diff options
author | rtk0c <[email protected]> | 2021-04-17 20:01:40 -0700 |
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committer | rtk0c <[email protected]> | 2021-04-17 20:01:40 -0700 |
commit | 7b6b229ad9d85d1145322b2edd5992a4629c2106 (patch) | |
tree | edc5861d7e526ff6aae0fa8038a9ad07c743e0ab /3rdparty/imgui-node-editor/imgui_node_editor.cpp | |
parent | dca1286661f61e51943863de8ce68849a9578363 (diff) |
Change imnodes to imgui-node-editor (more mature, more features)
Diffstat (limited to '3rdparty/imgui-node-editor/imgui_node_editor.cpp')
-rw-r--r-- | 3rdparty/imgui-node-editor/imgui_node_editor.cpp | 5316 |
1 files changed, 5316 insertions, 0 deletions
diff --git a/3rdparty/imgui-node-editor/imgui_node_editor.cpp b/3rdparty/imgui-node-editor/imgui_node_editor.cpp new file mode 100644 index 0000000..c1911c3 --- /dev/null +++ b/3rdparty/imgui-node-editor/imgui_node_editor.cpp @@ -0,0 +1,5316 @@ +//------------------------------------------------------------------------------ +// LICENSE +// This software is dual-licensed to the public domain and under the following +// license: you are granted a perpetual, irrevocable license to copy, modify, +// publish, and distribute this file as you see fit. +// +// CREDITS +// Written by Michal Cichon +//------------------------------------------------------------------------------ +# include "imgui_node_editor_internal.h" +# include <cstdio> // snprintf +# include <string> +# include <fstream> +# include <bitset> +# include <climits> +# include <algorithm> +# include <sstream> +# include <streambuf> +# include <type_traits> + +// https://stackoverflow.com/a/8597498 +# define DECLARE_HAS_NESTED(Name, Member) \ + \ + template<class T> \ + struct has_nested_ ## Name \ + { \ + typedef char yes; \ + typedef yes(&no)[2]; \ + \ + template<class U> static yes test(decltype(U::Member)*); \ + template<class U> static no test(...); \ + \ + static bool const value = sizeof(test<T>(0)) == sizeof(yes); \ + }; + + +namespace ax { +namespace NodeEditor { +namespace Detail { + +# define DECLARE_KEY_TESTER(Key) \ + DECLARE_HAS_NESTED(Key, Key) \ + struct KeyTester_ ## Key \ + { \ + template <typename T> \ + static int Get(typename std::enable_if<has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \ + { \ + return ImGui::GetKeyIndex(T::Key); \ + } \ + \ + template <typename T> \ + static int Get(typename std::enable_if<!has_nested_ ## Key<ImGuiKey_>::value, T>::type*) \ + { \ + return -1; \ + } \ + } + +DECLARE_KEY_TESTER(ImGuiKey_F); +DECLARE_KEY_TESTER(ImGuiKey_D); + +static inline int GetKeyIndexForF() +{ + return KeyTester_ImGuiKey_F::Get<ImGuiKey_>(nullptr); +} + +static inline int GetKeyIndexForD() +{ + return KeyTester_ImGuiKey_D::Get<ImGuiKey_>(nullptr); +} + +} // namespace Detail +} // namespace NodeEditor +} // namespace ax + + +//------------------------------------------------------------------------------ +namespace ed = ax::NodeEditor::Detail; + + +//------------------------------------------------------------------------------ +static const int c_BackgroundChannelCount = 1; +static const int c_LinkChannelCount = 4; +static const int c_UserLayersCount = 5; + +static const int c_UserLayerChannelStart = 0; +static const int c_BackgroundChannelStart = c_UserLayerChannelStart + c_UserLayersCount; +static const int c_LinkStartChannel = c_BackgroundChannelStart + c_BackgroundChannelCount; +static const int c_NodeStartChannel = c_LinkStartChannel + c_LinkChannelCount; + +static const int c_BackgroundChannel_SelectionRect = c_BackgroundChannelStart + 0; + +static const int c_UserChannel_Content = c_UserLayerChannelStart + 1; +static const int c_UserChannel_Grid = c_UserLayerChannelStart + 2; +static const int c_UserChannel_HintsBackground = c_UserLayerChannelStart + 3; +static const int c_UserChannel_Hints = c_UserLayerChannelStart + 4; + +static const int c_LinkChannel_Selection = c_LinkStartChannel + 0; +static const int c_LinkChannel_Links = c_LinkStartChannel + 1; +static const int c_LinkChannel_Flow = c_LinkStartChannel + 2; +static const int c_LinkChannel_NewLink = c_LinkStartChannel + 3; + +static const int c_ChannelsPerNode = 5; +static const int c_NodeBaseChannel = 0; +static const int c_NodeBackgroundChannel = 1; +static const int c_NodeUserBackgroundChannel = 2; +static const int c_NodePinChannel = 3; +static const int c_NodeContentChannel = 4; + +static const float c_GroupSelectThickness = 6.0f; // canvas pixels +static const float c_LinkSelectThickness = 5.0f; // canvas pixels +static const float c_NavigationZoomMargin = 0.1f; // percentage of visible bounds +static const float c_MouseZoomDuration = 0.15f; // seconds +static const float c_SelectionFadeOutDuration = 0.15f; // seconds +static const auto c_ScrollButtonIndex = 1; + + +//------------------------------------------------------------------------------ +# if defined(_DEBUG) && defined(_WIN32) +extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* string); + +static void LogV(const char* fmt, va_list args) +{ + const int buffer_size = 1024; + static char buffer[1024]; + + vsnprintf(buffer, buffer_size - 1, fmt, args); + buffer[buffer_size - 1] = 0; + + ImGui::LogText("\nNode Editor: %s", buffer); + + OutputDebugStringA("NodeEditor: "); + OutputDebugStringA(buffer); + OutputDebugStringA("\n"); +} +# endif + +void ed::Log(const char* fmt, ...) +{ +# if defined(_DEBUG) && defined(_WIN32) + va_list args; + va_start(args, fmt); + LogV(fmt, args); + va_end(args); +# endif +} + + +//------------------------------------------------------------------------------ +static bool IsGroup(const ed::Node* node) +{ + if (node && node->m_Type == ed::NodeType::Group) + return true; + else + return false; +} + + +//------------------------------------------------------------------------------ +static void ImDrawListSplitter_Grow(ImDrawList* draw_list, ImDrawListSplitter* splitter, int channels_count) +{ + IM_ASSERT(splitter != nullptr); + IM_ASSERT(splitter->_Count <= channels_count); + + if (splitter->_Count == 1) + { + splitter->Split(draw_list, channels_count); + return; + } + + int old_channels_count = splitter->_Channels.Size; + if (old_channels_count < channels_count) + splitter->_Channels.resize(channels_count); + int old_used_channels_count = splitter->_Count; + splitter->_Count = channels_count; + + for (int i = old_used_channels_count; i < channels_count; i++) + { + if (i >= old_channels_count) + { + IM_PLACEMENT_NEW(&splitter->_Channels[i]) ImDrawChannel(); + } + else + { + splitter->_Channels[i]._CmdBuffer.resize(0); + splitter->_Channels[i]._IdxBuffer.resize(0); + } + if (splitter->_Channels[i]._CmdBuffer.Size == 0) + { + ImDrawCmd draw_cmd; + draw_cmd.ClipRect = draw_list->_ClipRectStack.back(); + draw_cmd.TextureId = draw_list->_TextureIdStack.back(); + splitter->_Channels[i]._CmdBuffer.push_back(draw_cmd); + } + } +} + +static void ImDrawList_ChannelsGrow(ImDrawList* draw_list, int channels_count) +{ + ImDrawListSplitter_Grow(draw_list, &draw_list->_Splitter, channels_count); +} + +static void ImDrawListSplitter_SwapChannels(ImDrawListSplitter* splitter, int left, int right) +{ + IM_ASSERT(left < splitter->_Count && right < splitter->_Count); + if (left == right) + return; + + auto currentChannel = splitter->_Current; + + auto* leftCmdBuffer = &splitter->_Channels[left]._CmdBuffer; + auto* leftIdxBuffer = &splitter->_Channels[left]._IdxBuffer; + auto* rightCmdBuffer = &splitter->_Channels[right]._CmdBuffer; + auto* rightIdxBuffer = &splitter->_Channels[right]._IdxBuffer; + + leftCmdBuffer->swap(*rightCmdBuffer); + leftIdxBuffer->swap(*rightIdxBuffer); + + if (currentChannel == left) + splitter->_Current = right; + else if (currentChannel == right) + splitter->_Current = left; +} + +static void ImDrawList_SwapChannels(ImDrawList* drawList, int left, int right) +{ + ImDrawListSplitter_SwapChannels(&drawList->_Splitter, left, right); +} + +static void ImDrawList_SwapSplitter(ImDrawList* drawList, ImDrawListSplitter& splitter) +{ + auto& currentSplitter = drawList->_Splitter; + + std::swap(currentSplitter._Current, splitter._Current); + std::swap(currentSplitter._Count, splitter._Count); + currentSplitter._Channels.swap(splitter._Channels); +} + +//static void ImDrawList_TransformChannel_Inner(ImVector<ImDrawVert>& vtxBuffer, const ImVector<ImDrawIdx>& idxBuffer, const ImVector<ImDrawCmd>& cmdBuffer, const ImVec2& preOffset, const ImVec2& scale, const ImVec2& postOffset) +//{ +// auto idxRead = idxBuffer.Data; +// +// int indexOffset = 0; +// for (auto& cmd : cmdBuffer) +// { +// auto idxCount = cmd.ElemCount; +// +// if (idxCount == 0) continue; +// +// auto minIndex = idxRead[indexOffset]; +// auto maxIndex = idxRead[indexOffset]; +// +// for (auto i = 1u; i < idxCount; ++i) +// { +// auto idx = idxRead[indexOffset + i]; +// minIndex = std::min(minIndex, idx); +// maxIndex = ImMax(maxIndex, idx); +// } +// +// for (auto vtx = vtxBuffer.Data + minIndex, vtxEnd = vtxBuffer.Data + maxIndex + 1; vtx < vtxEnd; ++vtx) +// { +// vtx->pos.x = (vtx->pos.x + preOffset.x) * scale.x + postOffset.x; +// vtx->pos.y = (vtx->pos.y + preOffset.y) * scale.y + postOffset.y; +// } +// +// indexOffset += idxCount; +// } +//} + +//static void ImDrawList_TransformChannels(ImDrawList* drawList, int begin, int end, const ImVec2& preOffset, const ImVec2& scale, const ImVec2& postOffset) +//{ +// int lastCurrentChannel = drawList->_ChannelsCurrent; +// if (lastCurrentChannel != 0) +// drawList->ChannelsSetCurrent(0); +// +// auto& vtxBuffer = drawList->VtxBuffer; +// +// if (begin == 0 && begin != end) +// { +// ImDrawList_TransformChannel_Inner(vtxBuffer, drawList->IdxBuffer, drawList->CmdBuffer, preOffset, scale, postOffset); +// ++begin; +// } +// +// for (int channelIndex = begin; channelIndex < end; ++channelIndex) +// { +// auto& channel = drawList->_Channels[channelIndex]; +// ImDrawList_TransformChannel_Inner(vtxBuffer, channel.IdxBuffer, channel.CmdBuffer, preOffset, scale, postOffset); +// } +// +// if (lastCurrentChannel != 0) +// drawList->ChannelsSetCurrent(lastCurrentChannel); +//} + +//static void ImDrawList_ClampClipRects_Inner(ImVector<ImDrawCmd>& cmdBuffer, const ImVec4& clipRect, const ImVec2& offset) +//{ +// for (auto& cmd : cmdBuffer) +// { +// cmd.ClipRect.x = ImMax(cmd.ClipRect.x + offset.x, clipRect.x); +// cmd.ClipRect.y = ImMax(cmd.ClipRect.y + offset.y, clipRect.y); +// cmd.ClipRect.z = std::min(cmd.ClipRect.z + offset.x, clipRect.z); +// cmd.ClipRect.w = std::min(cmd.ClipRect.w + offset.y, clipRect.w); +// } +//} + +//static void ImDrawList_TranslateAndClampClipRects(ImDrawList* drawList, int begin, int end, const ImVec2& offset) +//{ +// int lastCurrentChannel = drawList->_ChannelsCurrent; +// if (lastCurrentChannel != 0) +// drawList->ChannelsSetCurrent(0); +// +// auto clipRect = drawList->_ClipRectStack.back(); +// +// if (begin == 0 && begin != end) +// { +// ImDrawList_ClampClipRects_Inner(drawList->CmdBuffer, clipRect, offset); +// ++begin; +// } +// +// for (int channelIndex = begin; channelIndex < end; ++channelIndex) +// { +// auto& channel = drawList->_Channels[channelIndex]; +// ImDrawList_ClampClipRects_Inner(channel.CmdBuffer, clipRect, offset); +// } +// +// if (lastCurrentChannel != 0) +// drawList->ChannelsSetCurrent(lastCurrentChannel); +//} + +static void ImDrawList_PathBezierOffset(ImDrawList* drawList, float offset, const ImVec2& p0, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3) +{ + using namespace ed; + + auto acceptPoint = [drawList, offset](const ImCubicBezierSubdivideSample& r) + { + drawList->PathLineTo(r.Point + ImNormalized(ImVec2(-r.Tangent.y, r.Tangent.x)) * offset); + }; + + ImCubicBezierSubdivide(acceptPoint, p0, p1, p2, p3); +} + +/* +static void ImDrawList_PolyFillScanFlood(ImDrawList *draw, std::vector<ImVec2>* poly, ImColor color, int gap = 1, float strokeWidth = 1.0f) +{ + std::vector<ImVec2> scanHits; + ImVec2 min, max; // polygon min/max points + auto io = ImGui::GetIO(); + float y; + bool isMinMaxDone = false; + unsigned int polysize = poly->size(); + + // find the orthagonal bounding box + // probably can put this as a predefined + if (!isMinMaxDone) + { + min.x = min.y = FLT_MAX; + max.x = max.y = FLT_MIN; + for (auto p : *poly) + { + if (p.x < min.x) min.x = p.x; + if (p.y < min.y) min.y = p.y; + if (p.x > max.x) max.x = p.x; + if (p.y > max.y) max.y = p.y; + } + isMinMaxDone = true; + } + + // Bounds check + if ((max.x < 0) || (min.x > io.DisplaySize.x) || (max.y < 0) || (min.y > io.DisplaySize.y)) return; + + // Vertically clip + if (min.y < 0) min.y = 0; + if (max.y > io.DisplaySize.y) max.y = io.DisplaySize.y; + + // so we know we start on the outside of the object we step out by 1. + min.x -= 1; + max.x += 1; + + // Initialise our starting conditions + y = min.y; + + // Go through each scan line iteratively, jumping by 'gap' pixels each time + while (y < max.y) + { + scanHits.clear(); + + { + int jump = 1; + ImVec2 fp = poly->at(0); + + for (size_t i = 0; i < polysize - 1; i++) + { + ImVec2 pa = poly->at(i); + ImVec2 pb = poly->at(i + 1); + + // jump double/dud points + if (pa.x == pb.x && pa.y == pb.y) continue; + + // if we encounter our hull/poly start point, then we've now created the + // closed + // hull, jump the next segment and reset the first-point + if ((!jump) && (fp.x == pb.x) && (fp.y == pb.y)) + { + if (i < polysize - 2) + { + fp = poly->at(i + 2); + jump = 1; + i++; + } + } + else + { + jump = 0; + } + + // test to see if this segment makes the scan-cut. + if ((pa.y > pb.y && y < pa.y && y > pb.y) || (pa.y < pb.y && y > pa.y && y < pb.y)) + { + ImVec2 intersect; + + intersect.y = y; + if (pa.x == pb.x) + { + intersect.x = pa.x; + } + else + { + intersect.x = (pb.x - pa.x) / (pb.y - pa.y) * (y - pa.y) + pa.x; + } + scanHits.push_back(intersect); + } + } + + // Sort the scan hits by X, so we have a proper left->right ordering + sort(scanHits.begin(), scanHits.end(), [](ImVec2 const &a, ImVec2 const &b) { return a.x < b.x; }); + + // generate the line segments. + { + int i = 0; + int l = scanHits.size() - 1; // we need pairs of points, this prevents segfault. + for (i = 0; i < l; i += 2) + { + draw->AddLine(scanHits[i], scanHits[i + 1], color, strokeWidth); + } + } + } + y += gap; + } // for each scan line + scanHits.clear(); +} +*/ + +static void ImDrawList_AddBezierWithArrows(ImDrawList* drawList, const ImCubicBezierPoints& curve, float thickness, + float startArrowSize, float startArrowWidth, float endArrowSize, float endArrowWidth, + bool fill, ImU32 color, float strokeThickness) +{ + using namespace ax; + + if ((color >> 24) == 0) + return; + + const auto half_thickness = thickness * 0.5f; + + if (fill) + { + drawList->AddBezierCurve(curve.P0, curve.P1, curve.P2, curve.P3, color, thickness); + + if (startArrowSize > 0.0f) + { + const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f)); + const auto start_n = ImVec2(-start_dir.y, start_dir.x); + const auto half_width = startArrowWidth * 0.5f; + const auto tip = curve.P0 - start_dir * startArrowSize; + + drawList->PathLineTo(curve.P0 - start_n * ImMax(half_width, half_thickness)); + drawList->PathLineTo(curve.P0 + start_n * ImMax(half_width, half_thickness)); + drawList->PathLineTo(tip); + drawList->PathFillConvex(color); + } + + if (endArrowSize > 0.0f) + { + const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f)); + const auto end_n = ImVec2( -end_dir.y, end_dir.x); + const auto half_width = endArrowWidth * 0.5f; + const auto tip = curve.P3 + end_dir * endArrowSize; + + drawList->PathLineTo(curve.P3 + end_n * ImMax(half_width, half_thickness)); + drawList->PathLineTo(curve.P3 - end_n * ImMax(half_width, half_thickness)); + drawList->PathLineTo(tip); + drawList->PathFillConvex(color); + } + } + else + { + if (startArrowSize > 0.0f) + { + const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f)); + const auto start_n = ImVec2(-start_dir.y, start_dir.x); + const auto half_width = startArrowWidth * 0.5f; + const auto tip = curve.P0 - start_dir * startArrowSize; + + if (half_width > half_thickness) + drawList->PathLineTo(curve.P0 - start_n * half_width); + drawList->PathLineTo(tip); + if (half_width > half_thickness) + drawList->PathLineTo(curve.P0 + start_n * half_width); + } + + ImDrawList_PathBezierOffset(drawList, half_thickness, curve.P0, curve.P1, curve.P2, curve.P3); + + if (endArrowSize > 0.0f) + { + const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f)); + const auto end_n = ImVec2( -end_dir.y, end_dir.x); + const auto half_width = endArrowWidth * 0.5f; + const auto tip = curve.P3 + end_dir * endArrowSize; + + if (half_width > half_thickness) + drawList->PathLineTo(curve.P3 + end_n * half_width); + drawList->PathLineTo(tip); + if (half_width > half_thickness) + drawList->PathLineTo(curve.P3 - end_n * half_width); + } + + ImDrawList_PathBezierOffset(drawList, half_thickness, curve.P3, curve.P2, curve.P1, curve.P0); + + drawList->PathStroke(color, true, strokeThickness); + } +} + + + + +//------------------------------------------------------------------------------ +// +// Pin +// +//------------------------------------------------------------------------------ +void ed::Pin::Draw(ImDrawList* drawList, DrawFlags flags) +{ + if (flags & Hovered) + { + drawList->ChannelsSetCurrent(m_Node->m_Channel + c_NodePinChannel); + + drawList->AddRectFilled(m_Bounds.Min, m_Bounds.Max, + m_Color, m_Rounding, m_Corners); + + if (m_BorderWidth > 0.0f) + { + FringeScaleScope fringe(1.0f); + drawList->AddRect(m_Bounds.Min, m_Bounds.Max, + m_BorderColor, m_Rounding, m_Corners, m_BorderWidth); + } + + if (!Editor->IsSelected(m_Node)) + m_Node->Draw(drawList, flags); + } +} + +ImVec2 