diff options
author | rtk0c <[email protected]> | 2021-04-17 20:01:40 -0700 |
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committer | rtk0c <[email protected]> | 2021-04-17 20:01:40 -0700 |
commit | 7b6b229ad9d85d1145322b2edd5992a4629c2106 (patch) | |
tree | edc5861d7e526ff6aae0fa8038a9ad07c743e0ab /3rdparty/imgui-node-editor/imgui_node_editor_internal.h | |
parent | dca1286661f61e51943863de8ce68849a9578363 (diff) |
Change imnodes to imgui-node-editor (more mature, more features)
Diffstat (limited to '3rdparty/imgui-node-editor/imgui_node_editor_internal.h')
-rw-r--r-- | 3rdparty/imgui-node-editor/imgui_node_editor_internal.h | 1474 |
1 files changed, 1474 insertions, 0 deletions
diff --git a/3rdparty/imgui-node-editor/imgui_node_editor_internal.h b/3rdparty/imgui-node-editor/imgui_node_editor_internal.h new file mode 100644 index 0000000..cef1bd5 --- /dev/null +++ b/3rdparty/imgui-node-editor/imgui_node_editor_internal.h @@ -0,0 +1,1474 @@ +//------------------------------------------------------------------------------ +// LICENSE +// This software is dual-licensed to the public domain and under the following +// license: you are granted a perpetual, irrevocable license to copy, modify, +// publish, and distribute this file as you see fit. +// +// CREDITS +// Written by Michal Cichon +//------------------------------------------------------------------------------ +# ifndef __IMGUI_NODE_EDITOR_INTERNAL_H__ +# define __IMGUI_NODE_EDITOR_INTERNAL_H__ +# pragma once + + +//------------------------------------------------------------------------------ +# include "imgui_node_editor.h" + + +//------------------------------------------------------------------------------ +# include <imgui.h> +# define IMGUI_DEFINE_MATH_OPERATORS +# include <imgui_internal.h> +# include "imgui_extra_math.h" +# include "imgui_bezier_math.h" +# include "imgui_canvas.h" + +# include "crude_json.h" + +# include <vector> +# include <string> + + +//------------------------------------------------------------------------------ +namespace ax { +namespace NodeEditor { +namespace Detail { + + +//------------------------------------------------------------------------------ +namespace ed = ax::NodeEditor::Detail; +namespace json = crude_json; + + +//------------------------------------------------------------------------------ +using std::vector; +using std::string; + + +//------------------------------------------------------------------------------ +void Log(const char* fmt, ...); + + +//------------------------------------------------------------------------------ +//inline ImRect ToRect(const ax::rectf& rect); +//inline ImRect ToRect(const ax::rect& rect); +inline ImRect ImGui_GetItemRect(); + + +//------------------------------------------------------------------------------ +// https://stackoverflow.com/a/36079786 +# define DECLARE_HAS_MEMBER(__trait_name__, __member_name__) \ + \ + template <typename __boost_has_member_T__> \ + class __trait_name__ \ + { \ + using check_type = ::std::remove_const_t<__boost_has_member_T__>; \ + struct no_type {char x[2];}; \ + using yes_type = char; \ + \ + struct base { void __member_name__() {}}; \ + struct mixin : public base, public check_type {}; \ + \ + template <void (base::*)()> struct aux {}; \ + \ + template <typename U> static no_type test(aux<&U::__member_name__>*); \ + template <typename U> static yes_type test(...); \ + \ + public: \ + \ + static constexpr bool value = (sizeof(yes_type) == sizeof(test<mixin>(0))); \ + } + +DECLARE_HAS_MEMBER(HasFringeScale, _FringeScale); + +# undef DECLARE_HAS_MEMBER + +struct FringeScaleRef +{ + // Overload is present when ImDrawList does have _FringeScale member variable. + template <typename T> + static float& Get(typename std::enable_if<HasFringeScale<T>::value, T>::type* drawList) + { + return drawList->_FringeScale; + } + + // Overload is present when ImDrawList does not have _FringeScale member variable. + template <typename T> + static float& Get(typename std::enable_if<!HasFringeScale<T>::value, T>::type*) + { + static float placeholder = 1.0f; + return placeholder; + } +}; + +static inline float& ImFringeScaleRef(ImDrawList* drawList) +{ + return FringeScaleRef::Get<ImDrawList>(drawList); +} + +struct FringeScaleScope +{ + + FringeScaleScope(float scale) + : m_LastFringeScale(ImFringeScaleRef(ImGui::GetWindowDrawList())) + { + ImFringeScaleRef(ImGui::GetWindowDrawList()) = scale; + } + + ~FringeScaleScope() + { + ImFringeScaleRef(ImGui::GetWindowDrawList()) = m_LastFringeScale; + } + +private: + float m_LastFringeScale; +}; + + +//------------------------------------------------------------------------------ +enum class ObjectType +{ + None, + Node, + Link, + Pin +}; + +using ax::NodeEditor::PinKind; +using ax::NodeEditor::StyleColor; +using ax::NodeEditor::StyleVar; +using ax::NodeEditor::SaveReasonFlags; + +using ax::NodeEditor::NodeId; +using ax::NodeEditor::PinId; +using ax::NodeEditor::LinkId; + +struct ObjectId final: Details::SafePointerType<ObjectId> +{ + using Super = Details::SafePointerType<ObjectId>; + using Super::Super; + + ObjectId(): Super(Invalid), m_Type(ObjectType::None) {} + ObjectId(PinId pinId): Super(pinId.AsPointer()), m_Type(ObjectType::Pin) {} + ObjectId(NodeId nodeId): Super(nodeId.AsPointer()), m_Type(ObjectType::Node) {} + ObjectId(LinkId linkId): Super(linkId.AsPointer()), m_Type(ObjectType::Link) {} + + explicit operator PinId() const { return AsPinId(); } + explicit operator NodeId() const { return AsNodeId(); } + explicit operator LinkId() const { return AsLinkId(); } + + PinId AsPinId() const { IM_ASSERT(IsPinId()); return PinId(AsPointer()); } + NodeId AsNodeId() const { IM_ASSERT(IsNodeId()); return NodeId(AsPointer()); } + LinkId AsLinkId() const { IM_ASSERT(IsLinkId()); return LinkId(AsPointer()); } + + bool IsPinId() const { return m_Type == ObjectType::Pin; } + bool IsNodeId() const { return m_Type == ObjectType::Node; } + bool IsLinkId() const { return m_Type == ObjectType::Link; } + + ObjectType Type() const { return m_Type; } + +private: + ObjectType m_Type; +}; + +struct EditorContext; + +struct Node; +struct Pin; +struct Link; + +template <typename T, typename Id = typename T::IdType> +struct ObjectWrapper +{ + Id m_ID; + T* m_Object; + + T* operator->() { return m_Object; } + const T* operator->() const { return m_Object; } + + operator T*() { return m_Object; } + operator const T*() const { return m_Object; } + + bool operator<(const ObjectWrapper& rhs) const + { + return m_ID.AsPointer() < rhs.m_ID.AsPointer(); + } +}; + +struct Object +{ + enum DrawFlags + { + None = 0, + Hovered = 1, + Selected = 2 + }; + + inline friend DrawFlags operator|(DrawFlags lhs, DrawFlags rhs) { return static_cast<DrawFlags>(static_cast<int>(lhs) | static_cast<int>(rhs)); } + inline friend DrawFlags operator&(DrawFlags lhs, DrawFlags rhs) { return static_cast<DrawFlags>(static_cast<int>(lhs) & static_cast<int>(rhs)); } + inline friend DrawFlags& operator|=(DrawFlags& lhs, DrawFlags rhs) { lhs = lhs | rhs; return lhs; } + inline friend DrawFlags& operator&=(DrawFlags& lhs, DrawFlags rhs) { lhs = lhs & rhs; return lhs; } + + EditorContext* const Editor; + + bool m_IsLive; + + Object(EditorContext* editor) + : Editor(editor) + , m_IsLive(true) + { + } + + virtual ~Object() = default; + + virtual ObjectId ID() = 0; + + bool IsVisible() const + { + if (!m_IsLive) + return false; + + const auto bounds = GetBounds(); + + return ImGui::IsRectVisible(bounds.Min, bounds.Max); + } + + virtual void Reset() { m_IsLive = false; } + + virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) = 0; + + virtual bool AcceptDrag() { return false; } + virtual void UpdateDrag(const ImVec2& offset) { IM_UNUSED(offset); } + virtual bool EndDrag() { return false; } + virtual ImVec2 DragStartLocation() { return GetBounds().Min; } + + virtual bool IsDraggable() { bool result = AcceptDrag(); EndDrag(); return result; } + virtual bool IsSelectable() { return false; } + + virtual bool TestHit(const ImVec2& point, float extraThickness = 0.0f) const + { + if (!m_IsLive) + return false; + + auto bounds = GetBounds(); + if (extraThickness > 0) + bounds.Expand(extraThickness); + + return bounds.Contains(point); + } + + virtual bool TestHit(const ImRect& rect, bool allowIntersect = true) const + { + if (!m_IsLive) + return false; + + const auto bounds = GetBounds(); + + return !ImRect_IsEmpty(bounds) && (allowIntersect ? bounds.Overlaps(rect) : rect.Contains(bounds)); + } + + virtual ImRect GetBounds() const = 0; + + virtual Node* AsNode() { return nullptr; } + virtual Pin* AsPin() { return nullptr; } + virtual Link* AsLink() { return nullptr; } +}; + +struct Pin final: Object +{ + using IdType = PinId; + + PinId m_ID; + PinKind m_Kind; + Node* m_Node; + ImRect m_Bounds; + ImRect m_Pivot; + Pin* m_PreviousPin; + ImU32 m_Color; + ImU32 m_BorderColor; + float m_BorderWidth; + float m_Rounding; + int m_Corners; + ImVec2 m_Dir; + float m_Strength; + float m_Radius; + float m_ArrowSize; + float m_ArrowWidth; + bool m_HasConnection; + bool m_HadConnection; + + Pin(EditorContext* editor, PinId id, PinKind kind) + : Object(editor) + , m_ID(id) + , m_Kind(kind) + , m_Node(nullptr) + , m_Bounds() + , m_PreviousPin(nullptr) + , m_Color(IM_COL32_WHITE) + , m_BorderColor(IM_COL32_BLACK) + , m_BorderWidth(0) + , m_Rounding(0) + , m_Corners(0) + , m_Dir(0, 0) + , m_Strength(0) + , m_Radius(0) + , m_ArrowSize(0) + , m_ArrowWidth(0) + , m_HasConnection(false) + , m_HadConnection(false) + { + } + + virtual