-
- m_CurrentNode = nullptr;
-}
-
-void ed::NodeBuilder::BeginPin(PinId pinId, PinKind kind)
-{
- IM_ASSERT(nullptr != m_CurrentNode);
- IM_ASSERT(nullptr == m_CurrentPin);
- IM_ASSERT(false == m_IsGroup);
-
- auto& editorStyle = Editor->GetStyle();
-
- m_CurrentPin = Editor->GetPin(pinId, kind);
- m_CurrentPin->m_Node = m_CurrentNode;
-
- m_CurrentPin->m_IsLive = true;
- m_CurrentPin->m_Color = Editor->GetColor(StyleColor_PinRect);
- m_CurrentPin->m_BorderColor = Editor->GetColor(StyleColor_PinRectBorder);
- m_CurrentPin->m_BorderWidth = editorStyle.PinBorderWidth;
- m_CurrentPin->m_Rounding = editorStyle.PinRounding;
- m_CurrentPin->m_Corners = static_cast<int>(editorStyle.PinCorners);
- m_CurrentPin->m_Radius = editorStyle.PinRadius;
- m_CurrentPin->m_ArrowSize = editorStyle.PinArrowSize;
- m_CurrentPin->m_ArrowWidth = editorStyle.PinArrowWidth;
- m_CurrentPin->m_Dir = kind == PinKind::Output ? editorStyle.SourceDirection : editorStyle.TargetDirection;
- m_CurrentPin->m_Strength = editorStyle.LinkStrength;
-
- m_CurrentPin->m_PreviousPin = m_CurrentNode->m_LastPin;
- m_CurrentNode->m_LastPin = m_CurrentPin;
-
- m_PivotAlignment = editorStyle.PivotAlignment;
- m_PivotSize = editorStyle.PivotSize;
- m_PivotScale = editorStyle.PivotScale;
- m_ResolvePinRect = true;
- m_ResolvePivot = true;
-
- if (auto drawList = Editor->GetDrawList())
- {
- m_PinSplitter.Clear();
- ImDrawList_SwapSplitter(drawList, m_PinSplitter);
- }
-
- ImGui::BeginGroup();
-}
-
-void ed::NodeBuilder::EndPin()
-{
- IM_ASSERT(nullptr != m_CurrentPin);
-
- if (auto drawList = Editor->GetDrawList())
- {
- IM_ASSERT(drawList->_Splitter._Count == 1); // Did you forgot to call drawList->ChannelsMerge()?
- ImDrawList_SwapSplitter(drawList, m_PinSplitter);
- }
-
- ImGui::EndGroup();
-
- if (m_ResolvePinRect)
- m_CurrentPin->m_Bounds = ImGui_GetItemRect();
-
- if (m_ResolvePivot)
- {
- auto& pinRect = m_CurrentPin->m_Bounds;
-
- if (m_PivotSize.x < 0)
- m_PivotSize.x = pinRect.GetWidth();
- if (m_PivotSize.y < 0)
- m_PivotSize.y = pinRect.GetHeight();
-
- m_CurrentPin->m_Pivot.Min = pinRect.Min + ImMul(pinRect.GetSize(), m_PivotAlignment);
- m_CurrentPin->m_Pivot.Max = m_CurrentPin->m_Pivot.Min + ImMul(m_PivotSize, m_PivotScale);
- }
-
- // #debug: Draw pin bounds
- //Editor->GetDrawList()->AddRect(m_CurrentPin->m_Bounds.Min, m_CurrentPin->m_Bounds.Max, IM_COL32(255, 255, 0, 255));
-
- // #debug: Draw pin pivot rectangle
- //Editor->GetDrawList()->AddRect(m_CurrentPin->m_Pivot.Min, m_CurrentPin->m_Pivot.Max, IM_COL32(255, 0, 255, 255));
-
- m_CurrentPin = nullptr;
-}
-
-void ed::NodeBuilder::PinRect(const ImVec2& a, const ImVec2& b)
-{
- IM_ASSERT(nullptr != m_CurrentPin);
-
- m_CurrentPin->m_Bounds = ImRect(a, b);
- m_CurrentPin->m_Bounds.Floor();
- m_ResolvePinRect = false;
-}
-
-void ed::NodeBuilder::PinPivotRect(const ImVec2& a, const ImVec2& b)
-{
- IM_ASSERT(nullptr != m_CurrentPin);
-
- m_CurrentPin->m_Pivot = ImRect(a, b);
- m_ResolvePivot = false;
-}
-
-void ed::NodeBuilder::PinPivotSize(const ImVec2& size)
-{
- IM_ASSERT(nullptr != m_CurrentPin);
-
- m_PivotSize = size;
- m_ResolvePivot = true;
-}
-
-void ed::NodeBuilder::PinPivotScale(const ImVec2& scale)
-{
- IM_ASSERT(nullptr != m_CurrentPin);
-
- m_PivotScale = scale;
- m_ResolvePivot = true;
-}
-
