diff options
author | rtk0c <[email protected]> | 2022-06-27 18:27:13 -0700 |
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committer | rtk0c <[email protected]> | 2022-06-27 18:27:13 -0700 |
commit | 8f0dda5eab181b0f14f2652b4e984aaaae3f258c (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /3rdparty/imgui-node-editor/imgui_node_editor.cpp | |
parent | fad6a88a13ab1f888ab25ad0aae19c1d63aa0623 (diff) |
Start from a clean slate
Diffstat (limited to '3rdparty/imgui-node-editor/imgui_node_editor.cpp')
-rw-r--r-- | 3rdparty/imgui-node-editor/imgui_node_editor.cpp | 5629 |
1 files changed, 0 insertions, 5629 deletions
diff --git a/3rdparty/imgui-node-editor/imgui_node_editor.cpp b/3rdparty/imgui-node-editor/imgui_node_editor.cpp deleted file mode 100644 index 1042bed..0000000 --- a/3rdparty/imgui-node-editor/imgui_node_editor.cpp +++ /dev/null @@ -1,5629 +0,0 @@ -//------------------------------------------------------------------------------ -// VERSION 0.9.1 -// -// LICENSE -// This software is dual-licensed to the public domain and under the following -// license: you are granted a perpetual, irrevocable license to copy, modify, -// publish, and distribute this file as you see fit. -// -// CREDITS -// Written by Michal Cichon -//------------------------------------------------------------------------------ -# include "imgui_node_editor_internal.h" -# include <cstdio> // snprintf -# include <string> -# include <fstream> -# include <bitset> -# include <climits> -# include <algorithm> -# include <sstream> -# include <streambuf> -# include <type_traits> - -// https://stackoverflow.com/a/8597498 -# define DECLARE_HAS_NESTED(Name, Member) \ - \ - template<class T> \ - struct has_nested_ ## Name \ - { \ - typedef char yes; \ - typedef yes(&no)[2]; \ - \ - template<class U> static yes test(decltype(U::Member)*); \ - template<class U> static no test(...); \ - \ - static bool const value = sizeof(test<T>(0)) == sizeof(yes); \ - }; - - -namespace ax { -namespace NodeEditor { -namespace Detail { - -# define DECLARE_KEY_TESTER(Key) \ - DECLARE_HAS_NESTED(Key, Key) \ - struct KeyTester_ ## Key \ - { \ - template <typename T> \ - static int Get(typename std::enable_if<has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \ - { \ - return ImGui::GetKeyIndex(T::Key); \ - } \ - \ - template <typename T> \ - static int Get(typename std::enable_if<!has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \ - { \ - return -1; \ - } \ - } - -DECLARE_KEY_TESTER(ImGuiKey_F); -DECLARE_KEY_TESTER(ImGuiKey_D); - -static inline int GetKeyIndexForF() -{ - return KeyTester_ImGuiKey_F::Get<ImGuiKey_>(nullptr); -} - -static inline int GetKeyIndexForD() -{ - return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr); -} - -} // namespace Detail -} // namespace NodeEditor -} // namespace ax - - -//------------------------------------------------------------------------------ -namespace ed = ax::NodeEditor::Detail; - - -//------------------------------------------------------------------------------ -static const int c_BackgroundChannelCount = 1; -static const int c_LinkChannelCount = 4; -static const int c_UserLayersCount = 5; - -static const int c_UserLayerChannelStart = 0; -static const int c_BackgroundChannelStart = c_UserLayerChannelStart + c_UserLayersCount; -static const int c_LinkStartChannel = c_BackgroundChannelStart + c_BackgroundChannelCount; -static const int c_NodeStartChannel = c_LinkStartChannel + c_LinkChannelCount; - -static const int c_BackgroundChannel_SelectionRect = c_BackgroundChannelStart + 0; - -static const int c_UserChannel_Content = c_UserLayerChannelStart + 1; -static const int c_UserChannel_Grid = c_UserLayerChannelStart + 2; -static const int c_UserChannel_HintsBackground = c_UserLayerChannelStart + 3; -static const int c_UserChannel_Hints = c_UserLayerChannelStart + 4; - -static const int c_LinkChannel_Selection = c_LinkStartChannel + 0; -static const int c_LinkChannel_Links = c_LinkStartChannel + 1; -static const int c_LinkChannel_Flow = c_LinkStartChannel + 2; -static const int c_LinkChannel_NewLink = c_LinkStartChannel + 3; - -static const int c_ChannelsPerNode = 5; -static const int c_NodeBaseChannel = 0; -static const int c_NodeBackgroundChannel = 1; -static const int c_NodeUserBackgroundChannel = 2; -static const int c_NodePinChannel = 3; -static const int c_NodeContentChannel = 4; - -static const float c_GroupSelectThickness = 6.0f; // canvas pixels -static const float c_LinkSelectThickness = 5.0f; // canvas pixels -static const float c_NavigationZoomMargin = 0.1f; // percentage of visible bounds -static const float c_MouseZoomDuration = 0.15f; // seconds -static const float c_SelectionFadeOutDuration = 0.15f; // seconds - -static const auto c_MaxMoveOverEdgeSpeed = 10.0f; -static const auto c_MaxMoveOverEdgeDistance = 300.0f; - -#if IMGUI_VERSION_NUM > 18101 -static const auto c_AllRoundCornersFlags = ImDrawFlags_RoundCornersAll; -#else -static const auto c_AllRoundCornersFlags = 15; -#endif - - -//------------------------------------------------------------------------------ -# if defined(_DEBUG) && defined(_WIN32) -extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* string); - -static void LogV(const char* fmt, va_list args) -{ - const int buffer_size = 1024; - static char buffer[1024]; - - vsnprintf(buffer, buffer_size - 1, fmt, args); - buffer[buffer_size - 1] = 0; - - ImGui::LogText("\nNode Editor: %s", buffer); - - OutputDebugStringA("NodeEditor: "); - OutputDebugStringA(buffer); - OutputDebugStringA("\n"); -} -# endif - -void ed::Log(const char* fmt, ...) -{ -# if defined(_DEBUG) && defined(_WIN32) - va_list args; - va_start(args, fmt); - LogV(fmt, args); - va_end(args); -# endif -} - - -//------------------------------------------------------------------------------ -static bool IsGroup(const ed::Node* node) -{ - if (node && node->m_Type == ed::NodeType::Group) - return true; - else - return false; -} - - -//------------------------------------------------------------------------------ -static void ImDrawListSplitter_Grow(ImDrawList* draw_list, ImDrawListSplitter* splitter, int channels_count) -{ - IM_ASSERT(splitter != nullptr); - IM_ASSERT(splitter->_Count <= channels_count); - - if (splitter->_Count == 1) - { - splitter->Split(draw_list, channels_count); - return; - } - - int old_channels_count = splitter->_Channels.Size; - if (old_channels_count < channels_count) - splitter->_Channels.resize(channels_count); - int old_used_channels_count = splitter->_Count; - splitter->_Count = channels_count; - - for (int i = old_used_channels_count; i < channels_count; i++) - { - if (i >= old_channels_count) - { - IM_PLACEMENT_NEW(&splitter->_Channels[i]) ImDrawChannel(); - } - else - { - splitter->_Channels[i]._CmdBuffer.resize(0); - splitter->_Channels[i]._IdxBuffer.resize(0); - } - if (splitter->_Channels[i]._CmdBuffer.Size == 0) - { - ImDrawCmd draw_cmd; - draw_cmd.ClipRect = draw_list->_ClipRectStack.back(); - draw_cmd.TextureId = draw_list->_TextureIdStack.back(); - splitter->_Channels[i]._CmdBuffer.push_back(draw_cmd); - } - } -} - -static void ImDrawList_ChannelsGrow(ImDrawList* draw_list, int channels_count) -{ - ImDrawListSplitter_Grow(draw_list, &draw_list->_Splitter, channels_count); -} - -static void ImDrawListSplitter_SwapChannels(ImDrawListSplitter* splitter, int left, int right) -{ - IM_ASSERT(left < splitter->_Count && right < splitter->_Count); - if (left == right) - return; - - auto currentChannel = splitter->_Current; - - auto* leftCmdBuffer = &splitter->_Channels[left]._CmdBuffer; - auto* leftIdxBuffer = &splitter->_Channels[left]._IdxBuffer; - auto* rightCmdBuffer = &splitter->_Channels[right]._CmdBuffer; - auto* rightIdxBuffer = &splitter->_Channels[right]._IdxBuffer; - - leftCmdBuffer->swap(*rightCmdBuffer); - leftIdxBuffer->swap(*rightIdxBuffer); - - if (currentChannel == left) - splitter->_Current = right; - else if (currentChannel == right) - splitter->_Current = left; -} - -static void ImDrawList_SwapChannels(ImDrawList* drawList, int left, int right) -{ - ImDrawListSplitter_SwapChannels(&drawList->_Splitter, left, right); -} - -static void ImDrawList_SwapSplitter(ImDrawList* drawList, ImDrawListSplitter& splitter) -{ - auto& currentSplitter = drawList->_Splitter; - - std::swap(currentSplitter._Current, splitter._Current); - std::swap(currentSplitter._Count, splitter._Count); - currentSplitter._Channels.swap(splitter._Channels); -} - -//static void ImDrawList_TransformChannel_Inner(ImVector<ImDrawVert>& vtxBuffer, const ImVector<ImDrawIdx>& idxBuffer, const ImVector<ImDrawCmd>& cmdBuffer, const ImVec2& preOffset, const ImVec2& scale, const ImVec2& postOffset) -//{ -// auto idxRead = idxBuffer.Data; -// -// int indexOffset = 0; -// for (auto& cmd : cmdBuffer) -// { -// auto idxCount = cmd.ElemCount; -// -// if (idxCount == 0) continue; -// -// auto minIndex = idxRead[indexOffset]; -// auto maxIndex = idxRead[indexOffset]; -// -// for (auto i = 1u; i < idxCount; ++i) -// { -// auto idx = idxRead[indexOffset + i]; -// minIndex = std::min(minIndex, idx); -// maxIndex = ImMax(maxIndex, idx); -// } -// -// for (auto vtx = vtxBuffer.Data + minIndex, vtxEnd = vtxBuffer.Data + maxIndex + 1; vtx < vtxEnd; ++vtx) -// { -// vtx->pos.x = (vtx->pos.x + preOffset.x) * scale.x + postOffset.x; -// vtx->pos.y = (vtx->pos.y + preOffset.y) * scale.y + postOffset.y; -// } -// -// indexOffset += idxCount; -// } -//} - -//static void ImDrawList_TransformChannels(ImDrawList* drawList, int begin, int end, const ImVec2& preOffset, const ImVec2& scale, const ImVec2& postOffset) -//{ -// int lastCurrentChannel = drawList->_ChannelsCurrent; -// if (lastCurrentChannel != 0) -// drawList->ChannelsSetCurrent(0); -// -// auto& vtxBuffer = drawList->VtxBuffer; -// -// if (begin == 0 && begin != end) -// { -// ImDrawList_TransformChannel_Inner(vtxBuffer, drawList->IdxBuffer, drawList->CmdBuffer, preOffset, scale, postOffset); -// ++begin; -// } -// -// for (int channelIndex = begin; channelIndex < end; ++channelIndex) -// { -// auto& channel = drawList->_Channels[channelIndex]; -// ImDrawList_TransformChannel_Inner(vtxBuffer, channel.IdxBuffer, channel.CmdBuffer, preOffset, scale, postOffset); -// } -// -// if (lastCurrentChannel != 0) -// drawList->ChannelsSetCurrent(lastCurrentChannel); -//} - -//static void ImDrawList_ClampClipRects_Inner(ImVector<ImDrawCmd>& cmdBuffer, const ImVec4& clipRect, const ImVec2& offset) -//{ -// for (auto& cmd : cmdBuffer) -// { -// cmd.ClipRect.x = ImMax(cmd.ClipRect.x + offset.x, clipRect.x); -// cmd.ClipRect.y = ImMax(cmd.ClipRect.y + offset.y, clipRect.y); -// cmd.ClipRect.z = std::min(cmd.ClipRect.z + offset.x, clipRect.z); -// cmd.ClipRect.w = std::min(cmd.ClipRect.w + offset.y, clipRect.w); -// } -//} - -//static void ImDrawList_TranslateAndClampClipRects(ImDrawList* drawList, int begin, int end, const ImVec2& offset) -//{ -// int lastCurrentChannel = drawList->_ChannelsCurrent; -// if (lastCurrentChannel != 0) -// drawList->ChannelsSetCurrent(0); -// -// auto clipRect = drawList->_ClipRectStack.back(); -// -// if (begin == 0 && begin != end) -// { -// ImDrawList_ClampClipRects_Inner(drawList->CmdBuffer, clipRect, offset); -// ++begin; -// } -// -// for (int channelIndex = begin; channelIndex < end; ++channelIndex) -// { -// auto& channel = drawList->_Channels[channelIndex]; -// ImDrawList_ClampClipRects_Inner(channel.CmdBuffer, clipRect, offset); -// } -// -// if (lastCurrentChannel != 0) -// drawList->ChannelsSetCurrent(lastCurrentChannel); -//} - -static void ImDrawList_PathBezierOffset(ImDrawList* drawList, float offset, const ImVec2& p0, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3) -{ - using namespace ed; - - auto acceptPoint = [drawList, offset](const ImCubicBezierSubdivideSample& r) - { - drawList->PathLineTo(r.Point + ImNormalized(ImVec2(-r.Tangent.y, r.Tangent.x)) * offset); - }; - - ImCubicBezierSubdivide(acceptPoint, p0, p1, p2, p3); -} - -/* -static void ImDrawList_PolyFillScanFlood(ImDrawList *draw, std::vector<ImVec2>* poly, ImColor color, int gap = 1, float strokeWidth = 1.0f) -{ - std::vector<ImVec2> scanHits; - ImVec2 min, max; // polygon min/max points - auto io = ImGui::GetIO(); - float y; - bool isMinMaxDone = false; - unsigned int polysize = poly->size(); - - // find the orthagonal bounding box - // probably can put this as a predefined - if (!isMinMaxDone) - { - min.x = min.y = FLT_MAX; - max.x = max.y = FLT_MIN; - for (auto p : *poly) - { - if (p.x < min.x) min.x = p.x; - if (p.y < min.y) min.y = p.y; - if (p.x > max.x) max.x = p.x; - if (p.y > max.y) max.y = p.y; - } - isMinMaxDone = true; - } - - // Bounds check - if ((max.x < 0) || (min.x > io.DisplaySize.x) || (max.y < 0) || (min.y > io.DisplaySize.y)) return; - - // Vertically clip - if (min.y < 0) min.y = 0; - if (max.y > io.DisplaySize.y) max.y = io.DisplaySize.y; - - // so we know we start on the outside of the object we step out by 1. - min.x -= 1; - max.x += 1; - - // Initialise our starting conditions - y = min.y; - - // Go through each scan line iteratively, jumping by 'gap' pixels each time - while (y < max.y) - { - scanHits.clear(); - - { - int jump = 1; - ImVec2 fp = poly->at(0); - - for (size_t i = 0; i < polysize - 1; i++) - { - ImVec2 pa = poly->at(i); - ImVec2 pb = poly->at(i + 1); - - // jump double/dud points - if (pa.x == pb.x && pa.y == pb.y) continue; - - // if we encounter our hull/poly start point, then we've now created the - // closed - // hull, jump the next segment and reset the first-point - if ((!jump) && (fp.x == pb.x) && (fp.y == pb.y)) - { - if (i < polysize - 2) - { - fp = poly->at(i + 2); - jump = 1; - i++; - } - } - else - { - jump = 0; - } - - // test to see if this segment makes the scan-cut. - if ((pa.y > pb.y && y < pa.y && y > pb.y) || (pa.y < pb.y && y > pa.y && y < pb.y)) - { - ImVec2 intersect; - - intersect.y = y; - if (pa.x == pb.x) - { - intersect.x = pa.x; - } - else - { - intersect.x = (pb.x - pa.x) / (pb.y - pa.y) * (y - pa.y) + pa.x; - } - scanHits.push_back(intersect); - } - } - - // Sort the scan hits by X, so we have a proper left->right ordering - sort(scanHits.begin(), scanHits.end(), [](ImVec2 const &a, ImVec2 const &b) { return a.x < b.x; }); - - // generate the line segments. - { - int i = 0; - int l = scanHits.size() - 1; // we need pairs of points, this prevents segfault. - for (i = 0; i < l; i += 2) - { - draw->AddLine(scanHits[i], scanHits[i + 1], color, strokeWidth); - } - } - } - y += gap; - } // for each scan line - scanHits.clear(); -} -*/ - -static void ImDrawList_AddBezierWithArrows(ImDrawList* drawList, const ImCubicBezierPoints& curve, float thickness, - float startArrowSize, float startArrowWidth, float endArrowSize, float endArrowWidth, - bool fill, ImU32 color, float strokeThickness) -{ - using namespace ax; - - if ((color >> 24) == 0) - return; - - const auto half_thickness = thickness * 0.5f; - - if (fill) - { - drawList->AddBezierCubic(curve.P0, curve.P1, curve.P2, curve.P3, color, thickness); - - if (startArrowSize > 0.0f) - { - const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f)); - const auto start_n = ImVec2(-start_dir.y, start_dir.x); - const auto half_width = startArrowWidth * 0.5f; - const auto tip = curve.P0 - start_dir * startArrowSize; - - drawList->PathLineTo(curve.P0 - start_n * ImMax(half_width, half_thickness)); - drawList->PathLineTo(curve.P0 + start_n * ImMax(half_width, half_thickness)); - drawList->PathLineTo(tip); - drawList->PathFillConvex(color); - } - - if (endArrowSize > 0.0f) - { - const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f)); - const auto end_n = ImVec2( -end_dir.y, end_dir.x); - const auto half_width = endArrowWidth * 0.5f; - const auto tip = curve.P3 + end_dir * endArrowSize; - - drawList->PathLineTo(curve.P3 + end_n * ImMax(half_width, half_thickness)); - drawList->PathLineTo(curve.P3 - end_n * ImMax(half_width, half_thickness)); - drawList->PathLineTo(tip); - drawList->PathFillConvex(color); - } - } - else - { - if (startArrowSize > 0.0f) - { - const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f)); - const auto start_n = ImVec2(-start_dir.y, start_dir.x); - const auto half_width = startArrowWidth * 0.5f; - const auto tip = curve.P0 - start_dir * startArrowSize; - - if (half_width > half_thickness) - drawList->PathLineTo(curve.P0 - start_n * half_width); - drawList->PathLineTo(tip); - if (half_width > half_thickness) - drawList->PathLineTo(curve.P0 + start_n * half_width); - } - - ImDrawList_PathBezierOffset(drawList, half_thickness, curve.P0, curve.P1, curve.P2, curve.P3); - - if (endArrowSize > 0.0f) - { - const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f)); - const auto end_n = ImVec2( -end_dir.y, end_dir.x); - const auto half_width = endArrowWidth * 0.5f; - const auto tip = curve.P3 + end_dir * endArrowSize; - - if (half_width > half_thickness) - drawList->PathLineTo(curve.P3 + end_n * half_width); - drawList->PathLineTo(tip); - if (half_width > half_thickness) - drawList->PathLineTo(curve.P3 - end_n * half_width); - } - - ImDrawList_PathBezierOffset(drawList, half_thickness, curve.P3, curve.P2, curve.P1, curve.P0); - - drawList->PathStroke(color, true, strokeThickness); - } -} - - - - -//------------------------------------------------------------------------------ -// -// Pin -// -//------------------------------------------------------------------------------ -void ed::Pin::Draw(ImDrawList* drawList, DrawFlags flags) -{ - if (flags & Hovered) - { - drawList->ChannelsSetCurrent(m_Node->m_Channel + c_NodePinChannel); - - drawList->AddRectFilled(m_Bounds.Min, m_Bounds.Max, - m_Color, m_Rounding, m_Corners); - - if (m_BorderWidth > 0.0f) - { - FringeScaleScope fringe(1.0f); - drawList->AddRect(m_Bounds.Min, m_Bounds.Max, - m_BorderColor, m_Rounding, m_Corners, m_BorderWidth); - } - - if (!Editor->IsSelected(m_Node)) - m_Node->Draw(drawList, flags); - } -} - -ImVec2 ed::Pin::GetClosestPoint(const ImVec2& p) const -{ - return ImRect_ClosestPoint(m_Pivot, p, true, m_Radius + m_ArrowSize); -} - -ImLine ed::Pin::GetClosestLine(const Pin* pin) const -{ - return ImRect_ClosestLine(m_Pivot, pin->m_Pivot, m_Radius + m_ArrowSize, pin->m_Radius + pin->m_ArrowSize); -} - - - - -//------------------------------------------------------------------------------ -// -// Node -// -//------------------------------------------------------------------------------ -bool ed::Node::AcceptDrag() -{ - m_DragStart = m_Bounds.Min; - return true; -} - -void ed::Node::UpdateDrag(const ImVec2& offset) -{ - auto size = m_Bounds.GetSize(); - m_Bounds.Min = ImFloor(m_DragStart + offset); - m_Bounds.Max = m_Bounds.Min + size; -} - -bool ed::Node::EndDrag() -{ - return m_Bounds.Min != m_DragStart; -} - -void ed::Node::Draw(ImDrawList* drawList, DrawFlags flags) -{ - if (flags == Detail::Object::None) - { - drawList->ChannelsSetCurrent(m_Channel + c_NodeBackgroundChannel); - - drawList->AddRectFilled( - m_Bounds.Min, - m_Bounds.Max, - m_Color, m_Rounding); - - if (IsGroup(this)) - { - drawList->AddRectFilled( - m_GroupBounds.Min, - m_GroupBounds.Max, - m_GroupColor, m_GroupRounding); - - if (m_GroupBorderWidth > 0.0f) - { - FringeScaleScope fringe(1.0f); - - drawList->AddRect( - m_GroupBounds.Min, - m_GroupBounds.Max, - m_GroupBorderColor, m_GroupRounding, c_AllRoundCornersFlags, m_GroupBorderWidth); - } - } - -# if 0 - // #debug: highlight group regions - auto drawRect = [drawList](const ImRect& rect, ImU32 color) - { - if (ImRect_IsEmpty(rect)) return; - drawList->AddRectFilled(rect.Min, rect.Max, color); - }; - - drawRect(GetRegionBounds(NodeRegion::Top), IM_COL32(255, 0, 0, 64)); - drawRect(GetRegionBounds(NodeRegion::Bottom), IM_COL32(255, 0, 0, 64)); - drawRect(GetRegionBounds(NodeRegion::Left), IM_COL32(0, 255, 0, 64)); - drawRect(GetRegionBounds(NodeRegion::Right), IM_COL32(0, 255, 0, 64)); - drawRect(GetRegionBounds(NodeRegion::TopLeft), IM_COL32(255, 0, 255, 64)); - drawRect(GetRegionBounds(NodeRegion::TopRight), IM_COL32(255, 0, 255, 64)); - drawRect(GetRegionBounds(NodeRegion::BottomLeft), IM_COL32(255, 0, 255, 64)); - drawRect(GetRegionBounds(NodeRegion::BottomRight), IM_COL32(255, 0, 255, 64)); - drawRect(GetRegionBounds(NodeRegion::Center), IM_COL32(0, 0, 255, 64)); - drawRect(GetRegionBounds(NodeRegion::Header), IM_COL32(0, 255, 255, 64)); -# endif - - DrawBorder(drawList, m_BorderColor, m_BorderWidth); - } - else if (flags & Selected) - { - const auto borderColor = Editor->GetColor(StyleColor_SelNodeBorder); - const auto& editorStyle = Editor->GetStyle(); - - drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel); - - DrawBorder(drawList, borderColor, editorStyle.SelectedNodeBorderWidth); - } - else if (!IsGroup(this) && (flags & Hovered)) - { - const auto borderColor = Editor->GetColor(StyleColor_HovNodeBorder); - const auto& editorStyle = Editor->GetStyle(); - - drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel); - - DrawBorder(drawList, borderColor, editorStyle.HoveredNodeBorderWidth); - } -} - -void ed::Node::DrawBorder(ImDrawList* drawList, ImU32 color, float thickness) -{ - if (thickness > 0.0f) - { - drawList->AddRect(m_Bounds.Min, m_Bounds.Max, - color, m_Rounding, c_AllRoundCornersFlags, thickness); - } -} - -void ed::Node::GetGroupedNodes(std::vector<Node*>& result, bool append) -{ - if (!append) - result.resize(0); - - if (!IsGroup(this)) - return; - - const auto firstNodeIndex = result.size(); - Editor->FindNodesInRect(m_GroupBounds, result, true, false); - - for (auto index = firstNodeIndex; index < result.size(); ++index) - result[index]->GetGroupedNodes(result, true); -} - -ImRect ed::Node::GetRegionBounds(NodeRegion region) const -{ - if (m_Type == NodeType::Node) - { - if (region == NodeRegion::Header) - return m_Bounds; - } - else if (m_Type == NodeType::Group) - { - const float activeAreaMinimumSize = ImMax(ImMax( - Editor->GetView().InvScale * c_GroupSelectThickness, - m_GroupBorderWidth), c_GroupSelectThickness); - const float minimumSize = activeAreaMinimumSize * 5; - - auto bounds = m_Bounds; - if (bounds.GetWidth() < minimumSize) - bounds.Expand(ImVec2(minimumSize - bounds.GetWidth(), 0.0f)); - if (bounds.GetHeight() < minimumSize) - bounds.Expand(ImVec2(0.0f, minimumSize - bounds.GetHeight())); - - if (region == NodeRegion::Top) - { - bounds.Max.y = bounds.Min.y + activeAreaMinimumSize; - bounds.Min.x += activeAreaMinimumSize; - bounds.Max.x -= activeAreaMinimumSize; - return bounds; - } - else if (region == NodeRegion::Bottom) - { - bounds.Min.y = bounds.Max.y - activeAreaMinimumSize; - bounds.Min.x += activeAreaMinimumSize; - bounds.Max.x -= activeAreaMinimumSize; - return bounds; - } - else if (region == NodeRegion::Left) - { - bounds.Max.x = bounds.Min.x + activeAreaMinimumSize; - bounds.Min.y += activeAreaMinimumSize; - bounds.Max.y -= activeAreaMinimumSize; - return bounds; - } - else if (region == NodeRegion::Right) - { - bounds.Min.x = bounds.Max.x - activeAreaMinimumSize; - bounds.Min.y += activeAreaMinimumSize; - bounds.Max.y -= activeAreaMinimumSize; - return bounds; - } - else if (region == NodeRegion::TopLeft) - { - bounds.Max.x = bounds.Min.x + activeAreaMinimumSize * 2; - bounds.Max.y = bounds.Min.y + activeAreaMinimumSize * 2; - return bounds; - } - else if (region == NodeRegion::TopRight) - { - bounds.Min.x = bounds.Max.x - activeAreaMinimumSize * 2; - bounds.Max.y = bounds.Min.y + activeAreaMinimumSize * 2; - return bounds; - } - else if (region == NodeRegion::BottomRight) - { - bounds.Min.x = bounds.Max.x - activeAreaMinimumSize * 2; - bounds.Min.y = bounds.Max.y - activeAreaMinimumSize * 2; - return bounds; - } - else if (region == NodeRegion::BottomLeft) - { - bounds.Max.x = bounds.Min.x + activeAreaMinimumSize * 2; - bounds.Min.y = bounds.Max.y - activeAreaMinimumSize * 2; - return bounds; - } - else if (region == NodeRegion::Header) - { - bounds.Min.x += activeAreaMinimumSize; - bounds.Max.x -= activeAreaMinimumSize; - bounds.Min.y += activeAreaMinimumSize; - bounds.Max.y = ImMax(bounds.Min.y + activeAreaMinimumSize, m_GroupBounds.Min.y); - return bounds; - } - else if (region == NodeRegion::Center) - { - bounds.Max.x -= activeAreaMinimumSize; - bounds.Min.y = ImMax(bounds.Min.y + activeAreaMinimumSize, m_GroupBounds.Min.y); - bounds.Min.x += activeAreaMinimumSize; - bounds.Max.y -= activeAreaMinimumSize; - return bounds; - } - } - - return ImRect(); -} - -ed::NodeRegion ed::Node::GetRegion(const ImVec2& point) const -{ - if (m_Type == NodeType::Node) - { - if (m_Bounds.Contains(point)) - return NodeRegion::Header; - else - return NodeRegion::None; - } - else if (m_Type == NodeType::Group) - { - static const NodeRegion c_Regions[] = - { - // Corners first, they may overlap other regions. - NodeRegion::TopLeft, - NodeRegion::TopRight, - NodeRegion::BottomLeft, - NodeRegion::BottomRight, - NodeRegion::Header, - NodeRegion::Top, - NodeRegion::Bottom, - NodeRegion::Left, - NodeRegion::Right, - NodeRegion::Center - }; - - for (auto region : c_Regions) - { - auto bounds = GetRegionBounds(region); - if (bounds.Contains(point)) - return region; - } - } - - return NodeRegion::None; -} - - - - -//------------------------------------------------------------------------------ -// -// Link -// -//------------------------------------------------------------------------------ -void ed::Link::Draw(ImDrawList* drawList, DrawFlags flags) -{ - if (flags == None) - { - drawList->ChannelsSetCurrent(c_LinkChannel_Links); - - Draw(drawList, m_Color, 0.0f); - } - else if (flags & Selected) - { - const auto borderColor = Editor->GetColor(StyleColor_SelLinkBorder); - - drawList->ChannelsSetCurrent(c_LinkChannel_Selection); - - Draw(drawList, borderColor, 4.5f); - } - else if (flags & Hovered) - { - const auto borderColor = Editor->GetColor(StyleColor_HovLinkBorder); - - drawList->ChannelsSetCurrent(c_LinkChannel_Selection); - - Draw(drawList, borderColor, 2.0f); - } -} - -void ed::Link::Draw(ImDrawList* drawList, ImU32 color, float extraThickness) const -{ - if (!m_IsLive) - return; - - const auto curve = GetCurve(); - - ImDrawList_AddBezierWithArrows(drawList, curve, m_Thickness + extraThickness, - m_StartPin && m_StartPin->m_ArrowSize > 0.0f ? m_StartPin->m_ArrowSize + extraThickness : 0.0f, - m_StartPin && m_StartPin->m_ArrowWidth > 0.0f ? m_StartPin->m_ArrowWidth + extraThickness : 0.0f, - m_EndPin && m_EndPin->m_ArrowSize > 0.0f ? m_EndPin->m_ArrowSize + extraThickness : 0.0f, - m_EndPin && m_EndPin->m_ArrowWidth > 0.0f ? m_EndPin->m_ArrowWidth + extraThickness : 0.0f, - true, color, 1.0f); -} - -void ed::Link::UpdateEndpoints() -{ - const auto line = m_StartPin->GetClosestLine(m_EndPin); - m_Start = line.A; - m_End = line.B; -} - -ImCubicBezierPoints ed::Link::GetCurve() const -{ - auto easeLinkStrength = [](const ImVec2& a, const ImVec2& b, float strength) - { - const auto distanceX = b.x - a.x; - const auto distanceY = b.y - a.y; - const auto distance = ImSqrt(distanceX * distanceX + distanceY * distanceY); - const auto halfDistance = distance * 0.5f; - - if (halfDistance < strength) - strength = strength * ImSin(IM_PI * 0.5f * halfDistance / strength); - - return strength; - }; - - const auto startStrength = easeLinkStrength(m_Start, m_End, m_StartPin->m_Strength); - const auto endStrength = easeLinkStrength(m_Start, m_End, m_EndPin->m_Strength); - const auto cp0 = m_Start + m_StartPin->m_Dir * startStrength; - const auto cp1 = m_End + m_EndPin->m_Dir * endStrength; - - ImCubicBezierPoints result; - result.P0 = m_Start; - result.P1 = cp0; - result.P2 = cp1; - result.P3 = m_End; - - return result; -} - -bool ed::Link::TestHit(const ImVec2& point, float extraThickness) const -{ - if (!m_IsLive) - return false; - - auto bounds = GetBounds(); - if (extraThickness > 0.0f) - bounds.Expand(extraThickness); - - if (!bounds.Contains(point)) - return false; - - const auto bezier = GetCurve(); - const auto result = ImProjectOnCubicBezier(point, bezier.P0, bezier.P1, bezier.P2, bezier.P3, 50); - - return result.Distance <= m_Thickness + extraThickness; -} - -bool ed::Link::TestHit(const ImRect& rect, bool allowIntersect) const -{ - if (!m_IsLive) - return false; - - const auto bounds = GetBounds(); - - if (rect.Contains(bounds)) - return true; - - if (!allowIntersect || !rect.Overlaps(bounds)) - return false; - - const auto bezier = GetCurve(); - - const auto p0 = rect.GetTL(); - const auto p1 = rect.GetTR(); - const auto p2 = rect.GetBR(); - const auto p3 = rect.GetBL(); - - if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p0, p1).Count > 0) - return true; - if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p1, p2).Count > 0) - return true; - if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p2, p3).Count > 0) - return true; - if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p3, p0).Count > 0) - return true; - - return false; -} - -ImRect ed::Link::GetBounds() const -{ - if (m_IsLive) - { - const auto curve = GetCurve(); - auto bounds = ImCubicBezierBoundingRect(curve.P0, curve.P1, curve.P2, curve.P3); - - if (bounds.GetWidth() == 0.0f) - { - bounds.Min.x -= 0.5f; - bounds.Max.x += 0.5f; - } - - if (bounds.GetHeight() == 0.0f) - { - bounds.Min.y -= 0.5f; - bounds.Max.y += 0.5f; - } - - if (m_StartPin->m_ArrowSize) - { - const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f)); - const auto p0 = curve.P0; - const auto p1 = curve.P0 - start_dir * m_StartPin->m_ArrowSize; - const auto min = ImMin(p0, p1); - const auto max = ImMax(p0, p1); - auto arrowBounds = ImRect(min, ImMax(max, min + ImVec2(1, 1))); - bounds.Add(arrowBounds); - } - - if (m_EndPin->m_ArrowSize) - { - const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f)); - const auto p0 = curve.P3; - const auto p1 = curve.P3 + end_dir * m_EndPin->m_ArrowSize; - const auto min = ImMin(p0, p1); - const auto max = ImMax(p0, p1); - auto arrowBounds = ImRect(min, ImMax(max, min + ImVec2(1, 1))); - bounds.Add(arrowBounds); - } - - return bounds; - } - else - return ImRect(); -} - - - - -//------------------------------------------------------------------------------ -// -// Editor Context -// -//------------------------------------------------------------------------------ -ed::EditorContext::EditorContext(const ax::NodeEditor::Config* config) - : m_IsFirstFrame(true) - , m_IsFocused(false) - , m_IsHovered(false) - , m_IsHoveredWithoutOverlapp(false) - , m_ShortcutsEnabled(true) - , m_Style() - , m_Nodes() - , m_Pins() - , m_Links() - , m_SelectionId(1) - , m_LastActiveLink(nullptr) - , m_Canvas() - , m_IsCanvasVisible(false) - , m_NodeBuilder(this) - , m_HintBuilder(this) - , m_CurrentAction(nullptr) - , m_NavigateAction(this, m_Canvas) - , m_SizeAction(this) - , m_DragAction(this) - , m_SelectAction(this) - , m_ContextMenuAction(this) - , m_ShortcutAction(this) - , m_CreateItemAction(this) - , m_DeleteItemsAction(this) - , m_AnimationControllers{ &m_FlowAnimationController } - , m_FlowAnimationController(this) - , m_HoveredNode(0) - , m_HoveredPin(0) - , m_HoveredLink(0) - , m_DoubleClickedNode(0) - , m_DoubleClickedPin(0) - , m_DoubleClickedLink(0) - , m_BackgroundClicked(false) - , m_BackgroundDoubleClicked(false) - , m_IsInitialized(false) - , m_Settings() - , m_Config(config) - , m_DrawList(nullptr) - , m_ExternalChannel(0) -{ -} - -ed::EditorContext::~EditorContext() -{ - if (m_IsInitialized) - SaveSettings(); - - for (auto link : m_Links) delete link.m_Object; - for (auto pin : m_Pins) delete pin.m_Object; - for (auto node : m_Nodes) delete node.m_Object; - - m_Splitter.ClearFreeMemory(); -} - -void ed::EditorContext::Begin(const char* id, const ImVec2& size) -{ - if (!m_IsInitialized) - { - LoadSettings(); - m_IsInitialized = true; - } - - //ImGui::LogToClipboard(); - //Log("---- begin ----"); - - for (auto node : m_Nodes) node->Reset(); - for (auto pin : m_Pins) pin->Reset(); - for (auto link : m_Links) link->Reset(); - - m_DrawList = ImGui::GetWindowDrawList(); - - ImDrawList_SwapSplitter(m_DrawList, m_Splitter); - m_ExternalChannel = m_DrawList->_Splitter._Current; - - ImGui::PushID(id); - - auto availableContentSize = ImGui::GetContentRegionAvail(); - ImVec2 canvasSize = ImFloor(size); - if (canvasSize.x <= 0.0f) - canvasSize.x = ImMax(4.0f, availableContentSize.x); - if (canvasSize.y <= 0.0f) - canvasSize.y = ImMax(4.0f, availableContentSize.y); - - if (m_CurrentAction && m_CurrentAction->IsDragging() && m_NavigateAction.MoveOverEdge(canvasSize)) - { - auto& io = ImGui::GetIO(); - auto offset = m_NavigateAction.GetMoveScreenOffset(); - for (int i = 0; i < 5; ++i) - io.MouseClickedPos[i] = io.MouseClickedPos[i] - offset; - } - else - m_NavigateAction.StopMoveOverEdge(); - - auto previousSize = m_Canvas.Rect().GetSize(); - auto previousVisibleRect = m_Canvas.ViewRect(); - m_IsCanvasVisible = m_Canvas.Begin(id, canvasSize); - - //ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0)); - //ImGui::BeginChild(id, size, false, - // ImGuiWindowFlags_NoMove | - // ImGuiWindowFlags_NoScrollbar | - // ImGuiWindowFlags_NoScrollWithMouse); - - m_IsFocused = ImGui::IsWindowFocused(); - - // - m_NavigateAction.SetWindow(m_Canvas.ViewRect().Min, m_Canvas.ViewRect().GetSize()); - - // Handle canvas size change. Scale to Y axis, center on X. - if (!ImRect_IsEmpty(previousVisibleRect) && previousSize != canvasSize) - { - m_NavigateAction.FinishNavigation(); - - auto currentVisibleRect = m_Canvas.ViewRect(); - auto currentAspectRatio = currentVisibleRect.GetHeight() ? (currentVisibleRect.GetWidth() / currentVisibleRect.GetHeight()) : 0.0f; - - auto centerX = (previousVisibleRect.Max.x + previousVisibleRect.Min.x) * 0.5f; - auto height = previousVisibleRect.GetHeight(); - auto width = currentAspectRatio * height; - - previousVisibleRect.Min.x = centerX - 0.5f * width; - previousVisibleRect.Max.x = centerX + 0.5f * width; - - m_NavigateAction.NavigateTo(previousVisibleRect, Detail::NavigateAction::ZoomMode::Exact, 0.0f); - } - - m_Canvas.SetView(m_NavigateAction.GetView()); - - // #debug #clip - //ImGui::Text("CLIP = { x=%g y=%g w=%g h=%g r=%g b=%g }", - // clipMin.x, clipMin.y, clipMax.x - clipMin.x, clipMax.y - clipMin.y, clipMax.x, clipMax.y); - - // Reserve channels for background and links - ImDrawList_ChannelsGrow(m_DrawList, c_NodeStartChannel); - - if (HasSelectionChanged()) - ++m_SelectionId; - - m_LastSelectedObjects = m_SelectedObjects; -} - -void ed::EditorContext::End() -{ - //auto& io = ImGui::GetIO(); - auto control = BuildControl(m_CurrentAction && m_CurrentAction->IsDragging()); // NavigateAction.IsMovingOverEdge() - //auto& editorStyle = GetStyle(); - - m_HoveredNode = control.HotNode && m_CurrentAction == nullptr ? control.HotNode->m_ID : 0; - m_HoveredPin = control.HotPin && m_CurrentAction == nullptr ? control.HotPin->m_ID : 0; - m_HoveredLink = control.HotLink && m_CurrentAction == nullptr ? control.HotLink->m_ID : 0; - m_DoubleClickedNode = control.DoubleClickedNode ? control.DoubleClickedNode->m_ID : 0; - m_DoubleClickedPin = control.DoubleClickedPin ? control.DoubleClickedPin->m_ID : 0; - m_DoubleClickedLink = control.DoubleClickedLink ? control.DoubleClickedLink->m_ID : 0; - m_BackgroundClicked = control.BackgroundClicked; - m_BackgroundDoubleClicked = control.BackgroundDoubleClicked; - - //if (DoubleClickedNode) LOG_TRACE(0, "DOUBLE CLICK NODE: %d", DoubleClickedNode); - //if (DoubleClickedPin) LOG_TRACE(0, "DOUBLE CLICK PIN: %d", DoubleClickedPin); - //if (DoubleClickedLink) LOG_TRACE(0, "DOUBLE CLICK LINK: %d", DoubleClickedLink); - //if (BackgroundDoubleClicked) LOG_TRACE(0, "DOUBLE CLICK BACKGROUND", DoubleClickedLink); - - const bool isSelecting = m_CurrentAction && m_CurrentAction->AsSelect() != nullptr; - const bool isDragging = m_CurrentAction && m_CurrentAction->AsDrag() != nullptr; - //const bool isSizing = CurrentAction && CurrentAction->AsSize() != nullptr; - - // Draw nodes - for (auto node : m_Nodes) - if (node->m_IsLive && node->IsVisible()) - node->Draw(m_DrawList); - - // Draw links - for (auto link : m_Links) - if (link->m_IsLive && link->IsVisible()) - link->Draw(m_DrawList); - - // Highlight selected objects - { - auto selectedObjects = &m_SelectedObjects; - if (auto selectAction = m_CurrentAction ? m_CurrentAction->AsSelect() : nullptr) - selectedObjects = &selectAction->m_CandidateObjects; - - for (auto selectedObject : *selectedObjects) - if (selectedObject->IsVisible()) - selectedObject->Draw(m_DrawList, Object::Selected); - } - - if (!isSelecting) - { - auto hoveredObject = control.HotObject; - if (auto dragAction = m_CurrentAction ? m_CurrentAction->AsDrag() : nullptr) - hoveredObject = dragAction->m_DraggedObject; - if (auto sizeAction = m_CurrentAction ? m_CurrentAction->AsSize() : nullptr) - hoveredObject = sizeAction->m_SizedNode; - - if (hoveredObject && !IsSelected(hoveredObject) && hoveredObject->IsVisible()) - hoveredObject->Draw(m_DrawList, Object::Hovered); - } - - // Draw animations - for (auto controller : m_AnimationControllers) - controller->Draw(m_DrawList); - - if (m_CurrentAction && !m_CurrentAction->Process(control)) - m_CurrentAction = nullptr; - - if (m_NavigateAction.m_IsActive) - m_NavigateAction.Process(control); - else - m_NavigateAction.Accept(control); - - if (nullptr == m_CurrentAction) - { - EditorAction* possibleAction = nullptr; - - auto accept = [&possibleAction, &control](EditorAction& action) - { - auto result = action.Accept(control); - - if (result == EditorAction::True) - return true; - else if (/*!possibleAction &&*/ result == EditorAction::Possible) - possibleAction = &action; - else if (result == EditorAction::Possible) - action.Reject(); - - return false; - }; - - if (accept(m_ContextMenuAction)) - m_CurrentAction = &m_ContextMenuAction; - else if (accept(m_ShortcutAction)) - m_CurrentAction = &m_ShortcutAction; - else if (accept(m_SizeAction)) - m_CurrentAction = &m_SizeAction; - else if (accept(m_DragAction)) - m_CurrentAction = &m_DragAction; - else if (accept(m_SelectAction)) - m_CurrentAction = &m_SelectAction; - else if (accept(m_CreateItemAction)) - m_CurrentAction = &m_CreateItemAction; - else if (accept(m_DeleteItemsAction)) - m_CurrentAction = &m_DeleteItemsAction; - - if (possibleAction) - ImGui::SetMouseCursor(possibleAction->GetCursor()); - - if (m_CurrentAction && possibleAction) - possibleAction->Reject(); - } - - if (m_CurrentAction) - ImGui::SetMouseCursor(m_CurrentAction->GetCursor()); - - // Draw selection rectangle - m_SelectAction.Draw(m_DrawList); - - bool sortGroups = false; - if (control.ActiveNode) - { - if (!IsGroup(control.ActiveNode)) - { - // Bring active node to front - auto activeNodeIt = std::find(m_Nodes.begin(), m_Nodes.end(), control.ActiveNode); - std::rotate(activeNodeIt, activeNodeIt + 1, m_Nodes.end()); - } - else if (!isDragging && m_CurrentAction && m_CurrentAction->AsDrag()) - { - // Bring content of dragged group to front - std::vector<Node*> nodes; - control.ActiveNode->GetGroupedNodes(nodes); - - std::stable_partition(m_Nodes.begin(), m_Nodes.end(), [&nodes](Node* node) - { - return std::find(nodes.begin(), nodes.end(), node) == nodes.end(); - }); - - sortGroups = true; - } - } - - // Sort nodes if bounds of node changed - if (sortGroups || ((m_Settings.m_DirtyReason & (SaveReasonFlags::Position | SaveReasonFlags::Size)) != SaveReasonFlags::None)) - { - // Bring all groups before regular nodes - auto groupsItEnd = std::stable_partition(m_Nodes.begin(), m_Nodes.end(), IsGroup); - - // Sort groups by area - std::sort(m_Nodes.begin(), groupsItEnd, [this](Node* lhs, Node* rhs) - { - const auto& lhsSize = lhs == m_SizeAction.m_SizedNode ? m_SizeAction.GetStartGroupBounds().GetSize() : lhs->m_GroupBounds.GetSize(); - const auto& rhsSize = rhs == m_SizeAction.m_SizedNode ? m_SizeAction.GetStartGroupBounds().GetSize() : rhs->m_GroupBounds.GetSize(); - - const auto lhsArea = lhsSize.x * lhsSize.y; - const auto rhsArea = rhsSize.x * rhsSize.y; - - return lhsArea > rhsArea; - }); - } - - // Apply Z order - std::stable_sort(m_Nodes.begin(), m_Nodes.end(), [](const auto& lhs, const auto& rhs) - { - return lhs->m_ZPosition < rhs->m_ZPosition; - }); - -# if 1 - // Every node has few channels assigned. Grow channel list - // to hold twice as much of channels and place them in - // node drawing order. - { - // Copy group nodes - auto liveNodeCount = static_cast<int>(std::count_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return node->m_IsLive; })); - - // Reserve two additional channels for sorted list of channels - auto nodeChannelCount = m_DrawList->_Splitter._Count; - ImDrawList_ChannelsGrow(m_DrawList, m_DrawList->_Splitter._Count + c_ChannelsPerNode * liveNodeCount + c_LinkChannelCount); - - int targetChannel = nodeChannelCount; - - auto copyNode = [this, &targetChannel](Node* node) - { - if (!node->m_IsLive) - return; - - for (int i = 0; i < c_ChannelsPerNode; ++i) - ImDrawList_SwapChannels(m_DrawList, node->m_Channel + i, targetChannel + i); - - node->m_Channel = targetChannel; - targetChannel += c_ChannelsPerNode; - }; - - auto groupsItEnd = std::find_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return !IsGroup(node); }); - - // Copy group nodes - std::for_each(m_Nodes.begin(), groupsItEnd, copyNode); - - // Copy links - for (int i = 0; i < c_LinkChannelCount; ++i, ++targetChannel) - ImDrawList_SwapChannels(m_DrawList, c_LinkStartChannel + i, targetChannel); - - // Copy normal nodes - std::for_each(groupsItEnd, m_Nodes.end(), copyNode); - } -# endif - - // ImGui::PopClipRect(); - - // Draw grid -# if 1 // #FIXME - { - //auto& style = ImGui::GetStyle(); - - m_DrawList->ChannelsSetCurrent(c_UserChannel_Grid); - - ImVec2 offset = m_Canvas.ViewOrigin() * (1.0f / m_Canvas.ViewScale()); - ImU32 GRID_COLOR = GetColor(StyleColor_Grid, ImClamp(m_Canvas.ViewScale() * m_Canvas.ViewScale(), 0.0f, 1.0f)); - float GRID_SX = 32.0f;// * m_Canvas.ViewScale(); - float GRID_SY = 32.0f;// * m_Canvas.ViewScale(); - ImVec2 VIEW_POS = m_Canvas.ViewRect().Min; - ImVec2 VIEW_SIZE = m_Canvas.ViewRect().GetSize(); - - m_DrawList->AddRectFilled(VIEW_POS, VIEW_POS + VIEW_SIZE, GetColor(StyleColor_Bg)); - - for (float x = fmodf(offset.x, GRID_SX); x < VIEW_SIZE.x; x += GRID_SX) - m_DrawList->AddLine(ImVec2(x, 0.0f) + VIEW_POS, ImVec2(x, VIEW_SIZE.y) + VIEW_POS, GRID_COLOR); - for (float y = fmodf(offset.y, GRID_SY); y < VIEW_SIZE.y; y += GRID_SY) - m_DrawList->AddLine(ImVec2(0.0f, y) + VIEW_POS, ImVec2(VIEW_SIZE.x, y) + VIEW_POS, GRID_COLOR); - } -# endif - -# if 0 - { - auto userChannel = drawList->_Splitter._Count; - auto channelsToCopy = c_UserLayersCount; - ImDrawList_ChannelsGrow(drawList, userChannel + channelsToCopy); - for (int i = 0; i < channelsToCopy; ++i) - ImDrawList_SwapChannels(drawList, userChannel + i, c_UserLayerChannelStart + i); - } -# endif - -# if 0 - { - auto preOffset = ImVec2(0, 0); - auto postOffset = m_OldCanvas.WindowScreenPos + m_OldCanvas.ClientOrigin; - auto scale = m_OldCanvas.Zoom; - - ImDrawList_TransformChannels(drawList, 0, 1, preOffset, scale, postOffset); - ImDrawList_TransformChannels(drawList, c_BackgroundChannelStart, drawList->_ChannelsCount - 1, preOffset, scale, postOffset); - - auto clipTranslation = m_OldCanvas.WindowScreenPos - m_OldCanvas.FromScreen(m_OldCanvas.WindowScreenPos); - ImGui::PushClipRect(m_OldCanvas.WindowScreenPos + ImVec2(1, 1), m_OldCanvas.WindowScreenPos + m_OldCanvas.WindowScreenSize - ImVec2(1, 1), false); - ImDrawList_TranslateAndClampClipRects(drawList, 0, 1, clipTranslation); - ImDrawList_TranslateAndClampClipRects(drawList, c_BackgroundChannelStart, drawList->_ChannelsCount - 1, clipTranslation); - ImGui::PopClipRect(); - - // #debug: Static grid in local space - //for (float x = 0; x < Canvas.WindowScreenSize.x; x += 100) - // drawList->AddLine(ImVec2(x, 0.0f) + Canvas.WindowScreenPos, ImVec2(x, Canvas.WindowScreenSize.y) + Canvas.WindowScreenPos, IM_COL32(255, 0, 0, 128)); - //for (float y = 0; y < Canvas.WindowScreenSize.y; y += 100) - // drawList->AddLine(ImVec2(0.0f, y) + Canvas.WindowScreenPos, ImVec2(Canvas.WindowScreenSize.x, y) + Canvas.WindowScreenPos, IM_COL32(255, 0, 0, 128)); - } -# endif - -# if 1 - // Move user and hint channels to top - { - // Clip plane is transformed to global space. - // These channels already have clip planes in global space, so - // we move them to clip plane. Batch transformation in canvas - // will bring them back to global space. - auto preTransformClipRect = [this](int channelIndex) - { - ImDrawChannel& channel = m_DrawList->_Splitter._Channels[channelIndex]; - for (ImDrawCmd& cmd : channel._CmdBuffer) - { - auto a = ToCanvas(ImVec2(cmd.ClipRect.x, cmd.ClipRect.y)); - auto b = ToCanvas(ImVec2(cmd.ClipRect.z, cmd.ClipRect.w)); - cmd.ClipRect = ImVec4(a.x, a.y, b.x, b.y); - } - }; - - m_DrawList->ChannelsSetCurrent(0); - - auto channelCount = m_DrawList->_Splitter._Count; - ImDrawList_ChannelsGrow(m_DrawList, channelCount + 3); - ImDrawList_SwapChannels(m_DrawList, c_UserChannel_HintsBackground, channelCount + 0); - ImDrawList_SwapChannels(m_DrawList, c_UserChannel_Hints, channelCount + 1); - ImDrawList_SwapChannels(m_DrawList, c_UserChannel_Content, channelCount + 2); - - preTransformClipRect(channelCount + 0); - preTransformClipRect(channelCount + 1); - preTransformClipRect(channelCount + 2); - } -# endif - - UpdateAnimations(); - - m_DrawList->ChannelsMerge(); - - // #debug - // drawList->AddRectFilled(ImVec2(-10.0f, -10.0f), ImVec2(10.0f, 10.0f), IM_COL32(255, 0, 255, 255)); - - // ImGui::EndChild(); - // ImGui::PopStyleColor(); - if (m_IsCanvasVisible) - m_Canvas.End(); - - ImDrawList_SwapSplitter(m_DrawList, m_Splitter); - - // Draw border - { - auto& style = ImGui::GetStyle(); - auto borderShadoColor = style.Colors[ImGuiCol_BorderShadow]; - auto borderColor = style.Colors[ImGuiCol_Border]; - m_DrawList->AddRect(m_Canvas.Rect().Min + ImVec2(1, 1), m_Canvas.Rect().Max - ImVec2(1, 1), ImColor(borderShadoColor)); - m_DrawList->AddRect(m_Canvas.Rect().Min, m_Canvas.Rect().Max, ImColor(borderColor)); - } - - // #metrics - // ShowMetrics(control); - - ImGui::PopID(); - - if (!m_CurrentAction && m_IsFirstFrame && !m_Settings.m_Selection.empty()) - { - ClearSelection(); - for (auto id : m_Settings.m_Selection) - if (auto object = FindObject(id)) - SelectObject(object); - } - - if (HasSelectionChanged()) - MakeDirty(SaveReasonFlags::Selection); - - if (m_Settings.m_IsDirty && !m_CurrentAction) - SaveSettings(); - - m_DrawList = nullptr; - m_IsFirstFrame = false; -} - -bool ed::EditorContext::DoLink(LinkId id, PinId startPinId, PinId endPinId, ImU32 color, float thickness) -{ - //auto& editorStyle = GetStyle(); - - auto startPin = FindPin(startPinId); - auto endPin = FindPin(endPinId); - - if (!startPin || !startPin->m_IsLive || !endPin || !endPin->m_IsLive) - return false; - - startPin->m_HasConnection = true; - endPin->m_HasConnection = true; - - auto link = GetLink(id); - link->m_StartPin = startPin; - link->m_EndPin = endPin; - link->m_Color = color; - link->m_Thickness = thickness; - link->m_IsLive = true; - - link->UpdateEndpoints(); - - return true; -} - -void ed::EditorContext::SetNodePosition(NodeId nodeId, const ImVec2& position) -{ - auto node = FindNode(nodeId); - if (!node) - { - node = CreateNode(nodeId); - node->m_IsLive = false; - } - - if (node->m_Bounds.Min != position) - { - node->m_Bounds.Translate(position - node->m_Bounds.Min); - node->m_Bounds.Floor(); - MakeDirty(NodeEditor::SaveReasonFlags::Position, node); - } -} - -void ed::EditorContext::SetGroupSize(NodeId nodeId, const ImVec2& size) -{ - auto node = FindNode(nodeId); - if (!node) - { - node = CreateNode(nodeId); - node->m_IsLive = false; - } - - node->m_Type = NodeType::Group; - - if (node->m_GroupBounds.GetSize() != size) - { - node->m_GroupBounds.Min = node->m_Bounds.Min; - node->m_GroupBounds.Max = node->m_Bounds.Min + size; - node->m_GroupBounds.Floor(); - MakeDirty(NodeEditor::SaveReasonFlags::Size, node); - } -} - -ImVec2 ed::EditorContext::GetNodePosition(NodeId nodeId) -{ - auto node = FindNode(nodeId); - if (!node) - return ImVec2(FLT_MAX, FLT_MAX); - - return node->m_Bounds.Min; -} - -ImVec2 ed::EditorContext::GetNodeSize(NodeId nodeId) -{ - auto node = FindNode(nodeId); - if (!node) - return ImVec2(0, 0); - - return node->m_Bounds.GetSize(); -} - -void ed::EditorContext::SetNodeZPosition(NodeId nodeId, float z) -{ - auto node = FindNode(nodeId); - if (!node) - { - node = CreateNode(nodeId); - node->m_IsLive = false; - } - - node->m_ZPosition = z; -} - -float ed::EditorContext::GetNodeZPosition(NodeId nodeId) -{ - auto node = FindNode(nodeId); - if (!node) - return 0.0f; - - return node->m_ZPosition; -} - -void ed::EditorContext::MarkNodeToRestoreState(Node* node) -{ - node->m_RestoreState = true; -} - -void ed::EditorContext::UpdateNodeState(Node* node) -{ - bool tryLoadState = node->m_RestoreState; - - node->m_RestoreState = false; - - auto settings = m_Settings.FindNode(node->m_ID); - if (!settings) - return; - - if (!tryLoadState && settings->m_WasUsed) - return; - - if (!settings->m_WasUsed) - { - MakeDirty(SaveReasonFlags::AddNode, node); - settings->m_WasUsed = true; - } - - // Load state from config (if possible) - if (tryLoadState) - { - NodeSettings newSettings = *settings; - if (NodeSettings::Parse(m_Config.LoadNode(node->m_ID), newSettings)) - *settings = newSettings; - } - - node->m_Bounds.Min = settings->m_Location; - node->m_Bounds.Max = node->m_Bounds.Min + settings->m_Size; - node->m_Bounds.Floor(); - node->m_GroupBounds.Min = settings->m_Location; - node->m_GroupBounds.Max = node->m_GroupBounds.Min + settings->m_GroupSize; - node->m_GroupBounds.Floor(); -} - -void ed::EditorContext::RemoveSettings(Object* object) -{ - if (auto node = object->AsNode()) - { - m_Settings.RemoveNode(node->m_ID); - MakeDirty(SaveReasonFlags::RemoveNode, node); - } -} - -void ed::EditorContext::ClearSelection() -{ - m_SelectedObjects.clear(); -} - -void ed::EditorContext::SelectObject(Object* object) -{ - m_SelectedObjects.push_back(object); -} - -void ed::EditorContext::DeselectObject(Object* object) -{ - auto objectIt = std::find(m_SelectedObjects.begin(), m_SelectedObjects.end(), object); - if (objectIt != m_SelectedObjects.end()) - m_SelectedObjects.erase(objectIt); -} - -void ed::EditorContext::SetSelectedObject(Object* object) -{ - ClearSelection(); - SelectObject(object); -} - -void ed::EditorContext::ToggleObjectSelection(Object* object) -{ - if (IsSelected(object)) - DeselectObject(object); - else - SelectObject(object); -} - -bool ed::EditorContext::IsSelected(Object* object) -{ - return std::find(m_SelectedObjects.begin(), m_SelectedObjects.end(), object) != m_SelectedObjects.end(); -} - -const ed::vector<ed::Object*>& ed::EditorContext::GetSelectedObjects() -{ - return m_SelectedObjects; -} - -bool ed::EditorContext::IsAnyNodeSelected() -{ - for (auto object : m_SelectedObjects) - if (object->AsNode()) - return true; - - return false; -} - -bool ed::EditorContext::IsAnyLinkSelected() -{ - for (auto object : m_SelectedObjects) - if (object->AsLink()) - return true; - - return false; -} - -bool ed::EditorContext::HasSelectionChanged() -{ - return m_LastSelectedObjects != m_SelectedObjects; -} - -ed::Node* ed::EditorContext::FindNodeAt(const ImVec2& p) -{ - for (auto node : m_Nodes) - if (node->TestHit(p)) - return node; - - return nullptr; -} - -void ed::EditorContext::FindNodesInRect(const ImRect& r, vector<Node*>& result, bool append, bool includeIntersecting) -{ - if (!append) - result.resize(0); - - if (ImRect_IsEmpty(r)) - return; - - for (auto node : m_Nodes) - if (node->TestHit(r, includeIntersecting)) - result.push_back(node); -} - -void ed::EditorContext::FindLinksInRect(const ImRect& r, vector<Link*>& result, bool append) -{ - if (!append) - result.resize(0); - - if (ImRect_IsEmpty(r)) - return; - - for (auto link : m_Links) - if (link->TestHit(r)) - result.push_back(link); -} - -bool ed::EditorContext::HasAnyLinks(NodeId nodeId) const -{ - for (auto link : m_Links) - { - if (!link->m_IsLive) - continue; - - if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId) - return true; - } - - return false; -} - -bool ed::EditorContext::HasAnyLinks(PinId pinId) const -{ - for (auto link : m_Links) - { - if (!link->m_IsLive) - continue; - - if (link->m_StartPin->m_ID == pinId || link->m_EndPin->m_ID == pinId) - return true; - } - - return false; -} - -int ed::EditorContext::BreakLinks(NodeId nodeId) -{ - int result = 0; - for (auto link : m_Links) - { - if (!link->m_IsLive) - continue; - - if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId) - { - if (GetItemDeleter().Add(link)) - ++result; - } - } - return result; -} - -int ed::EditorContext::BreakLinks(PinId pinId) -{ - int result = 0; - for (auto link : m_Links) - { - if (!link->m_IsLive) - continue; - - if (link->m_StartPin->m_ID == pinId || link->m_EndPin->m_ID == pinId) - { - if (GetItemDeleter().Add(link)) - ++result; - } - } - return result; -} - -void ed::EditorContext::FindLinksForNode(NodeId nodeId, vector<Link*>& result, bool add) -{ - if (!add) - result.clear(); - - for (auto link : m_Links) - { - if (!link->m_IsLive) - continue; - - if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId) - result.push_back(link); - } -} - -bool ed::EditorContext::PinHadAnyLinks(PinId pinId) -{ - auto pin = FindPin(pinId); - if (!pin || !pin->m_IsLive) - return false; - - return pin->m_HasConnection || pin->m_HadConnection; -} - -void ed::EditorContext::NotifyLinkDeleted(Link* link) -{ - if (m_LastActiveLink == link) - m_LastActiveLink = nullptr; -} - -void ed::EditorContext::Suspend(SuspendFlags flags) -{ - IM_ASSERT(m_DrawList != nullptr && "Suspend was called outiside of Begin/End."); - auto lastChannel = m_DrawList->_Splitter._Current; - m_DrawList->ChannelsSetCurrent(m_ExternalChannel); - m_Canvas.Suspend(); - m_DrawList->ChannelsSetCurrent(lastChannel); - if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter) - ImDrawList_SwapSplitter(m_DrawList, m_Splitter); -} - -void ed::EditorContext::Resume(SuspendFlags flags) -{ - IM_ASSERT(m_DrawList != nullptr && "Reasume was called outiside of Begin/End."); - if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter) - ImDrawList_SwapSplitter(m_DrawList, m_Splitter); - auto lastChannel = m_DrawList->_Splitter._Current; - m_DrawList->ChannelsSetCurrent(m_ExternalChannel); - m_Canvas.Resume(); - m_DrawList->ChannelsSetCurrent(lastChannel); -} - -bool ed::EditorContext::IsSuspended() -{ - return m_Canvas.IsSuspended(); -} - -bool ed::EditorContext::IsFocused() -{ - return m_IsFocused; -} - -bool ed::EditorContext::IsHovered() const -{ - return m_IsHovered; -} - -bool ed::EditorContext::IsHoveredWithoutOverlapp() const -{ - return m_IsHoveredWithoutOverlapp; -} - -bool ed::EditorContext::CanAcceptUserInput() const -{ - return m_IsFocused && m_IsHovered; -} - -int ed::EditorContext::CountLiveNodes() const -{ - return (int)std::count_if(m_Nodes.begin(), m_Nodes.end(), [](const Node* node) { return node->m_IsLive; }); -} - -int ed::EditorContext::CountLivePins() const -{ - return (int)std::count_if(m_Pins.begin(), m_Pins.end(), [](const Pin* pin) { return pin->m_IsLive; }); -} - -int ed::EditorContext::CountLiveLinks() const -{ - return (int)std::count_if(m_Links.begin(), m_Links.end(), [](const Link* link) { return link->m_IsLive; }); -} - -ed::Pin* ed::EditorContext::CreatePin(PinId id, PinKind kind) -{ - IM_ASSERT(nullptr == FindObject(id)); - auto pin = new Pin(this, id, kind); - m_Pins.push_back({id, pin}); - std::sort(m_Pins.begin(), m_Pins.end()); - return pin; -} - -ed::Node* ed::EditorContext::CreateNode(NodeId id) -{ - IM_ASSERT(nullptr == FindObject(id)); - auto node = new Node(this, id); - m_Nodes.push_back({id, node}); - //std::sort(Nodes.begin(), Nodes.end()); - - auto settings = m_Settings.FindNode(id); - if (!settings) - settings = m_Settings.AddNode(id); - - UpdateNodeState(node); - - if (settings->m_GroupSize.x > 0 || settings->m_GroupSize.y > 0) - node->m_Type = NodeType::Group; - - node->m_IsLive = false; - - return node; -} - -ed::Link* ed::EditorContext::CreateLink(LinkId id) -{ - IM_ASSERT(nullptr == FindObject(id)); - auto link = new Link(this, id); - m_Links.push_back({id, link}); - std::sort(m_Links.begin(), m_Links.end()); - - return link; -} - -template <typename C, typename Id> -static inline auto FindItemInLinear(C& container, Id id) -{ -# if defined(_DEBUG) - auto start = container.data(); - auto end = container.data() + container.size(); - for (auto it = start; it < end; ++it) - if ((*it).m_ID == id) - return it->m_Object; -# else - for (auto item : container) - if (item.m_ID == id) - return item.m_Object; -# endif - - return static_cast<decltype(container[0].m_Object)>(nullptr); -} - -template <typename C, typename Id> -static inline auto FindItemIn(C& container, Id id) -{ -//# if defined(_DEBUG) -// auto start = container.data(); -// auto end = container.data() + container.size(); -// for (auto it = start; it < end; ++it) -// if ((*it)->ID == id) -// return *it; -//# else -// for (auto item : container) -// if (item->ID == id) -// return item; -//# endif - auto key = typename C::value_type{ id, nullptr }; - auto first = container.cbegin(); - auto last = container.cend(); - auto it = std::lower_bound(first, last, key); - if (it != last && (key.m_ID == it->m_ID)) - return it->m_Object; - else - return static_cast<decltype(it->m_Object)>(nullptr); -} - -ed::Node* ed::EditorContext::FindNode(NodeId id) -{ - return FindItemInLinear(m_Nodes, id); -} - -ed::Pin* ed::EditorContext::FindPin(PinId id) -{ - return FindItemIn(m_Pins, id); -} - -ed::Link* ed::EditorContext::FindLink(LinkId id) -{ - return FindItemIn(m_Links, id); -} - -ed::Object* ed::EditorContext::FindObject(ObjectId id) -{ - if (id.IsNodeId()) - return FindNode(id.AsNodeId()); - else if (id.IsLinkId()) - return FindLink(id.AsLinkId()); - else if (id.IsPinId()) - return FindPin(id.AsPinId()); - else - return nullptr; -} - -ed::Node* ed::EditorContext::GetNode(NodeId id) -{ - auto node = FindNode(id); - if (!node) - node = CreateNode(id); - return node; -} - -ed::Pin* ed::EditorContext::GetPin(PinId id, PinKind kind) -{ - if (auto pin = FindPin(id)) - { - pin->m_Kind = kind; - return pin; - } - else - return CreatePin(id, kind); -} - -ed::Link* ed::EditorContext::GetLink(LinkId id) -{ - if (auto link = FindLink(id)) - return link; - else - return CreateLink(id); -} - -void ed::EditorContext::LoadSettings() -{ - ed::Settings::Parse(m_Config.Load(), m_Settings); - - if (ImRect_IsEmpty(m_Settings.m_VisibleRect)) - { - m_NavigateAction.m_Scroll = m_Settings.m_ViewScroll; - m_NavigateAction.m_Zoom = m_Settings.m_ViewZoom; - } - else - { - m_NavigateAction.NavigateTo(m_Settings.m_VisibleRect, NavigateAction::ZoomMode::Exact, 0.0f); - } -} - -void ed::EditorContext::SaveSettings() -{ - m_Config.BeginSave(); - - for (auto& node : m_Nodes) - { - auto settings = m_Settings.FindNode(node->m_ID); - settings->m_Location = node->m_Bounds.Min; - settings->m_Size = node->m_Bounds.GetSize(); - if (IsGroup(node)) - settings->m_GroupSize = node->m_GroupBounds.GetSize(); - - if (!node->m_RestoreState && settings->m_IsDirty && m_Config.SaveNodeSettings) - { - if (m_Config.SaveNode(node->m_ID, settings->Serialize().dump(), settings->m_DirtyReason)) - settings->ClearDirty(); - } - } - - m_Settings.m_Selection.resize(0); - for (auto& object : m_SelectedObjects) - m_Settings.m_Selection.push_back(object->ID()); - - m_Settings.m_ViewScroll = m_NavigateAction.m_Scroll; - m_Settings.m_ViewZoom = m_NavigateAction.m_Zoom; - m_Settings.m_VisibleRect = m_NavigateAction.m_VisibleRect; - - if (m_Config.Save(m_Settings.Serialize(), m_Settings.m_DirtyReason)) - m_Settings.ClearDirty(); - - m_Config.EndSave(); -} - -void ed::EditorContext::MakeDirty(SaveReasonFlags reason) -{ - m_Settings.MakeDirty(reason); -} - -void ed::EditorContext::MakeDirty(SaveReasonFlags reason, Node* node) -{ - m_Settings.MakeDirty(reason, node); -} - -ed::Link* ed::EditorContext::FindLinkAt(const ImVec2& p) -{ - for (auto& link : m_Links) - if (link->TestHit(p, c_LinkSelectThickness)) - return link; - - return nullptr; -} - -ImU32 ed::EditorContext::GetColor(StyleColor colorIndex) const -{ - return ImColor(m_Style.Colors[colorIndex]); -} - -ImU32 ed::EditorContext::GetColor(StyleColor colorIndex, float alpha) const -{ - auto color = m_Style.Colors[colorIndex]; - return ImColor(color.x, color.y, color.z, color.w * alpha); -} - -int ed::EditorContext::GetNodeIds(NodeId* nodes, int size) const -{ - if (size <= 0) - return 0; - - int result = 0; - for (auto node : m_Nodes) - { - if (!node->m_IsLive) - continue; - - *nodes++ = node->m_ID; - ++result; - if (--size == 0) - break; - } - - return result; -} - -void ed::EditorContext::RegisterAnimation(Animation* animation) -{ - m_LiveAnimations.push_back(animation); -} - -void ed::EditorContext::UnregisterAnimation(Animation* animation) -{ - auto it = std::find(m_LiveAnimations.begin(), m_LiveAnimations.end(), animation); - if (it != m_LiveAnimations.end()) - m_LiveAnimations.erase(it); -} - -void ed::EditorContext::UpdateAnimations() -{ - m_LastLiveAnimations = m_LiveAnimations; - - for (auto animation : m_LastLiveAnimations) - { - const bool isLive = (std::find(m_LiveAnimations.begin(), m_LiveAnimations.end(), animation) != m_LiveAnimations.end()); - - if (isLive) - animation->Update(); - } -} - -void ed::EditorContext::Flow(Link* link, FlowDirection direction) -{ - m_FlowAnimationController.Flow(link, direction); -} - -void ed::EditorContext::SetUserContext(bool globalSpace) -{ - const auto mousePos = ImGui::GetMousePos(); - - // Move drawing cursor to mouse location and prepare layer for - // content added by user. - if (globalSpace) - ImGui::SetCursorScreenPos(m_Canvas.FromLocal(mousePos)); - else - ImGui::SetCursorScreenPos(m_Canvas.FromLocal(mousePos)); - //ImGui::SetCursorScreenPos(ImFloor(mousePos)); - //ImGui::SetCursorScreenPos(ImVec2(floorf(mousePos.x), floorf(mousePos.y))); - - if (!IsSuspended()) - { - m_DrawList->ChannelsSetCurrent(c_UserChannel_Content); - } - - // #debug - // drawList->AddCircleFilled(ImGui::GetMousePos(), 4, IM_COL32(0, 255, 0, 255)); -} - -void ed::EditorContext::EnableShortcuts(bool enable) -{ - m_ShortcutsEnabled = enable; -} - -bool ed::EditorContext::AreShortcutsEnabled() -{ - return m_ShortcutsEnabled; -} - -ed::Control ed::EditorContext::BuildControl(bool allowOffscreen) -{ - m_IsHovered = false; - m_IsHoveredWithoutOverlapp = false; - - const auto windowHovered = ImGui::IsWindowHovered(); - const auto widgetHovered = ImGui::IsMouseHoveringRect(m_Canvas.ViewRect().Min, m_Canvas.ViewRect().Max, true); - - if (!allowOffscreen && !windowHovered && !widgetHovered) - return Control(); - - const auto mousePos = ImGui::GetMousePos(); - - // Expand clip rectangle to always contain cursor - auto editorRect = m_Canvas.ViewRect(); - auto isMouseOffscreen = allowOffscreen && !editorRect.Contains(mousePos); - if (isMouseOffscreen) - { - // Extend clip rect to capture off-screen mouse cursor - editorRect.Add(ImFloor(mousePos)); - editorRect.Add(ImVec2(ImCeil(mousePos.x), ImCeil(mousePos.y))); - - ImGui::PushClipRect(editorRect.Min, editorRect.Max, false); - } - - Object* hotObject = nullptr; - Object* activeObject = nullptr; - Object* clickedObject = nullptr; - Object* doubleClickedObject = nullptr; - - ImGuiButtonFlags extraFlags = ImGuiButtonFlags_None; - extraFlags |= ImGuiButtonFlags_MouseButtonLeft; - extraFlags |= ImGuiButtonFlags_MouseButtonRight; - extraFlags |= ImGuiButtonFlags_MouseButtonMiddle; - - static auto invisibleButtonEx = [](const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags extraFlags) - { - using namespace ImGui; - - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - if (size_arg.x == 0.0f || size_arg.y == 0.0f) - return false; - - const ImGuiID id = window->GetID(str_id); - ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(size); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, extraFlags); - - return pressed; - }; - - // Emits invisible button and returns true if it is clicked. - auto emitInteractiveArea = [extraFlags](ObjectId id, const ImRect& rect) - { - char idString[33] = { 0 }; // itoa can output 33 bytes maximum - snprintf(idString, 32, "%p", id.AsPointer()); - ImGui::SetCursorScreenPos(rect.Min); - - // debug - //if (id < 0) return ImGui::Button(idString, to_imvec(rect.size)); - - auto result = invisibleButtonEx(idString, rect.GetSize(), extraFlags); - - // #debug - //m_DrawList->AddRectFilled(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(0, 255, 0, 64)); - - return result; - }; - - // Check input interactions over area. - auto checkInteractionsInArea = [this, &emitInteractiveArea, &hotObject, &activeObject, &clickedObject, &doubleClickedObject](ObjectId id, const ImRect& rect, Object* object) - { - if (emitInteractiveArea(id, rect)) - clickedObject = object; - if (!doubleClickedObject && ImGui::IsMouseDoubleClicked(m_Config.DragButtonIndex) && ImGui::IsItemHovered()) - doubleClickedObject = object; - - if (!hotObject && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) - hotObject = object; - - if (ImGui::IsItemActive()) - activeObject = object; - }; - - // Process live nodes and pins. - for (auto nodeIt = m_Nodes.rbegin(), nodeItEnd = m_Nodes.rend(); nodeIt != nodeItEnd; ++nodeIt) - { - auto node = *nodeIt; - - if (!node->m_IsLive) continue; - - // Check for interactions with live pins in node before - // processing node itself. Pins does not overlap each other - // and all are within node bounds. - for (auto pin = node->m_LastPin; pin; pin = pin->m_PreviousPin) - { - if (!pin->m_IsLive) continue; - - checkInteractionsInArea(pin->m_ID, pin->m_Bounds, pin); - } - - // Check for interactions with node. - if (node->m_Type == NodeType::Group) - { - // Node with a hole - ImGui::PushID(node->m_ID.AsPointer()); - - static const NodeRegion c_Regions[] = - { - NodeRegion::TopLeft, - NodeRegion::TopRight, - NodeRegion::BottomLeft, - NodeRegion::BottomRight, - NodeRegion::Top, - NodeRegion::Bottom, - NodeRegion::Left, - NodeRegion::Right, - NodeRegion::Header, - }; - - for (auto region : c_Regions) - { - auto bounds = node->GetRegionBounds(region); - if (ImRect_IsEmpty(bounds)) - continue; - checkInteractionsInArea(NodeId(static_cast<int>(region)), bounds, node); - } - - ImGui::PopID(); - } - else - checkInteractionsInArea(node->m_ID, node->m_Bounds, node); - } - - // Links are not regular widgets and must be done manually since - // ImGui does not support interactive elements with custom hit maps. - // - // Links can steal input from background. - - // Links are just over background. So if anything else - // is hovered we can skip them. - if (nullptr == hotObject) - hotObject = FindLinkAt(mousePos); - - // Check for interaction with background. - auto backgroundClicked = emitInteractiveArea(NodeId(0), editorRect); - auto backgroundDoubleClicked = !doubleClickedObject && ImGui::IsItemHovered() ? ImGui::IsMouseDoubleClicked(m_Config.DragButtonIndex) : false; - auto isBackgroundActive = ImGui::IsItemActive(); - auto isBackgroundHot = !hotObject; - auto isDragging = ImGui::IsMouseDragging(0, 1) || ImGui::IsMouseDragging(1, 1) || ImGui::IsMouseDragging(2, 1); - - if (backgroundDoubleClicked) - backgroundClicked = false; - - if (isMouseOffscreen) - ImGui::PopClipRect(); - - // Process link input using background interactions. - auto hotLink = hotObject ? hotObject->AsLink() : nullptr; - - // ImGui take care of tracking active items. With link - // we must do this ourself. - if (!isDragging && isBackgroundActive && hotLink && !m_LastActiveLink) - m_LastActiveLink = hotLink; - if (isBackgroundActive && m_LastActiveLink) - { - activeObject = m_LastActiveLink; - isBackgroundActive = false; - } - else if (!isBackgroundActive && m_LastActiveLink) - m_LastActiveLink = nullptr; - - // Steal click from backgrounds if link is hovered. - if (!isDragging && backgroundClicked && hotLink) - { - clickedObject = hotLink; - backgroundClicked = false; - } - - // Steal double-click from backgrounds if link is hovered. - if (!isDragging && backgroundDoubleClicked && hotLink) - { - doubleClickedObject = hotLink; - backgroundDoubleClicked = false; - } - - m_IsHovered = ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly); - m_IsHoveredWithoutOverlapp = ImGui::IsItemHovered(); - if (!allowOffscreen && !m_IsHovered) - return Control(); - -# if IMGUI_VERSION_NUM >= 17909 - if (m_IsHoveredWithoutOverlapp) - ImGui::SetItemUsingMouseWheel(); -# endif - - return Control(hotObject, activeObject, clickedObject, doubleClickedObject, - isBackgroundHot, isBackgroundActive, backgroundClicked, backgroundDoubleClicked); -} - -void ed::EditorContext::ShowMetrics(const Control& control) -{ - auto& io = ImGui::GetIO(); - - auto getObjectName = [](Object* object) - { - if (!object) return ""; - else if (object->AsNode()) return "Node"; - else if (object->AsPin()) return "Pin"; - else if (object->AsLink()) return "Link"; - else return ""; - }; - - auto getHotObjectName = [&control, &getObjectName]() - { - if (control.HotObject) - return getObjectName(control.HotObject); - else if (control.BackgroundHot) - return "Background"; - else - return "<unknown>"; - }; - - auto getActiveObjectName = [&control, &getObjectName]() - { - if (control.ActiveObject) - return getObjectName(control.ActiveObject); - else if (control.BackgroundActive) - return "Background"; - else - return "<unknown>"; - }; - - auto liveNodeCount = CountLiveNodes(); - auto livePinCount = CountLivePins(); - auto liveLinkCount = CountLiveLinks(); - - auto canvasRect = m_Canvas.Rect(); - auto viewRect = m_Canvas.ViewRect(); - auto localMousePos = m_Canvas.ToLocal(io.MousePos); - auto globalMousePos = io.MousePos; - - ImGui::SetCursorScreenPos(canvasRect.Min + ImVec2(5, 5)); - ImGui::BeginGroup(); - ImGui::Text("Is Focused: %s", m_IsFocused ? "true" : "false"); - ImGui::Text("Is Hovered: %s", m_IsHovered ? "true" : "false"); - ImGui::Text("Is Hovered (without overlapp): %s", m_IsHoveredWithoutOverlapp ? "true" : "false"); - ImGui::Text("Accept Input: %s", CanAcceptUserInput() ? "true" : "false"); - ImGui::Text("View Position: { x=%g y=%g }", viewRect.Min.x, viewRect.Min.y); - ImGui::Text("View Size: { w=%g h=%g }", viewRect.GetWidth(), viewRect.GetHeight()); - ImGui::Text("Canvas Size: { w=%g h=%g }", canvasRect.GetWidth(), canvasRect.GetHeight()); - ImGui::Text("Mouse: { x=%.0f y=%.0f } global: { x=%g y=%g }", localMousePos.x, localMousePos.y, globalMousePos.x, globalMousePos.y); - ImGui::Text("Live Nodes: %d", liveNodeCount); - ImGui::Text("Live Pins: %d", livePinCount); - ImGui::Text("Live Links: %d", liveLinkCount); - ImGui::Text("Hot Object: %s (%p)", getHotObjectName(), control.HotObject ? control.HotObject->ID().AsPointer() : nullptr); - if (auto node = control.HotObject ? control.HotObject->AsNode() : nullptr) - { - ImGui::SameLine(); - ImGui::Text("{ x=%g y=%g w=%g h=%g }", node->m_Bounds.Min.x, node->m_Bounds.Min.y, node->m_Bounds.GetWidth(), node->m_Bounds.GetHeight()); - } - ImGui::Text("Active Object: %s (%p)", getActiveObjectName(), control.ActiveObject ? control.ActiveObject->ID().AsPointer() : nullptr); - if (auto node = control.ActiveObject ? control.ActiveObject->AsNode() : nullptr) - { - ImGui::SameLine(); - ImGui::Text("{ x=%g y=%g w=%g h=%g }", node->m_Bounds.Min.x, node->m_Bounds.Min.y, node->m_Bounds.GetWidth(), node->m_Bounds.GetHeight()); - } - ImGui::Text("Action: %s", m_CurrentAction ? m_CurrentAction->GetName() : "<none>"); - ImGui::Text("Action Is Dragging: %s", m_CurrentAction && m_CurrentAction->IsDragging() ? "Yes" : "No"); - m_NavigateAction.ShowMetrics(); - m_SizeAction.ShowMetrics(); - m_DragAction.ShowMetrics(); - m_SelectAction.ShowMetrics(); - m_ContextMenuAction.ShowMetrics(); - m_CreateItemAction.ShowMetrics(); - m_DeleteItemsAction.ShowMetrics(); - ImGui::EndGroup(); -} - - - - -//------------------------------------------------------------------------------ -// -// Node Settings -// -//------------------------------------------------------------------------------ -void ed::NodeSettings::ClearDirty() -{ - m_IsDirty = false; - m_DirtyReason = SaveReasonFlags::None; -} - -void ed::NodeSettings::MakeDirty(SaveReasonFlags reason) -{ - m_IsDirty = true; - m_DirtyReason = m_DirtyReason | reason; -} - -ed::json::value ed::NodeSettings::Serialize() -{ - json::value result; - result["location"]["x"] = m_Location.x; - result["location"]["y"] = m_Location.y; - - if (m_GroupSize.x > 0 || m_GroupSize.y > 0) - { - result["group_size"]["x"] = m_GroupSize.x; - result["group_size"]["y"] = m_GroupSize.y; - } - - return result; -} - -bool ed::NodeSettings::Parse(const std::string& string, NodeSettings& settings) -{ - auto settingsValue = json::value::parse(string); - if (settingsValue.is_discarded()) - return false; - - return Parse(settingsValue, settings); -} - -bool ed::NodeSettings::Parse(const json::value& data, NodeSettings& result) -{ - if (!data.is_object()) - return false; - - auto tryParseVector = [](const json::value& v, ImVec2& result) -> bool - { - if (v.is_object()) - { - auto xValue = v["x"]; - auto yValue = v["y"]; - - if (xValue.is_number() && yValue.is_number()) - { - result.x = static_cast<float>(xValue.get<double>()); - result.y = static_cast<float>(yValue.get<double>()); - - return true; - } - } - - return false; - }; - - if (!tryParseVector(data["location"], result.m_Location)) - return false; - - if (data.contains("group_size") && !tryParseVector(data["group_size"], result.m_GroupSize)) - return false; - - return true; -} - - - - -//------------------------------------------------------------------------------ -// -// Settings -// -//------------------------------------------------------------------------------ -ed::NodeSettings* ed::Settings::AddNode(NodeId id) -{ - m_Nodes.push_back(NodeSettings(id)); - return &m_Nodes.back(); -} - -ed::NodeSettings* ed::Settings::FindNode(NodeId id) -{ - for (auto& settings : m_Nodes) - if (settings.m_ID == id) - return &settings; - - return nullptr; -} - -void ed::Settings::RemoveNode(NodeId id) -{ - auto node = FindNode(id); - if (!node) - return; - - *node = NodeSettings(id); -} - -void ed::Settings::ClearDirty(Node* node) -{ - if (node) - { - auto settings = FindNode(node->m_ID); - IM_ASSERT(settings); - settings->ClearDirty(); - } - else - { - m_IsDirty = false; - m_DirtyReason = SaveReasonFlags::None; - - for (auto& knownNode : m_Nodes) - knownNode.ClearDirty(); - } -} - -void ed::Settings::MakeDirty(SaveReasonFlags reason, Node* node) -{ - m_IsDirty = true; - m_DirtyReason = m_DirtyReason | reason; - - if (node) - { - auto settings = FindNode(node->m_ID); - IM_ASSERT(settings); - - settings->MakeDirty(reason); - } -} - -std::string ed::Settings::Serialize() -{ - json::value result; - - auto serializeObjectId = [](ObjectId id) - { - auto value = std::to_string(reinterpret_cast<uintptr_t>(id.AsPointer())); - switch (id.Type()) - { - default: - case NodeEditor::Detail::ObjectType::None: return value; - case NodeEditor::Detail::ObjectType::Node: return "node:" + value; - case NodeEditor::Detail::ObjectType::Link: return "link:" + value; - case NodeEditor::Detail::ObjectType::Pin: return "pin:" + value; - } - }; - - auto& nodes = result["nodes"]; - for (auto& node : m_Nodes) - { - if (node.m_WasUsed) - nodes[serializeObjectId(node.m_ID)] = node.Serialize(); - } - - auto& selection = result["selection"]; - for (auto& id : m_Selection) - selection.push_back(serializeObjectId(id)); - - auto& view = result["view"]; - view["scroll"]["x"] = m_ViewScroll.x; - view["scroll"]["y"] = m_ViewScroll.y; - view["zoom"] = m_ViewZoom; - view["visible_rect"]["min"]["x"] = m_VisibleRect.Min.x; - view["visible_rect"]["min"]["y"] = m_VisibleRect.Min.y; - view["visible_rect"]["max"]["x"] = m_VisibleRect.Max.x; - view["visible_rect"]["max"]["y"] = m_VisibleRect.Max.y; - - return result.dump(); -} - -bool ed::Settings::Parse(const std::string& string, Settings& settings) -{ - Settings result = settings; - - auto settingsValue = json::value::parse(string); - if (settingsValue.is_discarded()) - return false; - - if (!settingsValue.is_object()) - return false; - - auto tryParseVector = [](const json::value& v, ImVec2& result) -> bool - { - if (v.is_object() && v.contains("x") && v.contains("y")) - { - auto xValue = v["x"]; - auto yValue = v["y"]; - - if (xValue.is_number() && yValue.is_number()) - { - result.x = static_cast<float>(xValue.get<double>()); - result.y = static_cast<float>(yValue.get<double>()); - - return true; - } - } - - return false; - }; - - auto deserializeObjectId = [](const std::string& str) - { - auto separator = str.find_first_of(':'); - auto idStart = str.c_str() + ((separator != std::string::npos) ? separator + 1 : 0); - auto id = reinterpret_cast<void*>(strtoull(idStart, nullptr, 10)); - if (str.compare(0, separator, "node") == 0) - return ObjectId(NodeId(id)); - else if (str.compare(0, separator, "link") == 0) - return ObjectId(LinkId(id)); - else if (str.compare(0, separator, "pin") == 0) - return ObjectId(PinId(id)); - else - // fallback to old format - return ObjectId(NodeId(id)); //return ObjectId(); - }; - - //auto& settingsObject = settingsValue.get<json::object>(); - - auto& nodesValue = settingsValue["nodes"]; - if (nodesValue.is_object()) - { - for (auto& node : nodesValue.get<json::object>()) - { - auto id = deserializeObjectId(node.first.c_str()).AsNodeId(); - - auto nodeSettings = result.FindNode(id); - if (!nodeSettings) - nodeSettings = result.AddNode(id); - - NodeSettings::Parse(node.second, *nodeSettings); - } - } - - auto& selectionValue = settingsValue["selection"]; - if (selectionValue.is_array()) - { - const auto selectionArray = selectionValue.get<json::array>(); - - result.m_Selection.reserve(selectionArray.size()); - result.m_Selection.resize(0); - for (auto& selection : selectionArray) - { - if (selection.is_string()) - result.m_Selection.push_back(deserializeObjectId(selection.get<json::string>())); - } - } - - auto& viewValue = settingsValue["view"]; - if (viewValue.is_object()) - { - auto& viewScrollValue = viewValue["scroll"]; - auto& viewZoomValue = viewValue["zoom"]; - - if (!tryParseVector(viewScrollValue, result.m_ViewScroll)) - result.m_ViewScroll = ImVec2(0, 0); - - result.m_ViewZoom = viewZoomValue.is_number() ? static_cast<float>(viewZoomValue.get<double>()) : 1.0f; - - if (!viewValue.contains("visible_rect") || !tryParseVector(viewValue["visible_rect"]["min"], result.m_VisibleRect.Min) || !tryParseVector(viewValue["visible_rect"]["max"], result.m_VisibleRect.Max)) - result.m_VisibleRect = {}; - } - - settings = std::move(result); - - return true; -} - - - -//------------------------------------------------------------------------------ -// -// Animation -// -//------------------------------------------------------------------------------ -ed::Animation::Animation(EditorContext* editor): - Editor(editor), - m_State(Stopped), - m_Time(0.0f), - m_Duration(0.0f) -{ -} - -ed::Animation::~Animation() -{ - Stop(); -} - -void ed::Animation::Play(float duration) -{ - if (IsPlaying()) - Stop(); - - m_State = Playing; - if (duration < 0) - duration = 0.0f; - - m_Time = 0.0f; - m_Duration = duration; - - OnPlay(); - - Editor->RegisterAnimation(this); - - if (duration == 0.0f) - Finish(); -} - -void ed::Animation::Stop() -{ - if (!IsPlaying()) - return; - - m_State = Stopped; - - Editor->UnregisterAnimation(this); - - OnStop(); -} - -void ed::Animation::Finish() -{ - if (!IsPlaying()) - return; - - OnFinish(); - - Stop(); -} - -void ed::Animation::Update() -{ - if (!IsPlaying()) - return; - - m_Time += ImMax(0.0f, ImGui::GetIO().DeltaTime); - if (m_Time < m_Duration) - { - const float progress = GetProgress(); - OnUpdate(progress); - } - else - { - OnFinish(); - Stop(); - } -} - - - - -//------------------------------------------------------------------------------ -// -// Navigate Animation -// -//------------------------------------------------------------------------------ -ed::NavigateAnimation::NavigateAnimation(EditorContext* editor, NavigateAction& scrollAction): - Animation(editor), - Action(scrollAction) -{ -} - -void ed::NavigateAnimation::NavigateTo(const ImRect& target, float duration) -{ - Stop(); - - m_Start = Action.GetViewRect(); - m_Target = target; - - // Skip tiny animations - auto minoffset = m_Target.Min - m_Start.Min; - auto maxOffset = m_Target.Max - m_Start.Max; - auto epsilon = 1e-4f; - if (ImFabs(minoffset.x) < epsilon && ImFabs(minoffset.y) < epsilon && - ImFabs(maxOffset.x) < epsilon && ImFabs(maxOffset.y) < epsilon) - { - duration = 0; - } - - Play(duration); -} - -void ed::NavigateAnimation::OnUpdate(float progress) -{ - ImRect current; - current.Min = ImEasing::EaseOutQuad(m_Start.Min, m_Target.Min - m_Start.Min, progress); - current.Max = ImEasing::EaseOutQuad(m_Start.Max, m_Target.Max - m_Start.Max, progress); - Action.SetViewRect(current); -} - -void ed::NavigateAnimation::OnStop() -{ - Editor->MakeDirty(SaveReasonFlags::Navigation); -} - -void ed::NavigateAnimation::OnFinish() -{ - Action.SetViewRect(m_Target); - - Editor->MakeDirty(SaveReasonFlags::Navigation); -} - - - - -//------------------------------------------------------------------------------ -// -// Flow Animation -// -//------------------------------------------------------------------------------ -ed::FlowAnimation::FlowAnimation(FlowAnimationController* controller): - Animation(controller->Editor), - Controller(controller), - m_Link(nullptr), - m_Offset(0.0f), - m_PathLength(0.0f) -{ -} - -void ed::FlowAnimation::Flow(ed::Link* link, float markerDistance, float speed, float duration) -{ - Stop(); - - if (m_Link != link) - { - m_Offset = 0.0f; - ClearPath(); - } - - if (m_MarkerDistance != markerDistance) - ClearPath(); - - m_MarkerDistance = markerDistance; - m_Speed = speed; - m_Link = link; - - Play(duration); -} - -void ed::FlowAnimation::Draw(ImDrawList* drawList) -{ - if (!IsPlaying() || !IsLinkValid() || !m_Link->IsVisible()) - return; - - if (!IsPathValid()) - UpdatePath(); - - m_Offset = fmodf(m_Offset, m_MarkerDistance); - if (m_Offset < 0) - m_Offset += m_MarkerDistance; - - const auto progress = GetProgress(); - - const auto flowAlpha = 1.0f - progress * progress; - const auto flowColor = Editor->GetColor(StyleColor_Flow, flowAlpha); - //const auto flowPath = Link->GetCurve(); - - m_Link->Draw(drawList, flowColor, 2.0f); - - if (IsPathValid()) - { - //Offset = 0; - - const auto markerAlpha = powf(1.0f - progress, 0.35f); - const auto markerRadius = 4.0f * (1.0f - progress) + 2.0f; - const auto markerColor = Editor->GetColor(StyleColor_FlowMarker, markerAlpha); - - for (float d = m_Offset; d < m_PathLength; d += m_MarkerDistance) - drawList->AddCircleFilled(SamplePath(d), markerRadius, markerColor); - } -} - -bool ed::FlowAnimation::IsLinkValid() const -{ - return m_Link && m_Link->m_IsLive; -} - -bool ed::FlowAnimation::IsPathValid() const -{ - return m_Path.size() > 1 && m_PathLength > 0.0f && m_Link->m_Start == m_LastStart && m_Link->m_End == m_LastEnd; -} - -void ed::FlowAnimation::UpdatePath() -{ - if (!IsLinkValid()) - { - ClearPath(); - return; - } - - const auto curve = m_Link->GetCurve(); - - m_LastStart = m_Link->m_Start; - m_LastEnd = m_Link->m_End; - m_PathLength = ImCubicBezierLength(curve.P0, curve.P1, curve.P2, curve.P3); - - auto collectPointsCallback = [this](ImCubicBezierFixedStepSample& result) - { - m_Path.push_back(CurvePoint{ result.Length, result.Point }); - }; - - const auto step = ImMax(m_MarkerDistance * 0.5f, 15.0f); - - m_Path.resize(0); - ImCubicBezierFixedStep(collectPointsCallback, curve, step, false, 0.5f, 0.001f); -} - -void ed::FlowAnimation::ClearPath() -{ - vector<CurvePoint>().swap(m_Path); - m_PathLength = 0.0f; -} - -ImVec2 ed::FlowAnimation::SamplePath(float distance) const -{ - //distance = ImMax(0.0f, std::min(distance, PathLength)); - - auto endPointIt = std::find_if(m_Path.begin(), m_Path.end(), [distance](const CurvePoint& p) { return distance < p.Distance; }); - if (endPointIt == m_Path.end()) - endPointIt = m_Path.end() - 1; - else if (endPointIt == m_Path.begin()) - endPointIt = m_Path.begin() + 1; - - const auto& start = endPointIt[-1]; - const auto& end = *endPointIt; - const auto t = (distance - start.Distance) / (end.Distance - start.Distance); - - return start.Point + (end.Point - start.Point) * t; -} - -void ed::FlowAnimation::OnUpdate(float progress) -{ - IM_UNUSED(progress); - - m_Offset += m_Speed * ImGui::GetIO().DeltaTime; -} - -void ed::FlowAnimation::OnStop() -{ - Controller->Release(this); -} - - - - -//------------------------------------------------------------------------------ -// -// Flow Animation Controller -// -//------------------------------------------------------------------------------ -ed::FlowAnimationController::FlowAnimationController(EditorContext* editor): - AnimationController(editor) -{ -} - -ed::FlowAnimationController::~FlowAnimationController() -{ - for (auto animation : m_Animations) - delete animation; -} - -void ed::FlowAnimationController::Flow(Link* link, FlowDirection direction) -{ - if (!link || !link->m_IsLive) - return; - - auto& editorStyle = GetStyle(); - - auto animation = GetOrCreate(link); - - float speedDirection = 1.0f; - if (direction == FlowDirection::Backward) - speedDirection = -1.0f; - - animation->Flow(link, editorStyle.FlowMarkerDistance, editorStyle.FlowSpeed * speedDirection, editorStyle.FlowDuration); -} - -void ed::FlowAnimationController::Draw(ImDrawList* drawList) -{ - if (m_Animations.empty()) - return; - - drawList->ChannelsSetCurrent(c_LinkChannel_Flow); - - for (auto animation : m_Animations) - animation->Draw(drawList); -} - -ed::FlowAnimation* ed::FlowAnimationController::GetOrCreate(Link* link) -{ - // Return live animation which match target link - { - auto animationIt = std::find_if(m_Animations.begin(), m_Animations.end(), [link](FlowAnimation* animation) { return animation->m_Link == link; }); - if (animationIt != m_Animations.end()) - return *animationIt; - } - - // There are no live animations for target link, try to reuse inactive old one - if (!m_FreePool.empty()) - { - auto animation = m_FreePool.back(); - m_FreePool.pop_back(); - return animation; - } - - // Cache miss, allocate new one - auto animation = new FlowAnimation(this); - m_Animations.push_back(animation); - - return animation; -} - -void ed::FlowAnimationController::Release(FlowAnimation* animation) -{ - IM_UNUSED(animation); -} - - - -//------------------------------------------------------------------------------ -// -// Navigate Action -// -//------------------------------------------------------------------------------ -const float ed::NavigateAction::s_ZoomLevels[] = -{ - 0.1f, 0.15f, 0.20f, 0.25f, 0.33f, 0.5f, 0.75f, 1.0f, 1.25f, 1.50f, 2.0f, 2.5f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f -}; - -const int ed::NavigateAction::s_ZoomLevelCount = sizeof(s_ZoomLevels) / sizeof(*s_ZoomLevels); - -ed::NavigateAction::NavigateAction(EditorContext* editor, ImGuiEx::Canvas& canvas): - EditorAction(editor), - m_IsActive(false), - m_Zoom(1), - m_VisibleRect(), - m_Scroll(0, 0), - m_ScrollStart(0, 0), - m_ScrollDelta(0, 0), - m_Canvas(canvas), - m_WindowScreenPos(0, 0), - m_WindowScreenSize(0, 0), - m_Animation(editor, *this), - m_Reason(NavigationReason::Unknown), - m_LastSelectionId(0), - m_LastObject(nullptr), - m_MovingOverEdge(false), - m_MoveScreenOffset(0, 0) -{ -} - -ed::EditorAction::AcceptResult ed::NavigateAction::Accept(const Control& control) -{ - IM_ASSERT(!m_IsActive); - - if (m_IsActive) - return False; - - if (Editor->CanAcceptUserInput() /*&& !ImGui::IsAnyItemActive()*/ && ImGui::IsMouseDragging(Editor->GetConfig().NavigateButtonIndex, 0.0f)) - { - m_IsActive = true; - m_ScrollStart = m_Scroll; - m_ScrollDelta = ImGui::GetMouseDragDelta(Editor->GetConfig().NavigateButtonIndex); - m_Scroll = m_ScrollStart - m_ScrollDelta * m_Zoom; - } - - auto& io = ImGui::GetIO(); - - if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(GetKeyIndexForF()) && Editor->AreShortcutsEnabled()) - { - const auto zoomMode = io.KeyShift ? NavigateAction::ZoomMode::WithMargin : NavigateAction::ZoomMode::None; - - auto findHotObjectToZoom = [this, &control, &io]() -> Object* - { - if (control.HotObject) - { - if (auto pin = control.HotObject->AsPin()) - return pin->m_Node; - else - return control.HotObject; - } - else if (control.BackgroundHot) - { - auto node = Editor->FindNodeAt(io.MousePos); - if (IsGroup(node)) - return node; - } - - return nullptr; - }; - - bool navigateToContent = false; - if (!Editor->GetSelectedObjects().empty()) - { - if (m_Reason != NavigationReason::Selection || m_LastSelectionId != Editor->GetSelectionId() || (zoomMode != NavigateAction::ZoomMode::None)) - { - m_LastSelectionId = Editor->GetSelectionId(); - NavigateTo(Editor->GetSelectionBounds(), zoomMode, -1.0f, NavigationReason::Selection); - } - else - navigateToContent = true; - } - else if(auto hotObject = findHotObjectToZoom()) - { - if (m_Reason != NavigationReason::Object || m_LastObject != hotObject || (zoomMode != NavigateAction::ZoomMode::None)) - { - m_LastObject = hotObject; - auto bounds = hotObject->GetBounds(); - NavigateTo(bounds, zoomMode, -1.0f, NavigationReason::Object); - } - else - navigateToContent = true; - } - else - navigateToContent = true; - - if (navigateToContent) - NavigateTo(Editor->GetContentBounds(), NavigateAction::ZoomMode::WithMargin, -1.0f, NavigationReason::Content); - } - - auto visibleRect = GetViewRect(); - if (m_VisibleRect.Min != visibleRect.Min || m_VisibleRect.Max != visibleRect.Max) - { - m_VisibleRect = visibleRect; - Editor->MakeDirty(SaveReasonFlags::Navigation); - } - - // // #debug - // if (m_DrawList) - // m_DrawList->AddCircleFilled(io.MousePos, 4.0f, IM_COL32(255, 0, 255, 255)); - - if (HandleZoom(control)) - return True; - - return m_IsActive ? True : False; -} - -bool ed::NavigateAction::Process(const Control& control) -{ - IM_UNUSED(control); - - if (!m_IsActive) - return false; - - if (ImGui::IsMouseDragging(Editor->GetConfig().NavigateButtonIndex, 0.0f)) - { - m_ScrollDelta = ImGui::GetMouseDragDelta(Editor->GetConfig().NavigateButtonIndex); - m_Scroll = m_ScrollStart - m_ScrollDelta * m_Zoom; - m_VisibleRect = GetViewRect(); -// if (IsActive && Animation.IsPlaying()) -// Animation.Target = Animation.Target - ScrollDelta * Animation.TargetZoom; - } - else - { - if (m_Scroll != m_ScrollStart) - Editor->MakeDirty(SaveReasonFlags::Navigation); - - m_IsActive = false; - } - - // #TODO: Handle zoom while scrolling - // HandleZoom(control); - - return m_IsActive; -} - -bool ed::NavigateAction::HandleZoom(const Control& control) -{ - IM_UNUSED(control); - - const auto currentAction = Editor->GetCurrentAction(); - const auto allowOffscreen = currentAction && currentAction->IsDragging(); - - auto& io = ImGui::GetIO(); - - if (!io.MouseWheel || (!allowOffscreen && !Editor->IsHoveredWithoutOverlapp()))// && !ImGui::IsAnyItemActive()) - return false; - - auto savedScroll = m_Scroll; - auto savedZoom = m_Zoom; - - m_Animation.Finish(); - - auto mousePos = io.MousePos; - auto steps = (int)io.MouseWheel; - auto newZoom = MatchZoom(steps, s_ZoomLevels[steps < 0 ? 