ObjectId ID() override { return m_ID; } + + virtual void Reset() override final + { + m_HadConnection = m_HasConnection && m_IsLive; + m_HasConnection = false; + + Object::Reset(); + } + + virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final; + + ImVec2 GetClosestPoint(const ImVec2& p) const; + ImLine GetClosestLine(const Pin* pin) const; + + virtual ImRect GetBounds() const override final { return m_Bounds; } + + virtual Pin* AsPin() override final { return this; } +}; + +enum class NodeType +{ + Node, + Group +}; + +enum class NodeRegion : uint8_t +{ + None = 0x00, + Top = 0x01, + Bottom = 0x02, + Left = 0x04, + Right = 0x08, + Center = 0x10, + Header = 0x20, + TopLeft = Top | Left, + TopRight = Top | Right, + BottomLeft = Bottom | Left, + BottomRight = Bottom | Right, +}; + +inline NodeRegion operator |(NodeRegion lhs, NodeRegion rhs) { return static_cast<NodeRegion>(static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs)); } +inline NodeRegion operator &(NodeRegion lhs, NodeRegion rhs) { return static_cast<NodeRegion>(static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs)); } + + +struct Node final: Object +{ + using IdType = NodeId; + + NodeId m_ID; + NodeType m_Type; + ImRect m_Bounds; + int m_Channel; + Pin* m_LastPin; + ImVec2 m_DragStart; + + ImU32 m_Color; + ImU32 m_BorderColor; + float m_BorderWidth; + float m_Rounding; + + ImU32 m_GroupColor; + ImU32 m_GroupBorderColor; + float m_GroupBorderWidth; + float m_GroupRounding; + ImRect m_GroupBounds; + + bool m_RestoreState; + bool m_CenterOnScreen; + + Node(EditorContext* editor, NodeId id) + : Object(editor) + , m_ID(id) + , m_Type(NodeType::Node) + , m_Bounds() + , m_Channel(0) + , m_LastPin(nullptr) + , m_DragStart() + , m_Color(IM_COL32_WHITE) + , m_BorderColor(IM_COL32_BLACK) + , m_BorderWidth(0) + , m_Rounding(0) + , m_GroupBounds() + , m_RestoreState(false) + , m_CenterOnScreen(false) + { + } + + virtual ObjectId ID() override { return m_ID; } + + bool AcceptDrag() override; + void UpdateDrag(const ImVec2& offset) override; + bool EndDrag() override; // return true, when changed + ImVec2 DragStartLocation() override { return m_DragStart; } + + virtual bool IsSelectable() override { return true; } + + virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final; + void DrawBorder(ImDrawList* drawList, ImU32 color, float thickness = 1.0f); + + void GetGroupedNodes(std::vector<Node*>& result, bool append = false); + + void CenterOnScreenInNextFrame() { m_CenterOnScreen = true; } + + ImRect GetRegionBounds(NodeRegion region) const; + NodeRegion GetRegion(const ImVec2& point) const; + + virtual ImRect GetBounds() const override final { return m_Bounds; } + + virtual Node* AsNode() override final { return this; } +}; + +struct Link final: Object +{ + using IdType = LinkId; + + LinkId m_ID; + Pin* m_StartPin; + Pin* m_EndPin; + ImU32 m_Color; + float m_Thickness; + ImVec2 m_Start; + ImVec2 m_End; + + Link(EditorContext* editor, LinkId id) + : Object(editor) + , m_ID(id) + , m_StartPin(nullptr) + , m_EndPin(nullptr) + , m_Color(IM_COL32_WHITE) + , m_Thickness(1.0f) + { + } + + virtual ObjectId ID() override { return m_ID; } + + virtual bool IsSelectable() override { return true; } + + virtual void Draw(ImDrawList* drawList, DrawFlags flags = None) override final; + void Draw(ImDrawList* drawList, ImU32 color, float extraThickness = 0.0f) const; + + void UpdateEndpoints(); + + ImCubicBezierPoints GetCurve() const; + + virtual bool TestHit(const ImVec2& point, float extraThickness = 0.0f) const override final; + virtual bool TestHit(const ImRect& rect, bool allowIntersect = true) const override final; + + virtual ImRect GetBounds() const override final; + + virtual Link* AsLink() override final { return this; } +}; + +struct NodeSettings +{ + NodeId m_ID; + ImVec2 m_Location; + ImVec2 m_Size; + ImVec2 m_GroupSize; + bool m_WasUsed; + + bool m_Saved; + bool m_IsDirty; + SaveReasonFlags m_DirtyReason; + + NodeSettings(NodeId id) + : m_ID(id) + , m_Location(0, 0) + , m_Size(0, 0) + , m_GroupSize(0, 0) + , m_WasUsed(false) + , m_Saved(false) + , m_IsDirty(false) + , m_DirtyReason(SaveReasonFlags::None) + { + } + + void ClearDirty(); + void MakeDirty(SaveReasonFlags reason); + + json::value Serialize(); + + static bool Parse(const std::string& string, NodeSettings& settings); + static bool Parse(const json::value& data, NodeSettings& result); +}; + +struct Settings +{ + bool m_IsDirty; + SaveReasonFlags m_DirtyReason; + + vector<NodeSettings> m_Nodes; + vector<ObjectId> m_Selection; + ImVec2 m_ViewScroll; + float m_ViewZoom; + + Settings() + : m_IsDirty(false) + , m_DirtyReason(SaveReasonFlags::None) + , m_ViewScroll(0, 