ed::Pin::GetClosestPoint(const ImVec2& p) const +{ + return ImRect_ClosestPoint(m_Pivot, p, true, m_Radius + m_ArrowSize); +} + +ImLine ed::Pin::GetClosestLine(const Pin* pin) const +{ + return ImRect_ClosestLine(m_Pivot, pin->m_Pivot, m_Radius + m_ArrowSize, pin->m_Radius + pin->m_ArrowSize); +} + + + + +//------------------------------------------------------------------------------ +// +// Node +// +//------------------------------------------------------------------------------ +bool ed::Node::AcceptDrag() +{ + m_DragStart = m_Bounds.Min; + return true; +} + +void ed::Node::UpdateDrag(const ImVec2& offset) +{ + auto size = m_Bounds.GetSize(); + m_Bounds.Min = ImFloor(m_DragStart + offset); + m_Bounds.Max = m_Bounds.Min + size; +} + +bool ed::Node::EndDrag() +{ + return m_Bounds.Min != m_DragStart; +} + +void ed::Node::Draw(ImDrawList* drawList, DrawFlags flags) +{ + if (flags == Detail::Object::None) + { + drawList->ChannelsSetCurrent(m_Channel + c_NodeBackgroundChannel); + + drawList->AddRectFilled( + m_Bounds.Min, + m_Bounds.Max, + m_Color, m_Rounding); + + if (IsGroup(this)) + { + drawList->AddRectFilled( + m_GroupBounds.Min, + m_GroupBounds.Max, + m_GroupColor, m_GroupRounding); + + if (m_GroupBorderWidth > 0.0f) + { + FringeScaleScope fringe(1.0f); + + drawList->AddRect( + m_GroupBounds.Min, + m_GroupBounds.Max, + m_GroupBorderColor, m_GroupRounding, 15, m_GroupBorderWidth); + } + } + +# if 0 + // #debug: highlight group regions + auto drawRect = [drawList](const ImRect& rect, ImU32 color) + { + if (ImRect_IsEmpty(rect)) return; + drawList->AddRectFilled(rect.Min, rect.Max, color); + }; + + drawRect(GetRegionBounds(NodeRegion::Top), IM_COL32(255, 0, 0, 64)); + drawRect(GetRegionBounds(NodeRegion::Bottom), IM_COL32(255, 0, 0, 64)); + drawRect(GetRegionBounds(NodeRegion::Left), IM_COL32(0, 255, 0, 64)); + drawRect(GetRegionBounds(NodeRegion::Right), IM_COL32(0, 255, 0, 64)); + drawRect(GetRegionBounds(NodeRegion::TopLeft), IM_COL32(255, 0, 255, 64)); + drawRect(GetRegionBounds(NodeRegion::TopRight), IM_COL32(255, 0, 255, 64)); + drawRect(GetRegionBounds(NodeRegion::BottomLeft), IM_COL32(255, 0, 255, 64)); + drawRect(GetRegionBounds(NodeRegion::BottomRight), IM_COL32(255, 0, 255, 64)); + drawRect(GetRegionBounds(NodeRegion::Center), IM_COL32(0, 0, 255, 64)); + drawRect(GetRegionBounds(NodeRegion::Header), IM_COL32(0, 255, 255, 64)); +# endif + + DrawBorder(drawList, m_BorderColor, m_BorderWidth); + } + else if (flags & Selected) + { + const auto borderColor = Editor->GetColor(StyleColor_SelNodeBorder); + const auto& editorStyle = Editor->GetStyle(); + + drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel); + + DrawBorder(drawList, borderColor, editorStyle.SelectedNodeBorderWidth); + } + else if (!IsGroup(this) && (flags & Hovered)) + { + const auto borderColor = Editor->GetColor(StyleColor_HovNodeBorder); + const auto& editorStyle = Editor->GetStyle(); + + drawList->ChannelsSetCurrent(m_Channel + c_NodeBaseChannel); + + DrawBorder(drawList, borderColor, editorStyle.HoveredNodeBorderWidth); + } +} + +void ed::Node::DrawBorder(ImDrawList* drawList, ImU32 color, float thickness) +{ + if (thickness > 0.0f) + { + drawList->AddRect(m_Bounds.Min, m_Bounds.Max, + color, m_Rounding, 15, thickness); + } +} + +void ed::Node::GetGroupedNodes(std::vector<Node*>& result, bool append) +{ + if (!append) + result.resize(0); + + if (!IsGroup(this)) + return; + + const auto firstNodeIndex = result.size(); + Editor->FindNodesInRect(m_GroupBounds, result, true, false); + + for (auto index = firstNodeIndex; index < result.size(); ++index) + result[index]->GetGroupedNodes(result, true); +} + +ImRect ed::Node::GetRegionBounds(NodeRegion region) const +{ + if (m_Type == NodeType::Node) + { + if (region == NodeRegion::Header) + return m_Bounds; + } + else if (m_Type == NodeType::Group) + { + const float activeAreaMinimumSize = ImMax(ImMax( + Editor->GetView().InvScale * c_GroupSelectThickness, + m_GroupBorderWidth), c_GroupSelectThickness); + const float minimumSize = activeAreaMinimumSize * 5; + + auto bounds = m_Bounds; + if (bounds.GetWidth() < minimumSize) + bounds.Expand(ImVec2(minimumSize - bounds.GetWidth(), 0.0f)); + if (bounds.GetHeight() < minimumSize) + bounds.Expand(ImVec2(0.0f, minimumSize - bounds.GetHeight())); + + if (region == NodeRegion::Top) + { + bounds.Max.y = bounds.Min.y + activeAreaMinimumSize; + bounds.Min.x += activeAreaMinimumSize; + bounds.Max.x -= activeAreaMinimumSize; + return bounds; + } + else if (region == NodeRegion::Bottom) + { + bounds.Min.y = bounds.Max.y - activeAreaMinimumSize; + bounds.Min.x += activeAreaMinimumSize; + bounds.Max.x -= activeAreaMinimumSize; + return bounds; + } + else if (region == NodeRegion::Left) + { + bounds.Max.x = bounds.Min.x + activeAreaMinimumSize; + bounds.Min.y += activeAreaMinimumSize; + bounds.Max.y -= activeAreaMinimumSize; + return bounds; + } + else if (region == NodeRegion::Right) + { + bounds.Min.x = bounds.Max.x - activeAreaMinimumSize; + bounds.Min.y += activeAreaMinimumSize; + bounds.Max.y -= activeAreaMinimumSize; + return bounds; + } + else if (region == NodeRegion::TopLeft) + { + bounds.Max.x = bounds.Min.x + activeAreaMinimumSize * 2; + bounds.Max.y = bounds.Min.y + activeAreaMinimumSize * 2; + return bounds; + } + else if (region == NodeRegion::TopRight) + { + bounds.Min.x = bounds.Max.x - activeAreaMinimumSize * 2; + bounds.Max.y = bounds.Min.y + activeAreaMinimumSize * 2; + return bounds; + } + else if (region == NodeRegion::BottomRight) + { + bounds.Min.x = bounds.Max.x - activeAreaMinimumSize * 2; + bounds.Min.y = bounds.Max.y - activeAreaMinimumSize * 2; + return bounds; + } + else if (region == NodeRegion::BottomLeft) + { + bounds.Max.x = bounds.Min.x + activeAreaMinimumSize * 2; + bounds.Min.y = bounds.Max.y - activeAreaMinimumSize * 2; + return bounds; + } + else if (region == NodeRegion::Header) + { + bounds.Min.x += activeAreaMinimumSize; + bounds.Max.x -= activeAreaMinimumSize; + bounds.Min.y += activeAreaMinimumSize; + bounds.Max.y = ImMax(bounds.Min.y + activeAreaMinimumSize, m_GroupBounds.Min.y); + return bounds; + } + else if (region == NodeRegion::Center) + { + bounds.Max.x -= activeAreaMinimumSize; + bounds.Min.y = ImMax(bounds.Min.y + activeAreaMinimumSize, m_GroupBounds.Min.y); + bounds.Min.x += activeAreaMinimumSize; + bounds.Max.y -= activeAreaMinimumSize; + return bounds; + } + } + + return ImRect(); +} + +ed::NodeRegion ed::Node::GetRegion(const ImVec2& point) const +{ + if (m_Type == NodeType::Node) + { + if (m_Bounds.Contains(point)) + return NodeRegion::Header; + else + return NodeRegion::None; + } + else if (m_Type == NodeType::Group) + { + static const NodeRegion c_Regions[] = + { + // Corners first, they may overlap other regions. + NodeRegion::TopLeft, + NodeRegion::TopRight, + NodeRegion::BottomLeft, + NodeRegion::BottomRight, + NodeRegion::Header, + NodeRegion::Top, + NodeRegion::Bottom, + NodeRegion::Left, + NodeRegion::Right, + NodeRegion::Center + }; + + for (auto region : c_Regions) + { + auto bounds = GetRegionBounds(region); + if (bounds.Contains(point)) + return region; + } + } + + return NodeRegion::None; +} + + + + +//------------------------------------------------------------------------------ +// +// Link +// +//------------------------------------------------------------------------------ +void ed::Link::Draw(ImDrawList* drawList, DrawFlags flags) +{ + if (flags == None) + { + drawList->ChannelsSetCurrent(c_LinkChannel_Links); + + Draw(drawList, m_Color, 0.0f); + } + else if (flags & Selected) + { + const auto borderColor = Editor->GetColor(StyleColor_SelLinkBorder); + + drawList->ChannelsSetCurrent(c_LinkChannel_Selection); + + Draw(drawList, borderColor, 4.5f); + } + else if (flags & Hovered) + { + const auto borderColor = Editor->GetColor(StyleColor_HovLinkBorder); + + drawList->ChannelsSetCurrent(c_LinkChannel_Selection); + + Draw(drawList, borderColor, 2.0f); + } +} + +void ed::Link::Draw(ImDrawList* drawList, ImU32 color, float extraThickness) const +{ + if (!m_IsLive) + return; + + const auto curve = GetCurve(); + + ImDrawList_AddBezierWithArrows(drawList, curve, m_Thickness + extraThickness, + m_StartPin && m_StartPin->m_ArrowSize > 0.0f ? m_StartPin->m_ArrowSize + extraThickness : 0.0f, + m_StartPin && m_StartPin->m_ArrowWidth > 0.0f ? m_StartPin->m_ArrowWidth + extraThickness : 0.0f, + m_EndPin && m_EndPin->m_ArrowSize > 0.0f ? m_EndPin->m_ArrowSize + extraThickness : 0.0f, + m_EndPin && m_EndPin->m_ArrowWidth > 0.0f ? m_EndPin->m_ArrowWidth + extraThickness : 0.0f, + true, color, 1.0f); +} + +void ed::Link::UpdateEndpoints() +{ + const auto line = m_StartPin->GetClosestLine(m_EndPin); + m_Start = line.A; + m_End = line.B; +} + +ImCubicBezierPoints ed::Link::GetCurve() const +{ + auto easeLinkStrength = [](const ImVec2& a, const ImVec2& b, float strength) + { + const auto distanceX = b.x - a.x; + const auto distanceY = b.y - a.y; + const auto distance = ImSqrt(distanceX * distanceX + distanceY * distanceY); + const auto halfDistance = distance * 0.5f; + + if (halfDistance < strength) + strength = strength * ImSin(IM_PI * 0.5f * halfDistance / strength); + + return strength; + }; + + const auto startStrength = easeLinkStrength(m_Start, m_End, m_StartPin->m_Strength); + const auto endStrength = easeLinkStrength(m_Start, m_End, m_EndPin->m_Strength); + const auto cp0 = m_Start + m_StartPin->m_Dir * startStrength; + const auto cp1 = m_End + m_EndPin->m_Dir * endStrength; + + ImCubicBezierPoints result; + result.P0 = m_Start; + result.P1 = cp0; + result.P2 = cp1; + result.P3 = m_End; + + return result; +} + +bool ed::Link::TestHit(const ImVec2& point, float extraThickness) const +{ + if (!m_IsLive) + return false; + + auto bounds = GetBounds(); + if (extraThickness > 0.0f) + bounds.Expand(extraThickness); + + if (!bounds.Contains(point)) + return false; + + const auto bezier = GetCurve(); + const auto result = ImProjectOnCubicBezier(point, bezier.P0, bezier.P1, bezier.P2, bezier.P3, 50); + + return result.Distance <= m_Thickness + extraThickness; +} + +bool ed::Link::TestHit(const ImRect& rect, bool allowIntersect) const +{ + if (!m_IsLive) + return false; + + const auto bounds = GetBounds(); + + if (rect.Contains(bounds)) + return true; + + if (!allowIntersect || !rect.Overlaps(bounds)) + return false; + + const auto bezier = GetCurve(); + + const auto p0 = rect.GetTL(); + const auto p1 = rect.GetTR(); + const auto p2 = rect.GetBR(); + const auto p3 = rect.GetBL(); + + if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p0, p1).Count > 0) + return true; + if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p1, p2).Count > 0) + return true; + if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p2, p3).Count > 0) + return true; + if (ImCubicBezierLineIntersect(bezier.P0, bezier.P1, bezier.P2, bezier.P3, p3, p0).Count > 0) + return true; + + return false; +} + +ImRect ed::Link::GetBounds() const +{ + if (m_IsLive) + { + const auto curve = GetCurve(); + auto bounds = ImCubicBezierBoundingRect(curve.P0, curve.P1, curve.P2, curve.P3); + + if (bounds.GetWidth() == 0.0f) + { + bounds.Min.x -= 0.5f; + bounds.Max.x += 0.5f; + } + + if (bounds.GetHeight() == 0.0f) + { + bounds.Min.y -= 0.5f; + bounds.Max.y += 0.5f; + } + + if (m_StartPin->m_ArrowSize) + { + const auto start_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 0.0f)); + const auto p0 = curve.P0; + const auto p1 = curve.P0 - start_dir * m_StartPin->m_ArrowSize; + const auto min = ImMin(p0, p1); + const auto max = ImMax(p0, p1); + auto arrowBounds = ImRect(min, ImMax(max, min + ImVec2(1, 1))); + bounds.Add(arrowBounds); + } + + if (m_EndPin->m_ArrowSize) + { + const auto end_dir = ImNormalized(ImCubicBezierTangent(curve.P0, curve.P1, curve.P2, curve.P3, 1.0f)); + const auto p0 = curve.P3; + const auto p1 = curve.P3 + end_dir * m_EndPin->m_ArrowSize; + const auto min = ImMin(p0, p1); + const auto max = ImMax(p0, p1); + auto arrowBounds = ImRect(min, ImMax(max, min + ImVec2(1, 1))); + bounds.Add(arrowBounds); + } + + return bounds; + } + else + return ImRect(); +} + + + + +//------------------------------------------------------------------------------ +// +// Editor Context +// +//------------------------------------------------------------------------------ +ed::EditorContext::EditorContext(const ax::NodeEditor::Config* config) + : m_IsFirstFrame(true) + , m_IsWindowActive(false) + , m_ShortcutsEnabled(true) + , m_Style() + , m_Nodes() + , m_Pins() + , m_Links() + , m_SelectionId(1) + , m_LastActiveLink(nullptr) + , m_Canvas() + , m_IsCanvasVisible(false) + , m_NodeBuilder(this) + , m_HintBuilder(this) + , m_CurrentAction(nullptr) + , m_NavigateAction(this, m_Canvas) + , m_SizeAction(this) + , m_DragAction(this) + , m_SelectAction(this) + , m_ContextMenuAction(this) + , m_ShortcutAction(this) + , m_CreateItemAction(this) + , m_DeleteItemsAction(this) + , m_AnimationControllers{ &m_FlowAnimationController } + , m_FlowAnimationController(this) + , m_DoubleClickedNode(0) + , m_DoubleClickedPin(0) + , m_DoubleClickedLink(0) + , m_BackgroundClicked(false) + , m_BackgroundDoubleClicked(false) + , m_IsInitialized(false) + , m_Settings() + , m_Config(config) + , m_ExternalChannel(0) +{ +} + +ed::EditorContext::~EditorContext() +{ + if (m_IsInitialized) + SaveSettings(); + + for (auto link : m_Links) delete link.m_Object; + for (auto pin : m_Pins) delete pin.m_Object; + for (auto node : m_Nodes) delete node.m_Object; + + m_Splitter.ClearFreeMemory(); +} + +void ed::EditorContext::Begin(const char* id, const ImVec2& size) +{ + if (!m_IsInitialized) + { + LoadSettings(); + m_IsInitialized = true; + } + + //ImGui::LogToClipboard(); + //Log("---- begin ----"); + + for (auto node : m_Nodes) node->Reset(); + for (auto pin : m_Pins) pin->Reset(); + for (auto link : m_Links) link->Reset(); + + auto drawList = ImGui::GetWindowDrawList(); + + ImDrawList_SwapSplitter(drawList, m_Splitter); + m_ExternalChannel = drawList->_Splitter._Current; + + ImGui::PushID(id); + + auto availableContentSize = ImGui::GetContentRegionAvail(); + ImVec2 canvasSize = ImFloor(size); + if (canvasSize.x <= 0.0f) + canvasSize.x = ImMax(4.0f, availableContentSize.x); + if (canvasSize.y <= 0.0f) + canvasSize.y = ImMax(4.0f, availableContentSize.y); + + m_IsCanvasVisible = m_Canvas.Begin(id, canvasSize); + + //ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0)); + //ImGui::BeginChild(id, size, false, + // ImGuiWindowFlags_NoMove | + // ImGuiWindowFlags_NoScrollbar | + // ImGuiWindowFlags_NoScrollWithMouse); + + ImGui::CaptureKeyboardFromApp(); + + m_IsWindowActive = ImGui::IsWindowFocused(); + + // + m_NavigateAction.SetWindow(m_Canvas.ViewRect().Min, m_Canvas.ViewRect().GetSize()); + + if (m_CurrentAction && m_CurrentAction->IsDragging() && m_NavigateAction.MoveOverEdge()) + { + auto& io = ImGui::GetIO(); + auto offset = m_NavigateAction.GetMoveOffset(); + for (int i = 0; i < 5; ++i) + io.MouseClickedPos[i] = io.MouseClickedPos[i] - offset; + } + else + m_NavigateAction.StopMoveOverEdge(); + + m_Canvas.SetView(m_NavigateAction.GetView()); + + // #debug #clip + //ImGui::Text("CLIP = { x=%g y=%g w=%g h=%g r=%g b=%g }", + // clipMin.x, clipMin.y, clipMax.x - clipMin.x, clipMax.y - clipMin.y, clipMax.x, clipMax.y); + + // Reserve channels for background and links + ImDrawList_ChannelsGrow(drawList, c_NodeStartChannel); + + if (HasSelectionChanged()) + ++m_SelectionId; + + m_LastSelectedObjects = m_SelectedObjects; +} + +void ed::EditorContext::End() +{ + //auto& io = ImGui::GetIO(); + auto control = BuildControl(m_CurrentAction && m_CurrentAction->IsDragging()); // NavigateAction.IsMovingOverEdge() + auto drawList = ImGui::GetWindowDrawList(); + //auto& editorStyle = GetStyle(); + + m_DoubleClickedNode = control.DoubleClickedNode ? control.DoubleClickedNode->m_ID : 0; + m_DoubleClickedPin = control.DoubleClickedPin ? control.DoubleClickedPin->m_ID : 0; + m_DoubleClickedLink = control.DoubleClickedLink ? control.DoubleClickedLink->m_ID : 0; + m_BackgroundClicked = control.BackgroundClicked; + m_BackgroundDoubleClicked = control.BackgroundDoubleClicked; + + //if (DoubleClickedNode) LOG_TRACE(0, "DOUBLE CLICK NODE: %d", DoubleClickedNode); + //if (DoubleClickedPin) LOG_TRACE(0, "DOUBLE CLICK PIN: %d", DoubleClickedPin); + //if (DoubleClickedLink) LOG_TRACE(0, "DOUBLE CLICK LINK: %d", DoubleClickedLink); + //if (BackgroundDoubleClicked) LOG_TRACE(0, "DOUBLE CLICK BACKGROUND", DoubleClickedLink); + + const bool isSelecting = m_CurrentAction && m_CurrentAction->AsSelect() != nullptr; + const bool isDragging = m_CurrentAction && m_CurrentAction->AsDrag() != nullptr; + //const bool isSizing = CurrentAction && CurrentAction->AsSize() != nullptr; + + // Draw nodes + for (auto node : m_Nodes) + if (node->m_IsLive && node->IsVisible()) + node->Draw(drawList); + + // Draw links + for (auto link : m_Links) + if (link->m_IsLive && link->IsVisible()) + link->Draw(drawList); + + // Highlight selected objects + { + auto selectedObjects = &m_SelectedObjects; + if (auto selectAction = m_CurrentAction ? m_CurrentAction->AsSelect() : nullptr) + selectedObjects = &selectAction->m_CandidateObjects; + + for (auto selectedObject : *selectedObjects) + if (selectedObject->IsVisible()) + selectedObject->Draw(drawList, Object::Selected); + } + + if (!isSelecting) + { + auto hoveredObject = control.HotObject; + if (auto dragAction = m_CurrentAction ? m_CurrentAction->AsDrag() : nullptr) + hoveredObject = dragAction->m_DraggedObject; + if (auto sizeAction = m_CurrentAction ? m_CurrentAction->AsSize() : nullptr) + hoveredObject = sizeAction->m_SizedNode; + + if (hoveredObject && !IsSelected(hoveredObject) && hoveredObject->IsVisible()) + hoveredObject->Draw(drawList, Object::Hovered); + } + + // Draw