0 : s_ZoomLevelCount - 1]); - - auto oldView = GetView(); - m_Zoom = newZoom; - auto newView = GetView(); - - auto screenPos = m_Canvas.FromLocal(mousePos, oldView); - auto canvasPos = m_Canvas.ToLocal(screenPos, newView); - - auto offset = (canvasPos - mousePos) * m_Zoom; - auto targetScroll = m_Scroll - offset; - - auto visibleRect = GetViewRect(); - - if (m_Scroll != savedScroll || m_Zoom != savedZoom || m_VisibleRect.Min != visibleRect.Min || m_VisibleRect.Max != visibleRect.Max) - { - m_Scroll = savedScroll; - m_Zoom = savedZoom; - m_VisibleRect = visibleRect; - - Editor->MakeDirty(SaveReasonFlags::Navigation); - } - - auto targetRect = m_Canvas.CalcViewRect(ImGuiEx::CanvasView(-targetScroll, newZoom)); - - NavigateTo(targetRect, c_MouseZoomDuration, NavigationReason::MouseZoom); - - return true; -} - -void ed::NavigateAction::ShowMetrics() -{ - EditorAction::ShowMetrics(); - - ImGui::Text("%s:", GetName()); - ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); - ImGui::Text(" Scroll: { x=%g y=%g }", m_Scroll.x, m_Scroll.y); - ImGui::Text(" Zoom: %g", m_Zoom); - ImGui::Text(" Visible Rect: { l=%g t=%g, r=%g b=%g w=%g h=%g }", - m_VisibleRect.Min.x, m_VisibleRect.Min.y, - m_VisibleRect.Max.x, m_VisibleRect.Max.y, - m_VisibleRect.Max.x - m_VisibleRect.Min.x, - m_VisibleRect.Max.y - m_VisibleRect.Min.y); -} - -void ed::NavigateAction::NavigateTo(const ImRect& bounds, ZoomMode zoomMode, float duration, NavigationReason reason) -{ - if (ImRect_IsEmpty(bounds)) - return; - - if (duration < 0.0f) - duration = GetStyle().ScrollDuration; - - if (zoomMode == ZoomMode::None) - { - auto viewRect = m_Canvas.ViewRect(); - auto viewRectCenter = viewRect.GetCenter(); - auto targetCenter = bounds.GetCenter(); - - viewRect.Translate(targetCenter - viewRectCenter); - - NavigateTo(viewRect, duration, reason); - } - else - { - // Grow rect by 5% to leave some reasonable margin - // from the edges of the canvas. - auto rect = bounds; - - if (zoomMode == ZoomMode::WithMargin) - { - auto extend = ImMax(rect.GetWidth(), rect.GetHeight()); - rect.Expand(extend * c_NavigationZoomMargin * 0.5f); - } - - NavigateTo(rect, duration, reason); - } -} - -void ed::NavigateAction::NavigateTo(const ImRect& target, float duration, NavigationReason reason) -{ - m_Reason = reason; - - m_Animation.NavigateTo(target, duration); -} - -void ed::NavigateAction::StopNavigation() -{ - m_Animation.Stop(); -} - -void ed::NavigateAction::FinishNavigation() -{ - m_Animation.Finish(); -} - -bool ed::NavigateAction::MoveOverEdge(const ImVec2& canvasSize) -{ - // Don't interrupt non-edge animations - if (m_Animation.IsPlaying()) - return false; - - auto& io = ImGui::GetIO(); - - const auto screenMousePos = io.MousePos; - const auto screenRect = ImRect(ImGui::GetCursorScreenPos(), ImGui::GetCursorScreenPos() + canvasSize); - - // Mouse is over screen, do nothing - if (screenRect.Contains(screenMousePos)) - return false; - - // Several backend move mouse position to -FLT_MAX to indicate - // uninitialized/unknown state. To prevent all sorts - // of math problems, we just ignore such state. - if (screenMousePos.x <= -FLT_MAX || screenMousePos.y <= -FLT_MAX) - return false; - - const auto minDistance = ImVec2(-c_MaxMoveOverEdgeDistance, -c_MaxMoveOverEdgeDistance); - const auto maxDistance = ImVec2( c_MaxMoveOverEdgeDistance, c_MaxMoveOverEdgeDistance); - - const auto screenPointOnEdge = ImRect_ClosestPoint(screenRect, screenMousePos, true); - const auto offset = ImMin(ImMax(screenPointOnEdge - screenMousePos, minDistance), maxDistance); - const auto relativeOffset = -offset * io.DeltaTime * c_MaxMoveOverEdgeSpeed; - - m_Scroll = m_Scroll + relativeOffset; - - m_MoveScreenOffset = relativeOffset; - m_MovingOverEdge = true; - - return true; -} - -void ed::NavigateAction::StopMoveOverEdge() -{ - if (m_MovingOverEdge) - { - Editor->MakeDirty(SaveReasonFlags::Navigation); - - m_MoveScreenOffset = ImVec2(0, 0); - m_MovingOverEdge = false; - } -} - -void ed::NavigateAction::SetWindow(ImVec2 position, ImVec2 size) -{ - m_WindowScreenPos = position; - m_WindowScreenSize = size; -} - -ImGuiEx::CanvasView ed::NavigateAction::GetView() const -{ - return ImGuiEx::CanvasView(-m_Scroll, m_Zoom); -} - -ImVec2 ed::NavigateAction::GetViewOrigin() const -{ - return -m_Scroll; -} - -float ed::NavigateAction::GetViewScale() const -{ - return m_Zoom; -} - -void ed::NavigateAction::SetViewRect(const ImRect& rect) -{ - auto view = m_Canvas.CalcCenterView(rect); - m_Scroll = -view.Origin; - m_Zoom = view.Scale; -} - -ImRect ed::NavigateAction::GetViewRect() const -{ - return m_Canvas.CalcViewRect(GetView()); -} - -float ed::NavigateAction::MatchZoom(int steps, float fallbackZoom) -{ - auto currentZoomIndex = MatchZoomIndex(steps); - if (currentZoomIndex < 0) - return fallbackZoom; - - auto currentZoom = s_ZoomLevels[currentZoomIndex]; - if (fabsf(currentZoom - m_Zoom) > 0.001f) - return currentZoom; - - auto newIndex = currentZoomIndex + steps; - if (newIndex >= 0 && newIndex < s_ZoomLevelCount) - return s_ZoomLevels[newIndex]; - else - return fallbackZoom; -} - -int ed::NavigateAction::MatchZoomIndex(int direction) -{ - int bestIndex = -1; - float bestDistance = 0.0f; - - for (int i = 0; i < s_ZoomLevelCount; ++i) - { - auto distance = fabsf(s_ZoomLevels[i] - m_Zoom); - if (distance < bestDistance || bestIndex < 0) - { - bestDistance = distance; - bestIndex = i; - } - } - - if (bestDistance > 0.001f) - { - if (direction > 0) - { - ++bestIndex; - - if (bestIndex >= s_ZoomLevelCount) - bestIndex = s_ZoomLevelCount - 1; - } - else if (direction < 0) - { - --bestIndex; - - if (bestIndex < 0) - bestIndex = 0; - } - } - - return bestIndex; -} - - - - -//------------------------------------------------------------------------------ -// -// Size Action -// -//------------------------------------------------------------------------------ -ed::SizeAction::SizeAction(EditorContext* editor): - EditorAction(editor), - m_IsActive(false), - m_Clean(false), - m_SizedNode(nullptr), - m_Pivot(NodeRegion::None), - m_Cursor(ImGuiMouseCursor_Arrow) -{ -} - -ed::EditorAction::AcceptResult ed::SizeAction::Accept(const Control& control) -{ - IM_ASSERT(!m_IsActive); - - if (m_IsActive) - return False; - - if (control.ActiveNode && IsGroup(control.ActiveNode) && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex, 0)) - { - //const auto mousePos = to_point(ImGui::GetMousePos()); - //const auto closestPoint = control.ActiveNode->Bounds.get_closest_point_hollow(mousePos, static_cast<int>(control.ActiveNode->Rounding)); - - auto pivot = GetRegion(control.ActiveNode); - if (pivot != NodeRegion::Header && pivot != NodeRegion::Center) - { - m_StartBounds = control.ActiveNode->m_Bounds; - m_StartGroupBounds = control.ActiveNode->m_GroupBounds; - m_LastSize = control.ActiveNode->m_Bounds.GetSize(); - m_MinimumSize = ImVec2(0, 0); - m_LastDragOffset = ImVec2(0, 0); - m_Pivot = pivot; - m_Cursor = ChooseCursor(m_Pivot); - m_SizedNode = control.ActiveNode; - m_IsActive = true; - } - } - else if (control.HotNode && IsGroup(control.HotNode)) - { - m_Cursor = ChooseCursor(GetRegion(control.HotNode)); - return Possible; - } - - return m_IsActive ? True : False; -} - -bool ed::SizeAction::Process(const Control& control) -{ - if (m_Clean) - { - m_Clean = false; - - if (m_SizedNode->m_Bounds.Min != m_StartBounds.Min || m_SizedNode->m_GroupBounds.Min != m_StartGroupBounds.Min) - Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, m_SizedNode); - - if (m_SizedNode->m_Bounds.GetSize() != m_StartBounds.GetSize() || m_SizedNode->m_GroupBounds.GetSize() != m_StartGroupBounds.GetSize()) - Editor->MakeDirty(SaveReasonFlags::Size | SaveReasonFlags::User, m_SizedNode); - - m_SizedNode = nullptr; - } - - if (!m_IsActive) - return false; - - if (control.ActiveNode == m_SizedNode) - { - const auto dragOffset = (control.ActiveNode == m_SizedNode) ? ImGui::GetMouseDragDelta(0, 0.0f) : m_LastDragOffset; - m_LastDragOffset = dragOffset; - - if (m_MinimumSize.x == 0.0f && m_LastSize.x != m_SizedNode->m_Bounds.GetWidth()) - m_MinimumSize.x = m_SizedNode->m_Bounds.GetWidth(); - if (m_MinimumSize.y == 0.0f && m_LastSize.y != m_SizedNode->m_Bounds.GetHeight()) - m_MinimumSize.y = m_SizedNode->m_Bounds.GetHeight(); - - auto minimumSize = ImMax(m_MinimumSize, m_StartBounds.GetSize() - m_StartGroupBounds.GetSize()); - - - auto newBounds = m_StartBounds; - - if ((m_Pivot & NodeRegion::Top) == NodeRegion::Top) - newBounds.Min.y = ImMin(newBounds.Max.y - minimumSize.y, Editor->AlignPointToGrid(newBounds.Min.y + dragOffset.y)); - if ((m_Pivot & NodeRegion::Bottom) == NodeRegion::Bottom) - newBounds.Max.y = ImMax(newBounds.Min.y + minimumSize.y, Editor->AlignPointToGrid(newBounds.Max.y + dragOffset.y)); - if ((m_Pivot & NodeRegion::Left) == NodeRegion::Left) - newBounds.Min.x = ImMin(newBounds.Max.x - minimumSize.x, Editor->AlignPointToGrid(newBounds.Min.x + dragOffset.x)); - if ((m_Pivot & NodeRegion::Right) == NodeRegion::Right) - newBounds.Max.x = ImMax(newBounds.Min.x + minimumSize.x, Editor->AlignPointToGrid(newBounds.Max.x + dragOffset.x)); - - newBounds.Floor(); - - m_LastSize = newBounds.GetSize(); - - m_SizedNode->m_Bounds = newBounds; - m_SizedNode->m_GroupBounds = newBounds; - m_SizedNode->m_GroupBounds.Min.x -= m_StartBounds.Min.x - m_StartGroupBounds.Min.x; - m_SizedNode->m_GroupBounds.Min.y -= m_StartBounds.Min.y - m_StartGroupBounds.Min.y; - m_SizedNode->m_GroupBounds.Max.x -= m_StartBounds.Max.x - m_StartGroupBounds.Max.x; - m_SizedNode->m_GroupBounds.Max.y -= m_StartBounds.Max.y - m_StartGroupBounds.Max.y; - } - else if (!control.ActiveNode) - { - m_Clean = true; - m_IsActive = false; - return true; - } - - return m_IsActive; -} - -void ed::SizeAction::ShowMetrics() -{ - EditorAction::ShowMetrics(); - - auto getObjectName = [](Object* object) - { - if (!object) return ""; - else if (object->AsNode()) return "Node"; - else if (object->AsPin()) return "Pin"; - else if (object->AsLink()) return "Link"; - else return ""; - }; - - ImGui::Text("%s:", GetName()); - ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); - ImGui::Text(" Node: %s (%p)", getObjectName(m_SizedNode), m_SizedNode ? m_SizedNode->m_ID.AsPointer() : nullptr); - if (m_SizedNode && m_IsActive) - { - ImGui::Text(" Bounds: { x=%g y=%g w=%g h=%g }", m_SizedNode->m_Bounds.Min.x, m_SizedNode->m_Bounds.Min.y, m_SizedNode->m_Bounds.GetWidth(), m_SizedNode->m_Bounds.GetHeight()); - ImGui::Text(" Group Bounds: { x=%g y=%g w=%g h=%g }", m_SizedNode->m_GroupBounds.Min.x, m_SizedNode->m_GroupBounds.Min.y, m_SizedNode->m_GroupBounds.GetWidth(), m_SizedNode->m_GroupBounds.GetHeight()); - ImGui::Text(" Start Bounds: { x=%g y=%g w=%g h=%g }", m_StartBounds.Min.x, m_StartBounds.Min.y, m_StartBounds.GetWidth(), m_StartBounds.GetHeight()); - ImGui::Text(" Start Group Bounds: { x=%g y=%g w=%g h=%g }", m_StartGroupBounds.Min.x, m_StartGroupBounds.Min.y, m_StartGroupBounds.GetWidth(), m_StartGroupBounds.GetHeight()); - ImGui::Text(" Minimum Size: { w=%g h=%g }", m_MinimumSize.x, m_MinimumSize.y); - ImGui::Text(" Last Size: { w=%g h=%g }", m_LastSize.x, m_LastSize.y); - } -} - -ed::NodeRegion ed::SizeAction::GetRegion(Node* node) -{ - return node->GetRegion(ImGui::GetMousePos()); -} - -ImGuiMouseCursor ed::SizeAction::ChooseCursor(NodeRegion region) -{ - switch (region) - { - default: - case NodeRegion::Center: - return ImGuiMouseCursor_Arrow; - - case NodeRegion::Top: - case NodeRegion::Bottom: - return ImGuiMouseCursor_ResizeNS; - - case NodeRegion::Left: - case NodeRegion::Right: - return ImGuiMouseCursor_ResizeEW; - - case NodeRegion::TopLeft: - case NodeRegion::BottomRight: - return ImGuiMouseCursor_ResizeNWSE; - - case NodeRegion::TopRight: - case NodeRegion::BottomLeft: - return ImGuiMouseCursor_ResizeNESW; - } -} - - - - -//------------------------------------------------------------------------------ -// -// Drag Action -// -//------------------------------------------------------------------------------ -ed::DragAction::DragAction(EditorContext* editor): - EditorAction(editor), - m_IsActive(false), - m_Clear(false), - m_DraggedObject(nullptr) -{ -} - -ed::EditorAction::AcceptResult ed::DragAction::Accept(const Control& control) -{ - IM_ASSERT(!m_IsActive); - - if (m_IsActive) - return False; - - if (Editor->CanAcceptUserInput() && control.ActiveObject && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex)) - { - if (!control.ActiveObject->AcceptDrag()) - return False; - - m_DraggedObject = control.ActiveObject; - - m_Objects.resize(0); - m_Objects.push_back(m_DraggedObject); - - if (Editor->IsSelected(m_DraggedObject)) - { - for (auto selectedObject : Editor->GetSelectedObjects()) - if (auto selectedNode = selectedObject->AsNode()) - if (selectedNode != m_DraggedObject && selectedNode->AcceptDrag()) - m_Objects.push_back(selectedNode); - } - - auto& io = ImGui::GetIO(); - if (!io.KeyShift) - { - std::vector<Node*> groupedNodes; - for (auto object : m_Objects) - if (auto node = object->AsNode()) - node->GetGroupedNodes(groupedNodes, true); - - auto isAlreadyPicked = [this](Node* node) - { - return std::find(m_Objects.begin(), m_Objects.end(), node) != m_Objects.end(); - }; - - for (auto candidate : groupedNodes) - if (!isAlreadyPicked(candidate) && candidate->AcceptDrag()) - m_Objects.push_back(candidate); - } - - m_IsActive = true; - } - else if (control.HotNode && IsGroup(control.HotNode) && control.HotNode->GetRegion(ImGui::GetMousePos()) == NodeRegion::Header) - { - return Possible; - } - - return m_IsActive ? True : False; -} - -bool ed::DragAction::Process(const Control& control) -{ - if (m_Clear) - { - m_Clear = false; - - for (auto object : m_Objects) - { - if (object->EndDrag()) - Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, object->AsNode()); - } - - m_Objects.resize(0); - - m_DraggedObject = nullptr; - } - - if (!m_IsActive) - return false; - - if (control.ActiveObject == m_DraggedObject) - { - auto dragOffset = ImGui::GetMouseDragDelta(Editor->GetConfig().DragButtonIndex, 0.0f); - - auto draggedOrigin = m_DraggedObject->DragStartLocation(); - auto alignPivot = ImVec2(0, 0); - - // TODO: Move this experimental alignment to closes pivot out of internals to node API - if (auto draggedNode = m_DraggedObject->AsNode()) - { - float x = FLT_MAX; - float y = FLT_MAX; - - auto testPivot = [this, &x, &y, &draggedOrigin, &dragOffset, &alignPivot](const ImVec2& pivot) - { - auto initial = draggedOrigin + dragOffset + pivot; - auto candidate = Editor->AlignPointToGrid(initial) - draggedOrigin - pivot; - - if (ImFabs(candidate.x) < ImFabs(ImMin(x, FLT_MAX))) - { - x = candidate.x; - alignPivot.x = pivot.x; - } - - if (ImFabs(candidate.y) < ImFabs(ImMin(y, FLT_MAX))) - { - y = candidate.y; - alignPivot.y = pivot.y; - } - }; - - for (auto pin = draggedNode->m_LastPin; pin; pin = pin->m_PreviousPin) - { - auto pivot = pin->m_Pivot.GetCenter() - draggedNode->m_Bounds.Min; - testPivot(pivot); - } - - //testPivot(point(0, 0)); - } - - auto alignedOffset = Editor->AlignPointToGrid(draggedOrigin + dragOffset + alignPivot) - draggedOrigin - alignPivot; - - if (!ImGui::GetIO().KeyAlt) - dragOffset = alignedOffset; - - for (auto object : m_Objects) - object->UpdateDrag(dragOffset); - } - else if (!control.ActiveObject) - { - m_Clear = true; - - m_IsActive = false; - return true; - } - - return m_IsActive; -} - -void ed::DragAction::ShowMetrics() -{ - EditorAction::ShowMetrics(); - - auto getObjectName = [](Object* object) - { - if (!object) return ""; - else if (object->AsNode()) return "Node"; - else if (object->AsPin()) return "Pin"; - else if (object->AsLink()) return "Link"; - else return ""; - }; - - ImGui::Text("%s:", GetName()); - ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); - ImGui::Text(" Node: %s (%p)", getObjectName(m_DraggedObject), m_DraggedObject ? m_DraggedObject->ID().AsPointer() : nullptr); -} - - - - -//------------------------------------------------------------------------------ -// -// Select Action -// -//------------------------------------------------------------------------------ -ed::SelectAction::SelectAction(EditorContext* editor): - EditorAction(editor), - m_IsActive(false), - m_SelectGroups(false), - m_SelectLinkMode(false), - m_CommitSelection(false), - m_StartPoint(), - m_Animation(editor) -{ -} - -ed::EditorAction::AcceptResult ed::SelectAction::Accept(const Control& control) -{ - IM_ASSERT(!m_IsActive); - - if (m_IsActive) - return False; - - auto& io = ImGui::GetIO(); - m_SelectGroups = io.KeyShift; - m_SelectLinkMode = io.KeyAlt; - - m_SelectedObjectsAtStart.clear(); - - if (Editor->CanAcceptUserInput() && control.BackgroundHot && ImGui::IsMouseDragging(Editor->GetConfig().SelectButtonIndex, 1)) - { - m_IsActive = true; - m_StartPoint = ImGui::GetMousePos(); - m_EndPoint = m_StartPoint; - - // Links and nodes cannot be selected together - if ((m_SelectLinkMode && Editor->IsAnyNodeSelected()) || - (!m_SelectLinkMode && Editor->IsAnyLinkSelected())) - { - Editor->ClearSelection(); - } - - if (io.KeyCtrl) - m_SelectedObjectsAtStart = Editor->GetSelectedObjects(); - } - else if (control.BackgroundClicked) - { - Editor->ClearSelection(); - } - else - { - Object* clickedObject = control.ClickedNode ? static_cast<Object*>(control.ClickedNode) : static_cast<Object*>(control.ClickedLink); - - if (clickedObject) - { - // Links and nodes cannot be selected together - if ((clickedObject->AsLink() && Editor->IsAnyNodeSelected()) || - (clickedObject->AsNode() && Editor->IsAnyLinkSelected())) - { - Editor->ClearSelection(); - } - - if (io.KeyCtrl) - Editor->ToggleObjectSelection(clickedObject); - else - Editor->SetSelectedObject(clickedObject); - } - } - - if (m_IsActive) - m_Animation.Stop(); - - return m_IsActive ? True : False; -} - -bool ed::SelectAction::Process(const Control& control) -{ - IM_UNUSED(control); - - if (m_CommitSelection) - { - Editor->ClearSelection(); - for (auto object : m_CandidateObjects) - Editor->SelectObject(object); - - m_CandidateObjects.clear(); - - m_CommitSelection = false; - } - - if (!m_IsActive) - return false; - - if (ImGui::IsMouseDragging(Editor->GetConfig().SelectButtonIndex, 0)) - { - m_EndPoint = ImGui::GetMousePos(); - - auto topLeft = ImVec2(std::min(m_StartPoint.x, m_EndPoint.x), std::min(m_StartPoint.y, m_EndPoint.y)); - auto bottomRight = ImVec2(ImMax(m_StartPoint.x, m_EndPoint.x), ImMax(m_StartPoint.y, m_EndPoint.y)); - auto rect = ImRect(topLeft, bottomRight); - if (rect.GetWidth() <= 0) - rect.Max.x = rect.Min.x + 1; - if (rect.GetHeight() <= 0) - rect.Max.y = rect.Min.y + 1; - - vector<Node*> nodes; - vector<Link*> links; - - if (m_SelectLinkMode) - { - Editor->FindLinksInRect(rect, links); - m_CandidateObjects.assign(links.begin(), links.end()); - } - else - { - Editor->FindNodesInRect(rect, nodes); - m_CandidateObjects.assign(nodes.begin(), nodes.end()); - - if (m_SelectGroups) - { - auto endIt = std::remove_if(m_CandidateObjects.begin(), m_CandidateObjects.end(), [](Object* object) { return !IsGroup(object->AsNode()); }); - m_CandidateObjects.erase(endIt, m_CandidateObjects.end()); - } - else - { - auto endIt = std::remove_if(m_CandidateObjects.begin(), m_CandidateObjects.end(), [](Object* object) { return IsGroup(object->AsNode()); }); - m_CandidateObjects.erase(endIt, m_CandidateObjects.end()); - } - } - - m_CandidateObjects.insert(m_CandidateObjects.end(), m_SelectedObjectsAtStart.begin(), m_SelectedObjectsAtStart.end()); - std::sort(m_CandidateObjects.begin(), m_CandidateObjects.end()); - m_CandidateObjects.erase(std::unique(m_CandidateObjects.begin(), m_CandidateObjects.end()), m_CandidateObjects.end()); - } - else - { - m_IsActive = false; - - m_Animation.Play(c_SelectionFadeOutDuration); - - m_CommitSelection = true; - - return true; - } - - return m_IsActive; -} - -void ed::SelectAction::ShowMetrics() -{ - EditorAction::ShowMetrics(); - - ImGui::Text("%s:", GetName()); - ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); -} - -void ed::SelectAction::Draw(ImDrawList* drawList) -{ - if (!m_IsActive && !m_Animation.IsPlaying()) - return; - - const auto alpha = m_Animation.IsPlaying() ? ImEasing::EaseOutQuad(1.0f, -1.0f, m_Animation.GetProgress()) : 1.0f; - - const auto fillColor = Editor->GetColor(m_SelectLinkMode ? StyleColor_LinkSelRect : StyleColor_NodeSelRect, alpha); - const auto outlineColor = Editor->GetColor(m_SelectLinkMode ? StyleColor_LinkSelRectBorder : StyleColor_NodeSelRectBorder, alpha); - - drawList->ChannelsSetCurrent(c_BackgroundChannel_SelectionRect); - - auto min = ImVec2(std::min(m_StartPoint.x, m_EndPoint.x), std::min(m_StartPoint.y, m_EndPoint.y)); - auto max = ImVec2(ImMax(m_StartPoint.x, m_EndPoint.x), ImMax(m_StartPoint.y, m_EndPoint.y)); - - drawList->AddRectFilled(min, max, fillColor); - FringeScaleScope fringe(1.0f); - drawList->AddRect(min, max, outlineColor); -} - - - - -//------------------------------------------------------------------------------ -// -// Context Menu Action -// -//------------------------------------------------------------------------------ -ed::ContextMenuAction::ContextMenuAction(EditorContext* editor): - EditorAction(editor), - m_CandidateMenu(Menu::None), - m_CurrentMenu(Menu::None), - m_ContextId() -{ -} - -ed::EditorAction::AcceptResult ed::ContextMenuAction::Accept(const Control& control) -{ - const auto isPressed = ImGui::IsMouseClicked(Editor->GetConfig().ContextMenuButtonIndex); - const auto isReleased = ImGui::IsMouseReleased(Editor->GetConfig().ContextMenuButtonIndex); - const auto isDragging = ImGui::IsMouseDragging(Editor->GetConfig().ContextMenuButtonIndex); - - if (isPressed || isReleased || isDragging) - { - Menu candidateMenu = ContextMenuAction::None; - ObjectId contextId; - - if (auto hotObejct = control.HotObject) - { - if (hotObejct->AsNode()) - candidateMenu = Node; - else if (hotObejct->AsPin()) - candidateMenu = Pin; - else if (hotObejct->AsLink()) - candidateMenu = Link; - - if (candidateMenu != None) - contextId = hotObejct->ID(); - } - else if (control.BackgroundHot) - candidateMenu = Background; - - if (isPressed) - { - m_CandidateMenu = candidateMenu; - m_ContextId = contextId; - return Possible; - } - else if (isReleased && m_CandidateMenu == candidateMenu && m_ContextId == contextId) - { - m_CurrentMenu = m_CandidateMenu; - m_CandidateMenu = ContextMenuAction::None; - return True; - } - else - { - m_CandidateMenu = None; - m_CurrentMenu = None; - m_ContextId = ObjectId(); - return False; - } - } - - return False; -} - -bool ed::ContextMenuAction::Process(const Control& control) -{ - IM_UNUSED(control); - - m_CandidateMenu = None; - m_CurrentMenu = None; - m_ContextId = ObjectId(); - return false; -} - -void ed::ContextMenuAction::Reject() -{ - m_CandidateMenu = None; - m_CurrentMenu = None; - m_ContextId = ObjectId(); -} - -void ed::ContextMenuAction::ShowMetrics() -{ - EditorAction::ShowMetrics(); - - auto getMenuName = [](Menu menu) - { - switch (menu) - { - default: - case None: return "None"; - case Node: return "Node"; - case Pin: return "Pin"; - case Link: return "Link"; - case Background: return "Background"; - } - }; - - - ImGui::Text("%s:", GetName()); - ImGui::Text(" Menu: %s", getMenuName(m_CurrentMenu)); -} - -bool ed::ContextMenuAction::ShowNodeContextMenu(NodeId* nodeId) -{ - if (m_CurrentMenu != Node) - return false; - - *nodeId = m_ContextId.AsNodeId(); - Editor->SetUserContext(); - return true; -} - -bool ed::ContextMenuAction::ShowPinContextMenu(PinId* pinId) -{ - if (m_CurrentMenu != Pin) - return false; - - *pinId = m_ContextId.AsPinId(); - Editor->SetUserContext(); - return true; -} - -bool ed::ContextMenuAction::ShowLinkContextMenu(LinkId* linkId) -{ - if (m_CurrentMenu != Link) - return false; - - *linkId = m_ContextId.AsLinkId(); - Editor->SetUserContext(); - return true; -} - -bool ed::ContextMenuAction::ShowBackgroundContextMenu() -{ - if (m_CurrentMenu != Background) - return false; - - Editor->SetUserContext(); - return true; -} - - - - -//------------------------------------------------------------------------------ -// -// Cut/Copy/Paste Action -// -//------------------------------------------------------------------------------ -ed::ShortcutAction::ShortcutAction(EditorContext* editor): - EditorAction(editor), - m_IsActive(false), - m_InAction(false), - m_CurrentAction(Action::None), - m_Context() -{ -} - -ed::EditorAction::AcceptResult ed::ShortcutAction::Accept(const Control& control) -{ - if (!Editor->IsFocused() || !Editor->AreShortcutsEnabled()) - return False; - - Action candidateAction = None; - - auto& io = ImGui::GetIO(); - if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_X))) - candidateAction = Cut; - if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C))) - candidateAction = Copy; - if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_V))) - candidateAction = Paste; - if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(GetKeyIndexForD())) - candidateAction = Duplicate; - if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space))) - candidateAction = CreateNode; - - if (candidateAction != None) - { - if (candidateAction != Paste && candidateAction != CreateNode) - { - auto& selection = Editor->GetSelectedObjects(); - if (!selection.empty()) - { - // #TODO: Find a way to simplify logic. - - m_Context.assign(selection.begin(), selection.end()); - - // Expand groups - vector<Node*> extra; - for (auto object : m_Context) - { - auto node = object->AsNode(); - if (IsGroup(node)) - node->GetGroupedNodes(extra, true); - } - - // Apply groups and remove duplicates - if (!extra.empty()) - { - m_Context.insert(m_Context.end(), extra.begin(), extra.end()); - std::sort(m_Context.begin(), m_Context.end()); - m_Context.erase(std::unique(m_Context.begin(), m_Context.end()), m_Context.end()); - } - } - else if (control.HotObject && control.HotObject->IsSelectable() && !IsGroup(control.HotObject->AsNode())) - { - m_Context.push_back(control.HotObject); - } - - if (m_Context.empty()) - return False; - - // Does copying only links make sense? - //const auto hasOnlyLinks = std::all_of(Context.begin(), Context.end(), [](Object* object) { return object->AsLink() != nullptr; }); - //if (hasOnlyLinks) - // return False; - - // If no links are selected, pick all links between nodes within context - const auto hasAnyLinks = std::any_of(m_Context.begin(), m_Context.end(), [](Object* object) { return object->AsLink() != nullptr; }); - if (!hasAnyLinks && m_Context.size() > 1) // one node cannot make connection to anything - { - // Collect nodes in sorted vector viable for binary search - std::vector<ObjectWrapper<Node>> nodes; - - nodes.reserve(m_Context.size()); - std::for_each(m_Context.begin(), m_Context.end(), [&nodes](Object* object) { if (auto node = object->AsNode()) nodes.push_back({node->m_ID, node}); }); - - std::sort(nodes.begin(), nodes.end()); - - auto isNodeInContext = [&nodes](NodeId nodeId) - { - return std::binary_search(nodes.begin(), nodes.end(), ObjectWrapper<Node>{nodeId, nullptr}); - }; - - // Collect links connected to nodes and drop those reaching out of context - std::vector<Link*> links; - - for (auto node : nodes) - Editor->FindLinksForNode(node.m_ID, links, true); - - // Remove duplicates - std::sort(links.begin(), links.end()); - links.erase(std::unique(links.begin(), links.end()), links.end()); - - // Drop out of context links - links.erase(std::remove_if(links.begin(), links.end(), [&isNodeInContext](Link* link) - { - return !isNodeInContext(link->m_StartPin->m_Node->m_ID) || !isNodeInContext(link->m_EndPin->m_Node->m_ID); - }), links.end()); - - // Append links and remove duplicates - m_Context.insert(m_Context.end(), links.begin(), links.end()); - } - } - else - m_Context.resize(0); - - m_IsActive = true; - m_CurrentAction = candidateAction; - - return True; - } - - return False; -} - -bool ed::ShortcutAction::Process(const Control& control) -{ - IM_UNUSED(control); - - m_IsActive = false; - m_CurrentAction = None; - m_Context.resize(0); - return false; -} - -void ed::ShortcutAction::Reject() -{ - m_IsActive = false; - m_CurrentAction = None; - m_Context.resize(0); -} - -void ed::ShortcutAction::ShowMetrics() -{ - EditorAction::ShowMetrics(); - - auto getActionName = [](Action action) - { - switch (action) - { - default: - case None: return "None"; - case Cut: return "Cut"; - case Copy: return "Copy"; - case Paste: return "Paste"; - case Duplicate: return "Duplicate"; - case CreateNode: return "CreateNode"; - } - }; - - ImGui::Text("%s:", GetName()); - ImGui::Text(" Action: %s", getActionName(m_CurrentAction)); -} - -bool ed::ShortcutAction::Begin() -{ - if (m_IsActive) - m_InAction = true; - return m_IsActive; -} - -void ed::ShortcutAction::End() -{ - if (m_IsActive) - m_InAction = false; -} - -bool ed::ShortcutAction::AcceptCut() -{ - IM_ASSERT(m_InAction); - return m_CurrentAction == Cut; -} - -bool ed::ShortcutAction::AcceptCopy() -{ - IM_ASSERT(m_InAction); - return m_CurrentAction == Copy; -} - -bool ed::ShortcutAction::AcceptPaste() -{ - IM_ASSERT(m_InAction); - return m_CurrentAction == Paste; -} - -bool ed::ShortcutAction::AcceptDuplicate() -{ - IM_ASSERT(m_InAction); - return m_CurrentAction == Duplicate; -} - -bool ed::ShortcutAction::AcceptCreateNode() -{ - IM_ASSERT(m_InAction); - return m_CurrentAction == CreateNode; -} - - - - -//------------------------------------------------------------------------------ -// -// Create Item Action -// -//------------------------------------------------------------------------------ -ed::CreateItemAction::CreateItemAction(EditorContext* editor): - EditorAction(editor), - m_InActive(false), - m_NextStage(None), - m_CurrentStage(None), - m_ItemType(NoItem), - m_UserAction(Unknown), - m_LinkColor(IM_COL32_WHITE), - m_LinkThickness(1.0f), - m_LinkStart(nullptr), - m_LinkEnd(nullptr), - - m_IsActive(false), - m_DraggedPin(nullptr), - - m_IsInGlobalSpace(false) -{ -} - -ed::EditorAction::AcceptResult ed::CreateItemAction::Accept(const Control& control) -{ - IM_ASSERT(!m_IsActive); - - if (m_IsActive) - return EditorAction::False; - - if (control.ActivePin && ImGui::IsMouseDragging(Editor->GetConfig().DragButtonIndex)) - { - m_DraggedPin = control.ActivePin; - DragStart(m_DraggedPin); - - Editor->ClearSelection(); - } - else if (control.HotPin) - { - return EditorAction::Possible; - } - else - return EditorAction::False; - - m_IsActive = true; - - return EditorAction::True; -} - -bool ed::CreateItemAction::Process(const Control& control) -{ - IM_ASSERT(m_IsActive); - - if (!m_IsActive) - return false; - - if (m_DraggedPin && control.ActivePin == m_DraggedPin && (m_CurrentStage == Possible)) - { - const auto draggingFromSource = (m_DraggedPin->m_Kind == PinKind::Output); - - ed::Pin cursorPin(Editor, 0, draggingFromSource ? PinKind::Input : PinKind::Output); - cursorPin.m_Pivot = ImRect(ImGui::GetMousePos(), ImGui::GetMousePos()); - cursorPin.m_Dir = -m_DraggedPin->m_Dir; - cursorPin.m_Strength = m_DraggedPin->m_Strength; - - ed::Link candidate(Editor, 0); - candidate.m_Color = m_LinkColor; - candidate.m_StartPin = draggingFromSource ? m_DraggedPin : &cursorPin; - candidate.m_EndPin = draggingFromSource ? &cursorPin : m_DraggedPin; - - ed::Pin*& freePin = draggingFromSource ? candidate.m_EndPin : candidate.m_StartPin; - - if (control.HotPin) - { - DropPin(control.HotPin); - - if (m_UserAction == UserAccept) - freePin = control.HotPin; - } - else if (control.BackgroundHot) - DropNode(); - else - DropNothing(); - - auto drawList = Editor->GetDrawList(); - drawList->ChannelsSetCurrent(c_LinkChannel_NewLink); - - candidate.UpdateEndpoints(); - candidate.Draw(drawList, m_LinkColor, m_LinkThickness); - } - else if (m_CurrentStage == Possible || !control.ActivePin) - { - if (!Editor->CanAcceptUserInput()) - { - m_DraggedPin = nullptr; - DropNothing(); - } - - DragEnd(); - m_IsActive = false; - } - - return m_IsActive; -} - -void ed::CreateItemAction::ShowMetrics() -{ - EditorAction::ShowMetrics(); - - auto getStageName = [](Stage stage) - { - switch (stage) - { - case None: return "None"; - case Possible: return "Possible"; - case Create: return "Create"; - default: return "<unknown>"; - } - }; - - auto getActionName = [](Action action) - { - switch (action) - { - default: - case Unknown: return "Unknown"; - case UserReject: return "Reject"; - case UserAccept: return "Accept"; - } - }; - - auto getItemName = [](Type item) - { - switch (item) - { - default: - case NoItem: return "None"; - case Node: return "Node"; - case Link: return "Link"; - } - }; - - ImGui::Text("%s:", GetName()); - ImGui::Text(" Stage: %s", getStageName(m_CurrentStage)); - ImGui::Text(" User Action: %s", getActionName(m_UserAction)); - ImGui::Text(" Item Type: %s", getItemName(m_ItemType)); -} - -void ed::CreateItemAction::SetStyle(ImU32 color, float thickness) -{ - m_LinkColor = color; - m_LinkThickness = thickness; -} - -bool ed::CreateItemAction::Begin() -{ - IM_ASSERT(false == m_InActive); - - m_InActive = true; - m_CurrentStage = m_NextStage; - m_UserAction = Unknown; - m_LinkColor = IM_COL32_WHITE; - m_LinkThickness = 1.0f; - - if (m_CurrentStage == None) - return false; - - m_LastChannel = Editor->GetDrawList()->_Splitter._Current; - - return true; -} - -void ed::CreateItemAction::End() -{ - IM_ASSERT(m_InActive); - - if (m_IsInGlobalSpace) - { - ImGui::PopClipRect(); - Editor->Resume(SuspendFlags::KeepSplitter); - - auto currentChannel = Editor->GetDrawList()->_Splitter._Current; - if (currentChannel != m_LastChannel) - Editor->GetDrawList()->ChannelsSetCurrent(m_LastChannel); - - m_IsInGlobalSpace = false; - } - - m_InActive = false; -} - -void ed::CreateItemAction::DragStart(Pin* startPin) -{ - IM_ASSERT(!m_InActive); - - m_NextStage = Possible; - m_LinkStart = startPin; - m_LinkEnd = nullptr; -} - -void ed::CreateItemAction::DragEnd() -{ - IM_ASSERT(!m_InActive); - - if (m_CurrentStage == Possible && m_UserAction == UserAccept) - { - m_NextStage = Create; - } - else - { - m_NextStage = None; - m_ItemType = NoItem; - m_LinkStart = nullptr; - m_LinkEnd = nullptr; - } -} - -void ed::CreateItemAction::DropPin(Pin* endPin) -{ - IM_ASSERT(!m_InActive); - - m_ItemType = Link; - m_LinkEnd = endPin; -} - -void ed::CreateItemAction::DropNode() -{ - IM_ASSERT(!m_InActive); - - m_ItemType = Node; - m_LinkEnd = nullptr; -} - -void ed::CreateItemAction::DropNothing() -{ - IM_ASSERT(!m_InActive); - - m_ItemType = NoItem; - m_LinkEnd = nullptr; -} - -ed::CreateItemAction::Result ed::CreateItemAction::RejectItem() -{ - IM_ASSERT(m_InActive); - - if (!m_InActive || m_CurrentStage == None || m_ItemType == NoItem) - return Indeterminate; - - m_UserAction = UserReject; - - return True; -} - -ed::CreateItemAction::Result ed::CreateItemAction::AcceptItem() -{ - IM_ASSERT(m_InActive); - - if (!m_InActive || m_CurrentStage == None || m_ItemType == NoItem) - return Indeterminate; - - m_UserAction = UserAccept; - - if (m_CurrentStage == Create) - { - m_NextStage = None; - m_ItemType = NoItem; - m_LinkStart = nullptr; - m_LinkEnd = nullptr; - return True; - } - else - return False; -} - -ed::CreateItemAction::Result ed::CreateItemAction::QueryLink(PinId* startId, PinId* endId) -{ - IM_ASSERT(m_InActive); - - if (!m_InActive || m_CurrentStage == None || m_ItemType != Link) - return Indeterminate; - - auto linkStartId = m_LinkStart->m_ID; - auto linkEndId = m_LinkEnd->m_ID; - - *startId = linkStartId; - *endId = linkEndId; - - Editor->SetUserContext(true); - - if (!m_IsInGlobalSpace) - { - Editor->Suspend(SuspendFlags::KeepSplitter); - - auto rect = Editor->GetRect(); - ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false); - m_IsInGlobalSpace = true; - } - - return True; -} - -ed::CreateItemAction::Result ed::CreateItemAction::QueryNode(PinId* pinId) -{ - IM_ASSERT(m_InActive); - - if (!m_InActive || m_CurrentStage == None || m_ItemType != Node) - return Indeterminate; - - *pinId = m_LinkStart ? m_LinkStart->m_ID : 0; - - Editor->SetUserContext(true); - - if (!m_IsInGlobalSpace) - { - Editor->Suspend(SuspendFlags::KeepSplitter); - - auto rect = Editor->GetRect(); - ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false); - m_IsInGlobalSpace = true; - } - - return True; -} - - - - -//------------------------------------------------------------------------------ -// -// Delete Items Action -// -//------------------------------------------------------------------------------ -ed::DeleteItemsAction::DeleteItemsAction(EditorContext* editor): - EditorAction(editor), - m_IsActive(false), - m_InInteraction(false), - m_CurrentItemType(Unknown), - m_UserAction(Undetermined) -{ -} - -void ed::DeleteItemsAction::DeleteDeadLinks(NodeId nodeId) -{ - vector<ed::Link*> links; - Editor->FindLinksForNode(nodeId, links, true); - for (auto link : links) - { - auto it = std::find(m_CandidateObjects.begin(), m_CandidateObjects.end(), link); - if (it != m_CandidateObjects.end()) - continue; - - m_CandidateObjects.push_back(link); - } -} - -ed::EditorAction::AcceptResult ed::DeleteItemsAction::Accept(const Control& control) -{ - IM_ASSERT(!m_IsActive); - - if (m_IsActive) - return False; - - auto& io = ImGui::GetIO(); - if (Editor->CanAcceptUserInput() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete)) && Editor->AreShortcutsEnabled()) - { - auto& selection = Editor->GetSelectedObjects(); - if (!selection.empty()) - { - m_CandidateObjects = selection; - m_IsActive = true; - return True; - } - } - else if (control.ClickedLink && io.KeyAlt) - { - m_CandidateObjects.clear(); - m_CandidateObjects.push_back(control.ClickedLink); - m_IsActive = true; - return True; - } - - else if (!m_ManuallyDeletedObjects.empty()) - { - m_CandidateObjects = m_ManuallyDeletedObjects; - m_ManuallyDeletedObjects.clear(); - m_IsActive = true; - return True; - } - - return m_IsActive ? True : False; -} - -bool ed::DeleteItemsAction::Process(const Control& control) -{ - IM_UNUSED(control); - - if (!m_IsActive) - return false; - - m_IsActive = false; - return true; -} - -void ed::DeleteItemsAction::ShowMetrics() -{ - EditorAction::ShowMetrics(); - - //auto getObjectName = [](Object* object) - //{ - // if (!object) return ""; - // else if (object->AsNode()) return "Node"; - // else if (object->AsPin()) return "Pin"; - // else if (object->AsLink()) return "Link"; - // else return ""; - //}; - - ImGui::Text("%s:", GetName()); - ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); - //ImGui::Text(" Node: %s (%d)", getObjectName(DeleteItemsgedNode), DeleteItemsgedNode ? DeleteItemsgedNode->ID : 0); -} - -bool ed::DeleteItemsAction::Add(Object* object) -{ - if (Editor->GetCurrentAction() != nullptr) - return false; - - m_ManuallyDeletedObjects.push_back(object); - - return true; -} - -bool ed::DeleteItemsAction::Begin() -{ - if (!m_IsActive) - return false; - - IM_ASSERT(!m_InInteraction); - m_InInteraction = true; - - m_CurrentItemType = Unknown; - m_UserAction = Undetermined; - - return m_IsActive; -} - -void ed::DeleteItemsAction::End() -{ - if (!m_IsActive) - return; - - IM_ASSERT(m_InInteraction); - m_InInteraction = false; -} - -bool ed::DeleteItemsAction::QueryLink(LinkId* linkId, PinId* startId, PinId* endId) -{ - ObjectId objectId; - if (!QueryItem(&objectId, Link)) - return false; - - if (auto id = objectId.AsLinkId()) - *linkId = id; - else - return false; - - if (startId || endId) - { - auto link = Editor->FindLink(*linkId); - if (startId) - *startId = link->m_StartPin->m_ID; - if (endId) - *endId = link->m_EndPin->m_ID; - } - - return true; -} - -bool ed::DeleteItemsAction::QueryNode(NodeId* nodeId) -{ - ObjectId objectId; - if (!QueryItem(&objectId, Node)) - return false; - - if (auto id = objectId.AsNodeId()) - *nodeId = id; - else - return false; - - return true; -} - -bool ed::DeleteItemsAction::QueryItem(ObjectId* itemId, IteratorType itemType) -{ - if (!m_InInteraction) - return false; - - if (m_CurrentItemType != itemType) - { - m_CurrentItemType = itemType; - m_CandidateItemIndex = 0; - } - else if (m_UserAction == Undetermined) - { - RejectItem(); - } - - m_UserAction = Undetermined; - - auto itemCount = (int)m_CandidateObjects.size(); - while (m_CandidateItemIndex < itemCount) - { - auto item = m_CandidateObjects[m_CandidateItemIndex]; - if (itemType == Node) - { - if (auto node = item->AsNode()) - { - *itemId = node->m_ID; - return true; - } - } - else if (itemType == Link) - { - if (auto link = item->AsLink()) - { - *itemId = link->m_ID; - return true; - } - } - - ++m_CandidateItemIndex; - } - - if (m_CandidateItemIndex == itemCount) - m_CurrentItemType = Unknown; - - return false; -} - -bool ed::DeleteItemsAction::AcceptItem(bool deleteDependencies) -{ - if (!m_InInteraction) - return false; - - m_UserAction = Accepted; - - RemoveItem(deleteDependencies); - - return true; -} - -void ed::DeleteItemsAction::RejectItem() -{ - if (!m_InInteraction) - return; - - m_UserAction = Rejected; - - RemoveItem(false); -} - -void ed::DeleteItemsAction::RemoveItem(bool deleteDependencies) -{ - auto item = m_CandidateObjects[m_CandidateItemIndex]; - m_CandidateObjects.erase(m_CandidateObjects.begin() + m_CandidateItemIndex); - - Editor->DeselectObject(item); - - Editor->RemoveSettings(item); - - if (deleteDependencies && m_CurrentItemType == Node) - DeleteDeadLinks(item->ID().AsNodeId()); - - if (m_CurrentItemType == Link) - Editor->NotifyLinkDeleted(item->AsLink()); -} - - - - -//------------------------------------------------------------------------------ -// -// Node Builder -// -//------------------------------------------------------------------------------ -ed::NodeBuilder::NodeBuilder(EditorContext* editor): - Editor(editor), - m_CurrentNode(nullptr), - m_CurrentPin(nullptr) -{ -} - -ed::NodeBuilder::~NodeBuilder() -{ - m_Splitter.ClearFreeMemory(); - m_PinSplitter.ClearFreeMemory(); -} - -void ed::NodeBuilder::Begin(NodeId nodeId) -{ - IM_ASSERT(nullptr == m_CurrentNode); - - m_CurrentNode = Editor->GetNode(nodeId); - - Editor->UpdateNodeState(m_CurrentNode); - - if (m_CurrentNode->m_CenterOnScreen) - { - auto bounds = Editor->GetViewRect(); - auto offset = bounds.GetCenter() - m_CurrentNode->m_Bounds.GetCenter(); - - if (ImLengthSqr(offset) > 0) - { - if (::IsGroup(m_CurrentNode)) - { - std::vector<Node*> groupedNodes; - m_CurrentNode->GetGroupedNodes(groupedNodes); - groupedNodes.push_back(m_CurrentNode); - - for (auto node : groupedNodes) - { - node->m_Bounds.Translate(ImFloor(offset)); - node->m_GroupBounds.Translate(ImFloor(offset)); - Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, node); - } - } - else - { - m_CurrentNode->m_Bounds.Translate(ImFloor(offset)); - m_CurrentNode->m_GroupBounds.Translate(ImFloor(offset)); - Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, m_CurrentNode); - } - } - - m_CurrentNode->m_CenterOnScreen = false; - } - - // Position node on screen - ImGui::SetCursorScreenPos(m_CurrentNode->m_Bounds.Min); - - auto& editorStyle = Editor->GetStyle(); - - const auto alpha = ImGui::GetStyle().Alpha; - - m_CurrentNode->m_IsLive = true; - m_CurrentNode->m_LastPin = nullptr; - m_CurrentNode->m_Color = Editor->GetColor(StyleColor_NodeBg, alpha); - m_CurrentNode->m_BorderColor = Editor->GetColor(StyleColor_NodeBorder, alpha); - m_CurrentNode->m_BorderWidth = editorStyle.NodeBorderWidth; - m_CurrentNode->m_Rounding = editorStyle.NodeRounding; - m_CurrentNode->m_GroupColor = Editor->GetColor(StyleColor_GroupBg, alpha); - m_CurrentNode->m_GroupBorderColor = Editor->GetColor(StyleColor_GroupBorder, alpha); - m_CurrentNode->m_GroupBorderWidth = editorStyle.GroupBorderWidth; - m_CurrentNode->m_GroupRounding = editorStyle.GroupRounding; - - m_IsGroup = false; - - // Grow channel list and select user channel - if (auto drawList = Editor->GetDrawList()) - { - m_CurrentNode->m_Channel = drawList->_Splitter._Count; - ImDrawList_ChannelsGrow(drawList, drawList->_Splitter._Count + c_ChannelsPerNode); - drawList->ChannelsSetCurrent(m_CurrentNode->m_Channel + c_NodeContentChannel); - - m_Splitter.Clear(); - ImDrawList_SwapSplitter(drawList, m_Splitter); - } - - // Begin outer group - ImGui::BeginGroup(); - - // Apply frame padding. Begin inner group if necessary. - if (editorStyle.NodePadding.x != 0 || editorStyle.NodePadding.y != 0 || editorStyle.NodePadding.z != 0 || editorStyle.NodePadding.w != 0) - { - ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(editorStyle.NodePadding.x, editorStyle.NodePadding.y)); - ImGui::BeginGroup(); - } -} - -void ed::NodeBuilder::End() -{ - IM_ASSERT(nullptr != m_CurrentNode); - - if (auto drawList = Editor->GetDrawList()) - { - IM_ASSERT(drawList->_Splitter._Count == 1); // Did you forgot to call drawList->ChannelsMerge()? - ImDrawList_SwapSplitter(drawList, m_Splitter); - } - - // Apply frame padding. This must be done in this convoluted way if outer group - // size must contain inner group padding. - auto& editorStyle = Editor->GetStyle(); - if (editorStyle.NodePadding.x != 0 || editorStyle.NodePadding.y != 0 || editorStyle.NodePadding.z != 0 || editorStyle.NodePadding.w != 0) - { - ImGui::EndGroup(); - ImGui::SameLine(0, editorStyle.NodePadding.z); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f)); - ImGui::Dummy(ImVec2(0, 0)); - ImGui::PopStyleVar(); - ImGui::SetCursorPosY(ImGui::GetCursorPosY() + editorStyle.NodePadding.w); - } - - // End outer group. - ImGui::EndGroup(); - - m_NodeRect = ImGui_GetItemRect(); - m_NodeRect.Floor(); - - if (m_CurrentNode->m_Bounds.GetSize() != m_NodeRect.GetSize()) - { - m_CurrentNode->m_Bounds.Max = m_CurrentNode->m_Bounds.Min + m_NodeRect.GetSize(); - Editor->MakeDirty(SaveReasonFlags::Size, m_CurrentNode); - } - - if (m_IsGroup) - { - // Groups cannot have pins. Discard them. - for (auto pin = m_CurrentNode->m_LastPin; pin; pin = pin->m_PreviousPin) - pin->Reset(); - - m_CurrentNode->m_Type = NodeType::Group; - m_CurrentNode->m_GroupBounds = m_GroupBounds; - m_CurrentNode->m_LastPin = nullptr; - } - else - m_CurrentNode->m_Type = NodeType::Node; - - m_CurrentNode = nullptr; -} - -void ed::NodeBuilder::BeginPin(PinId pinId, PinKind kind) -{ - IM_ASSERT(nullptr != m_CurrentNode); - IM_ASSERT(nullptr == m_CurrentPin); - IM_ASSERT(false == m_IsGroup); - - auto& editorStyle = Editor->GetStyle(); - - m_CurrentPin = Editor->GetPin(pinId, kind); - m_CurrentPin->m_Node = m_CurrentNode; - - m_CurrentPin->m_IsLive = true; - m_CurrentPin->m_Color = Editor->GetColor(StyleColor_PinRect); - m_CurrentPin->m_BorderColor = Editor->GetColor(StyleColor_PinRectBorder); - m_CurrentPin->m_BorderWidth = editorStyle.PinBorderWidth; - m_CurrentPin->m_Rounding = editorStyle.PinRounding; - m_CurrentPin->m_Corners = static_cast<int>(editorStyle.PinCorners); - m_CurrentPin->m_Radius = editorStyle.PinRadius; - m_CurrentPin->m_ArrowSize = editorStyle.PinArrowSize; - m_CurrentPin->m_ArrowWidth = editorStyle.PinArrowWidth; - m_CurrentPin->m_Dir = kind == PinKind::Output ? editorStyle.SourceDirection : editorStyle.TargetDirection; - m_CurrentPin->m_Strength = editorStyle.LinkStrength; - - m_CurrentPin->m_PreviousPin = m_CurrentNode->m_LastPin; - m_CurrentNode->m_LastPin = m_CurrentPin; - - m_PivotAlignment = editorStyle.PivotAlignment; - m_PivotSize = editorStyle.PivotSize; - m_PivotScale = editorStyle.PivotScale; - m_ResolvePinRect = true; - m_ResolvePivot = true; - - if (auto drawList = Editor->GetDrawList()) - { - m_PinSplitter.Clear(); - ImDrawList_SwapSplitter(drawList, m_PinSplitter); - } - - ImGui::BeginGroup(); -} - -void ed::NodeBuilder::EndPin() -{ - IM_ASSERT(nullptr != m_CurrentPin); - - if (auto drawList = Editor->GetDrawList()) - { - IM_ASSERT(drawList->_Splitter._Count == 1); // Did you forgot to call drawList->ChannelsMerge()? - ImDrawList_SwapSplitter(drawList, m_PinSplitter); - } - - ImGui::EndGroup(); - - if (m_ResolvePinRect) - m_CurrentPin->m_Bounds = ImGui_GetItemRect(); - - if (m_ResolvePivot) - { - auto& pinRect = m_CurrentPin->m_Bounds; - - if (m_PivotSize.x < 0) - m_PivotSize.x = pinRect.GetWidth(); - if (m_PivotSize.y < 0) - m_PivotSize.y = pinRect.GetHeight(); - - m_CurrentPin->m_Pivot.Min = pinRect.Min + ImMul(pinRect.GetSize(), m_PivotAlignment); - m_CurrentPin->m_Pivot.Max = m_CurrentPin->m_Pivot.Min + ImMul(m_PivotSize, m_PivotScale); - } - - // #debug: Draw pin bounds - //Editor->GetDrawList()->AddRect(m_CurrentPin->m_Bounds.Min, m_CurrentPin->m_Bounds.Max, IM_COL32(255, 255, 0, 255)); - - // #debug: Draw pin pivot rectangle - //Editor->GetDrawList()->AddRect(m_CurrentPin->m_Pivot.Min, m_CurrentPin->m_Pivot.Max, IM_COL32(255, 0, 255, 255)); - - m_CurrentPin = nullptr; -} - -void ed::NodeBuilder::PinRect(const ImVec2& a, const ImVec2& b) -{ - IM_ASSERT(nullptr != m_CurrentPin); - - m_CurrentPin->m_Bounds = ImRect(a, b); - m_CurrentPin->m_Bounds.Floor(); - m_ResolvePinRect = false; -} - -void ed::NodeBuilder::PinPivotRect(const ImVec2& a, const ImVec2& b) -{ - IM_ASSERT(nullptr != m_CurrentPin); - - m_CurrentPin->m_Pivot = ImRect(a, b); - m_ResolvePivot = false; -} - -void ed::NodeBuilder::PinPivotSize(const ImVec2& size) -{ - IM_ASSERT(nullptr != m_CurrentPin); - - m_PivotSize = size; - m_ResolvePivot = true; -} - -void ed::NodeBuilder::PinPivotScale(const ImVec2& scale) -{ - IM_ASSERT(nullptr != m_CurrentPin); - - m_PivotScale = scale; - m_ResolvePivot = true; -} - -void ed::NodeBuilder::PinPivotAlignment(const ImVec2& alignment) -{ - IM_ASSERT(nullptr != m_CurrentPin); - - m_PivotAlignment = alignment; - m_ResolvePivot = true; -} - -void ed::NodeBuilder::Group(const ImVec2& size) -{ - IM_ASSERT(nullptr != m_CurrentNode); - IM_ASSERT(nullptr == m_CurrentPin); - IM_ASSERT(false == m_IsGroup); - - m_IsGroup = true; - - if (IsGroup(m_CurrentNode)) - ImGui::Dummy(m_CurrentNode->m_GroupBounds.GetSize()); - else - ImGui::Dummy(size); - - m_GroupBounds = ImGui_GetItemRect(); - m_GroupBounds.Floor(); -} - -ImDrawList* ed::NodeBuilder::GetUserBackgroundDrawList() const -{ - return GetUserBackgroundDrawList(m_CurrentNode); -} - -ImDrawList* ed::NodeBuilder::GetUserBackgroundDrawList(Node* node) const -{ - if (node && node->m_IsLive) - { - auto drawList = Editor->GetDrawList(); - drawList->ChannelsSetCurrent(node->m_Channel + c_NodeUserBackgroundChannel); - return drawList; - } - else - return nullptr; -} - - - - -//------------------------------------------------------------------------------ -// -// Node Builder -// -//------------------------------------------------------------------------------ -ed::HintBuilder::HintBuilder(EditorContext* editor): - Editor(editor), - m_IsActive(false), - m_CurrentNode(nullptr) -{ -} - -bool ed::HintBuilder::Begin(NodeId nodeId) -{ - IM_ASSERT(nullptr == m_CurrentNode); - - auto& view = Editor->GetView(); - auto& rect = Editor->GetRect(); - - const float c_min_zoom = 0.75f; - const float c_max_zoom = 0.50f; - - if (view.Scale > 0.75f) - return false; - - auto node = Editor->FindNode(nodeId); - if (!IsGroup(node)) - return false; - - m_CurrentNode = node; - - m_LastChannel = Editor->GetDrawList()->_Splitter._Current; - - Editor->Suspend(SuspendFlags::KeepSplitter); - - const auto alpha = ImMax(0.0f, std::min(1.0f, (view.Scale - c_min_zoom) / (c_max_zoom - c_min_zoom))); - - Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_HintsBackground); - ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false); - - Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_Hints); - ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false); - - ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha); - - m_IsActive = true; - - return true; -} - -void ed::HintBuilder::End() -{ - if (!m_IsActive) - return; - - ImGui::PopStyleVar(); - - Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_Hints); - ImGui::PopClipRect(); - - Editor->GetDrawList()->ChannelsSetCurrent(c_UserChannel_HintsBackground); - ImGui::PopClipRect(); - - Editor->GetDrawList()->ChannelsSetCurrent(m_LastChannel); - - Editor->Resume(SuspendFlags::KeepSplitter); - - m_IsActive = false; - m_CurrentNode = nullptr; -} - -ImVec2 ed::HintBuilder::GetGroupMin() -{ - IM_ASSERT(nullptr != m_CurrentNode); - - return Editor->ToScreen(m_CurrentNode->m_Bounds.Min); -} - -ImVec2 ed::HintBuilder::GetGroupMax() -{ - IM_ASSERT(nullptr != m_CurrentNode); - - return Editor->ToScreen(m_CurrentNode->m_Bounds.Max); -} - -ImDrawList* ed::HintBuilder::GetForegroundDrawList() -{ - IM_ASSERT(nullptr != m_CurrentNode); - - auto drawList = Editor->GetDrawList(); - - drawList->ChannelsSetCurrent(c_UserChannel_Hints); - - return drawList; -} - -ImDrawList* ed::HintBuilder::GetBackgroundDrawList() -{ - IM_ASSERT(nullptr != m_CurrentNode); - - auto drawList = Editor->GetDrawList(); - - drawList->ChannelsSetCurrent(c_UserChannel_HintsBackground); - - return drawList; -} - - - - -//------------------------------------------------------------------------------ -// -// Style -// -//------------------------------------------------------------------------------ -void ed::Style::PushColor(StyleColor colorIndex, const ImVec4& color) -{ - ColorModifier modifier; - modifier.Index = colorIndex; - modifier.Value = Colors[colorIndex]; - m_ColorStack.push_back(modifier); - Colors[colorIndex] = color; -} - -void ed::Style::PopColor(int count) -{ - while (count > 0) - { - auto& modifier = m_ColorStack.back(); - Colors[modifier.Index] = modifier.Value; - m_ColorStack.pop_back(); - --count; - } -} - -void ed::Style::PushVar(StyleVar varIndex, float value) -{ - auto* var = GetVarFloatAddr(varIndex); - IM_ASSERT(var != nullptr); - VarModifier modifier; - modifier.Index = varIndex; - modifier.Value = ImVec4(*var, 0, 0, 0); - *var = value; - m_VarStack.push_back(modifier); -} - -void ed::Style::PushVar(StyleVar varIndex, const ImVec2& value) -{ - auto* var = GetVarVec2Addr(varIndex); - IM_ASSERT(var != nullptr); - VarModifier modifier; - modifier.Index = varIndex; - modifier.Value = ImVec4(var->x, var->y, 0, 0); - *var = value; - m_VarStack.push_back(modifier); -} - -void ed::Style::PushVar(StyleVar varIndex, const ImVec4& value) -{ - auto* var = GetVarVec4Addr(varIndex); - IM_ASSERT(var != nullptr); - VarModifier modifier; - modifier.Index = varIndex; - modifier.Value = *var; - *var = value; - m_VarStack.push_back(modifier); -} - -void ed::Style::PopVar(int count) -{ - while (count > 0) - { - auto& modifier = m_VarStack.back(); - if (auto floatValue = GetVarFloatAddr(modifier.Index)) - *floatValue = modifier.Value.x; - else if (auto vec2Value = GetVarVec2Addr(modifier.Index)) - *vec2Value = ImVec2(modifier.Value.x, modifier.Value.y); - else if (auto vec4Value = GetVarVec4Addr(modifier.Index)) - *vec4Value = modifier.Value; - m_VarStack.pop_back(); - --count; - } -} - -const char* ed::Style::GetColorName(StyleColor colorIndex) const -{ - switch (colorIndex) - { - case StyleColor_Bg: return "Bg"; - case StyleColor_Grid: return "Grid"; - case StyleColor_NodeBg: return "NodeBg"; - case StyleColor_NodeBorder: return "NodeBorder"; - case StyleColor_HovNodeBorder: return "HoveredNodeBorder"; - case StyleColor_SelNodeBorder: return "SelNodeBorder"; - case StyleColor_NodeSelRect: return "NodeSelRect"; - case StyleColor_NodeSelRectBorder: return "NodeSelRectBorder"; - case StyleColor_HovLinkBorder: return "HoveredLinkBorder"; - case StyleColor_SelLinkBorder: return "SelLinkBorder"; - case StyleColor_LinkSelRect: return "LinkSelRect"; - case StyleColor_LinkSelRectBorder: return "LinkSelRectBorder"; - case StyleColor_PinRect: return "PinRect"; - case StyleColor_PinRectBorder: return "PinRectBorder"; - case StyleColor_Flow: return "Flow"; - case StyleColor_FlowMarker: return "FlowMarker"; - case StyleColor_GroupBg: return "GroupBg"; - case StyleColor_GroupBorder: return "GroupBorder"; - case StyleColor_Count: break; - } - - IM_ASSERT(0); - return "Unknown"; -} - -float* ed::Style::GetVarFloatAddr(StyleVar idx) -{ - switch (idx) - { - case StyleVar_NodeRounding: return &NodeRounding; - case StyleVar_NodeBorderWidth: return &NodeBorderWidth; - case StyleVar_HoveredNodeBorderWidth: return &HoveredNodeBorderWidth; - case StyleVar_SelectedNodeBorderWidth: return &SelectedNodeBorderWidth; - case StyleVar_PinRounding: return &PinRounding; - case StyleVar_PinBorderWidth: return &PinBorderWidth; - case StyleVar_LinkStrength: return &LinkStrength; - case StyleVar_ScrollDuration: return &ScrollDuration; - case StyleVar_FlowMarkerDistance: return &FlowMarkerDistance; - case StyleVar_FlowSpeed: return &FlowSpeed; - case StyleVar_FlowDuration: return &FlowDuration; - case StyleVar_PinCorners: return &PinCorners; - case StyleVar_PinRadius: return &PinRadius; - case StyleVar_PinArrowSize: return &PinArrowSize; - case StyleVar_PinArrowWidth: return &PinArrowWidth; - case StyleVar_GroupRounding: return &GroupRounding; - case StyleVar_GroupBorderWidth: return &GroupBorderWidth; - default: return nullptr; - } -} - -ImVec2* ed::Style::GetVarVec2Addr(StyleVar idx) -{ - switch (idx) - { - case StyleVar_SourceDirection: return &SourceDirection; - case StyleVar_TargetDirection: return &TargetDirection; - case StyleVar_PivotAlignment: return &PivotAlignment; - case StyleVar_PivotSize: return &PivotSize; - case StyleVar_PivotScale: return &PivotScale; - default: return nullptr; - } -} - -ImVec4* ed::Style::GetVarVec4Addr(StyleVar idx) -{ - switch (idx) - { - case StyleVar_NodePadding: return &NodePadding; - default: return nullptr; - } -} - - - - -//------------------------------------------------------------------------------ -// -// Config -// -//------------------------------------------------------------------------------ -ed::Config::Config(const ax::NodeEditor::Config* config) -{ - if (config) - *static_cast<ax::NodeEditor::Config*>(this) = *config; -} - -std::string ed::Config::Load() -{ - std::string data; - - if (LoadSettings) - { - const auto size = LoadSettings(nullptr, UserPointer); - if (size > 0) - { - data.resize(size); - LoadSettings(const_cast<char*>(data.data()), UserPointer); - } - } - else if (SettingsFile) - { - std::ifstream file(SettingsFile); - if (file) - { - file.seekg(0, std::ios_base::end); - auto size = static_cast<size_t>(file.tellg()); - file.seekg(0, std::ios_base::beg); - - data.reserve(size); - data.assign(std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>()); - } - } - - return data; -} - -std::string ed::Config::LoadNode(NodeId nodeId) -{ - std::string data; - - if (LoadNodeSettings) - { - const auto size = LoadNodeSettings(nodeId, nullptr, UserPointer); - if (size > 0) - { - data.resize(size); - LoadNodeSettings(nodeId, const_cast<char*>(data.data()), UserPointer); - } - } - - return data; -} - -void ed::Config::BeginSave() -{ - if (BeginSaveSession) - BeginSaveSession(UserPointer); -} - -bool ed::Config::Save(const std::string& data, SaveReasonFlags flags) -{ - if (SaveSettings) - { - return SaveSettings(data.c_str(), data.size(), flags, UserPointer); - } - else if (SettingsFile) - { - std::ofstream settingsFile(SettingsFile); - if (settingsFile) - settingsFile << data; - - return !!settingsFile; - } - - return false; -} - -bool ed::Config::SaveNode(NodeId nodeId, const std::string& data, SaveReasonFlags flags) -{ - if (SaveNodeSettings) - return SaveNodeSettings(nodeId, data.c_str(), data.size(), flags, UserPointer); - - return false; -} - -void ed::Config::EndSave() -{ - if (EndSaveSession) - EndSaveSession(UserPointer); -} |