0) + , m_ViewZoom(1.0f) + { + } + + NodeSettings* AddNode(NodeId id); + NodeSettings* FindNode(NodeId id); + + void ClearDirty(Node* node = nullptr); + void MakeDirty(SaveReasonFlags reason, Node* node = nullptr); + + std::string Serialize(); + + static bool Parse(const std::string& string, Settings& settings); +}; + +struct Control +{ + Object* HotObject; + Object* ActiveObject; + Object* ClickedObject; + Object* DoubleClickedObject; + Node* HotNode; + Node* ActiveNode; + Node* ClickedNode; + Node* DoubleClickedNode; + Pin* HotPin; + Pin* ActivePin; + Pin* ClickedPin; + Pin* DoubleClickedPin; + Link* HotLink; + Link* ActiveLink; + Link* ClickedLink; + Link* DoubleClickedLink; + bool BackgroundHot; + bool BackgroundActive; + bool BackgroundClicked; + bool BackgroundDoubleClicked; + + Control(Object* hotObject, Object* activeObject, Object* clickedObject, Object* doubleClickedObject, + bool backgroundHot, bool backgroundActive, bool backgroundClicked, bool backgroundDoubleClicked) + : HotObject(hotObject) + , ActiveObject(activeObject) + , ClickedObject(clickedObject) + , DoubleClickedObject(doubleClickedObject) + , HotNode(nullptr) + , ActiveNode(nullptr) + , ClickedNode(nullptr) + , DoubleClickedNode(nullptr) + , HotPin(nullptr) + , ActivePin(nullptr) + , ClickedPin(nullptr) + , DoubleClickedPin(nullptr) + , HotLink(nullptr) + , ActiveLink(nullptr) + , ClickedLink(nullptr) + , DoubleClickedLink(nullptr) + , BackgroundHot(backgroundHot) + , BackgroundActive(backgroundActive) + , BackgroundClicked(backgroundClicked) + , BackgroundDoubleClicked(backgroundDoubleClicked) + { + if (hotObject) + { + HotNode = hotObject->AsNode(); + HotPin = hotObject->AsPin(); + HotLink = hotObject->AsLink(); + + if (HotPin) + HotNode = HotPin->m_Node; + } + + if (activeObject) + { + ActiveNode = activeObject->AsNode(); + ActivePin = activeObject->AsPin(); + ActiveLink = activeObject->AsLink(); + } + + if (clickedObject) + { + ClickedNode = clickedObject->AsNode(); + ClickedPin = clickedObject->AsPin(); + ClickedLink = clickedObject->AsLink(); + } + + if (doubleClickedObject) + { + DoubleClickedNode = doubleClickedObject->AsNode(); + DoubleClickedPin = doubleClickedObject->AsPin(); + DoubleClickedLink = doubleClickedObject->AsLink(); + } + } +}; + +struct NavigateAction; +struct SizeAction; +struct DragAction; +struct SelectAction; +struct CreateItemAction; +struct DeleteItemsAction; +struct ContextMenuAction; +struct ShortcutAction; + +struct AnimationController; +struct FlowAnimationController; + +struct Animation +{ + enum State + { + Playing, + Stopped + }; + + EditorContext* Editor; + State m_State; + float m_Time; + float m_Duration; + + Animation(EditorContext* editor); + virtual ~Animation(); + + void Play(float duration); + void Stop(); + void Finish(); + void Update(); + + bool IsPlaying() const { return m_State == Playing; } + + float GetProgress() const { return m_Time / m_Duration; } + +protected: + virtual void OnPlay() {} + virtual void OnFinish() {} + virtual void OnStop() {} + + virtual void OnUpdate(float progress) { IM_UNUSED(progress); } +}; + +struct NavigateAnimation final: Animation +{ + NavigateAction& Action; + ImRect m_Start; + ImRect m_Target; + + NavigateAnimation(EditorContext* editor, NavigateAction& scrollAction); + + void NavigateTo(const ImRect& target, float duration); + +private: + void OnUpdate(float progress) override final; + void OnStop() override final; + void OnFinish() override final; +}; + +struct FlowAnimation final: Animation +{ + FlowAnimationController* Controller; + Link* m_Link; + float m_Speed; + float m_MarkerDistance; + float m_Offset; + + FlowAnimation(FlowAnimationController* controller); + + void Flow(Link* link, float markerDistance, float speed, float duration); + + void Draw(ImDrawList* drawList); + +private: + struct CurvePoint + { + float Distance; + ImVec2 Point; + }; + + ImVec2 m_LastStart; + ImVec2 m_LastEnd; + float m_PathLength; + vector<CurvePoint> m_Path; + + bool IsLinkValid() const; + bool IsPathValid() const; + void UpdatePath(); + void ClearPath(); + + ImVec2 SamplePath(float distance); + + void OnUpdate(float progress) override final; + void OnStop() override final; +}; + +struct AnimationController +{ + EditorContext* Editor; + + AnimationController(EditorContext* editor) + : Editor(editor) + { + } + + virtual ~AnimationController() + { + } + + virtual void Draw(ImDrawList* drawList) + { + IM_UNUSED(drawList); + } +}; + +struct FlowAnimationController final : AnimationController +{ + FlowAnimationController(EditorContext* editor); + virtual ~FlowAnimationController(); + + void Flow(Link* link); + + virtual void Draw(ImDrawList* drawList) override final; + + void