animations + for (auto controller : m_AnimationControllers) + controller->Draw(drawList); + + if (m_CurrentAction && !m_CurrentAction->Process(control)) + m_CurrentAction = nullptr; + + if (m_NavigateAction.m_IsActive) + m_NavigateAction.Process(control); + else + m_NavigateAction.Accept(control); + + if (nullptr == m_CurrentAction) + { + EditorAction* possibleAction = nullptr; + + auto accept = [&possibleAction, &control](EditorAction& action) + { + auto result = action.Accept(control); + + if (result == EditorAction::True) + return true; + else if (/*!possibleAction &&*/ result == EditorAction::Possible) + possibleAction = &action; + else if (result == EditorAction::Possible) + action.Reject(); + + return false; + }; + + if (accept(m_ContextMenuAction)) + m_CurrentAction = &m_ContextMenuAction; + else if (accept(m_ShortcutAction)) + m_CurrentAction = &m_ShortcutAction; + else if (accept(m_SizeAction)) + m_CurrentAction = &m_SizeAction; + else if (accept(m_DragAction)) + m_CurrentAction = &m_DragAction; + else if (accept(m_SelectAction)) + m_CurrentAction = &m_SelectAction; + else if (accept(m_CreateItemAction)) + m_CurrentAction = &m_CreateItemAction; + else if (accept(m_DeleteItemsAction)) + m_CurrentAction = &m_DeleteItemsAction; + + if (possibleAction) + ImGui::SetMouseCursor(possibleAction->GetCursor()); + + if (m_CurrentAction && possibleAction) + possibleAction->Reject(); + } + + if (m_CurrentAction) + ImGui::SetMouseCursor(m_CurrentAction->GetCursor()); + + // Draw selection rectangle + m_SelectAction.Draw(drawList); + + bool sortGroups = false; + if (control.ActiveNode) + { + if (!IsGroup(control.ActiveNode)) + { + // Bring active node to front + auto activeNodeIt = std::find(m_Nodes.begin(), m_Nodes.end(), control.ActiveNode); + std::rotate(activeNodeIt, activeNodeIt + 1, m_Nodes.end()); + } + else if (!isDragging && m_CurrentAction && m_CurrentAction->AsDrag()) + { + // Bring content of dragged group to front + std::vector<Node*> nodes; + control.ActiveNode->GetGroupedNodes(nodes); + + std::stable_partition(m_Nodes.begin(), m_Nodes.end(), [&nodes](Node* node) + { + return std::find(nodes.begin(), nodes.end(), node) == nodes.end(); + }); + + sortGroups = true; + } + } + + // Sort nodes if bounds of node changed + if (sortGroups || ((m_Settings.m_DirtyReason & (SaveReasonFlags::Position | SaveReasonFlags::Size)) != SaveReasonFlags::None)) + { + // Bring all groups before regular nodes + auto groupsItEnd = std::stable_partition(m_Nodes.begin(), m_Nodes.end(), IsGroup); + + // Sort groups by area + std::sort(m_Nodes.begin(), groupsItEnd, [this](Node* lhs, Node* rhs) + { + const auto& lhsSize = lhs == m_SizeAction.m_SizedNode ? m_SizeAction.GetStartGroupBounds().GetSize() : lhs->m_GroupBounds.GetSize(); + const auto& rhsSize = rhs == m_SizeAction.m_SizedNode ? m_SizeAction.GetStartGroupBounds().GetSize() : rhs->m_GroupBounds.GetSize(); + + const auto lhsArea = lhsSize.x * lhsSize.y; + const auto rhsArea = rhsSize.x * rhsSize.y; + + return lhsArea > rhsArea; + }); + } + +# if 1 + // Every node has few channels assigned. Grow channel list + // to hold twice as much of channels and place them in + // node drawing order. + { + // Copy group nodes + auto liveNodeCount = static_cast<int>(std::count_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return node->m_IsLive; })); + + // Reserve two additional channels for sorted list of channels + auto nodeChannelCount = drawList->_Splitter._Count; + ImDrawList_ChannelsGrow(drawList, drawList->_Splitter._Count + c_ChannelsPerNode * liveNodeCount + c_LinkChannelCount); + + int targetChannel = nodeChannelCount; + + auto copyNode = [&targetChannel, drawList](Node* node) + { + if (!node->m_IsLive) + return; + + for (int i = 0; i < c_ChannelsPerNode; ++i) + ImDrawList_SwapChannels(drawList, node->m_Channel + i, targetChannel + i); + + node->m_Channel = targetChannel; + targetChannel += c_ChannelsPerNode; + }; + + auto groupsItEnd = std::find_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return !IsGroup(node); }); + + // Copy group nodes + std::for_each(m_Nodes.begin(), groupsItEnd, copyNode); + + // Copy links + for (int i = 0; i < c_LinkChannelCount; ++i, ++targetChannel) + ImDrawList_SwapChannels(drawList, c_LinkStartChannel + i, targetChannel); + + // Copy normal nodes + std::for_each(groupsItEnd, m_Nodes.end(), copyNode); + } +# endif + + // ImGui::PopClipRect(); + + // Draw grid +# if 1 // #FIXME + { + //auto& style = ImGui::GetStyle(); + + drawList->ChannelsSetCurrent(c_UserChannel_Grid); + + ImVec2 offset = m_Canvas.ViewOrigin() * (1.0f / m_Canvas.ViewScale()); + ImU32 GRID_COLOR = GetColor(StyleColor_Grid, ImClamp(m_Canvas.ViewScale() * m_Canvas.ViewScale(), 0.0f, 1.0f)); + float GRID_SX = 32.0f;// * m_Canvas.ViewScale(); + float GRID_SY = 32.0f;// * m_Canvas.ViewScale(); + ImVec2 VIEW_POS = m_Canvas.ViewRect().Min; + ImVec2 VIEW_SIZE = m_Canvas.ViewRect().GetSize(); + + drawList->AddRectFilled(VIEW_POS, VIEW_POS + VIEW_SIZE, GetColor(StyleColor_Bg)); + + for (float x = fmodf(offset.x, GRID_SX); x < VIEW_SIZE.x; x += GRID_SX) + drawList->AddLine(ImVec2(x, 0.0f) + VIEW_POS, ImVec2(x, VIEW_SIZE.y) + VIEW_POS, GRID_COLOR); + for (float y = fmodf(offset.y, GRID_SY); y < VIEW_SIZE.y; y += GRID_SY) + drawList->AddLine(ImVec2(0.0f, y) + VIEW_POS, ImVec2(VIEW_SIZE.x, y) + VIEW_POS, GRID_COLOR); + } +# endif + +# if 0 + { + auto userChannel = drawList->_Splitter._Count; + auto channelsToCopy = c_UserLayersCount; + ImDrawList_ChannelsGrow(drawList, userChannel + channelsToCopy); + for (int i = 0; i < channelsToCopy; ++i) + ImDrawList_SwapChannels(drawList, userChannel + i, c_UserLayerChannelStart + i); + } +# endif + +# if 0 + { + auto preOffset = ImVec2(0, 0); + auto postOffset = m_OldCanvas.WindowScreenPos + m_OldCanvas.ClientOrigin; + auto scale = m_OldCanvas.Zoom; + + ImDrawList_TransformChannels(drawList, 0, 1, preOffset, scale, postOffset); + ImDrawList_TransformChannels(drawList, c_BackgroundChannelStart, drawList->_ChannelsCount - 1, preOffset, scale, postOffset); + + auto clipTranslation = m_OldCanvas.WindowScreenPos - m_OldCanvas.FromScreen(m_OldCanvas.WindowScreenPos); + ImGui::PushClipRect(m_OldCanvas.WindowScreenPos + ImVec2(1, 1), m_OldCanvas.WindowScreenPos + m_OldCanvas.WindowScreenSize - ImVec2(1, 1), false); + ImDrawList_TranslateAndClampClipRects(drawList, 0, 1, clipTranslation); + ImDrawList_TranslateAndClampClipRects(drawList, c_BackgroundChannelStart, drawList->_ChannelsCount - 1, clipTranslation); + ImGui::PopClipRect(); + + // #debug: Static grid in local space + //for (float x = 0; x < Canvas.WindowScreenSize.x; x += 100) + // drawList->AddLine(ImVec2(x, 0.0f) + Canvas.WindowScreenPos, ImVec2(x, Canvas.WindowScreenSize.y) + Canvas.WindowScreenPos, IM_COL32(255, 0, 0, 128)); + //for (float y = 0; y < Canvas.WindowScreenSize.y; y += 100) + // drawList->AddLine(ImVec2(0.0f, y) + Canvas.WindowScreenPos, ImVec2(Canvas.WindowScreenSize.x, y) + Canvas.WindowScreenPos, IM_COL32(255, 0, 0, 128)); + } +# endif + +# if 1 + // Move user and hint channels to top + { + // Clip plane is transformed to global space. + // These channels already have clip planes in global space, so + // we move them to clip plane. Batch transformation in canvas + // will bring them back to global space. + auto preTransformClipRect = [this, drawList](int channelIndex) + { + ImDrawChannel& channel = drawList->_Splitter._Channels[channelIndex]; + for (ImDrawCmd& cmd : channel._CmdBuffer) + { + auto a = ToCanvas(ImVec2(cmd.ClipRect.x, cmd.ClipRect.y)); + auto b = ToCanvas(ImVec2(cmd.ClipRect.z, cmd.ClipRect.w)); + cmd.ClipRect = ImVec4(a.x, a.y, b.x, b.y); + } + }; + + drawList->ChannelsSetCurrent(0); + + auto channelCount = drawList->_Splitter._Count; + ImDrawList_ChannelsGrow(drawList, channelCount + 3); + ImDrawList_SwapChannels(drawList, c_UserChannel_HintsBackground, channelCount + 0); + ImDrawList_SwapChannels(drawList, c_UserChannel_Hints, channelCount + 1); + ImDrawList_SwapChannels(drawList, c_UserChannel_Content, channelCount + 2); + + preTransformClipRect(channelCount + 0); + preTransformClipRect(channelCount + 1); + preTransformClipRect(channelCount + 2); + } +# endif + + UpdateAnimations(); + + drawList->ChannelsMerge(); + + // #debug + // drawList->AddRectFilled(ImVec2(-10.0f, -10.0f), ImVec2(10.0f, 10.0f), IM_COL32(255, 0, 255, 255)); + + // ImGui::EndChild(); + // ImGui::PopStyleColor(); + if (m_IsCanvasVisible) + m_Canvas.End(); + + ImDrawList_SwapSplitter(drawList, m_Splitter); + + // Draw border + { + auto& style = ImGui::GetStyle(); + auto borderShadoColor = style.Colors[ImGuiCol_BorderShadow]; + auto borderColor = style.Colors[ImGuiCol_Border]; + drawList->AddRect(m_Canvas.Rect().Min + ImVec2(1, 1), m_Canvas.Rect().Max - ImVec2(1, 1), ImColor(borderShadoColor)); + drawList->AddRect(m_Canvas.Rect().Min, m_Canvas.Rect().Max, ImColor(borderColor)); + } + + // ShowMetrics(control); + + ImGui::PopID(); + + if (!m_CurrentAction && m_IsFirstFrame && !m_Settings.m_Selection.empty()) + { + ClearSelection(); + for (auto id : m_Settings.m_Selection) + if (auto object = FindObject(id)) + SelectObject(object); + } + + if (HasSelectionChanged()) + MakeDirty(SaveReasonFlags::Selection); + + if (m_Settings.m_IsDirty && !m_CurrentAction) + SaveSettings(); + + m_IsFirstFrame = false; +} + +bool ed::EditorContext::DoLink(LinkId id, PinId startPinId, PinId endPinId, ImU32 color, float thickness) +{ + //auto& editorStyle = GetStyle(); + + auto startPin = FindPin(startPinId); + auto endPin = FindPin(endPinId); + + if (!startPin || !startPin->m_IsLive || !endPin || !endPin->m_IsLive) + return false; + + startPin->m_HasConnection = true; + endPin->m_HasConnection = true; + + auto link = GetLink(id); + link->m_StartPin = startPin; + link->m_EndPin = endPin; + link->m_Color = color; + link->m_Thickness = thickness; + link->m_IsLive = true; + + link->UpdateEndpoints(); + + return true; +} + +void ed::EditorContext::SetNodePosition(NodeId nodeId, const ImVec2& position) +{ + auto node = FindNode(nodeId); + if (!node) + { + node = CreateNode(nodeId); + node->m_IsLive = false; + } + + if (node->m_Bounds.Min != position) + { + node->m_Bounds.Translate(position - node->m_Bounds.Min); + node->m_Bounds.Floor(); + MakeDirty(NodeEditor::SaveReasonFlags::Position, node); + } +} + +ImVec2 ed::EditorContext::GetNodePosition(NodeId nodeId) +{ + auto node = FindNode(nodeId); + if (!node) + return ImVec2(FLT_MAX, FLT_MAX); + + return node->m_Bounds.Min; +} + +ImVec2 ed::EditorContext::GetNodeSize(NodeId nodeId) +{ + auto node = FindNode(nodeId); + if (!node) + return ImVec2(0, 0); + + return node->m_Bounds.GetSize(); +} + +void ed::EditorContext::MarkNodeToRestoreState(Node* node) +{ + node->m_RestoreState = true; +} + +void ed::EditorContext::RestoreNodeState(Node* node) +{ + auto settings = m_Settings.FindNode(node->m_ID); + if (!settings) + return; + + // Load state from config (if possible) + if (!NodeSettings::Parse(m_Config.LoadNode(node->m_ID), *settings)) + return; + + node->m_Bounds.Min = settings->m_Location; + node->m_Bounds.Max = node->m_Bounds.Min + settings->m_Size; + node->m_Bounds.Floor(); + node->m_GroupBounds.Min = settings->m_Location; + node->m_GroupBounds.Max = node->m_GroupBounds.Min + settings->m_GroupSize; + node->m_GroupBounds.Floor(); +} + +void ed::EditorContext::ClearSelection() +{ + m_SelectedObjects.clear(); +} + +void ed::EditorContext::SelectObject(Object* object) +{ + m_SelectedObjects.push_back(object); +} + +void ed::EditorContext::DeselectObject(Object* object) +{ + auto objectIt = std::find(m_SelectedObjects.begin(), m_SelectedObjects.end(), object); + if (objectIt != m_SelectedObjects.end()) + m_SelectedObjects.erase(objectIt); +} + +void ed::EditorContext::SetSelectedObject(Object* object) +{ + ClearSelection(); + SelectObject(object); +} + +void ed::EditorContext::ToggleObjectSelection(Object* object) +{ + if (IsSelected(object)) + DeselectObject(object); + else + SelectObject(object); +} + +bool ed::EditorContext::IsSelected(Object* object) +{ + return std::find(m_SelectedObjects.begin(), m_SelectedObjects.end(), object) != m_SelectedObjects.end(); +} + +const ed::vector<ed::Object*>& ed::EditorContext::GetSelectedObjects() +{ + return m_SelectedObjects; +} + +bool ed::EditorContext::IsAnyNodeSelected() +{ + for (auto object : m_SelectedObjects) + if (object->AsNode()) + return true; + + return false; +} + +bool ed::EditorContext::IsAnyLinkSelected() +{ + for (auto object : m_SelectedObjects) + if (object->AsLink()) + return true; + + return false; +} + +bool ed::EditorContext::HasSelectionChanged() +{ + return m_LastSelectedObjects != m_SelectedObjects; +} + +ed::Node* ed::EditorContext::FindNodeAt(const ImVec2& p) +{ + for (auto node : m_Nodes) + if (node->TestHit(p)) + return node; + + return nullptr; +} + +void ed::EditorContext::FindNodesInRect(const ImRect& r, vector<Node*>& result, bool append, bool includeIntersecting) +{ + if (!append) + result.resize(0); + + if (ImRect_IsEmpty(r)) + return; + + for (auto node : m_Nodes) + if (node->TestHit(r, includeIntersecting)) + result.push_back(node); +} + +void ed::EditorContext::FindLinksInRect(const ImRect& r, vector<Link*>& result, bool append) +{ + if (!append) + result.resize(0); + + if (ImRect_IsEmpty(r)) + return; + + for (auto link : m_Links) + if (link->TestHit(r)) + result.push_back(link); +} + +void ed::EditorContext::FindLinksForNode(NodeId nodeId, vector<Link*>& result, bool add) +{ + if (!add) + result.clear(); + + for (auto link : m_Links) + { + if (!link->m_IsLive) + continue; + + if (link->m_StartPin->m_Node->m_ID == nodeId || link->m_EndPin->m_Node->m_ID == nodeId) + result.push_back(link); + } +} + +bool ed::EditorContext::PinHadAnyLinks(PinId pinId) +{ + auto pin = FindPin(pinId); + if (!pin || !pin->m_IsLive) + return false; + + return pin->m_HasConnection || pin->m_HadConnection; +} + +void ed::EditorContext::NotifyLinkDeleted(Link* link) +{ + if (m_LastActiveLink == link) + m_LastActiveLink = nullptr; +} + +void ed::EditorContext::Suspend(SuspendFlags flags) +{ + auto drawList = ImGui::GetWindowDrawList(); + auto lastChannel = drawList->_Splitter._Current; + drawList->ChannelsSetCurrent(m_ExternalChannel); + m_Canvas.Suspend(); + drawList->ChannelsSetCurrent(lastChannel); + if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter) + ImDrawList_SwapSplitter(drawList, m_Splitter); +} + +void ed::EditorContext::Resume(SuspendFlags flags) +{ + auto drawList = ImGui::GetWindowDrawList(); + if ((flags & SuspendFlags::KeepSplitter) != SuspendFlags::KeepSplitter) + ImDrawList_SwapSplitter(drawList, m_Splitter); + auto lastChannel = drawList->_Splitter._Current; + drawList->ChannelsSetCurrent(m_ExternalChannel); + m_Canvas.Resume(); + drawList->ChannelsSetCurrent(lastChannel); +} + +bool ed::EditorContext::IsSuspended() +{ + return m_Canvas.IsSuspended(); +} + +bool ed::EditorContext::IsActive() +{ + return m_IsWindowActive; +} + +ed::Pin* ed::EditorContext::CreatePin(PinId id, PinKind kind) +{ + IM_ASSERT(nullptr == FindObject(id)); + auto pin = new Pin(this, id, kind); + m_Pins.push_back({id, pin}); + std::sort(m_Pins.begin(), m_Pins.end()); + return pin; +} + +ed::Node* ed::EditorContext::CreateNode(NodeId id) +{ + IM_ASSERT(nullptr == FindObject(id)); + auto node = new Node(this, id); + m_Nodes.push_back({id, node}); + //std::sort(Nodes.begin(), Nodes.end()); + + auto settings = m_Settings.FindNode(id); + if (!settings) + settings = m_Settings.AddNode(id); + + if (!settings->m_WasUsed) + { + settings->m_WasUsed = true; + RestoreNodeState(node); + } + + node->m_Bounds.Min = settings->m_Location; + node->m_Bounds.Max = node->m_Bounds.Min; + node->m_Bounds.Floor(); + + if (settings->m_GroupSize.x > 0 || settings->m_GroupSize.y > 0) + { + node->m_Type = NodeType::Group; + node->m_GroupBounds.Min = settings->m_Location; + node->m_GroupBounds.Max = node->m_GroupBounds.Min + settings->m_GroupSize; + node->m_GroupBounds.Floor(); + } + + node->m_IsLive = false; + + return node; +} + +ed::Link* ed::EditorContext::CreateLink(LinkId id) +{ + IM_ASSERT(nullptr == FindObject(id)); + auto link = new Link(this, id); + m_Links.push_back({id, link}); + std::sort(m_Links.begin(), m_Links.end()); + + return link; +} + +template <typename C, typename Id> +static inline auto FindItemInLinear(C& container, Id id) +{ +# if defined(_DEBUG) + auto start = container.data(); + auto end = container.data() + container.size(); + for (auto it = start; it < end; ++it) + if ((*it).m_ID == id) + return it->m_Object; +# else + for (auto item : container) + if (item.m_ID == id) + return item.m_Object; +# endif + + return static_cast<decltype(container[0].m_Object)>(nullptr); +} + +template <typename C, typename Id> +static inline auto FindItemIn(C& container, Id id) +{ +//# if defined(_DEBUG) +// auto start = container.data(); +// auto end = container.data() + container.size(); +// for (auto it = start; it < end; ++it) +// if ((*it)->ID == id) +// return *it; +//# else +// for (auto item : container) +// if (item->ID == id) +// return item; +//# endif + auto key = typename C::value_type{ id, nullptr }; + auto first = container.cbegin(); + auto last = container.cend(); + auto it = std::lower_bound(first, last, key); + if (it != last && (key.m_ID == it->m_ID)) + return it->m_Object; + else + return static_cast<decltype(it->m_Object)>(nullptr); +} + +ed::Node* ed::EditorContext::FindNode(NodeId id) +{ + return FindItemInLinear(m_Nodes, id); +} + +ed::Pin* ed::EditorContext::FindPin(PinId id) +{ + return FindItemIn(m_Pins, id); +} + +ed::Link* ed::EditorContext::FindLink(LinkId id) +{ + return