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#pragma once

#include <glm/glm.hpp>
#include <string>

class Camera {
public:
	std::string name;
	glm::vec3 eye;
	glm::vec3 target;

	// --- Orthographic settings ---
	float pixelsPerMeter;
	// --- Orthographic settings ---

	// ---- Perspective settings ---
	/// In radians
	float fov;
	// ---- Perspective settings ---

	bool perspective;

public:
	Camera();

	void SetEyePos(glm::vec3 pos);
	void SetTargetPos(glm::vec3 pos);
	void SetTargetDirection(glm::vec3 lookVector);

	bool HasPerspective() const { return perspective; }
	void SetHasPerspective(bool perspective);

	glm::mat4 CalcViewMatrix() const;
	glm::mat4 CalcProjectionMatrix() const;
};