Release(FlowAnimation* animation); + +private: + FlowAnimation* GetOrCreate(Link* link); + + vector<FlowAnimation*> m_Animations; + vector<FlowAnimation*> m_FreePool; +}; + +struct EditorAction +{ + enum AcceptResult { False, True, Possible }; + + EditorAction(EditorContext* editor) + : Editor(editor) + { + } + + virtual ~EditorAction() {} + + virtual const char* GetName() const = 0; + + virtual AcceptResult Accept(const Control& control) = 0; + virtual bool Process(const Control& control) = 0; + virtual void Reject() {} // celled when Accept return 'Possible' and was rejected + + virtual ImGuiMouseCursor GetCursor() { return ImGuiMouseCursor_Arrow; } + + virtual bool IsDragging() { return false; } + + virtual void ShowMetrics() {} + + virtual NavigateAction* AsNavigate() { return nullptr; } + virtual SizeAction* AsSize() { return nullptr; } + virtual DragAction* AsDrag() { return nullptr; } + virtual SelectAction* AsSelect() { return nullptr; } + virtual CreateItemAction* AsCreateItem() { return nullptr; } + virtual DeleteItemsAction* AsDeleteItems() { return nullptr; } + virtual ContextMenuAction* AsContextMenu() { return nullptr; } + virtual ShortcutAction* AsCutCopyPaste() { return nullptr; } + + EditorContext* Editor; +}; + +struct NavigateAction final: EditorAction +{ + enum class NavigationReason + { + Unknown, + MouseZoom, + Selection, + Object, + Content, + Edge + }; + + bool m_IsActive; + float m_Zoom; + ImVec2 m_Scroll; + ImVec2 m_ScrollStart; + ImVec2 m_ScrollDelta; + + NavigateAction(EditorContext* editor, ImGuiEx::Canvas& canvas); + + virtual const char* GetName() const override final { return "Navigate"; } + + virtual AcceptResult Accept(const Control& control) override final; + virtual bool Process(const Control& control) override final; + + virtual void ShowMetrics() override final; + + virtual NavigateAction* AsNavigate() override final { return this; } + + void NavigateTo(const ImRect& bounds, bool zoomIn, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown); + void StopNavigation(); + void FinishNavigation(); + + bool MoveOverEdge(); + void StopMoveOverEdge(); + bool IsMovingOverEdge() const { return m_MovingOverEdge; } + ImVec2 GetMoveOffset() const { return m_MoveOffset; } + + void SetWindow(ImVec2 position, ImVec2 size); + + ImGuiEx::CanvasView GetView() const; + ImVec2 GetViewOrigin() const; + float GetViewScale() const; + + void SetViewRect(const ImRect& rect); + ImRect GetViewRect() const; + +private: + ImGuiEx::Canvas& m_Canvas; + ImVec2 m_WindowScreenPos; + ImVec2 m_WindowScreenSize; + + NavigateAnimation m_Animation; + NavigationReason m_Reason; + uint64_t m_LastSelectionId; + Object* m_LastObject; + bool m_MovingOverEdge; + ImVec2 m_MoveOffset; + + bool HandleZoom(const Control& control); + + void NavigateTo(const ImRect& target, float duration = -1.0f, NavigationReason reason = NavigationReason::Unknown); + + float MatchZoom(int steps, float fallbackZoom); + int MatchZoomIndex(int direction); + + static const float s_ZoomLevels[]; + static const int s_ZoomLevelCount; +}; + +struct SizeAction final: EditorAction +{ + bool m_IsActive; + bool m_Clean; + Node* m_SizedNode; + + SizeAction(EditorContext* editor); + + virtual const char* GetName() const override final { return "Size"; } + + virtual AcceptResult Accept(const Control& control) override final; + virtual bool Process(const Control& control) override final; + + virtual ImGuiMouseCursor GetCursor() override final { return m_Cursor; } + + virtual void ShowMetrics() override final; + + virtual SizeAction* AsSize() override final { return this; } + + virtual bool IsDragging() override final { return m_IsActive; } + + const ImRect& GetStartGroupBounds() const { return m_StartGroupBounds; } + +private: + NodeRegion GetRegion(Node* node); + ImGuiMouseCursor ChooseCursor(NodeRegion region); + + ImRect m_StartBounds; + ImRect m_StartGroupBounds; + ImVec2 m_LastSize; + ImVec2 m_MinimumSize; + ImVec2 m_LastDragOffset; + ed::NodeRegion m_Pivot; + ImGuiMouseCursor m_Cursor; +}; + +struct DragAction final: EditorAction +{ + bool m_IsActive; + bool m_Clear; + Object* m_DraggedObject; + vector<Object*> m_Objects; + + DragAction(EditorContext* editor); + + virtual const char* GetName() const override final { return "Drag"; } + + virtual AcceptResult Accept(const Control& control) override final; + virtual bool Process(const Control& control) override final; + + virtual ImGuiMouseCursor GetCursor() override final { return ImGuiMouseCursor_ResizeAll; } + + virtual bool IsDragging() override final { return m_IsActive; } + + virtual void ShowMetrics() override final; + + virtual DragAction* AsDrag() override final { return this; } +}; + +struct SelectAction final: EditorAction +{ + bool m_IsActive; + + bool m_SelectGroups; + bool m_SelectLinkMode; + bool m_CommitSelection; + ImVec2 m_StartPoint; + ImVec2 m_EndPoint; + vector<Object*> m_CandidateObjects; + vector<Object*> m_SelectedObjectsAtStart; + + Animation m_Animation; + + SelectAction(EditorContext* editor); + + virtual const char* GetName() const override final { return "Select"; } + + virtual AcceptResult Accept(const Control& control) override final; + virtual bool Process(const Control& control) override final; + + virtual void ShowMetrics() override final; + + virtual bool IsDragging() override final { return m_IsActive; } + + virtual SelectAction* AsSelect() override final { return this; } + + void Draw(ImDrawList* drawList); +}; + +struct ContextMenuAction final: EditorAction +{ + enum Menu { None, Node, Pin, Link, Background }; + + Menu m_CandidateMenu; + Menu m_CurrentMenu; + ObjectId m_ContextId; + + ContextMenuAction(EditorContext* editor); + + virtual const char* GetName() const override final { return "Context Menu"; } + + virtual AcceptResult Accept(const Control& control) override final; + virtual bool Process(const Control& control) override final; + virtual void Reject() override final; + + virtual void ShowMetrics() override final; + + virtual ContextMenuAction* AsContextMenu() override final { return this; } + + bool ShowNodeContextMenu(NodeId* nodeId); + bool ShowPinContextMenu(PinId* pinId); + bool ShowLinkContextMenu(LinkId* linkId); + bool ShowBackgroundContextMenu(); +}; + +struct ShortcutAction final: EditorAction +{ + enum Action { None, Cut, Copy, Paste, Duplicate, CreateNode }; + + bool m_IsActive; + bool m_InAction; + Action m_CurrentAction; + vector<Object*> m_Context; + + ShortcutAction(EditorContext* editor); + + virtual const char* GetName() const override final { return "Shortcut"; } + + virtual AcceptResult Accept(const Control& control) override final; + virtual bool Process(const Control& control) override final; + virtual void Reject() override final; + + virtual void ShowMetrics() override final; + + virtual ShortcutAction* AsCutCopyPaste() override final { return this; } + + bool Begin(); + void End(); + + bool AcceptCut(); + bool AcceptCopy(); + bool AcceptPaste(); + bool AcceptDuplicate(); + bool AcceptCreateNode(); +}; + +struct CreateItemAction final : EditorAction +{ + enum Stage + { + None, + Possible, + Create + }; + + enum Action + { + Unknown, + UserReject, + UserAccept + }; + + enum Type + { + NoItem, + Node, + Link + }; + + enum Result + { + True, + False, + Indeterminate + }; + + bool m_InActive; + Stage m_NextStage; + + Stage m_CurrentStage; + Type m_ItemType; + Action m_UserAction; + ImU32 m_LinkColor; + float m_LinkThickness; + Pin* m_LinkStart; + Pin* m_LinkEnd; + + bool m_IsActive; + Pin* m_DraggedPin; + + int m_LastChannel = -1; + + + CreateItemAction(EditorContext* editor); + + virtual const char* GetName() const override final { return "Create Item"; } + + virtual AcceptResult Accept(const Control& control) override final; + virtual bool Process(const Control& control) override final; + + virtual ImGuiMouseCursor GetCursor() override final { return ImGuiMouseCursor_Arrow; } + + virtual void ShowMetrics() override final; + + virtual bool IsDragging() override final { return m_IsActive; } + + virtual CreateItemAction* AsCreateItem() override final { return this; } + + void SetStyle(ImU32 color, float thickness); + + bool Begin(); + void End(); + + Result RejectItem(); + Result AcceptItem(); + + Result QueryLink(PinId* startId, PinId* endId); + Result QueryNode(PinId* pinId); + +private: + bool m_IsInGlobalSpace; + + void DragStart(Pin* startPin); + void DragEnd(); + void DropPin(Pin* endPin); + void DropNode(); + void DropNothing(); +}; + +struct DeleteItemsAction final: EditorAction +{ + bool m_IsActive; + bool m_InInteraction; + + DeleteItemsAction(EditorContext* editor); + + virtual const char* GetName() const override final { return "Delete Items"; } + + virtual AcceptResult Accept(const Control& control) override final; + virtual bool Process(const Control& control) override final; + + virtual void ShowMetrics() override final; + + virtual DeleteItemsAction* AsDeleteItems() override final { return this; } + + bool Add(Object* object); + + bool Begin(); + void End(); + + bool QueryLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr); + bool QueryNode(NodeId* nodeId); + + bool AcceptItem(); + void RejectItem(); + +private: + enum IteratorType { Unknown, Link, Node }; + enum UserAction { Undetermined, Accepted, Rejected }; + + bool QueryItem(ObjectId* itemId, IteratorType itemType); + void RemoveItem(); + + vector<Object*> m_ManuallyDeletedObjects; + + IteratorType m_CurrentItemType; + UserAction