-void ed::NodeBuilder::PinPivotAlignment(const ImVec2& alignment)
-{
- IM_ASSERT(nullptr != m_CurrentPin);
-
- m_PivotAlignment = alignment;
- m_ResolvePivot = true;
-}
-
-void ed::NodeBuilder::Group(const ImVec2& size)
-{
- IM_ASSERT(nullptr != m_CurrentNode);
- IM_ASSERT(nullptr == m_CurrentPin);
- IM_ASSERT(false == m_IsGroup);
-
- m_IsGroup = true;
-
- if (IsGroup(m_CurrentNode))
- ImGui::Dummy(m_CurrentNode->m_GroupBounds.GetSize());
- else
- ImGui::Dummy(size);
-
- m_GroupBounds = ImGui_GetItemRect();
- m_GroupBounds.Floor();
-}
-
-ImDrawList* ed::NodeBuilder::GetUserBackgroundDrawList() const
-{
- return GetUserBackgroundDrawList(m_CurrentNode);
-}
-
-ImDrawList* ed::NodeBuilder::GetUserBackgroundDrawList(Node* node) const
-{
- if (node && node->m_IsLive)
- {
- auto drawList = Editor->GetDrawList();
- drawList->ChannelsSetCurrent(node->m_Channel + c_NodeUserBackgroundChannel);
- return drawList;
- }
- else
- return nullptr;
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Node Builder
-//
-//------------------------------------------------------------------------------
-ed::HintBuilder::HintBuilder(EditorContext* editor):
- Editor(editor),
- m_IsActive(false),
- m_CurrentNode(nullptr)
-{
-}
-
-bool ed::HintBuilder::Begin(NodeId nodeId)
-{
- IM_ASSERT(nullptr == m_CurrentNode);
-
- auto& view = Editor->GetView();
- auto& rect = Editor->GetRect();
-
- const float c_min_zoom = 0.75f;
- const float c_max_zoom = 0.50f;
-
- if (view.Scale > 0.75f)
- return false;
-
- auto node = Editor->FindNode(nodeId);
- if (!IsGroup(node))
- return false;
-
- m_CurrentNode = node;
-
- m_LastChannel = Editor->GetDrawList()->_Splitter._Current;
-
- Editor->Suspend(SuspendFlags::KeepSplitter);
-
- const auto alpha = ImMax(0.0f, std::min(1.0f, (view.Scale - c_min_zoom) / (c_max_zoom - c_min_zoom)));
-
- Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_HintsBackground);
- ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false);
-
- Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_Hints);
- ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false);
-
- ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
-
- m_IsActive = true;
-
- return true;
-}
-
-void ed::HintBuilder::End()
-{
- if (!m_IsActive)
- return;
-
- ImGui::PopStyleVar();
-
- Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_Hints);
- ImGui::PopClipRect();
-
- Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_HintsBackground);
- ImGui::PopClipRect();
-
- Editor->GetDrawList()->ChannelsSetCurrent(m_LastChannel);
-
- Editor->Resume(SuspendFlags::KeepSplitter);
-
- m_IsActive = false;
- m_CurrentNode = nullptr;
-}
-
-ImVec2 ed::HintBuilder::GetGroupMin()
-{
- IM_ASSERT(nullptr != m_CurrentNode);
-
- return Editor->ToScreen(m_CurrentNode->m_Bounds.Min);
-}
-
-ImVec2 ed::HintBuilder::GetGroupMax()
-{
- IM_ASSERT(nullptr != m_CurrentNode);
-
- return Editor->ToScreen(m_CurrentNode->m_Bounds.Max);
-}
-
-ImDrawList* ed::HintBuilder::GetForegroundDrawList()
-{
- IM_ASSERT(nullptr != m_CurrentNode);
-
- auto drawList = Editor->GetDrawList();
-
- drawList->ChannelsSetCurrent(c_UserChannel_Hints);
-
- return drawList;
-}
-
-ImDrawList* ed::HintBuilder::GetBackgroundDrawList()
-{
- IM_ASSERT(nullptr != m_CurrentNode);
-
- auto drawList = Editor->GetDrawList();
-
