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#pragma once
#include "EditorAttachment.hpp"
#include "EditorInspector.hpp"
#include "GameObject.hpp"
#include "Player.hpp"
#include <memory>
class EaGameObject : public EditorAttachment {
public:
static std::unique_ptr<EditorAttachment> Create(GameObject* object);
};
class EaPlayer : public EditorAttachment {
public:
};
class EaLevelWrapper : public EditorAttachment {
public:
};
class EaShader : public EditorAttachment, public IEditorInspectorTarget {
public:
Shader* shader;
public:
void ShowInspector() override;
};
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