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authorrtk0c <[email protected]>2022-11-27 12:04:31 -0800
committerrtk0c <[email protected]>2022-11-27 12:04:31 -0800
commit182c8f8357739f905bbd721006480502435b6b43 (patch)
tree082613a474d863182e2ad8f2167f1643f26e67a3 /app/source/Cplt/ImGuiBackend/Backend_DirectX12.cpp
parentb01ed99a1cd0c863c8709930658513c04dd70f61 (diff)
Update brace style to match rest of my projectscplt-imgui
Diffstat (limited to 'app/source/Cplt/ImGuiBackend/Backend_DirectX12.cpp')
-rw-r--r--app/source/Cplt/ImGuiBackend/Backend_DirectX12.cpp48
1 files changed, 16 insertions, 32 deletions
diff --git a/app/source/Cplt/ImGuiBackend/Backend_DirectX12.cpp b/app/source/Cplt/ImGuiBackend/Backend_DirectX12.cpp
index fd4a531..c0492c2 100644
--- a/app/source/Cplt/ImGuiBackend/Backend_DirectX12.cpp
+++ b/app/source/Cplt/ImGuiBackend/Backend_DirectX12.cpp
@@ -15,11 +15,9 @@ constexpr int kNumBackBuffers = 3;
// Forward declare message handler from imgui_impl_win32.cpp
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
-class DirectX12Backend : public RenderingBackend
-{
+class DirectX12Backend : public RenderingBackend {
private:
- struct FrameContext
- {
+ struct FrameContext {
ID3D12CommandAllocator* CommandAllocator;
UINT64 FenceValue;
};
@@ -44,8 +42,7 @@ private:
D3D12_CPU_DESCRIPTOR_HANDLE mMainRenderTargetDescriptor[kNumBackBuffers] = {};
public:
- DirectX12Backend()
- {
+ DirectX12Backend() {
ImGui_ImplWin32_EnableDpiAwareness();
wc.cbSize = sizeof(WNDCLASSEX);
@@ -91,8 +88,7 @@ public:
ImGui_ImplDX12_Init(mD3dDevice, kNumFramesInFlight, DXGI_FORMAT_R8G8B8A8_UNORM, mD3dSrvDescHeap, mD3dSrvDescHeap->GetCPUDescriptorHandleForHeapStart(), mD3dSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
}
- virtual ~DirectX12Backend()
- {
+ virtual ~DirectX12Backend() {
WaitForLastSubmittedFrame();
// Cleanup
@@ -105,8 +101,7 @@ public:
::UnregisterClass(wc.lpszClassName, wc.hInstance);
}
- virtual void RunUntilWindowClose(void (*windowContent)())
- {
+ virtual void RunUntilWindowClose(void (*windowContent)()) {
while (true) {
MSG msg;
bool done = false;
@@ -166,8 +161,7 @@ public:
}
private:
- bool CreateDeviceD3D()
- {
+ bool CreateDeviceD3D() {
// Setup swap chain
DXGI_SWAP_CHAIN_DESC1 sd;
{
@@ -266,8 +260,7 @@ private:
return true;
}
- void CleanupDeviceD3D()
- {
+ void CleanupDeviceD3D() {
CleanupRenderTarget();
if (mSwapChain) {
mSwapChain->Release();
@@ -311,8 +304,7 @@ private:
}
}
- void CreateRenderTarget()
- {
+ void CreateRenderTarget() {
for (UINT i = 0; i < kNumBackBuffers; i++)
{
ID3D12Resource* pBackBuffer = nullptr;
@@ -322,8 +314,7 @@ private:
}
}
- void CleanupRenderTarget()
- {
+ void CleanupRenderTarget() {
WaitForLastSubmittedFrame();
for (UINT i = 0; i < kNumBackBuffers; i++)
@@ -333,8 +324,7 @@ private:
}
}
- void WaitForLastSubmittedFrame()
- {
+ void WaitForLastSubmittedFrame() {
FrameContext* frameCtx = &mFrameContext[mFrameIndex % kNumFramesInFlight];
UINT64 fenceValue = frameCtx->FenceValue;
@@ -349,8 +339,7 @@ private:
WaitForSingleObject(mFenceEvent, INFINITE);
}
- FrameContext* WaitForNextFrameResources()
- {
+ FrameContext* WaitForNextFrameResources() {
UINT nextFrameIndex = mFrameIndex + 1;
mFrameIndex = nextFrameIndex;
@@ -372,8 +361,7 @@ private:
return frameCtx;
}
- void ResizeSwapChain(int width, int height)
- {
+ void ResizeSwapChain(int width, int height) {
DXGI_SWAP_CHAIN_DESC1 sd;
mSwapChain->GetDesc1(&sd);
sd.Width = width;
@@ -397,8 +385,7 @@ private:
assert(mSwapChainWaitableObject != nullptr);
}
- static LRESULT CALLBACK StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
- {
+ static LRESULT CALLBACK StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
DirectX12Backend* self;
if (uMsg == WM_NCCREATE) {
auto lpcs = reinterpret_cast<LPCREATESTRUCT>(lParam);
@@ -416,8 +403,7 @@ private:
}
}
- LRESULT WndProc(UINT msg, WPARAM wParam, LPARAM lParam)
- {
+ LRESULT WndProc(UINT msg, WPARAM wParam, LPARAM lParam) {
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) {
return true;
}
@@ -451,8 +437,7 @@ private:
}
};
-std::unique_ptr<RenderingBackend> RenderingBackend::CreateDx12Backend()
-{
+std::unique_ptr<RenderingBackend> RenderingBackend::CreateDx12Backend() {
try {
return std::make_unique<DirectX12Backend>();
} catch (std::exception& e) {
@@ -462,8 +447,7 @@ std::unique_ptr<RenderingBackend> RenderingBackend::CreateDx12Backend()
#else // ^^ BUILD_CORE_WITH_DX12_BACKEND | BUILD_CORE_WITH_DX12_BACKEND vv
-std::unique_ptr<RenderingBackend> RenderingBackend::CreateDx12Backend()
-{
+std::unique_ptr<RenderingBackend> RenderingBackend::CreateDx12Backend() {
return nullptr;
}