- drawList->ChannelsSetCurrent(c_UserChannel_HintsBackground);
-
- return drawList;
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Style
-//
-//------------------------------------------------------------------------------
-void ed::Style::PushColor(StyleColor colorIndex, const ImVec4& color)
-{
- ColorModifier modifier;
- modifier.Index = colorIndex;
- modifier.Value = Colors[colorIndex];
- m_ColorStack.push_back(modifier);
- Colors[colorIndex] = color;
-}
-
-void ed::Style::PopColor(int count)
-{
- while (count > 0)
- {
- auto& modifier = m_ColorStack.back();
- Colors[modifier.Index] = modifier.Value;
- m_ColorStack.pop_back();
- --count;
- }
-}
-
-void ed::Style::PushVar(StyleVar varIndex, float value)
-{
- auto* var = GetVarFloatAddr(varIndex);
- IM_ASSERT(var != nullptr);
- VarModifier modifier;
- modifier.Index = varIndex;
- modifier.Value = ImVec4(*var, 0, 0, 0);
- *var = value;
- m_VarStack.push_back(modifier);
-}
-
-void ed::Style::PushVar(StyleVar varIndex, const ImVec2& value)
-{
- auto* var = GetVarVec2Addr(varIndex);
- IM_ASSERT(var != nullptr);
- VarModifier modifier;
- modifier.Index = varIndex;
- modifier.Value = ImVec4(var->x, var->y, 0, 0);
- *var = value;
- m_VarStack.push_back(modifier);
-}
-
-void ed::Style::PushVar(StyleVar varIndex, const ImVec4& value)
-{
- auto* var = GetVarVec4Addr(varIndex);
- IM_ASSERT(var != nullptr);
- VarModifier modifier;
- modifier.Index = varIndex;
- modifier.Value = *var;
- *var = value;
- m_VarStack.push_back(modifier);
-}
-
-void ed::Style::PopVar(int count)
-{
- while (count > 0)
- {
- auto& modifier = m_VarStack.back();
- if (auto floatValue = GetVarFloatAddr(modifier.Index))
- *floatValue = modifier.Value.x;
- else if (auto vec2Value = GetVarVec2Addr(modifier.Index))
- *vec2Value = ImVec2(modifier.Value.x, modifier.Value.y);
- else if (auto vec4Value = GetVarVec4Addr(modifier.Index))
- *vec4Value = modifier.Value;
- m_VarStack.pop_back();
- --count;
- }
-}
-
-const char* ed::Style::GetColorName(StyleColor colorIndex) const
-{
- switch (colorIndex)
- {
- case StyleColor_Bg: return "Bg";
- case StyleColor_Grid: return "Grid";
- case StyleColor_NodeBg: return "NodeBg";
- case StyleColor_NodeBorder: return "NodeBorder";
- case StyleColor_HovNodeBorder: return "HoveredNodeBorder";
- case StyleColor_SelNodeBorder: return "SelNodeBorder";
- case StyleColor_NodeSelRect: return "NodeSelRect";
- case StyleColor_NodeSelRectBorder: return "NodeSelRectBorder";
- case StyleColor_HovLinkBorder: return "HoveredLinkBorder";
- case StyleColor_SelLinkBorder: return "SelLinkBorder";
- case StyleColor_LinkSelRect: return "LinkSelRect";
- case StyleColor_LinkSelRectBorder: return "LinkSelRectBorder";
- case StyleColor_PinRect: return "PinRect";
- case StyleColor_PinRectBorder: return "PinRectBorder";
- case StyleColor_Flow: return "Flow";
- case StyleColor_FlowMarker: return "FlowMarker";
- case StyleColor_GroupBg: return "GroupBg";
- case StyleColor_GroupBorder: return "GroupBorder";
- case StyleColor_Count: break;
- }
-
- IM_ASSERT(0);
- return "Unknown";
-}
-
-float* ed::Style::GetVarFloatAddr(StyleVar idx)
-{
- switch (idx)
- {
- case StyleVar_NodeRounding: return &NodeRounding;
- case StyleVar_NodeBorderWidth: return &NodeBorderWidth;
- case StyleVar_HoveredNodeBorderWidth: return &HoveredNodeBorderWidth;