m_UserAction; + vector<Object*> m_CandidateObjects; + int m_CandidateItemIndex; +}; + +struct NodeBuilder +{ + EditorContext* const Editor; + + Node* m_CurrentNode; + Pin* m_CurrentPin; + + ImRect m_NodeRect; + + ImRect m_PivotRect; + ImVec2 m_PivotAlignment; + ImVec2 m_PivotSize; + ImVec2 m_PivotScale; + bool m_ResolvePinRect; + bool m_ResolvePivot; + + ImRect m_GroupBounds; + bool m_IsGroup; + + ImDrawListSplitter m_Splitter; + ImDrawListSplitter m_PinSplitter; + + NodeBuilder(EditorContext* editor); + ~NodeBuilder(); + + void Begin(NodeId nodeId); + void End(); + + void BeginPin(PinId pinId, PinKind kind); + void EndPin(); + + void PinRect(const ImVec2& a, const ImVec2& b); + void PinPivotRect(const ImVec2& a, const ImVec2& b); + void PinPivotSize(const ImVec2& size); + void PinPivotScale(const ImVec2& scale); + void PinPivotAlignment(const ImVec2& alignment); + + void Group(const ImVec2& size); + + ImDrawList* GetUserBackgroundDrawList() const; + ImDrawList* GetUserBackgroundDrawList(Node* node) const; +}; + +struct HintBuilder +{ + EditorContext* const Editor; + bool m_IsActive; + Node* m_CurrentNode; + float m_LastFringe = 1.0f; + int m_LastChannel = 0; + + HintBuilder(EditorContext* editor); + + bool Begin(NodeId nodeId); + void End(); + + ImVec2 GetGroupMin(); + ImVec2 GetGroupMax(); + + ImDrawList* GetForegroundDrawList(); + ImDrawList* GetBackgroundDrawList(); +}; + +struct Style: ax::NodeEditor::Style +{ + void PushColor(StyleColor colorIndex, const ImVec4& color); + void PopColor(int count = 1); + + void PushVar(StyleVar varIndex, float value); + void PushVar(StyleVar varIndex, const ImVec2& value); + void PushVar(StyleVar varIndex, const ImVec4& value); + void PopVar(int count = 1); + + const char* GetColorName(StyleColor colorIndex) const; + +private: + struct ColorModifier + { + StyleColor Index; + ImVec4 Value; + }; + + struct VarModifier + { + StyleVar Index; + ImVec4 Value; + }; + + float* GetVarFloatAddr(StyleVar idx); + ImVec2* GetVarVec2Addr(StyleVar idx); + ImVec4* GetVarVec4Addr(StyleVar idx); + + vector<ColorModifier> m_ColorStack; + vector<VarModifier> m_VarStack; +}; + +struct Config: ax::NodeEditor::Config +{ + Config(const ax::NodeEditor::Config* config); + + std::string Load(); + std::string LoadNode(NodeId nodeId); + + void BeginSave(); + bool Save(const std::string& data, SaveReasonFlags flags); + bool SaveNode(NodeId nodeId, const std::string& data, SaveReasonFlags flags); + void EndSave(); +}; + +enum class SuspendFlags : uint8_t +{ + None = 0, + KeepSplitter = 1 +}; + +inline SuspendFlags operator |(SuspendFlags lhs, SuspendFlags rhs) { return static_cast<SuspendFlags>(static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs)); } +inline SuspendFlags operator &(SuspendFlags lhs, SuspendFlags rhs) { return static_cast<SuspendFlags>(static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs)); } + + +struct EditorContext +{ + EditorContext(const ax::NodeEditor::Config* config = nullptr); + ~EditorContext(); + + Style& GetStyle() { return m_Style; } + + void Begin(const char* id, const ImVec2& size = ImVec2(0, 0)); + void End(); + + bool DoLink(LinkId id, PinId startPinId, PinId endPinId, ImU32 color, float thickness); + + + NodeBuilder& GetNodeBuilder() { return m_NodeBuilder; } + HintBuilder& GetHintBuilder() { return m_HintBuilder; } + + EditorAction* GetCurrentAction() { return m_CurrentAction; } + + CreateItemAction& GetItemCreator() { return m_CreateItemAction; } + DeleteItemsAction& GetItemDeleter() { return m_DeleteItemsAction; } + ContextMenuAction& GetContextMenu() { return m_ContextMenuAction; } + ShortcutAction& GetShortcut() { return m_ShortcutAction; } + + const ImGuiEx::CanvasView& GetView() const { return m_Canvas.View(); } + const ImRect& GetViewRect() const { return m_Canvas.ViewRect(); } + const ImRect& GetRect() const { return m_Canvas.Rect(); } + + void SetNodePosition(NodeId nodeId, const ImVec2& screenPosition); + ImVec2 GetNodePosition(NodeId nodeId); + ImVec2 GetNodeSize(NodeId nodeId); + + void MarkNodeToRestoreState(Node* node); + void RestoreNodeState(Node* node); + + void ClearSelection(); + void SelectObject(Object* object); + void DeselectObject(Object* object); + void SetSelectedObject(Object* object); + void ToggleObjectSelection(Object* object); + bool IsSelected(Object* object); + const vector<Object*>& GetSelectedObjects(); + bool IsAnyNodeSelected(); + bool IsAnyLinkSelected(); + bool HasSelectionChanged(); + uint64_t GetSelectionId() const { return m_SelectionId; } + + Node* FindNodeAt(const ImVec2& p); + void FindNodesInRect(const ImRect& r, vector<Node*>& result, bool append = false, bool includeIntersecting = true); + void FindLinksInRect(const ImRect& r, vector<Link*>& result, bool