FindItemIn(m_Links, id); +} + +ed::Object* ed::EditorContext::FindObject(ObjectId id) +{ + if (id.IsNodeId()) + return FindNode(id.AsNodeId()); + else if (id.IsLinkId()) + return FindLink(id.AsLinkId()); + else if (id.IsPinId()) + return FindPin(id.AsPinId()); + else + return nullptr; +} + +ed::Node* ed::EditorContext::GetNode(NodeId id) +{ + auto node = FindNode(id); + if (!node) + node = CreateNode(id); + return node; +} + +ed::Pin* ed::EditorContext::GetPin(PinId id, PinKind kind) +{ + if (auto pin = FindPin(id)) + { + pin->m_Kind = kind; + return pin; + } + else + return CreatePin(id, kind); +} + +ed::Link* ed::EditorContext::GetLink(LinkId id) +{ + if (auto link = FindLink(id)) + return link; + else + return CreateLink(id); +} + +void ed::EditorContext::LoadSettings() +{ + ed::Settings::Parse(m_Config.Load(), m_Settings); + + m_NavigateAction.m_Scroll = m_Settings.m_ViewScroll; + m_NavigateAction.m_Zoom = m_Settings.m_ViewZoom; +} + +void ed::EditorContext::SaveSettings() +{ + m_Config.BeginSave(); + + for (auto& node : m_Nodes) + { + auto settings = m_Settings.FindNode(node->m_ID); + settings->m_Location = node->m_Bounds.Min; + settings->m_Size = node->m_Bounds.GetSize(); + if (IsGroup(node)) + settings->m_GroupSize = node->m_GroupBounds.GetSize(); + + if (!node->m_RestoreState && settings->m_IsDirty && m_Config.SaveNodeSettings) + { + if (m_Config.SaveNode(node->m_ID, settings->Serialize().dump(), settings->m_DirtyReason)) + settings->ClearDirty(); + } + } + + m_Settings.m_Selection.resize(0); + for (auto& object : m_SelectedObjects) + m_Settings.m_Selection.push_back(object->ID()); + + m_Settings.m_ViewScroll = m_NavigateAction.m_Scroll; + m_Settings.m_ViewZoom = m_NavigateAction.m_Zoom; + + if (m_Config.Save(m_Settings.Serialize(), m_Settings.m_DirtyReason)) + m_Settings.ClearDirty(); + + m_Config.EndSave(); +} + +void ed::EditorContext::MakeDirty(SaveReasonFlags reason) +{ + m_Settings.MakeDirty(reason); +} + +void ed::EditorContext::MakeDirty(SaveReasonFlags reason, Node* node) +{ + m_Settings.MakeDirty(reason, node); +} + +ed::Link* ed::EditorContext::FindLinkAt(const ImVec2& p) +{ + for (auto& link : m_Links) + if (link->TestHit(p, c_LinkSelectThickness)) + return link; + + return nullptr; +} + +ImU32 ed::EditorContext::GetColor(StyleColor colorIndex) const +{ + return ImColor(m_Style.Colors[colorIndex]); +} + +ImU32 ed::EditorContext::GetColor(StyleColor colorIndex, float alpha) const +{ + auto color = m_Style.Colors[colorIndex]; + return ImColor(color.x, color.y, color.z, color.w * alpha); +} + +void ed::EditorContext::RegisterAnimation(Animation* animation) +{ + m_LiveAnimations.push_back(animation); +} + +void ed::EditorContext::UnregisterAnimation(Animation* animation) +{ + auto it = std::find(m_LiveAnimations.begin(), m_LiveAnimations.end(), animation); + if (it != m_LiveAnimations.end()) + m_LiveAnimations.erase(it); +} + +void ed::EditorContext::UpdateAnimations() +{ + m_LastLiveAnimations = m_LiveAnimations; + + for (auto animation : m_LastLiveAnimations) + { + const bool isLive = (std::find(m_LiveAnimations.begin(), m_LiveAnimations.end(), animation) != m_LiveAnimations.end()); + + if (isLive) + animation->Update(); + } +} + +void ed::EditorContext::Flow(Link* link) +{ + m_FlowAnimationController.Flow(link); +} + +void ed::EditorContext::SetUserContext(bool globalSpace) +{ + const auto mousePos = ImGui::GetMousePos(); + + // Move drawing cursor to mouse location and prepare layer for + // content added by user. + if (globalSpace) + ImGui::SetCursorScreenPos(m_Canvas.FromLocal(mousePos)); + else + ImGui::SetCursorScreenPos(m_Canvas.FromLocal(mousePos)); + //ImGui::SetCursorScreenPos(ImFloor(mousePos)); + //ImGui::SetCursorScreenPos(ImVec2(floorf(mousePos.x), floorf(mousePos.y))); + + if (!IsSuspended()) + { + auto drawList = ImGui::GetWindowDrawList(); + drawList->ChannelsSetCurrent(c_UserChannel_Content); + } + + // #debug + // drawList->AddCircleFilled(ImGui::GetMousePos(), 4, IM_COL32(0, 255, 0, 255)); +} + +void ed::EditorContext::EnableShortcuts(bool enable) +{ + m_ShortcutsEnabled = enable; +} + +bool ed::EditorContext::AreShortcutsEnabled() +{ + return m_ShortcutsEnabled; +} + +ed::Control ed::EditorContext::BuildControl(bool allowOffscreen) +{ + if (!allowOffscreen && !ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) + return Control(nullptr, nullptr, nullptr, nullptr, false, false, false, false); + + const auto mousePos = ImGui::GetMousePos(); + + // Expand clip rectangle to always contain cursor + auto editorRect = m_Canvas.ViewRect(); + auto isMouseOffscreen = allowOffscreen && !editorRect.Contains(mousePos); + if (isMouseOffscreen) + { + // Extend clip rect to capture off-screen mouse cursor + editorRect.Add(ImFloor(mousePos)); + editorRect.Add(ImVec2(ImCeil(mousePos.x), ImCeil(mousePos.y))); + + ImGui::PushClipRect(editorRect.Min, editorRect.Max, false); + } + + Object* hotObject = nullptr; + Object* activeObject = nullptr; + Object* clickedObject = nullptr; + Object* doubleClickedObject = nullptr; + + // Emits invisible button and returns true if it is clicked. + auto emitInteractiveArea = [](ObjectId id, const ImRect& rect) + { + char idString[33] = { 0 }; // itoa can output 33 bytes maximum + snprintf(idString, 32, "%p", id.AsPointer()); + ImGui::SetCursorScreenPos(rect.Min); + + // debug + //if (id < 0) return ImGui::Button(idString, to_imvec(rect.size)); + + auto result = ImGui::InvisibleButton(idString, rect.GetSize()); + + // #debug + //ImGui::GetWindowDrawList()->AddRectFilled(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(0, 255, 0, 64)); + + return result; + }; + + // Check input interactions over area. + auto checkInteractionsInArea = [&emitInteractiveArea, &hotObject, &activeObject, &clickedObject, &doubleClickedObject](ObjectId id, const ImRect& rect, Object* object) + { + if (emitInteractiveArea(id, rect)) + clickedObject = object; + if (!doubleClickedObject && ImGui::IsMouseDoubleClicked(0) && ImGui::IsItemHovered()) + doubleClickedObject = object; + + if (!hotObject && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) + hotObject = object; + + if (ImGui::IsItemActive()) + activeObject = object; + }; + + // Process live nodes and pins. + for (auto nodeIt = m_Nodes.rbegin(), nodeItEnd = m_Nodes.rend(); nodeIt != nodeItEnd; ++nodeIt) + { + auto node = *nodeIt; + + if (!node->m_IsLive) continue; + + // Check for interactions with live pins in node before + // processing node itself. Pins does not overlap each other + // and all are within node bounds. + for (auto pin = node->m_LastPin; pin; pin = pin->m_PreviousPin) + { + if (!pin->m_IsLive) continue; + + checkInteractionsInArea(pin->m_ID, pin->m_Bounds, pin); + } + + // Check for interactions with node. + if (node->m_Type == NodeType::Group) + { + // Node with a hole + ImGui::PushID(node->m_ID.AsPointer()); + + static const NodeRegion c_Regions[] = + { + NodeRegion::TopLeft, + NodeRegion::TopRight, + NodeRegion::BottomLeft, + NodeRegion::BottomRight, + NodeRegion::Top, + NodeRegion::Bottom, + NodeRegion::Left, + NodeRegion::Right, + NodeRegion::Header, + }; + + for (auto region : c_Regions) + { + auto bounds = node->GetRegionBounds(region); + if (ImRect_IsEmpty(bounds)) + continue; + checkInteractionsInArea(NodeId(static_cast<int>(region)), bounds, node); + } + + ImGui::PopID(); + } + else + checkInteractionsInArea(node->m_ID, node->m_Bounds, node); + } + + // Links are not regular widgets and must be done manually since + // ImGui does not support interactive elements with custom hit maps. + // + // Links can steal input from background. + + // Links are just over background. So if anything else + // is hovered we can skip them. + if (nullptr == hotObject) + hotObject = FindLinkAt(mousePos); + + // Check for interaction with background. + auto backgroundClicked = emitInteractiveArea(NodeId(0), editorRect); + auto backgroundDoubleClicked = !doubleClickedObject && ImGui::IsItemHovered() ? ImGui::IsMouseDoubleClicked(0) : false; + auto isBackgroundActive = ImGui::IsItemActive(); + auto isBackgroundHot = !hotObject; + auto isDragging = ImGui::IsMouseDragging(0, 1) || ImGui::IsMouseDragging(1, 1) || ImGui::IsMouseDragging(2, 1); + + if (backgroundDoubleClicked) + backgroundClicked = false; + + if (isMouseOffscreen) + ImGui::PopClipRect(); + + // Process link input using background interactions. + auto hotLink = hotObject ? hotObject->AsLink() : nullptr; + + // ImGui take care of tracking active items. With link + // we must do this ourself. + if (!isDragging && isBackgroundActive && hotLink && !m_LastActiveLink) + m_LastActiveLink = hotLink; + if (isBackgroundActive && m_LastActiveLink) + { + activeObject = m_LastActiveLink; + isBackgroundActive = false; + } + else if (!isBackgroundActive && m_LastActiveLink) + m_LastActiveLink = nullptr; + + // Steal click from backgrounds if link is hovered. + if (!isDragging && backgroundClicked && hotLink) + { + clickedObject = hotLink; + backgroundClicked = false; + } + + // Steal double-click from backgrounds if link is hovered. + if (!isDragging && backgroundDoubleClicked && hotLink) + { + doubleClickedObject = hotLink; + backgroundDoubleClicked = false; + } + + return Control(hotObject, activeObject, clickedObject, doubleClickedObject, + isBackgroundHot, isBackgroundActive, backgroundClicked, backgroundDoubleClicked); +} + +void ed::EditorContext::ShowMetrics(const Control& control) +{ + auto& io = ImGui::GetIO(); + + auto getObjectName = [](Object* object) + { + if (!object) return ""; + else if (object->AsNode()) return "Node"; + else if (object->AsPin()) return "Pin"; + else if (object->AsLink()) return "Link"; + else return ""; + }; + + auto getHotObjectName = [&control, &getObjectName]() + { + if (control.HotObject) + return getObjectName(control.HotObject); + else if (control.BackgroundHot) + return "Background"; + else + return "<unknown>"; + }; + + auto getActiveObjectName = [&control, &getObjectName]() + { + if (control.ActiveObject) + return getObjectName(control.ActiveObject); + else if (control.BackgroundActive) + return "Background"; + else + return "<unknown>"; + }; + + auto liveNodeCount = (int)std::count_if(m_Nodes.begin(), m_Nodes.end(), [](Node* node) { return node->m_IsLive; }); + auto livePinCount = (int)std::count_if(m_Pins.begin(), m_Pins.end(), [](Pin* pin) { return pin->m_IsLive; }); + auto liveLinkCount = (int)std::count_if(m_Links.begin(), m_Links.end(), [](Link* link) { return link->m_IsLive; }); + + auto canvasRect = m_Canvas.Rect(); + auto viewRect = m_Canvas.ViewRect(); + auto localMousePos = m_Canvas.ToLocal(io.MousePos); + auto globalMousePos = io.MousePos; + + ImGui::SetCursorScreenPos(canvasRect.Min + ImVec2(5, 5)); + ImGui::BeginGroup(); + ImGui::Text("Is Editor Active: %s", ImGui::IsWindowHovered() ? "true" : "false"); + ImGui::Text("View Position: { x=%g y=%g }", viewRect.Min.x, viewRect.Min.y); + ImGui::Text("View Size: { w=%g h=%g }", viewRect.GetWidth(), viewRect.GetHeight()); + ImGui::Text("Canvas Size: { w=%g h=%g }", canvasRect.GetWidth(), canvasRect.GetHeight()); + ImGui::Text("Mouse: { x=%.0f y=%.0f } global: { x=%g y=%g }", localMousePos.x, localMousePos.y, globalMousePos.x, globalMousePos.y); + ImGui::Text("Live Nodes: %d", liveNodeCount); + ImGui::Text("Live Pins: %d", livePinCount); + ImGui::Text("Live Links: %d", liveLinkCount); + ImGui::Text("Hot Object: %s (%p)", getHotObjectName(), control.HotObject ? control.HotObject->ID().AsPointer() : nullptr); + if (auto node = control.HotObject ? control.HotObject->AsNode() : nullptr) + { + ImGui::SameLine(); + ImGui::Text("{ x=%g y=%g w=%g h=%g }", node->m_Bounds.Min.x, node->m_Bounds.Min.y, node->m_Bounds.GetWidth(), node->m_Bounds.GetHeight()); + } + ImGui::Text("Active Object: %s (%p)", getActiveObjectName(), control.ActiveObject ? control.ActiveObject->ID().AsPointer() : nullptr); + if (auto node = control.ActiveObject ? control.ActiveObject->AsNode() : nullptr) + { + ImGui::SameLine(); + ImGui::Text("{ x=%g y=%g w=%g h=%g }", node->m_Bounds.Min.x, node->m_Bounds.Min.y, node->m_Bounds.GetWidth(), node->m_Bounds.GetHeight()); + } + ImGui::Text("Action: %s", m_CurrentAction ? m_CurrentAction->GetName() : "<none>"); + ImGui::Text("Action Is Dragging: %s", m_CurrentAction && m_CurrentAction->IsDragging() ? "Yes" : "No"); + m_NavigateAction.ShowMetrics(); + m_SizeAction.ShowMetrics(); + m_DragAction.ShowMetrics(); + m_SelectAction.ShowMetrics(); + m_ContextMenuAction.ShowMetrics(); + m_CreateItemAction.ShowMetrics(); + m_DeleteItemsAction.ShowMetrics(); + ImGui::EndGroup(); +} + + + + +//------------------------------------------------------------------------------ +// +// Node Settings +// +//------------------------------------------------------------------------------ +void ed::NodeSettings::ClearDirty() +{ + m_IsDirty = false; + m_DirtyReason = SaveReasonFlags::None; +} + +void ed::NodeSettings::MakeDirty(SaveReasonFlags reason) +{ + m_IsDirty = true; + m_DirtyReason = m_DirtyReason | reason; +} + +ed::json::value ed::NodeSettings::Serialize() +{ + json::value result; + result["location"]["x"] = m_Location.x; + result["location"]["y"] = m_Location.y; + + if (m_GroupSize.x > 0 || m_GroupSize.y > 0) + { + result["group_size"]["x"] = m_GroupSize.x; + result["group_size"]["y"] = m_GroupSize.y; + } + + return result; +} + +bool ed::NodeSettings::Parse(const std::string& string, NodeSettings& settings) +{ + auto settingsValue = json::value::parse(string); + if (settingsValue.is_discarded()) + return false; + + return Parse(settingsValue, settings); +} + +bool ed::NodeSettings::Parse(const json::value& data, NodeSettings& result) +{ + if (!data.is_object()) + return false; + + auto tryParseVector = [](const json::value& v, ImVec2& result) -> bool + { + if (v.is_object()) + { + auto xValue = v["x"]; + auto yValue = v["y"]; + + if (xValue.is_number() && yValue.is_number()) + { + result.x = static_cast<float>(xValue.get<double>()); + result.y = static_cast<float>(yValue.get<double>()); + + return true; + } + } + + return false; + }; + + if (!tryParseVector(data["location"], result.m_Location)) + return false; + + if (data.contains("group_size") && !tryParseVector(data["group_size"], result.m_GroupSize)) + return false; + + return true; +} + + + + +//------------------------------------------------------------------------------ +// +// Settings +// +//------------------------------------------------------------------------------ +ed::NodeSettings* ed::Settings::AddNode(NodeId id) +{ + m_Nodes.push_back(NodeSettings(id)); + return &m_Nodes.back(); +} + +ed::NodeSettings* ed::Settings::FindNode(NodeId id) +{ + for (auto& settings : m_Nodes) + if (settings.m_ID == id) + return &settings; + + return nullptr; +} + +void ed::Settings::ClearDirty(Node* node) +{ + if (node) + { + auto settings = FindNode(node->m_ID); + IM_ASSERT(settings); + settings->ClearDirty(); + } + else + { + m_IsDirty = false; + m_DirtyReason = SaveReasonFlags::None; + + for (auto& knownNode : m_Nodes) + knownNode.ClearDirty(); + } +} + +void ed::Settings::MakeDirty(SaveReasonFlags reason, Node* node) +{ + m_IsDirty = true; + m_DirtyReason = m_DirtyReason | reason; + + if (node) + { + auto settings = FindNode(node->m_ID); + IM_ASSERT(settings); + + settings->MakeDirty(reason); + } +} + +std::string ed::Settings::Serialize() +{ + json::value result; + + auto serializeObjectId = [](ObjectId id) + { + auto value = std::to_string(reinterpret_cast<uintptr_t>(id.AsPointer())); + switch (id.Type()) + { + default: + case NodeEditor::Detail::ObjectType::None: return value; + case NodeEditor::Detail::ObjectType::Node: return "node:" + value; + case NodeEditor::Detail::ObjectType::Link: return "link:" + value; + case NodeEditor::Detail::ObjectType::Pin: return "pin:" + value; + } + }; + + auto& nodes = result["nodes"]; + for (auto& node : m_Nodes) + { + if (node.m_WasUsed) + nodes[serializeObjectId(node.m_ID)] = node.Serialize(); + } + + auto& selection = result["selection"]; + for (auto& id : m_Selection) + selection.push_back(serializeObjectId(id)); + + auto& view = result["view"]; + view["scroll"]["x"] = m_ViewScroll.x; + view["scroll"]["y"] = m_ViewScroll.y; + view["zoom"] = m_ViewZoom; + + return result.dump(); +} + +bool ed::Settings::Parse(const std::string& string, Settings& settings) +{ + Settings result = settings; + + auto settingsValue = json::value::parse(string); + if (settingsValue.is_discarded()) + return false; + + if (!settingsValue.is_object()) + return false; + + auto tryParseVector = [](const json::value& v, ImVec2& result) -> bool + { + if (v.is_object() && v.contains("x") && v.contains("y")) + { + auto xValue = v["x"]; + auto yValue = v["y"]; + + if (xValue.is_number() && yValue.is_number()) + { + result.x = static_cast<float>(xValue.get<double>()); + result.y = static_cast<float>(yValue.get<double>()); + + return true; + } + } + + return false; + }; + + auto deserializeObjectId = [](const std::string& str) + { + auto separator = str.find_first_of(':'); + auto idStart = str.c_str() + ((separator != std::string::npos) ? separator + 1 : 0); + auto id = reinterpret_cast<void*>(strtoull(idStart, nullptr, 10)); + if (str.compare(0, separator, "node") == 0) + return ObjectId(NodeId(id)); + else if (str.compare(0, separator, "link") == 0) + return ObjectId(LinkId(id)); + else if (str.compare(0, separator, "pin") == 0) + return ObjectId(PinId(id)); + else + // fallback to old format + return ObjectId(NodeId(id)); //return ObjectId(); + }; + + //auto& settingsObject = settingsValue.get<json::object>(); + + auto& nodesValue = settingsValue["nodes"]; + if (nodesValue.is_object()) + { + for (auto& node : nodesValue.get<json::object>()) + { + auto