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authorrtk0c <[email protected]>2022-11-27 12:04:31 -0800
committerrtk0c <[email protected]>2022-11-27 12:04:31 -0800
commit182c8f8357739f905bbd721006480502435b6b43 (patch)
tree082613a474d863182e2ad8f2167f1643f26e67a3 /app/source/Cplt/ImGuiBackend/Backend_OpenGL3.cpp
parentb01ed99a1cd0c863c8709930658513c04dd70f61 (diff)
Update brace style to match rest of my projectscplt-imgui
Diffstat (limited to 'app/source/Cplt/ImGuiBackend/Backend_OpenGL3.cpp')
-rw-r--r--app/source/Cplt/ImGuiBackend/Backend_OpenGL3.cpp21
1 files changed, 7 insertions, 14 deletions
diff --git a/app/source/Cplt/ImGuiBackend/Backend_OpenGL3.cpp b/app/source/Cplt/ImGuiBackend/Backend_OpenGL3.cpp
index 9a7d67f..c2b6e20 100644
--- a/app/source/Cplt/ImGuiBackend/Backend_OpenGL3.cpp
+++ b/app/source/Cplt/ImGuiBackend/Backend_OpenGL3.cpp
@@ -13,14 +13,12 @@
# define IMGUI_IMPL_OPENGL_LOADER_CUSTOM
# include <backend/imgui_impl_opengl3.cpp>
-class OpenGL3Backend : public RenderingBackend
-{
+class OpenGL3Backend : public RenderingBackend {
private:
GLFWwindow* mWindow;
public:
- OpenGL3Backend()
- {
+ OpenGL3Backend() {
glfwSetErrorCallback(&GlfwErrorCallback);
if (!glfwInit()) {
throw std::runtime_error("Failed to initialize GLFW.");
@@ -60,8 +58,7 @@ public:
ImGui_ImplOpenGL3_Init(glslVersion);
}
- virtual ~OpenGL3Backend()
- {
+ virtual ~OpenGL3Backend() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
@@ -70,8 +67,7 @@ public:
glfwTerminate();
}
- virtual void RunUntilWindowClose(void (*windowContent)())
- {
+ virtual void RunUntilWindowClose(void (*windowContent)()) {
while (!glfwWindowShouldClose(mWindow)) {
glfwPollEvents();
@@ -96,14 +92,12 @@ public:
}
}
- static void GlfwErrorCallback(int errorCode, const char* message)
- {
+ static void GlfwErrorCallback(int errorCode, const char* message) {
std::cerr << "GLFW Error " << errorCode << ": " << message << "\n";
}
};
-std::unique_ptr<RenderingBackend> RenderingBackend::CreateOpenGL3Backend()
-{
+std::unique_ptr<RenderingBackend> RenderingBackend::CreateOpenGL3Backend() {
try {
return std::make_unique<OpenGL3Backend>();
} catch (std::exception& e) {
@@ -113,8 +107,7 @@ std::unique_ptr<RenderingBackend> RenderingBackend::CreateOpenGL3Backend()
#else // ^^ BUILD_CORE_WITH_OPENGL3_BACKEND | !BUILD_CORE_WITH_OPENGL3_BACKEND vv
-std::unique_ptr<RenderingBackend> RenderingBackend::CreateOpenGL3Backend()
-{
+std::unique_ptr<RenderingBackend> RenderingBackend::CreateOpenGL3Backend() {
return nullptr;
}