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path: root/source/CMakeLists.txt
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target_sources(${PROJECT_NAME}
PRIVATE
	App.cpp
	CpuMesh.cpp
	EditorAccessories.cpp
	EditorAttachmentImpl.cpp
	EditorCore.cpp
	EditorNotification.cpp
	EditorUtils.cpp
	GameObject.cpp
	GraphicsTags.cpp
	Image.cpp
	Ires.cpp
	Level.cpp
	Material.cpp
	Mesh.cpp
	Player.cpp
	Renderer.cpp
	SceneThings.cpp
	Shader.cpp
	SmallVector.cpp
	Sprite.cpp
	Texture.cpp
	Uid.cpp
	World.cpp
)

set(ProjectBrussel_SINGLE_UNIT_SRC
	stb_implementation.c
	main.cpp
	Utils.cpp # May include platform headers
)
target_sources(${PROJECT_NAME} PRIVATE ${ProjectBrussel_SINGLE_UNIT_SRC})
set_source_files_properties(${ProjectBrussel_SINGLE_UNIT_SRC}
TARGET_DIRECTORY ${PROJECT_NAME}
PROPERTIES
	SKIP_UNITY_BUILD_INCLUSION ON
)