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#pragma once
#include "EditorCore.hpp"
#include "ImGuiGuizmo.hpp"
#include "Ires.hpp"
#include <Color.hpp>
#include <Metadata.hpp>
#include <imgui.h>
#include <string>
// To check whether a payload is of this type, use starts_with()
#define BRUSSEL_TAG_PREFIX_GameObject "GameObject"
#define BRUSSEL_TAG_PREFIX_Ires "Ires"
#define BRUSSEL_TAG_Level "Level"
namespace ImGui {
const char* GetKeyNameGlfw(int key);
void SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond = ImGuiCond_None);
void SetNextWindowCentered(ImGuiCond cond = ImGuiCond_None);
void PushDisabled();
void PopDisabled();
bool Button(const char* label, bool disabled);
bool Button(const char* label, const ImVec2& sizeArg, bool disabled);
bool ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags = 0);
bool Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize = -1.0f);
void AddUnderLine(ImColor col);
enum class IconType {
Flow,
Circle,
Square,
Grid,
RoundSquare,
Diamond,
};
void DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor);
void Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color = ImVec4(1, 1, 1, 1), const ImVec4& innerColor = ImVec4(0, 0, 0, 0));
void DrawArrow(ImDrawList* drawList, ImVec2 from, ImVec2 to, ImU32 color, float lineThickness = 1.0f);
// NOTE: string is copied into an internal storage
void DialogConfirmation(std::string message, std::function<void(bool)> callback);
void ShowDialogs();
} // namespace ImGui
namespace Utils {
float CalcImageHeight(glm::vec2 original, int targetWidth);
float CalcImageWidth(glm::vec2 original, float targetHeight);
ImVec2 FitImage(glm::vec2 original);
// TODO get kind from T
template <typename T>
T* SimpleIresReceptor(T* existing, IEditor& editor, IresObject::Kind kind) {
if (existing) {
existing->ShowReference(editor);
} else {
IresObject::ShowReferenceNull(editor);
}
if (ImGui::BeginDragDropTarget()) {
if (auto payload = ImGui::AcceptDragDropPayload(Metadata::EnumToString(kind).data())) {
return *static_cast<T* const*>(payload->Data);
}
ImGui::EndDragDropTarget();
}
return nullptr;
}
} // namespace Utils
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