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#pragma once

#include "Color.hpp"
#include "GameObject.hpp"
#include "Renderer.hpp"

#include <glm/glm.hpp>
#include <vector>

class SimpleGeometryObject : public GameObject {
private:
	RenderObject mRenderObject;
	glm::vec3 mSize;
	RgbaColor mXFaceColor;
	RgbaColor mYFaceColor;
	RgbaColor mZFaceColor;
	mutable bool mNeedsRebuildMesh ;

public:
	SimpleGeometryObject(GameWorld* world);

	glm::vec3 GetSize() const { return mSize; }
	void SetSize(glm::vec3 size);
	RgbaColor GetXFaceColor() const { return mXFaceColor; }
	void SetXFaceColor(RgbaColor color);
	RgbaColor GetYFaceColor() const { return mYFaceColor; }
	void SetYFaceColor(RgbaColor color);
	RgbaColor GetZFaceColor() const { return mZFaceColor; }
	void SetZFaceColor(RgbaColor color);
	virtual std::span<const RenderObject> GetRenderObjects() const override;
};

class BuildingObject : public GameObject {
private:
	RenderObject mRenderObject;

public:
	BuildingObject(GameWorld* world);

	// TODO
	// void SetMeshMaterial(Material* material);
	// virtual const Material* GetMeshMaterial() const override;
	// void SetMesh(GpuMesh* mesh);
	// virtual const GpuMesh* GetMesh() const override;
	virtual std::span<const RenderObject> GetRenderObjects() const override;
};