- case StyleVar_SelectedNodeBorderWidth: return &SelectedNodeBorderWidth;
- case StyleVar_PinRounding: return &PinRounding;
- case StyleVar_PinBorderWidth: return &PinBorderWidth;
- case StyleVar_LinkStrength: return &LinkStrength;
- case StyleVar_ScrollDuration: return &ScrollDuration;
- case StyleVar_FlowMarkerDistance: return &FlowMarkerDistance;
- case StyleVar_FlowSpeed: return &FlowSpeed;
- case StyleVar_FlowDuration: return &FlowDuration;
- case StyleVar_PinCorners: return &PinCorners;
- case StyleVar_PinRadius: return &PinRadius;
- case StyleVar_PinArrowSize: return &PinArrowSize;
- case StyleVar_PinArrowWidth: return &PinArrowWidth;
- case StyleVar_GroupRounding: return &GroupRounding;
- case StyleVar_GroupBorderWidth: return &GroupBorderWidth;
- default: return nullptr;
- }
-}
-
-ImVec2* ed::Style::GetVarVec2Addr(StyleVar idx)
-{
- switch (idx)
- {
- case StyleVar_SourceDirection: return &SourceDirection;
- case StyleVar_TargetDirection: return &TargetDirection;
- case StyleVar_PivotAlignment: return &PivotAlignment;
- case StyleVar_PivotSize: return &PivotSize;
- case StyleVar_PivotScale: return &PivotScale;
- default: return nullptr;
- }
-}
-
-ImVec4* ed::Style::GetVarVec4Addr(StyleVar idx)
-{
- switch (idx)
- {
- case StyleVar_NodePadding: return &NodePadding;
- default: return nullptr;
- }
-}
-
-
-
-
-//------------------------------------------------------------------------------
-//
-// Config
-//
-//------------------------------------------------------------------------------
-ed::Config::Config(const ax::NodeEditor::Config* config)
-{
- if (config)
- *static_cast<ax::NodeEditor::Config*>(this) = *config;
-}
-
-std::string ed::Config::Load()
-{
- std::string data;
-
- if (LoadSettings)
- {
- const auto size = LoadSettings(nullptr, UserPointer);
- if (size > 0)
- {
- data.resize(size);
- LoadSettings(const_cast<char*>(data.data()), UserPointer);
- }
- }
- else if (SettingsFile)
- {
- std::ifstream file(SettingsFile);
- if (file)
- {
- file.seekg(0, std::ios_base::end);
- auto size = static_cast<size_t>(file.tellg());
- file.seekg(0, std::ios_base::beg);
-
- data.reserve(size);
- data.assign(std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>());
- }
- }
-
- return data;
-}
-
-std::string ed::Config::LoadNode(NodeId nodeId)
-{
- std::string data;
-
- if (LoadNodeSettings)
- {
- const auto size = LoadNodeSettings(nodeId, nullptr, UserPointer);
- if (size > 0)
- {
- data.resize(size);
- LoadNodeSettings(nodeId, const_cast<char*>(data.data()), UserPointer);
- }
- }
-
- return data;
-}
-
-void ed::Config::BeginSave()
-{
- if (BeginSaveSession)
- BeginSaveSession(UserPointer);
-}
-
-bool ed::Config::Save(const std::string& data, SaveReasonFlags flags)
-{
- if (SaveSettings)
- {
- return SaveSettings(data.c_str(), data.size(), flags, UserPointer);
- }
- else if (SettingsFile)
- {
- std::ofstream settingsFile(SettingsFile);
- if (settingsFile)
- settingsFile << data;
-
- return !!settingsFile;
- }
-
- return false;
-}
-
-bool ed::Config::SaveNode(NodeId nodeId, const std::string& data, SaveReasonFlags flags)
-{
- if (SaveNodeSettings)
- return SaveNodeSettings(nodeId, data.c_str(), data.size(), flags, UserPointer);
-
- return false;
-}
-
-void ed::Config::EndSave()
-{
- if (EndSaveSession)
- EndSaveSession(UserPointer);
-}