id = deserializeObjectId(node.first.c_str()).AsNodeId(); + + auto nodeSettings = result.FindNode(id); + if (!nodeSettings) + nodeSettings = result.AddNode(id); + + NodeSettings::Parse(node.second, *nodeSettings); + } + } + + auto& selectionValue = settingsValue["selection"]; + if (selectionValue.is_array()) + { + const auto selectionArray = selectionValue.get<json::array>(); + + result.m_Selection.reserve(selectionArray.size()); + result.m_Selection.resize(0); + for (auto& selection : selectionArray) + { + if (selection.is_string()) + result.m_Selection.push_back(deserializeObjectId(selection.get<json::string>())); + } + } + + auto& viewValue = settingsValue["view"]; + if (viewValue.is_object()) + { + auto& viewScrollValue = viewValue["scroll"]; + auto& viewZoomValue = viewValue["zoom"]; + + if (!tryParseVector(viewScrollValue, result.m_ViewScroll)) + result.m_ViewScroll = ImVec2(0, 0); + + result.m_ViewZoom = viewZoomValue.is_number() ? static_cast<float>(viewZoomValue.get<double>()) : 1.0f; + } + + settings = std::move(result); + + return true; +} + + + +//------------------------------------------------------------------------------ +// +// Animation +// +//------------------------------------------------------------------------------ +ed::Animation::Animation(EditorContext* editor): + Editor(editor), + m_State(Stopped), + m_Time(0.0f), + m_Duration(0.0f) +{ +} + +ed::Animation::~Animation() +{ + Stop(); +} + +void ed::Animation::Play(float duration) +{ + if (IsPlaying()) + Stop(); + + m_State = Playing; + if (duration < 0) + duration = 0.0f; + + m_Time = 0.0f; + m_Duration = duration; + + OnPlay(); + + Editor->RegisterAnimation(this); + + if (duration == 0.0f) + Stop(); +} + +void ed::Animation::Stop() +{ + if (!IsPlaying()) + return; + + m_State = Stopped; + + Editor->UnregisterAnimation(this); + + OnStop(); +} + +void ed::Animation::Finish() +{ + if (!IsPlaying()) + return; + + OnFinish(); + + Stop(); +} + +void ed::Animation::Update() +{ + if (!IsPlaying()) + return; + + m_Time += ImMax(0.0f, ImGui::GetIO().DeltaTime); + if (m_Time < m_Duration) + { + const float progress = GetProgress(); + OnUpdate(progress); + } + else + { + OnFinish(); + Stop(); + } +} + + + + +//------------------------------------------------------------------------------ +// +// Navigate Animation +// +//------------------------------------------------------------------------------ +ed::NavigateAnimation::NavigateAnimation(EditorContext* editor, NavigateAction& scrollAction): + Animation(editor), + Action(scrollAction) +{ +} + +void ed::NavigateAnimation::NavigateTo(const ImRect& target, float duration) +{ + Stop(); + + m_Start = Action.GetViewRect(); + m_Target = target; + + // Skip tiny animations + auto minoffset = m_Target.Min - m_Start.Min; + auto maxOffset = m_Target.Max - m_Start.Max; + auto epsilon = 1e-4f; + if (ImFabs(minoffset.x) < epsilon && ImFabs(minoffset.y) < epsilon && + ImFabs(maxOffset.x) < epsilon && ImFabs(maxOffset.y) < epsilon) + { + duration = 0; + } + + Play(duration); +} + +void ed::NavigateAnimation::OnUpdate(float progress) +{ + ImRect current; + current.Min = ImEasing::EaseOutQuad(m_Start.Min, m_Target.Min - m_Start.Min, progress); + current.Max = ImEasing::EaseOutQuad(m_Start.Max, m_Target.Max - m_Start.Max, progress); + Action.SetViewRect(current); +} + +void ed::NavigateAnimation::OnStop() +{ + Editor->MakeDirty(SaveReasonFlags::Navigation); +} + +void ed::NavigateAnimation::OnFinish() +{ + Action.SetViewRect(m_Target); + + Editor->MakeDirty(SaveReasonFlags::Navigation); +} + + + + +//------------------------------------------------------------------------------ +// +// Flow Animation +// +//------------------------------------------------------------------------------ +ed::FlowAnimation::FlowAnimation(FlowAnimationController* controller): + Animation(controller->Editor), + Controller(controller), + m_Link(nullptr), + m_Offset(0.0f), + m_PathLength(0.0f) +{ +} + +void ed::FlowAnimation::Flow(ed::Link* link, float markerDistance, float speed, float duration) +{ + Stop(); + + if (m_Link != link) + { + m_Offset = 0.0f; + ClearPath(); + } + + if (m_MarkerDistance != markerDistance) + ClearPath(); + + m_MarkerDistance = markerDistance; + m_Speed = speed; + m_Link = link; + + Play(duration); +} + +void ed::FlowAnimation::Draw(ImDrawList* drawList) +{ + if (!IsPlaying() || !IsLinkValid() || !m_Link->IsVisible()) + return; + + if (!IsPathValid()) + UpdatePath(); + + m_Offset = fmodf(m_Offset, m_MarkerDistance); + + const auto progress = GetProgress(); + + const auto flowAlpha = 1.0f - progress * progress; + const auto flowColor = Editor->GetColor(StyleColor_Flow, flowAlpha); + //const auto flowPath = Link->GetCurve(); + + m_Link->Draw(drawList, flowColor, 2.0f); + + if (IsPathValid()) + { + //Offset = 0; + + const auto markerAlpha = powf(1.0f - progress, 0.35f); + const auto markerRadius = 4.0f * (1.0f - progress) + 2.0f; + const auto markerColor = Editor->GetColor(StyleColor_FlowMarker, markerAlpha); + + for (float d = m_Offset; d < m_PathLength; d += m_MarkerDistance) + drawList->AddCircleFilled(SamplePath(d), markerRadius, markerColor); + } +} + +bool ed::FlowAnimation::IsLinkValid() const +{ + return m_Link && m_Link->m_IsLive; +} + +bool ed::FlowAnimation::IsPathValid() const +{ + return m_Path.size() > 1 && m_PathLength > 0.0f && m_Link->m_Start == m_LastStart && m_Link->m_End == m_LastEnd; +} + +void ed::FlowAnimation::UpdatePath() +{ + if (!IsLinkValid()) + { + ClearPath(); + return; + } + + const auto curve = m_Link->GetCurve(); + + m_LastStart = m_Link->m_Start; + m_LastEnd = m_Link->m_End; + m_PathLength = ImCubicBezierLength(curve.P0, curve.P1, curve.P2, curve.P3); + + auto collectPointsCallback = [this](ImCubicBezierFixedStepSample& result) + { + m_Path.push_back(CurvePoint{ result.Length, result.Point }); + }; + + const auto step = ImMax(m_MarkerDistance * 0.5f, 15.0f); + + m_Path.resize(0); + ImCubicBezierFixedStep(collectPointsCallback, curve, step, false, 0.5f, 0.001f); +} + +void ed::FlowAnimation::ClearPath() +{ + vector<CurvePoint>().swap(m_Path); + m_PathLength = 0.0f; +} + +ImVec2 ed::FlowAnimation::SamplePath(float distance) +{ + //distance = ImMax(0.0f, std::min(distance, PathLength)); + + auto endPointIt = std::find_if(m_Path.begin(), m_Path.end(), [distance](const CurvePoint& p) { return distance < p.Distance; }); + if (endPointIt == m_Path.end()) + endPointIt = m_Path.end() - 1; + else if (endPointIt == m_Path.begin()) + endPointIt = m_Path.begin() + 1; + + const auto& start = endPointIt[-1]; + const auto& end = *endPointIt; + const auto t = (distance - start.Distance) / (end.Distance - start.Distance); + + return start.Point + (end.Point - start.Point) * t; +} + +void ed::FlowAnimation::OnUpdate(float progress) +{ + IM_UNUSED(progress); + + m_Offset += m_Speed * ImGui::GetIO().DeltaTime; +} + +void ed::FlowAnimation::OnStop() +{ + Controller->Release(this); +} + + + + +//------------------------------------------------------------------------------ +// +// Flow Animation Controller +// +//------------------------------------------------------------------------------ +ed::FlowAnimationController::FlowAnimationController(EditorContext* editor): + AnimationController(editor) +{ +} + +ed::FlowAnimationController::~FlowAnimationController() +{ + for (auto animation : m_Animations) + delete animation; +} + +void ed::FlowAnimationController::Flow(Link* link) +{ + if (!link || !link->m_IsLive) + return; + + auto& editorStyle = GetStyle(); + + auto animation = GetOrCreate(link); + + animation->Flow(link, editorStyle.FlowMarkerDistance, editorStyle.FlowSpeed, editorStyle.FlowDuration); +} + +void ed::FlowAnimationController::Draw(ImDrawList* drawList) +{ + if (m_Animations.empty()) + return; + + drawList->ChannelsSetCurrent(c_LinkChannel_Flow); + + for (auto animation : m_Animations) + animation->Draw(drawList); +} + +ed::FlowAnimation* ed::FlowAnimationController::GetOrCreate(Link* link) +{ + // Return live animation which match target link + { + auto animationIt = std::find_if(m_Animations.begin(), m_Animations.end(), [link](FlowAnimation* animation) { return animation->m_Link == link; }); + if (animationIt != m_Animations.end()) + return *animationIt; + } + + // There are no live animations for target link, try to reuse inactive old one + if (!m_FreePool.empty()) + { + auto animation = m_FreePool.back(); + m_FreePool.pop_back(); + return animation; + } + + // Cache miss, allocate new one + auto animation = new FlowAnimation(this); + m_Animations.push_back(animation); + + return animation; +} + +void ed::FlowAnimationController::Release(FlowAnimation* animation) +{ + IM_UNUSED(animation); +} + + + +//------------------------------------------------------------------------------ +// +// Navigate Action +// +//------------------------------------------------------------------------------ +const float ed::NavigateAction::s_ZoomLevels[] = +{ + 0.1f, 0.15f, 0.20f, 0.25f, 0.33f, 0.5f, 0.75f, 1.0f, 1.25f, 1.50f, 2.0f, 2.5f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f +}; + +const int ed::NavigateAction::s_ZoomLevelCount = sizeof(s_ZoomLevels) / sizeof(*s_ZoomLevels); + +ed::NavigateAction::NavigateAction(EditorContext* editor, ImGuiEx::Canvas& canvas): + EditorAction(editor), + m_IsActive(false), + m_Zoom(1), + m_Scroll(0, 0), + m_ScrollStart(0, 0), + m_ScrollDelta(0, 0), + m_Canvas(canvas), + m_WindowScreenPos(0, 0), + m_WindowScreenSize(0, 0), + m_Animation(editor, *this), + m_Reason(NavigationReason::Unknown), + m_LastSelectionId(0), + m_LastObject(nullptr), + m_MovingOverEdge(false), + m_MoveOffset(0, 0) +{ +} + +ed::EditorAction::AcceptResult ed::NavigateAction::Accept(const Control& control) +{ + IM_ASSERT(!m_IsActive); + + if (m_IsActive) + return False; + + if (ImGui::IsWindowHovered() /*&& !ImGui::IsAnyItemActive()*/ && ImGui::IsMouseDragging(c_ScrollButtonIndex, 0.0f)) + { + m_IsActive = true; + m_ScrollStart = m_Scroll; + m_ScrollDelta = ImGui::GetMouseDragDelta(c_ScrollButtonIndex); + m_Scroll = m_ScrollStart - m_ScrollDelta * m_Zoom; + } + + auto& io = ImGui::GetIO(); + + if (ImGui::IsWindowFocused() && ImGui::IsKeyPressed(GetKeyIndexForF()) && Editor->AreShortcutsEnabled()) + { + const auto allowZoomIn = io.KeyShift; + + auto findHotObjectToZoom = [this, &control, &io]() -> Object* + { + if (control.HotObject) + { + if (auto pin = control.HotObject->AsPin()) + return pin->m_Node; + else + return control.HotObject; + } + else if (control.BackgroundHot) + { + auto node = Editor->FindNodeAt(io.MousePos); + if (IsGroup(node)) + return node; + } + + return nullptr; + }; + + bool navigateToContent = false; + if (!Editor->GetSelectedObjects().empty()) + { + if (m_Reason != NavigationReason::Selection || m_LastSelectionId != Editor->GetSelectionId() || allowZoomIn) + { + m_LastSelectionId = Editor->GetSelectionId(); + NavigateTo(Editor->GetSelectionBounds(), allowZoomIn, -1.0f, NavigationReason::Selection); + } + else + navigateToContent = true; + } + else if(auto hotObject = findHotObjectToZoom()) + { + if (m_Reason != NavigationReason::Object || m_LastObject != hotObject || allowZoomIn) + { + m_LastObject = hotObject; + auto bounds = hotObject->GetBounds(); + NavigateTo(bounds, allowZoomIn, -1.0f, NavigationReason::Object); + } + else + navigateToContent = true; + } + else + navigateToContent = true; + + if (navigateToContent) + NavigateTo(Editor->GetContentBounds(), true, -1.0f, NavigationReason::Content); + } + + // // #debug + // if (auto drawList = ImGui::GetWindowDrawList()) + // drawList->AddCircleFilled(io.MousePos, 4.0f, IM_COL32(255, 0, 255, 255)); + + if (HandleZoom(control)) + return True; + + return m_IsActive ? True : False; +} + +bool ed::NavigateAction::Process(const Control& control) +{ + IM_UNUSED(control); + + if (!m_IsActive) + return false; + + if (ImGui::IsMouseDragging(c_ScrollButtonIndex, 0.0f)) + { + m_ScrollDelta = ImGui::GetMouseDragDelta(c_ScrollButtonIndex); + m_Scroll = m_ScrollStart - m_ScrollDelta * m_Zoom; + +// if (IsActive && Animation.IsPlaying()) +// Animation.Target = Animation.Target - ScrollDelta * Animation.TargetZoom; + } + else + { + if (m_Scroll != m_ScrollStart) + Editor->MakeDirty(SaveReasonFlags::Navigation); + + m_IsActive = false; + } + + // #TODO: Handle zoom while scrolling + // HandleZoom(control); + + return m_IsActive; +} + +bool ed::NavigateAction::HandleZoom(const Control& control) +{ + IM_UNUSED(control); + + const auto currentAction = Editor->GetCurrentAction(); + const auto allowOffscreen = currentAction && currentAction->IsDragging(); + + auto& io = ImGui::GetIO(); + + if (!io.MouseWheel || (!allowOffscreen && !ImGui::IsWindowHovered()))// && !ImGui::IsAnyItemActive()) + return false; + + auto savedScroll = m_Scroll; + auto savedZoom = m_Zoom; + + m_Animation.Finish(); + + auto mousePos = io.MousePos; + auto steps = (int)io.MouseWheel; + auto newZoom = MatchZoom(steps, s_ZoomLevels[steps < 0 ? 0 : s_ZoomLevelCount - 1]); + + auto oldView = GetView(); + m_Zoom = newZoom; + auto newView = GetView(); + + auto screenPos = m_Canvas.FromLocal(mousePos, oldView); + auto canvasPos = m_Canvas.ToLocal(screenPos, newView); + + auto offset = (canvasPos - mousePos) * m_Zoom; + auto targetScroll = m_Scroll - offset; + + if (m_Scroll != savedScroll || m_Zoom != savedZoom) + { + m_Scroll = savedScroll; + m_Zoom = savedZoom; + + Editor->MakeDirty(SaveReasonFlags::Navigation); + } + + auto targetRect = m_Canvas.CalcViewRect(ImGuiEx::CanvasView(-targetScroll, newZoom)); + + NavigateTo(targetRect, c_MouseZoomDuration, NavigationReason::MouseZoom); + + return true; +} + +void ed::NavigateAction::ShowMetrics() +{ + EditorAction::ShowMetrics(); + + ImGui::Text("%s:", GetName()); + ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); + ImGui::Text(" Scroll: { x=%g y=%g }", m_Scroll.x, m_Scroll.y); + ImGui::Text(" Zoom: %g", m_Zoom); +} + +void ed::NavigateAction::NavigateTo(const ImRect& bounds, bool zoomIn, float duration, NavigationReason reason) +{ + if (ImRect_IsEmpty(bounds)) + return; + + if (duration < 0.0f) + duration = GetStyle().ScrollDuration; + + if (!zoomIn) + { + auto viewRect = m_Canvas.ViewRect(); + auto viewRectCenter = viewRect.GetCenter(); + auto targetCenter = bounds.GetCenter(); + + viewRect.Translate(targetCenter - viewRectCenter); + + NavigateTo(viewRect, duration, reason); + } + else + { + // Grow rect by 5% to leave some reasonable margin + // from the edges of the canvas. + auto rect = bounds; + auto extend = ImMax(rect.GetWidth(), rect.GetHeight()); + rect.Expand(extend * c_NavigationZoomMargin * 0.5f); + + NavigateTo(rect, duration, reason); + } +} + +void ed::NavigateAction::NavigateTo(const ImRect& target, float duration, NavigationReason reason) +{ + m_Reason = reason; + + m_Animation.NavigateTo(target, duration); +} + +void ed::NavigateAction::StopNavigation() +{ + m_Animation.Stop(); +} + +void ed::NavigateAction::FinishNavigation() +{ + m_Animation.Finish(); +} + +bool ed::NavigateAction::MoveOverEdge() +{ + // Don't interrupt non-edge animations + if (m_Animation.IsPlaying()) + return false; + + auto& io = ImGui::GetIO(); + const auto screenRect = m_Canvas.ViewRect(); + const auto screenMousePos = io.MousePos; + + // Mouse is over screen, do nothing + if (screenRect.Contains(screenMousePos)) + return false; + + const auto screenPointOnEdge = ImRect_ClosestPoint(screenRect, screenMousePos, true); + const auto direction = screenPointOnEdge - screenMousePos; + const auto offset = -direction * io.DeltaTime * 10.0f; + + m_Scroll = m_Scroll + offset; + + m_MoveOffset = offset; + m_MovingOverEdge = true; + + return true; +} + +void ed::NavigateAction::StopMoveOverEdge() +{ + if (m_MovingOverEdge) + { + Editor->MakeDirty(SaveReasonFlags::Navigation); + + m_MoveOffset = ImVec2(0, 0); + m_MovingOverEdge = false; + } +} + +void ed::NavigateAction::SetWindow(ImVec2 position, ImVec2 size) +{ + m_WindowScreenPos = position; + m_WindowScreenSize = size; +} + +ImGuiEx::CanvasView ed::NavigateAction::GetView() const +{ + return ImGuiEx::CanvasView(-m_Scroll, m_Zoom); +} + +ImVec2 ed::NavigateAction::GetViewOrigin() const +{ + return -m_Scroll; +} + +float ed::NavigateAction::GetViewScale() const +{ + return m_Zoom; +} + +void ed::NavigateAction::SetViewRect(const ImRect& rect) +{ + auto view = m_Canvas.CalcCenterView(rect); + m_Scroll = -view.Origin; + m_Zoom = view.Scale; +} + +ImRect ed::NavigateAction::GetViewRect() const +{ + return m_Canvas.CalcViewRect(GetView()); +} + +float ed::NavigateAction::MatchZoom(int steps, float fallbackZoom) +{ + auto currentZoomIndex = MatchZoomIndex(steps); + if (currentZoomIndex < 0) + return fallbackZoom; + + auto currentZoom = s_ZoomLevels[currentZoomIndex]; + if (fabsf(currentZoom - m_Zoom) > 0.001f) + return currentZoom; + + auto newIndex = currentZoomIndex + steps; + if (newIndex >= 0 && newIndex < s_ZoomLevelCount) + return s_ZoomLevels[newIndex]; + else + return fallbackZoom; +} + +int ed::NavigateAction::MatchZoomIndex(int direction) +{ + int bestIndex = -1; + float bestDistance = 0.0f; + + for (int i = 0; i < s_ZoomLevelCount; ++i) + { + auto distance = fabsf(s_ZoomLevels[i] - m_Zoom); + if (distance < bestDistance || bestIndex < 0) + { + bestDistance = distance; + bestIndex = i; + } + } + + if (bestDistance > 0.001f) + { + if (direction > 0) + { + ++bestIndex; + + if (bestIndex >= s_ZoomLevelCount) + bestIndex = s_ZoomLevelCount - 1; + } + else if (direction < 0) + { + --bestIndex; + + if (bestIndex < 0) + bestIndex = 0; + } + } + + return bestIndex; +} + + + + +//------------------------------------------------------------------------------ +// +// Size Action +// +//------------------------------------------------------------------------------ +ed::SizeAction::SizeAction(EditorContext* editor): + EditorAction(editor), + m_IsActive(false), + m_Clean(false), + m_SizedNode(nullptr), + m_Pivot(NodeRegion::None), + m_Cursor(ImGuiMouseCursor_Arrow) +{ +} + +ed::EditorAction::AcceptResult ed::SizeAction::Accept(const Control& control) +{ + IM_ASSERT(!m_IsActive); + + if (m_IsActive) + return False; + + if (control.ActiveNode && IsGroup(control.ActiveNode) && ImGui::IsMouseDragging(0, 0)) + { + //const auto mousePos = to_point(ImGui::GetMousePos()); + //const auto closestPoint = control.ActiveNode->Bounds.get_closest_point_hollow(mousePos, static_cast<int>(control.ActiveNode->Rounding)); + + auto pivot = GetRegion(control.ActiveNode); + if (pivot != NodeRegion::Header && pivot != NodeRegion::Center) + { + m_StartBounds = control.ActiveNode->m_Bounds; + m_StartGroupBounds = control.ActiveNode->m_GroupBounds; + m_LastSize = control.ActiveNode->m_Bounds.GetSize(); + m_MinimumSize = ImVec2(0, 0); + m_LastDragOffset = ImVec2(0, 0); + m_Pivot = pivot; + m_Cursor = ChooseCursor(m_Pivot); + m_SizedNode = control.ActiveNode; + m_IsActive = true; + } + } + else if (control.HotNode && IsGroup(control.HotNode)) + { + m_Cursor = ChooseCursor(GetRegion(control.HotNode)); + return Possible; + } + + return m_IsActive ? True : False; +} + +bool ed::SizeAction::Process(const Control& control) +{ + if (m_Clean) + { + m_Clean = false; + + if (m_SizedNode->m_Bounds.Min != m_StartBounds.Min || m_SizedNode->m_GroupBounds.Min != m_StartGroupBounds.Min) + Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, m_SizedNode); + + if (m_SizedNode->m_Bounds.GetSize() != m_StartBounds.GetSize() || m_SizedNode->m_GroupBounds.GetSize() != m_StartGroupBounds.GetSize()) + Editor->MakeDirty(SaveReasonFlags::Size | SaveReasonFlags::User, m_SizedNode); + + m_SizedNode = nullptr; + } + + if (!m_IsActive) + return false; + + if (control.ActiveNode == m_SizedNode) + { + const auto dragOffset = (control.ActiveNode == m_SizedNode) ? ImGui::GetMouseDragDelta(0, 0.0f) : m_LastDragOffset; + m_LastDragOffset = dragOffset; + + if (m_MinimumSize.x == 0.0f && m_LastSize.x != m_SizedNode->m_Bounds.GetWidth()) + m_MinimumSize.x = m_SizedNode->m_Bounds.GetWidth(); + if (m_MinimumSize.y == 0.0f && m_LastSize.y != m_SizedNode->m_Bounds.GetHeight()) + m_MinimumSize.y = m_SizedNode->m_Bounds.GetHeight(); + + auto minimumSize = ImMax(m_MinimumSize, m_StartBounds.GetSize() - m_StartGroupBounds.GetSize()); + + + auto newBounds = m_StartBounds; + + if ((m_Pivot & NodeRegion::Top) == NodeRegion::Top) + newBounds.Min.y = ImMin(newBounds.Max.y - minimumSize.y, Editor->AlignPointToGrid(newBounds.Min.y + dragOffset.y)); + if ((m_Pivot & NodeRegion::Bottom) == NodeRegion::Bottom) + newBounds.Max.y = ImMax(newBounds.Min.y + minimumSize.y, Editor->AlignPointToGrid(newBounds.Max.y + dragOffset.y)); + if ((m_Pivot & NodeRegion::Left) == NodeRegion::Left) + newBounds.Min.x = ImMin(newBounds.Max.x - minimumSize.x, Editor->AlignPointToGrid(newBounds.Min.x + dragOffset.x)); + if ((m_Pivot & NodeRegion::Right) == NodeRegion::Right) + newBounds.Max.x = ImMax(newBounds.Min.x + minimumSize.x, Editor->AlignPointToGrid(newBounds.Max.x + dragOffset.x)); + + newBounds.Floor(); + + m_LastSize = newBounds.GetSize(); + + m_SizedNode->m_Bounds = newBounds; + m_SizedNode->m_GroupBounds = newBounds; + m_SizedNode->m_GroupBounds.Min.x -= m_StartBounds.Min.x - m_StartGroupBounds.Min.x; + m_SizedNode->m_GroupBounds.Min.y -= m_StartBounds.Min.y - m_StartGroupBounds.Min.y; + m_SizedNode->m_GroupBounds.Max.x -= m_StartBounds.Max.x - m_StartGroupBounds.Max.x; + m_SizedNode->m_GroupBounds.Max.y -= m_StartBounds.Max.y - m_StartGroupBounds.Max.y; + } + else if (!control.ActiveNode) + { + m_Clean = true; + m_IsActive = false; + return true; + } + + return m_IsActive; +} + +void ed::SizeAction::ShowMetrics() +{ + EditorAction::ShowMetrics(); + + auto getObjectName = [](Object* object) + { + if (!object) return ""; + else if (object->AsNode()) return "Node"; + else if (object->AsPin()) return "Pin"; + else if (object->AsLink()) return "Link"; + else return ""; + }; + + ImGui::Text("%s:", GetName()); + ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); + ImGui::Text(" Node: %s (%p)", getObjectName(m_SizedNode), m_SizedNode ? m_SizedNode->m_ID.AsPointer() : nullptr); + if (m_SizedNode && m_IsActive) + { + ImGui::Text(" Bounds: { x=%g y=%g w=%g h=%g }", m_SizedNode->m_Bounds.Min.x, m_SizedNode->m_Bounds.Min.y, m_SizedNode->m_Bounds.GetWidth(), m_SizedNode->m_Bounds.GetHeight()); + ImGui::Text(" Group Bounds: { x=%g y=%g w=%g h=%g }", m_SizedNode->m_GroupBounds.Min.x, m_SizedNode->m_GroupBounds.Min.y, m_SizedNode->m_GroupBounds.GetWidth(), m_SizedNode->m_GroupBounds.GetHeight()); + ImGui::Text(" Start Bounds: { x=%g y=%g w=%g h=%g }", m_StartBounds.Min.x, m_StartBounds.Min.y, m_StartBounds.GetWidth(), m_StartBounds.GetHeight()); + ImGui::Text(" Start Group Bounds: { x=%g y=%g w=%g h=%g }", m_StartGroupBounds.Min.x, m_StartGroupBounds.Min.y, m_StartGroupBounds.GetWidth(), m_StartGroupBounds.GetHeight()); + ImGui::Text(" Minimum Size: { w=%g h=%g }", m_MinimumSize.x, m_MinimumSize.y); + ImGui::Text(" Last Size: { w=%g h=%g }", m_LastSize.x, m_LastSize.y); + } +} + +ed::NodeRegion ed::SizeAction::GetRegion(Node* node) +{ + return node->GetRegion(ImGui::GetMousePos()); +} + +ImGuiMouseCursor ed::SizeAction::ChooseCursor(NodeRegion region) +{ + switch (region) + { + default: + case NodeRegion::Center: + return ImGuiMouseCursor_Arrow; + + case NodeRegion::Top: + case NodeRegion::Bottom: + return ImGuiMouseCursor_ResizeNS; + + case NodeRegion::Left: + case NodeRegion::Right: + return ImGuiMouseCursor_ResizeEW; + + case NodeRegion::TopLeft: + case NodeRegion::BottomRight: + return ImGuiMouseCursor_ResizeNWSE; + + case NodeRegion::TopRight: + case NodeRegion::BottomLeft: + return ImGuiMouseCursor_ResizeNESW; + } +} + + + + +//------------------------------------------------------------------------------ +// +// Drag Action +// +//------------------------------------------------------------------------------ +ed::DragAction::DragAction(EditorContext* editor): + EditorAction(editor), + m_IsActive(false), + m_Clear(false), + m_DraggedObject(nullptr) +{ +} + +ed::EditorAction::AcceptResult ed::DragAction::Accept(const Control& control) +{ + IM_ASSERT(!m_IsActive); + + if (m_IsActive) + return False; + + if (control.ActiveObject && ImGui::IsMouseDragging(0)) + { + if (!control.ActiveObject->AcceptDrag()) + return False; + + m_DraggedObject = control.ActiveObject; + + m_Objects.resize(0); + m_Objects.push_back(m_DraggedObject); + + if (Editor->IsSelected(m_DraggedObject)) + { + for (auto selectedObject : Editor->GetSelectedObjects()) + if (auto selectedNode = selectedObject->AsNode()) + if (selectedNode != m_DraggedObject && selectedNode->AcceptDrag()) + m_Objects.push_back(selectedNode); + } + + auto& io = ImGui::GetIO(); + if (!io.KeyShift) + { + std::vector<Node*> groupedNodes; + for (auto object : m_Objects) + if (auto node = object->AsNode()) + node->GetGroupedNodes(groupedNodes, true); + + auto isAlreadyPicked = [this](Node* node) + { + return std::find(m_Objects.begin(), m_Objects.end(), node) != m_Objects.end(); + }; + + for (auto candidate : groupedNodes) + if (!isAlreadyPicked(candidate) && candidate->AcceptDrag()) + m_Objects.push_back(candidate); + } + + m_IsActive = true; + } + else if (control.HotNode && IsGroup(control.HotNode) && control.HotNode->GetRegion(ImGui::GetMousePos()) == NodeRegion::Header) + { + return Possible; + } + + return m_IsActive ? True : False; +} + +bool ed::DragAction::Process(const Control& control) +{ + if (m_Clear) + { + m_Clear = false; + + for (auto object : m_Objects) + { + if (object->EndDrag()) + Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, object->AsNode()); + } + + m_Objects.resize(0); + + m_DraggedObject = nullptr; + } + + if (!m_IsActive) + return false; + + if (control.ActiveObject == m_DraggedObject) + { + auto dragOffset = ImGui::GetMouseDragDelta(0, 0.0f); + + auto draggedOrigin = m_DraggedObject->DragStartLocation(); + auto alignPivot = ImVec2(0, 0); + + // TODO: Move this experimental alignment to closes pivot out of internals to node API + if (auto draggedNode = m_DraggedObject->AsNode()) + { + float x = FLT_MAX; + float y = FLT_MAX; + + auto testPivot = [this, &x, &y, &draggedOrigin, &dragOffset, &alignPivot](const ImVec2& pivot) + { + auto initial = draggedOrigin + dragOffset + pivot; + auto candidate = Editor->AlignPointToGrid(initial) - draggedOrigin - pivot; + + if (ImFabs(candidate.x) < ImFabs(ImMin(x, FLT_MAX))) + { + x = candidate.x; + alignPivot.x = pivot.x; + } + + if (ImFabs(candidate.y) < ImFabs(ImMin(y, FLT_MAX))) + { + y = candidate.y; + alignPivot.y = pivot.y; + } + }; + + for (auto pin = draggedNode->m_LastPin; pin; pin = pin->m_PreviousPin) + { + auto pivot = pin->m_Pivot.GetCenter() - draggedNode->m_Bounds.Min; + testPivot(pivot); + } + + //testPivot(point(0, 0)); + } + + auto alignedOffset = Editor->AlignPointToGrid(draggedOrigin + dragOffset + alignPivot) - draggedOrigin - alignPivot; + + if (!ImGui::GetIO().KeyAlt) + dragOffset = alignedOffset; + + for (auto object : m_Objects) + object->UpdateDrag(dragOffset); + } + else if (!control.ActiveObject) + { + m_Clear = true; + + m_IsActive = false; + return true; + } + + return m_IsActive; +} + +void ed::DragAction::ShowMetrics() +{ + EditorAction::ShowMetrics(); + + auto getObjectName = [](Object* object) + { + if (!object) return ""; + else if (object->AsNode()) return "Node"; + else if (object->AsPin()) return "Pin"; + else if (object->AsLink()) return "Link"; + else return ""; + }; + + ImGui::Text("%s:", GetName()); + ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); + ImGui::Text(" Node: %s (%p)", getObjectName(m_DraggedObject), m_DraggedObject ? m_DraggedObject->ID().AsPointer() : nullptr); +} + + + + +//------------------------------------------------------------------------------ +// +// Select Action +// +//------------------------------------------------------------------------------ +ed::SelectAction::SelectAction(EditorContext* editor): + EditorAction(editor), + m_IsActive(false), + m_SelectGroups(false), + m_SelectLinkMode(false), + m_CommitSelection(false), + m_StartPoint(), + m_Animation(editor) +{ +} + +ed::EditorAction::AcceptResult ed::SelectAction::Accept(const Control& control) +{ + IM_ASSERT(!m_IsActive); + + if (m_IsActive) + return False; + + auto& io = ImGui::GetIO(); + m_SelectGroups = io.KeyShift; + m_SelectLinkMode = io.KeyAlt; + + m_SelectedObjectsAtStart.clear(); + + if (control.BackgroundActive && ImGui::IsMouseDragging(0, 1)) + { + m_IsActive = true; + m_StartPoint = ImGui::GetMousePos(); + m_EndPoint = m_StartPoint; + + // Links and nodes cannot be selected together + if ((m_SelectLinkMode && Editor->IsAnyNodeSelected()) || + (!m_SelectLinkMode && Editor->IsAnyLinkSelected())) + { + Editor->ClearSelection(); + } + + if (io.KeyCtrl) + m_SelectedObjectsAtStart = Editor->GetSelectedObjects(); + } + else if (control.BackgroundClicked) + { + Editor->ClearSelection(); + } + else + { + Object* clickedObject = control.ClickedNode ? static_cast<Object*>(control.ClickedNode) : static_cast<Object*>(control.ClickedLink); + + if (clickedObject) + { + // Links and nodes cannot be selected together + if ((clickedObject->AsLink() && Editor->IsAnyNodeSelected()) || + (clickedObject->AsNode() && Editor->IsAnyLinkSelected())) + { + Editor->ClearSelection(); + } + + if (io.KeyCtrl) + Editor->ToggleObjectSelection(clickedObject); + else + Editor->SetSelectedObject(clickedObject); + } + } + + if (m_IsActive) + m_Animation.Stop(); + + return m_IsActive ? True : False; +} + +bool ed::SelectAction::Process(const Control& control) +{ + IM_UNUSED(control); + + if (m_CommitSelection) + { + Editor->ClearSelection(); + for (auto object : m_CandidateObjects) + Editor->SelectObject(object); + + m_CandidateObjects.clear(); + + m_CommitSelection = false; + } + + if (!m_IsActive) + return false; + + if (ImGui::IsMouseDragging(0, 0)) + { + m_EndPoint = ImGui::GetMousePos(); + + auto topLeft = ImVec2(std::min(m_StartPoint.x, m_EndPoint.x), std::min(m_StartPoint.y, m_EndPoint.y)); + auto bottomRight = ImVec2(ImMax(m_StartPoint.x, m_EndPoint.x), ImMax(m_StartPoint.y, m_EndPoint.y)); + auto rect = ImRect(topLeft, bottomRight); + if (rect.GetWidth() <= 0) + rect.Max.x = rect.Min.x + 1; + if (rect.GetHeight() <= 0) + rect.Max.y = rect.Min.y + 1; + + vector<Node*> nodes; + vector<Link*> links; + + if (m_SelectLinkMode) + { + Editor->FindLinksInRect(rect, links); + m_CandidateObjects.assign(links.begin(), links.end()); + } + else + { + Editor->FindNodesInRect(rect, nodes); + m_CandidateObjects.assign(nodes.begin(), nodes.end()); + + if (m_SelectGroups) + { + auto endIt = std::remove_if(m_CandidateObjects.begin(), m_CandidateObjects.end(), [](Object* object) { return !IsGroup(object->AsNode()); }); + m_CandidateObjects.erase(endIt, m_CandidateObjects.end()); + } + else + { + auto endIt = std::remove_if(m_CandidateObjects.begin(), m_CandidateObjects.end(), [](Object* object) { return IsGroup(object->AsNode()); }); + m_CandidateObjects.erase(endIt, m_CandidateObjects.end()); + } + } + + m_CandidateObjects.insert(m_CandidateObjects.end(), m_SelectedObjectsAtStart.begin(), m_SelectedObjectsAtStart.end()); + std::sort(m_CandidateObjects.begin(), m_CandidateObjects.end()); + m_CandidateObjects.erase(std::unique(m_CandidateObjects.begin(), m_CandidateObjects.end()), m_CandidateObjects.end()); + } + else + { + m_IsActive = false; + + m_Animation.Play(c_SelectionFadeOutDuration); + + m_CommitSelection = true; + + return true; + } + + return m_IsActive; +} + +void ed::SelectAction::ShowMetrics() +{ + EditorAction::ShowMetrics(); + + ImGui::Text("%s:", GetName()); + ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); +} + +void ed::SelectAction::Draw(ImDrawList* drawList) +{ + if (!m_IsActive && !m_Animation.IsPlaying()) + return; + + const auto alpha = m_Animation.IsPlaying() ? ImEasing::EaseOutQuad(1.0f, -1.0f, m_Animation.GetProgress()) : 1.0f; + + const auto fillColor = Editor->GetColor(m_SelectLinkMode ? StyleColor_LinkSelRect : StyleColor_NodeSelRect, alpha); + const auto outlineColor = Editor->GetColor(m_SelectLinkMode ? StyleColor_LinkSelRectBorder : StyleColor_NodeSelRectBorder, alpha); + + drawList->ChannelsSetCurrent(c_BackgroundChannel_SelectionRect); + + auto min = ImVec2(std::min(m_StartPoint.x, m_EndPoint.x), std::min(m_StartPoint.y, m_EndPoint.y)); + auto max = ImVec2(ImMax(m_StartPoint.x, m_EndPoint.x), ImMax(m_StartPoint.y, m_EndPoint.y)); + + drawList->AddRectFilled(min, max, fillColor); + FringeScaleScope fringe(1.0f); + drawList->AddRect(min, max, outlineColor); +} + + + + +//------------------------------------------------------------------------------ +// +// Context Menu Action +// +//------------------------------------------------------------------------------ +ed::ContextMenuAction::ContextMenuAction(EditorContext* editor): + EditorAction(editor), + m_CandidateMenu(Menu::None), + m_CurrentMenu(Menu::None), + m_ContextId() +{ +} + +ed::EditorAction::AcceptResult ed::ContextMenuAction::Accept(const Control& control) +{ + const auto isPressed = ImGui::IsMouseClicked(1); + const auto isReleased = ImGui::IsMouseReleased(1); + const auto isDragging = ImGui::IsMouseDragging(1); + + if (isPressed || isReleased || isDragging) + { + Menu candidateMenu = ContextMenuAction::None; + ObjectId contextId; + + if (auto hotObejct = control.HotObject) + { + if (hotObejct->AsNode()) + candidateMenu = Node; + else if (hotObejct->AsPin()) + candidateMenu = Pin; + else if (hotObejct->AsLink()) + candidateMenu = Link; + + if (candidateMenu != None) + contextId = hotObejct->ID(); + } + else if (control.BackgroundHot) + candidateMenu = Background; + + if (isPressed) + { + m_CandidateMenu = candidateMenu; + m_ContextId = contextId; + return Possible; + } + else if (isReleased && m_CandidateMenu == candidateMenu && m_ContextId == contextId) + { + m_CurrentMenu = m_CandidateMenu; + m_CandidateMenu = ContextMenuAction::None; + return True; + } + else + { + m_CandidateMenu = None; + m_CurrentMenu = None; + m_ContextId = ObjectId(); + return False; + } + } + + return False; +} + +bool ed::ContextMenuAction::Process(const Control& control) +{ + IM_UNUSED(control); + + m_CandidateMenu = None; + m_CurrentMenu = None; + m_ContextId = ObjectId(); + return false; +} + +void ed::ContextMenuAction::Reject() +{ + m_CandidateMenu = None; + m_CurrentMenu = None; + m_ContextId = ObjectId(); +} + +void ed::ContextMenuAction::ShowMetrics() +{ + EditorAction::ShowMetrics(); + + auto getMenuName = [](Menu menu) + { + switch (menu) + { + default: + case None: return "None"; + case Node: return "Node"; + case Pin: return "Pin"; + case Link: return "Link"; + case Background: return "Background"; + } + }; + + + ImGui::Text("%s:", GetName()); + ImGui::Text(" Menu: %s", getMenuName(m_CurrentMenu)); +} + +bool ed::ContextMenuAction::ShowNodeContextMenu(NodeId* nodeId) +{ + if (m_CurrentMenu != Node) + return false; + + *nodeId = m_ContextId.AsNodeId(); + Editor->SetUserContext(); + return true; +} + +bool ed::ContextMenuAction::ShowPinContextMenu(PinId* pinId) +{ + if (m_CurrentMenu != Pin) + return false; + + *pinId = m_ContextId.AsPinId(); + Editor->SetUserContext(); + return true; +} + +bool ed::ContextMenuAction::ShowLinkContextMenu(LinkId* linkId) +{ + if (m_CurrentMenu != Link) + return false; + + *linkId = m_ContextId.AsLinkId(); + Editor->SetUserContext(); + return true; +} + +bool ed::ContextMenuAction::ShowBackgroundContextMenu() +{ + if (m_CurrentMenu != Background) + return false; + + Editor->SetUserContext(); + return true; +} + + + + +//------------------------------------------------------------------------------ +// +// Cut/Copy/Paste Action +// +//------------------------------------------------------------------------------ +ed::ShortcutAction::ShortcutAction(EditorContext* editor): + EditorAction(editor), + m_IsActive(false), + m_InAction(false), + m_CurrentAction(Action::None), + m_Context() +{ +} + +ed::EditorAction::AcceptResult ed::ShortcutAction::Accept(const Control& control) +{ + if (!Editor->IsActive() || !Editor->AreShortcutsEnabled()) + return False; + + Action candidateAction = None; + + auto& io = ImGui::GetIO(); + if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_X))) + candidateAction = Cut; + if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C))) + candidateAction = Copy; + if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_V))) + candidateAction = Paste; + if (io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(GetKeyIndexForD())) + candidateAction = Duplicate; + if (!io.KeyCtrl && !io.KeyShift && !io.KeyAlt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space))) + candidateAction = CreateNode; + + if (candidateAction != None) + { + if (candidateAction != Paste && candidateAction != CreateNode) + { + auto& selection = Editor->GetSelectedObjects(); + if (!selection.empty()) + { + // #TODO: Find a way to simplify logic. + + m_Context.assign(selection.begin(), selection.end()); + + // Expand groups + vector<Node*> extra; + for (auto object : m_Context) + { + auto node = object->AsNode(); + if (IsGroup(node)) + node->GetGroupedNodes(extra, true); + } + + // Apply groups and remove duplicates + if (!extra.empty()) + { + m_Context.insert(m_Context.end(), extra.begin(), extra.end()); + std::sort(m_Context.begin(), m_Context.end()); + m_Context.erase(std::unique(m_Context.begin(), m_Context.end()), m_Context.end()); + } + } + else if (control.HotObject && control.HotObject->IsSelectable() && !IsGroup(control.HotObject->AsNode())) + { + m_Context.push_back(control.HotObject); + } + + if (m_Context.empty()) + return False; + + // Does copying only links make sense? + //const auto hasOnlyLinks = std::all_of(Context.begin(), Context.end(), [](Object* object) { return object->AsLink() != nullptr; }); + //if (hasOnlyLinks) + // return False; + + // If no links are selected, pick all links between nodes within context + const auto hasAnyLinks = std::any_of(m_Context.begin(), m_Context.end(), [](Object* object) { return object->AsLink() != nullptr; }); + if (!hasAnyLinks && m_Context.size() > 1) // one node cannot make connection to anything + { + // Collect nodes in sorted vector viable for binary search + std::vector<ObjectWrapper<Node>> nodes; + + nodes.reserve(m_Context.size()); + std::for_each(m_Context.begin(), m_Context.end(), [&nodes](Object* object) { if (auto node = object->AsNode()) nodes.push_back({node->m_ID, node}); }); + + std::sort(nodes.begin(), nodes.end()); + + auto isNodeInContext = [&nodes](NodeId nodeId) + { + return std::binary_search(nodes.begin(), nodes.end(), ObjectWrapper<Node>{nodeId, nullptr}); + }; + + // Collect links connected to nodes and drop those reaching out of context + std::vector<Link*> links; + + for (auto node : nodes) + Editor->FindLinksForNode(node.m_ID, links, true); + + // Remove duplicates + std::sort(links.begin(), links.end()); + links.erase(std::unique(links.begin(), links.end()), links.end()); + + // Drop out of context links + links.erase(std::remove_if(links.begin(), links.end(), [&isNodeInContext](Link* link) + { + return !isNodeInContext(link->m_StartPin->m_Node->m_ID) || !isNodeInContext(link->m_EndPin->m_Node->m_ID); + }), links.end()); + + // Append links and remove duplicates + m_Context.insert(m_Context.end(), links.begin(), links.end()); + } + } + else + m_Context.resize(0); + + m_IsActive = true; + m_CurrentAction = candidateAction; + + return True; + } + + return False; +} + +bool ed::ShortcutAction::Process(const Control& control) +{ + IM_UNUSED(control); + + m_IsActive = false; + m_CurrentAction = None; + m_Context.resize(0); + return false; +} + +void ed::ShortcutAction::Reject() +{ + m_IsActive = false; + m_CurrentAction = None; + m_Context.resize(0); +} + +void ed::ShortcutAction::ShowMetrics() +{ + EditorAction::ShowMetrics(); + + auto getActionName = [](Action action) + { + switch (action) + { + default: + case None: return "None"; + case Cut: return "Cut"; + case Copy: return "Copy"; + case Paste: return "Paste"; + case Duplicate: return "Duplicate"; + case CreateNode: return "CreateNode"; + } + }; + + ImGui::Text("%s:", GetName()); + ImGui::Text(" Action: %s", getActionName(m_CurrentAction)); +} + +bool ed::ShortcutAction::Begin() +{ + if (m_IsActive) + m_InAction = true; + return m_IsActive; +} + +void ed::ShortcutAction::End() +{ + if (m_IsActive) + m_InAction = false; +} + +bool ed::ShortcutAction::AcceptCut() +{ + IM_ASSERT(m_InAction); + return m_CurrentAction == Cut; +} + +bool ed::ShortcutAction::AcceptCopy() +{ + IM_ASSERT(m_InAction); + return m_CurrentAction == Copy; +} + +bool ed::ShortcutAction::AcceptPaste() +{ + IM_ASSERT(m_InAction); + return m_CurrentAction == Paste; +} + +bool ed::ShortcutAction::AcceptDuplicate() +{ + IM_ASSERT(m_InAction); + return m_CurrentAction == Duplicate; +} + +bool ed::ShortcutAction::AcceptCreateNode() +{ + IM_ASSERT(m_InAction); + return m_CurrentAction == CreateNode; +} + + + + +//------------------------------------------------------------------------------ +// +// Create Item Action +// +//------------------------------------------------------------------------------ +ed::CreateItemAction::CreateItemAction(EditorContext* editor): + EditorAction(editor), + m_InActive(false), + m_NextStage(None), + m_CurrentStage(None), + m_ItemType(NoItem), + m_UserAction(Unknown), + m_LinkColor(IM_COL32_WHITE), + m_LinkThickness(1.0f), + m_LinkStart(nullptr), + m_LinkEnd(nullptr), + + m_IsActive(false), + m_DraggedPin(nullptr), + + m_IsInGlobalSpace(false) +{ +} + +ed::EditorAction::AcceptResult ed::CreateItemAction::Accept(const Control& control) +{ + IM_ASSERT(!m_IsActive); + + if (m_IsActive) + return EditorAction::False; + + if (control.ActivePin && ImGui::IsMouseDragging(0)) + { + m_DraggedPin = control.ActivePin; + DragStart(m_DraggedPin); + + Editor->ClearSelection(); + } + else if (control.HotPin) + { + return EditorAction::Possible; + } + else + return EditorAction::False; + + m_IsActive = true; + + return EditorAction::True; +} + +bool ed::CreateItemAction::Process(const Control& control) +{ + IM_ASSERT(m_IsActive); + + if (!m_IsActive) + return false; + + if (m_DraggedPin && control.ActivePin == m_DraggedPin && (m_CurrentStage == Possible)) + { + const auto draggingFromSource = (m_DraggedPin->m_Kind == PinKind::Output); + + ed::Pin cursorPin(Editor, 0, draggingFromSource ? PinKind::Input : PinKind::Output); + cursorPin.m_Pivot = ImRect(ImGui::GetMousePos(), ImGui::GetMousePos()); + cursorPin.m_Dir = -m_DraggedPin->m_Dir; + cursorPin.m_Strength = m_DraggedPin->m_Strength; + + ed::Link candidate(Editor, 0); + candidate.m_Color = m_LinkColor; + candidate.m_StartPin = draggingFromSource ? m_DraggedPin : &cursorPin; + candidate.m_EndPin = draggingFromSource ? &cursorPin : m_DraggedPin; + + ed::Pin*& freePin = draggingFromSource ? candidate.m_EndPin : candidate.m_StartPin; + + if (control.HotPin) + { + DropPin(control.HotPin); + + if (m_UserAction == UserAccept) + freePin = control.HotPin; + } + else if (control.BackgroundHot) + DropNode(); + else + DropNothing(); + + auto drawList = ImGui::GetWindowDrawList(); + drawList->ChannelsSetCurrent(c_LinkChannel_NewLink); + + candidate.UpdateEndpoints(); + candidate.Draw(drawList, m_LinkColor, m_LinkThickness); + } + else if (m_CurrentStage == Possible || !control.ActivePin) + { + if (!ImGui::IsWindowHovered()) + { + m_DraggedPin = nullptr; + DropNothing(); + } + + DragEnd(); + m_IsActive = false; + } + + return m_IsActive; +} + +void ed::CreateItemAction::ShowMetrics() +{ + EditorAction::ShowMetrics(); + + auto getStageName = [](Stage stage) + { + switch (stage) + { + case None: return "None"; + case Possible: return "Possible"; + case Create: return "Create"; + default: return "<unknown>"; + } + }; + + auto getActionName = [](Action action) + { + switch (action) + { + default: + case Unknown: return "Unknown"; + case UserReject: return "Reject"; + case UserAccept: return "Accept"; + } + }; + + auto getItemName = [](Type item) + { + switch (item) + { + default: + case NoItem: return "None"; + case Node: return "Node"; + case Link: return "Link"; + } + }; + + ImGui::Text("%s:", GetName()); + ImGui::Text(" Stage: %s", getStageName(m_CurrentStage)); + ImGui::Text(" User Action: %s", getActionName(m_UserAction)); + ImGui::Text(" Item Type: %s", getItemName(m_ItemType)); +} + +void ed::CreateItemAction::SetStyle(ImU32 color, float thickness) +{ + m_LinkColor = color; + m_LinkThickness = thickness; +} + +bool ed::CreateItemAction::Begin() +{ + IM_ASSERT(false == m_InActive); + + m_InActive = true; + m_CurrentStage = m_NextStage; + m_UserAction = Unknown; + m_LinkColor = IM_COL32_WHITE; + m_LinkThickness = 1.0f; + + if (m_CurrentStage == None) + return false; + + m_LastChannel = ImGui::GetWindowDrawList()->_Splitter._Current; + + return true; +} + +void ed::CreateItemAction::End() +{ + IM_ASSERT(m_InActive); + + if (m_IsInGlobalSpace) + { + ImGui::PopClipRect(); + Editor->Resume(SuspendFlags::KeepSplitter); + + auto currentChannel = ImGui::GetWindowDrawList()->_Splitter._Current; + if (currentChannel != m_LastChannel) + ImGui::GetWindowDrawList()->ChannelsSetCurrent(m_LastChannel); + + m_IsInGlobalSpace = false; + } + + m_InActive = false; +} + +void ed::CreateItemAction::DragStart(Pin* startPin) +{ + IM_ASSERT(!m_InActive); + + m_NextStage = Possible; + m_LinkStart = startPin; + m_LinkEnd = nullptr; +} + +void ed::CreateItemAction::DragEnd() +{ + IM_ASSERT(!m_InActive); + + if (m_CurrentStage == Possible && m_UserAction == UserAccept) + { + m_NextStage = Create; + } + else + { + m_NextStage = None; + m_ItemType = NoItem; + m_LinkStart = nullptr; + m_LinkEnd = nullptr; + } +} + +void ed::CreateItemAction::DropPin(Pin* endPin) +{ + IM_ASSERT(!m_InActive); + + m_ItemType = Link; + m_LinkEnd = endPin; +} + +void ed::CreateItemAction::DropNode() +{ + IM_ASSERT(!m_InActive); + + m_ItemType = Node; + m_LinkEnd = nullptr; +} + +void ed::CreateItemAction::DropNothing() +{ + IM_ASSERT(!m_InActive); + + m_ItemType = NoItem; + m_LinkEnd = nullptr; +} + +ed::CreateItemAction::Result ed::CreateItemAction::RejectItem() +{ + IM_ASSERT(m_InActive); + + if (!m_InActive || m_CurrentStage == None || m_ItemType == NoItem) + return Indeterminate; + + m_UserAction = UserReject; + + return True; +} + +ed::CreateItemAction::Result ed::CreateItemAction::AcceptItem() +{ + IM_ASSERT(m_InActive); + + if (!m_InActive || m_CurrentStage == None || m_ItemType == NoItem) + return Indeterminate; + + m_UserAction = UserAccept; + + if (m_CurrentStage == Create) + { + m_NextStage = None; + m_ItemType = NoItem; + m_LinkStart = nullptr; + m_LinkEnd = nullptr; + return True; + } + else + return False; +} + +ed::CreateItemAction::Result ed::CreateItemAction::QueryLink(PinId* startId, PinId* endId) +{ + IM_ASSERT(m_InActive); + + if (!m_InActive || m_CurrentStage == None || m_ItemType != Link) + return Indeterminate; + + auto linkStartId = m_LinkStart->m_ID; + auto linkEndId = m_LinkEnd->m_ID; + + *startId = linkStartId; + *endId = linkEndId; + + Editor->SetUserContext(true); + + if (!m_IsInGlobalSpace) + { + Editor->Suspend(SuspendFlags::KeepSplitter); + + auto rect = Editor->GetRect(); + ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false); + m_IsInGlobalSpace = true; + } + + return True; +} + +ed::CreateItemAction::Result ed::CreateItemAction::QueryNode(PinId* pinId) +{ + IM_ASSERT(m_InActive); + + if (!m_InActive || m_CurrentStage == None || m_ItemType != Node) + return Indeterminate; + + *pinId = m_LinkStart ? m_LinkStart->m_ID : 0; + + Editor->SetUserContext(true); + + if (!m_IsInGlobalSpace) + { + Editor->Suspend(SuspendFlags::KeepSplitter); + + auto rect = Editor->GetRect(); + ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false); + m_IsInGlobalSpace = true; + } + + return True; +} + + + + +//------------------------------------------------------------------------------ +// +// Delete Items Action +// +//------------------------------------------------------------------------------ +ed::DeleteItemsAction::DeleteItemsAction(EditorContext* editor): + EditorAction(editor), + m_IsActive(false), + m_InInteraction(false), + m_CurrentItemType(Unknown), + m_UserAction(Undetermined) +{ +} + +ed::EditorAction::AcceptResult ed::DeleteItemsAction::Accept(const Control& control) +{ + IM_ASSERT(!m_IsActive); + + if (m_IsActive) + return False; + + auto addDeadLinks = [this]() + { + vector<ed::Link*> links; + for (auto object : m_CandidateObjects) + { + auto node = object->AsNode(); + if (!node) + continue; + + Editor->FindLinksForNode(node->m_ID, links, true); + } + if (!links.empty()) + { + std::sort(links.begin(), links.end()); + links.erase(std::unique(links.begin(), links.end()), links.end()); + m_CandidateObjects.insert(m_CandidateObjects.end(), links.begin(), links.end()); + } + }; + + auto& io = ImGui::GetIO(); + if (ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete)) && Editor->AreShortcutsEnabled()) + { + auto& selection = Editor->GetSelectedObjects(); + if (!selection.empty()) + { + m_CandidateObjects = selection; + addDeadLinks(); + m_IsActive = true; + return True; + } + } + else if (control.ClickedLink && io.KeyAlt) + { + m_CandidateObjects.clear(); + m_CandidateObjects.push_back(control.ClickedLink); + m_IsActive = true; + return True; + } + + else if (!m_ManuallyDeletedObjects.empty()) + { + m_CandidateObjects = m_ManuallyDeletedObjects; + m_ManuallyDeletedObjects.clear(); + addDeadLinks(); + m_IsActive = true; + return True; + } + + return m_IsActive ? True : False; +} + +bool ed::DeleteItemsAction::Process(const Control& control) +{ + IM_UNUSED(control); + + if (!m_IsActive) + return false; + + m_IsActive = false; + return true; +} + +void ed::DeleteItemsAction::ShowMetrics() +{ + EditorAction::ShowMetrics(); + + //auto getObjectName = [](Object* object) + //{ + // if (!object) return ""; + // else if (object->AsNode()) return "Node"; + // else if (object->AsPin()) return "Pin"; + // else if (object->AsLink()) return "Link"; + // else return ""; + //}; + + ImGui::Text("%s:", GetName()); + ImGui::Text(" Active: %s", m_IsActive ? "yes" : "no"); + //ImGui::Text(" Node: %s (%d)", getObjectName(DeleteItemsgedNode), DeleteItemsgedNode ? DeleteItemsgedNode->ID : 0); +} + +bool ed::DeleteItemsAction::Add(Object* object) +{ + if (Editor->GetCurrentAction() != nullptr) + return false; + + m_ManuallyDeletedObjects.push_back(object); + + return true; +} + +bool ed::DeleteItemsAction::Begin() +{ + if (!m_IsActive) + return false; + + IM_ASSERT(!m_InInteraction); + m_InInteraction = true; + + m_CurrentItemType = Unknown; + m_UserAction = Undetermined; + + return m_IsActive; +} + +void ed::DeleteItemsAction::End() +{ + if (!m_IsActive) + return; + + IM_ASSERT(m_InInteraction); + m_InInteraction = false; +} + +bool ed::DeleteItemsAction::QueryLink(LinkId* linkId, PinId* startId, PinId* endId) +{ + ObjectId objectId; + if (!QueryItem(&objectId, Link)) + return false; + + if (auto id = objectId.AsLinkId()) + *linkId = id; + else + return false; + + if (startId || endId) + { + auto link = Editor->FindLink(*linkId); + if (startId) + *startId = link->m_StartPin->m_ID; + if (endId) + *endId = link->m_EndPin->m_ID; + } + + return true; +} + +bool ed::DeleteItemsAction::QueryNode(NodeId* nodeId) +{ + ObjectId objectId; + if (!QueryItem(&objectId, Node)) + return false; + + if (auto id = objectId.AsNodeId()) + *nodeId = id; + else + return false; + + return true; +} + +bool ed::DeleteItemsAction::QueryItem(ObjectId* itemId, IteratorType itemType) +{ + if (!m_InInteraction) + return false; + + if (m_CurrentItemType != itemType) + { + m_CurrentItemType = itemType; + m_CandidateItemIndex = 0; + } + else if (m_UserAction == Undetermined) + { + RejectItem(); + } + + m_UserAction = Undetermined; + + auto itemCount = (int)m_CandidateObjects.size(); + while (m_CandidateItemIndex < itemCount) + { + auto item = m_CandidateObjects[m_CandidateItemIndex]; + if (itemType == Node) + { + if (auto node = item->AsNode()) + { + *itemId = node->m_ID; + return true; + } + } + else if (itemType == Link) + { + if (auto link = item->AsLink()) + { + *itemId = link->m_ID; + return true; + } + } + + ++m_CandidateItemIndex; + } + + if (m_CandidateItemIndex == itemCount) + m_CurrentItemType = Unknown; + + return false; +} + +bool ed::DeleteItemsAction::AcceptItem() +{ + if (!m_InInteraction) + return false; + + m_UserAction = Accepted; + + RemoveItem(); + + return true; +} + +void ed::DeleteItemsAction::RejectItem() +{ + if (!m_InInteraction) + return; + + m_UserAction = Rejected; + + RemoveItem(); +} + +void ed::DeleteItemsAction::RemoveItem() +{ + auto item = m_CandidateObjects[m_CandidateItemIndex]; + m_CandidateObjects.erase(m_CandidateObjects.begin() + m_CandidateItemIndex); + + Editor->DeselectObject(item); + + if (m_CurrentItemType == Link) + Editor->NotifyLinkDeleted(item->AsLink()); +} + + + + +//------------------------------------------------------------------------------ +// +// Node Builder +// +//------------------------------------------------------------------------------ +ed::NodeBuilder::NodeBuilder(EditorContext* editor): + Editor(editor), + m_CurrentNode(nullptr), + m_CurrentPin(nullptr) +{ +} + +ed::NodeBuilder::~NodeBuilder() +{ + m_Splitter.ClearFreeMemory(); + m_PinSplitter.ClearFreeMemory(); +} + +void ed::NodeBuilder::Begin(NodeId nodeId) +{ + IM_ASSERT(nullptr == m_CurrentNode); + + m_CurrentNode = Editor->GetNode(nodeId); + + if (m_CurrentNode->m_RestoreState) + { + Editor->RestoreNodeState(m_CurrentNode); + m_CurrentNode->m_RestoreState = false; + } + + if (m_CurrentNode->m_CenterOnScreen) + { + auto bounds = Editor->GetViewRect(); + auto offset = bounds.GetCenter() - m_CurrentNode->m_Bounds.GetCenter(); + + if (ImLengthSqr(offset) > 0) + { + if (::IsGroup(m_CurrentNode)) + { + std::vector<Node*> groupedNodes; + m_CurrentNode->GetGroupedNodes(groupedNodes); + groupedNodes.push_back(m_CurrentNode); + + for (auto node : groupedNodes) + { + node->m_Bounds.Translate(ImFloor(offset)); + node->m_GroupBounds.Translate(ImFloor(offset)); + Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, node); + } + } + else + { + m_CurrentNode->m_Bounds.Translate(ImFloor(offset)); + m_CurrentNode->m_GroupBounds.Translate(ImFloor(offset)); + Editor->MakeDirty(SaveReasonFlags::Position | SaveReasonFlags::User, m_CurrentNode); + } + } + + m_CurrentNode->m_CenterOnScreen = false; + } + + // Position node on screen + ImGui::SetCursorScreenPos(m_CurrentNode->m_Bounds.Min); + + auto& editorStyle = Editor->GetStyle(); + + const auto alpha = ImGui::GetStyle().Alpha; + + m_CurrentNode->m_IsLive = true; + m_CurrentNode->m_LastPin = nullptr; + m_CurrentNode->m_Color = Editor->GetColor(StyleColor_NodeBg, alpha); + m_CurrentNode->m_BorderColor = Editor->GetColor(StyleColor_NodeBorder, alpha); + m_CurrentNode->m_BorderWidth = editorStyle.NodeBorderWidth; + m_CurrentNode->m_Rounding = editorStyle.NodeRounding; + m_CurrentNode->m_GroupColor = Editor->GetColor(StyleColor_GroupBg, alpha); + m_CurrentNode->m_GroupBorderColor = Editor->GetColor(StyleColor_GroupBorder, alpha); + m_CurrentNode->m_GroupBorderWidth = editorStyle.GroupBorderWidth; + m_CurrentNode->m_GroupRounding = editorStyle.GroupRounding; + + m_IsGroup = false; + + // Grow channel list and select user channel + if (auto drawList = ImGui::GetWindowDrawList()) + { + m_CurrentNode->m_Channel = drawList->_Splitter._Count; + ImDrawList_ChannelsGrow(drawList, drawList->_Splitter._Count + c_ChannelsPerNode); + drawList->ChannelsSetCurrent(m_CurrentNode->m_Channel + c_NodeContentChannel); + + m_Splitter.Clear(); + ImDrawList_SwapSplitter(drawList, m_Splitter); + } + + // Begin outer group + ImGui::BeginGroup(); + + // Apply frame padding. Begin inner group if necessary. + if (editorStyle.NodePadding.x != 0 || editorStyle.NodePadding.y != 0 || editorStyle.NodePadding.z != 0 || editorStyle.NodePadding.w != 0) + { + ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(editorStyle.NodePadding.x, editorStyle.NodePadding.y)); + ImGui::BeginGroup(); + } +} + +void ed::NodeBuilder::End() +{ + IM_ASSERT(nullptr != m_CurrentNode); + + if (auto drawList = ImGui::GetWindowDrawList()) + { + IM_ASSERT(drawList->_Splitter._Count == 1); // Did you forgot to call drawList->ChannelsMerge()? + ImDrawList_SwapSplitter(drawList, m_Splitter); + } + + // Apply frame padding. This must be done in this convoluted way if outer group + // size must contain inner group padding. + auto& editorStyle = Editor->GetStyle(); + if (editorStyle.NodePadding.x != 0 || editorStyle.NodePadding.y != 0 || editorStyle.NodePadding.z != 0 || editorStyle.NodePadding.w != 0) + { + ImGui::EndGroup(); + ImGui::SameLine(0, editorStyle.NodePadding.z); + ImGui::Dummy(ImVec2(0, 0)); + ImGui::SetCursorPosY(ImGui::GetCursorPosY() + editorStyle.NodePadding.w); + } + + // End outer group. + ImGui::EndGroup(); + + m_NodeRect = ImGui_GetItemRect(); + m_NodeRect.Floor(); + + if (m_CurrentNode->m_Bounds.GetSize() != m_NodeRect.GetSize()) + { + m_CurrentNode->m_Bounds.Max = m_CurrentNode->m_Bounds.Min + m_NodeRect.GetSize(); + Editor->MakeDirty(SaveReasonFlags::Size, m_CurrentNode); + } + + if (m_IsGroup) + { + // Groups cannot have pins. Discard them. + for (auto pin = m_CurrentNode->m_LastPin; pin; pin = pin->m_PreviousPin) + pin->Reset(); + + m_CurrentNode->m_Type = NodeType::Group; + m_CurrentNode->m_GroupBounds = m_GroupBounds; + m_CurrentNode->m_LastPin = nullptr; + } + else + m_CurrentNode->m_Type = NodeType::Node; + + m_CurrentNode = nullptr; +} + +void ed::NodeBuilder::BeginPin(PinId pinId, PinKind kind) +{ + IM_ASSERT(nullptr != m_CurrentNode); + IM_ASSERT(nullptr == m_CurrentPin); + IM_ASSERT(false == m_IsGroup); + + auto& editorStyle = Editor->GetStyle(); + + m_CurrentPin = Editor->GetPin(pinId, kind); + m_CurrentPin->m_Node = m_CurrentNode; + + m_CurrentPin->m_IsLive = true; + m_CurrentPin->m_Color = Editor->GetColor(StyleColor_PinRect); + m_CurrentPin->m_BorderColor = Editor->GetColor(StyleColor_PinRectBorder); + m_CurrentPin->m_BorderWidth = editorStyle.PinBorderWidth; + m_CurrentPin->m_Rounding = editorStyle.PinRounding; + m_CurrentPin->m_Corners = static_cast<int>(editorStyle.PinCorners); + m_CurrentPin->m_Radius = editorStyle.PinRadius; + m_CurrentPin->m_ArrowSize = editorStyle.PinArrowSize; + m_CurrentPin->m_ArrowWidth = editorStyle.PinArrowWidth; + m_CurrentPin->m_Dir = kind == PinKind::Output ? editorStyle.SourceDirection : editorStyle.TargetDirection; + m_CurrentPin->m_Strength = editorStyle.LinkStrength; + + m_CurrentPin->m_PreviousPin = m_CurrentNode->m_LastPin; + m_CurrentNode->m_LastPin = m_CurrentPin; + + m_PivotAlignment = editorStyle.PivotAlignment; + m_PivotSize = editorStyle.PivotSize; + m_PivotScale = editorStyle.PivotScale; + m_ResolvePinRect = true; + m_ResolvePivot = true; + + if (auto drawList = ImGui::GetWindowDrawList()) + { + m_PinSplitter.Clear(); + ImDrawList_SwapSplitter(drawList, m_PinSplitter); + } + + ImGui::BeginGroup(); +} + +void ed::NodeBuilder::EndPin() +{ + IM_ASSERT(nullptr != m_CurrentPin); + + if (auto drawList = ImGui::GetWindowDrawList()) + { + IM_ASSERT(drawList->_Splitter._Count == 1); // Did you forgot to call drawList->ChannelsMerge()? + ImDrawList_SwapSplitter(drawList, m_PinSplitter); + } + + ImGui::EndGroup(); + + if (m_ResolvePinRect) + m_CurrentPin->m_Bounds = ImGui_GetItemRect(); + + if (m_ResolvePivot) + { + auto& pinRect = m_CurrentPin->m_Bounds; + + if (m_PivotSize.x < 0) + m_PivotSize.x = pinRect.GetWidth(); + if (m_PivotSize.y < 0) + m_PivotSize.y = pinRect.GetHeight(); + + m_CurrentPin->m_Pivot.Min = pinRect.Min + ImMul(pinRect.GetSize(), m_PivotAlignment); + m_CurrentPin->m_Pivot.Max = m_CurrentPin->m_Pivot.Min + ImMul(m_PivotSize, m_PivotScale); + } + + // #debug: Draw pin bounds + //ImGui::GetWindowDrawList()->AddRect(m_CurrentPin->m_Bounds.Min, m_CurrentPin->m_Bounds.Max, IM_COL32(255, 255, 0, 255)); + + // #debug: Draw pin pivot rectangle + //ImGui::GetWindowDrawList()->AddRect(m_CurrentPin->m_Pivot.Min, m_CurrentPin->m_Pivot.Max, IM_COL32(255, 0, 255, 255)); + + m_CurrentPin = nullptr; +} + +void ed::NodeBuilder::PinRect(const ImVec2& a, const ImVec2& b) +{ + IM_ASSERT(nullptr != m_CurrentPin); + + m_CurrentPin->m_Bounds = ImRect(a, b); + m_CurrentPin->m_Bounds.Floor(); + m_ResolvePinRect = false; +} + +void ed::NodeBuilder::PinPivotRect(const ImVec2& a, const ImVec2& b) +{ + IM_ASSERT(nullptr != m_CurrentPin); + + m_CurrentPin->m_Pivot = ImRect(a, b); + m_ResolvePivot = false; +} + +void ed::NodeBuilder::PinPivotSize(const ImVec2& size) +{ + IM_ASSERT(nullptr != m_CurrentPin); + + m_PivotSize = size; + m_ResolvePivot = true; +} + +void ed::NodeBuilder::PinPivotScale(const ImVec2& scale) +{ + IM_ASSERT(nullptr != m_CurrentPin); + + m_PivotScale = scale; + m_ResolvePivot = true; +} + +void ed::NodeBuilder::PinPivotAlignment(const ImVec2& alignment) +{ + IM_ASSERT(nullptr != m_CurrentPin); + + m_PivotAlignment = alignment; + m_ResolvePivot = true; +} + +void ed::NodeBuilder::Group(const ImVec2& size) +{ + IM_ASSERT(nullptr != m_CurrentNode); + IM_ASSERT(nullptr == m_CurrentPin); + IM_ASSERT(false == m_IsGroup); + + m_IsGroup = true; + + if (IsGroup(m_CurrentNode)) + ImGui::Dummy(m_CurrentNode->m_GroupBounds.GetSize()); + else + ImGui::Dummy(size); + + m_GroupBounds = ImGui_GetItemRect(); + m_GroupBounds.Floor(); +} + +ImDrawList* ed::NodeBuilder::GetUserBackgroundDrawList() const +{ + return GetUserBackgroundDrawList(m_CurrentNode); +} + +ImDrawList* ed::NodeBuilder::GetUserBackgroundDrawList(Node* node) const +{ + if (node && node->m_IsLive) + { + auto drawList = ImGui::GetWindowDrawList(); + drawList->ChannelsSetCurrent(node->m_Channel + c_NodeUserBackgroundChannel); + return drawList; + } + else + return nullptr; +} + + + + +//------------------------------------------------------------------------------ +// +// Node Builder +// +//------------------------------------------------------------------------------ +ed::HintBuilder::HintBuilder(EditorContext* editor): + Editor(editor), + m_IsActive(false), + m_CurrentNode(nullptr) +{ +} + +bool ed::HintBuilder::Begin(NodeId nodeId) +{ + IM_ASSERT(nullptr == m_CurrentNode); + + auto& view = Editor->GetView(); + auto& rect = Editor->GetRect(); + + const float c_min_zoom = 0.75f; + const float c_max_zoom = 0.50f; + + if (view.Scale > 0.75f) + return false; + + auto node = Editor->FindNode(nodeId); + if (!IsGroup(node)) + return false; + + m_CurrentNode = node; + + m_LastChannel = ImGui::GetWindowDrawList()->_Splitter._Current; + + Editor->Suspend(SuspendFlags::KeepSplitter); + + const auto alpha = ImMax(0.0f, std::min(1.0f, (view.Scale - c_min_zoom) / (c_max_zoom - c_min_zoom))); + + ImGui::GetWindowDrawList()->ChannelsSetCurrent(c_UserChannel_HintsBackground); + ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false); + + ImGui::GetWindowDrawList()->ChannelsSetCurrent(c_UserChannel_Hints); + ImGui::PushClipRect(rect.Min + ImVec2(1, 1), rect.Max - ImVec2(1, 1), false); + + ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha); + + m_IsActive = true; + + return true; +} + +void ed::HintBuilder::End() +{ + if (!m_IsActive) + return; + + ImGui::PopStyleVar(); + + ImGui::GetWindowDrawList()->ChannelsSetCurrent(c_UserChannel_Hints); + ImGui::PopClipRect(); + + ImGui::GetWindowDrawList()->ChannelsSetCurrent(c_UserChannel_HintsBackground); + ImGui::PopClipRect(); + + ImGui::GetWindowDrawList()->ChannelsSetCurrent(m_LastChannel); + + Editor->Resume(SuspendFlags::KeepSplitter); + + m_IsActive = false; + m_CurrentNode = nullptr; +} + +ImVec2 ed::HintBuilder::GetGroupMin() +{ + IM_ASSERT(nullptr != m_CurrentNode); + + return Editor->ToScreen(m_CurrentNode->m_Bounds.Min); +} + +ImVec2 ed::HintBuilder::GetGroupMax() +{ + IM_ASSERT(nullptr != m_CurrentNode); + + return Editor->ToScreen(m_CurrentNode->m_Bounds.Max); +} + +ImDrawList* ed::HintBuilder::GetForegroundDrawList() +{ + IM_ASSERT(nullptr != m_CurrentNode); + + auto drawList = ImGui::GetWindowDrawList(); + + drawList->ChannelsSetCurrent(c_UserChannel_Hints); + + return drawList; +} + +ImDrawList* ed::HintBuilder::GetBackgroundDrawList() +{ + IM_ASSERT(nullptr != m_CurrentNode); + + auto drawList = ImGui::GetWindowDrawList(); + + drawList->ChannelsSetCurrent(c_UserChannel_HintsBackground); + + return drawList; +} + + + + +//------------------------------------------------------------------------------ +// +// Style +// +//------------------------------------------------------------------------------ +void ed::Style::PushColor(StyleColor colorIndex, const ImVec4& color) +{ + ColorModifier modifier; + modifier.Index = colorIndex; + modifier.Value = Colors[colorIndex]; + m_ColorStack.push_back(modifier); + Colors[colorIndex] = color; +} + +void ed::Style::PopColor(int count) +{ + while (count > 0) + { + auto& modifier = m_ColorStack.back(); + Colors[modifier.Index] = modifier.Value; + m_ColorStack.pop_back(); + --count; + } +} + +void ed::Style::PushVar(StyleVar varIndex, float value) +{ + auto* var = GetVarFloatAddr(varIndex); + IM_ASSERT(var != nullptr); + VarModifier modifier; + modifier.Index = varIndex; + modifier.Value = ImVec4(*var, 0, 0, 0); + *var = value; + m_VarStack.push_back(modifier); +} + +void ed::Style::PushVar(StyleVar varIndex, const ImVec2& value) +{ + auto* var = GetVarVec2Addr(varIndex); + IM_ASSERT(var != nullptr); + VarModifier modifier; + modifier.Index = varIndex; + modifier.Value = ImVec4(var->x, var->y, 0, 0); + *var = value; + m_VarStack.push_back(modifier); +} + +void ed::Style::PushVar(StyleVar varIndex, const ImVec4& value) +{ + auto* var = GetVarVec4Addr(varIndex); + IM_ASSERT(var != nullptr); + VarModifier modifier; + modifier.Index = varIndex; + modifier.Value = *var; + *var = value; + m_VarStack.push_back(modifier); +} + +void ed::Style::PopVar(int count) +{ + while (count > 0) + { + auto& modifier = m_VarStack.back(); + if (auto floatValue = GetVarFloatAddr(modifier.Index)) + *floatValue = modifier.Value.x; + else if (auto vec2Value = GetVarVec2Addr(modifier.Index)) + *vec2Value = ImVec2(modifier.Value.x, modifier.Value.y); + else if (auto vec4Value = GetVarVec4Addr(modifier.Index)) + *vec4Value = modifier.Value; + m_VarStack.pop_back(); + --count; + } +} + +const char* ed::Style::GetColorName(StyleColor colorIndex) const +{ + switch (colorIndex) + { + case StyleColor_Bg: return "Bg"; + case StyleColor_Grid: return "Grid"; + case StyleColor_NodeBg: return "NodeBg"; + case StyleColor_NodeBorder: return "NodeBorder"; + case StyleColor_HovNodeBorder: return "HoveredNodeBorder"; + case StyleColor_SelNodeBorder: return "SelNodeBorder"; + case StyleColor_NodeSelRect: return "NodeSelRect"; + case StyleColor_NodeSelRectBorder: return "NodeSelRectBorder"; + case StyleColor_HovLinkBorder: return "HoveredLinkBorder"; + case StyleColor_SelLinkBorder: return "SelLinkBorder"; + case StyleColor_LinkSelRect: return "LinkSelRect"; + case StyleColor_LinkSelRectBorder: return "LinkSelRectBorder"; + case StyleColor_PinRect: return "PinRect"; + case StyleColor_PinRectBorder: return "PinRectBorder"; + case StyleColor_Flow: return "Flow"; + case StyleColor_FlowMarker: return "FlowMarker"; + case StyleColor_GroupBg: return "GroupBg"; + case StyleColor_GroupBorder: return "GroupBorder"; + case StyleColor_Count: break; + } + + IM_ASSERT(0); + return "Unknown"; +} + +float* ed::Style::GetVarFloatAddr(StyleVar idx) +{ + switch (idx) + { + case StyleVar_NodeRounding: return &NodeRounding; + case StyleVar_NodeBorderWidth: return &NodeBorderWidth; + case StyleVar_HoveredNodeBorderWidth: return &HoveredNodeBorderWidth; + case StyleVar_SelectedNodeBorderWidth: return &SelectedNodeBorderWidth; + case StyleVar_PinRounding: return &PinRounding; + case StyleVar_PinBorderWidth: return &PinBorderWidth; + case StyleVar_LinkStrength: return &LinkStrength; + case StyleVar_ScrollDuration: return &ScrollDuration; + case StyleVar_FlowMarkerDistance: return &FlowMarkerDistance; + case StyleVar_FlowSpeed: return &FlowSpeed; + case StyleVar_FlowDuration: return &FlowDuration; + case StyleVar_PinCorners: return &PinCorners; + case StyleVar_PinRadius: return &PinRadius; + case StyleVar_PinArrowSize: return &PinArrowSize; + case StyleVar_PinArrowWidth: return &PinArrowWidth; + case StyleVar_GroupRounding: return &GroupRounding; + case StyleVar_GroupBorderWidth: return &GroupBorderWidth; + default: return nullptr; + } +} + +ImVec2* ed::Style::GetVarVec2Addr(StyleVar idx) +{ + switch (idx) + { + case StyleVar_SourceDirection: return &SourceDirection; + case StyleVar_TargetDirection: return &TargetDirection; + case StyleVar_PivotAlignment: return &PivotAlignment; + case StyleVar_PivotSize: return &PivotSize; + case StyleVar_PivotScale: return &PivotScale; + default: return nullptr; + } +} + +ImVec4* ed::Style::GetVarVec4Addr(StyleVar idx) +{ + switch (idx) + { + case StyleVar_NodePadding: return &NodePadding; + default: return nullptr; + } +} + + + + +//------------------------------------------------------------------------------ +// +// Config +// +//------------------------------------------------------------------------------ +ed::Config::Config(const ax::NodeEditor::Config* config) +{ + if (config) + *static_cast<ax::NodeEditor::Config*>(this) = *config; +} + +std::string ed::Config::Load() +{ + std::string data; + + if (LoadSettings) + { + const auto size = LoadSettings(nullptr, UserPointer); + if (size > 0) + { + data.resize(size); + LoadSettings(const_cast<char*>(data.data()), UserPointer); + } + } + else if (SettingsFile) + { + std::ifstream file(SettingsFile); + if (file) + { + file.seekg(0, std::ios_base::end); + auto size = static_cast<size_t>(file.tellg()); + file.seekg(0, std::ios_base::beg); + + data.reserve(size); + data.assign(std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>()); + } + } + + return data; +} + +std::string ed::Config::LoadNode(NodeId nodeId) +{ + std::string data; + + if (LoadNodeSettings) + { + const auto size = LoadNodeSettings(nodeId, nullptr, UserPointer); + if (size > 0) + { + data.resize(size); + LoadNodeSettings(nodeId, const_cast<char*>(data.data()), UserPointer); + } + } + + return data; +} + +void ed::Config::BeginSave() +{ + if (BeginSaveSession) + BeginSaveSession(UserPointer); +} + +bool ed::Config::Save(const std::string& data, SaveReasonFlags flags) +{ + if (SaveSettings) + { + return SaveSettings(data.c_str(), data.size(), flags, UserPointer); + } + else if (SettingsFile) + { + std::ofstream settingsFile(SettingsFile); + if (settingsFile) + settingsFile << data; + + return !!settingsFile; + } + + return false; +} + +bool ed::Config::SaveNode(NodeId nodeId, const std::string& data, SaveReasonFlags flags) +{ + if (SaveNodeSettings) + return SaveNodeSettings(nodeId, data.c_str(), data.size(), flags, UserPointer); + + return false; +} + +void ed::Config::EndSave() +{ + if (EndSaveSession) + EndSaveSession(UserPointer); +} |