diff options
author | rtk0c <[email protected]> | 2022-02-19 13:30:03 -0800 |
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committer | rtk0c <[email protected]> | 2022-02-19 13:30:03 -0800 |
commit | 9dcdcf68f6a60741cbdd287e7eda23b4a21a080e (patch) | |
tree | f5ff4c569607e1f63de9dd87bb7442e021b1f620 /3rdparty/imgui/backend/imgui_impl_dx11.h | |
parent | 2599909052ef552efd5622bf73b60913e815b498 (diff) |
Fix build errors and update all dependencies to latest version
- Fixed doctest executable not compiling
- Fixed class accessibility error in Workflow_Main.cpp
- Fixed selection of OpenGL loader in imgui OpenGL 2 & 3 backends
- All loading is handled in our code now, the imgui_*_backend.cpp files are instructed to do nothing
Diffstat (limited to '3rdparty/imgui/backend/imgui_impl_dx11.h')
-rw-r--r-- | 3rdparty/imgui/backend/imgui_impl_dx11.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/3rdparty/imgui/backend/imgui_impl_dx11.h b/3rdparty/imgui/backend/imgui_impl_dx11.h index 03fee14..a83bce1 100644 --- a/3rdparty/imgui/backend/imgui_impl_dx11.h +++ b/3rdparty/imgui/backend/imgui_impl_dx11.h @@ -5,7 +5,8 @@ // [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. -// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. // Read online: https://github.com/ocornut/imgui/tree/master/docs |