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#include "EditorResources.hpp"
#include "EditorAttachmentImpl.hpp"
#include "EditorCore.hpp"
#include "EditorInspector.hpp"
#include "EditorNotification.hpp"
#include "EditorUtils.hpp"
#include "Shader.hpp"
#include <imgui.h>
EditorContentBrowser::EditorContentBrowser(EditorInspector* inspector)
: mInspector{ inspector } {
}
void EditorContentBrowser::Show() {
if (visible) {
ImGuiWindowFlags windowFlags;
if (docked) {
// Center window horizontally, align bottom vertically
auto& viewportSize = ImGui::GetMainViewport()->Size;
ImGui::SetNextWindowPos(ImVec2(viewportSize.x / 2, viewportSize.y), ImGuiCond_Always, ImVec2(0.5f, 1.0f));
ImGui::SetNextWindowSizeRelScreen(0.8f, 0.5f);
windowFlags = ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse;
} else {
windowFlags = 0;
}
ImGui::Begin("Content Browser", &visible, windowFlags);
ImGui::Splitter(true, kSplitterThickness, &splitterLeft, &splitterRight, kLeftPaneMinWidth, kRightPaneMinWidth);
ImGui::BeginChild("LeftPane", ImVec2(splitterLeft - kPadding, 0.0f));
if (ImGui::Selectable("Settings", mPane == P_Settings)) {
mPane = P_Settings;
}
if (ImGui::Selectable("Shaders", mPane == P_Shader)) {
mPane = P_Shader;
}
ImGui::EndChild(); // Window "LeftPane"
ImGui::SameLine(0.0f, kPadding + kSplitterThickness + kPadding);
ImGui::BeginChild("RightPane"); // Fill remaining space
switch (mPane) {
case P_Settings: {
ImGui::Checkbox("Docked", &docked);
} break;
case P_Shader: {
auto& shaders = ShaderManager::instance->GetShaders();
for (auto it = shaders.begin(); it != shaders.end(); ++it) {
auto name = it.key();
auto shader = it.value().Get();
shader->GatherDetailsIfAbsent();
auto details = shader->GetDetails();
auto ea = static_cast<EaShader*>(shader->GetEditorAttachment());
if (ImGui::Selectable(name, mInspector->GetCurrentTarget() == ea)) {
mInspector->SetCurrentTarget(ea);
}
}
} break;
}
ImGui::EndChild(); // Window "RightPane"
ImGui::End();
}
}
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