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-rw-r--r--3rdparty/imgui-node-editor/imgui_extra_math.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/3rdparty/imgui-node-editor/imgui_extra_math.h b/3rdparty/imgui-node-editor/imgui_extra_math.h
deleted file mode 100644
index 3022055..0000000
--- a/3rdparty/imgui-node-editor/imgui_extra_math.h
+++ /dev/null
@@ -1,73 +0,0 @@
-//------------------------------------------------------------------------------
-// VERSION 0.9.1
-//
-// LICENSE
-// This software is dual-licensed to the public domain and under the following
-// license: you are granted a perpetual, irrevocable license to copy, modify,
-// publish, and distribute this file as you see fit.
-//
-// CREDITS
-// Written by Michal Cichon
-//------------------------------------------------------------------------------
-# ifndef __IMGUI_EXTRA_MATH_H__
-# define __IMGUI_EXTRA_MATH_H__
-# pragma once
-
-
-//------------------------------------------------------------------------------
-# include <imgui.h>
-# ifndef IMGUI_DEFINE_MATH_OPERATORS
-# define IMGUI_DEFINE_MATH_OPERATORS
-# endif
-# include <imgui_internal.h>
-
-
-//------------------------------------------------------------------------------
-struct ImLine
-{
- ImVec2 A, B;
-};
-
-
-//------------------------------------------------------------------------------
-inline bool operator==(const ImVec2& lhs, const ImVec2& rhs);
-inline bool operator!=(const ImVec2& lhs, const ImVec2& rhs);
-inline ImVec2 operator*(const float lhs, const ImVec2& rhs);
-inline ImVec2 operator-(const ImVec2& lhs);
-
-
-//------------------------------------------------------------------------------
-inline float ImLength(float v);
-inline float ImLength(const ImVec2& v);
-inline float ImLengthSqr(float v);
-inline ImVec2 ImNormalized(const ImVec2& v);
-
-
-//------------------------------------------------------------------------------
-inline bool ImRect_IsEmpty(const ImRect& rect);
-inline ImVec2 ImRect_ClosestPoint(const ImRect& rect, const ImVec2& p, bool snap_to_edge);
-inline ImVec2 ImRect_ClosestPoint(const ImRect& rect, const ImVec2& p, bool snap_to_edge, float radius);
-inline ImVec2 ImRect_ClosestPoint(const ImRect& rect, const ImRect& b);
-inline ImLine ImRect_ClosestLine(const ImRect& rect_a, const ImRect& rect_b);
-inline ImLine ImRect_ClosestLine(const ImRect& rect_a, const ImRect& rect_b, float radius_a, float radius_b);
-
-
-
-//------------------------------------------------------------------------------
-namespace ImEasing {
-
-template <typename V, typename T>
-inline V EaseOutQuad(V b, V c, T t)
-{
- return b - c * (t * (t - 2));
-}
-
-} // namespace ImEasing
-
-
-//------------------------------------------------------------------------------
-# include "imgui_extra_math.inl"
-
-
-//------------------------------------------------------------------------------
-# endif // __IMGUI_EXTRA_MATH_H__