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#pragma once

#include "Color.hpp"
#include "VertexIndex.hpp"
#include "PodVector.hpp"
#include "RcPtr.hpp"

#include <cstddef>
#include <cstdint>
#include <glm/glm.hpp>
#include <memory>

struct StandardVertexExtra {
	float u, v;
	uint8_t r, g, b, a;
};

class StandardCpuMeshData {
public:
	PodVector<glm::vec3> vertPositions;
	PodVector<StandardVertexExtra> vertExtra;
	PodVector<uint32_t> index;
	size_t vertexCount;
	size_t triangleCount;
};

class StandardCpuMesh {
// private:
// 	StandardCpuMeshData* mData = nullptr;
// 	RcPtr<GpuMesh> mGpuMesh;

// public:
// 	StandardCpuMesh();
// 	~StandardCpuMesh();

// 	GpuVertexBuffer* GetPosBuffer() const;
// 	GpuVertexBuffer* GetExtraBuffer() const;
// 	GpuMesh* GetGpuMesh() const { return mGpuMesh.Get(); }

// 	void CreateCpuData();
// 	bool UpdatePositions(glm::vec3* pos, size_t count, size_t startVertIndex);
// 	bool UpdateColors(RgbaColor* color, size_t count, size_t starVertIndex);
// 	bool UpdateNormals(glm::vec2* normals, size_t count, size_t startVertIndex);
// 	bool UpdateIndices(uint32_t* indices, size_t count, size_t startVertIndex);
};