append = false); + + void FindLinksForNode(NodeId nodeId, vector<Link*>& result, bool add = false); + + bool PinHadAnyLinks(PinId pinId); + + ImVec2 ToCanvas(const ImVec2& point) const { return m_Canvas.ToLocal(point); } + ImVec2 ToScreen(const ImVec2& point) const { return m_Canvas.FromLocal(point); } + + void NotifyLinkDeleted(Link* link); + + void Suspend(SuspendFlags flags = SuspendFlags::None); + void Resume(SuspendFlags flags = SuspendFlags::None); + bool IsSuspended(); + + bool IsActive(); + + void MakeDirty(SaveReasonFlags reason); + void MakeDirty(SaveReasonFlags reason, Node* node); + + Pin* CreatePin(PinId id, PinKind kind); + Node* CreateNode(NodeId id); + Link* CreateLink(LinkId id); + + Node* FindNode(NodeId id); + Pin* FindPin(PinId id); + Link* FindLink(LinkId id); + Object* FindObject(ObjectId id); + + Node* GetNode(NodeId id); + Pin* GetPin(PinId id, PinKind kind); + Link* GetLink(LinkId id); + + Link* FindLinkAt(const ImVec2& p); + + template <typename T> + ImRect GetBounds(const std::vector<T*>& objects) + { + ImRect bounds(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + + for (auto object : objects) + if (object->m_IsLive) + bounds.Add(object->GetBounds()); + + if (ImRect_IsEmpty(bounds)) + bounds = ImRect(); + + return bounds; + } + + template <typename T> + ImRect GetBounds(const std::vector<ObjectWrapper<T>>& objects) + { + ImRect bounds(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + + for (auto object : objects) + if (object.m_Object->m_IsLive) + bounds.Add(object.m_Object->GetBounds()); + + if (ImRect_IsEmpty(bounds)) + bounds = ImRect(); + + return bounds; + } + + ImRect GetSelectionBounds() { return GetBounds(m_SelectedObjects); } + ImRect GetContentBounds() { return GetBounds(m_Nodes); } + + ImU32 GetColor(StyleColor colorIndex) const; + ImU32 GetColor(StyleColor colorIndex, float alpha) const; + + void NavigateTo(const ImRect& bounds, bool zoomIn = false, float duration = -1) { m_NavigateAction.NavigateTo(bounds, zoomIn, duration); } + + void RegisterAnimation(Animation* animation); + void UnregisterAnimation(Animation* animation); + + void Flow(Link* link); + + void SetUserContext(bool globalSpace = false); + + void EnableShortcuts(bool enable); + bool AreShortcutsEnabled(); + + NodeId GetDoubleClickedNode() const { return m_DoubleClickedNode; } + PinId GetDoubleClickedPin() const { return m_DoubleClickedPin; } + LinkId GetDoubleClickedLink() const { return m_DoubleClickedLink; } + bool IsBackgroundClicked() const { return m_BackgroundClicked; } + bool IsBackgroundDoubleClicked() const { return m_BackgroundDoubleClicked; } + + float AlignPointToGrid(float p) const + { + if (!ImGui::GetIO().KeyAlt) + return p - ImFmod(p, 16.0f); + else + return p; + } + + ImVec2 AlignPointToGrid(const ImVec2& p) const + { + return ImVec2(AlignPointToGrid(p.x), AlignPointToGrid(p.y)); + } + +private: + void LoadSettings(); + void SaveSettings(); + + Control BuildControl(bool allowOffscreen); + + void ShowMetrics(const Control& control); + + void UpdateAnimations(); + + bool m_IsFirstFrame; + bool m_IsWindowActive; + + bool m_ShortcutsEnabled; + + Style m_Style; + + vector<ObjectWrapper<Node>> m_Nodes; + vector<ObjectWrapper<Pin>> m_Pins; + vector<ObjectWrapper<Link>> m_Links; + + vector<Object*> m_SelectedObjects; + + vector<Object*> m_LastSelectedObjects; + uint64_t m_SelectionId; + + Link* m_LastActiveLink; + + vector<Animation*> m_LiveAnimations; + vector<Animation*> m_LastLiveAnimations; + + ImGuiEx::Canvas m_Canvas; + bool m_IsCanvasVisible; + + NodeBuilder m_NodeBuilder; + HintBuilder m_HintBuilder; + + EditorAction* m_CurrentAction; + NavigateAction m_NavigateAction; + SizeAction m_SizeAction; + DragAction m_DragAction; + SelectAction m_SelectAction; + ContextMenuAction m_ContextMenuAction; + ShortcutAction m_ShortcutAction; + CreateItemAction m_CreateItemAction; + DeleteItemsAction m_DeleteItemsAction; + + vector<AnimationController*> m_AnimationControllers; + FlowAnimationController m_FlowAnimationController; + + NodeId m_DoubleClickedNode; + PinId m_DoubleClickedPin; + LinkId m_DoubleClickedLink; + bool m_BackgroundClicked; + bool m_BackgroundDoubleClicked; + + bool m_IsInitialized; + Settings m_Settings; + + Config m_Config; + + int m_ExternalChannel; + ImDrawListSplitter m_Splitter; +}; + + +//------------------------------------------------------------------------------ +} // namespace Detail +} // namespace Editor +} // namespace ax + + +//------------------------------------------------------------------------------ +# include "imgui_node_editor_internal.inl" + + +//------------------------------------------------------------------------------ +# endif // __IMGUI_NODE_EDITOR_INTERNAL_H__ |